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path: root/src/render/Shadows.cpp (follow)
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* script utilsNikolay Korolev2020-03-021-0/+1
* Shadow/blood fade and scale fixeray orçunus2019-11-271-2/+2
* ControllerConfig doneFire-Head2019-10-271-2/+2
* CleanupFilip Gawin2019-08-271-13/+13
* More more more audioFilip Gawin2019-08-271-13/+13
* CleanupFilip Gawin2019-08-271-13/+13
* More audio pedFilip Gawin2019-08-271-14/+14
* restore original shadows fadingFire-Head2019-07-291-17/+3
* Running script part 3Nikolay Korolev2019-07-251-1/+1
* shadows doneFire-Head2019-07-241-13/+1811
* finished CEntityaap2019-06-301-1/+11
* Footstepseray orçunus2019-06-281-1/+3
* implemented CutsceneObject; little fixesaap2019-06-121-1/+2
* implemented CTimeCycleaap2019-06-121-0/+1
* more high level functionsaap2019-05-311-0/+1
* fixed CParticle crash && RandTableFire-Head2019-05-301-5/+1
* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-0/+4
* Particle, ParticleMgr doneFire-Head2019-05-291-0/+7