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* Fix map teleport Z coordinateerorcun2021-08-211-1/+1
* Fix a bunch of CModelInfo::GetModelInfo->GetColModel callsSergeanur2021-08-091-2/+2
* Add sprite to the waypoint markerSergeanur2021-08-091-5/+54
* Fix waypoint disappearing after each saveSergeanur2021-08-021-0/+12
* Properly fix blip rendering during scripted sequencesDavi2021-07-221-3/+15
* Revert "Revert "Redo ReadSaveBuf + common.h cleanup""withmorten2021-06-261-1/+2
* Revert "Redo ReadSaveBuf + common.h cleanup"erorcun2021-06-251-2/+1
* Redo ReadSaveBuf + common.h cleanupSergeanur2021-06-251-1/+2
* Fix C3dMarkers::PlaceMarker calls in RadarSergeanur2021-06-241-4/+4
* proper radar clippingaap2021-02-281-73/+117
* Revert "First batch of fixes (CallAndMessage)"Filip Gawin2021-01-311-3/+0
* First batch of fixes (CallAndMessage)Filip Gawin2021-01-311-0/+3
* Some regular fixes and UB fixeserorcun2021-01-291-1/+1
* codewarrior: finishing toucheswithmorten2021-01-211-1/+1
* Merge remote-tracking branch 'upstream/master' into cwwithmorten2021-01-211-1/+1
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| * Merge branch 'master' of github.com:GTAmodding/re3aap2021-01-191-0/+3
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| * | pc radar fixaap2021-01-191-1/+1
* | | make building with Codewarrior 7 possiblewithmorten2021-01-211-6/+6
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* | fix RWLIBS build without GTA_PS2_STUFFwithmorten2021-01-191-0/+3
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* Fixes and style changes from miamierorcun2020-10-181-70/+30
* silentpatch fixesNikolay Korolev2020-09-261-0/+12
* New math wrapperseray orçunus2020-07-221-3/+3
* Menu map fixes and resizable window on GLFWeray orçunus2020-05-091-2/+2
* fix for radaraap2020-05-061-6/+14
* SetPosition, final partSergeanur2020-05-051-6/+6
* SetPosition, part 2Sergeanur2020-05-021-2/+2
* Screen mode selector and persistent map target fixeray orçunus2020-05-011-0/+7
* Remove patchesSergeanur2020-04-171-49/+1
* rem refsFire-Head2020-04-171-22/+22
* Some refs removed, little fixes and teleporteray orçunus2020-04-161-3/+5
* CMenuManager done and CHud fixeseray orçunus2020-04-111-4/+4
* Merge remote-tracking branch 'Fire-Head/master'Sergeanur2020-04-091-133/+138
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| * PS2 Cheats, restored R*namesFire-Head2020-04-091-133/+138
* | fixed questionable RW usage; changed radar mask to PS2 techinqueaap2020-04-091-1502/+1499
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* Menu maperay orçunus2020-04-071-48/+135
* Frontend (last-3)eray orçunus2020-04-041-4/+114
* fixesSergeanur2020-04-021-1/+4
* Wrappers cleanupSergeanur2020-03-291-174/+0
* Merge branch 'master' into Radar2erorcun2020-03-171-1321/+1321
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| * Begin work on GenericSaveWes Hampson2020-03-051-2/+2
* | Finished CRadar, a bit of CExplosionSergeanur2020-03-161-164/+238
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* some changesNikolay Korolev2020-02-231-4/+4
* CPhone, CPlayerInfo, CFire, CWorlderay orçunus2019-12-051-2/+2
* CRadar::Initialise() + fixesSergeanur2019-10-301-13/+90
* ControllerConfig doneFire-Head2019-10-271-5/+5
* Fixed player blip heading when looking left/right/behindSergeanur2019-10-061-0/+4
* Triangular radar blipsSergeanur2019-10-051-0/+72
* Fix radareray orçunus2019-10-041-107/+241
* RunningScript, part 4, plus some fixesNikolay Korolev2019-08-031-8/+8
* and of course the last commit didnt fix everythingaap2019-07-101-2/+2
* added wrappers around math functionsaap2019-07-101-10/+10
* the great reorganizationaap2019-07-071-0/+1117