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-rw-r--r--src/renderer/WaterLevel.h103
1 files changed, 103 insertions, 0 deletions
diff --git a/src/renderer/WaterLevel.h b/src/renderer/WaterLevel.h
new file mode 100644
index 00000000..b797f251
--- /dev/null
+++ b/src/renderer/WaterLevel.h
@@ -0,0 +1,103 @@
+#pragma once
+
+#define WATER_Z_OFFSET (1.5f)
+
+#define NO_WATER -128
+
+#define MAX_SMALL_SECTORS 128
+#define MAX_LARGE_SECTORS 64
+#define MAX_HUGE_SECTORS 32
+#define MAX_EXTRAHUGE_SECTORS 16
+
+#define SMALL_SECTOR_SIZE 32
+#define LARGE_SECTOR_SIZE 64
+#define HUGE_SECTOR_SIZE 128
+#define EXTRAHUGE_SECTOR_SIZE 256
+
+#define WATER_START_X -2048.0f
+#define WATER_END_X 2048.0f
+
+#define WATER_START_Y -2048.0f
+#define WATER_END_Y 2048.0f
+
+#define WATER_WIDTH ((WATER_END_X - WATER_START_X))
+#define WATER_HEIGHT ((WATER_END_Y - WATER_START_Y))
+
+#define WATER_UNSIGN_X(x) ( (x) + (WATER_WIDTH /2) )
+#define WATER_UNSIGN_Y(y) ( (y) + (WATER_HEIGHT/2) )
+#define WATER_SIGN_X(x) ( (x) - (WATER_WIDTH /2) )
+#define WATER_SIGN_Y(y) ( (y) - (WATER_HEIGHT/2) )
+
+// 32
+#define WATER_SMALL_X(x) ( WATER_UNSIGN_X(x) / MAX_SMALL_SECTORS )
+#define WATER_SMALL_Y(y) ( WATER_UNSIGN_Y(y) / MAX_SMALL_SECTORS )
+#define WATER_FROM_SMALL_SECTOR_X(x) ( ((x) - (MAX_SMALL_SECTORS/2) ) * SMALL_SECTOR_SIZE )
+#define WATER_FROM_SMALL_SECTOR_Y(y) ( ((y) - (MAX_SMALL_SECTORS/2) ) * SMALL_SECTOR_SIZE )
+#define WATER_TO_SMALL_SECTOR_X(x) ( WATER_UNSIGN_X(x) / SMALL_SECTOR_SIZE )
+#define WATER_TO_SMALL_SECTOR_Y(y) ( WATER_UNSIGN_Y(y) / SMALL_SECTOR_SIZE )
+
+// 64
+#define WATER_LARGE_X(x) ( WATER_UNSIGN_X(x) / MAX_LARGE_SECTORS )
+#define WATER_LARGE_Y(y) ( WATER_UNSIGN_Y(y) / MAX_LARGE_SECTORS )
+#define WATER_FROM_LARGE_SECTOR_X(x) ( ((x) - (MAX_LARGE_SECTORS/2) ) * LARGE_SECTOR_SIZE )
+#define WATER_FROM_LARGE_SECTOR_Y(y) ( ((y) - (MAX_LARGE_SECTORS/2) ) * LARGE_SECTOR_SIZE )
+#define WATER_TO_LARGE_SECTOR_X(x) ( WATER_UNSIGN_X(x) / LARGE_SECTOR_SIZE )
+#define WATER_TO_LARGE_SECTOR_Y(y) ( WATER_UNSIGN_Y(y) / LARGE_SECTOR_SIZE )
+
+// 128
+#define WATER_HUGE_X(x) ( WATER_UNSIGN_X(x) / MAX_HUGE_SECTORS )
+#define WATER_HUGE_Y(y) ( WATER_UNSIGN_Y(y) / MAX_HUGE_SECTORS )
+#define WATER_FROM_HUGE_SECTOR_X(x) ( ((x) - (MAX_HUGE_SECTORS/2) ) * HUGE_SECTOR_SIZE )
+#define WATER_FROM_HUGE_SECTOR_Y(y) ( ((y) - (MAX_HUGE_SECTORS/2) ) * HUGE_SECTOR_SIZE )
+#define WATER_TO_HUGE_SECTOR_X(x) ( WATER_UNSIGN_X(x) / HUGE_SECTOR_SIZE )
+#define WATER_TO_HUGE_SECTOR_Y(y) ( WATER_UNSIGN_Y(y) / HUGE_SECTOR_SIZE )
+
+// 256
+#define WATER_EXTRAHUGE_X(x) ( WATER_UNSIGN_X(x) / MAX_EXTRAHUGE_SECTORS )
+#define WATER_EXTRAHUGE_Y(y) ( WATER_UNSIGN_Y(y) / MAX_EXTRAHUGE_SECTORS )
+#define WATER_FROM_EXTRAHUGE_SECTOR_X(x) ( ((x) - (MAX_EXTRAHUGE_SECTORS/2)) * EXTRAHUGE_SECTOR_SIZE )
+#define WATER_FROM_EXTRAHUGE_SECTOR_Y(y) ( ((y) - (MAX_EXTRAHUGE_SECTORS/2)) * EXTRAHUGE_SECTOR_SIZE )
+#define WATER_TO_EXTRAHUGE_SECTOR_X(x) ( WATER_UNSIGN_X(x) / EXTRAHUGE_SECTOR_SIZE )
+#define WATER_TO_EXTRAHUGE_SECTOR_Y(y) ( WATER_UNSIGN_Y(y) / EXTRAHUGE_SECTOR_SIZE )
+
+
+#define MAX_BOAT_WAKES 8
+
+extern RwRaster* gpWaterRaster;
+extern bool gbDontRenderWater;
+
+class CWaterLevel
+{
+ static int32 ms_nNoOfWaterLevels;
+ static float ms_aWaterZs[48];
+ static CRect ms_aWaterRects[48];
+ static int8 aWaterBlockList[MAX_LARGE_SECTORS][MAX_LARGE_SECTORS];
+ static int8 aWaterFineBlockList[MAX_SMALL_SECTORS][MAX_SMALL_SECTORS];
+ static bool WavesCalculatedThisFrame;
+ static RpAtomic *ms_pWavyAtomic;
+ static RpGeometry *apGeomArray[MAX_BOAT_WAKES];
+ static int16 nGeomUsed;
+
+public:
+ static void Initialise(Const char *pWaterDat); // out of class in III PC and later because of SecuROM
+ static void Shutdown();
+ static void CreateWavyAtomic();
+ static void DestroyWavyAtomic();
+ static void AddWaterLevel(float fXLeft, float fYBottom, float fXRight, float fYTop, float fLevel);
+ static bool WaterLevelAccordingToRectangles(float fX, float fY, float *pfOutLevel = nil);
+ static bool TestVisibilityForFineWaterBlocks(const CVector &worldPos);
+ static void RemoveIsolatedWater();
+ static bool GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool bDontCheckZ);
+ static bool GetWaterLevel(CVector coors, float *pfOutLevel, bool bDontCheckZ) { return GetWaterLevel(coors.x, coors.y, coors.z, pfOutLevel, bDontCheckZ); }
+ static bool GetWaterLevelNoWaves(float fX, float fY, float fZ, float *pfOutLevel);
+ static void RenderWater();
+ static void RenderOneFlatSmallWaterPoly (float fX, float fY, float fZ, RwRGBA const &color);
+ static void RenderOneFlatLargeWaterPoly (float fX, float fY, float fZ, RwRGBA const &color);
+ static void RenderOneFlatHugeWaterPoly (float fX, float fY, float fZ, RwRGBA const &color);
+ static void RenderOneFlatExtraHugeWaterPoly(float fX, float fY, float fZ, RwRGBA const &color);
+ static void RenderOneWavySector (float fX, float fY, float fZ, RwRGBA const &color, bool bUnk = false);
+ static float CalcDistanceToWater(float fX, float fY);
+ static void RenderAndEmptyRenderBuffer();
+ static void AllocateBoatWakeArray();
+ static void FreeBoatWakeArray();
+};