Commit message (Collapse) | Author | Age | Files | Lines | |
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* | option for PC controls | aap | 2020-12-21 | 1 | -0/+4 |
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* | Merge branch 'master' of github.com:GTAmodding/re3 | aap | 2020-12-02 | 1 | -0/+2 |
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| * | added GTA_SCENE_EDIT | Nikolay Korolev | 2020-12-02 | 1 | -0/+2 |
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* | | better cam lod dist fix | aap | 2020-12-02 | 1 | -7/+7 |
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* | fix cam-fix | aap | 2020-12-01 | 1 | -4/+4 |
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* | cam stuff | aap | 2020-12-01 | 1 | -7/+9 |
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* | Update Camera.cpp | Zach Charo | 2020-12-01 | 1 | -1/+1 |
| | | | | | | camdist multiplier is consitently between 1 and 1.4 on 16:9 aspect ratio On ultrawide, the cam dist multiplier jumps to anywhere between 2 and 3 The preferred distance generator for car objects is the cam dist multiplier * 120. Which puts cars that it's trying to generate outside of the allowed gen/draw distance for new car objects when on ultrawide. This means no new cars can spawn. This change caps the scaling for the generation distance a bit above what it would be for 16:9 and does not affect the LOD multiplier. | ||||
* | GTA_VERSION define and some config.h cleanup | aap | 2020-11-29 | 1 | -4/+4 |
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* | rename badly named camera variable | aap | 2020-11-24 | 1 | -3/+3 |
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* | fixed tab | Nikolay Korolev | 2020-09-26 | 1 | -1/+1 |
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* | silentpatch fixes | Nikolay Korolev | 2020-09-26 | 1 | -4/+4 |
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* | The real pickup reflection fix | Sergeanur | 2020-07-29 | 1 | -2/+2 |
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* | 64-bit on Windows | eray orçunus | 2020-07-22 | 1 | -3/+3 |
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* | avoid UB | aap | 2020-07-20 | 1 | -2/+2 |
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* | Merge branch 'master' into ps2menu | Fire_Head | 2020-06-29 | 1 | -169/+409 |
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| * | Merge pull request #637 from Nick007J/master | Nikolay Korolev | 2020-06-22 | 1 | -2/+2 |
| |\ | | | | | | | script logging | ||||
| | * | updated player control names | Nikolay Korolev | 2020-06-21 | 1 | -2/+2 |
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| * | | FOV fix | aap | 2020-06-21 | 1 | -1/+1 |
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| * | ps2 cam transitions done (hopefully) | aap | 2020-06-21 | 1 | -10/+77 |
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| * | PS2 cam transition mostly working | aap | 2020-06-21 | 1 | -6/+87 |
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| * | some PS2 cam code; fix for arrest cam | aap | 2020-06-20 | 1 | -13/+100 |
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| * | ccamera cleanup | aap | 2020-06-19 | 1 | -119/+118 |
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| * | a few cam fixes | aap | 2020-06-13 | 1 | -22/+21 |
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| * | little CCam cleanup; fix in CWorld sphere test | aap | 2020-06-12 | 1 | -1/+8 |
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| * | fix UB shit | aap | 2020-05-26 | 1 | -1/+1 |
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* | | mips overdose | Fire-Head | 2020-06-27 | 1 | -13/+38 |
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* | Fix linux warnings | Filip Gawin | 2020-05-12 | 1 | -3/+13 |
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* | Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULL | Sergeanur | 2020-05-05 | 1 | -6/+0 |
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* | Remove Miami stuff | Sergeanur | 2020-05-05 | 1 | -2/+0 |
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* | implemented most of streamed collisions and big buildings | aap | 2020-05-05 | 1 | -0/+2 |
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* | SetPosition, final part | Sergeanur | 2020-05-05 | 1 | -19/+19 |
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* | GTA_BRIDGE and GTA_TRAIN defines | aap | 2020-05-03 | 1 | -2/+6 |
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* | Merge remote-tracking branch 'upstream/master' | Nikolay Korolev | 2020-04-21 | 1 | -22/+22 |
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| * | Try to build with mingw | Filip Gawin | 2020-04-20 | 1 | -22/+22 |
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* | | 1.1 patch stuff | Nikolay Korolev | 2020-04-19 | 1 | -1/+19 |
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* | replays bug fix | Nikolay Korolev | 2020-04-18 | 1 | -0/+8 |
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* | Remove patches | Sergeanur | 2020-04-17 | 1 | -56/+1 |
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* | rem refs | Fire-Head | 2020-04-17 | 1 | -3/+3 |
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* | More refs removed | Sergeanur | 2020-04-16 | 1 | -0/+1 |
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* | Default native resolution mode and small camera fixes | Sergeanur | 2020-04-15 | 1 | -0/+8 |
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* | Merge remote-tracking branch 'Fire-Head/master' | Sergeanur | 2020-04-09 | 1 | -2/+2 |
|\ | | | | | | | | | # Conflicts: # src/core/Radar.cpp | ||||
| * | (PS2) TheGame/main/GameInit/SystemInit, ProcessSlowMode | Fire-Head | 2020-04-09 | 1 | -2/+2 |
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* | | fixed questionable RW usage; changed radar mask to PS2 techinque | aap | 2020-04-09 | 1 | -1/+1 |
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* | Reverting tabs back to spaces for aap | Sergeanur | 2020-04-08 | 1 | -34/+34 |
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* | Small camera fixes | Sergeanur | 2020-04-08 | 1 | -43/+43 |
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* | Menu map | eray orçunus | 2020-04-07 | 1 | -9/+33 |
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* | CCamera fixes | aap | 2020-04-03 | 1 | -170/+3234 |
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* | Finished CCam; various smaller things | aap | 2020-03-27 | 1 | -1162/+9 |
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* | Remove unneeded double to float casts | Filip Gawin | 2020-03-22 | 1 | -1/+1 |
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* | Fixes for Serge's review | Filip Gawin | 2020-03-22 | 1 | -66/+66 |
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* | script 1000-1154 | Nikolay Korolev | 2020-02-16 | 1 | -0/+8 |
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* | suggested fixes | Sergeanur | 2020-01-30 | 1 | -1/+2 |
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* | camera | Sergeanur | 2020-01-29 | 1 | -6/+70 |
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* | CPlayerPed continues (#294) | erorcun | 2020-01-23 | 1 | -0/+15 |
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* | script 800-899 | Nikolay Korolev | 2020-01-03 | 1 | -0/+10 |
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* | ControllerConfig done | Fire-Head | 2019-10-27 | 1 | -5/+5 |
| | | | | Fix Cam enum | ||||
* | Fixed widescreen turning off during cutscenes | Sergeanur | 2019-10-13 | 1 | -0/+15 |
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* | Full CGameLogic | Sergeanur | 2019-10-08 | 1 | -0/+10 |
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* | Fixed CCamera::SetWideScreenOff dupe, removed goto in CStreaming::RetryLoadFile | Sergeanur | 2019-10-06 | 1 | -3/+19 |
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* | Full CCutsceneMgr | Sergeanur | 2019-09-28 | 1 | -0/+6 |
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* | AnimViewer! | eray orçunus | 2019-08-15 | 1 | -1/+3 |
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* | RunningScript, part 4, plus some fixes | Nikolay Korolev | 2019-08-03 | 1 | -0/+10 |
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* | Ped & fixes, including peds dive into danger fix | eray orçunus | 2019-07-25 | 1 | -0/+11 |
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* | CAutomobile::ProcessControl done | aap | 2019-07-18 | 1 | -0/+8 |
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* | script fix, bomb fix, flying components fix | Nikolay Korolev | 2019-07-17 | 1 | -1/+1 |
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* | RunningScript 2. So far with bugs (cops not caring, errors in arithmetical opcodes) | Nikolay Korolev | 2019-07-14 | 1 | -1/+8 |
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* | and of course the last commit didnt fix everything | aap | 2019-07-10 | 1 | -7/+7 |
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* | added wrappers around math functions | aap | 2019-07-10 | 1 | -28/+28 |
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* | sync with upstream | Nikolay Korolev | 2019-07-09 | 1 | -3/+8 |
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| * | yet more CAutomobile | aap | 2019-07-09 | 1 | -0/+1 |
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| * | more CAutomobile | aap | 2019-07-09 | 1 | -3/+7 |
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* | | RunningScript: 1/12 | Nikolay Korolev | 2019-07-09 | 1 | -0/+1 |
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* | Merge branch 'master' of https://github.com/gtamodding/re3 | _AG | 2019-07-07 | 1 | -0/+9 |
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* | the great reorganization | aap | 2019-07-07 | 1 | -0/+1301 |