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authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2018-08-10 03:06:25 +0200
committerLaG1924 <12997935+LaG1924@users.noreply.github.com>2018-08-10 03:06:25 +0200
commit4306d164722ca00add1414b9769dd20e11b1acb2 (patch)
tree9843433490c39bb1351c295fea7971453940de5c
parentMoved ParsedFace and FaceDirection out of BlockModel (diff)
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-rw-r--r--src/AssetManager.cpp45
-rw-r--r--src/AssetManager.hpp8
-rw-r--r--src/RendererSectionData.cpp29
3 files changed, 55 insertions, 27 deletions
diff --git a/src/AssetManager.cpp b/src/AssetManager.cpp
index cca31e8..482a028 100644
--- a/src/AssetManager.cpp
+++ b/src/AssetManager.cpp
@@ -23,7 +23,7 @@ std::map<std::string, BlockId> assetIds;
std::map<BlockId, std::string> blockIdToBlockName;
std::unique_ptr<AssetTreeNode> assetTree;
std::unique_ptr<TextureAtlas> atlas;
-std::map<BlockId, const BlockModel *> blockIdToBlockModel;
+std::map<BlockId, BlockFaces> blockIdToBlockFaces;
void LoadIds();
void LoadAssets();
@@ -401,7 +401,7 @@ void ParseBlockModels() {
}
elementTransform = glm::translate(elementTransform, elementOrigin.glm());
- elementTransform = glm::scale(elementTransform, elementSize.glm());
+ elementTransform = glm::scale(elementTransform, elementSize.glm());
for (const auto& face : element.faces) {
ParsedFace parsedFace;
@@ -496,32 +496,55 @@ void ParseBlockModels() {
AssetManager::RecursiveWalkAsset("/minecraft/models/", parseBlockModel);
}
-const BlockModel *AssetManager::GetBlockModelByBlockId(BlockId block) {
- auto it = blockIdToBlockModel.find(block);
- if (it != blockIdToBlockModel.end())
+BlockFaces &AssetManager::GetBlockModelByBlockId(BlockId block) {
+ auto it = blockIdToBlockFaces.find(block);
+ if (it != blockIdToBlockFaces.end())
return it->second;
+ if (block.id == 7788) {
+ BlockFaces blockFaces;
+ blockFaces.faces = GetAsset<AssetBlockModel>("/minecraft/models/block/error")->blockModel.parsedFaces;
+ blockFaces.isBlock = GetAsset<AssetBlockModel>("/minecraft/models/block/error")->blockModel.IsBlock;
+ blockIdToBlockFaces.insert(std::make_pair(block, blockFaces));
+ return blockIdToBlockFaces.find(block)->second;
+ }
+
auto blockStateName = TransformBlockIdToBlockStateName(block);
AssetBlockState *asset = GetAsset<AssetBlockState>("/minecraft/blockstates/" + blockStateName.first);
if (!asset)
- return &GetAsset<AssetBlockModel>("/minecraft/models/block/error")->blockModel;
+ return GetBlockModelByBlockId(BlockId{ 7788,0 });
BlockState &blockState = asset->blockState;
if (blockState.variants.find(blockStateName.second) == blockState.variants.end())
- return &GetAsset<AssetBlockModel>("/minecraft/models/block/error")->blockModel;
+ return GetBlockModelByBlockId(BlockId{ 7788,0 });
BlockStateVariant &variant = blockState.variants[blockStateName.second];
if (variant.models.empty())
- return &GetAsset<AssetBlockModel>("/minecraft/models/block/error")->blockModel;
+ return GetBlockModelByBlockId(BlockId{ 7788,0 });
BlockStateVariant::Model &model = variant.models[0];
AssetBlockModel *assetModel = GetAsset<AssetBlockModel>("/minecraft/models/block/" + model.modelName);
if (!assetModel)
- return &GetAsset<AssetBlockModel>("/minecraft/models/block/error")->blockModel;
+ return GetBlockModelByBlockId(BlockId{ 7788,0 });
- blockIdToBlockModel.insert(std::make_pair(block, &assetModel->blockModel));
+ BlockFaces blockFaces;
+ blockFaces.faces = assetModel->blockModel.parsedFaces;
+ blockFaces.isBlock = assetModel->blockModel.IsBlock;
+
+ if (model.x != 0) {
+ blockFaces.transform = glm::translate(blockFaces.transform, glm::vec3(0.0f, 0.5f, 0.5f));
+ blockFaces.transform = glm::rotate(blockFaces.transform, glm::radians((float)model.x), glm::vec3(1.0f, 0.0f, 0.0f));
+ blockFaces.transform = glm::translate(blockFaces.transform, glm::vec3(0.0f, -0.5f, -0.5f));
+ }
+ if (model.y != 0) {
+ blockFaces.transform = glm::translate(blockFaces.transform, glm::vec3(0.5f, 0.0f, 0.5f));
+ blockFaces.transform = glm::rotate(blockFaces.transform, glm::radians((float)model.y), glm::vec3(0.0f, 1.0f, 0.0f));
+ blockFaces.transform = glm::translate(blockFaces.transform, glm::vec3(-0.5f, 0.0f, -0.5f));
+ }
+
+ blockIdToBlockFaces.insert(std::make_pair(block, blockFaces));
- return &assetModel->blockModel;
+ return blockIdToBlockFaces.find(block)->second;
}
std::string AssetManager::GetAssetNameByBlockId(BlockId block) {
diff --git a/src/AssetManager.hpp b/src/AssetManager.hpp
index 992bd51..28cafb0 100644
--- a/src/AssetManager.hpp
+++ b/src/AssetManager.hpp
@@ -32,6 +32,12 @@ struct ParsedFace {
glm::vec3 color;
};
+struct BlockFaces {
+ glm::mat4 transform;
+ std::vector<ParsedFace> faces;
+ bool isBlock;
+};
+
struct BlockModel {
bool IsBlock = false;
std::string BlockName;
@@ -145,7 +151,7 @@ struct AssetTexture : Asset {
namespace AssetManager {
void InitAssetManager();
- const BlockModel *GetBlockModelByBlockId(BlockId block);
+ BlockFaces &GetBlockModelByBlockId(BlockId block);
std::string GetAssetNameByBlockId(BlockId block);
diff --git a/src/RendererSectionData.cpp b/src/RendererSectionData.cpp
index 5973dd5..6a6a7c0 100644
--- a/src/RendererSectionData.cpp
+++ b/src/RendererSectionData.cpp
@@ -14,8 +14,8 @@ inline const BlockId& GetBlockId(int x, int y, int z, const std::array<BlockId,
return blockIdData[y * 256 + z * 16 + x];
}
-void AddFacesByBlockModel(RendererSectionData &data, const BlockModel &model, const glm::mat4 &transform, unsigned char visibility, BlockLightness light, BlockLightness skyLight) {
- for (const auto &face : model.parsedFaces) {
+void AddFacesByBlockModel(RendererSectionData &data, const BlockFaces &model, const glm::mat4 &transform, unsigned char visibility, BlockLightness light, BlockLightness skyLight) {
+ for (const auto &face : model.faces) {
glm::vec2 lightness;
lightness.x = _max(light.face[0], light.face[1], light.face[2], light.face[3], light.face[4], light.face[5]);
lightness.y = _max(skyLight.face[0], skyLight.face[1], skyLight.face[2], skyLight.face[3], skyLight.face[4], skyLight.face[5]);
@@ -59,8 +59,7 @@ void AddFacesByBlockModel(RendererSectionData &data, const BlockModel &model, co
}
}
}
-
- data.models.push_back(transform * face.transform);
+ data.models.push_back(transform * model.transform * face.transform);
data.textures.push_back(face.texture);
data.textureLayers.push_back(face.layer);
data.lights.push_back(lightness);
@@ -68,16 +67,16 @@ void AddFacesByBlockModel(RendererSectionData &data, const BlockModel &model, co
}
}
-const BlockModel* GetInternalBlockModel(const BlockId& id, std::vector<std::pair<BlockId, const BlockModel *>> &idModels) {
+BlockFaces *GetInternalBlockModel(const BlockId& id, std::vector<std::pair<BlockId, BlockFaces*>> &idModels) {
for (const auto& it : idModels) {
if (it.first == id)
return it.second;
}
- idModels.push_back(std::make_pair(id, AssetManager::GetBlockModelByBlockId(id)));
+ idModels.push_back(std::make_pair(id, &AssetManager::GetBlockModelByBlockId(id)));
return idModels.back().second;
}
-std::array<unsigned char, 4096> GetBlockVisibilityData(const SectionsData &sections, const std::array<BlockId, 4096> &blockIdData, std::vector<std::pair<BlockId, const BlockModel *>> &idModels) {
+std::array<unsigned char, 4096> GetBlockVisibilityData(const SectionsData &sections, const std::array<BlockId, 4096> &blockIdData, std::vector<std::pair<BlockId, BlockFaces*>> &idModels) {
std::array<unsigned char, 4096> arr;
for (int y = 0; y < 16; y++) {
for (int z = 0; z < 16; z++) {
@@ -142,12 +141,12 @@ std::array<unsigned char, 4096> GetBlockVisibilityData(const SectionsData &secti
auto blockModelWest = GetInternalBlockModel(blockIdWest, idModels);
auto blockModelEast = GetInternalBlockModel(blockIdEast, idModels);
- value |= (blockIdDown.id != 0 && blockModelDown && blockModelDown->IsBlock) << 0;
- value |= (blockIdUp.id != 0 && blockModelUp && blockModelUp->IsBlock) << 1;
- value |= (blockIdNorth.id != 0 && blockModelNorth && blockModelNorth->IsBlock) << 2;
- value |= (blockIdSouth.id != 0 && blockModelSouth && blockModelSouth->IsBlock) << 3;
- value |= (blockIdWest.id != 0 && blockModelWest && blockModelWest->IsBlock) << 4;
- value |= (blockIdEast.id != 0 && blockModelEast && blockModelEast->IsBlock) << 5;
+ value |= (blockIdDown.id != 0 && !blockModelDown->faces.empty() && blockModelDown->isBlock) << 0;
+ value |= (blockIdUp.id != 0 && !blockModelUp->faces.empty() && blockModelUp->isBlock) << 1;
+ value |= (blockIdNorth.id != 0 && !blockModelNorth->faces.empty() && blockModelNorth->isBlock) << 2;
+ value |= (blockIdSouth.id != 0 && !blockModelSouth->faces.empty() && blockModelSouth->isBlock) << 3;
+ value |= (blockIdWest.id != 0 && !blockModelWest->faces.empty() && blockModelWest->isBlock) << 4;
+ value |= (blockIdEast.id != 0 && !blockModelEast->faces.empty() && blockModelEast->isBlock) << 5;
arr[y * 256 + z * 16 + x] = value;
}
@@ -172,7 +171,7 @@ RendererSectionData ParseSection(const SectionsData &sections)
{
RendererSectionData data;
- std::vector<std::pair<BlockId, const BlockModel *>> idModels;
+ std::vector<std::pair<BlockId, BlockFaces*>> idModels;
std::array<BlockId, 4096> blockIdData = SetBlockIdData(sections);
std::array<unsigned char, 4096> blockVisibility = GetBlockVisibilityData(sections, blockIdData, idModels);
std::string textureName;
@@ -196,7 +195,7 @@ RendererSectionData ParseSection(const SectionsData &sections)
BlockLightness light = sections.GetLight(vec);
BlockLightness skyLight = sections.GetSkyLight(vec);
- const BlockModel* model = GetInternalBlockModel(block, idModels);
+ BlockFaces *model = GetInternalBlockModel(block, idModels);
AddFacesByBlockModel(data, *model, transform, blockVisibility[y * 256 + z * 16 + x], light, skyLight);
}
}