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-rw-r--r--src/entities/Ped.cpp55
-rw-r--r--src/entities/Ped.h47
-rw-r--r--src/entities/PedIK.cpp7
-rw-r--r--src/entities/PedIK.h26
4 files changed, 131 insertions, 4 deletions
diff --git a/src/entities/Ped.cpp b/src/entities/Ped.cpp
index 55e33a2d..b4b980e5 100644
--- a/src/entities/Ped.cpp
+++ b/src/entities/Ped.cpp
@@ -11,6 +11,8 @@ void *CPed::operator new(size_t sz) { return CPools::GetPedPool()->New(); }
void CPed::operator delete(void *p, size_t sz) { CPools::GetPedPool()->Delete((CPed*)p); }
WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC430); }
+WRAPPER void CPed::Say(uint16 audio) { EAXJMP(0x4E5A10); }
+WRAPPER void CPed::SetLookFlag(CEntity* to, bool set) { EAXJMP(0x4C6460); }
static char ObjectiveText[34][28] = {
"No Obj",
@@ -175,3 +177,56 @@ CPed::UseGroundColModel(void)
m_nPedState == PED_DIE ||
m_nPedState == PED_DEAD;
}
+
+void
+CPed::AddWeaponModel(int id)
+{
+ RpAtomic* atm;
+
+ if (id != -1) {
+ atm = (RpAtomic*)CModelInfo::GetModelInfo(id)->CreateInstance();
+ RwFrameDestroy(RpAtomicGetFrame(atm));
+ RpAtomicSetFrame(atm, m_pFrames[PED_HANDR]->frame);
+ RpClumpAddAtomic((RpClump*)m_rwObject, atm);
+ m_wepModelID = id;
+ }
+}
+
+void
+CPed::AimGun()
+{
+ RwV3d pos;
+ CVector vector;
+ uint8 newFlag;
+
+ if (m_pSeekTarget) {
+ if (m_pSeekTarget->m_status == STATUS_PHYSICS) {
+ m_pSeekTarget->m_pedIK.GetComponentPosition(&pos, 1);
+ vector.x = pos.x;
+ vector.y = pos.y;
+ vector.z = pos.z;
+ } else {
+ vector = *(m_pSeekTarget->GetMatrix().GetPosition());
+ }
+ CPed::Say(0x74);
+
+ m_ped_flagB40 = m_pedIK.PointGunAtPosition(&vector);
+ if (m_pPedFight != m_pSeekTarget) {
+ CPed::SetLookFlag(m_pSeekTarget, 1);
+ }
+
+ } else {
+ if (CPed::IsPlayer()) {
+ newFlag = m_pedIK.PointGunInDirection(m_fLookDirection, m_vecMoveSpeedAvg.y);
+ } else {
+ newFlag = m_pedIK.PointGunInDirection(m_fLookDirection, 0.0);
+ }
+
+ m_ped_flagB40 = newFlag;
+ }
+}
+
+STARTPATCHES
+ InjectHook(0x4CF8F0, &CPed::AddWeaponModel, PATCH_JUMP);
+ InjectHook(0x4C6AA0, &CPed::AimGun, PATCH_JUMP);
+ENDPATCHES \ No newline at end of file
diff --git a/src/entities/Ped.h b/src/entities/Ped.h
index adf24c88..4a616e22 100644
--- a/src/entities/Ped.h
+++ b/src/entities/Ped.h
@@ -2,6 +2,8 @@
#include "Physical.h"
#include "Weapon.h"
+#include "PedIK.h"
+#include <animation\AnimBlendClumpData.h>
enum {
PED_MAX_WEAPONS = 13
@@ -79,6 +81,22 @@ enum {
PEDMOVE_SPRINT,
};
+enum PedNode {
+ PED_WAIST = 0,
+ PED_TORSO, // Smid on PS2/PC, Storso on mobile/xbox. We follow mobile/xbox (makes kicking on ground look better)
+ PED_HEAD,
+ PED_UPPERARML,
+ PED_UPPERARMR,
+ PED_HANDL,
+ PED_HANDR,
+ PED_UPPERLEGL,
+ PED_UPPERLEGR,
+ PED_FOOTL,
+ PED_FOOTR,
+ PED_NODE_11,
+ PED_NODE_MAX
+};
+
class CVehicle;
class CPed : public CPhysical
@@ -159,7 +177,16 @@ public:
uint8 m_ped_flagI20 : 1;
uint8 m_ped_flagI40 : 1;
uint8 m_ped_flagI80 : 1;
- uint8 stuff1[199];
+ uint8 stuff10[60];
+ int32 m_pEventEntity;
+ int32 m_fAngleToEvent;
+ AnimBlendFrameData *m_pFrames[PED_FRAME_MAX];
+ int32 m_animGroup;
+ int32 m_pVehicleAnim;
+ CVector2D m_vecAnimMoveDelta;
+ CVector m_vecOffsetSeek;
+ CPedIK m_pedIK;
+ uint8 stuff1[12];
int32 m_nPedState;
int32 m_nLastPedState;
int32 m_nMoveState;
@@ -167,7 +194,8 @@ public:
CEntity *m_pCurrentPhysSurface;
CVector m_vecOffsetFromPhysSurface;
CEntity *m_pCurSurface;
- uint8 stuff3[16];
+ uint8 stuff3[12];
+ CPed* m_pSeekTarget;
CVehicle *m_pMyVehicle;
bool bInVehicle;
uint8 stuff4[23];
@@ -179,14 +207,25 @@ public:
CWeapon m_weapons[PED_MAX_WEAPONS];
int32 stuff7;
uint8 m_currentWeapon;
- uint8 stuff[163];
+ uint8 stuff[3];
+ int32 m_pPointGunAt;
+ CVector m_vecHitLastPos;
+ uint8 stuff8[12];
+ CPed *m_pPedFight;
+ float m_fLookDirection;
+ int32 m_wepModelID;
+ uint8 stuff9[120];
static void *operator new(size_t);
static void operator delete(void*, size_t);
bool IsPlayer(void) { return m_nPedType == 0 || m_nPedType== 1 || m_nPedType == 2 || m_nPedType == 3; }
bool UseGroundColModel(void);
+ void AddWeaponModel(int id);
+ void AimGun();
void KillPedWithCar(CVehicle *veh, float impulse);
+ void Say(uint16 audio);
+ void SetLookFlag(CEntity *to, bool set);
CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
static Bool &bNastyLimbsCheat;
@@ -200,4 +239,4 @@ static_assert(offsetof(CPed, m_nPedType) == 0x32C, "CPed: error");
static_assert(offsetof(CPed, m_pCollidingEntity) == 0x34C, "CPed: error");
static_assert(offsetof(CPed, m_weapons) == 0x35C, "CPed: error");
static_assert(offsetof(CPed, m_currentWeapon) == 0x498, "CPed: error");
-static_assert(sizeof(CPed) == 0x53C, "CPed: error");
+static_assert(sizeof(CPed) == 0x53C, "CPed: error"); \ No newline at end of file
diff --git a/src/entities/PedIK.cpp b/src/entities/PedIK.cpp
new file mode 100644
index 00000000..f262fab5
--- /dev/null
+++ b/src/entities/PedIK.cpp
@@ -0,0 +1,7 @@
+#include "common.h"
+#include "patcher.h"
+#include "Ped.h"
+
+WRAPPER void CPedIK::GetComponentPosition(RwV3d* pos, int id) { EAXJMP(0x4ED0F0); }
+WRAPPER bool CPedIK::PointGunInDirection(float phi, float theta) { EAXJMP(0x4ED9B0); }
+WRAPPER bool CPedIK::PointGunAtPosition(CVector* position) { EAXJMP(0x4ED920); } \ No newline at end of file
diff --git a/src/entities/PedIK.h b/src/entities/PedIK.h
new file mode 100644
index 00000000..5e873bf5
--- /dev/null
+++ b/src/entities/PedIK.h
@@ -0,0 +1,26 @@
+#pragma once
+#include <common.h>
+
+struct LimbOrientation
+{
+ float phi;
+ float theta;
+};
+
+class CPed;
+
+class CPedIK
+{
+public:
+ CPed* m_ped;
+ LimbOrientation m_headOrient;
+ LimbOrientation m_torsoOrient;
+ LimbOrientation m_upperArmOrient;
+ LimbOrientation m_lowerArmOrient;
+ int32 m_flags;
+
+ void GetComponentPosition(RwV3d* pos, int id);
+ bool PointGunInDirection(float phi, float theta);
+ bool PointGunAtPosition(CVector* position);
+};
+static_assert(sizeof(CPedIK) == 0x28, "CPedIK: error");