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-rw-r--r--src/weapons/WeaponEffects.cpp106
1 files changed, 106 insertions, 0 deletions
diff --git a/src/weapons/WeaponEffects.cpp b/src/weapons/WeaponEffects.cpp
new file mode 100644
index 00000000..2ed9e662
--- /dev/null
+++ b/src/weapons/WeaponEffects.cpp
@@ -0,0 +1,106 @@
+#include "common.h"
+#include "patcher.h"
+#include "WeaponEffects.h"
+#include "TxdStore.h"
+#include "Sprite.h"
+
+RwTexture *gpCrossHairTex;
+RwRaster *gpCrossHairRaster;
+
+CWeaponEffects gCrossHair;
+
+CWeaponEffects::CWeaponEffects()
+{
+
+}
+
+CWeaponEffects::~CWeaponEffects()
+{
+
+}
+
+void
+CWeaponEffects::Init(void)
+{
+ gCrossHair.m_bActive = false;
+ gCrossHair.m_vecPos = CVector(0.0f, 0.0f, 0.0f);
+ gCrossHair.m_nRed = 0;
+ gCrossHair.m_nGreen = 0;
+ gCrossHair.m_nBlue = 0;
+ gCrossHair.m_nAlpha = 255;
+ gCrossHair.m_fSize = 1.0f;
+ gCrossHair.m_fRotation = 0.0f;
+
+
+ CTxdStore::PushCurrentTxd();
+ int32 slot = CTxdStore::FindTxdSlot("particle");
+ CTxdStore::SetCurrentTxd(slot);
+
+ gpCrossHairTex = RwTextureRead("crosshair", nil);
+ gpCrossHairRaster = RwTextureGetRaster(gpCrossHairTex);
+
+ CTxdStore::PopCurrentTxd();
+}
+
+void
+CWeaponEffects::Shutdown(void)
+{
+ RwTextureDestroy(gpCrossHairTex);
+}
+
+void
+CWeaponEffects::MarkTarget(CVector pos, uint8 red, uint8 green, uint8 blue, uint8 alpha, float size)
+{
+ gCrossHair.m_bActive = true;
+ gCrossHair.m_vecPos = pos;
+ gCrossHair.m_nRed = red;
+ gCrossHair.m_nGreen = green;
+ gCrossHair.m_nBlue = blue;
+ gCrossHair.m_nAlpha = alpha;
+ gCrossHair.m_fSize = size;
+}
+
+void
+CWeaponEffects::ClearCrossHair(void)
+{
+ gCrossHair.m_bActive = false;
+}
+
+void
+CWeaponEffects::Render(void)
+{
+ if ( gCrossHair.m_bActive )
+ {
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)gpCrossHairRaster);
+
+ RwV3d pos;
+ float w, h;
+ if ( CSprite::CalcScreenCoors(gCrossHair.m_vecPos, &pos, &w, &h, true) )
+ {
+ float recipz = 1.0f / pos.z;
+ CSprite::RenderOneXLUSprite(pos.x, pos.y, pos.z,
+ gCrossHair.m_fSize * w, gCrossHair.m_fSize * h,
+ gCrossHair.m_nRed, gCrossHair.m_nGreen, gCrossHair.m_nBlue, 255,
+ recipz, 255);
+ }
+
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA);
+ }
+}
+
+STARTPATCHES
+ //InjectHook(0x564C40, CWeaponEffects::CWeaponEffects, PATCH_JUMP);
+ //InjectHook(0x564C50, CWeaponEffects::~CWeaponEffects, PATCH_JUMP);
+ InjectHook(0x564C60, CWeaponEffects::Init, PATCH_JUMP);
+ InjectHook(0x564CF0, CWeaponEffects::Shutdown, PATCH_JUMP);
+ InjectHook(0x564D00, CWeaponEffects::MarkTarget, PATCH_JUMP);
+ InjectHook(0x564D60, CWeaponEffects::ClearCrossHair, PATCH_JUMP);
+ InjectHook(0x564D70, CWeaponEffects::Render, PATCH_JUMP);
+ENDPATCHES \ No newline at end of file