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-rw-r--r--src/vehicles/Vehicle.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index de74264b..7513c0da 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -130,7 +130,7 @@ public:
uint8 m_currentColour1;
uint8 m_currentColour2;
uint8 m_aExtras[2];
- int16 m_nAlarmState; // m_nWantedStarsOnEnter on DK22
+ int16 m_nAlarmState;
int16 m_nMissionValue;
CPed *pDriver;
CPed *pPassengers[8];
@@ -188,7 +188,7 @@ public:
uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default)
int8 field_1FB;
int8 field_1FC[4];
- float m_fHealth; // 1000.0f = full health. 0 -> explode
+ float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode
uint8 m_nCurrentGear;
int8 field_205[3];
float m_fChangeGearTime;
@@ -277,6 +277,8 @@ public:
void RemoveDriver(void);
void ProcessCarAlarm(void);
bool IsSphereTouchingVehicle(float sx, float sy, float sz, float radius);
+
+ bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; }
static bool &bWheelsOnlyCheat;
static bool &bAllDodosCheat;