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path: root/src/extras/shaders/obj/neoWorldIII_PS.cso
blob: 817888ef460d38d2ce15f62cf9ccacb0a6255d51 (plain) (blame)
ofshex dumpascii
0000 00 02 ff ff fe ff 3e 00 43 54 41 42 1c 00 00 00 c2 00 00 00 00 02 ff ff 04 00 00 00 1c 00 00 00 ......>.CTAB....................
0020 00 01 00 00 bb 00 00 00 6c 00 00 00 03 00 00 00 01 00 02 00 74 00 00 00 00 00 00 00 84 00 00 00 ........l...........t...........
0040 03 00 01 00 01 00 06 00 8c 00 00 00 00 00 00 00 9c 00 00 00 02 00 00 00 01 00 02 00 a8 00 00 00 ................................
0060 00 00 00 00 b8 00 00 00 02 00 01 00 01 00 06 00 a8 00 00 00 00 00 00 00 44 69 66 66 75 73 65 00 ........................Diffuse.
0080 04 00 0c 00 01 00 01 00 01 00 00 00 00 00 00 00 4c 69 67 68 74 00 ab ab 04 00 0c 00 01 00 01 00 ................Light...........
00a0 01 00 00 00 00 00 00 00 66 6f 67 43 6f 6c 6f 72 00 ab ab ab 01 00 03 00 01 00 04 00 01 00 00 00 ........fogColor................
00c0 00 00 00 00 6c 6d 00 70 73 5f 32 5f 30 00 4d 69 63 72 6f 73 6f 66 74 20 28 52 29 20 48 4c 53 4c ....lm.ps_2_0.Microsoft.(R).HLSL
00e0 20 53 68 61 64 65 72 20 43 6f 6d 70 69 6c 65 72 20 39 2e 32 39 2e 39 35 32 2e 33 31 31 31 00 ab .Shader.Compiler.9.29.952.3111..
0100 51 00 00 05 02 00 0f a0 00 00 00 40 00 00 80 bf 00 00 80 3f 00 00 00 00 1f 00 00 02 00 00 00 80 Q..........@.......?............
0120 00 00 0f 90 1f 00 00 02 00 00 00 80 00 00 07 b0 1f 00 00 02 00 00 00 80 01 00 03 b0 1f 00 00 02 ................................
0140 00 00 00 90 00 08 0f a0 1f 00 00 02 00 00 00 90 01 08 0f a0 42 00 00 03 00 00 0f 80 01 00 e4 b0 ....................B...........
0160 01 08 e4 a0 42 00 00 03 01 00 0f 80 00 00 e4 b0 00 08 e4 a0 04 00 00 04 00 00 07 80 00 00 e4 80 ....B...........................
0180 02 00 00 a0 02 00 55 a0 01 00 00 02 00 00 08 80 02 00 aa a0 04 00 00 04 00 00 07 80 01 00 e4 a0 ......U.........................
01a0 00 00 e4 80 00 00 ff 80 05 00 00 03 01 00 07 80 01 00 e4 80 00 00 e4 90 05 00 00 03 00 00 08 80 ................................
01c0 01 00 ff 80 00 00 ff 90 05 00 00 03 02 00 08 80 00 00 ff 80 01 00 ff a0 04 00 00 04 00 00 07 80 ................................
01e0 01 00 e4 80 00 00 e4 80 00 00 e4 a1 04 00 00 04 02 00 07 80 00 00 aa b0 00 00 e4 80 00 00 e4 a0 ................................
0200 01 00 00 02 00 08 0f 80 02 00 e4 80 ff ff 00 00 ................