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authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2017-08-05 17:07:10 +0200
committerLaG1924 <12997935+LaG1924@users.noreply.github.com>2017-08-05 17:07:10 +0200
commitc9c78e191dd71bacd769bbeccd58b80e4376184b (patch)
tree4da1a8500dd73dd6368fc89496dc0f428d318c5b
parent2017-08-03 (diff)
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-rw-r--r--src/Event.cpp4
-rw-r--r--src/Event.hpp13
-rw-r--r--src/FSM.hpp20
-rw-r--r--src/GameState.cpp2
-rw-r--r--src/GameState.hpp1
-rw-r--r--src/Network.cpp2
-rw-r--r--src/Network.hpp4
-rw-r--r--src/NetworkClient.cpp5
-rw-r--r--src/NetworkClient.hpp3
-rw-r--r--src/Render.cpp12
-rw-r--r--src/ThreadNetwork.cpp26
11 files changed, 50 insertions, 42 deletions
diff --git a/src/Event.cpp b/src/Event.cpp
index 19c93f2..e58a6f4 100644
--- a/src/Event.cpp
+++ b/src/Event.cpp
@@ -105,3 +105,7 @@ void EventAgregator::EventHandlingLoop() {
queueMutex.unlock();
}
}
+
+void SetGlobalState(GlobalState state) {
+ EventAgregator::PushEvent(EventType::GlobalAppState, GlobalAppStateData{state});
+} \ No newline at end of file
diff --git a/src/Event.hpp b/src/Event.hpp
index 229da19..c553058 100644
--- a/src/Event.hpp
+++ b/src/Event.hpp
@@ -11,6 +11,7 @@
#include "Vector.hpp"
#include "Packet.hpp"
+#include "FSM.hpp"
enum class EventType {
Echo,
@@ -23,6 +24,7 @@ enum class EventType {
RegisterNetworkClient,
PlayerConnected,
RemoveLoadingScreen,
+ ConnectionFailed,
};
struct EchoData {
@@ -47,12 +49,15 @@ struct ConnectionSuccessfullData {
enum class GlobalState {
InitialLoading,
MainMenu,
+ Connecting,
Loading,
- InGame,
+ Playing,
PauseMenu,
Exiting,
};
+void SetGlobalState(GlobalState state);
+
struct GlobalAppStateData {
GlobalState state;
};
@@ -87,9 +92,13 @@ struct RemoveLoadingScreenData {
};
+struct ConnectionFailedData {
+ std::string reason;
+};
+
using EventData = std::variant<EchoData, ChunkChangedData, ConnectToServerData, ConnectionSuccessfullData,
GlobalAppStateData, DisconnectData, SendPacketData, ReceivePacketData, RequestNetworkClientData,
- RegisterNetworkClientData, PlayerConnectedData, RemoveLoadingScreenData>;
+ RegisterNetworkClientData, PlayerConnectedData, RemoveLoadingScreenData, ConnectionFailedData>;
struct Event {
EventType type;
diff --git a/src/FSM.hpp b/src/FSM.hpp
index 9570e26..346d0f0 100644
--- a/src/FSM.hpp
+++ b/src/FSM.hpp
@@ -6,27 +6,31 @@
template<class T>
class FSM {
- T previousState;
- T &state;
- std::map<Transaction, std::function<void()>> handlers;
public:
using Transaction = std::pair<T, T>;
+ using Handler = std::function<void(T &)>;
- FSM(T &value) : state(value), previousState(value) {}
+ FSM(T initialState) : state(initialState), previousState(initialState) {}
~FSM() = default;
void Update() {
- auto handler = handlers[Transaction{previousState, state}];
+ auto &handler = handlers[Transaction{previousState, state}];
if (handler)
- handler();
+ handler(state);
+ previousState = state;
}
- void RegisterHandler(T state, std::function<void()> handler) {
+ void RegisterHandler(T state, Handler handler) {
handlers[Transaction{state, state}] = handler;
}
- void RegisterTransactionHandler(Transaction transaction, std::function<void()> handler) {
+ void RegisterTransactionHandler(Transaction transaction, Handler handler) {
handlers[transaction] = handler;
}
+
+private:
+ T previousState;
+ T state;
+ std::map<Transaction, Handler> handlers;
}; \ No newline at end of file
diff --git a/src/GameState.cpp b/src/GameState.cpp
index e9c2cef..a2c5182 100644
--- a/src/GameState.cpp
+++ b/src/GameState.cpp
@@ -148,6 +148,7 @@ void GameState::Update(float deltaTime) {
g_ReducedDebugInfo = packet->ReducedDebugInfo;
LOG(INFO) << "Gamemode is " << g_Gamemode << ", Difficulty is " << (int) g_Difficulty
<< ", Level Type is " << g_LevelType;
+ SetGlobalState(GlobalState::Loading);
EventAgregator::PushEvent(EventType::PlayerConnected, PlayerConnectedData{this});
break;
}
@@ -210,6 +211,7 @@ void GameState::Update(float deltaTime) {
if (!g_IsGameStarted) {
LOG(INFO) << "Game is started";
EventAgregator::PushEvent(EventType::RemoveLoadingScreen, RemoveLoadingScreenData{});
+ SetGlobalState(GlobalState::Playing);
}
g_IsGameStarted = true;
diff --git a/src/GameState.hpp b/src/GameState.hpp
index 076c81b..dbe8f9d 100644
--- a/src/GameState.hpp
+++ b/src/GameState.hpp
@@ -7,6 +7,7 @@
#include "World.hpp"
#include "NetworkClient.hpp"
#include "Vector.hpp"
+#include "Event.hpp"
class GameState {
NetworkClient *nc;
diff --git a/src/Network.cpp b/src/Network.cpp
index 6cd9baa..47ae751 100644
--- a/src/Network.cpp
+++ b/src/Network.cpp
@@ -5,7 +5,6 @@ Network::Network(std::string address, unsigned short port) {
socket = new Socket(address, port);
} catch (std::exception &e) {
LOG(WARNING) << "CONNECT FAULT";
- delete socket;
throw;
}
@@ -13,7 +12,6 @@ Network::Network(std::string address, unsigned short port) {
stream = new StreamSocket(socket);
} catch (std::exception &e) {
LOG(WARNING) << "NOT STREAMED";
- LOG(FATAL) << e.what();
}
}
diff --git a/src/Network.hpp b/src/Network.hpp
index 1281289..6263e1b 100644
--- a/src/Network.hpp
+++ b/src/Network.hpp
@@ -12,8 +12,8 @@ enum ConnectionState {
};
class Network {
- Socket *socket;
- StreamSocket *stream;
+ Socket *socket = nullptr;
+ StreamSocket *stream = nullptr;
std::shared_ptr<Packet> ReceivePacketByPacketId(int packetId, ConnectionState state, StreamInput &stream);
public:
diff --git a/src/NetworkClient.cpp b/src/NetworkClient.cpp
index 235251f..d944f54 100644
--- a/src/NetworkClient.cpp
+++ b/src/NetworkClient.cpp
@@ -1,7 +1,7 @@
#include "NetworkClient.hpp"
-NetworkClient::NetworkClient(std::string address, unsigned short port, std::string username, bool &quit)
- : network(address, port), isRunning(quit) {
+NetworkClient::NetworkClient(std::string address, unsigned short port, std::string username)
+ : network(address, port) {
state = Handshaking;
PacketHandshake handshake;
@@ -86,7 +86,6 @@ void NetworkClient::NetworkLoop() {
}
} catch (std::exception &e) {
LOG(ERROR) << "Exception catched in NetworkLoop: " << e.what();
- isRunning = false;
}
LOG(INFO) << "Network thread is stopped";
}
diff --git a/src/NetworkClient.hpp b/src/NetworkClient.hpp
index cf41f91..83db517 100644
--- a/src/NetworkClient.hpp
+++ b/src/NetworkClient.hpp
@@ -14,11 +14,10 @@ class NetworkClient {
std::queue <std::shared_ptr<Packet>> toSend;
std::queue <std::shared_ptr<Packet>> toReceive;
bool isActive=true;
- bool &isRunning;
ConnectionState state;
void NetworkLoop();
public:
- NetworkClient(std::string address, unsigned short port, std::string username, bool &quit);
+ NetworkClient(std::string address, unsigned short port, std::string username);
~NetworkClient();
std::shared_ptr <Packet> ReceivePacket();
diff --git a/src/Render.cpp b/src/Render.cpp
index d45d5b6..9121d1a 100644
--- a/src/Render.cpp
+++ b/src/Render.cpp
@@ -124,7 +124,12 @@ void Render::SetMouseCapture(bool IsCaptured) {
void Render::ExecuteRenderLoop() {
EventListener listener;
- listener.RegisterHandler(EventType::ConnectionSuccessfull, [this](EventData eventData) {
+
+ listener.RegisterHandler(EventType::GlobalAppState, [this](EventData eventData) {
+
+ });
+
+ /*listener.RegisterHandler(EventType::ConnectionSuccessfull, [this](EventData eventData) {
auto data = std::get<ConnectionSuccessfullData>(eventData);
window->setTitle("Connected");
});
@@ -136,7 +141,7 @@ void Render::ExecuteRenderLoop() {
listener.RegisterHandler(EventType::RemoveLoadingScreen, [this](EventData eventData) {
window->setTitle("Loaded");
- });
+ });*/
using namespace std::chrono_literals;
LoopExecutionTimeController timer(16ms);
@@ -150,6 +155,5 @@ void Render::ExecuteRenderLoop() {
listener.HandleEvent();
timer.Update();
}
- EventData data = GlobalAppStateData{GlobalState::Exiting};
- EventAgregator::PushEvent(EventType::GlobalAppState, data);
+ SetGlobalState(GlobalState::Exiting);
}
diff --git a/src/ThreadNetwork.cpp b/src/ThreadNetwork.cpp
index b97a3f0..51c8989 100644
--- a/src/ThreadNetwork.cpp
+++ b/src/ThreadNetwork.cpp
@@ -9,7 +9,7 @@ ThreadNetwork::~ThreadNetwork() {
}
void ThreadNetwork::Execute() {
- bool isRunning;
+ state = GlobalState::InitialLoading;
EventListener listener;
listener.RegisterHandler(EventType::GlobalAppState, [this](EventData eventData) {
@@ -17,7 +17,7 @@ void ThreadNetwork::Execute() {
state = data.state;
});
- listener.RegisterHandler(EventType::ConnectToServer, [this, &isRunning](EventData eventData) {
+ listener.RegisterHandler(EventType::ConnectToServer, [this](EventData eventData) {
auto data = std::get<ConnectToServerData>(eventData);
if (data.address == "" || data.port == 0)
LOG(FATAL) << "NOT VALID CONNECT-TO-SERVER EVENT";
@@ -25,13 +25,14 @@ void ThreadNetwork::Execute() {
LOG(ERROR) << "Already connected";
return;
}
-
+ SetGlobalState(GlobalState::Connecting);
LOG(INFO) << "Connecting to server";
try {
- nc = new NetworkClient(data.address, data.port, "HelloOne", isRunning);
+ nc = new NetworkClient(data.address, data.port, "HelloOne");
} catch (std::exception &e) {
- LOG(WARNING) << "CONNECTION FAIL";
- LOG(FATAL) << "Can't connect to server: " << e.what();
+ LOG(WARNING) << "Connection failed";
+ EventAgregator::PushEvent(EventType::ConnectionFailed, ConnectionFailedData{e.what()});
+ return;
}
LOG(INFO) << "Connected to server";
EventAgregator::PushEvent(EventType::ConnectionSuccessfull, ConnectionSuccessfullData{nc});
@@ -41,20 +42,7 @@ void ThreadNetwork::Execute() {
EventAgregator::PushEvent(EventType::RegisterNetworkClient, RegisterNetworkClientData{nc});
});
- /*listener.RegisterHandler(EventType::SendPacket, [this](EventData eventData) {
- auto data = std::get<SendPacketData>(eventData);
- auto packet = data.packet;
- if (nc)
- nc->SendPacket(packet);
- else
- LOG(ERROR) << "Send packet, while not connected to server";
- });*/
-
-
while (state != GlobalState::Exiting) {
- /*auto packet = nc ? nc->ReceivePacket() : nullptr;
- if (packet != nullptr)
- EventAgregator::PushEvent(EventType::ReceivePacket, ReceivePacketData{packet});*/
listener.HandleEvent();
}
} \ No newline at end of file