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* Auto-detect X11 dependencyerorcun2021-08-161-5/+1
* Switch PR & remove X11 part from CMakeListserorcun2021-08-164-4/+258
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| * Use svcGetInfo definitions from libnxAdrian Graber2021-07-131-1/+1
| * Save current usable memory for Switch applicationAdrian Graber2021-07-131-2/+3
| * Move assets to dedicated folder and redefine GLFW mappings for SwitchAdrian Graber2021-07-131-0/+25
| * Replace GTA_SWITCH macro and use GAMEPAD_MENUAdrian Graber2021-07-132-14/+14
| * Add platform specific functions for glfw vibrationAdrian Graber2021-07-131-0/+76
| * Add Nintendo Switch initial supportAdrian Graber2021-07-133-4/+156
* | Fix premature .ini saving leading to missing bindingserorcun2021-08-152-8/+12
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* finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVESwithmorten2021-07-102-0/+26
* fix: add missing limits.h includes to enable bulding on musl.mssx862021-07-011-0/+1
* Fix MP3 finding stack crasherorcun2021-06-281-1/+1
* Fix stack corruption in HandleGraphEventHaydn Trigg2021-02-211-3/+3
* Get keyboard input from X11 on Linuxerorcun2021-02-191-6/+303
* add NoMovies ini option, rename gDrawVersionText, always save ini after loadingwithmorten2021-02-181-3/+9
* Fix FindClose->closedirerorcun2021-02-161-1/+6
* Revert "always console for windows Debug builds"withmorten2021-02-152-4/+0
* always console for windows Debug buildswithmorten2021-02-152-0/+4
* glfw window iconwithmorten2021-02-131-0/+14
* new iconaap2021-02-131-0/+0
* iii icon fixFire-Head2021-02-121-0/+4
* imrove readme; enable screenshots with F12aap2021-02-122-0/+2
* Detect joystick menu for XInputerorcun2021-02-053-5/+9
* Some regular fixes and UB fixeserorcun2021-01-291-4/+4
* Attempt to fix input delays on GLFWerorcun2021-01-271-2/+1
* Clean up POSIX streaming codeerorcun2021-01-271-2/+5
* Support pads without L2-R2, add commentserorcun2021-01-251-11/+20
* whitespace fixwithmorten2021-01-231-2/+0
* fix tabs in crossplatformwithmorten2021-01-221-5/+5
* No more resetting bindings for joypad, create .ini at the first start, joystick hotplug for Linuxerorcun2021-01-222-3/+29
* Merge pull request #968 from withmorten/cwwithmorten2021-01-212-2/+10
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| * codewarrior: finishing toucheswithmorten2021-01-211-1/+0
| * make building with Codewarrior 7 possiblewithmorten2021-01-212-2/+11
* | enable screenshots for librwaap2021-01-212-0/+8
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* Store all settings in .INIerorcun2021-01-172-0/+10
* Includes overhaul, fix some compiler warningserorcun2021-01-172-38/+26
* fix save loading, hopefullyerorcun2021-01-131-1/+1
* Fix language initialization call ordererorcun2020-12-141-3/+3
* AnimViewer fixes, commentary from miamierorcun2020-12-095-78/+52
* Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's idea to use PPSSPP's DB if available, disable DEV() messages by defaulterorcun2020-12-091-3/+30
* Merge pull request #846 from withmorten/inierorcun2020-12-012-14/+18
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| * add -console cmdline arg instead of #if 0/1withmorten2020-11-282-14/+18
* | GTA_VERSION define and some config.h cleanupaap2020-11-292-4/+4
* | Merge pull request #841 from aap/masteraap2020-11-283-2/+7
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| * moved some stuff to MemoryMgraap2020-11-282-2/+2
| * start using CMemoryHeapaap2020-11-261-0/+5
* | Add multisampling to librwSergeanur2020-11-281-1/+4
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* memory heap starting to workaap2020-11-252-1/+19
* Fix mouse lock/high-dpi 2erorcun2020-11-161-6/+0
* Fix mouse lock/high-dpierorcun2020-11-161-7/+13
* Merge pull request #723 from myfreeweb/mastererorcun2020-11-161-4/+11
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| * Use CLOCK_MONOTONIC_FAST when available (FreeBSD)Greg V2020-09-281-1/+3
| * Use GLFW_CURSOR_DISABLED (glfw's native mouse restriction)Greg V2020-09-281-0/+2
| * glfw: scale cursor position by the ratio of framebuffer to screen sizeGreg V2020-09-281-2/+5
| * Use glfwSetFramebufferSizeCallback instead of glfwSetWindowSizeCallbackGreg V2020-09-281-1/+1
* | mr.casepath 2erorcun2020-10-231-21/+16
* | mr.casepatherorcun2020-10-231-6/+7
* | Text and cross-platform fixerorcun2020-10-211-18/+23
* | Fixes and style changes from miamierorcun2020-10-182-9/+24
* | Fix management issueeray orçunus2020-10-171-1/+2
* | Streaming and cross-platform fixeseray orçunus2020-10-121-5/+20
* | Fix POSIX streamingeray orçunus2020-10-091-1/+4
* | Merge branch 'master' into mastererorcun2020-10-041-4/+21
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| * | macOS support; thanks to @MrYadroAndrew Udvare2020-09-301-4/+21
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* | Load and write our settings in re3.ini & fixeseray orçunus2020-10-023-14/+25
* | Fixes, mouse AUX buttons, joystick detect menueray orçunus2020-09-302-28/+26
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* Fixes: PS2/PS2-like menu, Hud, new sliding text founderay orçunus2020-09-272-2/+5
* Fixeseray orçunus2020-09-271-6/+22
* silentpatch fixesNikolay Korolev2020-09-261-1/+16
* Fix MASTER build with glfwSergeanur2020-09-261-1/+85
* Graphics menu + MSAASergeanur2020-08-161-1/+3
* Original screen grabberSergeanur2020-08-145-0/+46
* Merge pull request #681 from withmorten/masteraap2020-08-081-1/+8
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| * don't CoUninitialize for NO_MOVIESwithmorten2020-08-081-5/+4
| * remove CoUninitialize calls for FIX_BUGS (fixes PIX crash) and don't check return value for CoInitializewithmorten2020-08-071-2/+10
* | Update glfw.cppblingu2020-08-071-1/+1
* | added FreeBSD supportblingu2020-08-051-0/+4
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* Fix casepath chaoseray orçunus2020-07-282-51/+84
* Fix/change some Windows defineeray orçunus2020-07-253-38/+31
* 90% fixes, 10% skel refactoringeray orçunus2020-07-244-32/+40
* 64-bit on Windowseray orçunus2020-07-224-13/+46
* Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcherSergeanur2020-07-222-4/+0
* Fixes from miamieray orçunus2020-07-201-4/+0
* Add fix/workaround for black screen at startupSergeanur2020-07-171-0/+5
* Remove console and fix stheray orçunus2020-07-042-1/+5
* Re-enable console for debugging frontenderay orçunus2020-07-032-2/+7
* update glfw.cppFire-Head2020-06-292-7/+201
* menu fixesFire-Head2020-06-291-1/+2
* Merge branch 'master' into ps2menuFire_Head2020-06-295-26/+26
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| * Frontend customization functions, freecam toggle, minor thingseray orçunus2020-05-281-1/+1
| * skeleton typosaap2020-05-235-25/+25
* | mips overdoseFire-Head2020-06-271-20/+165
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* blacklist for glfw "joysticks"aap2020-05-141-1/+14
* Fix linux warningsFilip Gawin2020-05-121-1/+1
* Fix Windows build and premakeeray orçunus2020-05-114-11/+16
* Linux build supporteray orçunus2020-05-117-91/+321
* Menu map fixes and resizable window on GLFWeray orçunus2020-05-091-3/+5
* reverting fuckupaap2020-05-061-0/+2
* updated librwaap2020-05-061-2/+0
* Screen mode selector and persistent map target fixeray orçunus2020-05-012-55/+68
* improved video modes for glfwaap2020-04-301-40/+146
* implemented improved video modes for win.cppaap2020-04-291-5/+108
* removed cpuid stuff from glfw as they caused a crash by clobbering registers. what to do about win.cpp?aap2020-04-281-79/+0
* Merge pull request #489 from Nick007J/masterNikolay Korolev2020-04-261-2/+7
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| * Merge remote-tracking branch 'upstream/master'Nikolay Korolev2020-04-251-0/+8
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| * | more 1.1 patchNikolay Korolev2020-04-241-2/+7
* | | fixes for glfwaap2020-04-261-15/+16
* | | Remove struct workaround in CControllerConfigManagerSergeanur2020-04-261-1/+0
* | | Initial GLFW supporteray orçunus2020-04-266-48/+1723
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* | implemented skinned peds, no cutscene hands yetaap2020-04-241-0/+8
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* Crossplatform work continueseray orçunus2020-04-225-8/+159
* Remove patchesSergeanur2020-04-173-96/+5
* rem refsFire-Head2020-04-174-22/+15
* Default native resolution mode and small camera fixesSergeanur2020-04-151-4/+25
* (PS2) TheGame/main/GameInit/SystemInit, ProcessSlowModeFire-Head2020-04-091-7/+7
* CShotInfo, CWanted done, Frontend fixeray orçunus2020-03-291-6/+0
* Limit frontend FPS to 100eray orçunus2020-03-281-1/+7
* WaterCannon done, resource icoFire-Head2020-03-282-1/+12
* Fixes for Serge's reviewFilip Gawin2020-03-221-2/+2
* cMusicManagerSergeanur2020-02-071-1/+1
* Implemented faststrcmp, faststricmp, strcasecmpSergeanur2019-10-301-0/+7
* Small CPad fixesSergeanur2019-10-291-6/+6
* Merge branch 'master' into masterFire_Head2019-10-273-35/+52
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| * ControllerConfig doneFire-Head2019-10-273-35/+52
* | Audio stuff moved around, removed MusicManager dependencies, eMusicMode used for ChangeMusicModeSergeanur2019-10-262-2/+3
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* More more more audioFilip Gawin2019-08-271-1/+1
* AnimViewer!eray orçunus2019-08-154-11/+48
* Merge branch 'master' of github.com:Fire-Head/re3Fire-Head2019-08-021-30/+41
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| * fixed dinputaap2019-07-251-30/+41
* | sampman doneFire-Head2019-08-021-0/+0
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* Merge pull request #153 from ThirteenAG/masteraap2019-07-201-4/+4
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| * premake and appveyor updateThirteenAG2019-07-201-4/+4
* | couple of fixesaap2019-07-201-1/+1
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* and of course the last commit didnt fix everythingaap2019-07-101-1/+1
* added wrappers around math functionsaap2019-07-101-5/+5
* Update Frontend._AG2019-07-031-0/+4
* cleaned up to be closer to original gameaap2019-07-032-29/+17
* Revert "Implemented frontend inputs."aap2019-07-022-12/+4
* Implemented frontend inputs._AG2019-07-022-4/+12
* Cleanup project a bitFilip Gawin2019-06-302-101/+101
* misc stuff, mostly collisionaap2019-06-281-9/+2
* Initial commit for Frontend._AG2019-06-252-2/+6
* first part of CFileLoaderaap2019-06-171-0/+1
* got rid of upper case typesaap2019-06-172-32/+32
* Merge branch 'master' into masterFire_Head2019-06-131-0/+7
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| * fixed CFileMgr somewhat; still issues when loading savesaap2019-06-131-0/+7
* | CPad doneFire-Head2019-06-131-2/+2
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* tmpFire-Head2019-06-112-175/+173
* VK_LEFT fixFire-Head2019-06-051-0/+1
* win.cpp/skeleton.cpp doneFire-Head2019-06-051-34/+34
* input done, fixed cheats inputFire-Head2019-06-053-31/+864
* added NO_MOVIESFire-Head2019-06-031-0/+11
* gamestates fixed, mpeg now workingFire-Head2019-06-021-43/+147
* mouse fixedFire-Head2019-06-021-3/+5
* fixed mergeaap2019-06-021-2/+3
* skeleton updated, windows specific stuff addedFire-Head2019-06-028-305/+2541
* rw skeletonFire-Head2019-05-315-0/+1618