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path: root/src/audio/MusicManager.cpp (follow)
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* Fix city sound playing on restarting a new gameSergeanur2020-05-271-2/+2
* Remove MAX_VOLUME dupsSergeanur2020-05-181-4/+2
* More use of GetModelIndexSergeanur2020-05-051-1/+1
* Adding getters and setters for type and statusSergeanur2020-04-301-1/+1
* Changing prefixes for some audio fieldsSergeanur2020-04-281-4/+5
* Try to build with mingwFilip Gawin2020-04-201-1/+1
* bug fixesNikolay Korolev2020-04-181-0/+6
* Remove patchesSergeanur2020-04-171-32/+1
* More refs removedSergeanur2020-04-161-4/+4
* fixesSergeanur2020-04-021-2/+2
* CCopPed done and #include cleanuperay orçunus2020-03-281-0/+1
* Remove all constexprFilip Gawin2020-03-221-1/+1
* Fixes for reviewFilip Gawin2020-03-221-2/+4
* cMusicManagerSergeanur2020-02-071-70/+761
* Audio stuff moved around, removed MusicManager dependencies, eMusicMode used for ChangeMusicModeSergeanur2019-10-261-11/+6
* Fixes for aap review (audio8)Filip Gawin2019-10-261-5/+8
* More workFilip Gawin2019-10-261-90/+82
* audio7Filip Gawin2019-10-261-1/+9
* Radio shadow fix, RAMPAGE!! message fixSergeanur2019-10-061-1/+1
* CParticleObject done, cDMAudio doneFire-Head2019-08-151-0/+41
* sampman doneFire-Head2019-08-021-3/+3
* more audio processFilip Gawin2019-07-191-0/+14
* cAudioManager::InitialiseFilip Gawin2019-07-071-0/+14
* Cleanup project a bitFilip Gawin2019-06-301-2/+2
* Initial commit for Frontend._AG2019-06-251-0/+2
* First commit of replay systemNikolay Korolev2019-06-221-1/+1
* Code clean up._AG2019-06-201-2/+4
* Update CRadar.cpp, CHud.cpp, CDraw.cpp fixed bug in templates.h._AG2019-06-201-86/+117
* Update HUD stuff, bug and format fixes._AG2019-06-171-13/+17
* Updates Draw.cpp, MusicManager.cpp._AG2019-06-161-1/+131
* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-0/+7