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-rw-r--r--src/render/Renderer.cpp206
-rw-r--r--src/render/Renderer.h22
2 files changed, 206 insertions, 22 deletions
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index 92bbdd45..ee6ba58a 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -21,12 +21,14 @@
#include "Renderer.h"
#include "Frontend.h"
#include "custompipes.h"
+#include "Debug.h"
bool gbShowPedRoadGroups;
bool gbShowCarRoadGroups;
bool gbShowCollisionPolys;
bool gbShowCollisionLines;
bool gbShowCullZoneDebugStuff;
+bool gbDisableZoneCull; // not original
bool gbBigWhiteDebugLightSwitchedOn;
bool gbDontRenderBuildings;
@@ -35,6 +37,25 @@ bool gbDontRenderPeds;
bool gbDontRenderObjects;
bool gbDontRenderVehicles;
+int32 EntitiesRendered;
+int32 EntitiesNotRendered;
+int32 RenderedBigBuildings;
+int32 RenderedBuildings;
+int32 RenderedCars;
+int32 RenderedPeds;
+int32 RenderedObjects;
+int32 RenderedDummies;
+int32 TestedBigBuildings;
+int32 TestedBuildings;
+int32 TestedCars;
+int32 TestedPeds;
+int32 TestedObjects;
+int32 TestedDummies;
+
+// unused
+int16 TestCloseThings;
+int16 TestBigThings;
+
struct EntityInfo
{
CEntity *ent;
@@ -61,6 +82,11 @@ float CRenderer::ms_lodDistScale = 1.2f;
#define BACKFACE_CULLING_OFF
#endif
+// unused
+BlockedRange CRenderer::aBlockedRanges[16];
+BlockedRange *CRenderer::pFullBlockedRanges;
+BlockedRange *CRenderer::pEmptyBlockedRanges;
+
void
CRenderer::Init(void)
{
@@ -347,6 +373,14 @@ CRenderer::RenderCollisionLines(void)
}
}
+// unused
+void
+CRenderer::RenderBlockBuildingLines(void)
+{
+ for(BlockedRange *br = pFullBlockedRanges; br; br = br->next)
+ printf("Blocked: %f %f\n", br->a, br->b);
+}
+
enum Visbility
{
VIS_INVISIBLE,
@@ -355,14 +389,6 @@ enum Visbility
VIS_STREAMME
};
-#ifdef FIX_BUGS
-#define LOD_DISTANCE (300.0f*TheCamera.LODDistMultiplier)
-#else
-#define LOD_DISTANCE 300.0f
-#endif
-#define FADE_DISTANCE 20.0f
-#define STREAM_DISTANCE 30.0f
-
// Time Objects can be time culled if
// other == -1 || CModelInfo::GetModelInfo(other)->GetRwObject()
// i.e. we have to draw even at the wrong time if
@@ -611,7 +637,21 @@ CRenderer::ConstructRenderList(void)
ms_nNoOfVisibleEntities = 0;
ms_nNoOfInVisibleEntities = 0;
ms_vecCameraPosition = TheCamera.GetPosition();
- // TODO: blocked ranges, but unused
+
+ // unused
+ pFullBlockedRanges = nil;
+ pEmptyBlockedRanges = aBlockedRanges;
+ for(int i = 0; i < 16; i++){
+ aBlockedRanges[i].prev = &aBlockedRanges[i-1];
+ aBlockedRanges[i].next = &aBlockedRanges[i+1];
+ }
+ aBlockedRanges[0].prev = nil;
+ aBlockedRanges[15].next = nil;
+
+ // unused
+ TestCloseThings = 0;
+ TestBigThings = 0;
+
ScanWorld();
}
@@ -647,6 +687,24 @@ CRenderer::ScanWorld(void)
RwMatrix *cammatrix;
RwV2d poly[3];
+#ifndef MASTER
+ // missing in game but has to be done somewhere
+ EntitiesRendered = 0;
+ EntitiesNotRendered = 0;
+ RenderedBigBuildings = 0;
+ RenderedBuildings = 0;
+ RenderedCars = 0;
+ RenderedPeds = 0;
+ RenderedObjects = 0;
+ RenderedDummies = 0;
+ TestedBigBuildings = 0;
+ TestedBuildings = 0;
+ TestedCars = 0;
+ TestedPeds = 0;
+ TestedObjects = 0;
+ TestedDummies = 0;
+#endif
+
memset(vectors, 0, sizeof(vectors));
vectors[CORNER_FAR_TOPLEFT].x = -vw.x * f;
vectors[CORNER_FAR_TOPLEFT].y = vw.y * f;
@@ -765,6 +823,19 @@ CRenderer::ScanWorld(void)
ScanBigBuildingList(CWorld::GetBigBuildingList(LEVEL_GENERIC));
}
}
+
+#ifndef MASTER
+ if(gbShowCullZoneDebugStuff){
+ sprintf(gString, "Rejected: %d/%d.", EntitiesNotRendered, EntitiesNotRendered + EntitiesRendered);
+ CDebug::PrintAt(gString, 10, 10);
+ sprintf(gString, "Tested:BBuild:%d Build:%d Peds:%d Cars:%d Obj:%d Dummies:%d",
+ TestedBigBuildings, TestedBuildings, TestedPeds, TestedCars, TestedObjects, TestedDummies);
+ CDebug::PrintAt(gString, 10, 11);
+ sprintf(gString, "Rendered:BBuild:%d Build:%d Peds:%d Cars:%d Obj:%d Dummies:%d",
+ RenderedBigBuildings, RenderedBuildings, RenderedPeds, RenderedCars, RenderedObjects, RenderedDummies);
+ CDebug::PrintAt(gString, 10, 12);
+ }
+#endif
}
void
@@ -1014,8 +1085,20 @@ CRenderer::ScanBigBuildingList(CPtrList &list)
for(node = list.first; node; node = node->next){
ent = (CEntity*)node->item;
- if(!ent->bZoneCulled && SetupBigBuildingVisibility(ent) == VIS_VISIBLE)
- ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
+#ifndef MASTER
+ // all missing from game actually
+ TestedBigBuildings++;
+#endif
+ if(!ent->bZoneCulled){
+ if(SetupBigBuildingVisibility(ent) == VIS_VISIBLE)
+ ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
+#ifndef MASTER
+ EntitiesRendered++;
+ RenderedBigBuildings++;
+ }else{
+ EntitiesNotRendered++;
+#endif
+ }
}
}
@@ -1036,7 +1119,7 @@ CRenderer::ScanSectorList(CPtrList *lists)
continue; // already seen
ent->m_scanCode = CWorld::GetCurrentScanCode();
- if(IsEntityCullZoneVisible(ent))
+ if(IsEntityCullZoneVisible(ent)){
switch(SetupEntityVisibility(ent)){
case VIS_VISIBLE:
ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
@@ -1059,11 +1142,37 @@ CRenderer::ScanSectorList(CPtrList *lists)
CStreaming::RequestModel(ent->GetModelIndex(), 0);
break;
}
- else if(ent->IsBuilding() && ((CBuilding*)ent)->GetIsATreadable()){
- if(!CStreaming::ms_disableStreaming)
- if(SetupEntityVisibility(ent) == VIS_STREAMME)
- if(!m_loadingPriority || CStreaming::ms_numModelsRequested < 10)
- CStreaming::RequestModel(ent->GetModelIndex(), 0);
+#ifndef MASTER
+ EntitiesRendered++;
+ switch(ent->GetType()){
+ case ENTITY_TYPE_BUILDING:
+ if(ent->bIsBIGBuilding)
+ RenderedBigBuildings++;
+ else
+ RenderedBuildings++;
+ break;
+ case ENTITY_TYPE_VEHICLE:
+ RenderedCars++;
+ break;
+ case ENTITY_TYPE_PED:
+ RenderedPeds++;
+ break;
+ case ENTITY_TYPE_OBJECT:
+ RenderedObjects++;
+ break;
+ case ENTITY_TYPE_DUMMY:
+ RenderedDummies++;
+ break;
+ }
+#endif
+ }else if(ent->IsBuilding() && ((CBuilding*)ent)->GetIsATreadable() && !CStreaming::ms_disableStreaming){
+ if(SetupEntityVisibility(ent) == VIS_STREAMME)
+ if(!m_loadingPriority || CStreaming::ms_numModelsRequested < 10)
+ CStreaming::RequestModel(ent->GetModelIndex(), 0);
+ }else{
+#ifndef MASTER
+ EntitiesNotRendered++;
+#endif
}
}
}
@@ -1086,7 +1195,7 @@ CRenderer::ScanSectorList_Priority(CPtrList *lists)
continue; // already seen
ent->m_scanCode = CWorld::GetCurrentScanCode();
- if(IsEntityCullZoneVisible(ent))
+ if(IsEntityCullZoneVisible(ent)){
switch(SetupEntityVisibility(ent)){
case VIS_VISIBLE:
ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
@@ -1111,10 +1220,38 @@ CRenderer::ScanSectorList_Priority(CPtrList *lists)
}
break;
}
- else if(ent->IsBuilding() && ((CBuilding*)ent)->GetIsATreadable()){
- if(!CStreaming::ms_disableStreaming)
- if(SetupEntityVisibility(ent) == VIS_STREAMME)
- CStreaming::RequestModel(ent->GetModelIndex(), 0);
+#ifndef MASTER
+ // actually missing in game
+ EntitiesRendered++;
+ switch(ent->GetType()){
+ case ENTITY_TYPE_BUILDING:
+ if(ent->bIsBIGBuilding)
+ RenderedBigBuildings++;
+ else
+ RenderedBuildings++;
+ break;
+ case ENTITY_TYPE_VEHICLE:
+ RenderedCars++;
+ break;
+ case ENTITY_TYPE_PED:
+ RenderedPeds++;
+ break;
+ case ENTITY_TYPE_OBJECT:
+ RenderedObjects++;
+ break;
+ case ENTITY_TYPE_DUMMY:
+ RenderedDummies++;
+ break;
+ }
+#endif
+ }else if(ent->IsBuilding() && ((CBuilding*)ent)->GetIsATreadable() && !CStreaming::ms_disableStreaming){
+ if(SetupEntityVisibility(ent) == VIS_STREAMME)
+ CStreaming::RequestModel(ent->GetModelIndex(), 0);
+ }else{
+#ifndef MASTER
+ // actually missing in game
+ EntitiesNotRendered++;
+#endif
}
}
}
@@ -1220,9 +1357,34 @@ CRenderer::IsEntityCullZoneVisible(CEntity *ent)
CPed *ped;
CObject *obj;
+ if(gbDisableZoneCull) return true;
+
+#ifndef MASTER
+ switch(ent->GetType()){
+ case ENTITY_TYPE_BUILDING:
+ if(ent->bIsBIGBuilding)
+ TestedBigBuildings++;
+ else
+ TestedBuildings++;
+ break;
+ case ENTITY_TYPE_VEHICLE:
+ TestedCars++;
+ break;
+ case ENTITY_TYPE_PED:
+ TestedPeds++;
+ break;
+ case ENTITY_TYPE_OBJECT:
+ TestedObjects++;
+ break;
+ case ENTITY_TYPE_DUMMY:
+ TestedDummies++;
+ break;
+ }
+#endif
if(ent->bZoneCulled)
return false;
+
switch(ent->GetType()){
case ENTITY_TYPE_VEHICLE:
return IsVehicleCullZoneVisible(ent);
diff --git a/src/render/Renderer.h b/src/render/Renderer.h
index 362741e3..e14f73b1 100644
--- a/src/render/Renderer.h
+++ b/src/render/Renderer.h
@@ -2,11 +2,20 @@
class CEntity;
+#ifdef FIX_BUGS
+#define LOD_DISTANCE (300.0f*TheCamera.LODDistMultiplier)
+#else
+#define LOD_DISTANCE 300.0f
+#endif
+#define FADE_DISTANCE 20.0f
+#define STREAM_DISTANCE 30.0f
+
extern bool gbShowPedRoadGroups;
extern bool gbShowCarRoadGroups;
extern bool gbShowCollisionPolys;
extern bool gbShowCollisionLines;
extern bool gbShowCullZoneDebugStuff;
+extern bool gbDisableZoneCull; // not original
extern bool gbBigWhiteDebugLightSwitchedOn;
extern bool gbDontRenderBuildings;
@@ -18,6 +27,13 @@ extern bool gbDontRenderVehicles;
class CVehicle;
class CPtrList;
+// unused
+struct BlockedRange
+{
+ float a, b; // unknown
+ BlockedRange *prev, *next;
+};
+
class CRenderer
{
static int32 ms_nNoOfVisibleEntities;
@@ -28,6 +44,10 @@ class CRenderer
static CVector ms_vecCameraPosition;
static CVehicle *m_pFirstPersonVehicle;
+ // unused
+ static BlockedRange aBlockedRanges[16];
+ static BlockedRange *pFullBlockedRanges;
+ static BlockedRange *pEmptyBlockedRanges;
public:
static float ms_lodDistScale;
static bool m_loadingPriority;
@@ -46,6 +66,8 @@ public:
static void RenderFirstPersonVehicle(void);
static void RenderCollisionLines(void);
+ // unused
+ static void RenderBlockBuildingLines(void);
static int32 SetupEntityVisibility(CEntity *ent);
static int32 SetupBigBuildingVisibility(CEntity *ent);