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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2018-01-13 03:51:33 +0100 |
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committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2018-01-13 03:51:34 +0100 |
commit | 6f67371bb1b46579ae837d0e0c61ac1b291be743 (patch) | |
tree | 5a43692a064d84e5c5688b1b3639342555139c3c /external/include/glm/gtx/handed_coordinate_space.hpp | |
parent | Backported to C++14 (diff) | |
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Diffstat (limited to 'external/include/glm/gtx/handed_coordinate_space.hpp')
-rw-r--r-- | external/include/glm/gtx/handed_coordinate_space.hpp | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/external/include/glm/gtx/handed_coordinate_space.hpp b/external/include/glm/gtx/handed_coordinate_space.hpp new file mode 100644 index 0000000..2ee5175 --- /dev/null +++ b/external/include/glm/gtx/handed_coordinate_space.hpp @@ -0,0 +1,46 @@ +/// @ref gtx_handed_coordinate_space +/// @file glm/gtx/handed_coordinate_space.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_handed_coordinate_space GLM_GTX_handed_coordinate_space +/// @ingroup gtx +/// +/// @brief To know if a set of three basis vectors defines a right or left-handed coordinate system. +/// +/// <glm/gtx/handed_coordinate_system.hpp> need to be included to use these functionalities. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) +# pragma message("GLM: GLM_GTX_handed_coordinate_space extension included") +#endif + +namespace glm +{ + /// @addtogroup gtx_handed_coordinate_space + /// @{ + + //! Return if a trihedron right handed or not. + //! From GLM_GTX_handed_coordinate_space extension. + template <typename T, precision P> + GLM_FUNC_DECL bool rightHanded( + tvec3<T, P> const & tangent, + tvec3<T, P> const & binormal, + tvec3<T, P> const & normal); + + //! Return if a trihedron left handed or not. + //! From GLM_GTX_handed_coordinate_space extension. + template <typename T, precision P> + GLM_FUNC_DECL bool leftHanded( + tvec3<T, P> const & tangent, + tvec3<T, P> const & binormal, + tvec3<T, P> const & normal); + + /// @} +}// namespace glm + +#include "handed_coordinate_space.inl" |