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anonymous/AltCraft
ftr/better-water
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Minecraft:JE in C++
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Commit message
Author
Age
master
Merge pull request #85 from LaG1924/fix/static-analysis-detected
LaG1924
17 months
ftr/better-water
Added smooth liquid transitions
LaG1924
2 years
Tag
Download
Author
Age
build-3
AltCraft-build-3.tar
AltCraft-build-3.tar.gz
AltCraft-build-3.tar.bz2
AltCraft-build-3.tar.lz
AltCraft-build-3.tar.xz
AltCraft-build-3.tar.zst
AltCraft-build-3.zip
LaG1924
3 years
build-2
AltCraft-build-2.tar
AltCraft-build-2.tar.gz
AltCraft-build-2.tar.bz2
AltCraft-build-2.tar.lz
AltCraft-build-2.tar.xz
AltCraft-build-2.tar.zst
AltCraft-build-2.zip
LaG1924
6 years
build-1
AltCraft-build-1.tar
AltCraft-build-1.tar.gz
AltCraft-build-1.tar.bz2
AltCraft-build-1.tar.lz
AltCraft-build-1.tar.xz
AltCraft-build-1.tar.zst
AltCraft-build-1.zip
LaG1924
7 years
Age
Commit message
Author
Files
Lines
2018-08-25
Update README.md
build-2
LaG1924
1
-41
/
+8
2018-08-24
Smooth sunset and dawn
LaG1924
1
-1
/
+1
2018-08-21
Fixed crash when connection lost
LaG1924
1
-22
/
+26
2018-08-21
Fixed uninitialized variable
LaG1924
1
-1
/
+1
2018-08-21
Added BlockStates
LaG1924
1
-4
/
+149
2018-08-21
Added Linux linker flag to produce recognisable executable
LaG1924
1
-0
/
+1
2018-08-21
Fixed rendering errors
LaG1924
4
-8
/
+12
2018-08-21
Fixed linux compilation errors
LaG1924
3
-4
/
+8
2018-08-21
Update glm to 0.9.9.0
LaG1924
265
-21407
/
+24609
2018-08-21
Smooth sun movement
LaG1924
3
-1
/
+9
2018-08-21
More correct block rotating
LaG1924
3
-80
/
+61
2018-08-20
More correct face culling for rotated blocks
LaG1924
4
-168
/
+48
2018-08-11
Correct face culling for rotated blocks
LaG1924
4
-7
/
+134
2018-08-10
Support rotation in BlockStates
LaG1924
3
-27
/
+55
2018-08-09
Moved ParsedFace and FaceDirection out of BlockModel
LaG1924
4
-76
/
+66
2018-08-09
Workaround for liquids
LaG1924
6
-0
/
+34
2018-08-09
More BlockStates
LaG1924
2
-4
/
+218
2018-08-09
Changeable brightness
LaG1924
4
-3
/
+18
2018-08-09
Refactored Block
LaG1924
3
-35
/
+10
2018-08-09
Replaced sdl2_image with stb_image
LaG1924
5
-130
/
+7476
2018-08-08
Implemented Creative Flight
LaG1924
5
-3
/
+32
2018-08-08
Disabled collisions for double plants and flowers
LaG1924
1
-2
/
+2
2018-08-08
Added more BlockStates
LaG1924
1
-1
/
+128
2018-08-08
Added to HUD id of selected block
LaG1924
1
-0
/
+5
2018-08-08
Basic BlockState support
LaG1924
4
-36
/
+140
2018-08-07
More data saved in Settings
LaG1924
3
-20
/
+69
2018-08-06
TextureAtlas padding small textures
LaG1924
1
-10
/
+24
2018-08-06
Implemented Settings Manager
LaG1924
4
-8
/
+91
2018-08-05
Separate lighting for each block face
LaG1924
2
-40
/
+95
2018-08-05
Change OpenGL context profile to core
LaG1924
1
-0
/
+1
2018-08-05
Fixed FOV
LaG1924
1
-1
/
+1
2018-08-05
Added ERROR-texture
LaG1924
3
-4
/
+10
2018-08-05
Refactored AssetManager
LaG1924
5
-324
/
+325
2018-08-05
Removed previous implementation of texture atlas
LaG1924
10
-28125
/
+14
2018-08-05
Replaced usage of old texture atlas
LaG1924
9
-16
/
+42
2018-08-05
Implemented texture atlas
LaG1924
4
-2
/
+167
2018-08-03
Loading texture data in AssetTree
LaG1924
2
-1
/
+59
2018-07-01
BlockModels are using asset tree now
LaG1924
2
-178
/
+218
2018-06-30
Tree-based asset management
LaG1924
2
-3
/
+64
2018-03-30
Replaced fallback model to diamond block model
LaG1924
2
-20
/
+2
2018-03-30
Improved frustum culling: replaced box testing to sphere testing #6
LaG1924
4
-107
/
+81
2018-03-28
Num of parsing threads now depends from num of CPU cores
LaG1924
1
-1
/
+1
2018-03-28
Minor Section optimizations
LaG1924
4
-27
/
+16
2018-03-28
Moved model parsing to startup stage and implemented model rotation
LaG1924
3
-134
/
+203
2018-03-18
Removed that ugly texture of night sky
LaG1924
2
-5
/
+2
2018-03-17
Optimized update of RendererSection
LaG1924
3
-32
/
+35
2018-03-17
New lock-free RendererSectionData parsing
LaG1924
2
-134
/
+144
2018-03-16
Improved RendererSectionData parsing data locality
LaG1924
3
-44
/
+133
2018-03-13
Optimized light parsing
LaG1924
3
-6
/
+30
2018-03-13
Implemented basic lighting
LaG1924
9
-67
/
+206
2018-03-08
Fixed holes when block on section border destroyed
LaG1924
3
-7
/
+46
2018-03-08
Some parsing optimizations
LaG1924
3
-9
/
+13
2018-03-08
Minor RendererSectionData parsing memory optimization
LaG1924
3
-186
/
+175
2018-03-06
Simplified Section class
LaG1924
2
-55
/
+4
2018-02-25
Merge pull request #4 from QiZD90/master
LaG1924
20
-1235
/
+1549
2018-02-25
min/max functions
Elisey Puzko
4
-79
/
+85
2018-02-25
Some nice hack to avoid conflict of std::min and min macro
Elisey Puzko
1
-16
/
+20
2018-02-23
I forgot about these functions
Elisey Puzko
1
-3
/
+3
2018-02-23
Some more tabs -> spaces conversions
Elisey Puzko
2
-143
/
+143
2018-02-23
Mouse capture fix
Elisey Puzko
3
-6
/
+5
2018-02-23
Removed redundant header
Elisey Puzko
1
-2
/
+0
2018-02-23
Bare-bones face detection for a block placement
Elisey Puzko
5
-4
/
+82
2018-02-22
Quick fix.
Elisey Puzko
1
-5
/
+11
2018-02-22
Bare-bones blocks placement
Elisey Puzko
7
-446
/
+498
2018-02-20
New event: SelectedBlockChanged
Elisey Puzko
6
-269
/
+307
2018-02-18
Another attempt at increasing readability
Elisey Puzko
3
-115
/
+194
2018-02-18
Small changes to conform Google C++ styleguide
Elisey Puzko
10
-239
/
+293
2018-02-06
Raycast debug render
LaG1924
3
-0
/
+24
2018-02-06
Simplified raycast
LaG1924
3
-80
/
+25
2018-02-05
Added visualisation of selected block
LaG1924
1
-0
/
+18
2018-02-03
Block selection implemented with mouse-look
LaG1924
5
-8
/
+103
2018-02-03
Implemented basic digging
LaG1924
4
-10
/
+46
2018-02-03
Implemented Position type serialization
LaG1924
1
-1
/
+2
2018-02-03
Added packet PlayerDigging
LaG1924
1
-5
/
+27
2018-01-31
Backported to CMake 3.5
LaG1924
1
-2
/
+2
2018-01-20
Default CMAKE_BUILD_TYPE
LaG1924
1
-0
/
+4
2018-01-20
Fixed some UB detected by GCC UB-sanitizer
LaG1924
2
-2
/
+8
2018-01-20
Cleanup Linux build flags
LaG1924
1
-4
/
+3
2018-01-14
Special workaround to build WinRel without console
build-1
LaG1924
2
-3
/
+6
2018-01-14
Implemented basic chat-component parsing
LaG1924
1
-21
/
+17
2018-01-14
Fixed chat error
LaG1924
1
-0
/
+1
2018-01-13
Fixed segfault on connecting to server
LaG1924
1
-6
/
+6
2018-01-13
Removed GlobalState thread. His tasks assigned to Render thread.
LaG1924
3
-117
/
+94
2018-01-13
Replaced all usages of NC to new implementation
LaG1924
3
-64
/
+47
2018-01-13
New implementation of NC is using event-system
LaG1924
2
-39
/
+35
2018-01-13
Finally removed all SFML references
LaG1924
3
-371
/
+3
2018-01-13
Updated to 1.12.2
LaG1924
3
-9
/
+9
2018-01-13
Directory renamed
LaG1924
281
-2
/
+2
2018-01-13
Backported to C++14
LaG1924
3
-7
/
+7
2018-01-13
Added togglable VSync option
LaG1924
1
-0
/
+10
2018-01-13
There is no more latency in PUSH_EVENT, so DIRECT_EVENT_CALL can be replaced with PUSH_EVENT
LaG1924
1
-1
/
+1
2018-01-13
Added more mutexes -> It's working fine now
LaG1924
2
-29
/
+37
2018-01-13
Fixed some incorrect types for events
LaG1924
3
-5
/
+5
2018-01-13
Single mutex for event system
LaG1924
2
-29
/
+24
2018-01-13
EventData is meaningless from now
LaG1924
1
-1
/
+0
2018-01-13
Tried to fix deadlock
LaG1924
3
-27
/
+37
2018-01-13
All usages of previous event-system replaced with new event-system
LaG1924
6
-146
/
+140
2018-01-13
Implemented new event system
LaG1924
2
-0
/
+179
2018-01-13
Removed previous implementation of event-system
LaG1924
2
-371
/
+0
2018-01-13
Disabled VSync
LaG1924
1
-0
/
+2
[...]
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