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-rw-r--r--src/peds/PedDebug.cpp310
1 files changed, 310 insertions, 0 deletions
diff --git a/src/peds/PedDebug.cpp b/src/peds/PedDebug.cpp
new file mode 100644
index 00000000..1c22963e
--- /dev/null
+++ b/src/peds/PedDebug.cpp
@@ -0,0 +1,310 @@
+#include "common.h"
+#ifndef MASTER
+#include "main.h"
+#include "Camera.h"
+#include "Font.h"
+#include "Ped.h"
+#include "Sprite.h"
+#include "Text.h"
+
+
+static char ObjectiveText[][28] = {
+ "No Obj",
+ "Wait on Foot",
+ "Flee on Foot Till Safe",
+ "Guard Spot",
+ "Guard Area",
+ "Wait in Car",
+ "Wait in Car then Getout",
+ "Kill Char on Foot",
+ "Kill Char Any Means",
+ "Flee Char on Foot Till Safe",
+ "Flee Char on Foot Always",
+ "GoTo Char on Foot",
+ "Follow Char in Formation",
+ "Leave Car",
+ "Enter Car as Passenger",
+ "Enter Car as Driver",
+ "Follow Car in Car",
+ "Fire at Obj from Vehicle",
+ "Destroy Obj",
+ "Destroy Car",
+ "GoTo Area Any Means",
+ "GoTo Area on Foot",
+ "Run to Area",
+ "GoTo Area in Car",
+ "Follow Car on Foot Woffset",
+ "Guard Attack",
+ "Set Leader",
+ "Follow Route",
+ "Solicit",
+ "Take Taxi",
+ "Catch Train",
+ "Buy IceCream",
+ "Steal Any Car",
+ "Mug Char",
+#ifdef VC_PED_PORTS
+ "Leave Car and Die"
+#endif
+};
+
+static char StateText[][18] = {
+ "None",
+ "Idle",
+ "Look Entity",
+ "Look Heading",
+ "Wander Range",
+ "Wander Path",
+ "Seek Pos",
+ "Seek Entity",
+ "Flee Pos",
+ "Flee Entity",
+ "Pursue",
+ "Follow Path",
+ "Sniper Mode",
+ "Rocket Mode",
+ "Dummy",
+ "Pause",
+ "Attack",
+ "Fight",
+ "Face Phone",
+ "Make Call",
+ "Chat",
+ "Mug",
+ "AimGun",
+ "AI Control",
+ "Seek Car",
+ "Seek InBoat",
+ "Follow Route",
+ "C.P.R.",
+ "Solicit",
+ "Buy IceCream",
+ "Investigate",
+ "Step away",
+ "On Fire",
+ "Unknown",
+ "STATES_NO_AI",
+ "Jump",
+ "Fall",
+ "GetUp",
+ "Stagger",
+ "Dive away",
+ "STATES_NO_ST",
+ "Enter Train",
+ "Exit Train",
+ "Arrest Plyr",
+ "Driving",
+ "Passenger",
+ "Taxi Passngr",
+ "Open Door",
+ "Die",
+ "Dead",
+ "CarJack",
+ "Drag fm Car",
+ "Enter Car",
+ "Steal Car",
+ "Exit Car",
+ "Hands Up",
+ "Arrested",
+};
+
+static char PersonalityTypeText[][18] = {
+ "Player",
+ "Cop",
+ "Medic",
+ "Fireman",
+ "Gang 1",
+ "Gang 2",
+ "Gang 3",
+ "Gang 4",
+ "Gang 5",
+ "Gang 6",
+ "Gang 7",
+ "Street Guy",
+ "Suit Guy",
+ "Sensible Guy",
+ "Geek Guy",
+ "Old Guy",
+ "Tough Guy",
+ "Street Girl",
+ "Suit Girl",
+ "Sensible Girl",
+ "Geek Girl",
+ "Old Girl",
+ "Tough Girl",
+ "Tramp Male",
+ "Tramp Female",
+ "Tourist",
+ "Prostitute",
+ "Criminal",
+ "Busker",
+ "Taxi Driver",
+ "Psycho",
+ "Steward",
+ "Sports Fan",
+ "Shopper",
+ "Old Shopper"
+};
+
+static char WaitStateText[][16] = {
+ "No Wait",
+ "Traffic Lights",
+ "Pause CrossRoad",
+ "Look CrossRoad",
+ "Look Ped",
+ "Look Shop",
+ "Look Accident",
+ "FaceOff Gang",
+ "Double Back",
+ "Hit Wall",
+ "Turn 180deg",
+ "Surprised",
+ "Ped Stuck",
+ "Look About",
+ "Play Duck",
+ "Play Cower",
+ "Play Taxi",
+ "Play HandsUp",
+ "Play HandsCower",
+ "Play Chat",
+ "Finish Flee",
+};
+
+void
+CPed::DebugDrawPedDestination(CPed *, int, int)
+{
+#ifndef FINAL
+ // TODO: something was here
+#endif // !FINAL
+}
+
+void
+CPed::DebugDrawPedDesiredHeading(CPed *, int, int)
+{
+#ifndef FINAL
+ // TODO: something was here
+#endif // !FINAL
+}
+
+void
+CPed::DebugDrawCollisionRadius(float, float, float, float, int)
+{
+#ifndef FINAL
+ // TODO: something was here
+#endif // !FINAL
+}
+
+void
+CPed::DebugDrawVisionRange(CVector a1, float)
+{
+ for (int i = a1.x - 90; i < a1.x + 89; i += 30) {
+#ifndef FINAL
+ // TODO: something was here
+#endif // !FINAL
+ }
+}
+
+void
+CPed::DebugDrawVisionSimple(CVector, float)
+{
+#ifndef FINAL
+ // TODO: something was here
+#endif // !FINAL
+}
+
+void
+CPed::DebugDrawLook()
+{
+#ifndef FINAL
+ // TODO: something was here
+#endif // !FINAL
+}
+
+void
+CPed::DebugDrawPedPsyche()
+{
+#ifndef FINAL
+ // TODO: something was here
+#endif // !FINAL
+}
+
+void
+CPed::DebugDrawDebugLines()
+{
+#ifndef FINAL
+ // TODO: something was here
+#endif // !FINAL
+}
+
+int nDisplayDebugInfo = 0;
+
+void
+CPed::SwitchDebugDisplay(void)
+{
+ if (++nDisplayDebugInfo > 2)
+ nDisplayDebugInfo = 0;
+}
+
+int
+CPed::GetDebugDisplay(void)
+{
+ return nDisplayDebugInfo;
+}
+
+void
+CPed::DebugDrawLookAtPoints()
+{
+ // TODO: mobile code
+}
+
+void
+CPed::DebugRenderOnePedText(void)
+{
+ if ((GetPosition() - TheCamera.GetPosition()).MagnitudeSqr() < sq(30.0f)) {
+ float width, height;
+ RwV3d screenCoords;
+ CVector bitAbove = GetPosition();
+ bitAbove.z += 2.0f;
+ if (CSprite::CalcScreenCoors(bitAbove, &screenCoords, &width, &height, true)) {
+
+ float lineHeight = SCREEN_SCALE_Y(Min(height / 100.0f, 0.7f) * 22.0f);
+
+ DefinedState();
+ CFont::SetPropOn();
+ CFont::SetBackgroundOn();
+
+ // Originally both of them were being divided by 60.0f.
+ float xScale = Min(width / 240.0f, 0.7f);
+ float yScale = Min(height / 80.0f, 0.7f);
+
+ CFont::SetScale(SCREEN_SCALE_X(xScale), SCREEN_SCALE_Y(yScale));
+ CFont::SetCentreOn();
+ CFont::SetCentreSize(SCREEN_WIDTH);
+ CFont::SetJustifyOff();
+ CFont::SetColor(CRGBA(255, 255, 0, 255));
+ CFont::SetBackGroundOnlyTextOn();
+ CFont::SetFontStyle(0);
+ AsciiToUnicode(StateText[m_nPedState], gUString);
+ CFont::PrintString(screenCoords.x, screenCoords.y, gUString);
+ AsciiToUnicode(ObjectiveText[m_objective], gUString);
+ CFont::PrintString(screenCoords.x, screenCoords.y + lineHeight, gUString);
+ AsciiToUnicode(PersonalityTypeText[m_pedStats->m_type], gUString);
+ CFont::PrintString(screenCoords.x, screenCoords.y + 2 * lineHeight, gUString);
+ AsciiToUnicode(WaitStateText[m_nWaitState], gUString);
+ CFont::PrintString(screenCoords.x, screenCoords.y + 3 * lineHeight, gUString);
+ if (m_nPedState == PED_SEEK_POS || m_nPedState == PED_SEEK_ENTITY) {
+ sprintf(gString, "Safe distance to target: %.2f", m_distanceToCountSeekDone);
+ AsciiToUnicode(gString, gUString);
+ CFont::PrintString(screenCoords.x, screenCoords.y + 4 * lineHeight, gUString);
+ }
+ DefinedState();
+ }
+ }
+}
+
+void
+CPed::DebugRenderClosePedText()
+{
+ // TODO: mobile code
+}
+#endif \ No newline at end of file