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* implemented skinned peds, no cutscene hands yetaap2020-04-241-1/+69
* Remove patchesSergeanur2020-04-171-54/+1
* More CWorld fixessaml1er2020-04-171-2/+2
* Reverse CWorldsaml1er2020-04-161-0/+10
* CObject completesaml1er2020-04-101-2/+2
* fixed questionable RW usage; changed radar mask to PS2 techinqueaap2020-04-091-7/+7
* finished CMotionBlurStreaks, CSpecialFXaap2020-04-071-4/+4
* remove include <new> from common.haap2020-03-281-0/+2
* CAutomobile::PreRender; whole class finishedaap2019-07-281-1/+1
* Merge branch 'master' into masterFire_Head2019-07-241-3/+3
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| * updateFire-Head2019-07-241-3/+3
* | Merge pull request #149 from ShFil119/audio4aap2019-07-201-2/+2
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| * | ComputeDopplerEffectedFrequencyFilip Gawin2019-07-191-2/+2
* | | fixed references leakNikolay Korolev2019-07-191-1/+1
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* / CAutomobile ctor, car spawner, fixesaap2019-07-191-1/+1
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* added wrappers around math functionsaap2019-07-101-3/+3
* little changes; one more function of CAutomobileaap2019-07-081-7/+7
* cleaned up patching of virtual functions; started CAutomobileaap2019-07-081-12/+28
* finished CEntityaap2019-06-301-5/+430
* PlayBackThisFrameInterpolation and all it required...Nikolay Korolev2019-06-301-0/+2
* CStreaming almost doneaap2019-06-271-9/+9
* replaced some ctors; made PreRender call game functionaap2019-06-241-2/+3
* More CRadar stuff._AG2019-06-221-1/+1
* finished CFileLoader, except a crash!aap2019-06-181-1/+1
* added some small bits and stubsaap2019-06-021-0/+82
* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-14/+14
* first commitaap2019-05-151-0/+391