Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Auto-detect X11 dependency | erorcun | 2021-08-16 | 1 | -5/+1 |
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* | Switch PR & remove X11 part from CMakeLists | erorcun | 2021-08-16 | 1 | -3/+86 |
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| * | Use svcGetInfo definitions from libnx | Adrian Graber | 2021-07-13 | 1 | -1/+1 |
| | | | | | | Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com> | ||||
| * | Save current usable memory for Switch application | Adrian Graber | 2021-07-13 | 1 | -2/+3 |
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| * | Replace GTA_SWITCH macro and use GAMEPAD_MENU | Adrian Graber | 2021-07-13 | 1 | -12/+12 |
| | | | | | | | | | | | | | | * Replace GTA_SWITCH macro with __SWITCH__ for platform specific stuff and GTA_HANDHELD for the rest (which could be used by other ports) * Use GAMEPAD_MENU on GTA_HANDHELD, which will replace the usual controller setup (which contains some useless features for handhelds) * Fix some identation inconsistencies * Disable PC_PLAYER_CONTROLS on GTA_HANDHELD builds | ||||
| * | Add platform specific functions for glfw vibration | Adrian Graber | 2021-07-13 | 1 | -0/+76 |
| | | | | | | | | With implementation for Switch vibration through libnx hid/pad API | ||||
| * | Add Nintendo Switch initial support | Adrian Graber | 2021-07-13 | 1 | -3/+9 |
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* | | Fix premature .ini saving leading to missing bindings | erorcun | 2021-08-15 | 1 | -4/+6 |
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* | Get keyboard input from X11 on Linux | erorcun | 2021-02-19 | 1 | -6/+303 |
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* | Revert "always console for windows Debug builds" | withmorten | 2021-02-15 | 1 | -2/+0 |
| | | | | This reverts commit a826091dc920bc521a948f74e75ebd63ab78e976. | ||||
* | always console for windows Debug builds | withmorten | 2021-02-15 | 1 | -0/+2 |
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* | glfw window icon | withmorten | 2021-02-13 | 1 | -0/+14 |
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* | imrove readme; enable screenshots with F12 | aap | 2021-02-12 | 1 | -0/+1 |
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* | Detect joystick menu for XInput | erorcun | 2021-02-05 | 1 | -4/+4 |
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* | Attempt to fix input delays on GLFW | erorcun | 2021-01-27 | 1 | -2/+1 |
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* | Clean up POSIX streaming code | erorcun | 2021-01-27 | 1 | -2/+5 |
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* | Support pads without L2-R2, add comments | erorcun | 2021-01-25 | 1 | -11/+20 |
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* | No more resetting bindings for joypad, create .ini at the first start, joystick hotplug for Linux | erorcun | 2021-01-22 | 1 | -1/+17 |
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* | enable screenshots for librw | aap | 2021-01-21 | 1 | -0/+4 |
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* | Store all settings in .INI | erorcun | 2021-01-17 | 1 | -0/+5 |
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* | Includes overhaul, fix some compiler warnings | erorcun | 2021-01-17 | 1 | -27/+18 |
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* | Fix language initialization call order | erorcun | 2020-12-14 | 1 | -3/+3 |
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* | AnimViewer fixes, commentary from miami | erorcun | 2020-12-09 | 1 | -38/+28 |
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* | Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's idea to use PPSSPP's DB if available, disable DEV() messages by default | erorcun | 2020-12-09 | 1 | -3/+30 |
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* | Merge pull request #846 from withmorten/ini | erorcun | 2020-12-01 | 1 | -6/+8 |
|\ | | | | | add -console cmdline arg instead of #if 0/1 | ||||
| * | add -console cmdline arg instead of #if 0/1 | withmorten | 2020-11-28 | 1 | -6/+8 |
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* | | GTA_VERSION define and some config.h cleanup | aap | 2020-11-29 | 1 | -2/+2 |
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* | | Merge pull request #841 from aap/master | aap | 2020-11-28 | 1 | -1/+1 |
|\ \ | |/ |/| | start using CMemoryHeap; also some PS2 define cleanup | ||||
| * | moved some stuff to MemoryMgr | aap | 2020-11-28 | 1 | -1/+1 |
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* | | Add multisampling to librw | Sergeanur | 2020-11-28 | 1 | -1/+4 |
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* | memory heap starting to work | aap | 2020-11-25 | 1 | -0/+9 |
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* | Fix mouse lock/high-dpi 2 | erorcun | 2020-11-16 | 1 | -6/+0 |
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* | Fix mouse lock/high-dpi | erorcun | 2020-11-16 | 1 | -7/+13 |
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* | Merge pull request #723 from myfreeweb/master | erorcun | 2020-11-16 | 1 | -4/+11 |
|\ | | | | | Fixes for Wayland (HiDPI and mouse lock) support, FreeBSD | ||||
| * | Use CLOCK_MONOTONIC_FAST when available (FreeBSD) | Greg V | 2020-09-28 | 1 | -1/+3 |
| | | | | | | | | CLOCK_MONOTONIC_FAST is the equivalent of Linux's CLOCK_MONOTONIC_RAW. | ||||
| * | Use GLFW_CURSOR_DISABLED (glfw's native mouse restriction) | Greg V | 2020-09-28 | 1 | -0/+2 |
| | | | | | | | | | | | | | | On Wayland, clients cannot move the mouse pointer. Mouse constraints, as required for 3D camera movement, are an explicit specific thing, and glfw supports it with GLFW_CURSOR_DISABLED. Use DISABLED, unless we're in a menu in windowed mode, where HIDDEN is still appropriate. | ||||
| * | glfw: scale cursor position by the ratio of framebuffer to screen size | Greg V | 2020-09-28 | 1 | -2/+5 |
| | | | | | | | | This fixes the mouse being constrained to the top left quarter of the window on Wayland HiDPI setups. | ||||
| * | Use glfwSetFramebufferSizeCallback instead of glfwSetWindowSizeCallback | Greg V | 2020-09-28 | 1 | -1/+1 |
| | | | | | | | | | | | | | | Framebuffer size is scaled by the display scale. This fixes the game being shrunk to the bottom left quarter of the window on Wayland HiDPI setups. Corresponding change in librw: glfwGetWindowSize -> glfwGetFramebufferSize. | ||||
* | | Fixes and style changes from miami | erorcun | 2020-10-18 | 1 | -6/+9 |
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* | | Fix management issue | eray orçunus | 2020-10-17 | 1 | -1/+2 |
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* | | Fix POSIX streaming | eray orçunus | 2020-10-09 | 1 | -1/+4 |
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* | | Merge branch 'master' into master | erorcun | 2020-10-04 | 1 | -4/+21 |
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| * | | macOS support; thanks to @MrYadro | Andrew Udvare | 2020-09-30 | 1 | -4/+21 |
| |/ | | | | | | | | | | | This should support ARM64 and x86-64. -target flag based on information from https://developer.apple.com/documentation/xcode/building_a_universal_macos_binary#3618377. | ||||
* | | Load and write our settings in re3.ini & fixes | eray orçunus | 2020-10-02 | 1 | -13/+14 |
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* | | Fixes, mouse AUX buttons, joystick detect menu | eray orçunus | 2020-09-30 | 1 | -28/+22 |
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* | Fixes: PS2/PS2-like menu, Hud, new sliding text found | eray orçunus | 2020-09-27 | 1 | -2/+1 |
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* | Fixes | eray orçunus | 2020-09-27 | 1 | -6/+22 |
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* | Fix MASTER build with glfw | Sergeanur | 2020-09-26 | 1 | -1/+85 |
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* | Original screen grabber | Sergeanur | 2020-08-14 | 1 | -0/+16 |
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* | Update glfw.cpp | blingu | 2020-08-07 | 1 | -1/+1 |
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* | added FreeBSD support | blingu | 2020-08-05 | 1 | -0/+4 |
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* | 90% fixes, 10% skel refactoring | eray orçunus | 2020-07-24 | 1 | -2/+11 |
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* | 64-bit on Windows | eray orçunus | 2020-07-22 | 1 | -1/+1 |
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* | Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcher | Sergeanur | 2020-07-22 | 1 | -2/+0 |
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* | Fixes from miami | eray orçunus | 2020-07-20 | 1 | -4/+0 |
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* | Remove console and fix sth | eray orçunus | 2020-07-04 | 1 | -0/+3 |
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* | Re-enable console for debugging frontend | eray orçunus | 2020-07-03 | 1 | -0/+6 |
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* | update glfw.cpp | Fire-Head | 2020-06-29 | 1 | -7/+199 |
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* | Frontend customization functions, freecam toggle, minor things | eray orçunus | 2020-05-28 | 1 | -1/+1 |
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* | skeleton typos | aap | 2020-05-23 | 1 | -4/+4 |
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* | blacklist for glfw "joysticks" | aap | 2020-05-14 | 1 | -1/+14 |
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* | Fix linux warnings | Filip Gawin | 2020-05-12 | 1 | -1/+1 |
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* | Fix Windows build and premake | eray orçunus | 2020-05-11 | 1 | -1/+1 |
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* | Linux build support | eray orçunus | 2020-05-11 | 1 | -50/+125 |
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* | Menu map fixes and resizable window on GLFW | eray orçunus | 2020-05-09 | 1 | -3/+5 |
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* | Screen mode selector and persistent map target fix | eray orçunus | 2020-05-01 | 1 | -26/+29 |
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* | improved video modes for glfw | aap | 2020-04-30 | 1 | -40/+146 |
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* | removed cpuid stuff from glfw as they caused a crash by clobbering registers. what to do about win.cpp? | aap | 2020-04-28 | 1 | -79/+0 |
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* | fixes for glfw | aap | 2020-04-26 | 1 | -15/+16 |
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* | Initial GLFW support | eray orçunus | 2020-04-26 | 1 | -0/+1651 |