summaryrefslogtreecommitdiffstats
path: root/src/render/MBlur.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/render/MBlur.cpp')
-rw-r--r--src/render/MBlur.cpp221
1 files changed, 221 insertions, 0 deletions
diff --git a/src/render/MBlur.cpp b/src/render/MBlur.cpp
new file mode 100644
index 00000000..b7a65adc
--- /dev/null
+++ b/src/render/MBlur.cpp
@@ -0,0 +1,221 @@
+#include "common.h"
+#include "patcher.h"
+#include "RwHelper.h"
+#include "MBlur.h"
+
+RwRaster *&CMBlur::pFrontBuffer = *(RwRaster**)0x8E2C48;
+bool &CMBlur::ms_bJustInitialised = *(bool*)0x95CDAB;
+bool &CMBlur::BlurOn = *(bool*)0x95CDAD;
+
+static RwIm2DVertex Vertex[4];
+//static RwIm2DVertex *Vertex = (RwIm2DVertex*)0x62F780;
+static RwImVertexIndex Index[6] = { 0, 1, 2, 0, 2, 3 };
+
+void
+CMBlur::MotionBlurOpen(RwCamera *cam)
+{
+ // TODO. this is simplified
+
+ RwRect rect = { 0, 0, 0, 0 };
+
+ if(pFrontBuffer)
+ MotionBlurClose();
+
+ if(BlurOn){
+ for(rect.w = 1; rect.w < RwRasterGetWidth(RwCameraGetRaster(cam)); rect.w *= 2);
+ for(rect.h = 1; rect.h < RwRasterGetHeight(RwCameraGetRaster(cam)); rect.h *= 2);
+ pFrontBuffer = RwRasterCreate(rect.w, rect.h, RwRasterGetDepth(RwCameraGetRaster(cam)), rwRASTERTYPECAMERATEXTURE);
+ if(pFrontBuffer)
+ ms_bJustInitialised = true;
+ else{
+ debug("MBlurOpen can't create raster.");
+ BlurOn = false;
+ rect.w = RwRasterGetWidth(RwCameraGetRaster(cam));
+ rect.h = RwRasterGetHeight(RwCameraGetRaster(cam));
+ }
+ CreateImmediateModeData(cam, &rect);
+ }else{
+ rect.w = RwRasterGetWidth(RwCameraGetRaster(cam));
+ rect.h = RwRasterGetHeight(RwCameraGetRaster(cam));
+ CreateImmediateModeData(cam, &rect);
+ }
+}
+
+void
+CMBlur::MotionBlurClose(void)
+{
+ if(pFrontBuffer){
+ RwRasterDestroy(pFrontBuffer);
+ pFrontBuffer = nil;
+ }
+}
+
+void
+CMBlur::CreateImmediateModeData(RwCamera *cam, RwRect *rect)
+{
+ float zero, xmax, ymax;
+
+ if(RwRasterGetDepth(RwCameraGetRaster(cam)) == 16){
+ zero = 0.5f;
+ xmax = rect->w + 0.5f;
+ ymax = rect->h + 0.5f;
+ }else{
+ zero = -0.5f;
+ xmax = rect->w - 0.5f;
+ ymax = rect->h - 0.5f;
+ }
+
+ RwIm2DVertexSetScreenX(&Vertex[0], zero);
+ RwIm2DVertexSetScreenY(&Vertex[0], zero);
+ RwIm2DVertexSetScreenZ(&Vertex[0], RwIm2DGetNearScreenZ());
+ RwIm2DVertexSetCameraZ(&Vertex[0], RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetRecipCameraZ(&Vertex[0], 1.0f/RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetU(&Vertex[0], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetV(&Vertex[0], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetIntRGBA(&Vertex[0], 255, 255, 255, 255);
+
+ RwIm2DVertexSetScreenX(&Vertex[1], zero);
+ RwIm2DVertexSetScreenY(&Vertex[1], ymax);
+ RwIm2DVertexSetScreenZ(&Vertex[1], RwIm2DGetNearScreenZ());
+ RwIm2DVertexSetCameraZ(&Vertex[1], RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetRecipCameraZ(&Vertex[1], 1.0f/RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetU(&Vertex[1], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetV(&Vertex[1], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetIntRGBA(&Vertex[1], 255, 255, 255, 255);
+
+ RwIm2DVertexSetScreenX(&Vertex[2], xmax);
+ RwIm2DVertexSetScreenY(&Vertex[2], ymax);
+ RwIm2DVertexSetScreenZ(&Vertex[2], RwIm2DGetNearScreenZ());
+ RwIm2DVertexSetCameraZ(&Vertex[2], RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetRecipCameraZ(&Vertex[2], 1.0f/RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetU(&Vertex[2], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetV(&Vertex[2], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetIntRGBA(&Vertex[2], 255, 255, 255, 255);
+
+ RwIm2DVertexSetScreenX(&Vertex[3], xmax);
+ RwIm2DVertexSetScreenY(&Vertex[3], zero);
+ RwIm2DVertexSetScreenZ(&Vertex[3], RwIm2DGetNearScreenZ());
+ RwIm2DVertexSetCameraZ(&Vertex[3], RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetRecipCameraZ(&Vertex[3], 1.0f/RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetU(&Vertex[3], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetV(&Vertex[3], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
+ RwIm2DVertexSetIntRGBA(&Vertex[3], 255, 255, 255, 255);
+
+}
+
+void
+CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 alpha, int32 type, uint32 bluralpha)
+{
+ RwRGBA color = { red, green, blue, alpha };
+ if(BlurOn){
+ if(pFrontBuffer){
+ if(ms_bJustInitialised)
+ ms_bJustInitialised = false;
+ else
+ OverlayRender(cam, pFrontBuffer, color, type, bluralpha);
+ }
+ RwRasterPushContext(pFrontBuffer);
+ RwRasterRenderFast(RwCameraGetRaster(cam), 0, 0);
+ RwRasterPopContext();
+ }else{
+ OverlayRender(cam, nil, color, type, bluralpha);
+ }
+}
+
+void
+CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, uint32 bluralpha)
+{
+ int r, g, b, a;
+
+ r = color.red;
+ g = color.green;
+ b = color.blue;
+ a = color.alpha;
+
+ DefinedState();
+
+ switch(type){
+ case 3:
+ r = 0;
+ g = 255;
+ b = 0;
+ a = 128;
+ break;
+ case 5:
+ r = 100;
+ g = 220;
+ b = 230;
+ a = 158;
+ break;
+ case 6:
+ r = 80;
+ g = 255;
+ b = 230;
+ a = 138;
+ break;
+ case 8:
+ r = 255;
+ g = 60;
+ b = 60;
+ a = 200;
+ break;
+ case 9:
+ r = 255;
+ g = 180;
+ b = 180;
+ a = 128;
+ break;
+ }
+
+ if(!BlurOn){
+ r *= 0.6f;
+ g *= 0.6f;
+ b *= 0.6f;
+ if(type != 1)
+ a *= 0.6f;
+ // game clamps to 255 here, but why?
+ }
+ RwIm2DVertexSetIntRGBA(&Vertex[0], r, g, b, a);
+ RwIm2DVertexSetIntRGBA(&Vertex[1], r, g, b, a);
+ RwIm2DVertexSetIntRGBA(&Vertex[2], r, g, b, a);
+ RwIm2DVertexSetIntRGBA(&Vertex[3], r, g, b, a);
+
+ RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
+ RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
+
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, BlurOn ? raster : nil);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6);
+
+ a = bluralpha/2;
+ if(a < 30)
+ a = 30;
+
+ if(BlurOn && a != 0){ // the second condition should always be true
+ RwIm2DVertexSetIntRGBA(&Vertex[0], 255, 255, 255, a);
+ RwIm2DVertexSetIntRGBA(&Vertex[1], 255, 255, 255, a);
+ RwIm2DVertexSetIntRGBA(&Vertex[2], 255, 255, 255, a);
+ RwIm2DVertexSetIntRGBA(&Vertex[3], 255, 255, 255, a);
+ RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6);
+ }
+
+ RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+}
+
+STARTPATCHES
+ InjectHook(0x50AE40, CMBlur::MotionBlurOpen, PATCH_JUMP);
+ InjectHook(0x50B170, CMBlur::MotionBlurClose, PATCH_JUMP);
+ InjectHook(0x50A800, CMBlur::CreateImmediateModeData, PATCH_JUMP);
+ InjectHook(0x50AD70, CMBlur::MotionBlurRender, PATCH_JUMP);
+ InjectHook(0x50A9C0, CMBlur::OverlayRender, PATCH_JUMP);
+ENDPATCHES