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authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2017-08-12 17:09:16 +0200
committerLaG1924 <12997935+LaG1924@users.noreply.github.com>2017-08-12 17:09:16 +0200
commit45de7d0537d2caec7d0a7ede48e2b72301bc9da9 (patch)
treeaf17dd093da09dc77a3a07a3d4835a1b5e5b85f6
parent2017-08-07 (diff)
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-rw-r--r--src/Entity.cpp8
-rw-r--r--src/Entity.hpp14
-rw-r--r--src/GameState.cpp23
-rw-r--r--src/Network.cpp3
-rw-r--r--src/Packet.hpp37
-rw-r--r--src/Render.cpp14
-rw-r--r--src/RendererSection.cpp6
-rw-r--r--src/RendererWorld.cpp11
-rw-r--r--src/Section.cpp2
-rw-r--r--src/Stream.cpp8
-rw-r--r--src/Stream.hpp4
-rw-r--r--src/ThreadGame.cpp26
-rw-r--r--src/ThreadGame.hpp2
-rw-r--r--src/Utility.cpp26
-rw-r--r--src/Utility.hpp8
-rw-r--r--src/Vector.hpp32
-rw-r--r--src/World.cpp75
-rw-r--r--src/World.hpp15
-rw-r--r--src/main.cpp6
19 files changed, 232 insertions, 88 deletions
diff --git a/src/Entity.cpp b/src/Entity.cpp
new file mode 100644
index 0000000..8f76818
--- /dev/null
+++ b/src/Entity.cpp
@@ -0,0 +1,8 @@
+#include "Entity.hpp"
+
+VectorF Entity::DecodeVelocity(short x, short y, short z)
+{
+ const float ticksPerSecond = 20;
+ const double velMod = 1 / 8000.0;
+ return VectorF(x * velMod * ticksPerSecond, y*velMod*ticksPerSecond, z*velMod*ticksPerSecond);
+}
diff --git a/src/Entity.hpp b/src/Entity.hpp
new file mode 100644
index 0000000..6df7983
--- /dev/null
+++ b/src/Entity.hpp
@@ -0,0 +1,14 @@
+#pragma once
+
+#include "Utility.hpp"
+#include "Vector.hpp"
+
+struct Entity {
+ Uuid uuid;
+ VectorF pos;
+ VectorF vel;
+ unsigned int entityId;
+ double yaw;
+ double pitch;
+ static VectorF DecodeVelocity(short x, short y, short z);
+}; \ No newline at end of file
diff --git a/src/GameState.cpp b/src/GameState.cpp
index 52b5f0f..18ea722 100644
--- a/src/GameState.cpp
+++ b/src/GameState.cpp
@@ -1,5 +1,6 @@
#include "GameState.hpp"
#include "Event.hpp"
+#include <iomanip>
GameState::GameState(NetworkClient *networkClient) : nc(networkClient) {
Front = glm::vec3(0.0f, 0.0f, -1.0f);
@@ -51,6 +52,8 @@ void GameState::Update(float deltaTime) {
vel += resistForce;
g_PlayerVelocityX = vel.x;
g_PlayerVelocityZ = vel.z;
+
+ world.UpdatePhysics(deltaTime);
}
}
@@ -60,8 +63,19 @@ void GameState::UpdatePacket()
auto ptr = nc->ReceivePacket();
if (ptr) {
switch ((PacketNamePlayCB)ptr->GetPacketId()) {
- case SpawnObject:
- break;
+ case SpawnObject: {
+ auto packet = std::static_pointer_cast<PacketSpawnObject>(ptr);
+ Entity entity;
+ entity.entityId = packet->EntityId;
+ entity.pitch = packet->Pitch;
+ entity.pos = VectorF(packet->X, packet->Y, packet->Z);
+ entity.uuid = packet->ObjectUuid;
+ entity.vel = Entity::DecodeVelocity(packet->VelocityX, packet->VelocityY, packet->VelocityZ);
+ entity.yaw = packet->Yaw;
+ if (entity.vel != VectorF())
+ world.entities.push_back(entity);
+ break;
+ }
case SpawnExperienceOrb:
break;
case SpawnGlobalEntity:
@@ -160,7 +174,7 @@ void GameState::UpdatePacket()
break;
case EntityLook:
break;
- case Entity:
+ case EntityCB:
break;
case VehicleMove:
break;
@@ -282,8 +296,7 @@ void GameState::UpdatePacket()
case SpawnPosition: {
auto packet = std::static_pointer_cast<PacketSpawnPosition>(ptr);
g_SpawnPosition = packet->Location;
- LOG(INFO) << "Spawn position is " << g_SpawnPosition.GetX() << "," << g_SpawnPosition.GetY() << ","
- << g_SpawnPosition.GetZ();
+ LOG(INFO) << "Spawn position is " << g_SpawnPosition.x << " " << g_SpawnPosition.y << " " << g_SpawnPosition.z;
break;
}
case TimeUpdate:
diff --git a/src/Network.cpp b/src/Network.cpp
index 62ad1f9..e70cce9 100644
--- a/src/Network.cpp
+++ b/src/Network.cpp
@@ -68,6 +68,7 @@ std::shared_ptr<Packet> Network::ReceivePacketByPacketId(int packetId, Connectio
std::shared_ptr<Packet> Network::ParsePacketPlay(PacketNamePlayCB id) {
switch (id) {
case SpawnObject:
+ return std::make_shared<PacketSpawnObject>();
break;
case SpawnExperienceOrb:
break;
@@ -147,7 +148,7 @@ std::shared_ptr<Packet> Network::ParsePacketPlay(PacketNamePlayCB id) {
break;
case EntityLook:
break;
- case Entity:
+ case EntityCB:
break;
case VehicleMove:
break;
diff --git a/src/Packet.hpp b/src/Packet.hpp
index d615332..f48088d 100644
--- a/src/Packet.hpp
+++ b/src/Packet.hpp
@@ -94,7 +94,7 @@ enum PacketNamePlayCB {
EntityRelativeMove,
EntityLookAndRelativeMove,
EntityLook,
- Entity,
+ EntityCB,
VehicleMove,
OpenSignEditor,
PlayerAbilitiesCB,
@@ -518,4 +518,39 @@ struct PacketUpdateHealth : Packet {
float Health;
int Food;
float FoodSaturation;
+};
+
+struct PacketSpawnObject : Packet {
+ void ToStream(StreamOutput *stream) override {
+
+ }
+
+ void FromStream(StreamInput *stream) override {
+ EntityId = stream->ReadVarInt();
+ ObjectUuid = stream->ReadUuid();
+ Type = stream->ReadByte();
+ X = stream->ReadDouble();
+ Y = stream->ReadDouble();
+ Z = stream->ReadDouble();
+ Pitch = stream->ReadAngle();
+ Yaw = stream->ReadAngle();
+ Data = stream->ReadInt();
+ VelocityX = stream->ReadShort();
+ VelocityY = stream->ReadShort();
+ VelocityZ = stream->ReadShort();
+ }
+
+ int GetPacketId() override {
+ return PacketNamePlayCB::SpawnObject;
+ }
+
+ int EntityId;
+ Uuid ObjectUuid;
+ unsigned char Type;
+ double X, Y, Z;
+ unsigned char Pitch, Yaw;
+ int Data;
+ short VelocityX;
+ short VelocityY;
+ short VelocityZ;
}; \ No newline at end of file
diff --git a/src/Render.cpp b/src/Render.cpp
index 38a6ab0..aec60aa 100644
--- a/src/Render.cpp
+++ b/src/Render.cpp
@@ -125,6 +125,9 @@ void Render::HandleEvents() {
case sf::Keyboard::D:
EventAgregator::PushEvent(EventType::KeyPressed, KeyPressedData{ sf::Keyboard::D });
break;
+ case sf::Keyboard::Space:
+ EventAgregator::PushEvent(EventType::KeyPressed, KeyPressedData{ sf::Keyboard::Space });
+ break;
default:
break;
}
@@ -143,6 +146,9 @@ void Render::HandleEvents() {
case sf::Keyboard::D:
EventAgregator::PushEvent(EventType::KeyReleased, KeyReleasedData{ sf::Keyboard::D });
break;
+ case sf::Keyboard::Space:
+ EventAgregator::PushEvent(EventType::KeyReleased, KeyReleasedData{ sf::Keyboard::Space });
+ break;
default:
break;
}
@@ -158,7 +164,7 @@ void Render::HandleMouseCapture() {
sf::Mouse::setPosition(center, *window);
mouseXDelta = (mousePos - center).x, mouseYDelta = (center - mousePos).y;
const float Sensetivity = 0.7f;
- EventAgregator::DirectEventCall(EventType::MouseMoved, MouseMovedData{ mouseXDelta * Sensetivity, mouseYDelta });
+ EventAgregator::DirectEventCall(EventType::MouseMoved, MouseMovedData{ mouseXDelta * Sensetivity, mouseYDelta * Sensetivity});
}
void Render::SetMouseCapture(bool IsCaptured) {
@@ -203,7 +209,7 @@ void Render::ExecuteRenderLoop() {
window->setTitle("Connecting");
});
- LoopExecutionTimeController timer(std::chrono::milliseconds(16));
+ LoopExecutionTimeController timer(std::chrono::milliseconds(32));
while (isRunning) {
HandleEvents();
if (isMouseCaptured) HandleMouseCapture();
@@ -212,8 +218,8 @@ void Render::ExecuteRenderLoop() {
RenderFrame();
while (listener.IsEventsQueueIsNotEmpty())
listener.HandleEvent();
- if (renderWorld)
- window->setTitle("FPS: "+std::to_string(1.0/timer.GetDeltaMs()*1000.0));
+ if (renderWorld)
+ window->setTitle("FPS: " + std::to_string(1.0 / timer.GetRealDeltaS()));
timer.Update();
}
EventAgregator::PushEvent(EventType::Exit, ExitData{});
diff --git a/src/RendererSection.cpp b/src/RendererSection.cpp
index fbb9c19..439fab1 100644
--- a/src/RendererSection.cpp
+++ b/src/RendererSection.cpp
@@ -187,7 +187,7 @@ void RendererSection::PrepareResources() {
for (int y = 0; y < 16; y++) {
for (int z = 0; z < 16; z++) {
for (int x = 0; x < 16; x++) {
- Vector blockPos = Vector(x, y, z) + (sectionPosition * 16);
+ Vector blockPos = Vector(x, y, z) + (sectionPosition * 16u);
Block block = world->GetBlock(blockPos);
if (block.id == 0)
continue;
@@ -214,9 +214,7 @@ void RendererSection::PrepareResources() {
continue;
glm::mat4 transform;
- transform = glm::translate(transform, glm::vec3(sectionPosition.GetX() * 16,
- sectionPosition.GetY() * 16,
- sectionPosition.GetZ() * 16));
+ transform = glm::translate(transform, glm::vec3 (sectionPosition * 16u));
transform = glm::translate(transform, glm::vec3(x, y, z));
glm::vec3 biomeColor(0.275, 0.63, 0.1);
glm::vec3 color(0.0f, 0.0f, 0.0f);
diff --git a/src/RendererWorld.cpp b/src/RendererWorld.cpp
index 2ec621a..7d965f6 100644
--- a/src/RendererWorld.cpp
+++ b/src/RendererWorld.cpp
@@ -7,7 +7,7 @@ void RendererWorld::LoadedSectionController() {
std::vector<Vector> suitableChunks;
for (auto& it : gs->world.GetSectionsList()) {
- double distance = (Vector(it.GetX(),0,it.GetZ()) - playerChunk).GetMagnitude();
+ double distance = (Vector(it.x, 0, it.z) - playerChunk).GetLength();
if (distance > MaxRenderingDistance)
continue;
suitableChunks.push_back(it);
@@ -37,7 +37,7 @@ void RendererWorld::LoadedSectionController() {
auto vec = std::get<ChunkChangedData>(eventData).chunkPosition;
Vector playerChunk(std::floor(gs->g_PlayerX / 16), 0, std::floor(gs->g_PlayerZ / 16));
- if ((playerChunk - Vector(vec.GetX(), 0, vec.GetZ())).GetMagnitude() > MaxRenderingDistance)
+ if ((Vector(vec.x,0,vec.z) - playerChunk).GetLength() > MaxRenderingDistance)
return;
sectionsMutex.lock();
auto& result = sections.find(vec);
@@ -130,14 +130,17 @@ void RendererWorld::Render(RenderState & renderState) {
glm::mat4 projection = glm::perspective(45.0f, (float)renderState.WindowWidth / (float)renderState.WindowHeight, 0.1f, 10000000.0f);
glm::mat4 view = gs->GetViewMatrix();
glUniformMatrix4fv(projectionLoc, 1, GL_FALSE, glm::value_ptr(projection));
- glUniformMatrix4fv(viewLoc, 1, GL_FALSE, glm::value_ptr(view));
+ glUniformMatrix4fv(viewLoc, 1, GL_FALSE, glm::value_ptr(view));
glUniform2f(windowSizeLoc, renderState.WindowWidth, renderState.WindowHeight);
glCheckError();
sectionsMutex.lock();
- for (auto& it : sections)
+ for (auto& it : sections) {
+
it.second.Render(renderState);
+ }
+
sectionsMutex.unlock();
listener.HandleEvent();
diff --git a/src/Section.cpp b/src/Section.cpp
index 8b86afd..b2d9ac9 100644
--- a/src/Section.cpp
+++ b/src/Section.cpp
@@ -33,7 +33,7 @@ Section::~Section() {
}
Block &Section::GetBlock(Vector pos) {
- return m_blocks[pos.GetY() * 256 + pos.GetZ() * 16 + pos.GetX()];
+ return m_blocks[pos.y * 256 + pos.z * 16 + pos.x];
}
double totalParsingTime = 0;
diff --git a/src/Stream.cpp b/src/Stream.cpp
index 3931a40..d7b1072 100644
--- a/src/Stream.cpp
+++ b/src/Stream.cpp
@@ -150,11 +150,11 @@ unsigned char StreamInput::ReadAngle() {
return ReadUByte();
}
-std::vector<unsigned char> StreamInput::ReadUuid() {
+Uuid StreamInput::ReadUuid() {
unsigned char buff[16];
ReadData(buff, 16);
endswap(buff, 16);
- return std::vector<unsigned char>(buff, buff + 16);
+ return Uuid(buff,buff+16);
}
std::vector<unsigned char> StreamInput::ReadByteArray(size_t arrLength) {
@@ -264,14 +264,14 @@ void StreamOutput::WriteNbtTag(std::vector<unsigned char> value) {
}
void StreamOutput::WritePosition(Vector value) {
- LOG(FATAL) << "Used unimplemented Position: " << value.GetX() << ", " << value.GetY() << " " << value.GetZ();
+ LOG(FATAL) << "Used unimplemented Position: " << value.x << ", " << value.y << " " << value.z;
}
void StreamOutput::WriteAngle(unsigned char value) {
WriteUByte(value);
}
-void StreamOutput::WriteUuid(std::vector<unsigned char> value) {
+void StreamOutput::WriteUuid(Uuid value) {
WriteByteArray(value);
}
diff --git a/src/Stream.hpp b/src/Stream.hpp
index b856d5f..012addf 100644
--- a/src/Stream.hpp
+++ b/src/Stream.hpp
@@ -40,7 +40,7 @@ public:
std::vector<unsigned char> ReadNbtTag();
Vector ReadPosition();
unsigned char ReadAngle();
- std::vector<unsigned char> ReadUuid();
+ Uuid ReadUuid();
std::vector<unsigned char> ReadByteArray(size_t arrLength);
};
@@ -66,7 +66,7 @@ public:
void WriteNbtTag(std::vector<unsigned char> value);
void WritePosition(Vector value);
void WriteAngle(unsigned char value);
- void WriteUuid(std::vector<unsigned char> value);
+ void WriteUuid(Uuid value);
void WriteByteArray(std::vector<unsigned char> value);
};
diff --git a/src/ThreadGame.cpp b/src/ThreadGame.cpp
index 7bb3678..74802bb 100644
--- a/src/ThreadGame.cpp
+++ b/src/ThreadGame.cpp
@@ -39,11 +39,14 @@ void ThreadGame::Execute() {
isMoving[GameState::LEFT] = true;
break;
case sf::Keyboard::S:
- isMoving[GameState::BACKWARD] = true;
- break;
+ isMoving[GameState::BACKWARD] = true;
+ break;
case sf::Keyboard::D:
- isMoving[GameState::RIGHT] = true;
- break;
+ isMoving[GameState::RIGHT] = true;
+ break;
+ case sf::Keyboard::Space:
+ isMoving[GameState::JUMP] = true;
+ break;
}
});
@@ -63,6 +66,9 @@ void ThreadGame::Execute() {
case sf::Keyboard::D:
isMoving[GameState::RIGHT] = false;
break;
+ case sf::Keyboard::Space:
+ isMoving[GameState::JUMP] = false;
+ break;
}
});
@@ -77,18 +83,20 @@ void ThreadGame::Execute() {
while (isRunning) {
if (gs != nullptr)
- gs->Update(timer.GetDeltaS());
+ gs->Update(timer.GetRealDeltaS());
listener.HandleEvent();
if (gs != nullptr) {
gs->UpdatePacket();
if (isMoving[GameState::FORWARD])
- gs->HandleMovement(GameState::FORWARD, timer.GetDeltaS());
+ gs->HandleMovement(GameState::FORWARD, timer.GetRealDeltaS());
if (isMoving[GameState::BACKWARD])
- gs->HandleMovement(GameState::BACKWARD, timer.GetDeltaS());
+ gs->HandleMovement(GameState::BACKWARD, timer.GetRealDeltaS());
if (isMoving[GameState::LEFT])
- gs->HandleMovement(GameState::LEFT, timer.GetDeltaS());
+ gs->HandleMovement(GameState::LEFT, timer.GetRealDeltaS());
if (isMoving[GameState::RIGHT])
- gs->HandleMovement(GameState::RIGHT, timer.GetDeltaS());
+ gs->HandleMovement(GameState::RIGHT, timer.GetRealDeltaS());
+ if (isMoving[GameState::JUMP])
+ gs->HandleMovement(GameState::JUMP, timer.GetRealDeltaS());
}
timer.Update();
}
diff --git a/src/ThreadGame.hpp b/src/ThreadGame.hpp
index 1254183..9894235 100644
--- a/src/ThreadGame.hpp
+++ b/src/ThreadGame.hpp
@@ -7,7 +7,7 @@
class ThreadGame: Thread {
GameState *gs = nullptr;
bool isRunning = true;
- bool isMoving[4] = { 0,0,0,0 };
+ bool isMoving[5] = { 0,0,0,0,0 };
public:
ThreadGame();
~ThreadGame();
diff --git a/src/Utility.cpp b/src/Utility.cpp
index b4e1d99..ebb6981 100644
--- a/src/Utility.cpp
+++ b/src/Utility.cpp
@@ -55,27 +55,29 @@ unsigned long long LoopExecutionTimeController::GetIterations() {
void LoopExecutionTimeController::Update() {
iterations++;
- auto timeToSleep = delayLength - GetDelta();
- if (timeToSleep.count()>0)
- std::this_thread::sleep_for(timeToSleep);
- previousUpdate = clock::now();
+ auto timeToSleep = delayLength - GetDelta();
+ if (timeToSleep.count() > 0)
+ std::this_thread::sleep_for(timeToSleep);
+ previousPreviousUpdate = previousUpdate;
+ previousUpdate = clock::now();
}
double LoopExecutionTimeController::GetDeltaMs() {
- auto now = clock::now();
- return duration(now-previousUpdate).count();
+ std::chrono::duration<double, std::milli> delta = GetDelta();
+ return delta.count();
}
LoopExecutionTimeController::duration LoopExecutionTimeController::GetDelta() {
auto now = clock::now();
- //std::cerr<<duration(now-previousUpdate).count()<<std::endl;
return duration(now-previousUpdate);
}
-double LoopExecutionTimeController::GetDeltaS()
-{
- auto now = clock::now();
- return std::chrono::duration<double, std::ratio<1, 1>>(now - previousUpdate).count();
+double LoopExecutionTimeController::GetDeltaS() {
+ std::chrono::duration<double, std::ratio<1,1>> delta = GetDelta();
+ return delta.count();
}
-
+double LoopExecutionTimeController::GetRealDeltaS()
+{
+ return std::chrono::duration<double,std::ratio<1,1>>(previousUpdate - previousPreviousUpdate).count();
+}
diff --git a/src/Utility.hpp b/src/Utility.hpp
index 0ae3540..c7ec358 100644
--- a/src/Utility.hpp
+++ b/src/Utility.hpp
@@ -7,6 +7,10 @@
#include <easylogging++.h>
#include <GL/glew.h>
+//using Uuid = std::array<unsigned char, 16>;
+//using Uuid = unsigned char[16];
+using Uuid = std::vector<uint8_t>;
+
template<class T>
void endswap(T *objp) {
unsigned char *memp = reinterpret_cast<unsigned char *>(objp);
@@ -27,12 +31,12 @@ GLenum glCheckError_(const char *file, int line);
#define glCheckError() glCheckError_(__FILE__, __LINE__)
-
class LoopExecutionTimeController {
using clock = std::chrono::steady_clock ;
using timePoint = std::chrono::time_point<clock>;
using duration = std::chrono::duration<double,std::milli>;
timePoint previousUpdate;
+ timePoint previousPreviousUpdate;
duration delayLength;
unsigned long long iterations=0;
public:
@@ -51,4 +55,6 @@ public:
duration GetDelta();
double GetDeltaS();
+
+ double GetRealDeltaS();
};
diff --git a/src/Vector.hpp b/src/Vector.hpp
index a2d5c6a..c89154f 100644
--- a/src/Vector.hpp
+++ b/src/Vector.hpp
@@ -7,40 +7,32 @@
#include <glm/vec3.hpp>
template<class T>
-class Vector3 {
+struct Vector3 {
T x, y, z;
-public:
+
Vector3(T X = 0, T Y = 0, T Z = 0) : x(X), y(Y), z(Z) {}
Vector3(const Vector3 &rhs) : x(rhs.x), y(rhs.y), z(rhs.z) {}
~Vector3() = default;
- void SetX(T X) { x = X; }
-
- void SetY(T Y) { y = Y; }
-
- void SetZ(T Z) { z = Z; }
-
- T GetX() const { return x; }
-
- T GetY() const { return y; }
-
- T GetZ() const { return z; }
-
- double GetMagnitude() const { return std::sqrt(std::pow(x, 2) + std::pow(y, 2) + std::pow(z, 2)); }
+ double GetLength() const { return std::sqrt(std::pow(x, 2) + std::pow(y, 2) + std::pow(z, 2)); }
operator glm::vec3() const {
return glm::vec3(x, y, z);
}
- void swap(Vector3 &rhs) {
+ glm::vec3 glm() const {
+ return (glm::vec3)(*this);
+ }
+
+ void swap(Vector3 &rhs) noexcept {
std::swap(x, rhs.x);
std::swap(y, rhs.y);
std::swap(z, rhs.z);
}
- Vector3 &operator=(Vector3 rhs) {
+ Vector3 &operator=(Vector3 rhs) noexcept {
rhs.swap(*this);
return *this;
}
@@ -104,7 +96,7 @@ public:
bool operator<(const Vector3 &rhs) const {
return std::tie(x, y, z) < std::tie(rhs.x, rhs.y, rhs.z);
}
-
+
friend std::ostream &operator<<(std::ostream &os, const Vector3 &vector3) {
os << vector3.x << ", " << vector3.y << ", " << vector3.z;
@@ -112,5 +104,5 @@ public:
}
};
-typedef Vector3<double> VectorF;
-typedef Vector3<signed long long> Vector; \ No newline at end of file
+using VectorF = Vector3<double>;
+using Vector = Vector3<signed long long>; \ No newline at end of file
diff --git a/src/World.cpp b/src/World.cpp
index 723b006..17f9cd2 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -2,13 +2,16 @@
#include "Event.hpp"
void World::ParseChunkData(std::shared_ptr<PacketChunkData> packet) {
- StreamBuffer chunkData(packet->Data.data(), packet->Data.size());
+ StreamBuffer chunkData(packet->Data.data(), packet->Data.size());
std::bitset<16> bitmask(packet->PrimaryBitMask);
for (int i = 0; i < 16; i++) {
if (bitmask[i]) {
Vector chunkPosition = Vector(packet->ChunkX, i, packet->ChunkZ);
Section section = ParseSection(&chunkData, chunkPosition);
- section.Parse();
+ parseMutex.lock();
+ toParse.push(section);
+ parseMutex.unlock();
+ /*section.Parse();
sectionMutexes[chunkPosition].lock();
auto it = sections.find(chunkPosition);
if (it == sections.end()) {
@@ -19,7 +22,7 @@ void World::ParseChunkData(std::shared_ptr<PacketChunkData> packet) {
}
sectionMutexes[chunkPosition].unlock();
- EventAgregator::PushEvent(EventType::ChunkChanged, ChunkChangedData{ chunkPosition });
+ EventAgregator::PushEvent(EventType::ChunkChanged, ChunkChangedData{ chunkPosition });*/
}
}
}
@@ -41,23 +44,56 @@ Section World::ParseSection(StreamInput *data, Vector position) {
(skyLight.size() > 0 ? skyLight.data() : nullptr), bitsPerBlock, palette);
}
+void World::ParserFunc()
+{
+ LoopExecutionTimeController timer(std::chrono::milliseconds(32));
+ while (isRunning) {
+ parseMutex.lock();
+ while (toParse.size() > 0) {
+ Section section = toParse.front();
+ toParse.pop();
+ parseMutex.unlock();
+
+ section.Parse();
+ sectionMutexes[section.GetPosition()].lock();
+ auto it = sections.find(section.GetPosition());
+ if (it == sections.end()) {
+ sections.insert(std::make_pair(section.GetPosition(), section));
+ }
+ else {
+ using std::swap;
+ swap(it->second, section);
+ }
+ sectionMutexes[section.GetPosition()].unlock();
+
+ EventAgregator::PushEvent(EventType::ChunkChanged, ChunkChangedData{ section.GetPosition() });
+
+ parseMutex.lock();
+ }
+ parseMutex.unlock();
+ timer.Update();
+ }
+}
+
World::~World() {
+ isRunning = false;
+ parser.join();
}
World::World() {
-
+ parser = std::thread(&World::ParserFunc, this);
}
bool World::isPlayerCollides(double X, double Y, double Z) {
Vector PlayerChunk(floor(X / 16.0), floor(Y / 16.0), floor(Z / 16.0));
std::vector<Vector> closestSectionsCoordinates = {
- Vector(PlayerChunk.GetX(), PlayerChunk.GetY(), PlayerChunk.GetZ()),
- Vector(PlayerChunk.GetX() + 1, PlayerChunk.GetY(), PlayerChunk.GetZ()),
- Vector(PlayerChunk.GetX() - 1, PlayerChunk.GetY(), PlayerChunk.GetZ()),
- Vector(PlayerChunk.GetX(), PlayerChunk.GetY() + 1, PlayerChunk.GetZ()),
- Vector(PlayerChunk.GetX(), PlayerChunk.GetY() - 1, PlayerChunk.GetZ()),
- Vector(PlayerChunk.GetX(), PlayerChunk.GetY(), PlayerChunk.GetZ() + 1),
- Vector(PlayerChunk.GetX(), PlayerChunk.GetY(), PlayerChunk.GetZ() - 1),
+ Vector(PlayerChunk.x, PlayerChunk.y, PlayerChunk.z),
+ Vector(PlayerChunk.x + 1, PlayerChunk.y, PlayerChunk.z),
+ Vector(PlayerChunk.x - 1, PlayerChunk.y, PlayerChunk.z),
+ Vector(PlayerChunk.x, PlayerChunk.y + 1, PlayerChunk.z),
+ Vector(PlayerChunk.x, PlayerChunk.y - 1, PlayerChunk.z),
+ Vector(PlayerChunk.x, PlayerChunk.y, PlayerChunk.z + 1),
+ Vector(PlayerChunk.x, PlayerChunk.y, PlayerChunk.z - 1),
};
std::vector<std::map<Vector, Section>::iterator> closestSections;
for (auto &coord:closestSectionsCoordinates) {
@@ -88,9 +124,9 @@ bool World::isPlayerCollides(double X, double Y, double Z) {
Block block = it->second.GetBlock(Vector(x, y, z));
if (block.id == 0 || block.id == 31)
continue;
- AABB blockColl{(x + it->first.GetX() * 16.0),
- (y + it->first.GetY() * 16.0),
- (z + it->first.GetZ() * 16.0), 1, 1, 1};
+ AABB blockColl{(x + it->first.x * 16.0),
+ (y + it->first.y * 16.0),
+ (z + it->first.z * 16.0), 1, 1, 1};
if (TestCollision(playerColl, blockColl))
return true;
}
@@ -101,8 +137,8 @@ bool World::isPlayerCollides(double X, double Y, double Z) {
}
Block &World::GetBlock(Vector pos) {
- Vector sectionPos (floor(pos.GetX() / 16.0f),floor(pos.GetY() / 16.0f),floor(pos.GetZ()/16.0f));
- Vector inSectionPos = pos - (sectionPos * 16);
+ Vector sectionPos (floor(pos.x / 16.0f),floor(pos.y / 16.0f),floor(pos.z/16.0f));
+ Vector inSectionPos = pos - (sectionPos * 16u);
if (sections.find(sectionPos)==sections.end()){
static Block block(0,0);
return block;
@@ -130,3 +166,10 @@ Section &World::GetSection(Vector sectionPos) {
glm::vec3 World::Raycast(glm::vec3 position, glm::vec3 direction, float maxLength, float minPrecision) {
return glm::vec3(position * direction / maxLength * minPrecision);
}
+
+void World::UpdatePhysics(float delta)
+{
+ for (auto& it : entities) {
+ it.pos = it.pos + it.vel * delta;
+ }
+}
diff --git a/src/World.hpp b/src/World.hpp
index 805084c..2415610 100644
--- a/src/World.hpp
+++ b/src/World.hpp
@@ -2,9 +2,12 @@
#include <map>
#include <bitset>
+#include <queue>
#include <easylogging++.h>
+
+#include "Entity.hpp"
#include "Block.hpp"
#include "Section.hpp"
#include "Packet.hpp"
@@ -17,6 +20,14 @@ class World {
int dimension = 0;
Section ParseSection(StreamInput *data, Vector position);
+
+ void ParserFunc();
+
+ std::queue<Section> toParse;
+ std::mutex parseMutex;
+
+ bool isRunning = true;
+ std::thread parser;
public:
World();
@@ -34,4 +45,8 @@ public:
Section &GetSection(Vector sectionPos);
glm::vec3 Raycast(glm::vec3 position, glm::vec3 direction, float maxLength = 1000.0f, float minPrecision = 0.01f);
+
+ std::vector<Entity> entities;
+
+ void UpdatePhysics(float delta);
}; \ No newline at end of file
diff --git a/src/main.cpp b/src/main.cpp
index 7ff88e0..2500fb2 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -32,12 +32,12 @@ int main() {
LOG(WARNING) << "Sizeof EventData is " << sizeof(EventData);
ThreadGame game;
- ThreadNetwork network;
- ThreadRender render;
-
std::thread threadGame(&ThreadGame::Execute, game);
+
+ ThreadNetwork network;
std::thread threadNetwork(&ThreadNetwork::Execute, network);
+ ThreadRender render;
render.Execute();
threadGame.join();