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* some more GTA_VERSIONs and CGame tidy-up (not much actual memory moving yet)aap2020-12-011-11/+164
* some more GTA_VERSIONaap2020-12-011-26/+75
* start using CMemoryHeapaap2020-11-261-10/+101
* neo screen dropletsaap2020-11-191-0/+7
* Font: Hud: Use orig. text dimensions, fix right-align calculationserorcun2020-11-091-2/+2
* Revert "Font: Fix text dimensions"erorcun2020-11-081-4/+4
* rewrite CFO + postfx/pipeline optionserorcun2020-10-281-11/+0
* Font: Fix text dimensionserorcun2020-10-251-4/+4
* Possible fix of linux buildSergeanur2020-10-251-0/+1
* DMAudio fixesSergeanur2020-10-251-5/+24
* Load and write our settings in re3.ini & fixeseray orçunus2020-10-021-0/+5
* Fixes, mouse AUX buttons, joystick detect menueray orçunus2020-09-301-1/+0
* CFO fixeseray orçunus2020-08-251-1/+4
* Revert "remove CFO"eray orçunus2020-08-191-0/+5
* Merge branch 'master' of github.com:gtamodding/re3aap2020-08-181-5/+0
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| * remove CFOeray orçunus2020-08-161-5/+0
* | neo pipelinesaap2020-08-181-0/+5
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* extended postfx and sniper hud fixaap2020-08-131-0/+4
* Squeeze performance option, minor fixeseray orçunus2020-08-031-0/+3
* rename shitaap2020-07-291-4/+4
* Dual pass rendering for RW 3.3Sergeanur2020-07-291-4/+14
* Fix/change some Windows defineeray orçunus2020-07-251-1/+1
* Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcherSergeanur2020-07-221-0/+6
* Rename LEVEL_NONE to LEVEL_GENERICSergeanur2020-07-131-2/+2
* Merge branch 'master' into ps2menuFire_Head2020-06-291-2/+4
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| * Frontend customization functions, freecam toggle, minor thingseray orçunus2020-05-281-2/+4
* | mips overdoseFire-Head2020-06-271-4/+169
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* Linux build supporteray orçunus2020-05-111-1/+1
* Merge pull request #509 from Fire-Head/mastererorcun2020-05-111-16/+3
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| * oal updFire-Head2020-05-041-16/+3
* | Place debug menu under ifdefSergeanur2020-05-091-1/+2
* | Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULLSergeanur2020-05-051-6/+0
* | Remove Miami stuffSergeanur2020-05-051-11/+0
* | implemented most of streamed collisions and big buildingsaap2020-05-051-16/+10
* | GTA_ZONECULL defineaap2020-05-031-0/+6
* | FixesSergeanur2020-04-271-1/+1
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* Initial GLFW supporteray orçunus2020-04-261-1/+1
* implemented debugmenuaap2020-04-241-1/+1
* Crossplatform work continueseray orçunus2020-04-221-2/+0
* Merge pull request #477 from ShFil119/mingwshfil2020-04-201-1/+1
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| * Try to build with mingwFilip Gawin2020-04-201-1/+1
* | update librw (matfx)aap2020-04-201-0/+8
* | Add polish lang supportFire-Head2020-04-191-0/+1
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* Revert "Part one"Filip Gawin2020-04-181-1/+1
* Part oneFilip Gawin2020-04-171-1/+1
* Remove patchesSergeanur2020-04-171-18/+1
* rem refsFire-Head2020-04-171-9/+13
* first fake RW implementation workingaap2020-04-161-0/+4
* scene initNikolay Korolev2020-04-121-1/+1
* PS2 Cheats, restored R*namesFire-Head2020-04-091-1/+1
* (PS2) TheGame/main/GameInit/SystemInit, ProcessSlowModeFire-Head2020-04-091-6/+14
* Merge remote-tracking branch 'origin/master' into MoreLanguagesSergeanur2020-03-301-49/+398
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| * fixed PS2 buildNikolay Korolev2020-03-291-0/+2
| * style & cosmetic fixesFire-Head2020-03-291-8/+0
| * style & cosmetic fixesFire-Head2020-03-291-14/+14
| * CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* namesFire-Head2020-03-281-45/+400
* | Add russian lang supportSergeanur2020-03-301-0/+3
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* CCopPed done and #include cleanuperay orçunus2020-03-281-0/+2
* CGame::InitialiseNikolay Korolev2020-03-221-1/+156
* AccidentManagerSergeanur2020-01-111-1/+1
* Fixes&Pedseray orçunus2019-10-251-0/+3
* CGame::FinalShutdownSergeanur2019-10-211-2/+15
* typo fixnmzik2019-10-191-1/+1
* getter and enum fixnmzik2019-10-191-2/+2
* CGame::Process() && CGame::ReloadIPLsnmzik2019-10-191-1/+151
* More audio pedFilip Gawin2019-08-271-1/+1
* shadows doneFire-Head2019-07-241-1/+16
* the great reorganizationaap2019-07-071-0/+23