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#pragma once
#include <SDL.h>
#include "Shader.hpp"
#include "RendererWorld.hpp"
class Render {
SDL_Window *window;
SDL_GLContext glContext;
bool renderGui = false;
bool isRunning = true;
bool isMouseCaptured = false;
int prevMouseX, prevMouseY;
float mouseXDelta, mouseYDelta;
std::unique_ptr<RendererWorld> world;
bool renderWorld = false;
RenderState renderState;
LoopExecutionTimeController timer;
std::map<SDL_Scancode, bool> isKeyPressed;
bool HasFocus=true;
float sensetivity = 0.1f;
bool isWireframe = false;
bool isDisplayInventory = false;
enum GlobalState {
InitialLoading,
MainMenu,
Loading,
Playing,
Paused,
} state = InitialLoading;
std::string stateString;
void SetMouseCapture(bool IsCaptured);
void HandleMouseCapture();
void HandleEvents();
void InitSfml(unsigned int WinWidth, unsigned int WinHeight, std::string WinTitle);
void InitGlew();
void RenderFrame();
void PrepareToRendering();
void UpdateKeyboard();
void RenderGui();
public:
Render(unsigned int windowWidth, unsigned int windowHeight, std::string windowTitle);
~Render();
void ExecuteRenderLoop();
};
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