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-rw-r--r--src/peds/PedIK.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/peds/PedIK.cpp b/src/peds/PedIK.cpp
index c9428cb3..ae9a85b4 100644
--- a/src/peds/PedIK.cpp
+++ b/src/peds/PedIK.cpp
@@ -64,8 +64,8 @@ CPedIK::RotateTorso(AnimBlendFrameData *node, LimbOrientation *limb, bool change
// We can't get the parent matrix of an hanim frame but
// this function is always called with PED_MID, so we know the parent frame.
// Trouble is that PED_MID is "Smid" on PS2/PC but BONE_torso on mobile/xbox...
- // so this doesn't exactly do what we'd like anyway
- RwMatrix *mat = GetComponentMatrix(m_ped, PED_MID);
+ // Assuming BONE_torso, the parent is BONE_mid, so let's use that:
+ RwMatrix *mat = GetBoneMatrix(m_ped, BONE_mid);
RwV3d vec1, vec2;
vec1.x = mat->right.z;