summaryrefslogtreecommitdiffstats
path: root/src/peds/CivilianPed.cpp
blob: 7c5692571a11940420436f0f29b90286f6dd420f (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
#include "common.h"

#include "CivilianPed.h"
#include "Phones.h"
#include "General.h"
#include "PlayerPed.h"
#include "Wanted.h"
#include "DMAudio.h"
#include "World.h"
#include "Vehicle.h"
#include "SurfaceTable.h"

#ifdef PEDS_REPORT_CRIMES_ON_PHONE
eCrimeType
EventTypeToCrimeType(eEventType event)
{
	eCrimeType crime;
	switch (event) {
	case EVENT_ASSAULT: crime = CRIME_HIT_PED; break;
	case EVENT_RUN_REDLIGHT: crime = CRIME_RUN_REDLIGHT; break;
	case EVENT_ASSAULT_POLICE: crime = CRIME_HIT_COP; break;
	case EVENT_GUNSHOT: crime = CRIME_POSSESSION_GUN; break;
	case EVENT_STEAL_CAR: crime = CRIME_STEAL_CAR; break;
	case EVENT_HIT_AND_RUN: crime = CRIME_RUNOVER_PED; break;
	case EVENT_HIT_AND_RUN_COP: crime = CRIME_RUNOVER_COP; break;
	case EVENT_SHOOT_PED: crime = CRIME_SHOOT_PED; break;
	case EVENT_SHOOT_COP: crime = CRIME_SHOOT_COP; break;
	case EVENT_PED_SET_ON_FIRE: crime = CRIME_PED_BURNED; break;
	case EVENT_COP_SET_ON_FIRE: crime = CRIME_COP_BURNED; break;
	case EVENT_CAR_SET_ON_FIRE: crime = CRIME_VEHICLE_BURNED; break;
	default: crime = CRIME_NONE; break;
	}
	return crime;
}
#endif

CCivilianPed::CCivilianPed(ePedType pedtype, uint32 mi) : CPed(pedtype)
{
	SetModelIndex(mi);
	for (int i = 0; i < ARRAY_SIZE(m_nearPeds); i++) {
		m_nearPeds[i] = nil;
	}
}

void
CCivilianPed::CivilianAI(void)
{
	if (CTimer::GetTimeInMilliseconds() <= m_fleeTimer || m_objective != OBJECTIVE_NONE && !bRespondsToThreats
		|| !IsPedInControl())  {

		if (m_objective == OBJECTIVE_GUARD_SPOT)
			return;

		if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS) {
			if (m_pedInObjective && m_pedInObjective->IsPlayer())
				return;
		}
		if (CTimer::GetTimeInMilliseconds() <= m_lookTimer)
			return;

		uint32 closestThreatFlag = ScanForThreats();
		if (closestThreatFlag == PED_FLAG_EXPLOSION) {
			float angleToFace = CGeneral::GetRadianAngleBetweenPoints(
				m_eventOrThreat.x,  m_eventOrThreat.y,
				GetPosition().x, GetPosition().y);
			SetLookFlag(angleToFace, true);
			SetLookTimer(500);

		} else if (closestThreatFlag == PED_FLAG_GUN) {
			SetLookFlag(m_threatEntity, true);
			SetLookTimer(500);
		}
		return;
	}
	uint32 closestThreatFlag = ScanForThreats();
	if (closestThreatFlag == PED_FLAG_GUN) {
		if (!m_threatEntity || !m_threatEntity->IsPed())
			return;

		CPed *threatPed = (CPed*)m_threatEntity;
		float threatDistSqr = (m_threatEntity->GetPosition() - GetPosition()).MagnitudeSqr2D();
		if (m_pedStats->m_fear <= m_pedStats->m_lawfulness) {
			if (m_pedStats->m_temper <= m_pedStats->m_fear) {
				if (!threatPed->IsPlayer() || !RunToReportCrime(CRIME_POSSESSION_GUN)) {
					if (threatDistSqr < sq(10.0f)) {
						Say(SOUND_PED_FLEE_SPRINT);
						SetFindPathAndFlee(m_threatEntity, 10000);
					} else {
						SetFindPathAndFlee(m_threatEntity->GetPosition(), 5000, true);
					}
				}
			} else if (m_objective != OBJECTIVE_NONE || GetWeapon()->IsTypeMelee()) {
				SetFindPathAndFlee(m_threatEntity, 5000);
				if (threatDistSqr < sq(20.0f)) {
					SetMoveState(PEDMOVE_RUN);
					Say(SOUND_PED_FLEE_SPRINT);
				} else {
					SetMoveState(PEDMOVE_WALK);
				}
			} else if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops != 0)  {
				SetFindPathAndFlee(m_threatEntity, 5000);
				if (threatDistSqr < sq(10.0f)) {
					SetMoveState(PEDMOVE_RUN);
				} else {
					SetMoveState(PEDMOVE_WALK);
				}
			} else {
				SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity);
			}
		} else {
			if (threatDistSqr < sq(10.0f)) {
				Say(SOUND_PED_FLEE_SPRINT);
				SetFindPathAndFlee(m_threatEntity, 10000);
				SetMoveState(PEDMOVE_SPRINT);
			} else {
				Say(SOUND_PED_FLEE_SPRINT);
				SetFindPathAndFlee(m_threatEntity, 5000);
				SetMoveState(PEDMOVE_RUN);
			}
		}
		SetLookFlag(m_threatEntity, false);
		SetLookTimer(500);
	} else if (closestThreatFlag == PED_FLAG_DEADPEDS) {
		float eventDistSqr = (m_pEventEntity->GetPosition() - GetPosition()).MagnitudeSqr2D();
		if (IsGangMember() && m_nPedType == ((CPed*)m_pEventEntity)->m_nPedType) {
			if (eventDistSqr < sq(5.0f)) {
				SetFindPathAndFlee(m_pEventEntity, 2000);
				SetMoveState(PEDMOVE_RUN);
			}
		} else if (IsGangMember() || eventDistSqr > sq(5.0f)) {
			bool investigateDeadPed = true;
			CEntity *killerOfDeadPed = ((CPed*)m_pEventEntity)->m_threatEntity;
			if (killerOfDeadPed && killerOfDeadPed->IsPed()) {
				CVector killerPos = killerOfDeadPed->GetPosition();
				CVector deadPedPos = m_pEventEntity->GetPosition();
				if (CVector2D(killerPos - deadPedPos).MagnitudeSqr() < sq(10.0f))
					investigateDeadPed = false;
			}

#ifdef PEDS_REPORT_CRIMES_ON_PHONE
			int32 eventId = CheckForPlayerCrimes((CPed*)m_pEventEntity);
			eCrimeType crime = (eventId == -1 ? CRIME_NONE : EventTypeToCrimeType(gaEvent[eventId].type));
			bool eligibleToReport = crime != CRIME_NONE && m_pedStats->m_fear <= m_pedStats->m_lawfulness && m_pedStats->m_temper <= m_pedStats->m_fear;
			if (IsGangMember() || !eligibleToReport || !RunToReportCrime(crime))
#endif
			if (investigateDeadPed)
				SetInvestigateEvent(EVENT_DEAD_PED, CVector2D(m_pEventEntity->GetPosition()), 1.0f, 20000, 0.0f);

		} else {
#ifdef PEDS_REPORT_CRIMES_ON_PHONE
			int32 eventId = CheckForPlayerCrimes((CPed*)m_pEventEntity);
			eCrimeType crime = (eventId == -1 ? CRIME_NONE : EventTypeToCrimeType(gaEvent[eventId].type));
			bool eligibleToReport = crime != CRIME_NONE && m_pedStats->m_fear <= m_pedStats->m_lawfulness && m_pedStats->m_temper <= m_pedStats->m_fear;
			if(!eligibleToReport || !RunToReportCrime(crime))
#endif
			{
				SetFindPathAndFlee(m_pEventEntity, 5000);
				SetMoveState(PEDMOVE_RUN);
			}
		}
	} else if (closestThreatFlag == PED_FLAG_EXPLOSION) {
		CVector2D eventDistVec = m_eventOrThreat - GetPosition();
		float eventDistSqr = eventDistVec.MagnitudeSqr();
		if (eventDistSqr < sq(20.0f)) {
			Say(SOUND_PED_FLEE_SPRINT);
			SetFlee(m_eventOrThreat, 2000);
			float angleToFace = CGeneral::GetRadianAngleBetweenPoints(
				m_eventOrThreat.x, m_eventOrThreat.y,
				GetPosition().x, GetPosition().y);
			SetLookFlag(angleToFace, true);
			SetLookTimer(500);
		} else if (eventDistSqr < sq(40.0f)) {
			if (bGonnaInvestigateEvent) {
				if (CharCreatedBy != MISSION_CHAR && !IsGangMember())
					SetInvestigateEvent(EVENT_EXPLOSION, m_eventOrThreat, 6.0f, 30000, 0.0f);

			} else {
				float eventHeading = CGeneral::GetRadianAngleBetweenPoints(eventDistVec.x, eventDistVec.y, 0.0f, 0.0f);
				eventHeading = CGeneral::LimitRadianAngle(eventHeading);
				if (eventHeading < 0.0f)
					eventHeading = eventHeading + TWOPI;

				SetWanderPath(eventHeading / 8.0f);
			}
		}
	} else {
#ifdef PEDS_REPORT_CRIMES_ON_PHONE
		bool youShouldRunEventually = false;
		bool dontGoToPhone = false;
#endif
		if (m_threatEntity && m_threatEntity->IsPed()) {
			CPed *threatPed = (CPed*)m_threatEntity;
			if (m_pedStats->m_fear <= 100 - threatPed->m_pedStats->m_temper && threatPed->m_nPedType != PEDTYPE_COP) {
				if (threatPed->GetWeapon(m_currentWeapon).IsTypeMelee() || !GetWeapon()->IsTypeMelee()) {
					if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) {
						if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS) {
#ifdef PEDS_REPORT_CRIMES_ON_PHONE
							dontGoToPhone = true;
#endif
							SetFindPathAndFlee(m_threatEntity, 10000);
						}
					} else {
#ifdef PEDS_REPORT_CRIMES_ON_PHONE
						dontGoToPhone = true;
#endif
						SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity);
					}
				}
			} else {
#ifdef PEDS_REPORT_CRIMES_ON_PHONE
				youShouldRunEventually = true;
#else
				SetFindPathAndFlee(m_threatEntity, 10000, true);
#endif
			}
		}

#ifdef PEDS_REPORT_CRIMES_ON_PHONE
		if (!dontGoToPhone) {
			int32 eventId = CheckForPlayerCrimes(nil);
			eCrimeType crime = (eventId == -1 ? CRIME_NONE : EventTypeToCrimeType(gaEvent[eventId].type));
			bool eligibleToReport = crime != CRIME_NONE && m_pedStats->m_fear <= m_pedStats->m_lawfulness;

			if ((!eligibleToReport || !RunToReportCrime(crime)) && youShouldRunEventually) {
				SetFindPathAndFlee(m_threatEntity, 10000, true);
			}
		}
#endif
	}
}

void
CCivilianPed::ProcessControl(void)
{
	if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
		return;

	CPed::ProcessControl();

	if (bWasPostponed)
		return;

	if (DyingOrDead())
		return;

	GetWeapon()->Update(m_audioEntityId);
	switch (m_nPedState) {
		case PED_WANDER_RANGE:
		case PED_WANDER_PATH:
			if (IsVisible())
				ScanForInterestingStuff();
			break;
		case PED_SEEK_ENTITY:
			if (!m_pSeekTarget) {
				RestorePreviousState();
				break;
			}
			m_vecSeekPos = m_pSeekTarget->GetPosition();

			// fall through
		case PED_SEEK_POS:
			if (Seek()) {
				if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA) && m_pNextPathNode) {
					m_pNextPathNode = nil;
#ifdef PEDS_REPORT_CRIMES_ON_PHONE
				} else if (bRunningToPhone && m_objective < OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE) {
					if (!isPhoneAvailable(m_phoneId)) {
						RestorePreviousState();
						if (crimeReporters[m_phoneId] == this)
							crimeReporters[m_phoneId] = nil;

						m_phoneId = -1;
						bRunningToPhone = false;
					} else {
						crimeReporters[m_phoneId] = this;
						m_facePhoneStart = true;
						m_nPedState = PED_FACE_PHONE;
					}
#else
				} else if (bRunningToPhone) {
					if (gPhoneInfo.m_aPhones[m_phoneId].m_nState != PHONE_STATE_FREE) {
						RestorePreviousState();
						m_phoneId = -1;
					} else {
						gPhoneInfo.m_aPhones[m_phoneId].m_nState = PHONE_STATE_REPORTING_CRIME;
						m_nPedState = PED_FACE_PHONE;
					}
#endif
				} else if (m_objective != OBJECTIVE_KILL_CHAR_ANY_MEANS && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) {
					if (m_objective == OBJECTIVE_FOLLOW_CHAR_IN_FORMATION) {
						if (m_moved.Magnitude() == 0.0f) {
							if (m_pedInObjective->m_nMoveState == PEDMOVE_STILL)
								m_fRotationDest = m_pedInObjective->m_fRotationCur;
						}
					} else if (m_objective == OBJECTIVE_GOTO_CHAR_ON_FOOT
						&& m_pedInObjective && m_pedInObjective->m_nMoveState != PEDMOVE_STILL) {
						SetMoveState(m_pedInObjective->m_nMoveState);
					} else if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA) {
						SetIdle();
					} else {
						RestorePreviousState();
					}
				}
			}
			break;
		case PED_FACE_PHONE:
			if (FacePhone())
				m_nPedState = PED_MAKE_CALL;
			break;
		case PED_MAKE_CALL:
			if (MakePhonecall())
				SetWanderPath(CGeneral::GetRandomNumber() & 7);
			break;
		case PED_MUG:
			Mug();
			break;
		case PED_SOLICIT:
			Solicit();
			break;
		case PED_UNKNOWN:
		{
			int pedsInSameState = 0;
			Idle();
			for (int i = 0; i < m_numNearPeds; ++i) {
				CPed *nearPed = m_nearPeds[i];
				if (nearPed->m_nPedType == m_nPedType && nearPed->m_nPedState == PED_UNKNOWN) {
					++pedsInSameState;
				}
			}
			if (pedsInSameState < 5) {
				for (int j = 0; j < m_numNearPeds; ++j) {
					CPed *nearPed = m_nearPeds[j];
					if (nearPed->m_nPedType == m_nPedType && nearPed->m_nPedState == PED_WANDER_PATH) {
						nearPed->m_nPedState = PED_UNKNOWN;
					}
				}
			}
			break;
		}
		case PED_DRIVING:
			if (m_nPedType != PEDTYPE_PROSTITUTE)
				break;

			if (CWorld::Players[CWorld::PlayerInFocus].m_pHooker != this)
				break;

			if (CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime) {
				if (m_nPedState == PED_DRIVING
					&& m_pMyVehicle->pDriver && m_pMyVehicle->pDriver->IsPlayer() && m_pMyVehicle->pDriver->m_nPedState == PED_DRIVING) {
					CColPoint foundCol;
					CEntity* foundEnt;

					CWorld::ProcessVerticalLine(m_pMyVehicle->GetPosition(), -100.0f,
						foundCol, foundEnt, true, false, false, false, false, false, nil);

					if (m_pMyVehicle->m_vecMoveSpeed.MagnitudeSqr() < sq(0.01f)
						&& foundCol.surfaceB != SURFACE_DEFAULT && foundCol.surfaceB != SURFACE_TARMAC && foundCol.surfaceB != SURFACE_PAVEMENT) {

						if (m_pMyVehicle->CarHasRoof()) {
							m_pMyVehicle->ApplyTurnForce(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(-0.8f, -1.2f) * m_fMass,
								GetPosition().x - m_pMyVehicle->GetPosition().x, GetPosition().y - m_pMyVehicle->GetPosition().y, 0.0f);

							DMAudio.PlayOneShot(m_pMyVehicle->m_audioEntityId, SOUND_CAR_JERK, 0.0f);

							int playerSexFrequency = CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency;
							if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= 10 && playerSexFrequency > 250) {
									CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + playerSexFrequency;
									if (playerSexFrequency >= 350) {
										CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = Max(250, playerSexFrequency - 30);
									} else {
										CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = Max(250, playerSexFrequency - 10);
									}

									m_pMyVehicle->pDriver->m_fHealth = Min(125.0f, 1.0f + m_pMyVehicle->pDriver->m_fHealth);
									if (CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency == 250)
										CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + 3000;
							} else {
								bWanderPathAfterExitingCar = true;
								CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil;
								SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
							}
						} else {
							bWanderPathAfterExitingCar = true;
							CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil;
							m_pMyVehicle->pDriver->m_fHealth = 125.0f;
							SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
						}
					} else {
						CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + 3000;
						int playerSexFrequency = CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency;
						if (playerSexFrequency >= 1000 || playerSexFrequency <= 250)
							CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = 1200;
						else
							CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = 250;
					}
				} else {
					bWanderPathAfterExitingCar = true;
					CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil;
					SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
				}
			}

			if (CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nNextSexMoneyUpdateTime) {
				int playerMoney = CWorld::Players[CWorld::PlayerInFocus].m_nMoney;
				if (playerMoney <= 1) {
					CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = 250;
				} else {
					CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, playerMoney - 1);
				}
				CWorld::Players[CWorld::PlayerInFocus].m_nNextSexMoneyUpdateTime = CTimer::GetTimeInMilliseconds() + 1000;
			}
			break;
		default:
			break;
	}
	if (IsPedInControl())
		CivilianAI();

	if (CTimer::GetTimeInMilliseconds() > m_timerUnused) {
		m_stateUnused = 0;
		m_timerUnused = 0;
	}

	if (m_moved.Magnitude() > 0.0f)
		Avoid();
}