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* CVisibilityPlugins and CRenderer fixesaap2021-07-292-17/+40
* Pool fixeserorcun2021-06-251-4/+4
* CEntity and C(Vu)Vector fixes and cleanupaap2021-06-241-1/+0
* fix new rendereraap2021-06-241-0/+3
* fix postfx fixaap2021-06-241-7/+6
* fix postfxaap2021-02-281-0/+8
* make debug render groups optionalaap2021-02-192-0/+6
* update librw; render groups only if extension supportedaap2021-02-181-2/+4
* d3d9 debug render groupsaap2021-02-181-0/+24
* add debug render groupsaap2021-02-181-0/+3
* renderer fix from miamiwithmorten2021-01-311-0/+4
* Fix texture conversion boxGaryOderNichts2021-01-271-0/+1
* fixed anisotropic filtering; updated librwaap2021-01-211-0/+9
* Includes overhaul, fix some compiler warningserorcun2021-01-171-2/+0
* Fix build without FIX_BUGS, divide to 0 fixeserorcun2021-01-132-5/+6
* fix building with PED_SKINaap2021-01-121-0/+1
* first version of new rendereraap2021-01-052-0/+23
* Reorder CEntity functions into their original orderSergeanur2020-12-291-20/+0
* signed/unsigned fixes, and some other fixeserorcun2020-12-272-6/+6
* core/FileLoader.cppaap2020-12-211-23/+0
* Merge branch 'master' of https://github.com/GTAmodding/re3Fire-Head2020-12-191-5/+14
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| * sync vis-plugins with miamiaap2020-12-131-5/+14
* | Merge branch 'master' of https://github.com/GTAmodding/re3Fire-Head2020-12-0712-81/+1499
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| * fix pMemoryTopaap2020-12-051-7/+7
| * typoaap2020-12-041-1/+1
| * bit more GTA_VERSION and GTA_PS2aap2020-12-041-0/+5
| * blaaap2020-12-021-2/+1
| * rpDefaultGeometryInstanceaap2020-12-021-6/+85
| * TexturePoolsSergeanur2020-12-014-7/+263
| * some more GTA_VERSIONs and CGame tidy-up (not much actual memory moving yet)aap2020-12-012-1/+2
| * Merge pull request #841 from aap/masteraap2020-11-287-166/+270
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| | * moved some stuff to MemoryMgraap2020-11-284-137/+142
| | * start using CMemoryHeapaap2020-11-265-108/+207
| * | Make texture conversion work a bit fasterSergeanur2020-11-281-0/+16
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| * memory heap starting to workaap2020-11-252-6/+22
| * implemented CMemoryHeap, not used or tested yetaap2020-11-252-0/+736
| * two unused functionsaap2020-11-232-0/+43
| * finished cullzonesaap2020-11-221-2/+0
| * more fixes to librw stuffaap2020-11-181-3/+3
| * changes to librw layer, GLES now runtime choiceaap2020-11-181-4/+88
| * changes to RW layer so loading foreign files worksaap2020-11-112-0/+79
| * Merge pull request #792 from withmorten/masteraap2020-10-311-2/+4
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| | * fix FINAL build, add DEBUGMENU and other simple qol defines to FINAL, add extra defines for menu and game version textwithmorten2020-10-291-2/+4
* | | ps2 hud, restore original codeFire-Head2020-12-071-0/+1
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* | few more fixes to last commitaap2020-10-291-1/+1
* | implemented extra model flags for backface culling and alpha test from mobileaap2020-10-293-2/+33
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* librw updateerorcun2020-10-241-1/+1
* Messages and CameraSize fixerorcun2020-10-241-2/+4
* Fixes and style changes from miamierorcun2020-10-181-1/+10
* small fixesaap2020-08-203-14/+7
* txd.img bugaap2020-08-191-0/+5
* neo pipelinesaap2020-08-182-0/+11
* rename shitaap2020-07-292-3/+3
* Add forgotten fileSergeanur2020-07-291-0/+247
* Dual pass rendering for RW 3.3Sergeanur2020-07-292-4/+8
* The real pickup reflection fixSergeanur2020-07-292-1/+43
* Add ps2 audio pathsSergeanur2020-07-231-3/+3
* 64-bit on Windowseray orçunus2020-07-223-6/+6
* Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcherSergeanur2020-07-221-15/+98
* tiny cleanupaap2020-07-161-1/+1
* Revert "FONT_BANK renamed to FONT_STANDARD"Fire-Head2020-06-071-1/+1
* FONT_BANK renamed to FONT_STANDARDSergeanur2020-06-071-1/+1
* hanim fixaap2020-06-011-2/+8
* fixes for 64 bit buildaap2020-05-161-0/+11
* Fix linux warningsFilip Gawin2020-05-121-6/+9
* Merge pull request #533 from erorcun/mastererorcun2020-05-113-24/+25
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| * Linux build supporteray orçunus2020-05-113-24/+25
* | RenderPedCB from VCaap2020-05-111-5/+9
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* some fixes and cosmetic changesaap2020-05-101-0/+8
* Place debug menu under ifdefSergeanur2020-05-091-0/+2
* Make CBaseModelInfo fields protectedSergeanur2020-05-051-2/+2
* More use of GetModelIndexSergeanur2020-05-051-1/+1
* fixes for glfwaap2020-04-261-35/+0
* Initial GLFW supporteray orçunus2020-04-263-1/+38
* using librw GS alpha test emulationaap2020-04-252-0/+6
* few fixesaap2020-04-253-4/+23
* implemented debugmenuaap2020-04-242-1/+11
* implemented skinned peds, no cutscene hands yetaap2020-04-244-8/+198
* Crossplatform work continueseray orçunus2020-04-221-3/+0
* Try to build with mingwFilip Gawin2020-04-201-17/+17
* implemented librw alphatest settingaap2020-04-171-1/+2
* We don't need rw.cpp anymoreSergeanur2020-04-171-40/+0
* Remove patchesSergeanur2020-04-179-945/+13
* rem refsFire-Head2020-04-176-35/+37
* Some refs removed, little fixes and teleporteray orçunus2020-04-161-1/+1
* Increase alpha entity list capacity for wide screenSergeanur2020-04-161-2/+7
* More refs removedSergeanur2020-04-167-65/+69
* first fake RW implementation workingaap2020-04-162-6/+10
* implemented most of librw wrapperaap2020-04-155-8/+33
* RwMatFX support with linked RW libsSergeanur2020-04-141-0/+13
* Debug font and CProfilesSergeanur2020-04-142-15/+39
* Link with RW libsSergeanur2020-04-1114-0/+3752