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authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2017-09-17 17:50:36 +0200
committerLaG1924 <12997935+LaG1924@users.noreply.github.com>2018-01-13 03:39:31 +0100
commit94006e599c8d591096b768d1cd0c8b75eb763c45 (patch)
treee1464cabe071e62015a822e1e3f36af524bbc16c /cwd/shaders/face.vs
parent2017-09-16 (diff)
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Diffstat (limited to 'cwd/shaders/face.vs')
-rw-r--r--cwd/shaders/face.vs11
1 files changed, 6 insertions, 5 deletions
diff --git a/cwd/shaders/face.vs b/cwd/shaders/face.vs
index 9bf2639..4cf4e75 100644
--- a/cwd/shaders/face.vs
+++ b/cwd/shaders/face.vs
@@ -2,15 +2,15 @@
layout (location = 0) in vec3 position;
layout (location = 2) in vec2 UvCoordinates;
layout (location = 7) in vec4 Texture;
-layout (location = 8) in mat4 model;
layout (location = 12) in vec3 color;
layout (location = 13) in vec2 light;
out VS_OUT {
vec2 UvPosition;
- vec4 Texture;
- vec3 Color;
- vec2 Light;
+ flat vec4 Texture;
+ flat vec3 Color;
+ flat vec2 Light;
+ flat int Face;
} vs_out;
uniform mat4 view;
@@ -19,10 +19,11 @@ uniform mat4 projection;
void main()
{
vec4 sourcePosition = vec4(position,1.0f);
- gl_Position = projection * view * model * sourcePosition;
+ gl_Position = projection * view * sourcePosition;
vs_out.UvPosition = vec2(UvCoordinates.x,UvCoordinates.y);
vs_out.Texture = Texture;
vs_out.Color = color;
vs_out.Light = light;
+ vs_out.Face = gl_VertexID / 6;
}