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* rename clamp macro to Clamp to fix compilation with g++11withmorten2021-06-281-4/+4
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* Fix IsSphereVisible callsSergeanur2021-06-241-2/+2
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* CEntity and C(Vu)Vector fixes and cleanupaap2021-06-241-6/+8
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* Use some GetMatrix/SetMatrix logic based on SA + CutsceneHead fixSergeanur2021-06-241-2/+2
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* Revert "First batch of fixes (CallAndMessage)"Filip Gawin2021-01-311-14/+11
| | | | This reverts commit 7a3b80a9b7f414967fe59f89ab0fe5416735babe.
* First batch of fixes (CallAndMessage)Filip Gawin2021-01-311-11/+14
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* m_nWantedLevel -> GetWantedLevel()withmorten2021-01-221-2/+2
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* Get rid of RwMatrix in CMatrixSergeanur2021-01-181-8/+37
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* rename m_vehEnterType -> m_vehDooraap2021-01-131-2/+2
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* signed/unsigned fixes, and some other fixeserorcun2020-12-271-2/+2
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* option for PC controlsaap2020-12-211-0/+4
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* Merge branch 'master' of github.com:GTAmodding/re3aap2020-12-021-0/+2
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| * added GTA_SCENE_EDITNikolay Korolev2020-12-021-0/+2
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* | better cam lod dist fixaap2020-12-021-7/+7
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* fix cam-fixaap2020-12-011-4/+4
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* cam stuffaap2020-12-011-7/+9
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* Update Camera.cppZach Charo2020-12-011-1/+1
| | | | | | camdist multiplier is consitently between 1 and 1.4 on 16:9 aspect ratio On ultrawide, the cam dist multiplier jumps to anywhere between 2 and 3 The preferred distance generator for car objects is the cam dist multiplier * 120. Which puts cars that it's trying to generate outside of the allowed gen/draw distance for new car objects when on ultrawide. This means no new cars can spawn. This change caps the scaling for the generation distance a bit above what it would be for 16:9 and does not affect the LOD multiplier.
* GTA_VERSION define and some config.h cleanupaap2020-11-291-4/+4
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* rename badly named camera variableaap2020-11-241-3/+3
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* fixed tabNikolay Korolev2020-09-261-1/+1
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* silentpatch fixesNikolay Korolev2020-09-261-4/+4
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* The real pickup reflection fixSergeanur2020-07-291-2/+2
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* 64-bit on Windowseray orçunus2020-07-221-3/+3
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* avoid UBaap2020-07-201-2/+2
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* Merge branch 'master' into ps2menuFire_Head2020-06-291-169/+409
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| * Merge pull request #637 from Nick007J/masterNikolay Korolev2020-06-221-2/+2
| |\ | | | | | | script logging
| | * updated player control namesNikolay Korolev2020-06-211-2/+2
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| * | FOV fixaap2020-06-211-1/+1
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| * ps2 cam transitions done (hopefully)aap2020-06-211-10/+77
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| * PS2 cam transition mostly workingaap2020-06-211-6/+87
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| * some PS2 cam code; fix for arrest camaap2020-06-201-13/+100
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| * ccamera cleanupaap2020-06-191-119/+118
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| * a few cam fixesaap2020-06-131-22/+21
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| * little CCam cleanup; fix in CWorld sphere testaap2020-06-121-1/+8
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| * fix UB shitaap2020-05-261-1/+1
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* | mips overdoseFire-Head2020-06-271-13/+38
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* Fix linux warningsFilip Gawin2020-05-121-3/+13
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* Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULLSergeanur2020-05-051-6/+0
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* Remove Miami stuffSergeanur2020-05-051-2/+0
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* implemented most of streamed collisions and big buildingsaap2020-05-051-0/+2
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* SetPosition, final partSergeanur2020-05-051-19/+19
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* GTA_BRIDGE and GTA_TRAIN definesaap2020-05-031-2/+6
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* Merge remote-tracking branch 'upstream/master'Nikolay Korolev2020-04-211-22/+22
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| * Try to build with mingwFilip Gawin2020-04-201-22/+22
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* | 1.1 patch stuffNikolay Korolev2020-04-191-1/+19
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* replays bug fixNikolay Korolev2020-04-181-0/+8
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* Remove patchesSergeanur2020-04-171-56/+1
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* rem refsFire-Head2020-04-171-3/+3
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* More refs removedSergeanur2020-04-161-0/+1
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* Default native resolution mode and small camera fixesSergeanur2020-04-151-0/+8
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* Merge remote-tracking branch 'Fire-Head/master'Sergeanur2020-04-091-2/+2
|\ | | | | | | | | # Conflicts: # src/core/Radar.cpp
| * (PS2) TheGame/main/GameInit/SystemInit, ProcessSlowModeFire-Head2020-04-091-2/+2
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* | fixed questionable RW usage; changed radar mask to PS2 techinqueaap2020-04-091-1/+1
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* Reverting tabs back to spaces for aapSergeanur2020-04-081-34/+34
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* Small camera fixesSergeanur2020-04-081-43/+43
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* Menu maperay orçunus2020-04-071-9/+33
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* CCamera fixesaap2020-04-031-170/+3234
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* Finished CCam; various smaller thingsaap2020-03-271-1162/+9
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* Remove unneeded double to float castsFilip Gawin2020-03-221-1/+1
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* Fixes for Serge's reviewFilip Gawin2020-03-221-66/+66
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* script 1000-1154Nikolay Korolev2020-02-161-0/+8
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* suggested fixesSergeanur2020-01-301-1/+2
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* cameraSergeanur2020-01-291-6/+70
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* CPlayerPed continues (#294)erorcun2020-01-231-0/+15
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* script 800-899Nikolay Korolev2020-01-031-0/+10
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* ControllerConfig doneFire-Head2019-10-271-5/+5
| | | | Fix Cam enum
* Fixed widescreen turning off during cutscenesSergeanur2019-10-131-0/+15
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* Full CGameLogicSergeanur2019-10-081-0/+10
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* Fixed CCamera::SetWideScreenOff dupe, removed goto in CStreaming::RetryLoadFileSergeanur2019-10-061-3/+19
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* Full CCutsceneMgrSergeanur2019-09-281-0/+6
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* AnimViewer!eray orçunus2019-08-151-1/+3
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* RunningScript, part 4, plus some fixesNikolay Korolev2019-08-031-0/+10
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* Ped & fixes, including peds dive into danger fixeray orçunus2019-07-251-0/+11
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* CAutomobile::ProcessControl doneaap2019-07-181-0/+8
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* script fix, bomb fix, flying components fixNikolay Korolev2019-07-171-1/+1
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* RunningScript 2. So far with bugs (cops not caring, errors in arithmetical opcodes)Nikolay Korolev2019-07-141-1/+8
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* and of course the last commit didnt fix everythingaap2019-07-101-7/+7
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* added wrappers around math functionsaap2019-07-101-28/+28
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* sync with upstreamNikolay Korolev2019-07-091-3/+8
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| * yet more CAutomobileaap2019-07-091-0/+1
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| * more CAutomobileaap2019-07-091-3/+7
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* | RunningScript: 1/12Nikolay Korolev2019-07-091-0/+1
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* Merge branch 'master' of https://github.com/gtamodding/re3_AG2019-07-071-0/+9
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* the great reorganizationaap2019-07-071-0/+1301