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-rw-r--r--src/skel/crossplatform.h81
1 files changed, 49 insertions, 32 deletions
diff --git a/src/skel/crossplatform.h b/src/skel/crossplatform.h
index 342aab4e..f6a3408b 100644
--- a/src/skel/crossplatform.h
+++ b/src/skel/crossplatform.h
@@ -1,10 +1,38 @@
#include <time.h>
-// This is the common include for platform/renderer specific skeletons(glfw, win etc.) and cross platform things (like Windows directories wrapper, platform specific global arrays etc.)
+// This is the common include for platform/renderer specific skeletons(glfw.cpp, win.cpp etc.) and using cross platform things (like Windows directories wrapper, platform specific global arrays etc.)
+// Functions that's different on glfw and win but have same signature, should be located on platform.h.
-// This only has <windef.h> as Win header.
#ifdef _WIN32
+// This only has <windef.h> as Win header.
#include "win.h"
+extern DWORD _dwOperatingSystemVersion;
+#else
+char *strupr(char *str);
+char *strlwr(char *str);
+enum {
+ OS_WIN98,
+ OS_WIN2000,
+ OS_WINNT,
+ OS_WINXP,
+};
+
+enum {
+ LANG_OTHER,
+ LANG_GERMAN,
+ LANG_FRENCH,
+ LANG_ENGLISH,
+ LANG_ITALIAN,
+ LANG_SPANISH,
+};
+
+enum {
+ SUBLANG_OTHER,
+ SUBLANG_ENGLISH_AUS
+};
+
+extern long _dwOperatingSystemVersion;
+int casepath(char const *path, char *r);
#endif
#ifdef RW_GL3
@@ -14,8 +42,8 @@ typedef struct
RwBool fullScreen;
RwV2d lastMousePos;
double mouseWheel; // glfw doesn't cache it
- int8 joy1id;
- int8 joy2id;
+ RwInt8 joy1id;
+ RwInt8 joy2id;
}
psGlobalType;
@@ -44,17 +72,6 @@ enum eGameState
extern RwUInt32 gGameState;
RwBool IsForegroundApp();
-void InitialiseLanguage();
-RwBool _psSetVideoMode(RwInt32 subSystem, RwInt32 videoMode);
-
-RwChar** _psGetVideoModeList();
-RwInt32 _psGetNumVideModes();
-
-void _psSelectScreenVM(RwInt32 videoMode);
-void HandleExit();
-void _InputTranslateShiftKeyUpDown(RsKeyCodes* rs);
-
-// Mostly wrappers around Windows functions
#ifndef MAX_PATH
#if !defined _WIN32 || defined __MINGW32__
@@ -64,39 +81,39 @@ void _InputTranslateShiftKeyUpDown(RsKeyCodes* rs);
#endif
#endif
-// TODO: Remove USEALTERNATIVEWINFUNCS and don't use it anywhere when re3 becomes fully cross-platform, this is for testing
// Codes compatible with Windows and Linux
-#if defined USEALTERNATIVEWINFUNCS || !defined _WIN32 || defined __MINGW32__
+#if !defined _WIN32
#define DeleteFile unlink
// Needed for save games
struct SYSTEMTIME {
- uint16 wYear;
- uint16 wMonth;
- uint16 wDayOfWeek;
- uint16 wDay;
- uint16 wHour;
- uint16 wMinute;
- uint16 wSecond;
- uint16 wMilliseconds;
+ RwUInt16 wYear;
+ RwUInt16 wMonth;
+ RwUInt16 wDayOfWeek;
+ RwUInt16 wDay;
+ RwUInt16 wHour;
+ RwUInt16 wMinute;
+ RwUInt16 wSecond;
+ RwUInt16 wMilliseconds;
};
void GetLocalTime_CP(SYSTEMTIME* out);
#define GetLocalTime GetLocalTime_CP
-#define OutputDebugString(s) re3_debug("[DBG-2]: " s "\n")
+#define OutputDebugString(s) re3_debug("[DBG-2]: %s\n",s)
#endif
-// Only runs on GNU/POSIX/etc.
-#if !defined _WIN32 || defined __MINGW32__
+// Compatible with Linux/POSIX and MinGW on Windows
+#if !defined _WIN32
#include <iostream>
#include <dirent.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <langinfo.h>
+#include <unistd.h>
-typedef DIR* HANDLE;
+typedef void* HANDLE;
#define INVALID_HANDLE_VALUE NULL
-#define FindClose closedir
+#define FindClose(h) closedir((DIR*)h)
#define LOCALE_USER_DEFAULT 0
#define DATE_SHORTDATE 0
@@ -107,8 +124,8 @@ struct WIN32_FIND_DATA {
time_t ftLastWriteTime;
};
-HANDLE FindFirstFile(char*, WIN32_FIND_DATA*);
+HANDLE FindFirstFile(const char*, WIN32_FIND_DATA*);
bool FindNextFile(HANDLE, WIN32_FIND_DATA*);
void FileTimeToSystemTime(time_t*, SYSTEMTIME*);
void GetDateFormat(int, int, SYSTEMTIME*, int, char*, int);
-#endif \ No newline at end of file
+#endif