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-rw-r--r--src/peds/PedIK.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/peds/PedIK.h b/src/peds/PedIK.h
index a1cb5d13..e91d7c06 100644
--- a/src/peds/PedIK.h
+++ b/src/peds/PedIK.h
@@ -4,8 +4,8 @@
struct LimbOrientation
{
- float phi;
- float theta;
+ float yaw;
+ float pitch;
};
struct LimbMovementInfo {
@@ -48,8 +48,8 @@ public:
static LimbMovementInfo ms_lowerArmInfo;
CPedIK(CPed *ped);
- bool PointGunInDirection(float phi, float theta);
- bool PointGunInDirectionUsingArm(float phi, float theta);
+ bool PointGunInDirection(float targetYaw, float targetPitch);
+ bool PointGunInDirectionUsingArm(float targetYaw, float targetPitch);
bool PointGunAtPosition(CVector const& position);
void GetComponentPosition(RwV3d *pos, uint32 node);
static RwMatrix *GetWorldMatrix(RwFrame *source, RwMatrix *destination);
@@ -57,10 +57,10 @@ public:
void ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch);
void ExtractYawAndPitchLocalSkinned(AnimBlendFrameData *node, float *yaw, float *pitch);
void ExtractYawAndPitchWorld(RwMatrix *mat, float *yaw, float *pitch);
- LimbMoveStatus MoveLimb(LimbOrientation &limb, float approxPhi, float approxTheta, LimbMovementInfo &moveInfo);
+ LimbMoveStatus MoveLimb(LimbOrientation &limb, float targetYaw, float targetPitch, LimbMovementInfo &moveInfo);
bool RestoreGunPosn(void);
void RotateHead(void);
- bool LookInDirection(float phi, float theta);
+ bool LookInDirection(float targetYaw, float targetPitch);
bool LookAtPosition(CVector const& pos);
bool RestoreLookAt(void);
};