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-rw-r--r--src/peds/PlayerPed.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index 4aeae797..c6580d32 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -735,7 +735,7 @@ CPlayerPed::KeepAreaAroundPlayerClear(void)
if (nearPed->m_objective == OBJECTIVE_NONE) {
nearPed->SetFindPathAndFlee(this, 5000, true);
} else {
- if (nearPed->m_nPedState == PED_ENTER_CAR || nearPed->m_nPedState == PED_CARJACK)
+ if (nearPed->EnteringCar())
nearPed->QuitEnteringCar();
nearPed->ClearObjective();
@@ -750,7 +750,7 @@ CPlayerPed::KeepAreaAroundPlayerClear(void)
CVector pos = GetPosition();
int16 lastVehicle;
CEntity *vehicles[8];
- CWorld::FindObjectsInRange(pos, 15.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
+ CWorld::FindObjectsInRange(pos, CHECK_NEARBY_THINGS_MAX_DIST, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
for (int i = 0; i < lastVehicle; i++) {
CVehicle *veh = (CVehicle*)vehicles[i];
@@ -1181,7 +1181,7 @@ CPlayerPed::ProcessControl(void)
}
if (m_nPedState == PED_DIE) {
ClearWeaponTarget();
- if (CTimer::GetTimeInMilliseconds() > (uint32)m_bloodyFootprintCount + 4000)
+ if (CTimer::GetTimeInMilliseconds() > m_bloodyFootprintCountOrDeathTime + 4000)
SetDead();
return;
}