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-rw-r--r--src/render/WaterLevel.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp
index e41af17a..7001c0cf 100644
--- a/src/render/WaterLevel.cpp
+++ b/src/render/WaterLevel.cpp
@@ -126,10 +126,10 @@ CWaterLevel::Initialise(Const char *pWaterDat)
#ifdef FIX_BUGS
// water.dat has rects that go out of bounds
// which causes memory corruption
- l = clamp(l, 0, MAX_SMALL_SECTORS - 1);
- r = clamp(r, 0, MAX_SMALL_SECTORS - 1);
- t = clamp(t, 0, MAX_SMALL_SECTORS - 1);
- b = clamp(b, 0, MAX_SMALL_SECTORS - 1);
+ l = Clamp(l, 0, MAX_SMALL_SECTORS - 1);
+ r = Clamp(r, 0, MAX_SMALL_SECTORS - 1);
+ t = Clamp(t, 0, MAX_SMALL_SECTORS - 1);
+ b = Clamp(b, 0, MAX_SMALL_SECTORS - 1);
#endif
for (int32 x = l; x <= r; x++)
@@ -713,10 +713,10 @@ CWaterLevel::RenderWater()
if ( bUseCamEndY )
nEndY = WATER_TO_HUGE_SECTOR_Y(camPos.y);
- nStartX = clamp(nStartX, 0, MAX_HUGE_SECTORS - 1);
- nEndX = clamp(nEndX, 0, MAX_HUGE_SECTORS - 1);
- nStartY = clamp(nStartY, 0, MAX_HUGE_SECTORS - 1);
- nEndY = clamp(nEndY, 0, MAX_HUGE_SECTORS - 1);
+ nStartX = Clamp(nStartX, 0, MAX_HUGE_SECTORS - 1);
+ nEndX = Clamp(nEndX, 0, MAX_HUGE_SECTORS - 1);
+ nStartY = Clamp(nStartY, 0, MAX_HUGE_SECTORS - 1);
+ nEndY = Clamp(nEndY, 0, MAX_HUGE_SECTORS - 1);
for ( int32 x = nStartX; x <= nEndX; x++ )
{
@@ -1406,10 +1406,10 @@ CWaterLevel::CalcDistanceToWater(float fX, float fY)
int32 nStartY = WATER_TO_SMALL_SECTOR_Y(fY - fSectorMaxRenderDist) - 1;
int32 nEndY = WATER_TO_SMALL_SECTOR_Y(fY + fSectorMaxRenderDist) + 1;
- nStartX = clamp(nStartX, 0, MAX_SMALL_SECTORS - 1);
- nEndX = clamp(nEndX, 0, MAX_SMALL_SECTORS - 1);
- nStartY = clamp(nStartY, 0, MAX_SMALL_SECTORS - 1);
- nEndY = clamp(nEndY, 0, MAX_SMALL_SECTORS - 1);
+ nStartX = Clamp(nStartX, 0, MAX_SMALL_SECTORS - 1);
+ nEndX = Clamp(nEndX, 0, MAX_SMALL_SECTORS - 1);
+ nStartY = Clamp(nStartY, 0, MAX_SMALL_SECTORS - 1);
+ nEndY = Clamp(nEndY, 0, MAX_SMALL_SECTORS - 1);
float fDistSqr = 1.0e10f;
@@ -1433,7 +1433,7 @@ CWaterLevel::CalcDistanceToWater(float fX, float fY)
}
}
- return clamp(Sqrt(fDistSqr) - 23.0f, 0.0f, fSectorMaxRenderDist);
+ return Clamp(Sqrt(fDistSqr) - 23.0f, 0.0f, fSectorMaxRenderDist);
}
void