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author | LaG1924 <lag1924@gmail.com> | 2021-11-28 12:16:29 +0100 |
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committer | LaG1924 <lag1924@gmail.com> | 2021-11-28 12:16:29 +0100 |
commit | 8286ddda96a5f2925d342d0ce115aa00ae5d94ec (patch) | |
tree | aa46a01fb6230a5c994046c7b4823ae1b35c2c37 /cwd | |
parent | Changed shaders to use SPB (diff) | |
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Diffstat (limited to 'cwd')
-rw-r--r-- | cwd/assets/altcraft/scripts/ui.lua | 2 | ||||
-rw-r--r-- | cwd/assets/altcraft/shaders/frag/light.fs | 11 | ||||
-rw-r--r-- | cwd/assets/altcraft/shaders/frag/sky.fs | 14 | ||||
-rw-r--r-- | cwd/assets/altcraft/shaders/vert/entity.vs | 1 | ||||
-rw-r--r-- | cwd/assets/altcraft/shaders/vert/face.vs | 1 | ||||
-rw-r--r-- | cwd/assets/altcraft/shaders/vert/fbo.vs | 1 | ||||
-rw-r--r-- | cwd/assets/altcraft/shaders/vert/light.vs | 1 | ||||
-rw-r--r-- | cwd/assets/altcraft/shaders/vert/pp.vs | 1 | ||||
-rw-r--r-- | cwd/assets/altcraft/shaders/vert/rml.vs | 1 | ||||
-rw-r--r-- | cwd/assets/altcraft/shaders/vert/sky.vs | 1 | ||||
-rw-r--r-- | cwd/assets/altcraft/ui/options.rml | 6 |
11 files changed, 27 insertions, 13 deletions
diff --git a/cwd/assets/altcraft/scripts/ui.lua b/cwd/assets/altcraft/scripts/ui.lua index b938737..10791d1 100644 --- a/cwd/assets/altcraft/scripts/ui.lua +++ b/cwd/assets/altcraft/scripts/ui.lua @@ -1,5 +1,5 @@ local options = { - brightness = 0.2, + gamma = 2.2, flight = false, mouseSensetivity = 0.1, renderDistance = 2, diff --git a/cwd/assets/altcraft/shaders/frag/light.fs b/cwd/assets/altcraft/shaders/frag/light.fs index 07eb3ec..117e0ef 100644 --- a/cwd/assets/altcraft/shaders/frag/light.fs +++ b/cwd/assets/altcraft/shaders/frag/light.fs @@ -17,6 +17,7 @@ layout (std140) uniform Globals { uvec2 viewportSize; float globalTime; float dayTime; + float gamma; }; void main() { @@ -24,15 +25,19 @@ void main() { vec4 n = texture(normal, uv); vec4 ac = texture(addColor, uv); vec4 l = texture(light, uv); - float d = 1.0f - texture(depthStencil, uv).r; + float d = (1.0f - texture(depthStencil, uv).r) * 16.0f; float faceLight = l.r; float skyLight = l.g; - float lightLevel = clamp(faceLight + skyLight * dayTime, 0.2f, 1.0f); + float lightLevel = clamp(faceLight + skyLight * dayTime, 0.01f, 1.0f); + lightLevel = pow(lightLevel, 3); + lightLevel = clamp(lightLevel, 0.005f, 1.0f); vec3 faceColor = mix(ac.rgb * lightLevel, vec3(1,1,1) * lightLevel, float(ac.rgb == vec3(0,0,0))); vec4 finalColor = vec4(c.rgb * faceColor, 1.0f); + finalColor.rgb = pow(finalColor.rgb, vec3(1.0f / gamma)); + switch(renderBuff) { case 0: fragColor = finalColor; @@ -50,7 +55,7 @@ void main() { fragColor = l; break; case 5: - fragColor = vec4(d, d, d, 1.0f); + fragColor = vec4(vec3(d), 1.0f); break; } } diff --git a/cwd/assets/altcraft/shaders/frag/sky.fs b/cwd/assets/altcraft/shaders/frag/sky.fs index 32b7da0..1e36dd3 100644 --- a/cwd/assets/altcraft/shaders/frag/sky.fs +++ b/cwd/assets/altcraft/shaders/frag/sky.fs @@ -1,6 +1,6 @@ #version 330 core -in vec3 pos; +in vec3 facePos; layout (location = 0) out vec4 color; layout (location = 1) out vec4 normal; @@ -12,6 +12,7 @@ layout (std140) uniform Globals { uvec2 viewportSize; float globalTime; float dayTime; + float gamma; }; uniform sampler2DArray textureAtlas; @@ -20,12 +21,14 @@ uniform float sunTextureLayer; uniform vec4 moonTexture; uniform float moonTextureLayer; -const vec4 DaySkyColor = vec4(0.49, 0.66, 1, 1); +const vec4 DaySkyColor = vec4(0.21, 0.4, 1, 1); const vec3 SunPos = vec3(0, 0.1, 0.5); const vec3 MoonPos = vec3(0, 0.1, -0.5); +const vec4 NightSkyColor = vec4(0.0, 0.0008, 0.002, 1.0); + vec3 TransformTextureCoord(vec4 TextureAtlasCoords, vec2 UvCoords, float Layer) { float x = TextureAtlasCoords.x; float y = TextureAtlasCoords.y; @@ -38,7 +41,7 @@ vec3 TransformTextureCoord(vec4 TextureAtlasCoords, vec2 UvCoords, float Layer) } vec4 Sun() { - vec3 sunDelta = (pos - SunPos) * 3.0f; + vec3 sunDelta = (facePos - SunPos) * 3.0f; float distanceToSun = length(sunDelta); vec4 sunColor = texture(textureAtlas, TransformTextureCoord(sunTexture, (vec2(sunDelta.xy) + 0.5f), sunTextureLayer)); vec4 sun = mix(vec4(0, 0, 0, 1), sunColor, clamp(1 - distanceToSun * 2.0f, 0, 1)); @@ -46,7 +49,7 @@ vec4 Sun() { } vec4 Moon() { - vec3 moonDelta = (pos - MoonPos) * 4.5f; + vec3 moonDelta = (facePos - MoonPos) * 4.5f; float distanceToMoon = length(moonDelta); vec4 moonColor = texture(textureAtlas, TransformTextureCoord(moonTexture, (vec2(moonDelta.xy) + 0.5f), moonTextureLayer)); vec4 moon = mix(vec4(0, 0, 0, 1),moonColor, clamp(1 - distanceToMoon * 2.0f, 0, 1)); @@ -54,8 +57,7 @@ vec4 Moon() { } void main() { - vec4 starColor = vec4(0.0f, 0.04f, 0.06f, 1.0f); - color = vec4(mix(starColor, DaySkyColor, dayTime).rgb, 1.0f); + color = vec4(mix(NightSkyColor, DaySkyColor, dayTime).rgb, 1.0f); color += vec4(Sun().rgb, 1.0f); color += vec4(Moon().rgb, 1.0f); normal = vec4(0.0f, 0.0f, 0.0f, 1.0f); diff --git a/cwd/assets/altcraft/shaders/vert/entity.vs b/cwd/assets/altcraft/shaders/vert/entity.vs index b2f1db6..4acaa93 100644 --- a/cwd/assets/altcraft/shaders/vert/entity.vs +++ b/cwd/assets/altcraft/shaders/vert/entity.vs @@ -9,6 +9,7 @@ layout (std140) uniform Globals { uvec2 viewportSize; float globalTime; float dayTime; + float gamma; }; void main() { diff --git a/cwd/assets/altcraft/shaders/vert/face.vs b/cwd/assets/altcraft/shaders/vert/face.vs index 5fb9357..70c24c8 100644 --- a/cwd/assets/altcraft/shaders/vert/face.vs +++ b/cwd/assets/altcraft/shaders/vert/face.vs @@ -18,6 +18,7 @@ layout (std140) uniform Globals { uvec2 viewportSize; float globalTime; float dayTime; + float gamma; }; void main() { diff --git a/cwd/assets/altcraft/shaders/vert/fbo.vs b/cwd/assets/altcraft/shaders/vert/fbo.vs index e490da5..cfde14e 100644 --- a/cwd/assets/altcraft/shaders/vert/fbo.vs +++ b/cwd/assets/altcraft/shaders/vert/fbo.vs @@ -10,6 +10,7 @@ layout (std140) uniform Globals { uvec2 viewportSize; float globalTime; float dayTime; + float gamma; }; void main() { diff --git a/cwd/assets/altcraft/shaders/vert/light.vs b/cwd/assets/altcraft/shaders/vert/light.vs index 0033107..4e551f8 100644 --- a/cwd/assets/altcraft/shaders/vert/light.vs +++ b/cwd/assets/altcraft/shaders/vert/light.vs @@ -10,6 +10,7 @@ layout (std140) uniform Globals { uvec2 viewportSize; float globalTime; float dayTime; + float gamma; }; void main() { diff --git a/cwd/assets/altcraft/shaders/vert/pp.vs b/cwd/assets/altcraft/shaders/vert/pp.vs index 0033107..4e551f8 100644 --- a/cwd/assets/altcraft/shaders/vert/pp.vs +++ b/cwd/assets/altcraft/shaders/vert/pp.vs @@ -10,6 +10,7 @@ layout (std140) uniform Globals { uvec2 viewportSize; float globalTime; float dayTime; + float gamma; }; void main() { diff --git a/cwd/assets/altcraft/shaders/vert/rml.vs b/cwd/assets/altcraft/shaders/vert/rml.vs index d82308e..ea78825 100644 --- a/cwd/assets/altcraft/shaders/vert/rml.vs +++ b/cwd/assets/altcraft/shaders/vert/rml.vs @@ -14,6 +14,7 @@ layout (std140) uniform Globals { uvec2 viewportSize; float globalTime; float dayTime; + float gamma; }; void main() { diff --git a/cwd/assets/altcraft/shaders/vert/sky.vs b/cwd/assets/altcraft/shaders/vert/sky.vs index e580843..617caed 100644 --- a/cwd/assets/altcraft/shaders/vert/sky.vs +++ b/cwd/assets/altcraft/shaders/vert/sky.vs @@ -11,6 +11,7 @@ layout (std140) uniform Globals { uvec2 viewportSize; float globalTime; float dayTime; + float gamma; }; void main() { diff --git a/cwd/assets/altcraft/ui/options.rml b/cwd/assets/altcraft/ui/options.rml index 485dcba..c5758be 100644 --- a/cwd/assets/altcraft/ui/options.rml +++ b/cwd/assets/altcraft/ui/options.rml @@ -8,9 +8,9 @@ <body class="body-options"> <form> <div class="option"> - <label>Brightness</label> - <input type="range" min="0.0" max="1.0" step="0.01" id="brightness" /> - <span id="brightness-val"></span> + <label>Gamma</label> + <input type="range" min="1.0" max="3.0" step="0.1" id="gamma" /> + <span id="gamma-val"></span> </div> <div class="option"> |