diff options
author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2018-08-21 17:40:38 +0200 |
---|---|---|
committer | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2018-08-21 17:40:38 +0200 |
commit | 2877f4eda3d1b0c7431039e3142ecf1a282a34b1 (patch) | |
tree | 58ad35e27ab2a3b8955f5adbf28f296670681ffc /external/include/glm/trigonometric.hpp | |
parent | Smooth sun movement (diff) | |
download | AltCraft-2877f4eda3d1b0c7431039e3142ecf1a282a34b1.tar AltCraft-2877f4eda3d1b0c7431039e3142ecf1a282a34b1.tar.gz AltCraft-2877f4eda3d1b0c7431039e3142ecf1a282a34b1.tar.bz2 AltCraft-2877f4eda3d1b0c7431039e3142ecf1a282a34b1.tar.lz AltCraft-2877f4eda3d1b0c7431039e3142ecf1a282a34b1.tar.xz AltCraft-2877f4eda3d1b0c7431039e3142ecf1a282a34b1.tar.zst AltCraft-2877f4eda3d1b0c7431039e3142ecf1a282a34b1.zip |
Diffstat (limited to 'external/include/glm/trigonometric.hpp')
-rw-r--r-- | external/include/glm/trigonometric.hpp | 204 |
1 files changed, 203 insertions, 1 deletions
diff --git a/external/include/glm/trigonometric.hpp b/external/include/glm/trigonometric.hpp index a9ce87c..15caadb 100644 --- a/external/include/glm/trigonometric.hpp +++ b/external/include/glm/trigonometric.hpp @@ -1,6 +1,208 @@ /// @ref core /// @file glm/trigonometric.hpp +/// +/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> +/// +/// @defgroup core_func_trigonometric Angle and Trigonometry Functions +/// @ingroup core +/// +/// Include <glm/trigonometric.hpp> to use these core features. +/// +/// Function parameters specified as angle are assumed to be in units of radians. +/// In no case will any of these functions result in a divide by zero error. If +/// the divisor of a ratio is 0, then results will be undefined. +/// +/// These all operate component-wise. The description is per component. #pragma once -#include "detail/func_trigonometric.hpp" +#include "detail/setup.hpp" +#include "detail/qualifier.hpp" + +namespace glm +{ + /// @addtogroup core_func_trigonometric + /// @{ + + /// Converts degrees to radians and returns the result. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/radians.xml">GLSL radians man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template<length_t L, typename T, qualifier Q> + GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> radians(vec<L, T, Q> const& degrees); + + /// Converts radians to degrees and returns the result. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/degrees.xml">GLSL degrees man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template<length_t L, typename T, qualifier Q> + GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> degrees(vec<L, T, Q> const& radians); + + /// The standard trigonometric sine function. + /// The values returned by this function will range from [-1, 1]. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sin.xml">GLSL sin man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template<length_t L, typename T, qualifier Q> + GLM_FUNC_DECL vec<L, T, Q> sin(vec<L, T, Q> const& angle); + + /// The standard trigonometric cosine function. + /// The values returned by this function will range from [-1, 1]. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cos.xml">GLSL cos man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template<length_t L, typename T, qualifier Q> + GLM_FUNC_DECL vec<L, T, Q> cos(vec<L, T, Q> const& angle); + + /// The standard trigonometric tangent function. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tan.xml">GLSL tan man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template<length_t L, typename T, qualifier Q> + GLM_FUNC_DECL vec<L, T, Q> tan(vec<L, T, Q> const& angle); + + /// Arc sine. Returns an angle whose sine is x. + /// The range of values returned by this function is [-PI/2, PI/2]. + /// Results are undefined if |x| > 1. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asin.xml">GLSL asin man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template<length_t L, typename T, qualifier Q> + GLM_FUNC_DECL vec<L, T, Q> asin(vec<L, T, Q> const& x); + + /// Arc cosine. Returns an angle whose sine is x. + /// The range of values returned by this function is [0, PI]. + /// Results are undefined if |x| > 1. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acos.xml">GLSL acos man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template<length_t L, typename T, qualifier Q> + GLM_FUNC_DECL vec<L, T, Q> acos(vec<L, T, Q> const& x); + + /// Arc tangent. Returns an angle whose tangent is y/x. + /// The signs of x and y are used to determine what + /// quadrant the angle is in. The range of values returned + /// by this function is [-PI, PI]. Results are undefined + /// if x and y are both 0. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template<length_t L, typename T, qualifier Q> + GLM_FUNC_DECL vec<L, T, Q> atan(vec<L, T, Q> const& y, vec<L, T, Q> const& x); + + /// Arc tangent. Returns an angle whose tangent is y_over_x. + /// The range of values returned by this function is [-PI/2, PI/2]. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template<length_t L, typename T, qualifier Q> + GLM_FUNC_DECL vec<L, T, Q> atan(vec<L, T, Q> const& y_over_x); + + /// Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2 + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sinh.xml">GLSL sinh man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template<length_t L, typename T, qualifier Q> + GLM_FUNC_DECL vec<L, T, Q> sinh(vec<L, T, Q> const& angle); + + /// Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2 + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cosh.xml">GLSL cosh man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template<length_t L, typename T, qualifier Q> + GLM_FUNC_DECL vec<L, T, Q> cosh(vec<L, T, Q> const& angle); + + /// Returns the hyperbolic tangent function, sinh(angle) / cosh(angle) + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tanh.xml">GLSL tanh man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template<length_t L, typename T, qualifier Q> + GLM_FUNC_DECL vec<L, T, Q> tanh(vec<L, T, Q> const& angle); + + /// Arc hyperbolic sine; returns the inverse of sinh. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asinh.xml">GLSL asinh man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template<length_t L, typename T, qualifier Q> + GLM_FUNC_DECL vec<L, T, Q> asinh(vec<L, T, Q> const& x); + + /// Arc hyperbolic cosine; returns the non-negative inverse + /// of cosh. Results are undefined if x < 1. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acosh.xml">GLSL acosh man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template<length_t L, typename T, qualifier Q> + GLM_FUNC_DECL vec<L, T, Q> acosh(vec<L, T, Q> const& x); + + /// Arc hyperbolic tangent; returns the inverse of tanh. + /// Results are undefined if abs(x) >= 1. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atanh.xml">GLSL atanh man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a> + template<length_t L, typename T, qualifier Q> + GLM_FUNC_DECL vec<L, T, Q> atanh(vec<L, T, Q> const& x); + + /// @} +}//namespace glm + +#include "detail/func_trigonometric.inl" |