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#pragma once

enum Config {
	NUMCDIMAGES = 12,	// gta3.img duplicates (not used on PC)
	MAX_CDIMAGES = 8,	// additional cdimages

	MODELINFOSIZE = 5500,
	TXDSTORESIZE = 850,
	EXTRADIRSIZE = 128,

	SIMPLEMODELSIZE = 5000,
	TIMEMODELSIZE = 30,
	CLUMPMODELSIZE = 5,
	PEDMODELSIZE = 90,
	VEHICLEMODELSIZE = 120,
	TWODFXSIZE = 2000,

	MAXVEHICLESLOADED = 50,	// 70 on mobile

	NUMOBJECTINFO = 168, // object.dat

	// Pool sizes
	NUMPTRNODES = 30000,  // 26000 on PS2
	NUMENTRYINFOS = 5400, // 3200 on PS2
	NUMPEDS = 140,		  // 90 on PS2
	NUMVEHICLES = 110,	// 70 on PS2
	NUMBUILDINGS = 5500,  // 4915 on PS2
	NUMTREADABLES = 1214,
	NUMOBJECTS = 450,
	NUMDUMMIES = 2802, // 2368 on PS2
	NUMAUDIOSCRIPTOBJECTS = 256,

	// Link list lengths
	// TODO: alpha list
	NUMCOLCACHELINKS = 200,
	NUMREFERENCES = 800,

	// Zones
	NUMAUDIOZONES = 36,
	NUMZONES = 50,
	NUMMAPZONES = 25,

	// Cull zones
	NUMCULLZONES = 512,
	NUMATTRIBZONES = 288,
	NUMZONEINDICES = 55000,

	NUMHANDLINGS = 57,

	PATHNODESIZE = 4500,

	NUMWEATHERS = 4,
	NUMHOURS = 24,

	NUMEXTRADIRECTIONALS = 4,
	NUMANTENNAS = 8,
	NUMCORONAS = 56,
	NUMPOINTLIGHTS = 32,

	NUMONSCREENTIMERENTRIES = 1,
	NUMRADARBLIPS = 32,
	NUMPICKUPS = 336,
};

// We don't expect to compile for PS2 or Xbox
// but it might be interesting for documentation purposes
#define GTA_PC
//#define GTA_PS2
//#define GTA_XBOX

#define GTA3_1_1_PATCH
#define USE_PS2_RAND
#define RANDOMSPLASH
#define CHATTYSPLASH
//#define FIX_BUGS
//#define NO_CDCHECK
#define NO_MOVIES
//#define USE_MY_DOCUMENTS
#define NASTY_GAME
#define PS2_MATFX