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* render -> renderer (original name)Sergeanur2021-07-171-95/+0
* fix last commit, debugmenu optionsFire-Head2021-01-081-5/+5
* .ini for scaling, radar, spritesFire-Head2021-01-081-1/+18
* bb .ini hello definesFire-Head2021-01-081-19/+1
* remakeFire-Head2021-01-051-1/+7
* Sprite Scaling optionFire-Head2020-12-291-6/+13
* Fixes: PS2/PS2-like menu, Hud, new sliding text founderay orçunus2020-09-271-0/+11
* Add cutscene borders switch to the menuSergeanur2020-07-111-1/+5
* FOV fixaap2020-06-211-3/+3
* Remove patchesSergeanur2020-04-171-8/+1
* rem refsFire-Head2020-04-171-8/+8
* AnimViewer!eray orçunus2019-08-151-0/+1
* and of course the last commit didnt fix everythingaap2019-07-101-2/+2
* cleaned up patching of virtual functions; started CAutomobileaap2019-07-081-0/+1
* Update Frontend._AG2019-07-031-0/+13
* cleaned up to be closer to original gameaap2019-07-031-16/+18
* Revert "Implemented frontend inputs."aap2019-07-021-46/+19
* Implemented frontend inputs._AG2019-07-021-19/+46
* CHud cleanup: fixes and cosmetic treatmentaap2019-06-281-2/+0
* Update CRadar.cpp, CHud.cpp, CDraw.cpp fixed bug in templates.h._AG2019-06-201-0/+3
* some cleanupaap2019-06-161-9/+8
* Updates Draw.cpp, MusicManager.cpp._AG2019-06-161-0/+16
* New updates for Hud.cpp and more._AG2019-06-151-0/+3
* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-0/+5
* added CMBluraap2019-05-301-0/+28
* first commitaap2019-05-151-0/+6