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* render -> renderer (original name)Sergeanur2021-07-171-1838/+0
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* experiment: sorted building list for new rendereraap2021-06-241-5/+40
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* fix new rendereraap2021-06-241-8/+14
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* update librw; little fixaap2021-02-281-1/+1
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* add debug render groupsaap2021-02-181-0/+28
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* renderer fix from miamiwithmorten2021-01-311-0/+4
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* Includes overhaul, fix some compiler warningserorcun2021-01-171-1/+1
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* moved new renderer, fixed a bugaap2021-01-091-319/+11
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* first version of new rendereraap2021-01-051-8/+601
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* Reorder CEntity functions into their original orderSergeanur2020-12-291-0/+13
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* PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixesSergeanur2020-12-181-2/+2
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* fix backface culling on vehiclesaap2020-11-291-0/+1
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* Merge pull request #827 from aap/masteraap2020-11-221-22/+184
|\ | | | | finished cullzones
| * finished cullzonesaap2020-11-221-22/+184
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* | Renderer fixSergeanur2020-11-221-2/+2
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* | Reorganize CPed functions into their original cpp filesSergeanur2020-11-191-0/+31
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* only do backface culling on buildingsaap2020-11-031-2/+2
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* implemented extra model flags for backface culling and alpha test from mobileaap2020-10-291-0/+29
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* Setter for bIsStatic (became virtual in SA)Sergeanur2020-10-181-1/+1
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* fixed CRenderer::ScanSectorPoly againaap2020-08-211-41/+42
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* Merge branch 'master' of github.com:gtamodding/re3aap2020-08-181-6/+10
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| * Island loading and PS2 alpha test added to optionsSergeanur2020-08-161-6/+10
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* | neo pipelinesaap2020-08-181-1/+11
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* fix render poly bugaap2020-08-131-2/+7
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* Squeeze performance option, minor fixeseray orçunus2020-08-031-1/+5
| | | | Fixes are already in miami
* New math wrapperseray orçunus2020-07-221-4/+4
| | | | from miami
* fixed to rendereraap2020-07-211-9/+14
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* Rename LEVEL_NONE to LEVEL_GENERICSergeanur2020-07-131-2/+2
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* Remove island loadingSergeanur2020-07-091-1/+9
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* Fix linux warningsFilip Gawin2020-05-121-1/+4
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* random fixesaap2020-05-111-15/+15
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* IsStaticNikolay Korolev2020-05-061-1/+1
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* Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULLSergeanur2020-05-051-12/+0
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* Remove Miami stuffSergeanur2020-05-051-291/+0
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* merged masteraap2020-05-051-18/+14
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| * Make CBaseModelInfo fields protectedSergeanur2020-05-051-5/+5
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| * More use of GetModelIndexSergeanur2020-05-051-9/+5
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* | implemented most of streamed collisions and big buildingsaap2020-05-051-14/+316
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* implemented most of vice city path systemaap2020-05-031-0/+2
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* Adding getters and setters for type and statusSergeanur2020-04-301-4/+4
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* Various fixeseray orçunus2020-04-181-2/+0
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* Remove patchesSergeanur2020-04-171-38/+1
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* Many fixes and cleanuperay orçunus2020-04-151-8/+9
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* Finished CCam; various smaller thingsaap2020-03-271-0/+6
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* Some fixes and some cosmetic thingseray orçunus2020-02-021-4/+4
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* Frontend, Peds & logic and overflow fixeseray orçunus2019-11-121-0/+2
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* Renderer fixeseray orçunus2019-11-031-10/+14
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* ControllerConfig doneFire-Head2019-10-271-5/+5
| | | | Fix Cam enum
* finished CPathFindaap2019-08-091-2/+2
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* CAutomobile::PreRender; whole class finishedaap2019-07-281-2/+2
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* implemented col line renderingaap2019-07-191-0/+21
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* more CAutomobileaap2019-07-091-1/+1
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* misc classes finishedaap2019-07-061-0/+7
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* fixed boat renderingaap2019-07-031-9/+12
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* CStreaming almost doneaap2019-06-271-5/+5
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* started CStreamingaap2019-06-201-1/+1
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* first part of CFileLoaderaap2019-06-171-0/+1
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* implemented CutsceneObject; little fixesaap2019-06-121-0/+13
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* added some small bits and stubsaap2019-06-021-0/+1
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* more high level functionsaap2019-05-311-0/+24
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* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-4/+4
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* implemented bits of CWorldaap2019-05-281-3/+3
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* reversed CPhysical::ProcessShiftSectorListaap2019-05-171-5/+3
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* first commitaap2019-05-151-0/+1165