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-rw-r--r--src/core/Frontend.cpp23
-rw-r--r--src/core/config.h1
-rw-r--r--src/fakerw/fake.cpp2
-rw-r--r--src/peds/Ped.cpp24
-rw-r--r--src/render/Hud.cpp9
-rw-r--r--src/vehicles/Vehicle.cpp4
6 files changed, 45 insertions, 18 deletions
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index a900d696..6fe06d96 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -118,7 +118,6 @@ const CRGBA TEXT_COLOR = CRGBA(150, 110, 30, 255);
const CRGBA TEXT_COLOR = CRGBA(235, 170, 50, 255); // PC briefs text color
#endif
-const float menuXYpadding = MENUACTION_POS_Y; // TODO this is non-existant, remove it
float MENU_TEXT_SIZE_X = SMALLTEXT_X_SCALE;
float MENU_TEXT_SIZE_Y = SMALLTEXT_Y_SCALE;
@@ -231,8 +230,7 @@ ScaleAndCenterX(float x)
else {
if (x > DEFAULT_SCREEN_WIDTH / 2) {
return SCREEN_WIDTH / 2 + SCREEN_SCALE_X(x - DEFAULT_SCREEN_WIDTH / 2);
- }
- else {
+ } else {
return SCREEN_WIDTH / 2 - SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH / 2 - x);
}
}
@@ -289,7 +287,7 @@ ScaleAndCenterX(float x)
#define ProcessSlider(value, increaseAction, decreaseAction, hoverStartX, hoverEndX) \
do { \
- lastActiveBarX = DisplaySlider(SCREEN_STRETCH_FROM_RIGHT(MENUSLIDER_X + columnWidth), MENU_Y(bitAboveNextItemY), MENU_Y(smallestSliderBar), MENU_Y(usableLineHeight), MENU_X(MENUSLIDER_UNK), value); \
+ lastActiveBarX = DisplaySlider(MENU_X_RIGHT_ALIGNED(MENUSLIDER_X + columnWidth), MENU_Y(bitAboveNextItemY), MENU_Y(smallestSliderBar), MENU_Y(usableLineHeight), MENU_X(MENUSLIDER_UNK), value); \
if (i != m_nCurrOption || !itemsAreSelectable) \
break; \
\
@@ -300,14 +298,16 @@ ScaleAndCenterX(float x)
break; \
\
m_nHoverOption = increaseAction; \
- if (m_nMousePosX < SCREEN_STRETCH_FROM_RIGHT(MENUSLIDER_X + columnWidth)) \
+ if (m_nMousePosX < MENU_X_RIGHT_ALIGNED(MENUSLIDER_X + columnWidth)) \
m_nHoverOption = HOVEROPTION_NOT_HOVERING; \
} while(0)
#define ProcessRadioIcon(sprite, x, y, radioId, hoverOpt) \
- sprite.Draw(x, y, MENU_X(MENURADIO_ICON_SCALE), MENU_Y(MENURADIO_ICON_SCALE), radioId == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(225, 0, 0, 170)); \
- if (CheckHover(x, x + MENU_X(MENURADIO_ICON_SCALE), y, y + MENU_Y(MENURADIO_ICON_SCALE))) \
- m_nHoverOption = hoverOpt;
+ do { \
+ sprite.Draw(x, y, MENU_X(MENURADIO_ICON_SCALE), MENU_Y(MENURADIO_ICON_SCALE), radioId == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(225, 0, 0, 170)); \
+ if (CheckHover(x, x + MENU_X(MENURADIO_ICON_SCALE), y, y + MENU_Y(MENURADIO_ICON_SCALE))) \
+ m_nHoverOption = hoverOpt; \
+ } while (0)
// --- Functions not in the game/inlined starts
@@ -1237,7 +1237,6 @@ CMenuManager::Draw()
}
// Sliders
- // We stretch slider start X here(like original code), because it will always be center of screen
int lastActiveBarX;
switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) {
case MENUACTION_BRIGHTNESS:
@@ -1257,7 +1256,8 @@ CMenuManager::Draw()
break;
}
- nextYToUse += lineHeight * CFont::GetNumberLines(menuXYpadding, nextYToUse, leftText);
+ // 60.0 is silly
+ nextYToUse += lineHeight * CFont::GetNumberLines(MENU_X_LEFT_ALIGNED(60.0f), MENU_Y(nextYToUse), leftText);
// Radio icons
if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action == MENUACTION_RADIO) {
@@ -3385,8 +3385,7 @@ CMenuManager::Process(void)
DMAudio.SetEffectsFadeVol(0);
DMAudio.SetMusicFadeVol(0);
DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds());
- }
- else
+ } else
SaveLoadFileError_SetUpErrorScreen();
}
diff --git a/src/core/config.h b/src/core/config.h
index ba684092..12e6ed69 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -208,6 +208,7 @@ enum Config {
#define SCROLLABLE_STATS_PAGE // only draggable by mouse atm
#define TRIANGLE_BACK_BUTTON
// #define CIRCLE_BACK_BUTTON
+#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
// Script
#define USE_DEBUG_SCRIPT_LOADER // makes game load main_freeroam.scm by default
diff --git a/src/fakerw/fake.cpp b/src/fakerw/fake.cpp
index 03df55e2..3977007f 100644
--- a/src/fakerw/fake.cpp
+++ b/src/fakerw/fake.cpp
@@ -634,7 +634,7 @@ RpClump *RpClumpForAllLights(RpClump * clump, RpLightCallBack callback, void *pD
RpClump *RpClumpForAllCameras(RpClump * clump, RwCameraCallBack callback, void *pData);
//RpClump *RpClumpCreateSpace(const RwV3d * position, RwReal radius);
RpClump *RpClumpRender(RpClump * clump) { clump->render(); return clump; }
-RpClump *RpClumpRemoveAtomic(RpClump * clump, RpAtomic * atomic) { atomic->removeFromClump(); return clump; }
+RpClump *RpClumpRemoveAtomic(RpClump * clump, RpAtomic * atomic) { clump->removeAtomic(atomic); return clump; }
RpClump *RpClumpAddAtomic(RpClump * clump, RpAtomic * atomic) { clump->addAtomic(atomic); return clump; }
//RpClump *RpClumpRemoveLight(RpClump * clump, RpLight * light);
//RpClump *RpClumpAddLight(RpClump * clump, RpLight * light);
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 4737051e..1f1930d7 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -3038,7 +3038,6 @@ CPed::QuitEnteringCar(void)
if (animAssoc) {
animAssoc->blendDelta = -4.0f;
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
- animAssoc = m_pVehicleAnim;
animAssoc->flags &= ~ASSOC_RUNNING;
}
} else
@@ -3047,7 +3046,11 @@ CPed::QuitEnteringCar(void)
m_pVehicleAnim = nil;
if (veh) {
+#ifdef VC_PED_PORTS
+ if (veh->AutoPilot.m_nCruiseSpeed == 0 && veh->VehicleCreatedBy == RANDOM_VEHICLE)
+#else
if (veh->AutoPilot.m_nCruiseSpeed == 0)
+#endif
veh->AutoPilot.m_nCruiseSpeed = 17;
}
}
@@ -4146,7 +4149,7 @@ CPed::SetGetUp(void)
CVehicle *veh = (CVehicle*)CPedPlacement::IsPositionClearOfCars(&GetPosition());
if (veh && veh->m_vehType != VEHICLE_TYPE_BIKE ||
collidingVeh && collidingVeh->IsVehicle() && collidingVeh->m_vehType != VEHICLE_TYPE_BIKE
- && ((CTimer::GetFrameCounter() + m_randomSeed % 256 + 5) % 8
+ && ((uint8)(CTimer::GetFrameCounter() + m_randomSeed + 5) % 8
|| CCollision::ProcessColModels(GetMatrix(), *CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(),
collidingVeh->GetMatrix(), *CModelInfo::GetModelInfo(collidingVeh->m_modelIndex)->GetColModel(),
aTempPedColPts, nil, nil) > 0)) {
@@ -10729,7 +10732,10 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->m_pVehicleAnim->SetFinishCallback(PedSetInCarCB, ped);
}
} else {
- ped->QuitEnteringCar();
+#ifdef VC_PED_PORTS
+ if (ped->m_nPedState != PED_DRIVING)
+#endif
+ ped->QuitEnteringCar();
}
}
@@ -11014,7 +11020,10 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
return;
if (!ped->EnteringCar()) {
- ped->QuitEnteringCar();
+#ifdef VC_PED_PORTS
+ if(ped->m_nPedState != PED_DRIVING)
+#endif
+ ped->QuitEnteringCar();
return;
}
@@ -13733,7 +13742,12 @@ CPed::ProcessObjective(void)
// fall through
case OBJECTIVE_LEAVE_VEHICLE:
if (CTimer::GetTimeInMilliseconds() > m_leaveCarTimer) {
- if (InVehicle()) {
+ if (InVehicle()
+#ifdef VC_PED_PORTS
+ && (FindPlayerPed() != this || !CPad::GetPad(0)->GetAccelerate()
+ || bBusJacked)
+#endif
+ ) {
if (m_nPedState != PED_EXIT_CAR && m_nPedState != PED_DRAG_FROM_CAR && m_nPedState != PED_EXIT_TRAIN
&& (m_nPedType != PEDTYPE_COP
#ifdef VC_PED_PORTS
diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp
index 03ffe59a..fc399741 100644
--- a/src/render/Hud.cpp
+++ b/src/render/Hud.cpp
@@ -473,7 +473,12 @@ void CHud::Draw()
break;
}
+
+#ifndef HUD_ENHANCEMENTS
if (!m_Message[0]) {
+#else
+ if (!m_Message[0] && !m_BigMessage[2][0]) { // Hide zone name if wasted/busted text is displaying
+#endif
m_ZoneNameTimer += CTimer::GetTimeStepInMilliseconds();
CFont::SetJustifyOff();
CFont::SetPropOn();
@@ -563,7 +568,11 @@ void CHud::Draw()
break;
}
+#ifndef HUD_ENHANCEMENTS
if (!m_Message[0]) {
+#else
+ if (!m_Message[0] && !m_BigMessage[2][0]) { // Hide vehicle name if wasted/busted text is displaying
+#endif
m_VehicleNameTimer += CTimer::GetTimeStepInMilliseconds();
CFont::SetJustifyOff();
CFont::SetPropOn();
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index 48c836f8..bc47b486 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -787,6 +787,10 @@ CVehicle::CanPedExitCar(void)
{
CVector up = GetUp();
if(up.z > 0.1f || up.z < -0.1f){
+#ifdef VC_PED_PORTS
+ if (IsBoat())
+ return true;
+#endif
// can't exit when car is moving too fast
if(m_vecMoveSpeed.MagnitudeSqr() > 0.005f)
return false;