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authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2018-08-21 17:40:38 +0200
committerLaG1924 <12997935+LaG1924@users.noreply.github.com>2018-08-21 17:40:38 +0200
commit2877f4eda3d1b0c7431039e3142ecf1a282a34b1 (patch)
tree58ad35e27ab2a3b8955f5adbf28f296670681ffc /external/include/glm/gtx/fast_square_root.hpp
parentSmooth sun movement (diff)
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Diffstat (limited to 'external/include/glm/gtx/fast_square_root.hpp')
-rw-r--r--external/include/glm/gtx/fast_square_root.hpp40
1 files changed, 22 insertions, 18 deletions
diff --git a/external/include/glm/gtx/fast_square_root.hpp b/external/include/glm/gtx/fast_square_root.hpp
index 35aa7f3..9e15cb0 100644
--- a/external/include/glm/gtx/fast_square_root.hpp
+++ b/external/include/glm/gtx/fast_square_root.hpp
@@ -6,11 +6,11 @@
/// @defgroup gtx_fast_square_root GLM_GTX_fast_square_root
/// @ingroup gtx
///
-/// @brief Fast but less accurate implementations of square root based functions.
-/// - Sqrt optimisation based on Newton's method,
-/// www.gamedev.net/community/forums/topic.asp?topic id=139956
+/// Include <glm/gtx/fast_square_root.hpp> to use the features of this extension.
///
-/// <glm/gtx/fast_square_root.hpp> need to be included to use these functionalities.
+/// Fast but less accurate implementations of square root based functions.
+/// - Sqrt optimisation based on Newton's method,
+/// www.gamedev.net/community/forums/topic.asp?topic id=139956
#pragma once
@@ -19,6 +19,10 @@
#include "../exponential.hpp"
#include "../geometric.hpp"
+#ifndef GLM_ENABLE_EXPERIMENTAL
+# error "GLM: GLM_GTX_fast_square_root is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+#endif
+
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTX_fast_square_root extension included")
#endif
@@ -31,56 +35,56 @@ namespace glm
/// Faster than the common sqrt function but less accurate.
///
/// @see gtx_fast_square_root extension.
- template <typename genType>
+ template<typename genType>
GLM_FUNC_DECL genType fastSqrt(genType x);
/// Faster than the common sqrt function but less accurate.
///
/// @see gtx_fast_square_root extension.
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<T, P> fastSqrt(vecType<T, P> const & x);
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> fastSqrt(vec<L, T, Q> const& x);
/// Faster than the common inversesqrt function but less accurate.
///
/// @see gtx_fast_square_root extension.
- template <typename genType>
+ template<typename genType>
GLM_FUNC_DECL genType fastInverseSqrt(genType x);
/// Faster than the common inversesqrt function but less accurate.
///
/// @see gtx_fast_square_root extension.
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL vecType<T, P> fastInverseSqrt(vecType<T, P> const & x);
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL vec<L, T, Q> fastInverseSqrt(vec<L, T, Q> const& x);
/// Faster than the common length function but less accurate.
///
/// @see gtx_fast_square_root extension.
- template <typename genType>
+ template<typename genType>
GLM_FUNC_DECL genType fastLength(genType x);
/// Faster than the common length function but less accurate.
///
/// @see gtx_fast_square_root extension.
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL T fastLength(vecType<T, P> const & x);
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL T fastLength(vec<L, T, Q> const& x);
/// Faster than the common distance function but less accurate.
///
/// @see gtx_fast_square_root extension.
- template <typename genType>
+ template<typename genType>
GLM_FUNC_DECL genType fastDistance(genType x, genType y);
/// Faster than the common distance function but less accurate.
///
/// @see gtx_fast_square_root extension.
- template <typename T, precision P, template <typename, precision> class vecType>
- GLM_FUNC_DECL T fastDistance(vecType<T, P> const & x, vecType<T, P> const & y);
+ template<length_t L, typename T, qualifier Q>
+ GLM_FUNC_DECL T fastDistance(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
/// Faster than the common normalize function but less accurate.
///
/// @see gtx_fast_square_root extension.
- template <typename genType>
- GLM_FUNC_DECL genType fastNormalize(genType const & x);
+ template<typename genType>
+ GLM_FUNC_DECL genType fastNormalize(genType const& x);
/// @}
}// namespace glm