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-rw-r--r--src/renderer/Font.cpp1628
1 files changed, 1628 insertions, 0 deletions
diff --git a/src/renderer/Font.cpp b/src/renderer/Font.cpp
new file mode 100644
index 00000000..6a9944e1
--- /dev/null
+++ b/src/renderer/Font.cpp
@@ -0,0 +1,1628 @@
+#include "common.h"
+
+#include "Sprite2d.h"
+#include "TxdStore.h"
+#include "Font.h"
+#ifdef BUTTON_ICONS
+#include "FileMgr.h"
+#endif
+
+void
+AsciiToUnicode(const char *src, wchar *dst)
+{
+ while((*dst++ = (unsigned char)*src++) != '\0');
+}
+
+void
+UnicodeStrcat(wchar *dst, wchar *append)
+{
+ UnicodeStrcpy(&dst[UnicodeStrlen(dst)], append);
+}
+
+void
+UnicodeStrcpy(wchar *dst, const wchar *src)
+{
+ while((*dst++ = *src++) != '\0');
+}
+
+int
+UnicodeStrlen(const wchar *str)
+{
+ int len;
+ for(len = 0; *str != '\0'; len++, str++);
+ return len;
+}
+
+CFontDetails CFont::Details;
+bool16 CFont::NewLine;
+CSprite2d CFont::Sprite[MAX_FONTS];
+
+#ifdef MORE_LANGUAGES
+uint8 CFont::LanguageSet = FONT_LANGSET_EFIGS;
+int32 CFont::Slot = -1;
+#define JAP_TERMINATION (0x8000 | '~')
+
+int16 CFont::Size[LANGSET_MAX][MAX_FONTS][193] = {
+ {
+#else
+int16 CFont::Size[MAX_FONTS][193] = {
+#endif
+
+#if !defined(GTA_PS2) || defined(FIX_BUGS)
+ {
+ 13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31,
+ 23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26,
+ 30, 26, 24, 23, 24, 22, 21, 24, 26, 10, 20, 26, 22, 29, 26, 25,
+ 23, 25, 24, 24, 22, 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37,
+ 35, 21, 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21, 21,
+ 23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 33, 33, 33, 33, 35,
+ 27, 27, 27, 27, 32, 24, 23, 23, 23, 23, 11, 11, 11, 11, 26, 26,
+ 26, 26, 26, 26, 26, 25, 26, 21, 21, 21, 21, 32, 23, 22, 22, 22,
+ 22, 11, 11, 11, 11, 22, 22, 22, 22, 22, 22, 22, 22, 26, 21, 24,
+ 12, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
+ 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 18, 26, 26,
+ 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
+ 20
+ },
+
+ {
+ 13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11, 17, 13, 33,
+ 28, 14, 22, 21, 24, 23, 23, 21, 23, 22, 10, 35, 13, 35, 13, 33,
+ 5, 25, 22, 23, 24, 21, 21, 24, 24, 9, 20, 24, 21, 27, 25, 25,
+ 22, 25, 23, 20, 23, 23, 23, 31, 23, 23, 23, 37, 33, 37, 35, 37,
+ 35, 21, 19, 19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21,
+ 20, 22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33, 33, 35,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 16
+ },
+
+ {
+ 15, 14, 16, 25, 19, 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27,
+ 19, 18, 19, 19, 22, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35,
+ 15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29, 19, 20,
+ 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 33, 31, 39, 37, 39,
+ 37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23, 23,
+ 20, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35, 35, 35, 35, 37,
+ 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 30, 19, 19, 19, 19,
+ 19, 10, 10, 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35,
+ 12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19
+ }
+#else // #if defined(GTA_PS2) && !defined(FIX_BUGS)
+ {
+ 13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31,
+ 23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26,
+ 30, 26, 24, 23, 24, 22, 21, 24, 26, 10, 20, 26, 22, 29, 26, 25,
+ 24, 25, 24, 24, 22, 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37,
+ 35, 21, 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21, 21,
+ 23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 33, 33, 33, 33, 35,
+ 27, 27, 27, 27, 32, 24, 23, 23, 23, 23, 11, 11, 11, 11, 26, 26,
+ 26, 26, 26, 26, 26, 25, 26, 21, 21, 21, 21, 32, 23, 22, 22, 22,
+ 22, 11, 11, 11, 11, 22, 22, 22, 22, 22, 22, 22, 22, 26, 21, 24,
+ 12, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
+ 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 18, 26, 26,
+ 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
+ 20
+ },
+
+ {
+ 13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11, 17, 13, 33,
+ 28, 14, 22, 21, 24, 23, 23, 21, 23, 22, 10, 35, 13, 35, 13, 33,
+ 5, 25, 22, 23, 24, 21, 21, 24, 24, 9, 20, 24, 21, 27, 25, 25,
+ 22, 25, 23, 20, 23, 23, 23, 31, 23, 23, 23, 37, 33, 37, 35, 37,
+ 35, 21, 19, 19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21,
+ 20, 22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33, 33, 35,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 16
+ },
+
+ {
+ 15, 14, 16, 25, 19, 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27,
+ 19, 18, 19, 19, 21, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35,
+ 15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29, 19, 19,
+ 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 33, 31, 39, 37, 39,
+ 37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23, 23,
+ 20, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35, 35, 35, 35, 37,
+ 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 30, 19, 19, 19, 19, 19,
+ 10, 10, 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35, 12,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19
+ }
+#endif
+
+#ifdef MORE_LANGUAGES
+ },
+ {
+ { 13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17,
+ 13, 31, 23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10,
+ 35, 26, 26, 26, 26, 30, 26, 24, 23, 24, 22, 21, 24,
+ 26, 10, 20, 26, 22, 29, 26, 25, 23, 25, 24, 24, 22,
+ 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37, 35, 21,
+ 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21,
+ 21, 23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 13,
+ 33, 13, 13, 13, 24, 22, 22, 19, 26, 21, 30, 20, 23,
+ 23, 21, 24, 26, 23, 22, 23, 21, 22, 20, 20, 26, 25,
+ 24, 22, 31, 32, 23, 30, 22, 22, 32, 23, 19, 18, 18,
+ 15, 22, 19, 27, 19, 20, 20, 18, 22, 24, 20, 19, 19,
+ 20, 19, 16, 19, 28, 20, 20, 18, 26, 27, 19, 26, 18,
+ 19, 27, 19, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
+ 26, 26, 26, 18, 26, 26, 26, 26, 26, 26, 26, 26, 26,
+ 26, 26, 26, 26, 26, 26, 26, 26, 26, 20 },
+ { 13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11,
+ 17, 13, 33, 28, 14, 22, 21, 24, 23, 23, 21, 23, 22,
+ 10, 35, 13, 35, 13, 33, 5, 25, 22, 23, 24, 21, 21, 24,
+ 24, 9, 20, 24, 21, 27, 25, 25, 22, 25, 23, 20, 23, 23,
+ 23, 31, 23, 23, 23, 37, 33, 37, 35, 37, 35, 21, 19,
+ 19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21, 20,
+ 22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33,
+ 33, 35, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 16, },
+ { 15, 14, 16, 25, 19,
+ 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27, 19, 18, 19,
+ 19, 22, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35,
+ 15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29,
+ 19, 20, 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19,
+ 33, 31, 39, 37, 39, 37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23,
+ 21, 21, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35,
+ 35, 35, 35, 37, 19, 19, 19, 19, 19, 19, 29, 19, 19,
+ 19, 20, 22, 31, 19, 19, 19, 19, 19, 29, 19, 29, 19,
+ 21, 19, 30, 31, 21, 29, 19, 19, 29, 19, 21, 23, 32,
+ 21, 21, 30, 31, 22, 21, 32, 33, 23, 32, 21, 21, 32,
+ 21, 19, 19, 30, 31, 22, 22, 21, 32, 33, 23, 32, 21,
+ 21, 32, 21, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 11, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19 },
+ },
+
+ {
+ {
+ 13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31,
+ 23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26,
+ 30, 26, 24, 23, 24, 22, 21, 24, 26, 10, 20, 26, 22, 29, 26, 25,
+ 23, 25, 24, 24, 22, 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37,
+ 35, 21, 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21, 21,
+ 23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 33, 33, 33, 33, 35,
+ 27, 27, 27, 27, 32, 24, 23, 23, 23, 23, 11, 11, 11, 11, 26, 26,
+ 26, 26, 26, 26, 26, 25, 26, 21, 21, 21, 21, 32, 23, 22, 22, 22,
+ 22, 11, 11, 11, 11, 22, 22, 22, 22, 22, 22, 22, 22, 26, 21, 24,
+ 12, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
+ 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 18, 26, 26,
+ 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
+ 20
+ },
+
+ {
+ 13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11, 17, 13, 33,
+ 28, 14, 22, 21, 24, 23, 23, 21, 23, 22, 10, 35, 13, 35, 13, 33,
+ 5, 25, 22, 23, 24, 21, 21, 24, 24, 9, 20, 24, 21, 27, 25, 25,
+ 22, 25, 23, 20, 23, 23, 23, 31, 23, 23, 23, 37, 33, 37, 35, 37,
+ 35, 21, 19, 19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21,
+ 20, 22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33, 33, 35,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 16
+ },
+
+ {
+ 15, 14, 16, 25, 19, 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27,
+ 19, 18, 19, 19, 22, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35,
+ 15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29, 19, 20,
+ 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 33, 31, 39, 37, 39,
+ 37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23, 23,
+ 20, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35, 35, 35, 35, 37,
+ 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 30, 19, 19, 19, 19,
+ 19, 10, 10, 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35,
+ 12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19
+ }
+ }
+#endif
+};
+
+#ifdef MORE_LANGUAGES
+int16 Size_jp[] = {
+ 15, 14, 16, 20, 19, 26, 22, 11, 18, 18, 27, 26, 13, //; 0
+ 19, 20, 27, 19, 15, 19, 19, 21, 19, 20, 18, 19, 15, //; 13
+ 13, 28, 15, 32, 15, 35, 15, 19, 19, 19, 19, 17, 16, //; 26
+ 19, 20, 15, 19, 20, 14, 17, 19, 19, 19, 19, 19, 19, //; 39
+ 19, 19, 20, 25, 20, 19, 19, 33, 31, 39, 37, 39, 37, //; 52
+ 21, 21, 21, 19, 17, 15, 23, 21, 15, 19, 20, 16, 19, //; 65
+ 19, 19, 20, 20, 17, 22, 19, 22, 22, 19, 22, 22, 23, //; 78
+ 35, 35, 35, 35, 37, 19, 19, 19, 19, 29, 19, 19, 19, //; 91
+ 19, 19, 9, 9, 9, 9, 19, 19, 19, 19, 19, 19, 19, 19, //; 104
+ 19, 19, 19, 19, 19, 30, 19, 19, 19, 19, 19, 10, 10, //; 118
+ 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35, //; 131
+ 12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, //; 144
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, //; 157
+ 19, 19, 19, 11, 19, 19, 19, 19, 19, 19, 19, 19, 19, //; 170
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 21
+};
+#endif
+
+wchar foreign_table[128] = {
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 176, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 177, 0, 0, 0, 0, 0, 95, 0, 0, 0, 0, 175,
+ 128, 129, 130, 0, 131, 0, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141,
+ 0, 173, 142, 143, 144, 0, 145, 0, 0, 146, 147, 148, 149, 0, 0, 150,
+ 151, 152, 153, 0, 154, 0, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164,
+ 0, 174, 165, 166, 167, 0, 168, 0, 0, 169, 170, 171, 172, 0, 0, 0,
+};
+
+#ifdef BUTTON_ICONS
+CSprite2d CFont::ButtonSprite[MAX_BUTTON_ICONS];
+int CFont::PS2Symbol = BUTTON_NONE;
+int CFont::ButtonsSlot = -1;
+#endif // BUTTON_ICONS
+
+void
+CFont::Initialise(void)
+{
+ int slot;
+
+ slot = CTxdStore::AddTxdSlot("fonts");
+#ifdef MORE_LANGUAGES
+ Slot = slot;
+ switch (LanguageSet)
+ {
+ case FONT_LANGSET_EFIGS:
+ default:
+ CTxdStore::LoadTxd(slot, "MODELS/FONTS.TXD");
+ break;
+ case FONT_LANGSET_POLISH:
+ CTxdStore::LoadTxd(slot, "MODELS/FONTS_P.TXD");
+ break;
+ case FONT_LANGSET_RUSSIAN:
+ CTxdStore::LoadTxd(slot, "MODELS/FONTS_R.TXD");
+ break;
+ case FONT_LANGSET_JAPANESE:
+ CTxdStore::LoadTxd(slot, "MODELS/FONTS_J.TXD");
+ break;
+ }
+#else
+ CTxdStore::LoadTxd(slot, "MODELS/FONTS.TXD");
+#endif
+ CTxdStore::AddRef(slot);
+ CTxdStore::PushCurrentTxd();
+ CTxdStore::SetCurrentTxd(slot);
+ Sprite[0].SetTexture("font2", "font2_mask");
+#ifdef MORE_LANGUAGES
+ if (IsJapanese()) {
+ Sprite[1].SetTexture("FONTJAP", "FONTJAP_mask");
+ Sprite[3].SetTexture("FONTJAP", "FONTJAP_mask");
+ }
+ else
+#endif // MORE_LANGUAGES
+ Sprite[1].SetTexture("pager", "pager_mask");
+ Sprite[2].SetTexture("font1", "font1_mask");
+ SetScale(1.0f, 1.0f);
+ SetSlantRefPoint(SCREEN_WIDTH, 0.0f);
+ SetSlant(0.0f);
+ SetColor(CRGBA(255, 255, 255, 0));
+ SetJustifyOff();
+ SetCentreOff();
+#ifdef FIX_BUGS
+ SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
+ SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
+#else
+ SetWrapx(DEFAULT_SCREEN_WIDTH);
+ SetCentreSize(DEFAULT_SCREEN_WIDTH);
+#endif
+ SetBackgroundOff();
+ SetBackgroundColor(CRGBA(128, 128, 128, 128));
+ SetBackGroundOnlyTextOff();
+ SetPropOn();
+ SetFontStyle(FONT_BANK);
+ SetRightJustifyWrap(0.0f);
+ SetAlphaFade(255.0f);
+ SetDropShadowPosition(0);
+ CTxdStore::PopCurrentTxd();
+
+#if !defined(GAMEPAD_MENU) && defined(BUTTON_ICONS)
+ // loaded in CMenuManager with GAMEPAD_MENU defined
+ LoadButtons("MODELS/X360BTNS.TXD");
+#endif
+}
+
+#ifdef BUTTON_ICONS
+void
+CFont::LoadButtons(const char* txdPath)
+{
+ if (int file = CFileMgr::OpenFile(txdPath)) {
+ CFileMgr::CloseFile(file);
+ if (ButtonsSlot == -1)
+ ButtonsSlot = CTxdStore::AddTxdSlot("buttons");
+ else {
+ for (int i = 0; i < MAX_BUTTON_ICONS; i++)
+ ButtonSprite[i].Delete();
+ CTxdStore::RemoveTxd(ButtonsSlot);
+ }
+ CTxdStore::LoadTxd(ButtonsSlot, txdPath);
+ CTxdStore::AddRef(ButtonsSlot);
+ CTxdStore::PushCurrentTxd();
+ CTxdStore::SetCurrentTxd(ButtonsSlot);
+#if 0 // unused
+ ButtonSprite[BUTTON_UP].SetTexture("up");
+ ButtonSprite[BUTTON_DOWN].SetTexture("down");
+ ButtonSprite[BUTTON_LEFT].SetTexture("left");
+ ButtonSprite[BUTTON_RIGHT].SetTexture("right");
+#endif
+ ButtonSprite[BUTTON_CROSS].SetTexture("cross");
+ ButtonSprite[BUTTON_CIRCLE].SetTexture("circle");
+ ButtonSprite[BUTTON_SQUARE].SetTexture("square");
+ ButtonSprite[BUTTON_TRIANGLE].SetTexture("triangle");
+ ButtonSprite[BUTTON_L1].SetTexture("l1");
+ ButtonSprite[BUTTON_L2].SetTexture("l2");
+ ButtonSprite[BUTTON_L3].SetTexture("l3");
+ ButtonSprite[BUTTON_R1].SetTexture("r1");
+ ButtonSprite[BUTTON_R2].SetTexture("r2");
+ ButtonSprite[BUTTON_R3].SetTexture("r3");
+ CTxdStore::PopCurrentTxd();
+ }
+ else {
+ if (ButtonsSlot != -1) {
+ for (int i = 0; i < MAX_BUTTON_ICONS; i++)
+ ButtonSprite[i].Delete();
+ CTxdStore::RemoveTxdSlot(ButtonsSlot);
+ ButtonsSlot = -1;
+ }
+ }
+}
+#endif // BUTTON_ICONS
+
+#ifdef MORE_LANGUAGES
+void
+CFont::ReloadFonts(uint8 set)
+{
+ if (Slot != -1 && LanguageSet != set) {
+ Sprite[0].Delete();
+ Sprite[1].Delete();
+ Sprite[2].Delete();
+ if (IsJapanese())
+ Sprite[3].Delete();
+ CTxdStore::PushCurrentTxd();
+ CTxdStore::RemoveTxd(Slot);
+ switch (set)
+ {
+ case FONT_LANGSET_EFIGS:
+ default:
+ CTxdStore::LoadTxd(Slot, "MODELS/FONTS.TXD");
+ break;
+ case FONT_LANGSET_POLISH:
+ CTxdStore::LoadTxd(Slot, "MODELS/FONTS_P.TXD");
+ break;
+ case FONT_LANGSET_RUSSIAN:
+ CTxdStore::LoadTxd(Slot, "MODELS/FONTS_R.TXD");
+ break;
+ case FONT_LANGSET_JAPANESE:
+ CTxdStore::LoadTxd(Slot, "MODELS/FONTS_J.TXD");
+ break;
+ }
+ CTxdStore::SetCurrentTxd(Slot);
+ Sprite[0].SetTexture("font2", "font2_mask");
+ if (set == FONT_LANGSET_JAPANESE) {
+ Sprite[1].SetTexture("FONTJAP", "FONTJAP_mask");
+ Sprite[3].SetTexture("FONTJAP", "FONTJAP_mask");
+ }
+ else
+ Sprite[1].SetTexture("pager", "pager_mask");
+ Sprite[2].SetTexture("font1", "font1_mask");
+ CTxdStore::PopCurrentTxd();
+ }
+ LanguageSet = set;
+}
+#endif
+
+void
+CFont::Shutdown(void)
+{
+#ifdef BUTTON_ICONS
+ if (ButtonsSlot != -1) {
+ for (int i = 0; i < MAX_BUTTON_ICONS; i++)
+ ButtonSprite[i].Delete();
+ CTxdStore::RemoveTxdSlot(ButtonsSlot);
+ ButtonsSlot = -1;
+ }
+#endif
+ Sprite[0].Delete();
+ Sprite[1].Delete();
+ Sprite[2].Delete();
+#ifdef MORE_LANGUAGES
+ if (IsJapanese())
+ Sprite[3].Delete();
+ CTxdStore::RemoveTxdSlot(Slot);
+ Slot = -1;
+#else
+ CTxdStore::RemoveTxdSlot(CTxdStore::FindTxdSlot("fonts"));
+#endif
+}
+
+void
+CFont::InitPerFrame(void)
+{
+ Details.bank = CSprite2d::GetBank(30, Sprite[0].m_pTexture);
+ CSprite2d::GetBank(15, Sprite[1].m_pTexture);
+ CSprite2d::GetBank(15, Sprite[2].m_pTexture);
+#ifdef MORE_LANGUAGES
+ if (IsJapanese())
+ CSprite2d::GetBank(15, Sprite[3].m_pTexture);
+#endif
+ SetDropShadowPosition(0);
+ NewLine = false;
+#ifdef BUTTON_ICONS
+ PS2Symbol = BUTTON_NONE;
+#endif
+}
+
+#ifdef BUTTON_ICONS
+void
+CFont::DrawButton(float x, float y)
+{
+ if (x <= 0.0f || x > SCREEN_WIDTH || y <= 0.0f || y > SCREEN_HEIGHT)
+ return;
+
+ if (PS2Symbol != BUTTON_NONE) {
+ CRect rect;
+ rect.left = x;
+ rect.top = Details.scaleY + Details.scaleY + y;
+ rect.right = Details.scaleY * 17.0f + x;
+ rect.bottom = Details.scaleY * 19.0f + y;
+
+ int vertexAlphaState;
+ RwRenderStateGet(rwRENDERSTATEVERTEXALPHAENABLE, &vertexAlphaState);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
+ ButtonSprite[PS2Symbol].Draw(rect, CRGBA(255, 255, 255, Details.color.a));
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)vertexAlphaState);
+ }
+}
+#endif
+
+void
+CFont::PrintChar(float x, float y, wchar c)
+{
+ if(x <= 0.0f || x > SCREEN_WIDTH ||
+#ifdef FIX_BUGS
+ y <= 0.0f || y > SCREEN_HEIGHT)
+#else
+ y <= 0.0f || y > SCREEN_WIDTH)
+#endif
+ return;
+
+ float w = GetCharacterWidth(c) / 32.0f;
+ float xoff = c % 16;
+ float yoff = c / 16;
+#ifdef MORE_LANGUAGES
+ if (IsJapaneseFont()) {
+ w = 21.0f;
+ xoff = (float)(c % 48);
+ yoff = c / 48;
+ }
+#endif
+
+ if(Details.style == FONT_BANK || Details.style == FONT_HEADING){
+ if(Details.dropShadowPosition != 0){
+ CSprite2d::AddSpriteToBank(
+#ifdef FIX_BUGS
+ Details.bank + Details.style,
+#else
+ Details.style, // BUG: game doesn't add bank
+#endif
+#ifdef FIX_BUGS
+ CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition),
+ y + SCREEN_SCALE_Y(Details.dropShadowPosition),
+ x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f,
+ y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY * 0.5f),
+#else
+ CRect(x + Details.dropShadowPosition,
+ y + Details.dropShadowPosition,
+ x + Details.dropShadowPosition + 32.0f * Details.scaleX * 1.0f,
+ y + Details.dropShadowPosition + 40.0f * Details.scaleY * 0.5f),
+#endif
+ Details.dropColor,
+ xoff/16.0f, yoff/12.8f,
+ (xoff+1.0f)/16.0f - 0.001f, yoff/12.8f,
+ xoff/16.0f, (yoff+1.0f)/12.8f,
+ (xoff+1.0f)/16.0f - 0.001f, (yoff+1.0f)/12.8f - 0.0001f);
+ }
+ CSprite2d::AddSpriteToBank(
+#ifdef FIX_BUGS
+ Details.bank + Details.style,
+#else
+ Details.style, // BUG: game doesn't add bank
+#endif
+ CRect(x, y,
+ x + 32.0f * Details.scaleX * 1.0f,
+ y + 40.0f * Details.scaleY * 0.5f),
+ Details.color,
+ xoff/16.0f, yoff/12.8f,
+ (xoff+1.0f)/16.0f - 0.001f, yoff/12.8f,
+ xoff/16.0f, (yoff+1.0f)/12.8f - 0.002f,
+ (xoff+1.0f)/16.0f - 0.001f, (yoff+1.0f)/12.8f - 0.002f);
+#ifdef MORE_LANGUAGES
+ }else if (IsJapaneseFont()) {
+ if (Details.dropShadowPosition != 0) {
+ CSprite2d::AddSpriteToBank(
+#ifdef FIX_BUGS
+ Details.bank + Details.style,
+#else
+ Details.style, // BUG: game doesn't add bank
+#endif
+#ifdef FIX_BUGS
+ CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition),
+ y + SCREEN_SCALE_Y(Details.dropShadowPosition),
+ x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f,
+ y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY / 2.75f),
+#else
+ CRect(x + Details.dropShadowPosition,
+ y + Details.dropShadowPosition,
+ x + Details.dropShadowPosition + 32.0f * Details.scaleX * 1.0f,
+ y + Details.dropShadowPosition + 40.0f * Details.scaleY / 2.75f),
+#endif
+ Details.dropColor,
+ xoff * w / 1024.0f, yoff / 25.6f,
+ xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, yoff / 25.6f,
+ xoff * w / 1024.0f, (yoff + 1.0f) / 25.6f,
+ xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f);
+ }
+ CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
+ CRect(x, y,
+ x + 32.0f * Details.scaleX * 1.0f,
+ y + 40.0f * Details.scaleY / 2.75f),
+ Details.color,
+ xoff * w / 1024.0f, yoff / 25.6f,
+ xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, yoff / 25.6f,
+ xoff * w / 1024.0f, (yoff + 1.0f) / 25.6f - 0.002f,
+ xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f);
+#endif
+ }else
+ {
+ CSprite2d::AddSpriteToBank(
+#ifdef FIX_BUGS
+ Details.bank + Details.style,
+#else
+ Details.style, // BUG: game doesn't add bank
+#endif
+ CRect(x, y,
+ x + 32.0f * Details.scaleX * w,
+ y + 32.0f * Details.scaleY * 0.5f),
+ Details.color,
+ xoff/16.0f, yoff/16.0f,
+ (xoff+w)/16.0f, yoff/16.0f,
+ xoff/16.0f, (yoff+1.0f)/16.0f,
+ (xoff+w)/16.0f - 0.0001f, (yoff+1.0f)/16.0f - 0.0001f);
+ }
+}
+
+#ifdef MORE_LANGUAGES
+bool CFont::IsJapanesePunctuation(wchar *str)
+{
+ return (*str == 0xE7 || *str == 0x124 || *str == 0x126 || *str == 0x128 || *str == 0x104 || *str == ',' || *str == '>' || *str == '!' || *str == 0x99 || *str == '?' || *str == ':');
+}
+
+bool CFont::IsAnsiCharacter(wchar *s)
+{
+ if (*s >= 'A' && *s <= 'Z')
+ return true;
+ if (*s >= 'a' && *s <= 'z')
+ return true;
+ if (*s >= '0' && *s <= ':')
+ return true;
+ if (*s == '(' || *s == ')')
+ return true;
+ if (*s == 'D' || *s == '$')
+ return true;
+ return false;
+}
+#endif
+
+void
+CFont::PrintString(float xstart, float ystart, wchar *s)
+{
+ CRect rect;
+ int numSpaces;
+ float lineLength;
+ float x, y;
+ bool first;
+ wchar *start, *t;
+
+ if(*s == '*')
+ return;
+
+ if(Details.background){
+ GetNumberLines(xstart, ystart, s); // BUG: result not used
+ GetTextRect(&rect, xstart, ystart, s);
+ CSprite2d::DrawRect(rect, Details.backgroundColor);
+ }
+
+ lineLength = 0.0f;
+ numSpaces = 0;
+ first = true;
+ if(Details.centre || Details.rightJustify)
+ x = 0.0f;
+ else
+ x = xstart;
+ y = ystart;
+ start = s;
+
+ // This is super ugly, I blame R*
+ for(;;){
+ for(;;){
+ for(;;){
+ if(*s == '\0')
+ return;
+ float xend = Details.centre ? Details.centreSize :
+ Details.rightJustify ? xstart - Details.rightJustifyWrap :
+ Details.wrapX;
+#ifdef MORE_LANGUAGES
+ if (IsJapaneseFont())
+ xend -= SCREEN_SCALE_X(21.0f * 2.0f);
+#endif
+ if(x + GetStringWidth(s) > xend && !first){
+#ifdef MORE_LANGUAGES
+ if (IsJapanese() && IsJapanesePunctuation(s))
+ s--;
+#endif
+ // flush line
+ float spaceWidth = !Details.justify || Details.centre ? 0.0f :
+ (Details.wrapX - lineLength) / numSpaces;
+ float xleft = Details.centre ? xstart - x/2 :
+ Details.rightJustify ? xstart - x :
+ xstart;
+#ifdef MORE_LANGUAGES
+ PrintString(xleft, y, start, s, spaceWidth, xstart);
+#else
+ PrintString(xleft, y, start, s, spaceWidth);
+#endif
+ // reset things
+ lineLength = 0.0f;
+ numSpaces = 0;
+ first = true;
+ if(Details.centre || Details.rightJustify)
+ x = 0.0f;
+ else
+ x = xstart;
+#ifdef MORE_LANGUAGES
+ if (IsJapaneseFont())
+ y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY;
+ else
+#endif
+ y += 32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY;
+ start = s;
+ }else
+ break;
+ }
+ // advance by one word
+ t = GetNextSpace(s);
+ if(t[0] == '\0' ||
+ t[0] == ' ' && t[1] == '\0')
+ break;
+ if(!first)
+ numSpaces++;
+ first = false;
+ x += GetStringWidth(s) + GetCharacterSize(*t - ' ');
+#ifdef MORE_LANGUAGES
+ if (IsJapaneseFont() && IsAnsiCharacter(s))
+ x += 21.0f;
+#endif
+ lineLength = x;
+ s = t+1;
+#ifdef MORE_LANGUAGES
+ if (IsJapaneseFont() && !*s) {
+ x += GetStringWidth(s);
+ if (IsAnsiCharacter(s))
+ x += 21.0f;
+ float xleft = Details.centre ? xstart - x / 2 :
+ Details.rightJustify ? xstart - x :
+ xstart;
+ if (PrintString(xleft, y, start, s, 0.0f, xstart))
+ {
+ start = s;
+ if (!Details.centre && !Details.rightJustify)
+ x = xstart;
+ else
+ x = 0.0f;
+
+ y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY;
+ numSpaces = 0;
+ first = true;
+ lineLength = 0.0f;
+ }
+ }
+#endif
+ }
+ // print rest
+ if(t[0] == ' ' && t[1] == '\0')
+ t[0] = '\0';
+ x += GetStringWidth(s);
+ s = t;
+ float xleft = Details.centre ? xstart - x/2 :
+ Details.rightJustify ? xstart - x :
+ xstart;
+#ifdef MORE_LANGUAGES
+ if (PrintString(xleft, y, start, s, 0.0f, xstart) && IsJapaneseFont()) {
+ start = s;
+ if (!Details.centre && !Details.rightJustify)
+ x = xstart;
+ else
+ x = 0.0f;
+ y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY;
+ numSpaces = 0;
+ first = true;
+ lineLength = 0.0f;
+ }
+#else
+ PrintString(xleft, y, start, s, 0.0f);
+#endif
+ }
+}
+
+int
+CFont::GetNumberLines(float xstart, float ystart, wchar *s)
+{
+ int n;
+ float x, y;
+ wchar *t;
+ n = 0;
+
+#ifdef MORE_LANGUAGES
+ bool bSomeJapBool = false;
+
+ if (IsJapanese()) {
+ t = s;
+ wchar unused;
+ while (*t) {
+ if (*t == JAP_TERMINATION || *t == '~')
+ t = ParseToken(t, &unused, true);
+ if (NewLine) {
+ n++;
+ NewLine = false;
+ bSomeJapBool = true;
+ }
+ t++;
+ }
+ }
+
+ if (bSomeJapBool) n--;
+#endif
+
+ if(Details.centre || Details.rightJustify)
+ x = 0.0f;
+ else
+ x = xstart;
+ y = ystart;
+
+ while(*s){
+#ifdef FIX_BUGS
+ float f = Details.centre ? Details.centreSize :
+ Details.rightJustify ? xstart - Details.rightJustifyWrap :
+ Details.wrapX;
+#else
+ float f = (Details.centre ? Details.centreSize : Details.wrapX);
+#endif
+
+#ifdef MORE_LANGUAGES
+ if (IsJapaneseFont())
+ f -= SCREEN_SCALE_X(21.0f * 2.0f);
+#endif
+
+ if(x + GetStringWidth(s) > f){
+#ifdef MORE_LANGUAGES
+ if (IsJapanese())
+ {
+ if (IsJapanesePunctuation(s))
+ s--;
+ }
+#endif
+ // reached end of line
+ if(Details.centre || Details.rightJustify)
+ x = 0.0f;
+ else
+ x = xstart;
+ n++;
+ // Why even?
+#ifdef MORE_LANGUAGES
+ if (IsJapanese())
+ y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY;
+ else
+#endif
+ y += 32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY;
+ }else{
+ // still space in current line
+ t = GetNextSpace(s);
+ if(*t == '\0'){
+ // end of string
+ x += GetStringWidth(s);
+#ifdef MORE_LANGUAGES
+ if (IsJapanese() && IsAnsiCharacter(s))
+ x += 21.0f;
+#endif
+ n++;
+ s = t;
+ }else{
+ x += GetStringWidth(s);
+#ifdef MORE_LANGUAGES
+ if (IsJapanese() && IsAnsiCharacter(s))
+ x += 21.0f;
+#endif
+ s = t+1;
+ x += GetCharacterSize(*t - ' ');
+#ifdef MORE_LANGUAGES
+ if (IsJapanese() && !*s)
+ n++;
+#endif
+ }
+ }
+ }
+
+ return n;
+}
+
+void
+CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s)
+{
+ int numLines;
+ float x, y;
+ int16 maxlength;
+ wchar *t;
+
+ maxlength = 0;
+ numLines = 0;
+
+#ifdef MORE_LANGUAGES
+ if (IsJapanese()) {
+ numLines = GetNumberLines(xstart, ystart, s);
+ }else{
+#endif
+
+#ifdef FIX_BUGS
+ if(Details.centre || Details.rightJustify)
+#else
+ if(Details.centre)
+#endif
+ x = 0.0f;
+ else
+ x = xstart;
+ y = ystart;
+
+#ifdef FIX_BUGS
+ float xEnd = Details.centre ? Details.centreSize :
+ Details.rightJustify ? xstart - Details.rightJustifyWrap :
+ Details.wrapX;
+#else
+ float xEnd = (Details.centre ? Details.centreSize : Details.wrapX);
+#endif
+ while(*s){
+ if(x + GetStringWidth(s) > xEnd){
+ // reached end of line
+ if(x > maxlength)
+ maxlength = x;
+#ifdef FIX_BUGS
+ if(Details.centre || Details.rightJustify)
+#else
+ if(Details.centre)
+#endif
+ x = 0.0f;
+ else
+ x = xstart;
+ numLines++;
+ y += 32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY;
+ }else{
+ // still space in current line
+ t = GetNextSpace(s);
+ if(*t == '\0'){
+ // end of string
+ x += GetStringWidth(s);
+ if(x > maxlength)
+ maxlength = x;
+ numLines++;
+ s = t;
+ }else{
+ x += GetStringWidth(s);
+ x += GetCharacterSize(*t - ' ');
+ s = t+1;
+ }
+ }
+ }
+#ifdef MORE_LANGUAGES
+ }
+#endif
+
+ if(Details.centre){
+ if(Details.backgroundOnlyText){
+ rect->left = xstart - maxlength/2 - 4.0f;
+ rect->right = xstart + maxlength/2 + 4.0f;
+#ifdef MORE_LANGUAGES
+ if (IsJapaneseFont()) {
+ rect->bottom = (32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY) * numLines + ystart + (4.0f / 2.75f);
+ rect->top = ystart - (4.0f / 2.75f);
+ } else {
+#endif
+ rect->bottom = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f;
+ rect->top = ystart - 2.0f;
+#ifdef MORE_LANGUAGES
+ }
+#endif
+ }else{
+ rect->left = xstart - Details.centreSize*0.5f - 4.0f;
+ rect->right = xstart + Details.centreSize*0.5f + 4.0f;
+#ifdef MORE_LANGUAGES
+ if (IsJapaneseFont()) {
+ rect->bottom = (32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY) * numLines + ystart + (4.0f / 2.75f);
+ rect->top = ystart - (4.0f / 2.75f);
+ } else {
+#endif
+ rect->bottom = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f;
+ rect->top = ystart - 2.0f;
+#ifdef MORE_LANGUAGES
+ }
+#endif
+ }
+ }else{
+ rect->left = xstart - 4.0f;
+ rect->right = Details.wrapX;
+ // WTF?
+ rect->bottom = ystart - 4.0f + 4.0f;
+#ifdef MORE_LANGUAGES
+ if (IsJapaneseFont())
+ rect->top = (32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f + (4.0f / 2.75f);
+ else
+#endif
+ rect->top = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f + 2.0f;
+ }
+}
+
+#ifdef MORE_LANGUAGES
+bool
+CFont::PrintString(float x, float y, wchar *start, wchar *&end, float spwidth, float japX)
+{
+ wchar *s, c, unused;
+
+ if (IsJapanese()) {
+ float jx = 0.0f;
+ for (s = start; s < end; s++) {
+ if (*s == JAP_TERMINATION || *s == '~')
+ s = ParseToken(s, &unused, true);
+ if (NewLine) {
+ NewLine = false;
+ break;
+ }
+ jx += GetCharacterSize(*s - ' ');
+ }
+ s = start;
+ if (Details.centre)
+ x = japX - jx / 2.0f;
+ else if (Details.rightJustify)
+ x = japX - jx;
+ }
+
+ for (s = start; s < end; s++) {
+ if (*s == '~' || (IsJapanese() && *s == JAP_TERMINATION))
+ s = ParseToken(s, &unused);
+ if (NewLine && IsJapanese()) {
+ NewLine = false;
+ end = s;
+ return true;
+ }
+ c = *s - ' ';
+ if (Details.slant != 0.0f && !IsJapanese())
+ y = (Details.slantRefX - x) * Details.slant + Details.slantRefY;
+
+#ifdef BUTTON_ICONS
+ if (PS2Symbol != BUTTON_NONE) {
+ DrawButton(x, y);
+ x += Details.scaleY * 17.0f;
+ PS2Symbol = BUTTON_NONE;
+ }
+#endif
+
+ PrintChar(x, y, c);
+ x += GetCharacterSize(c);
+ if (c == 0 && (!NewLine || !IsJapanese())) // space
+ x += spwidth;
+ }
+ return false;
+}
+#else
+void
+CFont::PrintString(float x, float y, wchar *start, wchar *end, float spwidth)
+{
+ wchar *s, c, unused;
+
+ for(s = start; s < end; s++){
+ if(*s == '~')
+ s = ParseToken(s, &unused);
+ c = *s - ' ';
+ if(Details.slant != 0.0f)
+ y = (Details.slantRefX - x)*Details.slant + Details.slantRefY;
+ PrintChar(x, y, c);
+ x += GetCharacterSize(c);
+ if(c == 0) // space
+ x += spwidth;
+ }
+}
+#endif
+
+void
+CFont::PrintStringFromBottom(float x, float y, wchar *str)
+{
+#ifdef MORE_LANGUAGES
+ if (IsJapaneseFont())
+ y -= (32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY) * GetNumberLines(x, y, str);
+ else
+#endif
+ y -= (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * GetNumberLines(x, y, str);
+ PrintString(x, y, str);
+}
+
+#ifdef XBOX_SUBTITLES
+void
+CFont::PrintOutlinedString(float x, float y, wchar *str, float outlineStrength, bool fromBottom, CRGBA outlineColor)
+{
+ CRGBA textColor = Details.color;
+ SetColor(outlineColor);
+ CVector2D offsets[] = { {1.f, 1.f}, {1.f, -1.f}, {-1.f, 1.f}, {-1.f, -1.f} };
+ for(int i = 0; i < ARRAY_SIZE(offsets); i++){
+ if (fromBottom)
+ PrintStringFromBottom(x + SCREEN_SCALE_X(offsets[i].x * outlineStrength), y + SCREEN_SCALE_Y(offsets[i].y * outlineStrength), str);
+ else
+ PrintString(x + SCREEN_SCALE_X(offsets[i].x * outlineStrength), y + SCREEN_SCALE_Y(offsets[i].y * outlineStrength), str);
+ }
+ SetColor(textColor);
+
+ if (fromBottom)
+ PrintStringFromBottom(x, y, str);
+ else
+ PrintString(x, y, str);
+}
+#endif
+
+float
+CFont::GetCharacterWidth(wchar c)
+{
+#ifdef MORE_LANGUAGES
+ if (IsJapanese()) {
+ if (!Details.proportional)
+ return Size[0][Details.style][192];
+ if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_BANK) {
+ switch (Details.style)
+ {
+ case FONT_JAPANESE:
+ return Size_jp[c];
+ default:
+ return Size[0][Details.style][c];
+ }
+ }
+ if (c < 254 && Details.style == FONT_PAGER)
+ return 29.4f;
+
+ switch (Details.style)
+ {
+ case FONT_JAPANESE:
+ return 29.4f;
+ case FONT_BANK:
+ return 10.0f;
+ case FONT_PAGER:
+ return 31.5f;
+ default:
+ return Size[0][Details.style][c];
+ }
+ }
+
+ else if (Details.proportional)
+ return Size[LanguageSet][Details.style][c];
+ else
+ return Size[LanguageSet][Details.style][192];
+#else
+ if (Details.proportional)
+ return Size[Details.style][c];
+ else
+ return Size[Details.style][192];
+#endif // MORE_LANGUAGES
+}
+
+float
+CFont::GetCharacterSize(wchar c)
+{
+#ifdef MORE_LANGUAGES
+
+ if (IsJapanese())
+ {
+ if (!Details.proportional)
+ return Size[0][Details.style][192] * Details.scaleX;
+ if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_BANK) {
+ switch (Details.style)
+ {
+ case FONT_JAPANESE:
+ return Size_jp[c] * Details.scaleX;
+ default:
+ return Size[0][Details.style][c] * Details.scaleX;
+ }
+ }
+ if (c < 254 && (Details.style == FONT_PAGER))
+ return 29.4f * Details.scaleX;
+
+ switch (Details.style)
+ {
+ case FONT_JAPANESE:
+ return 29.4f * Details.scaleX;
+ case FONT_BANK:
+ return 10.0f * Details.scaleX;
+ case FONT_PAGER:
+ return 31.5f * Details.scaleX;
+ default:
+ return Size[0][Details.style][c] * Details.scaleX;
+ }
+ }
+ else if(Details.proportional)
+ return Size[LanguageSet][Details.style][c] * Details.scaleX;
+ else
+ return Size[LanguageSet][Details.style][192] * Details.scaleX;
+#else
+ if (Details.proportional)
+ return Size[Details.style][c] * Details.scaleX;
+ else
+ return Size[Details.style][192] * Details.scaleX;
+#endif // MORE_LANGUAGES
+}
+
+float
+CFont::GetStringWidth(wchar *s, bool spaces)
+{
+ float w;
+
+ w = 0.0f;
+#ifdef MORE_LANGUAGES
+ if (IsJapanese())
+ {
+ do
+ {
+ if ((*s != ' ' || spaces) && *s != '\0') {
+ do {
+ while (*s == '~' || *s == JAP_TERMINATION) {
+ s++;
+#ifdef BUTTON_ICONS
+ switch (*s) {
+#if 0 // unused
+ case 'U':
+ case 'D':
+ case '<':
+ case '>':
+#endif
+ case 'X':
+ case 'O':
+ case 'Q':
+ case 'T':
+ case 'K':
+ case 'M':
+ case 'A':
+ case 'J':
+ case 'V':
+ case 'C':
+ w += 17.0f * Details.scaleY;
+ break;
+ default:
+ break;
+ }
+#endif
+ while (!(*s == '~' || *s == JAP_TERMINATION)) s++;
+ s++;
+ }
+ w += GetCharacterSize(*s - ' ');
+ ++s;
+ } while (*s == '~' || *s == JAP_TERMINATION);
+ }
+ } while (IsAnsiCharacter(s));
+ } else
+#endif
+ {
+ for (; (*s != ' ' || spaces) && *s != '\0'; s++) {
+ if (*s == '~') {
+ s++;
+#ifdef BUTTON_ICONS
+ switch (*s) {
+#if 0 // unused
+ case 'U':
+ case 'D':
+ case '<':
+ case '>':
+#endif
+ case 'X':
+ case 'O':
+ case 'Q':
+ case 'T':
+ case 'K':
+ case 'M':
+ case 'A':
+ case 'J':
+ case 'V':
+ case 'C':
+ w += 17.0f * Details.scaleY;
+ break;
+ default:
+ break;
+ }
+#endif
+ while (*s != '~') s++;
+#ifndef FIX_BUGS
+ s++;
+ if (*s == ' ' && !spaces)
+ break;
+ }
+#else
+ } else
+#endif
+ w += GetCharacterSize(*s - ' ');
+ }
+ }
+ return w;
+}
+
+#ifdef MORE_LANGUAGES
+float
+CFont::GetStringWidth_Jap(wchar* s)
+{
+ float w;
+
+ w = 0.0f;
+ for (; *s != '\0';) {
+ do {
+ while (*s == '~' || *s == JAP_TERMINATION) {
+ s++;
+ while (!(*s == '~' || *s == JAP_TERMINATION)) s++;
+ s++;
+ }
+ w += GetCharacterSize(*s - ' ');
+ ++s;
+ } while (*s == '~' || *s == JAP_TERMINATION);
+ }
+ return w;
+}
+#endif
+
+wchar*
+CFont::GetNextSpace(wchar *s)
+{
+#ifdef MORE_LANGUAGES
+ if (IsJapanese()) {
+ do
+ {
+ if (*s != ' ' && *s != '\0') {
+ do {
+ while (*s == '~' || *s == JAP_TERMINATION) {
+ s++;
+ while (!(*s == '~' || *s == JAP_TERMINATION)) s++;
+ s++;
+ }
+ ++s;
+ } while (*s == '~' || *s == JAP_TERMINATION);
+ }
+ } while (IsAnsiCharacter(s));
+ } else
+#endif
+ {
+ for(; *s != ' ' && *s != '\0'; s++)
+ if(*s == '~'){
+ s++;
+ while(*s != '~') s++;
+#ifndef FIX_BUGS
+ s++;
+ if(*s == ' ')
+ break;
+#endif
+ }
+ }
+ return s;
+}
+
+#ifdef MORE_LANGUAGES
+wchar*
+CFont::ParseToken(wchar *s, wchar* ss, bool japShit)
+{
+ s++;
+ if ((Details.color.r || Details.color.g || Details.color.b) && !japShit) {
+ wchar c = *s;
+ if (IsJapanese())
+ c &= 0x7FFF;
+ switch (c) {
+ case 'N':
+ case 'n':
+ NewLine = true;
+ break;
+ case 'b': SetColor(CRGBA(128, 167, 243, 255)); break;
+ case 'g': SetColor(CRGBA(95, 160, 106, 255)); break;
+ case 'h': SetColor(CRGBA(225, 225, 225, 255)); break;
+ case 'l': SetColor(CRGBA(0, 0, 0, 255)); break;
+ case 'p': SetColor(CRGBA(168, 110, 252, 255)); break;
+ case 'r': SetColor(CRGBA(113, 43, 73, 255)); break;
+ case 'w': SetColor(CRGBA(175, 175, 175, 255)); break;
+ case 'y': SetColor(CRGBA(210, 196, 106, 255)); break;
+#ifdef BUTTON_ICONS
+#if 0 // unused
+ case 'U': PS2Symbol = BUTTON_UP; break;
+ case 'D': PS2Symbol = BUTTON_DOWN; break;
+ case '<': PS2Symbol = BUTTON_LEFT; break;
+ case '>': PS2Symbol = BUTTON_RIGHT; break;
+#endif
+ case 'X': PS2Symbol = BUTTON_CROSS; break;
+ case 'O': PS2Symbol = BUTTON_CIRCLE; break;
+ case 'Q': PS2Symbol = BUTTON_SQUARE; break;
+ case 'T': PS2Symbol = BUTTON_TRIANGLE; break;
+ case 'K': PS2Symbol = BUTTON_L1; break;
+ case 'M': PS2Symbol = BUTTON_L2; break;
+ case 'A': PS2Symbol = BUTTON_L3; break;
+ case 'J': PS2Symbol = BUTTON_R1; break;
+ case 'V': PS2Symbol = BUTTON_R2; break;
+ case 'C': PS2Symbol = BUTTON_R3; break;
+#endif
+ }
+ } else if (IsJapanese()) {
+ if ((*s & 0x7FFF) == 'N' || (*s & 0x7FFF) == 'n')
+ NewLine = true;
+ }
+ while ((!IsJapanese() || (*s != JAP_TERMINATION)) && *s != '~') s++;
+#ifdef FIX_BUGS
+ if (*(++s) == '~')
+ s = ParseToken(s, ss, japShit);
+ return s;
+#else
+ return s + 1;
+#endif
+}
+#else
+wchar*
+CFont::ParseToken(wchar *s, wchar*)
+{
+ s++;
+ if(Details.color.r || Details.color.g || Details.color.b)
+ switch(*s){
+ case 'N':
+ case 'n':
+ NewLine = true;
+ break;
+ case 'b': SetColor(CRGBA(128, 167, 243, 255)); break;
+ case 'g': SetColor(CRGBA(95, 160, 106, 255)); break;
+ case 'h': SetColor(CRGBA(225, 225, 225, 255)); break;
+ case 'l': SetColor(CRGBA(0, 0, 0, 255)); break;
+ case 'p': SetColor(CRGBA(168, 110, 252, 255)); break;
+ case 'r': SetColor(CRGBA(113, 43, 73, 255)); break;
+ case 'w': SetColor(CRGBA(175, 175, 175, 255)); break;
+ case 'y': SetColor(CRGBA(210, 196, 106, 255)); break;
+#ifdef BUTTON_ICONS
+#if 0 // unused
+ case 'U': PS2Symbol = BUTTON_UP; break;
+ case 'D': PS2Symbol = BUTTON_DOWN; break;
+ case '<': PS2Symbol = BUTTON_LEFT; break;
+ case '>': PS2Symbol = BUTTON_RIGHT; break;
+#endif
+ case 'X': PS2Symbol = BUTTON_CROSS; break;
+ case 'O': PS2Symbol = BUTTON_CIRCLE; break;
+ case 'Q': PS2Symbol = BUTTON_SQUARE; break;
+ case 'T': PS2Symbol = BUTTON_TRIANGLE; break;
+ case 'K': PS2Symbol = BUTTON_L1; break;
+ case 'M': PS2Symbol = BUTTON_L2; break;
+ case 'A': PS2Symbol = BUTTON_L3; break;
+ case 'J': PS2Symbol = BUTTON_R1; break;
+ case 'V': PS2Symbol = BUTTON_R2; break;
+ case 'C': PS2Symbol = BUTTON_R3; break;
+#endif
+ }
+ while(*s != '~') s++;
+ return s+1;
+}
+#endif
+
+void
+CFont::DrawFonts(void)
+{
+ CSprite2d::DrawBank(Details.bank);
+ CSprite2d::DrawBank(Details.bank+1);
+ CSprite2d::DrawBank(Details.bank+2);
+#ifdef MORE_LANGUAGES
+ if (IsJapanese())
+ CSprite2d::DrawBank(Details.bank+3);
+#endif
+}
+
+
+void
+CFont::SetScale(float x, float y)
+{
+#ifdef MORE_LANGUAGES
+ /*if (IsJapanese()) {
+ x *= 1.35f;
+ y *= 1.25f;
+ }*/
+#endif
+ Details.scaleX = x;
+ Details.scaleY = y;
+}
+
+void
+CFont::SetSlantRefPoint(float x, float y)
+{
+ Details.slantRefX = x;
+ Details.slantRefY = y;
+}
+
+void
+CFont::SetSlant(float s)
+{
+ Details.slant = s;
+}
+
+void
+CFont::SetColor(CRGBA col)
+{
+ Details.color = col;
+ if (Details.alphaFade < 255.0f)
+ Details.color.a *= Details.alphaFade / 255.0f;
+}
+
+void
+CFont::SetJustifyOn(void)
+{
+ Details.justify = true;
+ Details.centre = false;
+ Details.rightJustify = false;
+}
+
+void
+CFont::SetJustifyOff(void)
+{
+ Details.justify = false;
+ Details.rightJustify = false;
+}
+
+void
+CFont::SetCentreOn(void)
+{
+ Details.centre = true;
+ Details.justify = false;
+ Details.rightJustify = false;
+}
+
+void
+CFont::SetCentreOff(void)
+{
+ Details.centre = false;
+}
+
+void
+CFont::SetWrapx(float x)
+{
+ Details.wrapX = x;
+}
+
+void
+CFont::SetCentreSize(float s)
+{
+ Details.centreSize = s;
+}
+
+void
+CFont::SetBackgroundOn(void)
+{
+ Details.background = true;
+}
+
+void
+CFont::SetBackgroundOff(void)
+{
+ Details.background = false;
+}
+
+void
+CFont::SetBackgroundColor(CRGBA col)
+{
+ Details.backgroundColor = col;
+}
+
+void
+CFont::SetBackGroundOnlyTextOn(void)
+{
+ Details.backgroundOnlyText = true;
+}
+
+void
+CFont::SetBackGroundOnlyTextOff(void)
+{
+ Details.backgroundOnlyText = false;
+}
+
+void
+CFont::SetRightJustifyOn(void)
+{
+ Details.rightJustify = true;
+ Details.justify = false;
+ Details.centre = false;
+}
+
+void
+CFont::SetRightJustifyOff(void)
+{
+ Details.rightJustify = false;
+ Details.justify = false;
+ Details.centre = false;
+}
+
+void
+CFont::SetPropOn(void)
+{
+ Details.proportional = true;
+}
+
+void
+CFont::SetPropOff(void)
+{
+ Details.proportional = false;
+}
+
+void
+CFont::SetFontStyle(int16 style)
+{
+ Details.style = style;
+}
+
+void
+CFont::SetRightJustifyWrap(float wrap)
+{
+ Details.rightJustifyWrap = wrap;
+}
+
+void
+CFont::SetAlphaFade(float fade)
+{
+ Details.alphaFade = fade;
+}
+
+void
+CFont::SetDropColor(CRGBA col)
+{
+ Details.dropColor = col;
+ if (Details.alphaFade < 255.0f)
+ Details.dropColor.a *= Details.alphaFade / 255.0f;
+}
+
+void
+CFont::SetDropShadowPosition(int16 pos)
+{
+ Details.dropShadowPosition = pos;
+}
+
+wchar
+CFont::character_code(uint8 c)
+{
+ if(c < 128)
+ return c;
+ return foreign_table[c-128];
+} \ No newline at end of file