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path: root/src/control/SceneEdit.cpp (follow)
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* codewarrior: finishing toucheswithmorten2021-01-211-1/+1
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* make building with Codewarrior 7 possiblewithmorten2021-01-211-3/+3
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* restore original code, fixes, ps2 fontFire-Head2020-12-191-4/+32
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* added GTA_SCENE_EDITNikolay Korolev2020-12-021-1/+2
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* Bettah car enter canceling, fix CFO crash, ped objs. renamingeray orçunus2020-07-031-4/+4
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* Revert "FONT_BANK renamed to FONT_STANDARD"Fire-Head2020-06-071-2/+2
| | | | This reverts commit 552205dfbaea70628df56a4966d269a81a97d28e.
* FONT_BANK renamed to FONT_STANDARDSergeanur2020-06-071-2/+2
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* Fix linux warningsFilip Gawin2020-05-121-2/+2
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* Merge remote-tracking branch 'upstream/master'bigbossbro082020-05-101-1/+1
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| * some fixes and cosmetic changesaap2020-05-101-1/+1
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* | Fixed typos and made all assert functions optionalbigbossbro082020-05-101-0/+2
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* Make CBaseModelInfo fields protectedSergeanur2020-05-051-3/+2
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* SetPosition, part 1Sergeanur2020-05-021-8/+8
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* Adding getters and setters for type and statusSergeanur2020-04-301-4/+4
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* Try to build with mingwFilip Gawin2020-04-201-2/+2
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* Remove patchesSergeanur2020-04-171-1/+1
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* fixNikolay Korolev2020-04-141-1/+1
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* scene editNikolay Korolev2020-04-141-2/+6
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* scene editNikolay Korolev2020-04-131-20/+793
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* scene initNikolay Korolev2020-04-121-8/+316
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* CCamera fixesaap2020-04-031-0/+1
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* implemented some unused PS2 camsaap2020-03-271-1/+1
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* Finished CCam; various smaller thingsaap2020-03-271-0/+5
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* CGame::InitialiseNikolay Korolev2020-03-221-0/+1
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* CGame::Process() && CGame::ReloadIPLsnmzik2019-10-191-0/+5