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-rw-r--r--src/peds/Ped.cpp42
1 files changed, 42 insertions, 0 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index f81ffb71..d2fa72c3 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -17732,3 +17732,45 @@ CPed::SetExitBoat(CVehicle *boat)
// Not there in VC.
CWaterLevel::FreeBoatWakeArray();
}
+
+#ifdef COMPATIBLE_SAVES
+void
+CPed::Save(uint8*& buf)
+{
+ SkipSaveBuf(buf, 52);
+ WriteSaveBuf<float>(buf, GetPosition().x);
+ WriteSaveBuf<float>(buf, GetPosition().y);
+ WriteSaveBuf<float>(buf, GetPosition().z);
+ SkipSaveBuf(buf, 288);
+ WriteSaveBuf<uint8>(buf, CharCreatedBy);
+ SkipSaveBuf(buf, 351);
+ WriteSaveBuf<float>(buf, m_fHealth);
+ WriteSaveBuf<float>(buf, m_fArmour);
+ SkipSaveBuf(buf, 148);
+ for (int i = 0; i < 13; i++) // has to be hardcoded
+ m_weapons[i].Save(buf);
+ SkipSaveBuf(buf, 5);
+ WriteSaveBuf<uint8>(buf, m_maxWeaponTypeAllowed);
+ SkipSaveBuf(buf, 162);
+}
+
+void
+CPed::Load(uint8*& buf)
+{
+ SkipSaveBuf(buf, 52);
+ GetPosition().x = ReadSaveBuf<float>(buf);
+ GetPosition().y = ReadSaveBuf<float>(buf);
+ GetPosition().z = ReadSaveBuf<float>(buf);
+ SkipSaveBuf(buf, 288);
+ CharCreatedBy = ReadSaveBuf<uint8>(buf);
+ SkipSaveBuf(buf, 351);
+ m_fHealth = ReadSaveBuf<float>(buf);
+ m_fArmour = ReadSaveBuf<float>(buf);
+ SkipSaveBuf(buf, 148);
+ for (int i = 0; i < 13; i++) // has to be hardcoded
+ m_weapons[i].Load(buf);
+ SkipSaveBuf(buf, 5);
+ m_maxWeaponTypeAllowed = ReadSaveBuf<uint8>(buf);
+ SkipSaveBuf(buf, 162);
+}
+#endif