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authorLaG1924 <lag1924@gmail.com>2021-06-07 04:56:57 +0200
committerLaG1924 <lag1924@gmail.com>2021-06-07 04:56:57 +0200
commit83889ba33dad2743eeb2a79102a1117ec9220025 (patch)
tree7e15713639a4e0c12f1a06e467dd0b3d79070983 /external/src
parentReplaced find_package with CPMAddPackage for more libraries (diff)
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Diffstat (limited to 'external/src')
-rw-r--r--external/src/easylogging++.cc2982
-rw-r--r--external/src/glew.c18607
-rw-r--r--external/src/imgui.cpp10521
-rw-r--r--external/src/imgui_demo.cpp2812
-rw-r--r--external/src/imgui_draw.cpp2552
5 files changed, 0 insertions, 37474 deletions
diff --git a/external/src/easylogging++.cc b/external/src/easylogging++.cc
deleted file mode 100644
index dea51a7..0000000
--- a/external/src/easylogging++.cc
+++ /dev/null
@@ -1,2982 +0,0 @@
-//
-// Bismillah ar-Rahmaan ar-Raheem
-//
-// Easylogging++ v9.94.2
-// Cross-platform logging library for C++ applications
-//
-// Copyright (c) 2017 muflihun.com
-//
-// This library is released under the MIT Licence.
-// http://labs.muflihun.com/easyloggingpp/licence.php
-//
-// https://github.com/muflihun/easyloggingpp
-// https://muflihun.github.io/easyloggingpp
-// http://muflihun.com
-//
-
-#include "easylogging++.h"
-
-#if defined(AUTO_INITIALIZE_EASYLOGGINGPP)
-INITIALIZE_EASYLOGGINGPP
-#endif
-
-namespace el {
-
-// el::base::utils
-namespace base {
-namespace utils {
-
-/// @brief Aborts application due with user-defined status
-static void abort(int status, const std::string& reason) {
- // Both status and reason params are there for debugging with tools like gdb etc
- ELPP_UNUSED(status);
- ELPP_UNUSED(reason);
-#if defined(ELPP_COMPILER_MSVC) && defined(_M_IX86) && defined(_DEBUG)
- // Ignore msvc critical error dialog - break instead (on debug mode)
- _asm int 3
-#else
- ::abort();
-#endif // defined(ELPP_COMPILER_MSVC) && defined(_M_IX86) && defined(_DEBUG)
-}
-
-} // namespace utils
-} // namespace base
-
-// el
-
-// LevelHelper
-
-const char* LevelHelper::convertToString(Level level) {
- // Do not use switch over strongly typed enums because Intel C++ compilers dont support them yet.
- if (level == Level::Global) return "GLOBAL";
- if (level == Level::Debug) return "DEBUG";
- if (level == Level::Info) return "INFO";
- if (level == Level::Warning) return "WARNING";
- if (level == Level::Error) return "ERROR";
- if (level == Level::Fatal) return "FATAL";
- if (level == Level::Verbose) return "VERBOSE";
- if (level == Level::Trace) return "TRACE";
- return "UNKNOWN";
-}
-
-struct StringToLevelItem {
- const char* levelString;
- Level level;
-};
-
-static struct StringToLevelItem stringToLevelMap[] = {
- { "global", Level::Global },
- { "debug", Level::Debug },
- { "info", Level::Info },
- { "warning", Level::Warning },
- { "error", Level::Error },
- { "fatal", Level::Fatal },
- { "verbose", Level::Verbose },
- { "trace", Level::Trace }
-};
-
-Level LevelHelper::convertFromString(const char* levelStr) {
- for (auto& item : stringToLevelMap) {
- if (base::utils::Str::cStringCaseEq(levelStr, item.levelString)) {
- return item.level;
- }
- }
- return Level::Unknown;
-}
-
-void LevelHelper::forEachLevel(base::type::EnumType* startIndex, const std::function<bool(void)>& fn) {
- base::type::EnumType lIndexMax = LevelHelper::kMaxValid;
- do {
- if (fn()) {
- break;
- }
- *startIndex = static_cast<base::type::EnumType>(*startIndex << 1);
- } while (*startIndex <= lIndexMax);
-}
-
-// ConfigurationTypeHelper
-
-const char* ConfigurationTypeHelper::convertToString(ConfigurationType configurationType) {
- // Do not use switch over strongly typed enums because Intel C++ compilers dont support them yet.
- if (configurationType == ConfigurationType::Enabled) return "ENABLED";
- if (configurationType == ConfigurationType::Filename) return "FILENAME";
- if (configurationType == ConfigurationType::Format) return "FORMAT";
- if (configurationType == ConfigurationType::ToFile) return "TO_FILE";
- if (configurationType == ConfigurationType::ToStandardOutput) return "TO_STANDARD_OUTPUT";
- if (configurationType == ConfigurationType::SubsecondPrecision) return "SUBSECOND_PRECISION";
- if (configurationType == ConfigurationType::PerformanceTracking) return "PERFORMANCE_TRACKING";
- if (configurationType == ConfigurationType::MaxLogFileSize) return "MAX_LOG_FILE_SIZE";
- if (configurationType == ConfigurationType::LogFlushThreshold) return "LOG_FLUSH_THRESHOLD";
- return "UNKNOWN";
-}
-
-struct ConfigurationStringToTypeItem {
- const char* configString;
- ConfigurationType configType;
-};
-
-static struct ConfigurationStringToTypeItem configStringToTypeMap[] = {
- { "enabled", ConfigurationType::Enabled },
- { "to_file", ConfigurationType::ToFile },
- { "to_standard_output", ConfigurationType::ToStandardOutput },
- { "format", ConfigurationType::Format },
- { "filename", ConfigurationType::Filename },
- { "subsecond_precision", ConfigurationType::SubsecondPrecision },
- { "milliseconds_width", ConfigurationType::MillisecondsWidth },
- { "performance_tracking", ConfigurationType::PerformanceTracking },
- { "max_log_file_size", ConfigurationType::MaxLogFileSize },
- { "log_flush_threshold", ConfigurationType::LogFlushThreshold },
-};
-
-ConfigurationType ConfigurationTypeHelper::convertFromString(const char* configStr) {
- for (auto& item : configStringToTypeMap) {
- if (base::utils::Str::cStringCaseEq(configStr, item.configString)) {
- return item.configType;
- }
- }
- return ConfigurationType::Unknown;
-}
-
-void ConfigurationTypeHelper::forEachConfigType(base::type::EnumType* startIndex, const std::function<bool(void)>& fn) {
- base::type::EnumType cIndexMax = ConfigurationTypeHelper::kMaxValid;
- do {
- if (fn()) {
- break;
- }
- *startIndex = static_cast<base::type::EnumType>(*startIndex << 1);
- } while (*startIndex <= cIndexMax);
-}
-
-// Configuration
-
-Configuration::Configuration(const Configuration& c) :
- m_level(c.m_level),
- m_configurationType(c.m_configurationType),
- m_value(c.m_value) {
-}
-
-Configuration& Configuration::operator=(const Configuration& c) {
- if (&c != this) {
- m_level = c.m_level;
- m_configurationType = c.m_configurationType;
- m_value = c.m_value;
- }
- return *this;
-}
-
-/// @brief Full constructor used to sets value of configuration
-Configuration::Configuration(Level level, ConfigurationType configurationType, const std::string& value) :
- m_level(level),
- m_configurationType(configurationType),
- m_value(value) {
-}
-
-void Configuration::log(el::base::type::ostream_t& os) const {
- os << LevelHelper::convertToString(m_level)
- << ELPP_LITERAL(" ") << ConfigurationTypeHelper::convertToString(m_configurationType)
- << ELPP_LITERAL(" = ") << m_value.c_str();
-}
-
-/// @brief Used to find configuration from configuration (pointers) repository. Avoid using it.
-Configuration::Predicate::Predicate(Level level, ConfigurationType configurationType) :
- m_level(level),
- m_configurationType(configurationType) {
-}
-
-bool Configuration::Predicate::operator()(const Configuration* conf) const {
- return ((conf != nullptr) && (conf->level() == m_level) && (conf->configurationType() == m_configurationType));
-}
-
-// Configurations
-
-Configurations::Configurations(void) :
- m_configurationFile(std::string()),
- m_isFromFile(false) {
-}
-
-Configurations::Configurations(const std::string& configurationFile, bool useDefaultsForRemaining,
- Configurations* base) :
- m_configurationFile(configurationFile),
- m_isFromFile(false) {
- parseFromFile(configurationFile, base);
- if (useDefaultsForRemaining) {
- setRemainingToDefault();
- }
-}
-
-bool Configurations::parseFromFile(const std::string& configurationFile, Configurations* base) {
- // We initial assertion with true because if we have assertion diabled, we want to pass this
- // check and if assertion is enabled we will have values re-assigned any way.
- bool assertionPassed = true;
- ELPP_ASSERT((assertionPassed = base::utils::File::pathExists(configurationFile.c_str(), true)) == true,
- "Configuration file [" << configurationFile << "] does not exist!");
- if (!assertionPassed) {
- return false;
- }
- bool success = Parser::parseFromFile(configurationFile, this, base);
- m_isFromFile = success;
- return success;
-}
-
-bool Configurations::parseFromText(const std::string& configurationsString, Configurations* base) {
- bool success = Parser::parseFromText(configurationsString, this, base);
- if (success) {
- m_isFromFile = false;
- }
- return success;
-}
-
-void Configurations::setFromBase(Configurations* base) {
- if (base == nullptr || base == this) {
- return;
- }
- base::threading::ScopedLock scopedLock(base->lock());
- for (Configuration*& conf : base->list()) {
- set(conf);
- }
-}
-
-bool Configurations::hasConfiguration(ConfigurationType configurationType) {
- base::type::EnumType lIndex = LevelHelper::kMinValid;
- bool result = false;
- LevelHelper::forEachLevel(&lIndex, [&](void) -> bool {
- if (hasConfiguration(LevelHelper::castFromInt(lIndex), configurationType)) {
- result = true;
- }
- return result;
- });
- return result;
-}
-
-bool Configurations::hasConfiguration(Level level, ConfigurationType configurationType) {
- base::threading::ScopedLock scopedLock(lock());
-#if ELPP_COMPILER_INTEL
- // We cant specify template types here, Intel C++ throws compilation error
- // "error: type name is not allowed"
- return RegistryWithPred::get(level, configurationType) != nullptr;
-#else
- return RegistryWithPred<Configuration, Configuration::Predicate>::get(level, configurationType) != nullptr;
-#endif // ELPP_COMPILER_INTEL
-}
-
-void Configurations::set(Level level, ConfigurationType configurationType, const std::string& value) {
- base::threading::ScopedLock scopedLock(lock());
- unsafeSet(level, configurationType, value); // This is not unsafe anymore as we have locked mutex
- if (level == Level::Global) {
- unsafeSetGlobally(configurationType, value, false); // Again this is not unsafe either
- }
-}
-
-void Configurations::set(Configuration* conf) {
- if (conf == nullptr) {
- return;
- }
- set(conf->level(), conf->configurationType(), conf->value());
-}
-
-void Configurations::setToDefault(void) {
- setGlobally(ConfigurationType::Enabled, std::string("true"), true);
-#if !defined(ELPP_NO_DEFAULT_LOG_FILE)
- setGlobally(ConfigurationType::Filename, std::string(base::consts::kDefaultLogFile), true);
-#else
- ELPP_UNUSED(base::consts::kDefaultLogFile);
-#endif // !defined(ELPP_NO_DEFAULT_LOG_FILE)
-#if defined(ELPP_NO_LOG_TO_FILE)
- setGlobally(ConfigurationType::ToFile, std::string("false"), true);
-#else
- setGlobally(ConfigurationType::ToFile, std::string("true"), true);
-#endif // defined(ELPP_NO_LOG_TO_FILE)
- setGlobally(ConfigurationType::ToStandardOutput, std::string("true"), true);
- setGlobally(ConfigurationType::SubsecondPrecision, std::string("3"), true);
- setGlobally(ConfigurationType::PerformanceTracking, std::string("true"), true);
- setGlobally(ConfigurationType::MaxLogFileSize, std::string("0"), true);
- setGlobally(ConfigurationType::LogFlushThreshold, std::string("0"), true);
-
- setGlobally(ConfigurationType::Format, std::string("%datetime %level [%logger] %msg"), true);
- set(Level::Debug, ConfigurationType::Format,
- std::string("%datetime %level [%logger] [%user@%host] [%func] [%loc] %msg"));
- // INFO and WARNING are set to default by Level::Global
- set(Level::Error, ConfigurationType::Format, std::string("%datetime %level [%logger] %msg"));
- set(Level::Fatal, ConfigurationType::Format, std::string("%datetime %level [%logger] %msg"));
- set(Level::Verbose, ConfigurationType::Format, std::string("%datetime %level-%vlevel [%logger] %msg"));
- set(Level::Trace, ConfigurationType::Format, std::string("%datetime %level [%logger] [%func] [%loc] %msg"));
-}
-
-void Configurations::setRemainingToDefault(void) {
- base::threading::ScopedLock scopedLock(lock());
-#if defined(ELPP_NO_LOG_TO_FILE)
- unsafeSetIfNotExist(Level::Global, ConfigurationType::Enabled, std::string("false"));
-#else
- unsafeSetIfNotExist(Level::Global, ConfigurationType::Enabled, std::string("true"));
-#endif // defined(ELPP_NO_LOG_TO_FILE)
-#if !defined(ELPP_NO_DEFAULT_LOG_FILE)
- unsafeSetIfNotExist(Level::Global, ConfigurationType::Filename, std::string(base::consts::kDefaultLogFile));
-#endif // !defined(ELPP_NO_DEFAULT_LOG_FILE)
- unsafeSetIfNotExist(Level::Global, ConfigurationType::ToStandardOutput, std::string("true"));
- unsafeSetIfNotExist(Level::Global, ConfigurationType::SubsecondPrecision, std::string("3"));
- unsafeSetIfNotExist(Level::Global, ConfigurationType::PerformanceTracking, std::string("true"));
- unsafeSetIfNotExist(Level::Global, ConfigurationType::MaxLogFileSize, std::string("0"));
- unsafeSetIfNotExist(Level::Global, ConfigurationType::Format, std::string("%datetime %level [%logger] %msg"));
- unsafeSetIfNotExist(Level::Debug, ConfigurationType::Format,
- std::string("%datetime %level [%logger] [%user@%host] [%func] [%loc] %msg"));
- // INFO and WARNING are set to default by Level::Global
- unsafeSetIfNotExist(Level::Error, ConfigurationType::Format, std::string("%datetime %level [%logger] %msg"));
- unsafeSetIfNotExist(Level::Fatal, ConfigurationType::Format, std::string("%datetime %level [%logger] %msg"));
- unsafeSetIfNotExist(Level::Verbose, ConfigurationType::Format, std::string("%datetime %level-%vlevel [%logger] %msg"));
- unsafeSetIfNotExist(Level::Trace, ConfigurationType::Format,
- std::string("%datetime %level [%logger] [%func] [%loc] %msg"));
-}
-
-bool Configurations::Parser::parseFromFile(const std::string& configurationFile, Configurations* sender,
- Configurations* base) {
- sender->setFromBase(base);
- std::ifstream fileStream_(configurationFile.c_str(), std::ifstream::in);
- ELPP_ASSERT(fileStream_.is_open(), "Unable to open configuration file [" << configurationFile << "] for parsing.");
- bool parsedSuccessfully = false;
- std::string line = std::string();
- Level currLevel = Level::Unknown;
- std::string currConfigStr = std::string();
- std::string currLevelStr = std::string();
- while (fileStream_.good()) {
- std::getline(fileStream_, line);
- parsedSuccessfully = parseLine(&line, &currConfigStr, &currLevelStr, &currLevel, sender);
- ELPP_ASSERT(parsedSuccessfully, "Unable to parse configuration line: " << line);
- }
- return parsedSuccessfully;
-}
-
-bool Configurations::Parser::parseFromText(const std::string& configurationsString, Configurations* sender,
- Configurations* base) {
- sender->setFromBase(base);
- bool parsedSuccessfully = false;
- std::stringstream ss(configurationsString);
- std::string line = std::string();
- Level currLevel = Level::Unknown;
- std::string currConfigStr = std::string();
- std::string currLevelStr = std::string();
- while (std::getline(ss, line)) {
- parsedSuccessfully = parseLine(&line, &currConfigStr, &currLevelStr, &currLevel, sender);
- ELPP_ASSERT(parsedSuccessfully, "Unable to parse configuration line: " << line);
- }
- return parsedSuccessfully;
-}
-
-void Configurations::Parser::ignoreComments(std::string* line) {
- std::size_t foundAt = 0;
- std::size_t quotesStart = line->find("\"");
- std::size_t quotesEnd = std::string::npos;
- if (quotesStart != std::string::npos) {
- quotesEnd = line->find("\"", quotesStart + 1);
- while (quotesEnd != std::string::npos && line->at(quotesEnd - 1) == '\\') {
- // Do not erase slash yet - we will erase it in parseLine(..) while loop
- quotesEnd = line->find("\"", quotesEnd + 2);
- }
- }
- if ((foundAt = line->find(base::consts::kConfigurationComment)) != std::string::npos) {
- if (foundAt < quotesEnd) {
- foundAt = line->find(base::consts::kConfigurationComment, quotesEnd + 1);
- }
- *line = line->substr(0, foundAt);
- }
-}
-
-bool Configurations::Parser::isLevel(const std::string& line) {
- return base::utils::Str::startsWith(line, std::string(base::consts::kConfigurationLevel));
-}
-
-bool Configurations::Parser::isComment(const std::string& line) {
- return base::utils::Str::startsWith(line, std::string(base::consts::kConfigurationComment));
-}
-
-bool Configurations::Parser::isConfig(const std::string& line) {
- std::size_t assignment = line.find('=');
- return line != "" &&
- ((line[0] >= 'A' && line[0] <= 'Z') || (line[0] >= 'a' && line[0] <= 'z')) &&
- (assignment != std::string::npos) &&
- (line.size() > assignment);
-}
-
-bool Configurations::Parser::parseLine(std::string* line, std::string* currConfigStr, std::string* currLevelStr,
- Level* currLevel,
- Configurations* conf) {
- ConfigurationType currConfig = ConfigurationType::Unknown;
- std::string currValue = std::string();
- *line = base::utils::Str::trim(*line);
- if (isComment(*line)) return true;
- ignoreComments(line);
- *line = base::utils::Str::trim(*line);
- if (line->empty()) {
- // Comment ignored
- return true;
- }
- if (isLevel(*line)) {
- if (line->size() <= 2) {
- return true;
- }
- *currLevelStr = line->substr(1, line->size() - 2);
- *currLevelStr = base::utils::Str::toUpper(*currLevelStr);
- *currLevelStr = base::utils::Str::trim(*currLevelStr);
- *currLevel = LevelHelper::convertFromString(currLevelStr->c_str());
- return true;
- }
- if (isConfig(*line)) {
- std::size_t assignment = line->find('=');
- *currConfigStr = line->substr(0, assignment);
- *currConfigStr = base::utils::Str::toUpper(*currConfigStr);
- *currConfigStr = base::utils::Str::trim(*currConfigStr);
- currConfig = ConfigurationTypeHelper::convertFromString(currConfigStr->c_str());
- currValue = line->substr(assignment + 1);
- currValue = base::utils::Str::trim(currValue);
- std::size_t quotesStart = currValue.find("\"", 0);
- std::size_t quotesEnd = std::string::npos;
- if (quotesStart != std::string::npos) {
- quotesEnd = currValue.find("\"", quotesStart + 1);
- while (quotesEnd != std::string::npos && currValue.at(quotesEnd - 1) == '\\') {
- currValue = currValue.erase(quotesEnd - 1, 1);
- quotesEnd = currValue.find("\"", quotesEnd + 2);
- }
- }
- if (quotesStart != std::string::npos && quotesEnd != std::string::npos) {
- // Quote provided - check and strip if valid
- ELPP_ASSERT((quotesStart < quotesEnd), "Configuration error - No ending quote found in ["
- << currConfigStr << "]");
- ELPP_ASSERT((quotesStart + 1 != quotesEnd), "Empty configuration value for [" << currConfigStr << "]");
- if ((quotesStart != quotesEnd) && (quotesStart + 1 != quotesEnd)) {
- // Explicit check in case if assertion is disabled
- currValue = currValue.substr(quotesStart + 1, quotesEnd - 1);
- }
- }
- }
- ELPP_ASSERT(*currLevel != Level::Unknown, "Unrecognized severity level [" << *currLevelStr << "]");
- ELPP_ASSERT(currConfig != ConfigurationType::Unknown, "Unrecognized configuration [" << *currConfigStr << "]");
- if (*currLevel == Level::Unknown || currConfig == ConfigurationType::Unknown) {
- return false; // unrecognizable level or config
- }
- conf->set(*currLevel, currConfig, currValue);
- return true;
-}
-
-void Configurations::unsafeSetIfNotExist(Level level, ConfigurationType configurationType, const std::string& value) {
- Configuration* conf = RegistryWithPred<Configuration, Configuration::Predicate>::get(level, configurationType);
- if (conf == nullptr) {
- unsafeSet(level, configurationType, value);
- }
-}
-
-void Configurations::unsafeSet(Level level, ConfigurationType configurationType, const std::string& value) {
- Configuration* conf = RegistryWithPred<Configuration, Configuration::Predicate>::get(level, configurationType);
- if (conf == nullptr) {
- registerNew(new Configuration(level, configurationType, value));
- } else {
- conf->setValue(value);
- }
- if (level == Level::Global) {
- unsafeSetGlobally(configurationType, value, false);
- }
-}
-
-void Configurations::setGlobally(ConfigurationType configurationType, const std::string& value,
- bool includeGlobalLevel) {
- if (includeGlobalLevel) {
- set(Level::Global, configurationType, value);
- }
- base::type::EnumType lIndex = LevelHelper::kMinValid;
- LevelHelper::forEachLevel(&lIndex, [&](void) -> bool {
- set(LevelHelper::castFromInt(lIndex), configurationType, value);
- return false; // Do not break lambda function yet as we need to set all levels regardless
- });
-}
-
-void Configurations::unsafeSetGlobally(ConfigurationType configurationType, const std::string& value,
- bool includeGlobalLevel) {
- if (includeGlobalLevel) {
- unsafeSet(Level::Global, configurationType, value);
- }
- base::type::EnumType lIndex = LevelHelper::kMinValid;
- LevelHelper::forEachLevel(&lIndex, [&](void) -> bool {
- unsafeSet(LevelHelper::castFromInt(lIndex), configurationType, value);
- return false; // Do not break lambda function yet as we need to set all levels regardless
- });
-}
-
-// LogBuilder
-
-void LogBuilder::convertToColoredOutput(base::type::string_t* logLine, Level level) {
- if (!m_termSupportsColor) return;
- const base::type::char_t* resetColor = ELPP_LITERAL("\x1b[0m");
- if (level == Level::Error || level == Level::Fatal)
- *logLine = ELPP_LITERAL("\x1b[31m") + *logLine + resetColor;
- else if (level == Level::Warning)
- *logLine = ELPP_LITERAL("\x1b[33m") + *logLine + resetColor;
- else if (level == Level::Debug)
- *logLine = ELPP_LITERAL("\x1b[32m") + *logLine + resetColor;
- else if (level == Level::Info)
- *logLine = ELPP_LITERAL("\x1b[36m") + *logLine + resetColor;
- else if (level == Level::Trace)
- *logLine = ELPP_LITERAL("\x1b[35m") + *logLine + resetColor;
-}
-
-// Logger
-
-Logger::Logger(const std::string& id, base::LogStreamsReferenceMap* logStreamsReference) :
- m_id(id),
- m_typedConfigurations(nullptr),
- m_parentApplicationName(std::string()),
- m_isConfigured(false),
- m_logStreamsReference(logStreamsReference) {
- initUnflushedCount();
-}
-
-Logger::Logger(const std::string& id, const Configurations& configurations,
- base::LogStreamsReferenceMap* logStreamsReference) :
- m_id(id),
- m_typedConfigurations(nullptr),
- m_parentApplicationName(std::string()),
- m_isConfigured(false),
- m_logStreamsReference(logStreamsReference) {
- initUnflushedCount();
- configure(configurations);
-}
-
-Logger::Logger(const Logger& logger) {
- base::utils::safeDelete(m_typedConfigurations);
- m_id = logger.m_id;
- m_typedConfigurations = logger.m_typedConfigurations;
- m_parentApplicationName = logger.m_parentApplicationName;
- m_isConfigured = logger.m_isConfigured;
- m_configurations = logger.m_configurations;
- m_unflushedCount = logger.m_unflushedCount;
- m_logStreamsReference = logger.m_logStreamsReference;
-}
-
-Logger& Logger::operator=(const Logger& logger) {
- if (&logger != this) {
- base::utils::safeDelete(m_typedConfigurations);
- m_id = logger.m_id;
- m_typedConfigurations = logger.m_typedConfigurations;
- m_parentApplicationName = logger.m_parentApplicationName;
- m_isConfigured = logger.m_isConfigured;
- m_configurations = logger.m_configurations;
- m_unflushedCount = logger.m_unflushedCount;
- m_logStreamsReference = logger.m_logStreamsReference;
- }
- return *this;
-}
-
-void Logger::configure(const Configurations& configurations) {
- m_isConfigured = false; // we set it to false in case if we fail
- initUnflushedCount();
- if (m_typedConfigurations != nullptr) {
- Configurations* c = const_cast<Configurations*>(m_typedConfigurations->configurations());
- if (c->hasConfiguration(Level::Global, ConfigurationType::Filename)) {
- // This check is definitely needed for cases like ELPP_NO_DEFAULT_LOG_FILE
- flush();
- }
- }
- base::threading::ScopedLock scopedLock(lock());
- if (m_configurations != configurations) {
- m_configurations.setFromBase(const_cast<Configurations*>(&configurations));
- }
- base::utils::safeDelete(m_typedConfigurations);
- m_typedConfigurations = new base::TypedConfigurations(&m_configurations, m_logStreamsReference);
- resolveLoggerFormatSpec();
- m_isConfigured = true;
-}
-
-void Logger::reconfigure(void) {
- ELPP_INTERNAL_INFO(1, "Reconfiguring logger [" << m_id << "]");
- configure(m_configurations);
-}
-
-bool Logger::isValidId(const std::string& id) {
- for (std::string::const_iterator it = id.begin(); it != id.end(); ++it) {
- if (!base::utils::Str::contains(base::consts::kValidLoggerIdSymbols, *it)) {
- return false;
- }
- }
- return true;
-}
-
-void Logger::flush(void) {
- ELPP_INTERNAL_INFO(3, "Flushing logger [" << m_id << "] all levels");
- base::threading::ScopedLock scopedLock(lock());
- base::type::EnumType lIndex = LevelHelper::kMinValid;
- LevelHelper::forEachLevel(&lIndex, [&](void) -> bool {
- flush(LevelHelper::castFromInt(lIndex), nullptr);
- return false;
- });
-}
-
-void Logger::flush(Level level, base::type::fstream_t* fs) {
- if (fs == nullptr && m_typedConfigurations->toFile(level)) {
- fs = m_typedConfigurations->fileStream(level);
- }
- if (fs != nullptr) {
- fs->flush();
- m_unflushedCount.find(level)->second = 0;
- }
-}
-
-void Logger::initUnflushedCount(void) {
- m_unflushedCount.clear();
- base::type::EnumType lIndex = LevelHelper::kMinValid;
- LevelHelper::forEachLevel(&lIndex, [&](void) -> bool {
- m_unflushedCount.insert(std::make_pair(LevelHelper::castFromInt(lIndex), 0));
- return false;
- });
-}
-
-void Logger::resolveLoggerFormatSpec(void) const {
- base::type::EnumType lIndex = LevelHelper::kMinValid;
- LevelHelper::forEachLevel(&lIndex, [&](void) -> bool {
- base::LogFormat* logFormat =
- const_cast<base::LogFormat*>(&m_typedConfigurations->logFormat(LevelHelper::castFromInt(lIndex)));
- base::utils::Str::replaceFirstWithEscape(logFormat->m_format, base::consts::kLoggerIdFormatSpecifier, m_id);
- return false;
- });
-}
-
-// el::base
-namespace base {
-
-// el::base::utils
-namespace utils {
-
-// File
-
-base::type::fstream_t* File::newFileStream(const std::string& filename) {
- base::type::fstream_t *fs = new base::type::fstream_t(filename.c_str(),
- base::type::fstream_t::out
-#if !defined(ELPP_FRESH_LOG_FILE)
- | base::type::fstream_t::app
-#endif
- );
-#if defined(ELPP_UNICODE)
- std::locale elppUnicodeLocale("");
-# if ELPP_OS_WINDOWS
- std::locale elppUnicodeLocaleWindows(elppUnicodeLocale, new std::codecvt_utf8_utf16<wchar_t>);
- elppUnicodeLocale = elppUnicodeLocaleWindows;
-# endif // ELPP_OS_WINDOWS
- fs->imbue(elppUnicodeLocale);
-#endif // defined(ELPP_UNICODE)
- if (fs->is_open()) {
- fs->flush();
- } else {
- base::utils::safeDelete(fs);
- ELPP_INTERNAL_ERROR("Bad file [" << filename << "]", true);
- }
- return fs;
-}
-
-std::size_t File::getSizeOfFile(base::type::fstream_t* fs) {
- if (fs == nullptr) {
- return 0;
- }
- std::streampos currPos = fs->tellg();
- fs->seekg(0, fs->end);
- std::size_t size = static_cast<std::size_t>(fs->tellg());
- fs->seekg(currPos);
- return size;
-}
-
-bool File::pathExists(const char* path, bool considerFile) {
- if (path == nullptr) {
- return false;
- }
-#if ELPP_OS_UNIX
- ELPP_UNUSED(considerFile);
- struct stat st;
- return (stat(path, &st) == 0);
-#elif ELPP_OS_WINDOWS
- DWORD fileType = GetFileAttributesA(path);
- if (fileType == INVALID_FILE_ATTRIBUTES) {
- return false;
- }
- return considerFile ? true : ((fileType & FILE_ATTRIBUTE_DIRECTORY) == 0 ? false : true);
-#endif // ELPP_OS_UNIX
-}
-
-bool File::createPath(const std::string& path) {
- if (path.empty()) {
- return false;
- }
- if (base::utils::File::pathExists(path.c_str())) {
- return true;
- }
- int status = -1;
-
- char* currPath = const_cast<char*>(path.c_str());
- std::string builtPath = std::string();
-#if ELPP_OS_UNIX
- if (path[0] == '/') {
- builtPath = "/";
- }
- currPath = STRTOK(currPath, base::consts::kFilePathSeperator, 0);
-#elif ELPP_OS_WINDOWS
- // Use secure functions API
- char* nextTok_ = nullptr;
- currPath = STRTOK(currPath, base::consts::kFilePathSeperator, &nextTok_);
- ELPP_UNUSED(nextTok_);
-#endif // ELPP_OS_UNIX
- while (currPath != nullptr) {
- builtPath.append(currPath);
- builtPath.append(base::consts::kFilePathSeperator);
-#if ELPP_OS_UNIX
- status = mkdir(builtPath.c_str(), ELPP_LOG_PERMS);
- currPath = STRTOK(nullptr, base::consts::kFilePathSeperator, 0);
-#elif ELPP_OS_WINDOWS
- status = _mkdir(builtPath.c_str());
- currPath = STRTOK(nullptr, base::consts::kFilePathSeperator, &nextTok_);
-#endif // ELPP_OS_UNIX
- }
- if (status == -1) {
- ELPP_INTERNAL_ERROR("Error while creating path [" << path << "]", true);
- return false;
- }
- return true;
-}
-
-std::string File::extractPathFromFilename(const std::string& fullPath, const char* separator) {
- if ((fullPath == "") || (fullPath.find(separator) == std::string::npos)) {
- return fullPath;
- }
- std::size_t lastSlashAt = fullPath.find_last_of(separator);
- if (lastSlashAt == 0) {
- return std::string(separator);
- }
- return fullPath.substr(0, lastSlashAt + 1);
-}
-
-void File::buildStrippedFilename(const char* filename, char buff[], std::size_t limit) {
- std::size_t sizeOfFilename = strlen(filename);
- if (sizeOfFilename >= limit) {
- filename += (sizeOfFilename - limit);
- if (filename[0] != '.' && filename[1] != '.') { // prepend if not already
- filename += 3; // 3 = '..'
- STRCAT(buff, "..", limit);
- }
- }
- STRCAT(buff, filename, limit);
-}
-
-void File::buildBaseFilename(const std::string& fullPath, char buff[], std::size_t limit, const char* separator) {
- const char *filename = fullPath.c_str();
- std::size_t lastSlashAt = fullPath.find_last_of(separator);
- filename += lastSlashAt ? lastSlashAt+1 : 0;
- std::size_t sizeOfFilename = strlen(filename);
- if (sizeOfFilename >= limit) {
- filename += (sizeOfFilename - limit);
- if (filename[0] != '.' && filename[1] != '.') { // prepend if not already
- filename += 3; // 3 = '..'
- STRCAT(buff, "..", limit);
- }
- }
- STRCAT(buff, filename, limit);
-}
-
-// Str
-
-bool Str::wildCardMatch(const char* str, const char* pattern) {
- while (*pattern) {
- switch (*pattern) {
- case '?':
- if (!*str)
- return false;
- ++str;
- ++pattern;
- break;
- case '*':
- if (wildCardMatch(str, pattern + 1))
- return true;
- if (*str && wildCardMatch(str + 1, pattern))
- return true;
- return false;
- default:
- if (*str++ != *pattern++)
- return false;
- break;
- }
- }
- return !*str && !*pattern;
-}
-
-std::string& Str::ltrim(std::string& str) {
- str.erase(str.begin(), std::find_if(str.begin(), str.end(), [](char c) {
- return !std::isspace(c);
- } ));
- return str;
-}
-
-std::string& Str::rtrim(std::string& str) {
- str.erase(std::find_if(str.rbegin(), str.rend(), [](char c) {
- return !std::isspace(c);
- }).base(), str.end());
- return str;
-}
-
-std::string& Str::trim(std::string& str) {
- return ltrim(rtrim(str));
-}
-
-bool Str::startsWith(const std::string& str, const std::string& start) {
- return (str.length() >= start.length()) && (str.compare(0, start.length(), start) == 0);
-}
-
-bool Str::endsWith(const std::string& str, const std::string& end) {
- return (str.length() >= end.length()) && (str.compare(str.length() - end.length(), end.length(), end) == 0);
-}
-
-std::string& Str::replaceAll(std::string& str, char replaceWhat, char replaceWith) {
- std::replace(str.begin(), str.end(), replaceWhat, replaceWith);
- return str;
-}
-
-std::string& Str::replaceAll(std::string& str, const std::string& replaceWhat,
- const std::string& replaceWith) {
- if (replaceWhat == replaceWith)
- return str;
- std::size_t foundAt = std::string::npos;
- while ((foundAt = str.find(replaceWhat, foundAt + 1)) != std::string::npos) {
- str.replace(foundAt, replaceWhat.length(), replaceWith);
- }
- return str;
-}
-
-void Str::replaceFirstWithEscape(base::type::string_t& str, const base::type::string_t& replaceWhat,
- const base::type::string_t& replaceWith) {
- std::size_t foundAt = base::type::string_t::npos;
- while ((foundAt = str.find(replaceWhat, foundAt + 1)) != base::type::string_t::npos) {
- if (foundAt > 0 && str[foundAt - 1] == base::consts::kFormatSpecifierChar) {
- str.erase(foundAt > 0 ? foundAt - 1 : 0, 1);
- ++foundAt;
- } else {
- str.replace(foundAt, replaceWhat.length(), replaceWith);
- return;
- }
- }
-}
-#if defined(ELPP_UNICODE)
-void Str::replaceFirstWithEscape(base::type::string_t& str, const base::type::string_t& replaceWhat,
- const std::string& replaceWith) {
- replaceFirstWithEscape(str, replaceWhat, base::type::string_t(replaceWith.begin(), replaceWith.end()));
-}
-#endif // defined(ELPP_UNICODE)
-
-std::string& Str::toUpper(std::string& str) {
- std::transform(str.begin(), str.end(), str.begin(),
- [](char c) {
- return static_cast<char>(::toupper(c));
- });
- return str;
-}
-
-bool Str::cStringEq(const char* s1, const char* s2) {
- if (s1 == nullptr && s2 == nullptr) return true;
- if (s1 == nullptr || s2 == nullptr) return false;
- return strcmp(s1, s2) == 0;
-}
-
-bool Str::cStringCaseEq(const char* s1, const char* s2) {
- if (s1 == nullptr && s2 == nullptr) return true;
- if (s1 == nullptr || s2 == nullptr) return false;
-
- // With thanks to cygwin for this code
- int d = 0;
-
- while (true) {
- const int c1 = toupper(*s1++);
- const int c2 = toupper(*s2++);
-
- if (((d = c1 - c2) != 0) || (c2 == '\0')) {
- break;
- }
- }
-
- return d == 0;
-}
-
-bool Str::contains(const char* str, char c) {
- for (; *str; ++str) {
- if (*str == c)
- return true;
- }
- return false;
-}
-
-char* Str::convertAndAddToBuff(std::size_t n, int len, char* buf, const char* bufLim, bool zeroPadded) {
- char localBuff[10] = "";
- char* p = localBuff + sizeof(localBuff) - 2;
- if (n > 0) {
- for (; n > 0 && p > localBuff && len > 0; n /= 10, --len)
- *--p = static_cast<char>(n % 10 + '0');
- } else {
- *--p = '0';
- --len;
- }
- if (zeroPadded)
- while (p > localBuff && len-- > 0) *--p = static_cast<char>('0');
- return addToBuff(p, buf, bufLim);
-}
-
-char* Str::addToBuff(const char* str, char* buf, const char* bufLim) {
- while ((buf < bufLim) && ((*buf = *str++) != '\0'))
- ++buf;
- return buf;
-}
-
-char* Str::clearBuff(char buff[], std::size_t lim) {
- STRCPY(buff, "", lim);
- ELPP_UNUSED(lim); // For *nix we dont have anything using lim in above STRCPY macro
- return buff;
-}
-
-/// @brief Converst wchar* to char*
-/// NOTE: Need to free return value after use!
-char* Str::wcharPtrToCharPtr(const wchar_t* line) {
- std::size_t len_ = wcslen(line) + 1;
- char* buff_ = static_cast<char*>(malloc(len_ + 1));
-# if ELPP_OS_UNIX || (ELPP_OS_WINDOWS && !ELPP_CRT_DBG_WARNINGS)
- std::wcstombs(buff_, line, len_);
-# elif ELPP_OS_WINDOWS
- std::size_t convCount_ = 0;
- mbstate_t mbState_;
- ::memset(static_cast<void*>(&mbState_), 0, sizeof(mbState_));
- wcsrtombs_s(&convCount_, buff_, len_, &line, len_, &mbState_);
-# endif // ELPP_OS_UNIX || (ELPP_OS_WINDOWS && !ELPP_CRT_DBG_WARNINGS)
- return buff_;
-}
-
-// OS
-
-#if ELPP_OS_WINDOWS
-/// @brief Gets environment variables for Windows based OS.
-/// We are not using <code>getenv(const char*)</code> because of CRT deprecation
-/// @param varname Variable name to get environment variable value for
-/// @return If variable exist the value of it otherwise nullptr
-const char* OS::getWindowsEnvironmentVariable(const char* varname) {
- const DWORD bufferLen = 50;
- static char buffer[bufferLen];
- if (GetEnvironmentVariableA(varname, buffer, bufferLen)) {
- return buffer;
- }
- return nullptr;
-}
-#endif // ELPP_OS_WINDOWS
-#if ELPP_OS_ANDROID
-std::string OS::getProperty(const char* prop) {
- char propVal[PROP_VALUE_MAX + 1];
- int ret = __system_property_get(prop, propVal);
- return ret == 0 ? std::string() : std::string(propVal);
-}
-
-std::string OS::getDeviceName(void) {
- std::stringstream ss;
- std::string manufacturer = getProperty("ro.product.manufacturer");
- std::string model = getProperty("ro.product.model");
- if (manufacturer.empty() || model.empty()) {
- return std::string();
- }
- ss << manufacturer << "-" << model;
- return ss.str();
-}
-#endif // ELPP_OS_ANDROID
-
-const std::string OS::getBashOutput(const char* command) {
-#if (ELPP_OS_UNIX && !ELPP_OS_ANDROID && !ELPP_CYGWIN)
- if (command == nullptr) {
- return std::string();
- }
- FILE* proc = nullptr;
- if ((proc = popen(command, "r")) == nullptr) {
- ELPP_INTERNAL_ERROR("\nUnable to run command [" << command << "]", true);
- return std::string();
- }
- char hBuff[4096];
- if (fgets(hBuff, sizeof(hBuff), proc) != nullptr) {
- pclose(proc);
- if (hBuff[strlen(hBuff) - 1] == '\n') {
- hBuff[strlen(hBuff) - 1] = '\0';
- }
- return std::string(hBuff);
- }
- return std::string();
-#else
- ELPP_UNUSED(command);
- return std::string();
-#endif // (ELPP_OS_UNIX && !ELPP_OS_ANDROID && !ELPP_CYGWIN)
-}
-
-std::string OS::getEnvironmentVariable(const char* variableName, const char* defaultVal,
- const char* alternativeBashCommand) {
-#if ELPP_OS_UNIX
- const char* val = getenv(variableName);
-#elif ELPP_OS_WINDOWS
- const char* val = getWindowsEnvironmentVariable(variableName);
-#endif // ELPP_OS_UNIX
- if ((val == nullptr) || ((strcmp(val, "") == 0))) {
-#if ELPP_OS_UNIX && defined(ELPP_FORCE_ENV_VAR_FROM_BASH)
- // Try harder on unix-based systems
- std::string valBash = base::utils::OS::getBashOutput(alternativeBashCommand);
- if (valBash.empty()) {
- return std::string(defaultVal);
- } else {
- return valBash;
- }
-#elif ELPP_OS_WINDOWS || ELPP_OS_UNIX
- ELPP_UNUSED(alternativeBashCommand);
- return std::string(defaultVal);
-#endif // ELPP_OS_UNIX && defined(ELPP_FORCE_ENV_VAR_FROM_BASH)
- }
- return std::string(val);
-}
-
-std::string OS::currentUser(void) {
-#if ELPP_OS_UNIX && !ELPP_OS_ANDROID
- return getEnvironmentVariable("USER", base::consts::kUnknownUser, "whoami");
-#elif ELPP_OS_WINDOWS
- return getEnvironmentVariable("USERNAME", base::consts::kUnknownUser);
-#elif ELPP_OS_ANDROID
- ELPP_UNUSED(base::consts::kUnknownUser);
- return std::string("android");
-#else
- return std::string();
-#endif // ELPP_OS_UNIX && !ELPP_OS_ANDROID
-}
-
-std::string OS::currentHost(void) {
-#if ELPP_OS_UNIX && !ELPP_OS_ANDROID
- return getEnvironmentVariable("HOSTNAME", base::consts::kUnknownHost, "hostname");
-#elif ELPP_OS_WINDOWS
- return getEnvironmentVariable("COMPUTERNAME", base::consts::kUnknownHost);
-#elif ELPP_OS_ANDROID
- ELPP_UNUSED(base::consts::kUnknownHost);
- return getDeviceName();
-#else
- return std::string();
-#endif // ELPP_OS_UNIX && !ELPP_OS_ANDROID
-}
-
-bool OS::termSupportsColor(void) {
- std::string term = getEnvironmentVariable("TERM", "");
- return term == "xterm" || term == "xterm-color" || term == "xterm-256color"
- || term == "screen" || term == "linux" || term == "cygwin"
- || term == "screen-256color";
-}
-
-// DateTime
-
-void DateTime::gettimeofday(struct timeval* tv) {
-#if ELPP_OS_WINDOWS
- if (tv != nullptr) {
-# if ELPP_COMPILER_MSVC || defined(_MSC_EXTENSIONS)
- const unsigned __int64 delta_ = 11644473600000000Ui64;
-# else
- const unsigned __int64 delta_ = 11644473600000000ULL;
-# endif // ELPP_COMPILER_MSVC || defined(_MSC_EXTENSIONS)
- const double secOffSet = 0.000001;
- const unsigned long usecOffSet = 1000000;
- FILETIME fileTime;
- GetSystemTimeAsFileTime(&fileTime);
- unsigned __int64 present = 0;
- present |= fileTime.dwHighDateTime;
- present = present << 32;
- present |= fileTime.dwLowDateTime;
- present /= 10; // mic-sec
- // Subtract the difference
- present -= delta_;
- tv->tv_sec = static_cast<long>(present * secOffSet);
- tv->tv_usec = static_cast<long>(present % usecOffSet);
- }
-#else
- ::gettimeofday(tv, nullptr);
-#endif // ELPP_OS_WINDOWS
-}
-
-std::string DateTime::getDateTime(const char* format, const base::SubsecondPrecision* ssPrec) {
- struct timeval currTime;
- gettimeofday(&currTime);
- return timevalToString(currTime, format, ssPrec);
-}
-
-std::string DateTime::timevalToString(struct timeval tval, const char* format,
- const el::base::SubsecondPrecision* ssPrec) {
- struct ::tm timeInfo;
- buildTimeInfo(&tval, &timeInfo);
- const int kBuffSize = 30;
- char buff_[kBuffSize] = "";
- parseFormat(buff_, kBuffSize, format, &timeInfo, static_cast<std::size_t>(tval.tv_usec / ssPrec->m_offset),
- ssPrec);
- return std::string(buff_);
-}
-
-base::type::string_t DateTime::formatTime(unsigned long long time, base::TimestampUnit timestampUnit) {
- base::type::EnumType start = static_cast<base::type::EnumType>(timestampUnit);
- const base::type::char_t* unit = base::consts::kTimeFormats[start].unit;
- for (base::type::EnumType i = start; i < base::consts::kTimeFormatsCount - 1; ++i) {
- if (time <= base::consts::kTimeFormats[i].value) {
- break;
- }
- if (base::consts::kTimeFormats[i].value == 1000.0f && time / 1000.0f < 1.9f) {
- break;
- }
- time /= static_cast<decltype(time)>(base::consts::kTimeFormats[i].value);
- unit = base::consts::kTimeFormats[i + 1].unit;
- }
- base::type::stringstream_t ss;
- ss << time << " " << unit;
- return ss.str();
-}
-
-unsigned long long DateTime::getTimeDifference(const struct timeval& endTime, const struct timeval& startTime,
- base::TimestampUnit timestampUnit) {
- if (timestampUnit == base::TimestampUnit::Microsecond) {
- return static_cast<unsigned long long>(static_cast<unsigned long long>(1000000 * endTime.tv_sec + endTime.tv_usec) -
- static_cast<unsigned long long>(1000000 * startTime.tv_sec + startTime.tv_usec));
- }
- // milliseconds
- auto conv = [](const struct timeval& tim) {
- return static_cast<unsigned long long>((tim.tv_sec * 1000) + (tim.tv_usec / 1000));
- };
- return static_cast<unsigned long long>(conv(endTime) - conv(startTime));
-}
-
-struct ::tm* DateTime::buildTimeInfo(struct timeval* currTime, struct ::tm* timeInfo) {
-#if ELPP_OS_UNIX
- time_t rawTime = currTime->tv_sec;
- ::elpptime_r(&rawTime, timeInfo);
- return timeInfo;
-#else
-# if ELPP_COMPILER_MSVC
- ELPP_UNUSED(currTime);
- time_t t;
- _time64(&t);
- elpptime_s(timeInfo, &t);
- return timeInfo;
-# else
- // For any other compilers that don't have CRT warnings issue e.g, MinGW or TDM GCC- we use different method
- time_t rawTime = currTime->tv_sec;
- struct tm* tmInf = elpptime(&rawTime);
- *timeInfo = *tmInf;
- return timeInfo;
-# endif // ELPP_COMPILER_MSVC
-#endif // ELPP_OS_UNIX
-}
-
-char* DateTime::parseFormat(char* buf, std::size_t bufSz, const char* format, const struct tm* tInfo,
- std::size_t msec, const base::SubsecondPrecision* ssPrec) {
- const char* bufLim = buf + bufSz;
- for (; *format; ++format) {
- if (*format == base::consts::kFormatSpecifierChar) {
- switch (*++format) {
- case base::consts::kFormatSpecifierChar: // Escape
- break;
- case '\0': // End
- --format;
- break;
- case 'd': // Day
- buf = base::utils::Str::convertAndAddToBuff(tInfo->tm_mday, 2, buf, bufLim);
- continue;
- case 'a': // Day of week (short)
- buf = base::utils::Str::addToBuff(base::consts::kDaysAbbrev[tInfo->tm_wday], buf, bufLim);
- continue;
- case 'A': // Day of week (long)
- buf = base::utils::Str::addToBuff(base::consts::kDays[tInfo->tm_wday], buf, bufLim);
- continue;
- case 'M': // month
- buf = base::utils::Str::convertAndAddToBuff(tInfo->tm_mon + 1, 2, buf, bufLim);
- continue;
- case 'b': // month (short)
- buf = base::utils::Str::addToBuff(base::consts::kMonthsAbbrev[tInfo->tm_mon], buf, bufLim);
- continue;
- case 'B': // month (long)
- buf = base::utils::Str::addToBuff(base::consts::kMonths[tInfo->tm_mon], buf, bufLim);
- continue;
- case 'y': // year (two digits)
- buf = base::utils::Str::convertAndAddToBuff(tInfo->tm_year + base::consts::kYearBase, 2, buf, bufLim);
- continue;
- case 'Y': // year (four digits)
- buf = base::utils::Str::convertAndAddToBuff(tInfo->tm_year + base::consts::kYearBase, 4, buf, bufLim);
- continue;
- case 'h': // hour (12-hour)
- buf = base::utils::Str::convertAndAddToBuff(tInfo->tm_hour % 12, 2, buf, bufLim);
- continue;
- case 'H': // hour (24-hour)
- buf = base::utils::Str::convertAndAddToBuff(tInfo->tm_hour, 2, buf, bufLim);
- continue;
- case 'm': // minute
- buf = base::utils::Str::convertAndAddToBuff(tInfo->tm_min, 2, buf, bufLim);
- continue;
- case 's': // second
- buf = base::utils::Str::convertAndAddToBuff(tInfo->tm_sec, 2, buf, bufLim);
- continue;
- case 'z': // subsecond part
- case 'g':
- buf = base::utils::Str::convertAndAddToBuff(msec, ssPrec->m_width, buf, bufLim);
- continue;
- case 'F': // AM/PM
- buf = base::utils::Str::addToBuff((tInfo->tm_hour >= 12) ? base::consts::kPm : base::consts::kAm, buf, bufLim);
- continue;
- default:
- continue;
- }
- }
- if (buf == bufLim) break;
- *buf++ = *format;
- }
- return buf;
-}
-
-// CommandLineArgs
-
-void CommandLineArgs::setArgs(int argc, char** argv) {
- m_params.clear();
- m_paramsWithValue.clear();
- if (argc == 0 || argv == nullptr) {
- return;
- }
- m_argc = argc;
- m_argv = argv;
- for (int i = 1; i < m_argc; ++i) {
- const char* v = (strstr(m_argv[i], "="));
- if (v != nullptr && strlen(v) > 0) {
- std::string key = std::string(m_argv[i]);
- key = key.substr(0, key.find_first_of('='));
- if (hasParamWithValue(key.c_str())) {
- ELPP_INTERNAL_INFO(1, "Skipping [" << key << "] arg since it already has value ["
- << getParamValue(key.c_str()) << "]");
- } else {
- m_paramsWithValue.insert(std::make_pair(key, std::string(v + 1)));
- }
- }
- if (v == nullptr) {
- if (hasParam(m_argv[i])) {
- ELPP_INTERNAL_INFO(1, "Skipping [" << m_argv[i] << "] arg since it already exists");
- } else {
- m_params.push_back(std::string(m_argv[i]));
- }
- }
- }
-}
-
-bool CommandLineArgs::hasParamWithValue(const char* paramKey) const {
- return m_paramsWithValue.find(std::string(paramKey)) != m_paramsWithValue.end();
-}
-
-const char* CommandLineArgs::getParamValue(const char* paramKey) const {
- return m_paramsWithValue.find(std::string(paramKey))->second.c_str();
-}
-
-bool CommandLineArgs::hasParam(const char* paramKey) const {
- return std::find(m_params.begin(), m_params.end(), std::string(paramKey)) != m_params.end();
-}
-
-bool CommandLineArgs::empty(void) const {
- return m_params.empty() && m_paramsWithValue.empty();
-}
-
-std::size_t CommandLineArgs::size(void) const {
- return m_params.size() + m_paramsWithValue.size();
-}
-
-base::type::ostream_t& operator<<(base::type::ostream_t& os, const CommandLineArgs& c) {
- for (int i = 1; i < c.m_argc; ++i) {
- os << ELPP_LITERAL("[") << c.m_argv[i] << ELPP_LITERAL("]");
- if (i < c.m_argc - 1) {
- os << ELPP_LITERAL(" ");
- }
- }
- return os;
-}
-
-} // namespace utils
-
-// el::base::threading
-namespace threading {
-
-#if ELPP_THREADING_ENABLED
-# if ELPP_USE_STD_THREADING
-# if ELPP_ASYNC_LOGGING
-static void msleep(int ms) {
- // Only when async logging enabled - this is because async is strict on compiler
-# if defined(ELPP_NO_SLEEP_FOR)
- usleep(ms * 1000);
-# else
- std::this_thread::sleep_for(std::chrono::milliseconds(ms));
-# endif // defined(ELPP_NO_SLEEP_FOR)
-}
-# endif // ELPP_ASYNC_LOGGING
-# endif // !ELPP_USE_STD_THREADING
-#endif // ELPP_THREADING_ENABLED
-
-} // namespace threading
-
-// el::base
-
-// SubsecondPrecision
-
-void SubsecondPrecision::init(int width) {
- if (width < 1 || width > 6) {
- width = base::consts::kDefaultSubsecondPrecision;
- }
- m_width = width;
- switch (m_width) {
- case 3:
- m_offset = 1000;
- break;
- case 4:
- m_offset = 100;
- break;
- case 5:
- m_offset = 10;
- break;
- case 6:
- m_offset = 1;
- break;
- default:
- m_offset = 1000;
- break;
- }
-}
-
-// LogFormat
-
-LogFormat::LogFormat(void) :
- m_level(Level::Unknown),
- m_userFormat(base::type::string_t()),
- m_format(base::type::string_t()),
- m_dateTimeFormat(std::string()),
- m_flags(0x0),
- m_currentUser(base::utils::OS::currentUser()),
- m_currentHost(base::utils::OS::currentHost()) {
-}
-
-LogFormat::LogFormat(Level level, const base::type::string_t& format)
- : m_level(level), m_userFormat(format), m_currentUser(base::utils::OS::currentUser()),
- m_currentHost(base::utils::OS::currentHost()) {
- parseFromFormat(m_userFormat);
-}
-
-LogFormat::LogFormat(const LogFormat& logFormat):
- m_level(logFormat.m_level),
- m_userFormat(logFormat.m_userFormat),
- m_format(logFormat.m_format),
- m_dateTimeFormat(logFormat.m_dateTimeFormat),
- m_flags(logFormat.m_flags),
- m_currentUser(logFormat.m_currentUser),
- m_currentHost(logFormat.m_currentHost) {
-}
-
-LogFormat::LogFormat(LogFormat&& logFormat) {
- m_level = std::move(logFormat.m_level);
- m_userFormat = std::move(logFormat.m_userFormat);
- m_format = std::move(logFormat.m_format);
- m_dateTimeFormat = std::move(logFormat.m_dateTimeFormat);
- m_flags = std::move(logFormat.m_flags);
- m_currentUser = std::move(logFormat.m_currentUser);
- m_currentHost = std::move(logFormat.m_currentHost);
-}
-
-LogFormat& LogFormat::operator=(const LogFormat& logFormat) {
- if (&logFormat != this) {
- m_level = logFormat.m_level;
- m_userFormat = logFormat.m_userFormat;
- m_dateTimeFormat = logFormat.m_dateTimeFormat;
- m_flags = logFormat.m_flags;
- m_currentUser = logFormat.m_currentUser;
- m_currentHost = logFormat.m_currentHost;
- }
- return *this;
-}
-
-bool LogFormat::operator==(const LogFormat& other) {
- return m_level == other.m_level && m_userFormat == other.m_userFormat && m_format == other.m_format &&
- m_dateTimeFormat == other.m_dateTimeFormat && m_flags == other.m_flags;
-}
-
-/// @brief Updates format to be used while logging.
-/// @param userFormat User provided format
-void LogFormat::parseFromFormat(const base::type::string_t& userFormat) {
- // We make copy because we will be changing the format
- // i.e, removing user provided date format from original format
- // and then storing it.
- base::type::string_t formatCopy = userFormat;
- m_flags = 0x0;
- auto conditionalAddFlag = [&](const base::type::char_t* specifier, base::FormatFlags flag) {
- std::size_t foundAt = base::type::string_t::npos;
- while ((foundAt = formatCopy.find(specifier, foundAt + 1)) != base::type::string_t::npos) {
- if (foundAt > 0 && formatCopy[foundAt - 1] == base::consts::kFormatSpecifierChar) {
- if (hasFlag(flag)) {
- // If we already have flag we remove the escape chars so that '%%' is turned to '%'
- // even after specifier resolution - this is because we only replaceFirst specifier
- formatCopy.erase(foundAt > 0 ? foundAt - 1 : 0, 1);
- ++foundAt;
- }
- } else {
- if (!hasFlag(flag)) addFlag(flag);
- }
- }
- };
- conditionalAddFlag(base::consts::kAppNameFormatSpecifier, base::FormatFlags::AppName);
- conditionalAddFlag(base::consts::kSeverityLevelFormatSpecifier, base::FormatFlags::Level);
- conditionalAddFlag(base::consts::kSeverityLevelShortFormatSpecifier, base::FormatFlags::LevelShort);
- conditionalAddFlag(base::consts::kLoggerIdFormatSpecifier, base::FormatFlags::LoggerId);
- conditionalAddFlag(base::consts::kThreadIdFormatSpecifier, base::FormatFlags::ThreadId);
- conditionalAddFlag(base::consts::kLogFileFormatSpecifier, base::FormatFlags::File);
- conditionalAddFlag(base::consts::kLogFileBaseFormatSpecifier, base::FormatFlags::FileBase);
- conditionalAddFlag(base::consts::kLogLineFormatSpecifier, base::FormatFlags::Line);
- conditionalAddFlag(base::consts::kLogLocationFormatSpecifier, base::FormatFlags::Location);
- conditionalAddFlag(base::consts::kLogFunctionFormatSpecifier, base::FormatFlags::Function);
- conditionalAddFlag(base::consts::kCurrentUserFormatSpecifier, base::FormatFlags::User);
- conditionalAddFlag(base::consts::kCurrentHostFormatSpecifier, base::FormatFlags::Host);
- conditionalAddFlag(base::consts::kMessageFormatSpecifier, base::FormatFlags::LogMessage);
- conditionalAddFlag(base::consts::kVerboseLevelFormatSpecifier, base::FormatFlags::VerboseLevel);
- // For date/time we need to extract user's date format first
- std::size_t dateIndex = std::string::npos;
- if ((dateIndex = formatCopy.find(base::consts::kDateTimeFormatSpecifier)) != std::string::npos) {
- while (dateIndex > 0 && formatCopy[dateIndex - 1] == base::consts::kFormatSpecifierChar) {
- dateIndex = formatCopy.find(base::consts::kDateTimeFormatSpecifier, dateIndex + 1);
- }
- if (dateIndex != std::string::npos) {
- addFlag(base::FormatFlags::DateTime);
- updateDateFormat(dateIndex, formatCopy);
- }
- }
- m_format = formatCopy;
- updateFormatSpec();
-}
-
-void LogFormat::updateDateFormat(std::size_t index, base::type::string_t& currFormat) {
- if (hasFlag(base::FormatFlags::DateTime)) {
- index += ELPP_STRLEN(base::consts::kDateTimeFormatSpecifier);
- }
- const base::type::char_t* ptr = currFormat.c_str() + index;
- if ((currFormat.size() > index) && (ptr[0] == '{')) {
- // User has provided format for date/time
- ++ptr;
- int count = 1; // Start by 1 in order to remove starting brace
- std::stringstream ss;
- for (; *ptr; ++ptr, ++count) {
- if (*ptr == '}') {
- ++count; // In order to remove ending brace
- break;
- }
- ss << static_cast<char>(*ptr);
- }
- currFormat.erase(index, count);
- m_dateTimeFormat = ss.str();
- } else {
- // No format provided, use default
- if (hasFlag(base::FormatFlags::DateTime)) {
- m_dateTimeFormat = std::string(base::consts::kDefaultDateTimeFormat);
- }
- }
-}
-
-void LogFormat::updateFormatSpec(void) {
- // Do not use switch over strongly typed enums because Intel C++ compilers dont support them yet.
- if (m_level == Level::Debug) {
- base::utils::Str::replaceFirstWithEscape(m_format, base::consts::kSeverityLevelFormatSpecifier,
- base::consts::kDebugLevelLogValue);
- base::utils::Str::replaceFirstWithEscape(m_format, base::consts::kSeverityLevelShortFormatSpecifier,
- base::consts::kDebugLevelShortLogValue);
- } else if (m_level == Level::Info) {
- base::utils::Str::replaceFirstWithEscape(m_format, base::consts::kSeverityLevelFormatSpecifier,
- base::consts::kInfoLevelLogValue);
- base::utils::Str::replaceFirstWithEscape(m_format, base::consts::kSeverityLevelShortFormatSpecifier,
- base::consts::kInfoLevelShortLogValue);
- } else if (m_level == Level::Warning) {
- base::utils::Str::replaceFirstWithEscape(m_format, base::consts::kSeverityLevelFormatSpecifier,
- base::consts::kWarningLevelLogValue);
- base::utils::Str::replaceFirstWithEscape(m_format, base::consts::kSeverityLevelShortFormatSpecifier,
- base::consts::kWarningLevelShortLogValue);
- } else if (m_level == Level::Error) {
- base::utils::Str::replaceFirstWithEscape(m_format, base::consts::kSeverityLevelFormatSpecifier,
- base::consts::kErrorLevelLogValue);
- base::utils::Str::replaceFirstWithEscape(m_format, base::consts::kSeverityLevelShortFormatSpecifier,
- base::consts::kErrorLevelShortLogValue);
- } else if (m_level == Level::Fatal) {
- base::utils::Str::replaceFirstWithEscape(m_format, base::consts::kSeverityLevelFormatSpecifier,
- base::consts::kFatalLevelLogValue);
- base::utils::Str::replaceFirstWithEscape(m_format, base::consts::kSeverityLevelShortFormatSpecifier,
- base::consts::kFatalLevelShortLogValue);
- } else if (m_level == Level::Verbose) {
- base::utils::Str::replaceFirstWithEscape(m_format, base::consts::kSeverityLevelFormatSpecifier,
- base::consts::kVerboseLevelLogValue);
- base::utils::Str::replaceFirstWithEscape(m_format, base::consts::kSeverityLevelShortFormatSpecifier,
- base::consts::kVerboseLevelShortLogValue);
- } else if (m_level == Level::Trace) {
- base::utils::Str::replaceFirstWithEscape(m_format, base::consts::kSeverityLevelFormatSpecifier,
- base::consts::kTraceLevelLogValue);
- base::utils::Str::replaceFirstWithEscape(m_format, base::consts::kSeverityLevelShortFormatSpecifier,
- base::consts::kTraceLevelShortLogValue);
- }
- if (hasFlag(base::FormatFlags::User)) {
- base::utils::Str::replaceFirstWithEscape(m_format, base::consts::kCurrentUserFormatSpecifier,
- m_currentUser);
- }
- if (hasFlag(base::FormatFlags::Host)) {
- base::utils::Str::replaceFirstWithEscape(m_format, base::consts::kCurrentHostFormatSpecifier,
- m_currentHost);
- }
- // Ignore Level::Global and Level::Unknown
-}
-
-// TypedConfigurations
-
-TypedConfigurations::TypedConfigurations(Configurations* configurations,
- base::LogStreamsReferenceMap* logStreamsReference) {
- m_configurations = configurations;
- m_logStreamsReference = logStreamsReference;
- build(m_configurations);
-}
-
-TypedConfigurations::TypedConfigurations(const TypedConfigurations& other) {
- this->m_configurations = other.m_configurations;
- this->m_logStreamsReference = other.m_logStreamsReference;
- build(m_configurations);
-}
-
-bool TypedConfigurations::enabled(Level level) {
- return getConfigByVal<bool>(level, &m_enabledMap, "enabled");
-}
-
-bool TypedConfigurations::toFile(Level level) {
- return getConfigByVal<bool>(level, &m_toFileMap, "toFile");
-}
-
-const std::string& TypedConfigurations::filename(Level level) {
- return getConfigByRef<std::string>(level, &m_filenameMap, "filename");
-}
-
-bool TypedConfigurations::toStandardOutput(Level level) {
- return getConfigByVal<bool>(level, &m_toStandardOutputMap, "toStandardOutput");
-}
-
-const base::LogFormat& TypedConfigurations::logFormat(Level level) {
- return getConfigByRef<base::LogFormat>(level, &m_logFormatMap, "logFormat");
-}
-
-const base::SubsecondPrecision& TypedConfigurations::subsecondPrecision(Level level) {
- return getConfigByRef<base::SubsecondPrecision>(level, &m_subsecondPrecisionMap, "subsecondPrecision");
-}
-
-const base::MillisecondsWidth& TypedConfigurations::millisecondsWidth(Level level) {
- return getConfigByRef<base::MillisecondsWidth>(level, &m_subsecondPrecisionMap, "millisecondsWidth");
-}
-
-bool TypedConfigurations::performanceTracking(Level level) {
- return getConfigByVal<bool>(level, &m_performanceTrackingMap, "performanceTracking");
-}
-
-base::type::fstream_t* TypedConfigurations::fileStream(Level level) {
- return getConfigByRef<base::FileStreamPtr>(level, &m_fileStreamMap, "fileStream").get();
-}
-
-std::size_t TypedConfigurations::maxLogFileSize(Level level) {
- return getConfigByVal<std::size_t>(level, &m_maxLogFileSizeMap, "maxLogFileSize");
-}
-
-std::size_t TypedConfigurations::logFlushThreshold(Level level) {
- return getConfigByVal<std::size_t>(level, &m_logFlushThresholdMap, "logFlushThreshold");
-}
-
-void TypedConfigurations::build(Configurations* configurations) {
- base::threading::ScopedLock scopedLock(lock());
- auto getBool = [] (std::string boolStr) -> bool { // Pass by value for trimming
- base::utils::Str::trim(boolStr);
- return (boolStr == "TRUE" || boolStr == "true" || boolStr == "1");
- };
- std::vector<Configuration*> withFileSizeLimit;
- for (Configurations::const_iterator it = configurations->begin(); it != configurations->end(); ++it) {
- Configuration* conf = *it;
- // We cannot use switch on strong enums because Intel C++ dont support them yet
- if (conf->configurationType() == ConfigurationType::Enabled) {
- setValue(conf->level(), getBool(conf->value()), &m_enabledMap);
- } else if (conf->configurationType() == ConfigurationType::ToFile) {
- setValue(conf->level(), getBool(conf->value()), &m_toFileMap);
- } else if (conf->configurationType() == ConfigurationType::ToStandardOutput) {
- setValue(conf->level(), getBool(conf->value()), &m_toStandardOutputMap);
- } else if (conf->configurationType() == ConfigurationType::Filename) {
- // We do not yet configure filename but we will configure in another
- // loop. This is because if file cannot be created, we will force ToFile
- // to be false. Because configuring logger is not necessarily performance
- // sensative operation, we can live with another loop; (by the way this loop
- // is not very heavy either)
- } else if (conf->configurationType() == ConfigurationType::Format) {
- setValue(conf->level(), base::LogFormat(conf->level(),
- base::type::string_t(conf->value().begin(), conf->value().end())), &m_logFormatMap);
- } else if (conf->configurationType() == ConfigurationType::SubsecondPrecision) {
- setValue(Level::Global,
- base::SubsecondPrecision(static_cast<int>(getULong(conf->value()))), &m_subsecondPrecisionMap);
- } else if (conf->configurationType() == ConfigurationType::PerformanceTracking) {
- setValue(Level::Global, getBool(conf->value()), &m_performanceTrackingMap);
- } else if (conf->configurationType() == ConfigurationType::MaxLogFileSize) {
- setValue(conf->level(), static_cast<std::size_t>(getULong(conf->value())), &m_maxLogFileSizeMap);
-#if !defined(ELPP_NO_DEFAULT_LOG_FILE)
- withFileSizeLimit.push_back(conf);
-#endif // !defined(ELPP_NO_DEFAULT_LOG_FILE)
- } else if (conf->configurationType() == ConfigurationType::LogFlushThreshold) {
- setValue(conf->level(), static_cast<std::size_t>(getULong(conf->value())), &m_logFlushThresholdMap);
- }
- }
- // As mentioned earlier, we will now set filename configuration in separate loop to deal with non-existent files
- for (Configurations::const_iterator it = configurations->begin(); it != configurations->end(); ++it) {
- Configuration* conf = *it;
- if (conf->configurationType() == ConfigurationType::Filename) {
- insertFile(conf->level(), conf->value());
- }
- }
- for (std::vector<Configuration*>::iterator conf = withFileSizeLimit.begin();
- conf != withFileSizeLimit.end(); ++conf) {
- // This is not unsafe as mutex is locked in currect scope
- unsafeValidateFileRolling((*conf)->level(), base::defaultPreRollOutCallback);
- }
-}
-
-unsigned long TypedConfigurations::getULong(std::string confVal) {
- bool valid = true;
- base::utils::Str::trim(confVal);
- valid = !confVal.empty() && std::find_if(confVal.begin(), confVal.end(),
- [](char c) {
- return !base::utils::Str::isDigit(c);
- }) == confVal.end();
- if (!valid) {
- valid = false;
- ELPP_ASSERT(valid, "Configuration value not a valid integer [" << confVal << "]");
- return 0;
- }
- return atol(confVal.c_str());
-}
-
-std::string TypedConfigurations::resolveFilename(const std::string& filename) {
- std::string resultingFilename = filename;
- std::size_t dateIndex = std::string::npos;
- std::string dateTimeFormatSpecifierStr = std::string(base::consts::kDateTimeFormatSpecifierForFilename);
- if ((dateIndex = resultingFilename.find(dateTimeFormatSpecifierStr.c_str())) != std::string::npos) {
- while (dateIndex > 0 && resultingFilename[dateIndex - 1] == base::consts::kFormatSpecifierChar) {
- dateIndex = resultingFilename.find(dateTimeFormatSpecifierStr.c_str(), dateIndex + 1);
- }
- if (dateIndex != std::string::npos) {
- const char* ptr = resultingFilename.c_str() + dateIndex;
- // Goto end of specifier
- ptr += dateTimeFormatSpecifierStr.size();
- std::string fmt;
- if ((resultingFilename.size() > dateIndex) && (ptr[0] == '{')) {
- // User has provided format for date/time
- ++ptr;
- int count = 1; // Start by 1 in order to remove starting brace
- std::stringstream ss;
- for (; *ptr; ++ptr, ++count) {
- if (*ptr == '}') {
- ++count; // In order to remove ending brace
- break;
- }
- ss << *ptr;
- }
- resultingFilename.erase(dateIndex + dateTimeFormatSpecifierStr.size(), count);
- fmt = ss.str();
- } else {
- fmt = std::string(base::consts::kDefaultDateTimeFormatInFilename);
- }
- base::SubsecondPrecision ssPrec(3);
- std::string now = base::utils::DateTime::getDateTime(fmt.c_str(), &ssPrec);
- base::utils::Str::replaceAll(now, '/', '-'); // Replace path element since we are dealing with filename
- base::utils::Str::replaceAll(resultingFilename, dateTimeFormatSpecifierStr, now);
- }
- }
- return resultingFilename;
-}
-
-void TypedConfigurations::insertFile(Level level, const std::string& fullFilename) {
-#if defined(ELPP_NO_LOG_TO_FILE)
- setValue(level, false, &m_toFileMap);
- ELPP_UNUSED(fullFilename);
- m_fileStreamMap.insert(std::make_pair(level, base::FileStreamPtr(nullptr)));
- return;
-#endif
- std::string resolvedFilename = resolveFilename(fullFilename);
- if (resolvedFilename.empty()) {
- std::cerr << "Could not load empty file for logging, please re-check your configurations for level ["
- << LevelHelper::convertToString(level) << "]";
- }
- std::string filePath = base::utils::File::extractPathFromFilename(resolvedFilename, base::consts::kFilePathSeperator);
- if (filePath.size() < resolvedFilename.size()) {
- base::utils::File::createPath(filePath);
- }
- auto create = [&](Level level) {
- base::LogStreamsReferenceMap::iterator filestreamIter = m_logStreamsReference->find(resolvedFilename);
- base::type::fstream_t* fs = nullptr;
- if (filestreamIter == m_logStreamsReference->end()) {
- // We need a completely new stream, nothing to share with
- fs = base::utils::File::newFileStream(resolvedFilename);
- m_filenameMap.insert(std::make_pair(level, resolvedFilename));
- m_fileStreamMap.insert(std::make_pair(level, base::FileStreamPtr(fs)));
- m_logStreamsReference->insert(std::make_pair(resolvedFilename, base::FileStreamPtr(m_fileStreamMap.at(level))));
- } else {
- // Woops! we have an existing one, share it!
- m_filenameMap.insert(std::make_pair(level, filestreamIter->first));
- m_fileStreamMap.insert(std::make_pair(level, base::FileStreamPtr(filestreamIter->second)));
- fs = filestreamIter->second.get();
- }
- if (fs == nullptr) {
- // We display bad file error from newFileStream()
- ELPP_INTERNAL_ERROR("Setting [TO_FILE] of ["
- << LevelHelper::convertToString(level) << "] to FALSE", false);
- setValue(level, false, &m_toFileMap);
- }
- };
- // If we dont have file conf for any level, create it for Level::Global first
- // otherwise create for specified level
- create(m_filenameMap.empty() && m_fileStreamMap.empty() ? Level::Global : level);
-}
-
-bool TypedConfigurations::unsafeValidateFileRolling(Level level, const PreRollOutCallback& preRollOutCallback) {
- base::type::fstream_t* fs = unsafeGetConfigByRef(level, &m_fileStreamMap, "fileStream").get();
- if (fs == nullptr) {
- return true;
- }
- std::size_t maxLogFileSize = unsafeGetConfigByVal(level, &m_maxLogFileSizeMap, "maxLogFileSize");
- std::size_t currFileSize = base::utils::File::getSizeOfFile(fs);
- if (maxLogFileSize != 0 && currFileSize >= maxLogFileSize) {
- std::string fname = unsafeGetConfigByRef(level, &m_filenameMap, "filename");
- ELPP_INTERNAL_INFO(1, "Truncating log file [" << fname << "] as a result of configurations for level ["
- << LevelHelper::convertToString(level) << "]");
- fs->close();
- preRollOutCallback(fname.c_str(), currFileSize);
- fs->open(fname, std::fstream::out | std::fstream::trunc);
- return true;
- }
- return false;
-}
-
-// RegisteredHitCounters
-
-bool RegisteredHitCounters::validateEveryN(const char* filename, base::type::LineNumber lineNumber, std::size_t n) {
- base::threading::ScopedLock scopedLock(lock());
- base::HitCounter* counter = get(filename, lineNumber);
- if (counter == nullptr) {
- registerNew(counter = new base::HitCounter(filename, lineNumber));
- }
- counter->validateHitCounts(n);
- bool result = (n >= 1 && counter->hitCounts() != 0 && counter->hitCounts() % n == 0);
- return result;
-}
-
-/// @brief Validates counter for hits >= N, i.e, registers new if does not exist otherwise updates original one
-/// @return True if validation resulted in triggering hit. Meaning logs should be written everytime true is returned
-bool RegisteredHitCounters::validateAfterN(const char* filename, base::type::LineNumber lineNumber, std::size_t n) {
- base::threading::ScopedLock scopedLock(lock());
- base::HitCounter* counter = get(filename, lineNumber);
- if (counter == nullptr) {
- registerNew(counter = new base::HitCounter(filename, lineNumber));
- }
- // Do not use validateHitCounts here since we do not want to reset counter here
- // Note the >= instead of > because we are incrementing
- // after this check
- if (counter->hitCounts() >= n)
- return true;
- counter->increment();
- return false;
-}
-
-/// @brief Validates counter for hits are <= n, i.e, registers new if does not exist otherwise updates original one
-/// @return True if validation resulted in triggering hit. Meaning logs should be written everytime true is returned
-bool RegisteredHitCounters::validateNTimes(const char* filename, base::type::LineNumber lineNumber, std::size_t n) {
- base::threading::ScopedLock scopedLock(lock());
- base::HitCounter* counter = get(filename, lineNumber);
- if (counter == nullptr) {
- registerNew(counter = new base::HitCounter(filename, lineNumber));
- }
- counter->increment();
- // Do not use validateHitCounts here since we do not want to reset counter here
- if (counter->hitCounts() <= n)
- return true;
- return false;
-}
-
-// RegisteredLoggers
-
-RegisteredLoggers::RegisteredLoggers(const LogBuilderPtr& defaultLogBuilder) :
- m_defaultLogBuilder(defaultLogBuilder) {
- m_defaultConfigurations.setToDefault();
-}
-
-Logger* RegisteredLoggers::get(const std::string& id, bool forceCreation) {
- base::threading::ScopedLock scopedLock(lock());
- Logger* logger_ = base::utils::Registry<Logger, std::string>::get(id);
- if (logger_ == nullptr && forceCreation) {
- bool validId = Logger::isValidId(id);
- if (!validId) {
- ELPP_ASSERT(validId, "Invalid logger ID [" << id << "]. Not registering this logger.");
- return nullptr;
- }
- logger_ = new Logger(id, m_defaultConfigurations, &m_logStreamsReference);
- logger_->m_logBuilder = m_defaultLogBuilder;
- registerNew(id, logger_);
- LoggerRegistrationCallback* callback = nullptr;
- for (const std::pair<std::string, base::type::LoggerRegistrationCallbackPtr>& h
- : m_loggerRegistrationCallbacks) {
- callback = h.second.get();
- if (callback != nullptr && callback->enabled()) {
- callback->handle(logger_);
- }
- }
- }
- return logger_;
-}
-
-bool RegisteredLoggers::remove(const std::string& id) {
- if (id == base::consts::kDefaultLoggerId) {
- return false;
- }
- Logger* logger = base::utils::Registry<Logger, std::string>::get(id);
- if (logger != nullptr) {
- unregister(logger);
- }
- return true;
-}
-
-void RegisteredLoggers::unsafeFlushAll(void) {
- ELPP_INTERNAL_INFO(1, "Flushing all log files");
- for (base::LogStreamsReferenceMap::iterator it = m_logStreamsReference.begin();
- it != m_logStreamsReference.end(); ++it) {
- if (it->second.get() == nullptr) continue;
- it->second->flush();
- }
-}
-
-// VRegistry
-
-VRegistry::VRegistry(base::type::VerboseLevel level, base::type::EnumType* pFlags) : m_level(level), m_pFlags(pFlags) {
-}
-
-/// @brief Sets verbose level. Accepted range is 0-9
-void VRegistry::setLevel(base::type::VerboseLevel level) {
- base::threading::ScopedLock scopedLock(lock());
- if (level > 9)
- m_level = base::consts::kMaxVerboseLevel;
- else
- m_level = level;
-}
-
-void VRegistry::setModules(const char* modules) {
- base::threading::ScopedLock scopedLock(lock());
- auto addSuffix = [](std::stringstream& ss, const char* sfx, const char* prev) {
- if (prev != nullptr && base::utils::Str::endsWith(ss.str(), std::string(prev))) {
- std::string chr(ss.str().substr(0, ss.str().size() - strlen(prev)));
- ss.str(std::string(""));
- ss << chr;
- }
- if (base::utils::Str::endsWith(ss.str(), std::string(sfx))) {
- std::string chr(ss.str().substr(0, ss.str().size() - strlen(sfx)));
- ss.str(std::string(""));
- ss << chr;
- }
- ss << sfx;
- };
- auto insert = [&](std::stringstream& ss, base::type::VerboseLevel level) {
- if (!base::utils::hasFlag(LoggingFlag::DisableVModulesExtensions, *m_pFlags)) {
- addSuffix(ss, ".h", nullptr);
- m_modules.insert(std::make_pair(ss.str(), level));
- addSuffix(ss, ".c", ".h");
- m_modules.insert(std::make_pair(ss.str(), level));
- addSuffix(ss, ".cpp", ".c");
- m_modules.insert(std::make_pair(ss.str(), level));
- addSuffix(ss, ".cc", ".cpp");
- m_modules.insert(std::make_pair(ss.str(), level));
- addSuffix(ss, ".cxx", ".cc");
- m_modules.insert(std::make_pair(ss.str(), level));
- addSuffix(ss, ".-inl.h", ".cxx");
- m_modules.insert(std::make_pair(ss.str(), level));
- addSuffix(ss, ".hxx", ".-inl.h");
- m_modules.insert(std::make_pair(ss.str(), level));
- addSuffix(ss, ".hpp", ".hxx");
- m_modules.insert(std::make_pair(ss.str(), level));
- addSuffix(ss, ".hh", ".hpp");
- }
- m_modules.insert(std::make_pair(ss.str(), level));
- };
- bool isMod = true;
- bool isLevel = false;
- std::stringstream ss;
- int level = -1;
- for (; *modules; ++modules) {
- switch (*modules) {
- case '=':
- isLevel = true;
- isMod = false;
- break;
- case ',':
- isLevel = false;
- isMod = true;
- if (!ss.str().empty() && level != -1) {
- insert(ss, static_cast<base::type::VerboseLevel>(level));
- ss.str(std::string(""));
- level = -1;
- }
- break;
- default:
- if (isMod) {
- ss << *modules;
- } else if (isLevel) {
- if (isdigit(*modules)) {
- level = static_cast<base::type::VerboseLevel>(*modules) - 48;
- }
- }
- break;
- }
- }
- if (!ss.str().empty() && level != -1) {
- insert(ss, static_cast<base::type::VerboseLevel>(level));
- }
-}
-
-bool VRegistry::allowed(base::type::VerboseLevel vlevel, const char* file) {
- base::threading::ScopedLock scopedLock(lock());
- if (m_modules.empty() || file == nullptr) {
- return vlevel <= m_level;
- } else {
- std::map<std::string, base::type::VerboseLevel>::iterator it = m_modules.begin();
- for (; it != m_modules.end(); ++it) {
- if (base::utils::Str::wildCardMatch(file, it->first.c_str())) {
- return vlevel <= it->second;
- }
- }
- if (base::utils::hasFlag(LoggingFlag::AllowVerboseIfModuleNotSpecified, *m_pFlags)) {
- return true;
- }
- return false;
- }
-}
-
-void VRegistry::setFromArgs(const base::utils::CommandLineArgs* commandLineArgs) {
- if (commandLineArgs->hasParam("-v") || commandLineArgs->hasParam("--verbose") ||
- commandLineArgs->hasParam("-V") || commandLineArgs->hasParam("--VERBOSE")) {
- setLevel(base::consts::kMaxVerboseLevel);
- } else if (commandLineArgs->hasParamWithValue("--v")) {
- setLevel(static_cast<base::type::VerboseLevel>(atoi(commandLineArgs->getParamValue("--v"))));
- } else if (commandLineArgs->hasParamWithValue("--V")) {
- setLevel(static_cast<base::type::VerboseLevel>(atoi(commandLineArgs->getParamValue("--V"))));
- } else if ((commandLineArgs->hasParamWithValue("-vmodule")) && vModulesEnabled()) {
- setModules(commandLineArgs->getParamValue("-vmodule"));
- } else if (commandLineArgs->hasParamWithValue("-VMODULE") && vModulesEnabled()) {
- setModules(commandLineArgs->getParamValue("-VMODULE"));
- }
-}
-
-#if !defined(ELPP_DEFAULT_LOGGING_FLAGS)
-# define ELPP_DEFAULT_LOGGING_FLAGS 0x0
-#endif // !defined(ELPP_DEFAULT_LOGGING_FLAGS)
-// Storage
-#if ELPP_ASYNC_LOGGING
-Storage::Storage(const LogBuilderPtr& defaultLogBuilder, base::IWorker* asyncDispatchWorker) :
-#else
-Storage::Storage(const LogBuilderPtr& defaultLogBuilder) :
-#endif // ELPP_ASYNC_LOGGING
- m_registeredHitCounters(new base::RegisteredHitCounters()),
- m_registeredLoggers(new base::RegisteredLoggers(defaultLogBuilder)),
- m_flags(ELPP_DEFAULT_LOGGING_FLAGS),
- m_vRegistry(new base::VRegistry(0, &m_flags)),
-#if ELPP_ASYNC_LOGGING
- m_asyncLogQueue(new base::AsyncLogQueue()),
- m_asyncDispatchWorker(asyncDispatchWorker),
-#endif // ELPP_ASYNC_LOGGING
- m_preRollOutCallback(base::defaultPreRollOutCallback) {
- // Register default logger
- m_registeredLoggers->get(std::string(base::consts::kDefaultLoggerId));
- // We register default logger anyway (worse case it's not going to register) just in case
- m_registeredLoggers->get("default");
- // Register performance logger and reconfigure format
- Logger* performanceLogger = m_registeredLoggers->get(std::string(base::consts::kPerformanceLoggerId));
- m_registeredLoggers->get("performance");
- performanceLogger->configurations()->setGlobally(ConfigurationType::Format, std::string("%datetime %level %msg"));
- performanceLogger->reconfigure();
-#if defined(ELPP_SYSLOG)
- // Register syslog logger and reconfigure format
- Logger* sysLogLogger = m_registeredLoggers->get(std::string(base::consts::kSysLogLoggerId));
- sysLogLogger->configurations()->setGlobally(ConfigurationType::Format, std::string("%level: %msg"));
- sysLogLogger->reconfigure();
-#endif // defined(ELPP_SYSLOG)
- addFlag(LoggingFlag::AllowVerboseIfModuleNotSpecified);
-#if ELPP_ASYNC_LOGGING
- installLogDispatchCallback<base::AsyncLogDispatchCallback>(std::string("AsyncLogDispatchCallback"));
-#else
- installLogDispatchCallback<base::DefaultLogDispatchCallback>(std::string("DefaultLogDispatchCallback"));
-#endif // ELPP_ASYNC_LOGGING
-#if defined(ELPP_FEATURE_ALL) || defined(ELPP_FEATURE_PERFORMANCE_TRACKING)
- installPerformanceTrackingCallback<base::DefaultPerformanceTrackingCallback>
- (std::string("DefaultPerformanceTrackingCallback"));
-#endif // defined(ELPP_FEATURE_ALL) || defined(ELPP_FEATURE_PERFORMANCE_TRACKING)
- ELPP_INTERNAL_INFO(1, "Easylogging++ has been initialized");
-#if ELPP_ASYNC_LOGGING
- m_asyncDispatchWorker->start();
-#endif // ELPP_ASYNC_LOGGING
-}
-
-Storage::~Storage(void) {
- ELPP_INTERNAL_INFO(4, "Destroying storage");
-#if ELPP_ASYNC_LOGGING
- ELPP_INTERNAL_INFO(5, "Replacing log dispatch callback to synchronous");
- uninstallLogDispatchCallback<base::AsyncLogDispatchCallback>(std::string("AsyncLogDispatchCallback"));
- installLogDispatchCallback<base::DefaultLogDispatchCallback>(std::string("DefaultLogDispatchCallback"));
- ELPP_INTERNAL_INFO(5, "Destroying asyncDispatchWorker");
- base::utils::safeDelete(m_asyncDispatchWorker);
- ELPP_INTERNAL_INFO(5, "Destroying asyncLogQueue");
- base::utils::safeDelete(m_asyncLogQueue);
-#endif // ELPP_ASYNC_LOGGING
- ELPP_INTERNAL_INFO(5, "Destroying registeredHitCounters");
- base::utils::safeDelete(m_registeredHitCounters);
- ELPP_INTERNAL_INFO(5, "Destroying registeredLoggers");
- base::utils::safeDelete(m_registeredLoggers);
- ELPP_INTERNAL_INFO(5, "Destroying vRegistry");
- base::utils::safeDelete(m_vRegistry);
-}
-
-bool Storage::hasCustomFormatSpecifier(const char* formatSpecifier) {
- base::threading::ScopedLock scopedLock(lock());
- return std::find(m_customFormatSpecifiers.begin(), m_customFormatSpecifiers.end(),
- formatSpecifier) != m_customFormatSpecifiers.end();
-}
-
-void Storage::installCustomFormatSpecifier(const CustomFormatSpecifier& customFormatSpecifier) {
- if (hasCustomFormatSpecifier(customFormatSpecifier.formatSpecifier())) {
- return;
- }
- base::threading::ScopedLock scopedLock(lock());
- m_customFormatSpecifiers.push_back(customFormatSpecifier);
-}
-
-bool Storage::uninstallCustomFormatSpecifier(const char* formatSpecifier) {
- base::threading::ScopedLock scopedLock(lock());
- std::vector<CustomFormatSpecifier>::iterator it = std::find(m_customFormatSpecifiers.begin(),
- m_customFormatSpecifiers.end(), formatSpecifier);
- if (it != m_customFormatSpecifiers.end() && strcmp(formatSpecifier, it->formatSpecifier()) == 0) {
- m_customFormatSpecifiers.erase(it);
- return true;
- }
- return false;
-}
-
-void Storage::setApplicationArguments(int argc, char** argv) {
- m_commandLineArgs.setArgs(argc, argv);
- m_vRegistry->setFromArgs(commandLineArgs());
- // default log file
-#if !defined(ELPP_DISABLE_LOG_FILE_FROM_ARG)
- if (m_commandLineArgs.hasParamWithValue(base::consts::kDefaultLogFileParam)) {
- Configurations c;
- c.setGlobally(ConfigurationType::Filename,
- std::string(m_commandLineArgs.getParamValue(base::consts::kDefaultLogFileParam)));
- registeredLoggers()->setDefaultConfigurations(c);
- for (base::RegisteredLoggers::iterator it = registeredLoggers()->begin();
- it != registeredLoggers()->end(); ++it) {
- it->second->configure(c);
- }
- }
-#endif // !defined(ELPP_DISABLE_LOG_FILE_FROM_ARG)
-#if defined(ELPP_LOGGING_FLAGS_FROM_ARG)
- if (m_commandLineArgs.hasParamWithValue(base::consts::kLoggingFlagsParam)) {
- int userInput = atoi(m_commandLineArgs.getParamValue(base::consts::kLoggingFlagsParam));
- if (ELPP_DEFAULT_LOGGING_FLAGS == 0x0) {
- m_flags = userInput;
- } else {
- base::utils::addFlag<base::type::EnumType>(userInput, &m_flags);
- }
- }
-#endif // defined(ELPP_LOGGING_FLAGS_FROM_ARG)
-}
-
-// DefaultLogDispatchCallback
-
-void DefaultLogDispatchCallback::handle(const LogDispatchData* data) {
- m_data = data;
- dispatch(m_data->logMessage()->logger()->logBuilder()->build(m_data->logMessage(),
- m_data->dispatchAction() == base::DispatchAction::NormalLog));
-}
-
-void DefaultLogDispatchCallback::dispatch(base::type::string_t&& logLine) {
- if (m_data->dispatchAction() == base::DispatchAction::NormalLog) {
- if (m_data->logMessage()->logger()->m_typedConfigurations->toFile(m_data->logMessage()->level())) {
- base::type::fstream_t* fs = m_data->logMessage()->logger()->m_typedConfigurations->fileStream(
- m_data->logMessage()->level());
- if (fs != nullptr) {
- fs->write(logLine.c_str(), logLine.size());
- if (fs->fail()) {
- ELPP_INTERNAL_ERROR("Unable to write log to file ["
- << m_data->logMessage()->logger()->m_typedConfigurations->filename(m_data->logMessage()->level()) << "].\n"
- << "Few possible reasons (could be something else):\n" << " * Permission denied\n"
- << " * Disk full\n" << " * Disk is not writable", true);
- } else {
- if (ELPP->hasFlag(LoggingFlag::ImmediateFlush)
- || (m_data->logMessage()->logger()->isFlushNeeded(m_data->logMessage()->level()))) {
- m_data->logMessage()->logger()->flush(m_data->logMessage()->level(), fs);
- }
- }
- } else {
- ELPP_INTERNAL_ERROR("Log file for [" << LevelHelper::convertToString(m_data->logMessage()->level()) << "] "
- << "has not been configured but [TO_FILE] is configured to TRUE. [Logger ID: "
- << m_data->logMessage()->logger()->id() << "]", false);
- }
- }
- if (m_data->logMessage()->logger()->m_typedConfigurations->toStandardOutput(m_data->logMessage()->level())) {
- if (ELPP->hasFlag(LoggingFlag::ColoredTerminalOutput))
- m_data->logMessage()->logger()->logBuilder()->convertToColoredOutput(&logLine, m_data->logMessage()->level());
- ELPP_COUT << ELPP_COUT_LINE(logLine);
- }
- }
-#if defined(ELPP_SYSLOG)
- else if (m_data->dispatchAction() == base::DispatchAction::SysLog) {
- // Determine syslog priority
- int sysLogPriority = 0;
- if (m_data->logMessage()->level() == Level::Fatal)
- sysLogPriority = LOG_EMERG;
- else if (m_data->logMessage()->level() == Level::Error)
- sysLogPriority = LOG_ERR;
- else if (m_data->logMessage()->level() == Level::Warning)
- sysLogPriority = LOG_WARNING;
- else if (m_data->logMessage()->level() == Level::Info)
- sysLogPriority = LOG_INFO;
- else if (m_data->logMessage()->level() == Level::Debug)
- sysLogPriority = LOG_DEBUG;
- else
- sysLogPriority = LOG_NOTICE;
-# if defined(ELPP_UNICODE)
- char* line = base::utils::Str::wcharPtrToCharPtr(logLine.c_str());
- syslog(sysLogPriority, "%s", line);
- free(line);
-# else
- syslog(sysLogPriority, "%s", logLine.c_str());
-# endif
- }
-#endif // defined(ELPP_SYSLOG)
-}
-
-#if ELPP_ASYNC_LOGGING
-
-// AsyncLogDispatchCallback
-
-void AsyncLogDispatchCallback::handle(const LogDispatchData* data) {
- base::type::string_t logLine = data->logMessage()->logger()->logBuilder()->build(data->logMessage(),
- data->dispatchAction() == base::DispatchAction::NormalLog);
- if (data->dispatchAction() == base::DispatchAction::NormalLog
- && data->logMessage()->logger()->typedConfigurations()->toStandardOutput(data->logMessage()->level())) {
- if (ELPP->hasFlag(LoggingFlag::ColoredTerminalOutput))
- data->logMessage()->logger()->logBuilder()->convertToColoredOutput(&logLine, data->logMessage()->level());
- ELPP_COUT << ELPP_COUT_LINE(logLine);
- }
- // Save resources and only queue if we want to write to file otherwise just ignore handler
- if (data->logMessage()->logger()->typedConfigurations()->toFile(data->logMessage()->level())) {
- ELPP->asyncLogQueue()->push(AsyncLogItem(*(data->logMessage()), *data, logLine));
- }
-}
-
-// AsyncDispatchWorker
-AsyncDispatchWorker::AsyncDispatchWorker() {
- setContinueRunning(false);
-}
-
-AsyncDispatchWorker::~AsyncDispatchWorker() {
- setContinueRunning(false);
- ELPP_INTERNAL_INFO(6, "Stopping dispatch worker - Cleaning log queue");
- clean();
- ELPP_INTERNAL_INFO(6, "Log queue cleaned");
-}
-
-bool AsyncDispatchWorker::clean(void) {
- std::mutex m;
- std::unique_lock<std::mutex> lk(m);
- cv.wait(lk, [] { return !ELPP->asyncLogQueue()->empty(); });
- emptyQueue();
- lk.unlock();
- cv.notify_one();
- return ELPP->asyncLogQueue()->empty();
-}
-
-void AsyncDispatchWorker::emptyQueue(void) {
- while (!ELPP->asyncLogQueue()->empty()) {
- AsyncLogItem data = ELPP->asyncLogQueue()->next();
- handle(&data);
- base::threading::msleep(100);
- }
-}
-
-void AsyncDispatchWorker::start(void) {
- base::threading::msleep(5000); // 5s (why?)
- setContinueRunning(true);
- std::thread t1(&AsyncDispatchWorker::run, this);
- t1.join();
-}
-
-void AsyncDispatchWorker::handle(AsyncLogItem* logItem) {
- LogDispatchData* data = logItem->data();
- LogMessage* logMessage = logItem->logMessage();
- Logger* logger = logMessage->logger();
- base::TypedConfigurations* conf = logger->typedConfigurations();
- base::type::string_t logLine = logItem->logLine();
- if (data->dispatchAction() == base::DispatchAction::NormalLog) {
- if (conf->toFile(logMessage->level())) {
- base::type::fstream_t* fs = conf->fileStream(logMessage->level());
- if (fs != nullptr) {
- fs->write(logLine.c_str(), logLine.size());
- if (fs->fail()) {
- ELPP_INTERNAL_ERROR("Unable to write log to file ["
- << conf->filename(logMessage->level()) << "].\n"
- << "Few possible reasons (could be something else):\n" << " * Permission denied\n"
- << " * Disk full\n" << " * Disk is not writable", true);
- } else {
- if (ELPP->hasFlag(LoggingFlag::ImmediateFlush) || (logger->isFlushNeeded(logMessage->level()))) {
- logger->flush(logMessage->level(), fs);
- }
- }
- } else {
- ELPP_INTERNAL_ERROR("Log file for [" << LevelHelper::convertToString(logMessage->level()) << "] "
- << "has not been configured but [TO_FILE] is configured to TRUE. [Logger ID: " << logger->id() << "]", false);
- }
- }
- }
-# if defined(ELPP_SYSLOG)
- else if (data->dispatchAction() == base::DispatchAction::SysLog) {
- // Determine syslog priority
- int sysLogPriority = 0;
- if (logMessage->level() == Level::Fatal)
- sysLogPriority = LOG_EMERG;
- else if (logMessage->level() == Level::Error)
- sysLogPriority = LOG_ERR;
- else if (logMessage->level() == Level::Warning)
- sysLogPriority = LOG_WARNING;
- else if (logMessage->level() == Level::Info)
- sysLogPriority = LOG_INFO;
- else if (logMessage->level() == Level::Debug)
- sysLogPriority = LOG_DEBUG;
- else
- sysLogPriority = LOG_NOTICE;
-# if defined(ELPP_UNICODE)
- char* line = base::utils::Str::wcharPtrToCharPtr(logLine.c_str());
- syslog(sysLogPriority, "%s", line);
- free(line);
-# else
- syslog(sysLogPriority, "%s", logLine.c_str());
-# endif
- }
-# endif // defined(ELPP_SYSLOG)
-}
-
-void AsyncDispatchWorker::run(void) {
- while (continueRunning()) {
- emptyQueue();
- base::threading::msleep(10); // 10ms
- }
-}
-#endif // ELPP_ASYNC_LOGGING
-
-// DefaultLogBuilder
-
-base::type::string_t DefaultLogBuilder::build(const LogMessage* logMessage, bool appendNewLine) const {
- base::TypedConfigurations* tc = logMessage->logger()->typedConfigurations();
- const base::LogFormat* logFormat = &tc->logFormat(logMessage->level());
- base::type::string_t logLine = logFormat->format();
- char buff[base::consts::kSourceFilenameMaxLength + base::consts::kSourceLineMaxLength] = "";
- const char* bufLim = buff + sizeof(buff);
- if (logFormat->hasFlag(base::FormatFlags::AppName)) {
- // App name
- base::utils::Str::replaceFirstWithEscape(logLine, base::consts::kAppNameFormatSpecifier,
- logMessage->logger()->parentApplicationName());
- }
- if (logFormat->hasFlag(base::FormatFlags::ThreadId)) {
- // Thread ID
- base::utils::Str::replaceFirstWithEscape(logLine, base::consts::kThreadIdFormatSpecifier,
- ELPP->getThreadName(base::threading::getCurrentThreadId()));
- }
- if (logFormat->hasFlag(base::FormatFlags::DateTime)) {
- // DateTime
- base::utils::Str::replaceFirstWithEscape(logLine, base::consts::kDateTimeFormatSpecifier,
- base::utils::DateTime::getDateTime(logFormat->dateTimeFormat().c_str(),
- &tc->subsecondPrecision(logMessage->level())));
- }
- if (logFormat->hasFlag(base::FormatFlags::Function)) {
- // Function
- base::utils::Str::replaceFirstWithEscape(logLine, base::consts::kLogFunctionFormatSpecifier, logMessage->func());
- }
- if (logFormat->hasFlag(base::FormatFlags::File)) {
- // File
- base::utils::Str::clearBuff(buff, base::consts::kSourceFilenameMaxLength);
- base::utils::File::buildStrippedFilename(logMessage->file().c_str(), buff);
- base::utils::Str::replaceFirstWithEscape(logLine, base::consts::kLogFileFormatSpecifier, std::string(buff));
- }
- if (logFormat->hasFlag(base::FormatFlags::FileBase)) {
- // FileBase
- base::utils::Str::clearBuff(buff, base::consts::kSourceFilenameMaxLength);
- base::utils::File::buildBaseFilename(logMessage->file(), buff);
- base::utils::Str::replaceFirstWithEscape(logLine, base::consts::kLogFileBaseFormatSpecifier, std::string(buff));
- }
- if (logFormat->hasFlag(base::FormatFlags::Line)) {
- // Line
- char* buf = base::utils::Str::clearBuff(buff, base::consts::kSourceLineMaxLength);
- buf = base::utils::Str::convertAndAddToBuff(logMessage->line(), base::consts::kSourceLineMaxLength, buf, bufLim, false);
- base::utils::Str::replaceFirstWithEscape(logLine, base::consts::kLogLineFormatSpecifier, std::string(buff));
- }
- if (logFormat->hasFlag(base::FormatFlags::Location)) {
- // Location
- char* buf = base::utils::Str::clearBuff(buff,
- base::consts::kSourceFilenameMaxLength + base::consts::kSourceLineMaxLength);
- base::utils::File::buildStrippedFilename(logMessage->file().c_str(), buff);
- buf = base::utils::Str::addToBuff(buff, buf, bufLim);
- buf = base::utils::Str::addToBuff(":", buf, bufLim);
- buf = base::utils::Str::convertAndAddToBuff(logMessage->line(), base::consts::kSourceLineMaxLength, buf, bufLim,
- false);
- base::utils::Str::replaceFirstWithEscape(logLine, base::consts::kLogLocationFormatSpecifier, std::string(buff));
- }
- if (logMessage->level() == Level::Verbose && logFormat->hasFlag(base::FormatFlags::VerboseLevel)) {
- // Verbose level
- char* buf = base::utils::Str::clearBuff(buff, 1);
- buf = base::utils::Str::convertAndAddToBuff(logMessage->verboseLevel(), 1, buf, bufLim, false);
- base::utils::Str::replaceFirstWithEscape(logLine, base::consts::kVerboseLevelFormatSpecifier, std::string(buff));
- }
- if (logFormat->hasFlag(base::FormatFlags::LogMessage)) {
- // Log message
- base::utils::Str::replaceFirstWithEscape(logLine, base::consts::kMessageFormatSpecifier, logMessage->message());
- }
-#if !defined(ELPP_DISABLE_CUSTOM_FORMAT_SPECIFIERS)
- for (std::vector<CustomFormatSpecifier>::const_iterator it = ELPP->customFormatSpecifiers()->begin();
- it != ELPP->customFormatSpecifiers()->end(); ++it) {
- std::string fs(it->formatSpecifier());
- base::type::string_t wcsFormatSpecifier(fs.begin(), fs.end());
- base::utils::Str::replaceFirstWithEscape(logLine, wcsFormatSpecifier, it->resolver()(logMessage));
- }
-#endif // !defined(ELPP_DISABLE_CUSTOM_FORMAT_SPECIFIERS)
- if (appendNewLine) logLine += ELPP_LITERAL("\n");
- return logLine;
-}
-
-// LogDispatcher
-
-void LogDispatcher::dispatch(void) {
- if (m_proceed && m_dispatchAction == base::DispatchAction::None) {
- m_proceed = false;
- }
- if (!m_proceed) {
- return;
- }
- base::threading::ScopedLock scopedLock(ELPP->lock());
- base::TypedConfigurations* tc = m_logMessage.logger()->m_typedConfigurations;
- if (ELPP->hasFlag(LoggingFlag::StrictLogFileSizeCheck)) {
- tc->validateFileRolling(m_logMessage.level(), ELPP->preRollOutCallback());
- }
- LogDispatchCallback* callback = nullptr;
- LogDispatchData data;
- for (const std::pair<std::string, base::type::LogDispatchCallbackPtr>& h
- : ELPP->m_logDispatchCallbacks) {
- callback = h.second.get();
- if (callback != nullptr && callback->enabled()) {
- data.setLogMessage(&m_logMessage);
- data.setDispatchAction(m_dispatchAction);
- callback->handle(&data);
- }
- }
-}
-
-// MessageBuilder
-
-void MessageBuilder::initialize(Logger* logger) {
- m_logger = logger;
- m_containerLogSeperator = ELPP->hasFlag(LoggingFlag::NewLineForContainer) ?
- ELPP_LITERAL("\n ") : ELPP_LITERAL(", ");
-}
-
-MessageBuilder& MessageBuilder::operator<<(const wchar_t* msg) {
- if (msg == nullptr) {
- m_logger->stream() << base::consts::kNullPointer;
- return *this;
- }
-# if defined(ELPP_UNICODE)
- m_logger->stream() << msg;
-# else
- char* buff_ = base::utils::Str::wcharPtrToCharPtr(msg);
- m_logger->stream() << buff_;
- free(buff_);
-# endif
- if (ELPP->hasFlag(LoggingFlag::AutoSpacing)) {
- m_logger->stream() << " ";
- }
- return *this;
-}
-
-// Writer
-
-Writer& Writer::construct(Logger* logger, bool needLock) {
- m_logger = logger;
- initializeLogger(logger->id(), false, needLock);
- m_messageBuilder.initialize(m_logger);
- return *this;
-}
-
-Writer& Writer::construct(int count, const char* loggerIds, ...) {
- if (ELPP->hasFlag(LoggingFlag::MultiLoggerSupport)) {
- va_list loggersList;
- va_start(loggersList, loggerIds);
- const char* id = loggerIds;
- for (int i = 0; i < count; ++i) {
- m_loggerIds.push_back(std::string(id));
- id = va_arg(loggersList, const char*);
- }
- va_end(loggersList);
- initializeLogger(m_loggerIds.at(0));
- } else {
- initializeLogger(std::string(loggerIds));
- }
- m_messageBuilder.initialize(m_logger);
- return *this;
-}
-
-void Writer::initializeLogger(const std::string& loggerId, bool lookup, bool needLock) {
- if (lookup) {
- m_logger = ELPP->registeredLoggers()->get(loggerId, ELPP->hasFlag(LoggingFlag::CreateLoggerAutomatically));
- }
- if (m_logger == nullptr) {
- ELPP->acquireLock();
- if (!ELPP->registeredLoggers()->has(std::string(base::consts::kDefaultLoggerId))) {
- // Somehow default logger has been unregistered. Not good! Register again
- ELPP->registeredLoggers()->get(std::string(base::consts::kDefaultLoggerId));
- }
- ELPP->releaseLock(); // Need to unlock it for next writer
- Writer(Level::Debug, m_file, m_line, m_func).construct(1, base::consts::kDefaultLoggerId)
- << "Logger [" << loggerId << "] is not registered yet!";
- m_proceed = false;
- } else {
- if (needLock) {
- m_logger->acquireLock(); // This should not be unlocked by checking m_proceed because
- // m_proceed can be changed by lines below
- }
- if (ELPP->hasFlag(LoggingFlag::HierarchicalLogging)) {
- m_proceed = m_level == Level::Verbose ? m_logger->enabled(m_level) :
- LevelHelper::castToInt(m_level) >= LevelHelper::castToInt(ELPP->m_loggingLevel);
- } else {
- m_proceed = m_logger->enabled(m_level);
- }
- }
-}
-
-void Writer::processDispatch() {
-#if ELPP_LOGGING_ENABLED
- if (ELPP->hasFlag(LoggingFlag::MultiLoggerSupport)) {
- bool firstDispatched = false;
- base::type::string_t logMessage;
- std::size_t i = 0;
- do {
- if (m_proceed) {
- if (firstDispatched) {
- m_logger->stream() << logMessage;
- } else {
- firstDispatched = true;
- if (m_loggerIds.size() > 1) {
- logMessage = m_logger->stream().str();
- }
- }
- triggerDispatch();
- } else if (m_logger != nullptr) {
- m_logger->stream().str(ELPP_LITERAL(""));
- m_logger->releaseLock();
- }
- if (i + 1 < m_loggerIds.size()) {
- initializeLogger(m_loggerIds.at(i + 1));
- }
- } while (++i < m_loggerIds.size());
- } else {
- if (m_proceed) {
- triggerDispatch();
- } else if (m_logger != nullptr) {
- m_logger->stream().str(ELPP_LITERAL(""));
- m_logger->releaseLock();
- }
- }
-#else
- if (m_logger != nullptr) {
- m_logger->stream().str(ELPP_LITERAL(""));
- m_logger->releaseLock();
- }
-#endif // ELPP_LOGGING_ENABLED
-}
-
-void Writer::triggerDispatch(void) {
- if (m_proceed) {
- base::LogDispatcher(m_proceed, LogMessage(m_level, m_file, m_line, m_func, m_verboseLevel,
- m_logger), m_dispatchAction).dispatch();
- }
- if (m_logger != nullptr) {
- m_logger->stream().str(ELPP_LITERAL(""));
- m_logger->releaseLock();
- }
- if (m_proceed && m_level == Level::Fatal
- && !ELPP->hasFlag(LoggingFlag::DisableApplicationAbortOnFatalLog)) {
- base::Writer(Level::Warning, m_file, m_line, m_func).construct(1, base::consts::kDefaultLoggerId)
- << "Aborting application. Reason: Fatal log at [" << m_file << ":" << m_line << "]";
- std::stringstream reasonStream;
- reasonStream << "Fatal log at [" << m_file << ":" << m_line << "]"
- << " If you wish to disable 'abort on fatal log' please use "
- << "el::Helpers::addFlag(el::LoggingFlag::DisableApplicationAbortOnFatalLog)";
- base::utils::abort(1, reasonStream.str());
- }
- m_proceed = false;
-}
-
-// PErrorWriter
-
-PErrorWriter::~PErrorWriter(void) {
- if (m_proceed) {
-#if ELPP_COMPILER_MSVC
- char buff[256];
- strerror_s(buff, 256, errno);
- m_logger->stream() << ": " << buff << " [" << errno << "]";
-#else
- m_logger->stream() << ": " << strerror(errno) << " [" << errno << "]";
-#endif
- }
-}
-
-// PerformanceTracker
-
-#if defined(ELPP_FEATURE_ALL) || defined(ELPP_FEATURE_PERFORMANCE_TRACKING)
-
-PerformanceTracker::PerformanceTracker(const std::string& blockName,
- base::TimestampUnit timestampUnit,
- const std::string& loggerId,
- bool scopedLog, Level level) :
- m_blockName(blockName), m_timestampUnit(timestampUnit), m_loggerId(loggerId), m_scopedLog(scopedLog),
- m_level(level), m_hasChecked(false), m_lastCheckpointId(std::string()), m_enabled(false) {
-#if !defined(ELPP_DISABLE_PERFORMANCE_TRACKING) && ELPP_LOGGING_ENABLED
- // We store it locally so that if user happen to change configuration by the end of scope
- // or before calling checkpoint, we still depend on state of configuraton at time of construction
- el::Logger* loggerPtr = ELPP->registeredLoggers()->get(loggerId, false);
- m_enabled = loggerPtr != nullptr && loggerPtr->m_typedConfigurations->performanceTracking(m_level);
- if (m_enabled) {
- base::utils::DateTime::gettimeofday(&m_startTime);
- }
-#endif // !defined(ELPP_DISABLE_PERFORMANCE_TRACKING) && ELPP_LOGGING_ENABLED
-}
-
-PerformanceTracker::~PerformanceTracker(void) {
-#if !defined(ELPP_DISABLE_PERFORMANCE_TRACKING) && ELPP_LOGGING_ENABLED
- if (m_enabled) {
- base::threading::ScopedLock scopedLock(lock());
- if (m_scopedLog) {
- base::utils::DateTime::gettimeofday(&m_endTime);
- base::type::string_t formattedTime = getFormattedTimeTaken();
- PerformanceTrackingData data(PerformanceTrackingData::DataType::Complete);
- data.init(this);
- data.m_formattedTimeTaken = formattedTime;
- PerformanceTrackingCallback* callback = nullptr;
- for (const std::pair<std::string, base::type::PerformanceTrackingCallbackPtr>& h
- : ELPP->m_performanceTrackingCallbacks) {
- callback = h.second.get();
- if (callback != nullptr && callback->enabled()) {
- callback->handle(&data);
- }
- }
- }
- }
-#endif // !defined(ELPP_DISABLE_PERFORMANCE_TRACKING)
-}
-
-void PerformanceTracker::checkpoint(const std::string& id, const char* file, base::type::LineNumber line,
- const char* func) {
-#if !defined(ELPP_DISABLE_PERFORMANCE_TRACKING) && ELPP_LOGGING_ENABLED
- if (m_enabled) {
- base::threading::ScopedLock scopedLock(lock());
- base::utils::DateTime::gettimeofday(&m_endTime);
- base::type::string_t formattedTime = m_hasChecked ? getFormattedTimeTaken(m_lastCheckpointTime) : ELPP_LITERAL("");
- PerformanceTrackingData data(PerformanceTrackingData::DataType::Checkpoint);
- data.init(this);
- data.m_checkpointId = id;
- data.m_file = file;
- data.m_line = line;
- data.m_func = func;
- data.m_formattedTimeTaken = formattedTime;
- PerformanceTrackingCallback* callback = nullptr;
- for (const std::pair<std::string, base::type::PerformanceTrackingCallbackPtr>& h
- : ELPP->m_performanceTrackingCallbacks) {
- callback = h.second.get();
- if (callback != nullptr && callback->enabled()) {
- callback->handle(&data);
- }
- }
- base::utils::DateTime::gettimeofday(&m_lastCheckpointTime);
- m_hasChecked = true;
- m_lastCheckpointId = id;
- }
-#endif // !defined(ELPP_DISABLE_PERFORMANCE_TRACKING) && ELPP_LOGGING_ENABLED
- ELPP_UNUSED(id);
- ELPP_UNUSED(file);
- ELPP_UNUSED(line);
- ELPP_UNUSED(func);
-}
-
-const base::type::string_t PerformanceTracker::getFormattedTimeTaken(struct timeval startTime) const {
- if (ELPP->hasFlag(LoggingFlag::FixedTimeFormat)) {
- base::type::stringstream_t ss;
- ss << base::utils::DateTime::getTimeDifference(m_endTime,
- startTime, m_timestampUnit) << " " << base::consts::kTimeFormats[static_cast<base::type::EnumType>
- (m_timestampUnit)].unit;
- return ss.str();
- }
- return base::utils::DateTime::formatTime(base::utils::DateTime::getTimeDifference(m_endTime,
- startTime, m_timestampUnit), m_timestampUnit);
-}
-
-#endif // defined(ELPP_FEATURE_ALL) || defined(ELPP_FEATURE_PERFORMANCE_TRACKING)
-
-namespace debug {
-#if defined(ELPP_FEATURE_ALL) || defined(ELPP_FEATURE_CRASH_LOG)
-
-// StackTrace
-
-StackTrace::StackTraceEntry::StackTraceEntry(std::size_t index, const char* loc, const char* demang, const char* hex,
- const char* addr) {
- m_index = index;
- m_location = std::string(loc);
- m_demangled = std::string(demang);
- m_hex = std::string(hex);
- m_addr = std::string(addr);
-}
-
-std::ostream& operator<<(std::ostream& ss, const StackTrace::StackTraceEntry& si) {
- ss << "[" << si.m_index << "] " << si.m_location << (si.m_demangled.empty() ? "" : ":") << si.m_demangled
- << (si.m_hex.empty() ? "" : "+") << si.m_hex << si.m_addr;
- return ss;
-}
-
-std::ostream& operator<<(std::ostream& os, const StackTrace& st) {
- std::vector<StackTrace::StackTraceEntry>::const_iterator it = st.m_stack.begin();
- while (it != st.m_stack.end()) {
- os << " " << *it++ << "\n";
- }
- return os;
-}
-
-void StackTrace::generateNew(void) {
-#if ELPP_STACKTRACE
- m_stack.clear();
- void* stack[kMaxStack];
- unsigned int size = backtrace(stack, kMaxStack);
- char** strings = backtrace_symbols(stack, size);
- if (size > kStackStart) { // Skip StackTrace c'tor and generateNew
- for (std::size_t i = kStackStart; i < size; ++i) {
- char* mangName = nullptr;
- char* hex = nullptr;
- char* addr = nullptr;
- for (char* c = strings[i]; *c; ++c) {
- switch (*c) {
- case '(':
- mangName = c;
- break;
- case '+':
- hex = c;
- break;
- case ')':
- addr = c;
- break;
- default:
- break;
- }
- }
- // Perform demangling if parsed properly
- if (mangName != nullptr && hex != nullptr && addr != nullptr && mangName < hex) {
- *mangName++ = '\0';
- *hex++ = '\0';
- *addr++ = '\0';
- int status = 0;
- char* demangName = abi::__cxa_demangle(mangName, 0, 0, &status);
- // if demangling is successful, output the demangled function name
- if (status == 0) {
- // Success (see http://gcc.gnu.org/onlinedocs/libstdc++/libstdc++-html-USERS-4.3/a01696.html)
- StackTraceEntry entry(i - 1, strings[i], demangName, hex, addr);
- m_stack.push_back(entry);
- } else {
- // Not successful - we will use mangled name
- StackTraceEntry entry(i - 1, strings[i], mangName, hex, addr);
- m_stack.push_back(entry);
- }
- free(demangName);
- } else {
- StackTraceEntry entry(i - 1, strings[i]);
- m_stack.push_back(entry);
- }
- }
- }
- free(strings);
-#else
- ELPP_INTERNAL_INFO(1, "Stacktrace generation not supported for selected compiler");
-#endif // ELPP_STACKTRACE
-}
-
-// Static helper functions
-
-static std::string crashReason(int sig) {
- std::stringstream ss;
- bool foundReason = false;
- for (int i = 0; i < base::consts::kCrashSignalsCount; ++i) {
- if (base::consts::kCrashSignals[i].numb == sig) {
- ss << "Application has crashed due to [" << base::consts::kCrashSignals[i].name << "] signal";
- if (ELPP->hasFlag(el::LoggingFlag::LogDetailedCrashReason)) {
- ss << std::endl <<
- " " << base::consts::kCrashSignals[i].brief << std::endl <<
- " " << base::consts::kCrashSignals[i].detail;
- }
- foundReason = true;
- }
- }
- if (!foundReason) {
- ss << "Application has crashed due to unknown signal [" << sig << "]";
- }
- return ss.str();
-}
-/// @brief Logs reason of crash from sig
-static void logCrashReason(int sig, bool stackTraceIfAvailable, Level level, const char* logger) {
- std::stringstream ss;
- ss << "CRASH HANDLED; ";
- ss << crashReason(sig);
-#if ELPP_STACKTRACE
- if (stackTraceIfAvailable) {
- ss << std::endl << " ======= Backtrace: =========" << std::endl << base::debug::StackTrace();
- }
-#else
- ELPP_UNUSED(stackTraceIfAvailable);
-#endif // ELPP_STACKTRACE
- ELPP_WRITE_LOG(el::base::Writer, level, base::DispatchAction::NormalLog, logger) << ss.str();
-}
-
-static inline void crashAbort(int sig) {
- base::utils::abort(sig, std::string());
-}
-
-/// @brief Default application crash handler
-///
-/// @detail This function writes log using 'default' logger, prints stack trace for GCC based compilers and aborts program.
-static inline void defaultCrashHandler(int sig) {
- base::debug::logCrashReason(sig, true, Level::Fatal, base::consts::kDefaultLoggerId);
- base::debug::crashAbort(sig);
-}
-
-// CrashHandler
-
-CrashHandler::CrashHandler(bool useDefault) {
- if (useDefault) {
- setHandler(defaultCrashHandler);
- }
-}
-
-void CrashHandler::setHandler(const Handler& cHandler) {
- m_handler = cHandler;
-#if defined(ELPP_HANDLE_SIGABRT)
- int i = 0; // SIGABRT is at base::consts::kCrashSignals[0]
-#else
- int i = 1;
-#endif // defined(ELPP_HANDLE_SIGABRT)
- for (; i < base::consts::kCrashSignalsCount; ++i) {
- m_handler = signal(base::consts::kCrashSignals[i].numb, cHandler);
- }
-}
-
-#endif // defined(ELPP_FEATURE_ALL) || defined(ELPP_FEATURE_CRASH_LOG)
-} // namespace debug
-} // namespace base
-
-// el
-
-// Helpers
-
-#if defined(ELPP_FEATURE_ALL) || defined(ELPP_FEATURE_CRASH_LOG)
-
-void Helpers::crashAbort(int sig, const char* sourceFile, unsigned int long line) {
- std::stringstream ss;
- ss << base::debug::crashReason(sig).c_str();
- ss << " - [Called el::Helpers::crashAbort(" << sig << ")]";
- if (sourceFile != nullptr && strlen(sourceFile) > 0) {
- ss << " - Source: " << sourceFile;
- if (line > 0)
- ss << ":" << line;
- else
- ss << " (line number not specified)";
- }
- base::utils::abort(sig, ss.str());
-}
-
-void Helpers::logCrashReason(int sig, bool stackTraceIfAvailable, Level level, const char* logger) {
- el::base::debug::logCrashReason(sig, stackTraceIfAvailable, level, logger);
-}
-
-#endif // defined(ELPP_FEATURE_ALL) || defined(ELPP_FEATURE_CRASH_LOG)
-
-// Loggers
-
-Logger* Loggers::getLogger(const std::string& identity, bool registerIfNotAvailable) {
- base::threading::ScopedLock scopedLock(ELPP->lock());
- return ELPP->registeredLoggers()->get(identity, registerIfNotAvailable);
-}
-
-void Loggers::setDefaultLogBuilder(el::LogBuilderPtr& logBuilderPtr) {
- ELPP->registeredLoggers()->setDefaultLogBuilder(logBuilderPtr);
-}
-
-bool Loggers::unregisterLogger(const std::string& identity) {
- base::threading::ScopedLock scopedLock(ELPP->lock());
- return ELPP->registeredLoggers()->remove(identity);
-}
-
-bool Loggers::hasLogger(const std::string& identity) {
- base::threading::ScopedLock scopedLock(ELPP->lock());
- return ELPP->registeredLoggers()->has(identity);
-}
-
-Logger* Loggers::reconfigureLogger(Logger* logger, const Configurations& configurations) {
- if (!logger) return nullptr;
- logger->configure(configurations);
- return logger;
-}
-
-Logger* Loggers::reconfigureLogger(const std::string& identity, const Configurations& configurations) {
- return Loggers::reconfigureLogger(Loggers::getLogger(identity), configurations);
-}
-
-Logger* Loggers::reconfigureLogger(const std::string& identity, ConfigurationType configurationType,
- const std::string& value) {
- Logger* logger = Loggers::getLogger(identity);
- if (logger == nullptr) {
- return nullptr;
- }
- logger->configurations()->set(Level::Global, configurationType, value);
- logger->reconfigure();
- return logger;
-}
-
-void Loggers::reconfigureAllLoggers(const Configurations& configurations) {
- for (base::RegisteredLoggers::iterator it = ELPP->registeredLoggers()->begin();
- it != ELPP->registeredLoggers()->end(); ++it) {
- Loggers::reconfigureLogger(it->second, configurations);
- }
-}
-
-void Loggers::reconfigureAllLoggers(Level level, ConfigurationType configurationType,
- const std::string& value) {
- for (base::RegisteredLoggers::iterator it = ELPP->registeredLoggers()->begin();
- it != ELPP->registeredLoggers()->end(); ++it) {
- Logger* logger = it->second;
- logger->configurations()->set(level, configurationType, value);
- logger->reconfigure();
- }
-}
-
-void Loggers::setDefaultConfigurations(const Configurations& configurations, bool reconfigureExistingLoggers) {
- ELPP->registeredLoggers()->setDefaultConfigurations(configurations);
- if (reconfigureExistingLoggers) {
- Loggers::reconfigureAllLoggers(configurations);
- }
-}
-
-const Configurations* Loggers::defaultConfigurations(void) {
- return ELPP->registeredLoggers()->defaultConfigurations();
-}
-
-const base::LogStreamsReferenceMap* Loggers::logStreamsReference(void) {
- return ELPP->registeredLoggers()->logStreamsReference();
-}
-
-base::TypedConfigurations Loggers::defaultTypedConfigurations(void) {
- return base::TypedConfigurations(
- ELPP->registeredLoggers()->defaultConfigurations(),
- ELPP->registeredLoggers()->logStreamsReference());
-}
-
-std::vector<std::string>* Loggers::populateAllLoggerIds(std::vector<std::string>* targetList) {
- targetList->clear();
- for (base::RegisteredLoggers::iterator it = ELPP->registeredLoggers()->list().begin();
- it != ELPP->registeredLoggers()->list().end(); ++it) {
- targetList->push_back(it->first);
- }
- return targetList;
-}
-
-void Loggers::configureFromGlobal(const char* globalConfigurationFilePath) {
- std::ifstream gcfStream(globalConfigurationFilePath, std::ifstream::in);
- ELPP_ASSERT(gcfStream.is_open(), "Unable to open global configuration file [" << globalConfigurationFilePath
- << "] for parsing.");
- std::string line = std::string();
- std::stringstream ss;
- Logger* logger = nullptr;
- auto configure = [&](void) {
- ELPP_INTERNAL_INFO(8, "Configuring logger: '" << logger->id() << "' with configurations \n" << ss.str()
- << "\n--------------");
- Configurations c;
- c.parseFromText(ss.str());
- logger->configure(c);
- };
- while (gcfStream.good()) {
- std::getline(gcfStream, line);
- ELPP_INTERNAL_INFO(1, "Parsing line: " << line);
- base::utils::Str::trim(line);
- if (Configurations::Parser::isComment(line)) continue;
- Configurations::Parser::ignoreComments(&line);
- base::utils::Str::trim(line);
- if (line.size() > 2 && base::utils::Str::startsWith(line, std::string(base::consts::kConfigurationLoggerId))) {
- if (!ss.str().empty() && logger != nullptr) {
- configure();
- }
- ss.str(std::string(""));
- line = line.substr(2);
- base::utils::Str::trim(line);
- if (line.size() > 1) {
- ELPP_INTERNAL_INFO(1, "Getting logger: '" << line << "'");
- logger = getLogger(line);
- }
- } else {
- ss << line << "\n";
- }
- }
- if (!ss.str().empty() && logger != nullptr) {
- configure();
- }
-}
-
-bool Loggers::configureFromArg(const char* argKey) {
-#if defined(ELPP_DISABLE_CONFIGURATION_FROM_PROGRAM_ARGS)
- ELPP_UNUSED(argKey);
-#else
- if (!Helpers::commandLineArgs()->hasParamWithValue(argKey)) {
- return false;
- }
- configureFromGlobal(Helpers::commandLineArgs()->getParamValue(argKey));
-#endif // defined(ELPP_DISABLE_CONFIGURATION_FROM_PROGRAM_ARGS)
- return true;
-}
-
-void Loggers::flushAll(void) {
- ELPP->registeredLoggers()->flushAll();
-}
-
-void Loggers::setVerboseLevel(base::type::VerboseLevel level) {
- ELPP->vRegistry()->setLevel(level);
-}
-
-base::type::VerboseLevel Loggers::verboseLevel(void) {
- return ELPP->vRegistry()->level();
-}
-
-void Loggers::setVModules(const char* modules) {
- if (ELPP->vRegistry()->vModulesEnabled()) {
- ELPP->vRegistry()->setModules(modules);
- }
-}
-
-void Loggers::clearVModules(void) {
- ELPP->vRegistry()->clearModules();
-}
-
-// VersionInfo
-
-const std::string VersionInfo::version(void) {
- return std::string("9.94.2");
-}
-/// @brief Release date of current version
-const std::string VersionInfo::releaseDate(void) {
- return std::string("12-04-2017 1621hrs");
-}
-
-} // namespace el
diff --git a/external/src/glew.c b/external/src/glew.c
deleted file mode 100644
index 0ed5520..0000000
--- a/external/src/glew.c
+++ /dev/null
@@ -1,18607 +0,0 @@
-/*
-** The OpenGL Extension Wrangler Library
-** Copyright (C) 2008-2015, Nigel Stewart <nigels[]users sourceforge net>
-** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
-** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
-** Copyright (C) 2002, Lev Povalahev
-** All rights reserved.
-**
-** Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are met:
-**
-** * Redistributions of source code must retain the above copyright notice,
-** this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright notice,
-** this list of conditions and the following disclaimer in the documentation
-** and/or other materials provided with the distribution.
-** * The name of the author may be used to endorse or promote products
-** derived from this software without specific prior written permission.
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
-** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
-** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
-** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
-** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
-** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
-** THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-#include <GL/glew.h>
-
-#if defined(_WIN32)
-# include <GL/wglew.h>
-#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX))
-# include <GL/glxew.h>
-#endif
-
-#include <stddef.h> /* For size_t */
-
-/*
- * Define glewGetContext and related helper macros.
- */
-#ifdef GLEW_MX
-# define glewGetContext() ctx
-# ifdef _WIN32
-# define GLEW_CONTEXT_ARG_DEF_INIT GLEWContext* ctx
-# define GLEW_CONTEXT_ARG_VAR_INIT ctx
-# define wglewGetContext() ctx
-# define WGLEW_CONTEXT_ARG_DEF_INIT WGLEWContext* ctx
-# define WGLEW_CONTEXT_ARG_DEF_LIST WGLEWContext* ctx
-# else /* _WIN32 */
-# define GLEW_CONTEXT_ARG_DEF_INIT void
-# define GLEW_CONTEXT_ARG_VAR_INIT
-# define glxewGetContext() ctx
-# define GLXEW_CONTEXT_ARG_DEF_INIT void
-# define GLXEW_CONTEXT_ARG_DEF_LIST GLXEWContext* ctx
-# endif /* _WIN32 */
-# define GLEW_CONTEXT_ARG_DEF_LIST GLEWContext* ctx
-#else /* GLEW_MX */
-# define GLEW_CONTEXT_ARG_DEF_INIT void
-# define GLEW_CONTEXT_ARG_VAR_INIT
-# define GLEW_CONTEXT_ARG_DEF_LIST void
-# define WGLEW_CONTEXT_ARG_DEF_INIT void
-# define WGLEW_CONTEXT_ARG_DEF_LIST void
-# define GLXEW_CONTEXT_ARG_DEF_INIT void
-# define GLXEW_CONTEXT_ARG_DEF_LIST void
-#endif /* GLEW_MX */
-
-#if defined(GLEW_REGAL)
-
-/* In GLEW_REGAL mode we call direcly into the linked
- libRegal.so glGetProcAddressREGAL for looking up
- the GL function pointers. */
-
-# undef glGetProcAddressREGAL
-# ifdef WIN32
-extern void * __stdcall glGetProcAddressREGAL(const GLchar *name);
-static void * (__stdcall * regalGetProcAddress) (const GLchar *) = glGetProcAddressREGAL;
-# else
-extern void * glGetProcAddressREGAL(const GLchar *name);
-static void * (*regalGetProcAddress) (const GLchar *) = glGetProcAddressREGAL;
-# endif
-# define glGetProcAddressREGAL GLEW_GET_FUN(__glewGetProcAddressREGAL)
-
-#elif defined(__sgi) || defined (__sun) || defined(__HAIKU__) || defined(GLEW_APPLE_GLX)
-#include <dlfcn.h>
-#include <stdio.h>
-#include <stdlib.h>
-
-void* dlGetProcAddress (const GLubyte* name)
-{
- static void* h = NULL;
- static void* gpa;
-
- if (h == NULL)
- {
- if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL;
- gpa = dlsym(h, "glXGetProcAddress");
- }
-
- if (gpa != NULL)
- return ((void*(*)(const GLubyte*))gpa)(name);
- else
- return dlsym(h, (const char*)name);
-}
-#endif /* __sgi || __sun || GLEW_APPLE_GLX */
-
-#if defined(__APPLE__)
-#include <stdlib.h>
-#include <string.h>
-#include <AvailabilityMacros.h>
-
-#ifdef MAC_OS_X_VERSION_10_3
-
-#include <dlfcn.h>
-
-void* NSGLGetProcAddress (const GLubyte *name)
-{
- static void* image = NULL;
- void* addr;
- if (NULL == image)
- {
- image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY);
- }
- if( !image ) return NULL;
- addr = dlsym(image, (const char*)name);
- if( addr ) return addr;
-#ifdef GLEW_APPLE_GLX
- return dlGetProcAddress( name ); // try next for glx symbols
-#else
- return NULL;
-#endif
-}
-#else
-
-#include <mach-o/dyld.h>
-
-void* NSGLGetProcAddress (const GLubyte *name)
-{
- static const struct mach_header* image = NULL;
- NSSymbol symbol;
- char* symbolName;
- if (NULL == image)
- {
- image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR);
- }
- /* prepend a '_' for the Unix C symbol mangling convention */
- symbolName = malloc(strlen((const char*)name) + 2);
- strcpy(symbolName+1, (const char*)name);
- symbolName[0] = '_';
- symbol = NULL;
- /* if (NSIsSymbolNameDefined(symbolName))
- symbol = NSLookupAndBindSymbol(symbolName); */
- symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL;
- free(symbolName);
- if( symbol ) return NSAddressOfSymbol(symbol);
-#ifdef GLEW_APPLE_GLX
- return dlGetProcAddress( name ); // try next for glx symbols
-#else
- return NULL;
-#endif
-}
-#endif /* MAC_OS_X_VERSION_10_3 */
-#endif /* __APPLE__ */
-
-/*
- * Define glewGetProcAddress.
- */
-#if defined(GLEW_REGAL)
-# define glewGetProcAddress(name) regalGetProcAddress((const GLchar *) name)
-#elif defined(_WIN32)
-# define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name)
-#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX)
-# define glewGetProcAddress(name) NSGLGetProcAddress(name)
-#elif defined(__sgi) || defined(__sun) || defined(__HAIKU__)
-# define glewGetProcAddress(name) dlGetProcAddress(name)
-#elif defined(__ANDROID__)
-# define glewGetProcAddress(name) NULL /* TODO */
-#elif defined(__native_client__)
-# define glewGetProcAddress(name) NULL /* TODO */
-#else /* __linux */
-# define glewGetProcAddress(name) (*glXGetProcAddressARB)(name)
-#endif
-
-/*
- * Redefine GLEW_GET_VAR etc without const cast
- */
-
-#undef GLEW_GET_VAR
-#ifdef GLEW_MX
-# define GLEW_GET_VAR(x) (glewGetContext()->x)
-#else /* GLEW_MX */
-# define GLEW_GET_VAR(x) (x)
-#endif /* GLEW_MX */
-
-#ifdef WGLEW_GET_VAR
-# undef WGLEW_GET_VAR
-# ifdef GLEW_MX
-# define WGLEW_GET_VAR(x) (wglewGetContext()->x)
-# else /* GLEW_MX */
-# define WGLEW_GET_VAR(x) (x)
-# endif /* GLEW_MX */
-#endif /* WGLEW_GET_VAR */
-
-#ifdef GLXEW_GET_VAR
-# undef GLXEW_GET_VAR
-# ifdef GLEW_MX
-# define GLXEW_GET_VAR(x) (glxewGetContext()->x)
-# else /* GLEW_MX */
-# define GLXEW_GET_VAR(x) (x)
-# endif /* GLEW_MX */
-#endif /* GLXEW_GET_VAR */
-
-/*
- * GLEW, just like OpenGL or GLU, does not rely on the standard C library.
- * These functions implement the functionality required in this file.
- */
-static GLuint _glewStrLen (const GLubyte* s)
-{
- GLuint i=0;
- if (s == NULL) return 0;
- while (s[i] != '\0') i++;
- return i;
-}
-
-static GLuint _glewStrCLen (const GLubyte* s, GLubyte c)
-{
- GLuint i=0;
- if (s == NULL) return 0;
- while (s[i] != '\0' && s[i] != c) i++;
- return (s[i] == '\0' || s[i] == c) ? i : 0;
-}
-
-static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n)
-{
- GLuint i=0;
- if(a == NULL || b == NULL)
- return (a == NULL && b == NULL && n == 0) ? GL_TRUE : GL_FALSE;
- while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) i++;
- return i == n ? GL_TRUE : GL_FALSE;
-}
-
-static GLboolean _glewStrSame1 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
-{
- while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t'))
- {
- (*a)++;
- (*na)--;
- }
- if(*na >= nb)
- {
- GLuint i=0;
- while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
- if(i == nb)
- {
- *a = *a + nb;
- *na = *na - nb;
- return GL_TRUE;
- }
- }
- return GL_FALSE;
-}
-
-static GLboolean _glewStrSame2 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
-{
- if(*na >= nb)
- {
- GLuint i=0;
- while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
- if(i == nb)
- {
- *a = *a + nb;
- *na = *na - nb;
- return GL_TRUE;
- }
- }
- return GL_FALSE;
-}
-
-static GLboolean _glewStrSame3 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
-{
- if(*na >= nb)
- {
- GLuint i=0;
- while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
- if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\n' || (*a)[i] == '\r' || (*a)[i] == '\t'))
- {
- *a = *a + nb;
- *na = *na - nb;
- return GL_TRUE;
- }
- }
- return GL_FALSE;
-}
-
-/*
- * Search for name in the extensions string. Use of strstr()
- * is not sufficient because extension names can be prefixes of
- * other extension names. Could use strtok() but the constant
- * string returned by glGetString might be in read-only memory.
- */
-static GLboolean _glewSearchExtension (const char* name, const GLubyte *start, const GLubyte *end)
-{
- const GLubyte* p;
- GLuint len = _glewStrLen((const GLubyte*)name);
- p = start;
- while (p < end)
- {
- GLuint n = _glewStrCLen(p, ' ');
- if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE;
- p += n+1;
- }
- return GL_FALSE;
-}
-
-#if !defined(_WIN32) || !defined(GLEW_MX)
-
-PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D = NULL;
-PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements = NULL;
-PFNGLTEXIMAGE3DPROC __glewTexImage3D = NULL;
-PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D = NULL;
-
-PFNGLACTIVETEXTUREPROC __glewActiveTexture = NULL;
-PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture = NULL;
-PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D = NULL;
-PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D = NULL;
-PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D = NULL;
-PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage = NULL;
-PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd = NULL;
-PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf = NULL;
-PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd = NULL;
-PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf = NULL;
-PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d = NULL;
-PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv = NULL;
-PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f = NULL;
-PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv = NULL;
-PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i = NULL;
-PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv = NULL;
-PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s = NULL;
-PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv = NULL;
-PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d = NULL;
-PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv = NULL;
-PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f = NULL;
-PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv = NULL;
-PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i = NULL;
-PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv = NULL;
-PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s = NULL;
-PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv = NULL;
-PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d = NULL;
-PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv = NULL;
-PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f = NULL;
-PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv = NULL;
-PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i = NULL;
-PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv = NULL;
-PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s = NULL;
-PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv = NULL;
-PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d = NULL;
-PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv = NULL;
-PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f = NULL;
-PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv = NULL;
-PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i = NULL;
-PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv = NULL;
-PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s = NULL;
-PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv = NULL;
-PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage = NULL;
-
-PFNGLBLENDCOLORPROC __glewBlendColor = NULL;
-PFNGLBLENDEQUATIONPROC __glewBlendEquation = NULL;
-PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate = NULL;
-PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer = NULL;
-PFNGLFOGCOORDDPROC __glewFogCoordd = NULL;
-PFNGLFOGCOORDDVPROC __glewFogCoorddv = NULL;
-PFNGLFOGCOORDFPROC __glewFogCoordf = NULL;
-PFNGLFOGCOORDFVPROC __glewFogCoordfv = NULL;
-PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays = NULL;
-PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements = NULL;
-PFNGLPOINTPARAMETERFPROC __glewPointParameterf = NULL;
-PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv = NULL;
-PFNGLPOINTPARAMETERIPROC __glewPointParameteri = NULL;
-PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv = NULL;
-PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b = NULL;
-PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv = NULL;
-PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d = NULL;
-PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv = NULL;
-PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f = NULL;
-PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv = NULL;
-PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i = NULL;
-PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv = NULL;
-PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s = NULL;
-PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv = NULL;
-PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub = NULL;
-PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv = NULL;
-PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui = NULL;
-PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv = NULL;
-PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us = NULL;
-PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv = NULL;
-PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer = NULL;
-PFNGLWINDOWPOS2DPROC __glewWindowPos2d = NULL;
-PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv = NULL;
-PFNGLWINDOWPOS2FPROC __glewWindowPos2f = NULL;
-PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv = NULL;
-PFNGLWINDOWPOS2IPROC __glewWindowPos2i = NULL;
-PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv = NULL;
-PFNGLWINDOWPOS2SPROC __glewWindowPos2s = NULL;
-PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv = NULL;
-PFNGLWINDOWPOS3DPROC __glewWindowPos3d = NULL;
-PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv = NULL;
-PFNGLWINDOWPOS3FPROC __glewWindowPos3f = NULL;
-PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv = NULL;
-PFNGLWINDOWPOS3IPROC __glewWindowPos3i = NULL;
-PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv = NULL;
-PFNGLWINDOWPOS3SPROC __glewWindowPos3s = NULL;
-PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv = NULL;
-
-PFNGLBEGINQUERYPROC __glewBeginQuery = NULL;
-PFNGLBINDBUFFERPROC __glewBindBuffer = NULL;
-PFNGLBUFFERDATAPROC __glewBufferData = NULL;
-PFNGLBUFFERSUBDATAPROC __glewBufferSubData = NULL;
-PFNGLDELETEBUFFERSPROC __glewDeleteBuffers = NULL;
-PFNGLDELETEQUERIESPROC __glewDeleteQueries = NULL;
-PFNGLENDQUERYPROC __glewEndQuery = NULL;
-PFNGLGENBUFFERSPROC __glewGenBuffers = NULL;
-PFNGLGENQUERIESPROC __glewGenQueries = NULL;
-PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv = NULL;
-PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv = NULL;
-PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData = NULL;
-PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv = NULL;
-PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv = NULL;
-PFNGLGETQUERYIVPROC __glewGetQueryiv = NULL;
-PFNGLISBUFFERPROC __glewIsBuffer = NULL;
-PFNGLISQUERYPROC __glewIsQuery = NULL;
-PFNGLMAPBUFFERPROC __glewMapBuffer = NULL;
-PFNGLUNMAPBUFFERPROC __glewUnmapBuffer = NULL;
-
-PFNGLATTACHSHADERPROC __glewAttachShader = NULL;
-PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation = NULL;
-PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate = NULL;
-PFNGLCOMPILESHADERPROC __glewCompileShader = NULL;
-PFNGLCREATEPROGRAMPROC __glewCreateProgram = NULL;
-PFNGLCREATESHADERPROC __glewCreateShader = NULL;
-PFNGLDELETEPROGRAMPROC __glewDeleteProgram = NULL;
-PFNGLDELETESHADERPROC __glewDeleteShader = NULL;
-PFNGLDETACHSHADERPROC __glewDetachShader = NULL;
-PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray = NULL;
-PFNGLDRAWBUFFERSPROC __glewDrawBuffers = NULL;
-PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray = NULL;
-PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib = NULL;
-PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform = NULL;
-PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders = NULL;
-PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation = NULL;
-PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog = NULL;
-PFNGLGETPROGRAMIVPROC __glewGetProgramiv = NULL;
-PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog = NULL;
-PFNGLGETSHADERSOURCEPROC __glewGetShaderSource = NULL;
-PFNGLGETSHADERIVPROC __glewGetShaderiv = NULL;
-PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation = NULL;
-PFNGLGETUNIFORMFVPROC __glewGetUniformfv = NULL;
-PFNGLGETUNIFORMIVPROC __glewGetUniformiv = NULL;
-PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv = NULL;
-PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv = NULL;
-PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv = NULL;
-PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv = NULL;
-PFNGLISPROGRAMPROC __glewIsProgram = NULL;
-PFNGLISSHADERPROC __glewIsShader = NULL;
-PFNGLLINKPROGRAMPROC __glewLinkProgram = NULL;
-PFNGLSHADERSOURCEPROC __glewShaderSource = NULL;
-PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate = NULL;
-PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate = NULL;
-PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate = NULL;
-PFNGLUNIFORM1FPROC __glewUniform1f = NULL;
-PFNGLUNIFORM1FVPROC __glewUniform1fv = NULL;
-PFNGLUNIFORM1IPROC __glewUniform1i = NULL;
-PFNGLUNIFORM1IVPROC __glewUniform1iv = NULL;
-PFNGLUNIFORM2FPROC __glewUniform2f = NULL;
-PFNGLUNIFORM2FVPROC __glewUniform2fv = NULL;
-PFNGLUNIFORM2IPROC __glewUniform2i = NULL;
-PFNGLUNIFORM2IVPROC __glewUniform2iv = NULL;
-PFNGLUNIFORM3FPROC __glewUniform3f = NULL;
-PFNGLUNIFORM3FVPROC __glewUniform3fv = NULL;
-PFNGLUNIFORM3IPROC __glewUniform3i = NULL;
-PFNGLUNIFORM3IVPROC __glewUniform3iv = NULL;
-PFNGLUNIFORM4FPROC __glewUniform4f = NULL;
-PFNGLUNIFORM4FVPROC __glewUniform4fv = NULL;
-PFNGLUNIFORM4IPROC __glewUniform4i = NULL;
-PFNGLUNIFORM4IVPROC __glewUniform4iv = NULL;
-PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv = NULL;
-PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv = NULL;
-PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv = NULL;
-PFNGLUSEPROGRAMPROC __glewUseProgram = NULL;
-PFNGLVALIDATEPROGRAMPROC __glewValidateProgram = NULL;
-PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d = NULL;
-PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv = NULL;
-PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f = NULL;
-PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv = NULL;
-PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s = NULL;
-PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv = NULL;
-PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d = NULL;
-PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv = NULL;
-PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f = NULL;
-PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv = NULL;
-PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s = NULL;
-PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv = NULL;
-PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d = NULL;
-PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv = NULL;
-PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f = NULL;
-PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv = NULL;
-PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s = NULL;
-PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv = NULL;
-PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv = NULL;
-PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv = NULL;
-PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv = NULL;
-PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub = NULL;
-PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv = NULL;
-PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv = NULL;
-PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv = NULL;
-PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv = NULL;
-PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d = NULL;
-PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv = NULL;
-PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f = NULL;
-PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv = NULL;
-PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv = NULL;
-PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s = NULL;
-PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv = NULL;
-PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv = NULL;
-PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv = NULL;
-PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv = NULL;
-PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer = NULL;
-
-PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv = NULL;
-PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv = NULL;
-PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv = NULL;
-PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv = NULL;
-PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv = NULL;
-PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv = NULL;
-
-PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender = NULL;
-PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback = NULL;
-PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation = NULL;
-PFNGLCLAMPCOLORPROC __glewClampColor = NULL;
-PFNGLCLEARBUFFERFIPROC __glewClearBufferfi = NULL;
-PFNGLCLEARBUFFERFVPROC __glewClearBufferfv = NULL;
-PFNGLCLEARBUFFERIVPROC __glewClearBufferiv = NULL;
-PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv = NULL;
-PFNGLCOLORMASKIPROC __glewColorMaski = NULL;
-PFNGLDISABLEIPROC __glewDisablei = NULL;
-PFNGLENABLEIPROC __glewEnablei = NULL;
-PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender = NULL;
-PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback = NULL;
-PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v = NULL;
-PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation = NULL;
-PFNGLGETSTRINGIPROC __glewGetStringi = NULL;
-PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv = NULL;
-PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv = NULL;
-PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying = NULL;
-PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv = NULL;
-PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv = NULL;
-PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv = NULL;
-PFNGLISENABLEDIPROC __glewIsEnabledi = NULL;
-PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv = NULL;
-PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv = NULL;
-PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings = NULL;
-PFNGLUNIFORM1UIPROC __glewUniform1ui = NULL;
-PFNGLUNIFORM1UIVPROC __glewUniform1uiv = NULL;
-PFNGLUNIFORM2UIPROC __glewUniform2ui = NULL;
-PFNGLUNIFORM2UIVPROC __glewUniform2uiv = NULL;
-PFNGLUNIFORM3UIPROC __glewUniform3ui = NULL;
-PFNGLUNIFORM3UIVPROC __glewUniform3uiv = NULL;
-PFNGLUNIFORM4UIPROC __glewUniform4ui = NULL;
-PFNGLUNIFORM4UIVPROC __glewUniform4uiv = NULL;
-PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i = NULL;
-PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv = NULL;
-PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui = NULL;
-PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv = NULL;
-PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i = NULL;
-PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv = NULL;
-PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui = NULL;
-PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv = NULL;
-PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i = NULL;
-PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv = NULL;
-PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui = NULL;
-PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv = NULL;
-PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv = NULL;
-PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i = NULL;
-PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv = NULL;
-PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv = NULL;
-PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv = NULL;
-PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui = NULL;
-PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv = NULL;
-PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv = NULL;
-PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer = NULL;
-
-PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced = NULL;
-PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced = NULL;
-PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex = NULL;
-PFNGLTEXBUFFERPROC __glewTexBuffer = NULL;
-
-PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture = NULL;
-PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v = NULL;
-PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v = NULL;
-
-PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor = NULL;
-
-PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei = NULL;
-PFNGLBLENDEQUATIONIPROC __glewBlendEquationi = NULL;
-PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei = NULL;
-PFNGLBLENDFUNCIPROC __glewBlendFunci = NULL;
-PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading = NULL;
-
-PFNGLGETGRAPHICSRESETSTATUSPROC __glewGetGraphicsResetStatus = NULL;
-PFNGLGETNCOMPRESSEDTEXIMAGEPROC __glewGetnCompressedTexImage = NULL;
-PFNGLGETNTEXIMAGEPROC __glewGetnTexImage = NULL;
-PFNGLGETNUNIFORMDVPROC __glewGetnUniformdv = NULL;
-
-PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX = NULL;
-
-PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD = NULL;
-PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD = NULL;
-PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD = NULL;
-PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD = NULL;
-
-PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD = NULL;
-PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD = NULL;
-PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD = NULL;
-PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD = NULL;
-
-PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD = NULL;
-
-PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD = NULL;
-PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD = NULL;
-
-PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD = NULL;
-PFNGLGENNAMESAMDPROC __glewGenNamesAMD = NULL;
-PFNGLISNAMEAMDPROC __glewIsNameAMD = NULL;
-
-PFNGLQUERYOBJECTPARAMETERUIAMDPROC __glewQueryObjectParameteruiAMD = NULL;
-
-PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD = NULL;
-PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD = NULL;
-PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD = NULL;
-PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD = NULL;
-PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD = NULL;
-PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD = NULL;
-PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD = NULL;
-PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD = NULL;
-PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD = NULL;
-PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD = NULL;
-PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD = NULL;
-
-PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD = NULL;
-
-PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD = NULL;
-PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD = NULL;
-
-PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD = NULL;
-
-PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD = NULL;
-PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD = NULL;
-
-PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE = NULL;
-
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE = NULL;
-
-PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE = NULL;
-PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE = NULL;
-PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE = NULL;
-
-PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE = NULL;
-PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE = NULL;
-PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE = NULL;
-PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE = NULL;
-PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE = NULL;
-PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE = NULL;
-PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE = NULL;
-PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE = NULL;
-PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE = NULL;
-PFNGLISQUERYANGLEPROC __glewIsQueryANGLE = NULL;
-PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE = NULL;
-
-PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE = NULL;
-
-PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE = NULL;
-PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE = NULL;
-PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE = NULL;
-PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE = NULL;
-PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE = NULL;
-
-PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE = NULL;
-PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE = NULL;
-PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE = NULL;
-PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE = NULL;
-PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE = NULL;
-PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE = NULL;
-PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE = NULL;
-PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE = NULL;
-
-PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE = NULL;
-PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE = NULL;
-
-PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE = NULL;
-PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE = NULL;
-PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE = NULL;
-
-PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE = NULL;
-PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE = NULL;
-
-PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE = NULL;
-PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE = NULL;
-PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE = NULL;
-PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE = NULL;
-
-PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE = NULL;
-PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE = NULL;
-PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE = NULL;
-
-PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE = NULL;
-PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE = NULL;
-PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE = NULL;
-PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE = NULL;
-PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE = NULL;
-PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE = NULL;
-PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE = NULL;
-
-PFNGLCLEARDEPTHFPROC __glewClearDepthf = NULL;
-PFNGLDEPTHRANGEFPROC __glewDepthRangef = NULL;
-PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat = NULL;
-PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler = NULL;
-PFNGLSHADERBINARYPROC __glewShaderBinary = NULL;
-
-PFNGLMEMORYBARRIERBYREGIONPROC __glewMemoryBarrierByRegion = NULL;
-
-PFNGLPRIMITIVEBOUNDINGBOXARBPROC __glewPrimitiveBoundingBoxARB = NULL;
-
-PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance = NULL;
-PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance = NULL;
-PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance = NULL;
-
-PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB = NULL;
-PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB = NULL;
-PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB = NULL;
-PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB = NULL;
-PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB = NULL;
-PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB = NULL;
-PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB = NULL;
-PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB = NULL;
-PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB = NULL;
-PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB = NULL;
-PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB = NULL;
-PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB = NULL;
-PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB = NULL;
-PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB = NULL;
-PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB = NULL;
-PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB = NULL;
-
-PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed = NULL;
-PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex = NULL;
-
-PFNGLBUFFERSTORAGEPROC __glewBufferStorage = NULL;
-PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT = NULL;
-
-PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB = NULL;
-
-PFNGLCLEARBUFFERDATAPROC __glewClearBufferData = NULL;
-PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData = NULL;
-PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT = NULL;
-PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT = NULL;
-
-PFNGLCLEARTEXIMAGEPROC __glewClearTexImage = NULL;
-PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage = NULL;
-
-PFNGLCLIPCONTROLPROC __glewClipControl = NULL;
-
-PFNGLCLAMPCOLORARBPROC __glewClampColorARB = NULL;
-
-PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute = NULL;
-PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect = NULL;
-
-PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB = NULL;
-
-PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData = NULL;
-
-PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData = NULL;
-
-PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB = NULL;
-PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB = NULL;
-PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB = NULL;
-PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB = NULL;
-
-PFNGLBINDTEXTUREUNITPROC __glewBindTextureUnit = NULL;
-PFNGLBLITNAMEDFRAMEBUFFERPROC __glewBlitNamedFramebuffer = NULL;
-PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC __glewCheckNamedFramebufferStatus = NULL;
-PFNGLCLEARNAMEDBUFFERDATAPROC __glewClearNamedBufferData = NULL;
-PFNGLCLEARNAMEDBUFFERSUBDATAPROC __glewClearNamedBufferSubData = NULL;
-PFNGLCLEARNAMEDFRAMEBUFFERFIPROC __glewClearNamedFramebufferfi = NULL;
-PFNGLCLEARNAMEDFRAMEBUFFERFVPROC __glewClearNamedFramebufferfv = NULL;
-PFNGLCLEARNAMEDFRAMEBUFFERIVPROC __glewClearNamedFramebufferiv = NULL;
-PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC __glewClearNamedFramebufferuiv = NULL;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC __glewCompressedTextureSubImage1D = NULL;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC __glewCompressedTextureSubImage2D = NULL;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC __glewCompressedTextureSubImage3D = NULL;
-PFNGLCOPYNAMEDBUFFERSUBDATAPROC __glewCopyNamedBufferSubData = NULL;
-PFNGLCOPYTEXTURESUBIMAGE1DPROC __glewCopyTextureSubImage1D = NULL;
-PFNGLCOPYTEXTURESUBIMAGE2DPROC __glewCopyTextureSubImage2D = NULL;
-PFNGLCOPYTEXTURESUBIMAGE3DPROC __glewCopyTextureSubImage3D = NULL;
-PFNGLCREATEBUFFERSPROC __glewCreateBuffers = NULL;
-PFNGLCREATEFRAMEBUFFERSPROC __glewCreateFramebuffers = NULL;
-PFNGLCREATEPROGRAMPIPELINESPROC __glewCreateProgramPipelines = NULL;
-PFNGLCREATEQUERIESPROC __glewCreateQueries = NULL;
-PFNGLCREATERENDERBUFFERSPROC __glewCreateRenderbuffers = NULL;
-PFNGLCREATESAMPLERSPROC __glewCreateSamplers = NULL;
-PFNGLCREATETEXTURESPROC __glewCreateTextures = NULL;
-PFNGLCREATETRANSFORMFEEDBACKSPROC __glewCreateTransformFeedbacks = NULL;
-PFNGLCREATEVERTEXARRAYSPROC __glewCreateVertexArrays = NULL;
-PFNGLDISABLEVERTEXARRAYATTRIBPROC __glewDisableVertexArrayAttrib = NULL;
-PFNGLENABLEVERTEXARRAYATTRIBPROC __glewEnableVertexArrayAttrib = NULL;
-PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC __glewFlushMappedNamedBufferRange = NULL;
-PFNGLGENERATETEXTUREMIPMAPPROC __glewGenerateTextureMipmap = NULL;
-PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC __glewGetCompressedTextureImage = NULL;
-PFNGLGETNAMEDBUFFERPARAMETERI64VPROC __glewGetNamedBufferParameteri64v = NULL;
-PFNGLGETNAMEDBUFFERPARAMETERIVPROC __glewGetNamedBufferParameteriv = NULL;
-PFNGLGETNAMEDBUFFERPOINTERVPROC __glewGetNamedBufferPointerv = NULL;
-PFNGLGETNAMEDBUFFERSUBDATAPROC __glewGetNamedBufferSubData = NULL;
-PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetNamedFramebufferAttachmentParameteriv = NULL;
-PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC __glewGetNamedFramebufferParameteriv = NULL;
-PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC __glewGetNamedRenderbufferParameteriv = NULL;
-PFNGLGETQUERYBUFFEROBJECTI64VPROC __glewGetQueryBufferObjecti64v = NULL;
-PFNGLGETQUERYBUFFEROBJECTIVPROC __glewGetQueryBufferObjectiv = NULL;
-PFNGLGETQUERYBUFFEROBJECTUI64VPROC __glewGetQueryBufferObjectui64v = NULL;
-PFNGLGETQUERYBUFFEROBJECTUIVPROC __glewGetQueryBufferObjectuiv = NULL;
-PFNGLGETTEXTUREIMAGEPROC __glewGetTextureImage = NULL;
-PFNGLGETTEXTURELEVELPARAMETERFVPROC __glewGetTextureLevelParameterfv = NULL;
-PFNGLGETTEXTURELEVELPARAMETERIVPROC __glewGetTextureLevelParameteriv = NULL;
-PFNGLGETTEXTUREPARAMETERIIVPROC __glewGetTextureParameterIiv = NULL;
-PFNGLGETTEXTUREPARAMETERIUIVPROC __glewGetTextureParameterIuiv = NULL;
-PFNGLGETTEXTUREPARAMETERFVPROC __glewGetTextureParameterfv = NULL;
-PFNGLGETTEXTUREPARAMETERIVPROC __glewGetTextureParameteriv = NULL;
-PFNGLGETTRANSFORMFEEDBACKI64_VPROC __glewGetTransformFeedbacki64_v = NULL;
-PFNGLGETTRANSFORMFEEDBACKI_VPROC __glewGetTransformFeedbacki_v = NULL;
-PFNGLGETTRANSFORMFEEDBACKIVPROC __glewGetTransformFeedbackiv = NULL;
-PFNGLGETVERTEXARRAYINDEXED64IVPROC __glewGetVertexArrayIndexed64iv = NULL;
-PFNGLGETVERTEXARRAYINDEXEDIVPROC __glewGetVertexArrayIndexediv = NULL;
-PFNGLGETVERTEXARRAYIVPROC __glewGetVertexArrayiv = NULL;
-PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC __glewInvalidateNamedFramebufferData = NULL;
-PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC __glewInvalidateNamedFramebufferSubData = NULL;
-PFNGLMAPNAMEDBUFFERPROC __glewMapNamedBuffer = NULL;
-PFNGLMAPNAMEDBUFFERRANGEPROC __glewMapNamedBufferRange = NULL;
-PFNGLNAMEDBUFFERDATAPROC __glewNamedBufferData = NULL;
-PFNGLNAMEDBUFFERSTORAGEPROC __glewNamedBufferStorage = NULL;
-PFNGLNAMEDBUFFERSUBDATAPROC __glewNamedBufferSubData = NULL;
-PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC __glewNamedFramebufferDrawBuffer = NULL;
-PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC __glewNamedFramebufferDrawBuffers = NULL;
-PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC __glewNamedFramebufferParameteri = NULL;
-PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC __glewNamedFramebufferReadBuffer = NULL;
-PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC __glewNamedFramebufferRenderbuffer = NULL;
-PFNGLNAMEDFRAMEBUFFERTEXTUREPROC __glewNamedFramebufferTexture = NULL;
-PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC __glewNamedFramebufferTextureLayer = NULL;
-PFNGLNAMEDRENDERBUFFERSTORAGEPROC __glewNamedRenderbufferStorage = NULL;
-PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewNamedRenderbufferStorageMultisample = NULL;
-PFNGLTEXTUREBUFFERPROC __glewTextureBuffer = NULL;
-PFNGLTEXTUREBUFFERRANGEPROC __glewTextureBufferRange = NULL;
-PFNGLTEXTUREPARAMETERIIVPROC __glewTextureParameterIiv = NULL;
-PFNGLTEXTUREPARAMETERIUIVPROC __glewTextureParameterIuiv = NULL;
-PFNGLTEXTUREPARAMETERFPROC __glewTextureParameterf = NULL;
-PFNGLTEXTUREPARAMETERFVPROC __glewTextureParameterfv = NULL;
-PFNGLTEXTUREPARAMETERIPROC __glewTextureParameteri = NULL;
-PFNGLTEXTUREPARAMETERIVPROC __glewTextureParameteriv = NULL;
-PFNGLTEXTURESTORAGE1DPROC __glewTextureStorage1D = NULL;
-PFNGLTEXTURESTORAGE2DPROC __glewTextureStorage2D = NULL;
-PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC __glewTextureStorage2DMultisample = NULL;
-PFNGLTEXTURESTORAGE3DPROC __glewTextureStorage3D = NULL;
-PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC __glewTextureStorage3DMultisample = NULL;
-PFNGLTEXTURESUBIMAGE1DPROC __glewTextureSubImage1D = NULL;
-PFNGLTEXTURESUBIMAGE2DPROC __glewTextureSubImage2D = NULL;
-PFNGLTEXTURESUBIMAGE3DPROC __glewTextureSubImage3D = NULL;
-PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC __glewTransformFeedbackBufferBase = NULL;
-PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC __glewTransformFeedbackBufferRange = NULL;
-PFNGLUNMAPNAMEDBUFFERPROC __glewUnmapNamedBuffer = NULL;
-PFNGLVERTEXARRAYATTRIBBINDINGPROC __glewVertexArrayAttribBinding = NULL;
-PFNGLVERTEXARRAYATTRIBFORMATPROC __glewVertexArrayAttribFormat = NULL;
-PFNGLVERTEXARRAYATTRIBIFORMATPROC __glewVertexArrayAttribIFormat = NULL;
-PFNGLVERTEXARRAYATTRIBLFORMATPROC __glewVertexArrayAttribLFormat = NULL;
-PFNGLVERTEXARRAYBINDINGDIVISORPROC __glewVertexArrayBindingDivisor = NULL;
-PFNGLVERTEXARRAYELEMENTBUFFERPROC __glewVertexArrayElementBuffer = NULL;
-PFNGLVERTEXARRAYVERTEXBUFFERPROC __glewVertexArrayVertexBuffer = NULL;
-PFNGLVERTEXARRAYVERTEXBUFFERSPROC __glewVertexArrayVertexBuffers = NULL;
-
-PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB = NULL;
-
-PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB = NULL;
-PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB = NULL;
-PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB = NULL;
-PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB = NULL;
-
-PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex = NULL;
-PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex = NULL;
-PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex = NULL;
-PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex = NULL;
-
-PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect = NULL;
-PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect = NULL;
-
-PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri = NULL;
-PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv = NULL;
-PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT = NULL;
-PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT = NULL;
-
-PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer = NULL;
-PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer = NULL;
-PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer = NULL;
-PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus = NULL;
-PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers = NULL;
-PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers = NULL;
-PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer = NULL;
-PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D = NULL;
-PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D = NULL;
-PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D = NULL;
-PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer = NULL;
-PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers = NULL;
-PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers = NULL;
-PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap = NULL;
-PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv = NULL;
-PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv = NULL;
-PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer = NULL;
-PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer = NULL;
-PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage = NULL;
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample = NULL;
-
-PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB = NULL;
-PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB = NULL;
-PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB = NULL;
-PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB = NULL;
-
-PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary = NULL;
-PFNGLPROGRAMBINARYPROC __glewProgramBinary = NULL;
-PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri = NULL;
-
-PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC __glewGetCompressedTextureSubImage = NULL;
-PFNGLGETTEXTURESUBIMAGEPROC __glewGetTextureSubImage = NULL;
-
-PFNGLGETUNIFORMDVPROC __glewGetUniformdv = NULL;
-PFNGLUNIFORM1DPROC __glewUniform1d = NULL;
-PFNGLUNIFORM1DVPROC __glewUniform1dv = NULL;
-PFNGLUNIFORM2DPROC __glewUniform2d = NULL;
-PFNGLUNIFORM2DVPROC __glewUniform2dv = NULL;
-PFNGLUNIFORM3DPROC __glewUniform3d = NULL;
-PFNGLUNIFORM3DVPROC __glewUniform3dv = NULL;
-PFNGLUNIFORM4DPROC __glewUniform4d = NULL;
-PFNGLUNIFORM4DVPROC __glewUniform4dv = NULL;
-PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv = NULL;
-PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv = NULL;
-PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv = NULL;
-PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv = NULL;
-PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv = NULL;
-PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv = NULL;
-PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv = NULL;
-PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv = NULL;
-PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv = NULL;
-
-PFNGLGETUNIFORMI64VARBPROC __glewGetUniformi64vARB = NULL;
-PFNGLGETUNIFORMUI64VARBPROC __glewGetUniformui64vARB = NULL;
-PFNGLGETNUNIFORMI64VARBPROC __glewGetnUniformi64vARB = NULL;
-PFNGLGETNUNIFORMUI64VARBPROC __glewGetnUniformui64vARB = NULL;
-PFNGLPROGRAMUNIFORM1I64ARBPROC __glewProgramUniform1i64ARB = NULL;
-PFNGLPROGRAMUNIFORM1I64VARBPROC __glewProgramUniform1i64vARB = NULL;
-PFNGLPROGRAMUNIFORM1UI64ARBPROC __glewProgramUniform1ui64ARB = NULL;
-PFNGLPROGRAMUNIFORM1UI64VARBPROC __glewProgramUniform1ui64vARB = NULL;
-PFNGLPROGRAMUNIFORM2I64ARBPROC __glewProgramUniform2i64ARB = NULL;
-PFNGLPROGRAMUNIFORM2I64VARBPROC __glewProgramUniform2i64vARB = NULL;
-PFNGLPROGRAMUNIFORM2UI64ARBPROC __glewProgramUniform2ui64ARB = NULL;
-PFNGLPROGRAMUNIFORM2UI64VARBPROC __glewProgramUniform2ui64vARB = NULL;
-PFNGLPROGRAMUNIFORM3I64ARBPROC __glewProgramUniform3i64ARB = NULL;
-PFNGLPROGRAMUNIFORM3I64VARBPROC __glewProgramUniform3i64vARB = NULL;
-PFNGLPROGRAMUNIFORM3UI64ARBPROC __glewProgramUniform3ui64ARB = NULL;
-PFNGLPROGRAMUNIFORM3UI64VARBPROC __glewProgramUniform3ui64vARB = NULL;
-PFNGLPROGRAMUNIFORM4I64ARBPROC __glewProgramUniform4i64ARB = NULL;
-PFNGLPROGRAMUNIFORM4I64VARBPROC __glewProgramUniform4i64vARB = NULL;
-PFNGLPROGRAMUNIFORM4UI64ARBPROC __glewProgramUniform4ui64ARB = NULL;
-PFNGLPROGRAMUNIFORM4UI64VARBPROC __glewProgramUniform4ui64vARB = NULL;
-PFNGLUNIFORM1I64ARBPROC __glewUniform1i64ARB = NULL;
-PFNGLUNIFORM1I64VARBPROC __glewUniform1i64vARB = NULL;
-PFNGLUNIFORM1UI64ARBPROC __glewUniform1ui64ARB = NULL;
-PFNGLUNIFORM1UI64VARBPROC __glewUniform1ui64vARB = NULL;
-PFNGLUNIFORM2I64ARBPROC __glewUniform2i64ARB = NULL;
-PFNGLUNIFORM2I64VARBPROC __glewUniform2i64vARB = NULL;
-PFNGLUNIFORM2UI64ARBPROC __glewUniform2ui64ARB = NULL;
-PFNGLUNIFORM2UI64VARBPROC __glewUniform2ui64vARB = NULL;
-PFNGLUNIFORM3I64ARBPROC __glewUniform3i64ARB = NULL;
-PFNGLUNIFORM3I64VARBPROC __glewUniform3i64vARB = NULL;
-PFNGLUNIFORM3UI64ARBPROC __glewUniform3ui64ARB = NULL;
-PFNGLUNIFORM3UI64VARBPROC __glewUniform3ui64vARB = NULL;
-PFNGLUNIFORM4I64ARBPROC __glewUniform4i64ARB = NULL;
-PFNGLUNIFORM4I64VARBPROC __glewUniform4i64vARB = NULL;
-PFNGLUNIFORM4UI64ARBPROC __glewUniform4ui64ARB = NULL;
-PFNGLUNIFORM4UI64VARBPROC __glewUniform4ui64vARB = NULL;
-
-PFNGLCOLORSUBTABLEPROC __glewColorSubTable = NULL;
-PFNGLCOLORTABLEPROC __glewColorTable = NULL;
-PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv = NULL;
-PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv = NULL;
-PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D = NULL;
-PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D = NULL;
-PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf = NULL;
-PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv = NULL;
-PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri = NULL;
-PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv = NULL;
-PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable = NULL;
-PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable = NULL;
-PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D = NULL;
-PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D = NULL;
-PFNGLGETCOLORTABLEPROC __glewGetColorTable = NULL;
-PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv = NULL;
-PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv = NULL;
-PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter = NULL;
-PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv = NULL;
-PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv = NULL;
-PFNGLGETHISTOGRAMPROC __glewGetHistogram = NULL;
-PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv = NULL;
-PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv = NULL;
-PFNGLGETMINMAXPROC __glewGetMinmax = NULL;
-PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv = NULL;
-PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv = NULL;
-PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter = NULL;
-PFNGLHISTOGRAMPROC __glewHistogram = NULL;
-PFNGLMINMAXPROC __glewMinmax = NULL;
-PFNGLRESETHISTOGRAMPROC __glewResetHistogram = NULL;
-PFNGLRESETMINMAXPROC __glewResetMinmax = NULL;
-PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D = NULL;
-
-PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB = NULL;
-PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB = NULL;
-
-PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB = NULL;
-PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB = NULL;
-PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB = NULL;
-
-PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ = NULL;
-
-PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v = NULL;
-
-PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData = NULL;
-PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData = NULL;
-PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer = NULL;
-PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer = NULL;
-PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage = NULL;
-PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage = NULL;
-
-PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange = NULL;
-PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange = NULL;
-
-PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB = NULL;
-PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB = NULL;
-PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB = NULL;
-PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB = NULL;
-PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB = NULL;
-
-PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase = NULL;
-PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange = NULL;
-PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures = NULL;
-PFNGLBINDSAMPLERSPROC __glewBindSamplers = NULL;
-PFNGLBINDTEXTURESPROC __glewBindTextures = NULL;
-PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers = NULL;
-
-PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect = NULL;
-PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect = NULL;
-
-PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB = NULL;
-
-PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB = NULL;
-PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB = NULL;
-PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB = NULL;
-PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB = NULL;
-PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB = NULL;
-PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB = NULL;
-PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB = NULL;
-PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB = NULL;
-PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB = NULL;
-PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB = NULL;
-PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB = NULL;
-PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB = NULL;
-PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB = NULL;
-PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB = NULL;
-PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB = NULL;
-PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB = NULL;
-PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB = NULL;
-PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB = NULL;
-PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB = NULL;
-PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB = NULL;
-PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB = NULL;
-PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB = NULL;
-PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB = NULL;
-PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB = NULL;
-PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB = NULL;
-PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB = NULL;
-PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB = NULL;
-PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB = NULL;
-PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB = NULL;
-PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB = NULL;
-PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB = NULL;
-PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB = NULL;
-PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB = NULL;
-PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB = NULL;
-
-PFNGLBEGINQUERYARBPROC __glewBeginQueryARB = NULL;
-PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB = NULL;
-PFNGLENDQUERYARBPROC __glewEndQueryARB = NULL;
-PFNGLGENQUERIESARBPROC __glewGenQueriesARB = NULL;
-PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB = NULL;
-PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB = NULL;
-PFNGLGETQUERYIVARBPROC __glewGetQueryivARB = NULL;
-PFNGLISQUERYARBPROC __glewIsQueryARB = NULL;
-
-PFNGLMAXSHADERCOMPILERTHREADSARBPROC __glewMaxShaderCompilerThreadsARB = NULL;
-
-PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB = NULL;
-PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB = NULL;
-
-PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv = NULL;
-PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex = NULL;
-PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation = NULL;
-PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex = NULL;
-PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName = NULL;
-PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv = NULL;
-
-PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex = NULL;
-
-PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB = NULL;
-PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB = NULL;
-PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB = NULL;
-PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB = NULL;
-PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB = NULL;
-PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB = NULL;
-PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB = NULL;
-PFNGLGETNMAPIVARBPROC __glewGetnMapivARB = NULL;
-PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB = NULL;
-PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB = NULL;
-PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB = NULL;
-PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB = NULL;
-PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB = NULL;
-PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB = NULL;
-PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB = NULL;
-PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB = NULL;
-PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB = NULL;
-PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB = NULL;
-PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB = NULL;
-PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB = NULL;
-
-PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewFramebufferSampleLocationsfvARB = NULL;
-PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewNamedFramebufferSampleLocationsfvARB = NULL;
-
-PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB = NULL;
-
-PFNGLBINDSAMPLERPROC __glewBindSampler = NULL;
-PFNGLDELETESAMPLERSPROC __glewDeleteSamplers = NULL;
-PFNGLGENSAMPLERSPROC __glewGenSamplers = NULL;
-PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv = NULL;
-PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv = NULL;
-PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv = NULL;
-PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv = NULL;
-PFNGLISSAMPLERPROC __glewIsSampler = NULL;
-PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv = NULL;
-PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv = NULL;
-PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf = NULL;
-PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv = NULL;
-PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri = NULL;
-PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv = NULL;
-
-PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram = NULL;
-PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline = NULL;
-PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv = NULL;
-PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines = NULL;
-PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines = NULL;
-PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog = NULL;
-PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv = NULL;
-PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline = NULL;
-PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d = NULL;
-PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv = NULL;
-PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f = NULL;
-PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv = NULL;
-PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i = NULL;
-PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv = NULL;
-PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui = NULL;
-PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv = NULL;
-PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d = NULL;
-PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv = NULL;
-PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f = NULL;
-PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv = NULL;
-PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i = NULL;
-PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv = NULL;
-PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui = NULL;
-PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv = NULL;
-PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d = NULL;
-PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv = NULL;
-PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f = NULL;
-PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv = NULL;
-PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i = NULL;
-PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv = NULL;
-PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui = NULL;
-PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv = NULL;
-PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d = NULL;
-PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv = NULL;
-PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f = NULL;
-PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv = NULL;
-PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i = NULL;
-PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv = NULL;
-PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui = NULL;
-PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv = NULL;
-PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages = NULL;
-PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline = NULL;
-
-PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv = NULL;
-
-PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture = NULL;
-PFNGLMEMORYBARRIERPROC __glewMemoryBarrier = NULL;
-
-PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB = NULL;
-PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB = NULL;
-PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB = NULL;
-PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB = NULL;
-PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB = NULL;
-PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB = NULL;
-PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB = NULL;
-PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB = NULL;
-PFNGLGETHANDLEARBPROC __glewGetHandleARB = NULL;
-PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB = NULL;
-PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB = NULL;
-PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB = NULL;
-PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB = NULL;
-PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB = NULL;
-PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB = NULL;
-PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB = NULL;
-PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB = NULL;
-PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB = NULL;
-PFNGLUNIFORM1FARBPROC __glewUniform1fARB = NULL;
-PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB = NULL;
-PFNGLUNIFORM1IARBPROC __glewUniform1iARB = NULL;
-PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB = NULL;
-PFNGLUNIFORM2FARBPROC __glewUniform2fARB = NULL;
-PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB = NULL;
-PFNGLUNIFORM2IARBPROC __glewUniform2iARB = NULL;
-PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB = NULL;
-PFNGLUNIFORM3FARBPROC __glewUniform3fARB = NULL;
-PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB = NULL;
-PFNGLUNIFORM3IARBPROC __glewUniform3iARB = NULL;
-PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB = NULL;
-PFNGLUNIFORM4FARBPROC __glewUniform4fARB = NULL;
-PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB = NULL;
-PFNGLUNIFORM4IARBPROC __glewUniform4iARB = NULL;
-PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB = NULL;
-PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB = NULL;
-PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB = NULL;
-PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB = NULL;
-PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB = NULL;
-PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB = NULL;
-
-PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding = NULL;
-
-PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName = NULL;
-PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName = NULL;
-PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv = NULL;
-PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv = NULL;
-PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex = NULL;
-PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation = NULL;
-PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv = NULL;
-PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv = NULL;
-
-PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB = NULL;
-PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB = NULL;
-PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB = NULL;
-PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB = NULL;
-PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB = NULL;
-PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB = NULL;
-
-PFNGLBUFFERPAGECOMMITMENTARBPROC __glewBufferPageCommitmentARB = NULL;
-
-PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB = NULL;
-PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT = NULL;
-
-PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync = NULL;
-PFNGLDELETESYNCPROC __glewDeleteSync = NULL;
-PFNGLFENCESYNCPROC __glewFenceSync = NULL;
-PFNGLGETINTEGER64VPROC __glewGetInteger64v = NULL;
-PFNGLGETSYNCIVPROC __glewGetSynciv = NULL;
-PFNGLISSYNCPROC __glewIsSync = NULL;
-PFNGLWAITSYNCPROC __glewWaitSync = NULL;
-
-PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv = NULL;
-PFNGLPATCHPARAMETERIPROC __glewPatchParameteri = NULL;
-
-PFNGLTEXTUREBARRIERPROC __glewTextureBarrier = NULL;
-
-PFNGLTEXBUFFERARBPROC __glewTexBufferARB = NULL;
-
-PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange = NULL;
-PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT = NULL;
-
-PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB = NULL;
-PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB = NULL;
-PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB = NULL;
-PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB = NULL;
-
-PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv = NULL;
-PFNGLSAMPLEMASKIPROC __glewSampleMaski = NULL;
-PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample = NULL;
-PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample = NULL;
-
-PFNGLTEXSTORAGE1DPROC __glewTexStorage1D = NULL;
-PFNGLTEXSTORAGE2DPROC __glewTexStorage2D = NULL;
-PFNGLTEXSTORAGE3DPROC __glewTexStorage3D = NULL;
-PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT = NULL;
-PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT = NULL;
-PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT = NULL;
-
-PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample = NULL;
-PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample = NULL;
-PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT = NULL;
-PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT = NULL;
-
-PFNGLTEXTUREVIEWPROC __glewTextureView = NULL;
-
-PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v = NULL;
-PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v = NULL;
-PFNGLQUERYCOUNTERPROC __glewQueryCounter = NULL;
-
-PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback = NULL;
-PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks = NULL;
-PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback = NULL;
-PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks = NULL;
-PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback = NULL;
-PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback = NULL;
-PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback = NULL;
-
-PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed = NULL;
-PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream = NULL;
-PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed = NULL;
-PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv = NULL;
-
-PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced = NULL;
-PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced = NULL;
-
-PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB = NULL;
-PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB = NULL;
-PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB = NULL;
-PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB = NULL;
-
-PFNGLBINDBUFFERBASEPROC __glewBindBufferBase = NULL;
-PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange = NULL;
-PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName = NULL;
-PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv = NULL;
-PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName = NULL;
-PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv = NULL;
-PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v = NULL;
-PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex = NULL;
-PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices = NULL;
-PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding = NULL;
-
-PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray = NULL;
-PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays = NULL;
-PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays = NULL;
-PFNGLISVERTEXARRAYPROC __glewIsVertexArray = NULL;
-
-PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv = NULL;
-PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d = NULL;
-PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv = NULL;
-PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d = NULL;
-PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv = NULL;
-PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d = NULL;
-PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv = NULL;
-PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d = NULL;
-PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv = NULL;
-PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer = NULL;
-
-PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer = NULL;
-PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC __glewVertexArrayBindVertexBufferEXT = NULL;
-PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC __glewVertexArrayVertexAttribBindingEXT = NULL;
-PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC __glewVertexArrayVertexAttribFormatEXT = NULL;
-PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC __glewVertexArrayVertexAttribIFormatEXT = NULL;
-PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC __glewVertexArrayVertexAttribLFormatEXT = NULL;
-PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC __glewVertexArrayVertexBindingDivisorEXT = NULL;
-PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding = NULL;
-PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat = NULL;
-PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat = NULL;
-PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat = NULL;
-PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor = NULL;
-
-PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB = NULL;
-PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB = NULL;
-PFNGLWEIGHTBVARBPROC __glewWeightbvARB = NULL;
-PFNGLWEIGHTDVARBPROC __glewWeightdvARB = NULL;
-PFNGLWEIGHTFVARBPROC __glewWeightfvARB = NULL;
-PFNGLWEIGHTIVARBPROC __glewWeightivARB = NULL;
-PFNGLWEIGHTSVARBPROC __glewWeightsvARB = NULL;
-PFNGLWEIGHTUBVARBPROC __glewWeightubvARB = NULL;
-PFNGLWEIGHTUIVARBPROC __glewWeightuivARB = NULL;
-PFNGLWEIGHTUSVARBPROC __glewWeightusvARB = NULL;
-
-PFNGLBINDBUFFERARBPROC __glewBindBufferARB = NULL;
-PFNGLBUFFERDATAARBPROC __glewBufferDataARB = NULL;
-PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB = NULL;
-PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB = NULL;
-PFNGLGENBUFFERSARBPROC __glewGenBuffersARB = NULL;
-PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB = NULL;
-PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB = NULL;
-PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB = NULL;
-PFNGLISBUFFERARBPROC __glewIsBufferARB = NULL;
-PFNGLMAPBUFFERARBPROC __glewMapBufferARB = NULL;
-PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB = NULL;
-
-PFNGLBINDPROGRAMARBPROC __glewBindProgramARB = NULL;
-PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB = NULL;
-PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB = NULL;
-PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB = NULL;
-PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB = NULL;
-PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB = NULL;
-PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB = NULL;
-PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB = NULL;
-PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB = NULL;
-PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB = NULL;
-PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB = NULL;
-PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB = NULL;
-PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB = NULL;
-PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB = NULL;
-PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB = NULL;
-PFNGLISPROGRAMARBPROC __glewIsProgramARB = NULL;
-PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB = NULL;
-PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB = NULL;
-PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB = NULL;
-PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB = NULL;
-PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB = NULL;
-PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB = NULL;
-PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB = NULL;
-PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB = NULL;
-PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB = NULL;
-PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB = NULL;
-PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB = NULL;
-PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB = NULL;
-PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB = NULL;
-PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB = NULL;
-PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB = NULL;
-PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB = NULL;
-PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB = NULL;
-PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB = NULL;
-PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB = NULL;
-PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB = NULL;
-PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB = NULL;
-PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB = NULL;
-PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB = NULL;
-PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB = NULL;
-PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB = NULL;
-PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB = NULL;
-PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB = NULL;
-PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB = NULL;
-PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB = NULL;
-PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB = NULL;
-PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB = NULL;
-PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB = NULL;
-PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB = NULL;
-PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB = NULL;
-PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB = NULL;
-PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB = NULL;
-PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB = NULL;
-PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB = NULL;
-PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB = NULL;
-PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB = NULL;
-PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB = NULL;
-PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB = NULL;
-PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB = NULL;
-PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB = NULL;
-PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB = NULL;
-PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB = NULL;
-
-PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB = NULL;
-PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB = NULL;
-PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB = NULL;
-
-PFNGLCOLORP3UIPROC __glewColorP3ui = NULL;
-PFNGLCOLORP3UIVPROC __glewColorP3uiv = NULL;
-PFNGLCOLORP4UIPROC __glewColorP4ui = NULL;
-PFNGLCOLORP4UIVPROC __glewColorP4uiv = NULL;
-PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui = NULL;
-PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv = NULL;
-PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui = NULL;
-PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv = NULL;
-PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui = NULL;
-PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv = NULL;
-PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui = NULL;
-PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv = NULL;
-PFNGLNORMALP3UIPROC __glewNormalP3ui = NULL;
-PFNGLNORMALP3UIVPROC __glewNormalP3uiv = NULL;
-PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui = NULL;
-PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv = NULL;
-PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui = NULL;
-PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv = NULL;
-PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui = NULL;
-PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv = NULL;
-PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui = NULL;
-PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv = NULL;
-PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui = NULL;
-PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv = NULL;
-PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui = NULL;
-PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv = NULL;
-PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui = NULL;
-PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv = NULL;
-PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui = NULL;
-PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv = NULL;
-PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui = NULL;
-PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv = NULL;
-PFNGLVERTEXP2UIPROC __glewVertexP2ui = NULL;
-PFNGLVERTEXP2UIVPROC __glewVertexP2uiv = NULL;
-PFNGLVERTEXP3UIPROC __glewVertexP3ui = NULL;
-PFNGLVERTEXP3UIVPROC __glewVertexP3uiv = NULL;
-PFNGLVERTEXP4UIPROC __glewVertexP4ui = NULL;
-PFNGLVERTEXP4UIVPROC __glewVertexP4uiv = NULL;
-
-PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv = NULL;
-PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed = NULL;
-PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v = NULL;
-PFNGLGETFLOATI_VPROC __glewGetFloati_v = NULL;
-PFNGLSCISSORARRAYVPROC __glewScissorArrayv = NULL;
-PFNGLSCISSORINDEXEDPROC __glewScissorIndexed = NULL;
-PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv = NULL;
-PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv = NULL;
-PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf = NULL;
-PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv = NULL;
-
-PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB = NULL;
-PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB = NULL;
-PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB = NULL;
-PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB = NULL;
-PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB = NULL;
-PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB = NULL;
-PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB = NULL;
-PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB = NULL;
-PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB = NULL;
-PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB = NULL;
-PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB = NULL;
-PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB = NULL;
-PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB = NULL;
-PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB = NULL;
-PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB = NULL;
-PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB = NULL;
-
-PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI = NULL;
-
-PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI = NULL;
-PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI = NULL;
-PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI = NULL;
-
-PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI = NULL;
-PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI = NULL;
-PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI = NULL;
-PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI = NULL;
-
-PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI = NULL;
-PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI = NULL;
-PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI = NULL;
-PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI = NULL;
-PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI = NULL;
-PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI = NULL;
-PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI = NULL;
-PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI = NULL;
-PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI = NULL;
-PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI = NULL;
-PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI = NULL;
-PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI = NULL;
-PFNGLSAMPLEMAPATIPROC __glewSampleMapATI = NULL;
-PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI = NULL;
-
-PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI = NULL;
-PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI = NULL;
-
-PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI = NULL;
-PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI = NULL;
-
-PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI = NULL;
-PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI = NULL;
-
-PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI = NULL;
-PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI = NULL;
-PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI = NULL;
-PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI = NULL;
-PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI = NULL;
-PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI = NULL;
-PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI = NULL;
-PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI = NULL;
-PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI = NULL;
-PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI = NULL;
-PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI = NULL;
-PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI = NULL;
-
-PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI = NULL;
-PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI = NULL;
-PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI = NULL;
-
-PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI = NULL;
-PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI = NULL;
-PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI = NULL;
-PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI = NULL;
-PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI = NULL;
-PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI = NULL;
-PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI = NULL;
-PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI = NULL;
-PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI = NULL;
-PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI = NULL;
-PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI = NULL;
-PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI = NULL;
-PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI = NULL;
-PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI = NULL;
-PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI = NULL;
-PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI = NULL;
-PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI = NULL;
-PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI = NULL;
-PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI = NULL;
-PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI = NULL;
-PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI = NULL;
-PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI = NULL;
-PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI = NULL;
-PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI = NULL;
-PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI = NULL;
-PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI = NULL;
-PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI = NULL;
-PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI = NULL;
-PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI = NULL;
-PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI = NULL;
-PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI = NULL;
-PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI = NULL;
-PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI = NULL;
-PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI = NULL;
-PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI = NULL;
-PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI = NULL;
-PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI = NULL;
-PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI = NULL;
-PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI = NULL;
-PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI = NULL;
-PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI = NULL;
-PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI = NULL;
-PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI = NULL;
-PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI = NULL;
-PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI = NULL;
-
-PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT = NULL;
-PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT = NULL;
-PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT = NULL;
-
-PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT = NULL;
-
-PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT = NULL;
-
-PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT = NULL;
-
-PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT = NULL;
-
-PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT = NULL;
-PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT = NULL;
-
-PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT = NULL;
-PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT = NULL;
-
-PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT = NULL;
-PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT = NULL;
-PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT = NULL;
-PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT = NULL;
-PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT = NULL;
-PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT = NULL;
-PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT = NULL;
-PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT = NULL;
-PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT = NULL;
-PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT = NULL;
-PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT = NULL;
-PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT = NULL;
-PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT = NULL;
-
-PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT = NULL;
-PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT = NULL;
-
-PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT = NULL;
-PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT = NULL;
-PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT = NULL;
-PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT = NULL;
-PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT = NULL;
-
-PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT = NULL;
-PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT = NULL;
-
-PFNGLGETOBJECTLABELEXTPROC __glewGetObjectLabelEXT = NULL;
-PFNGLLABELOBJECTEXTPROC __glewLabelObjectEXT = NULL;
-
-PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT = NULL;
-PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT = NULL;
-PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT = NULL;
-
-PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT = NULL;
-
-PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT = NULL;
-PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT = NULL;
-PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT = NULL;
-PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT = NULL;
-PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT = NULL;
-PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT = NULL;
-PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT = NULL;
-PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT = NULL;
-PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT = NULL;
-PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT = NULL;
-PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT = NULL;
-PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT = NULL;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT = NULL;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT = NULL;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT = NULL;
-PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT = NULL;
-PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT = NULL;
-PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT = NULL;
-PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT = NULL;
-PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT = NULL;
-PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT = NULL;
-PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT = NULL;
-PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT = NULL;
-PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT = NULL;
-PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT = NULL;
-PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT = NULL;
-PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT = NULL;
-PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT = NULL;
-PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT = NULL;
-PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT = NULL;
-PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT = NULL;
-PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT = NULL;
-PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT = NULL;
-PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT = NULL;
-PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT = NULL;
-PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT = NULL;
-PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT = NULL;
-PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT = NULL;
-PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT = NULL;
-PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT = NULL;
-PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT = NULL;
-PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT = NULL;
-PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT = NULL;
-PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT = NULL;
-PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT = NULL;
-PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT = NULL;
-PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT = NULL;
-PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT = NULL;
-PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT = NULL;
-PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT = NULL;
-PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT = NULL;
-PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT = NULL;
-PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT = NULL;
-PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT = NULL;
-PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT = NULL;
-PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT = NULL;
-PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT = NULL;
-PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT = NULL;
-PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT = NULL;
-PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT = NULL;
-PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT = NULL;
-PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT = NULL;
-PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT = NULL;
-PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT = NULL;
-PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT = NULL;
-PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT = NULL;
-PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT = NULL;
-PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT = NULL;
-PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT = NULL;
-PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT = NULL;
-PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT = NULL;
-PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT = NULL;
-PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT = NULL;
-PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT = NULL;
-PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT = NULL;
-PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT = NULL;
-PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT = NULL;
-PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT = NULL;
-PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT = NULL;
-PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT = NULL;
-PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT = NULL;
-PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT = NULL;
-PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT = NULL;
-PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT = NULL;
-PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT = NULL;
-PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT = NULL;
-PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT = NULL;
-PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT = NULL;
-PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT = NULL;
-PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT = NULL;
-PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT = NULL;
-PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT = NULL;
-PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT = NULL;
-PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT = NULL;
-PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT = NULL;
-PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT = NULL;
-PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT = NULL;
-PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT = NULL;
-PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT = NULL;
-PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT = NULL;
-PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT = NULL;
-PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT = NULL;
-PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT = NULL;
-PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT = NULL;
-PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT = NULL;
-PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT = NULL;
-PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT = NULL;
-PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT = NULL;
-PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT = NULL;
-PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT = NULL;
-PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT = NULL;
-PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT = NULL;
-PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT = NULL;
-PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT = NULL;
-PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT = NULL;
-PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT = NULL;
-PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT = NULL;
-PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT = NULL;
-PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT = NULL;
-PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT = NULL;
-PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT = NULL;
-PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT = NULL;
-PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT = NULL;
-PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT = NULL;
-PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT = NULL;
-PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT = NULL;
-PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT = NULL;
-PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT = NULL;
-PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT = NULL;
-PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT = NULL;
-PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT = NULL;
-PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT = NULL;
-PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT = NULL;
-PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT = NULL;
-PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT = NULL;
-PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT = NULL;
-PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT = NULL;
-PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT = NULL;
-PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT = NULL;
-PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT = NULL;
-PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT = NULL;
-PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT = NULL;
-PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT = NULL;
-PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT = NULL;
-PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT = NULL;
-PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT = NULL;
-PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT = NULL;
-PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT = NULL;
-PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT = NULL;
-PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT = NULL;
-PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT = NULL;
-PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT = NULL;
-PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT = NULL;
-PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT = NULL;
-PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT = NULL;
-PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT = NULL;
-PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT = NULL;
-PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT = NULL;
-PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT = NULL;
-PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT = NULL;
-PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT = NULL;
-PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT = NULL;
-PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT = NULL;
-PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT = NULL;
-PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT = NULL;
-PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT = NULL;
-PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT = NULL;
-PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT = NULL;
-PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT = NULL;
-PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT = NULL;
-PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT = NULL;
-PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT = NULL;
-PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT = NULL;
-PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT = NULL;
-PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT = NULL;
-PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT = NULL;
-PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT = NULL;
-PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT = NULL;
-PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT = NULL;
-PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT = NULL;
-PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT = NULL;
-PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT = NULL;
-PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT = NULL;
-PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT = NULL;
-PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT = NULL;
-PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT = NULL;
-PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT = NULL;
-PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT = NULL;
-PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT = NULL;
-PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT = NULL;
-PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT = NULL;
-PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC __glewVertexArrayVertexAttribDivisorEXT = NULL;
-PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT = NULL;
-PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT = NULL;
-PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT = NULL;
-
-PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT = NULL;
-PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT = NULL;
-PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT = NULL;
-PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT = NULL;
-PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT = NULL;
-PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT = NULL;
-
-PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT = NULL;
-PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT = NULL;
-
-PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT = NULL;
-
-PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT = NULL;
-PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT = NULL;
-PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT = NULL;
-PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT = NULL;
-PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT = NULL;
-
-PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT = NULL;
-PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT = NULL;
-PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT = NULL;
-PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT = NULL;
-PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT = NULL;
-PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT = NULL;
-PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT = NULL;
-PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT = NULL;
-PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT = NULL;
-PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT = NULL;
-PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT = NULL;
-PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT = NULL;
-PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT = NULL;
-PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT = NULL;
-PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT = NULL;
-PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT = NULL;
-PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT = NULL;
-PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT = NULL;
-
-PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT = NULL;
-
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT = NULL;
-
-PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT = NULL;
-PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT = NULL;
-PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT = NULL;
-PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT = NULL;
-PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT = NULL;
-PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT = NULL;
-PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT = NULL;
-PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT = NULL;
-PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT = NULL;
-PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT = NULL;
-PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT = NULL;
-PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT = NULL;
-PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT = NULL;
-PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT = NULL;
-PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT = NULL;
-PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT = NULL;
-PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT = NULL;
-
-PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT = NULL;
-PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT = NULL;
-PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT = NULL;
-
-PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT = NULL;
-PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT = NULL;
-
-PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT = NULL;
-PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT = NULL;
-PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT = NULL;
-PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT = NULL;
-PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT = NULL;
-PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT = NULL;
-PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT = NULL;
-PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT = NULL;
-PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT = NULL;
-PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT = NULL;
-PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT = NULL;
-PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT = NULL;
-PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT = NULL;
-PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT = NULL;
-PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT = NULL;
-PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT = NULL;
-PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT = NULL;
-PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT = NULL;
-PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT = NULL;
-PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT = NULL;
-PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT = NULL;
-PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT = NULL;
-PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT = NULL;
-PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT = NULL;
-PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT = NULL;
-PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT = NULL;
-PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT = NULL;
-PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT = NULL;
-PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT = NULL;
-PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT = NULL;
-PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT = NULL;
-PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT = NULL;
-PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT = NULL;
-PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT = NULL;
-
-PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT = NULL;
-PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT = NULL;
-PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT = NULL;
-PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT = NULL;
-PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT = NULL;
-PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT = NULL;
-PFNGLHISTOGRAMEXTPROC __glewHistogramEXT = NULL;
-PFNGLMINMAXEXTPROC __glewMinmaxEXT = NULL;
-PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT = NULL;
-PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT = NULL;
-
-PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT = NULL;
-
-PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT = NULL;
-
-PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT = NULL;
-PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT = NULL;
-PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT = NULL;
-
-PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT = NULL;
-PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT = NULL;
-
-PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT = NULL;
-PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT = NULL;
-
-PFNGLCOLORTABLEEXTPROC __glewColorTableEXT = NULL;
-PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT = NULL;
-PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT = NULL;
-PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT = NULL;
-
-PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT = NULL;
-PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT = NULL;
-PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT = NULL;
-PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT = NULL;
-PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT = NULL;
-PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT = NULL;
-
-PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT = NULL;
-PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT = NULL;
-
-PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT = NULL;
-
-PFNGLPOLYGONOFFSETCLAMPEXTPROC __glewPolygonOffsetClampEXT = NULL;
-
-PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT = NULL;
-
-PFNGLCOVERAGEMODULATIONNVPROC __glewCoverageModulationNV = NULL;
-PFNGLCOVERAGEMODULATIONTABLENVPROC __glewCoverageModulationTableNV = NULL;
-PFNGLGETCOVERAGEMODULATIONTABLENVPROC __glewGetCoverageModulationTableNV = NULL;
-PFNGLRASTERSAMPLESEXTPROC __glewRasterSamplesEXT = NULL;
-
-PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT = NULL;
-PFNGLENDSCENEEXTPROC __glewEndSceneEXT = NULL;
-
-PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT = NULL;
-PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT = NULL;
-PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT = NULL;
-PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT = NULL;
-PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT = NULL;
-PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT = NULL;
-PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT = NULL;
-PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT = NULL;
-PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT = NULL;
-PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT = NULL;
-PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT = NULL;
-PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT = NULL;
-PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT = NULL;
-PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT = NULL;
-PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT = NULL;
-PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT = NULL;
-PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT = NULL;
-
-PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT = NULL;
-PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT = NULL;
-PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT = NULL;
-
-PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT = NULL;
-PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT = NULL;
-
-PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT = NULL;
-
-PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT = NULL;
-PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT = NULL;
-PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT = NULL;
-
-PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT = NULL;
-
-PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT = NULL;
-
-PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT = NULL;
-
-PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT = NULL;
-PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT = NULL;
-PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT = NULL;
-PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT = NULL;
-PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT = NULL;
-PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT = NULL;
-
-PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT = NULL;
-PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT = NULL;
-PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT = NULL;
-PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT = NULL;
-PFNGLISTEXTUREEXTPROC __glewIsTextureEXT = NULL;
-PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT = NULL;
-
-PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT = NULL;
-
-PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT = NULL;
-PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT = NULL;
-
-PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT = NULL;
-PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT = NULL;
-PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT = NULL;
-PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT = NULL;
-PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT = NULL;
-PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT = NULL;
-PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT = NULL;
-
-PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT = NULL;
-PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT = NULL;
-PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT = NULL;
-PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT = NULL;
-PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT = NULL;
-PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT = NULL;
-PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT = NULL;
-PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT = NULL;
-
-PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT = NULL;
-PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT = NULL;
-PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT = NULL;
-PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT = NULL;
-PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT = NULL;
-PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT = NULL;
-PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT = NULL;
-PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT = NULL;
-PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT = NULL;
-PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT = NULL;
-PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT = NULL;
-
-PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT = NULL;
-PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT = NULL;
-PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT = NULL;
-PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT = NULL;
-PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT = NULL;
-PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT = NULL;
-PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT = NULL;
-PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT = NULL;
-PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT = NULL;
-PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT = NULL;
-PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT = NULL;
-PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT = NULL;
-PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT = NULL;
-PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT = NULL;
-PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT = NULL;
-PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT = NULL;
-PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT = NULL;
-PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT = NULL;
-PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT = NULL;
-PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT = NULL;
-PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT = NULL;
-PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT = NULL;
-PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT = NULL;
-PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT = NULL;
-PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT = NULL;
-PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT = NULL;
-PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT = NULL;
-PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT = NULL;
-PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT = NULL;
-PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT = NULL;
-PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT = NULL;
-PFNGLSWIZZLEEXTPROC __glewSwizzleEXT = NULL;
-PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT = NULL;
-PFNGLVARIANTBVEXTPROC __glewVariantbvEXT = NULL;
-PFNGLVARIANTDVEXTPROC __glewVariantdvEXT = NULL;
-PFNGLVARIANTFVEXTPROC __glewVariantfvEXT = NULL;
-PFNGLVARIANTIVEXTPROC __glewVariantivEXT = NULL;
-PFNGLVARIANTSVEXTPROC __glewVariantsvEXT = NULL;
-PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT = NULL;
-PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT = NULL;
-PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT = NULL;
-PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT = NULL;
-
-PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT = NULL;
-PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT = NULL;
-PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT = NULL;
-
-PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT = NULL;
-
-PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY = NULL;
-
-PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY = NULL;
-
-PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP = NULL;
-PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP = NULL;
-PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP = NULL;
-PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP = NULL;
-PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP = NULL;
-PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP = NULL;
-
-PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM = NULL;
-PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM = NULL;
-
-PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM = NULL;
-PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM = NULL;
-PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM = NULL;
-PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM = NULL;
-PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM = NULL;
-PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM = NULL;
-PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM = NULL;
-PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM = NULL;
-
-PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL = NULL;
-PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL = NULL;
-PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL = NULL;
-
-PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL = NULL;
-PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL = NULL;
-PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL = NULL;
-PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL = NULL;
-
-PFNGLBEGINPERFQUERYINTELPROC __glewBeginPerfQueryINTEL = NULL;
-PFNGLCREATEPERFQUERYINTELPROC __glewCreatePerfQueryINTEL = NULL;
-PFNGLDELETEPERFQUERYINTELPROC __glewDeletePerfQueryINTEL = NULL;
-PFNGLENDPERFQUERYINTELPROC __glewEndPerfQueryINTEL = NULL;
-PFNGLGETFIRSTPERFQUERYIDINTELPROC __glewGetFirstPerfQueryIdINTEL = NULL;
-PFNGLGETNEXTPERFQUERYIDINTELPROC __glewGetNextPerfQueryIdINTEL = NULL;
-PFNGLGETPERFCOUNTERINFOINTELPROC __glewGetPerfCounterInfoINTEL = NULL;
-PFNGLGETPERFQUERYDATAINTELPROC __glewGetPerfQueryDataINTEL = NULL;
-PFNGLGETPERFQUERYIDBYNAMEINTELPROC __glewGetPerfQueryIdByNameINTEL = NULL;
-PFNGLGETPERFQUERYINFOINTELPROC __glewGetPerfQueryInfoINTEL = NULL;
-
-PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL = NULL;
-PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL = NULL;
-
-PFNGLBLENDBARRIERKHRPROC __glewBlendBarrierKHR = NULL;
-
-PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback = NULL;
-PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl = NULL;
-PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert = NULL;
-PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog = NULL;
-PFNGLGETOBJECTLABELPROC __glewGetObjectLabel = NULL;
-PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel = NULL;
-PFNGLOBJECTLABELPROC __glewObjectLabel = NULL;
-PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel = NULL;
-PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup = NULL;
-PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup = NULL;
-
-PFNGLGETNUNIFORMFVPROC __glewGetnUniformfv = NULL;
-PFNGLGETNUNIFORMIVPROC __glewGetnUniformiv = NULL;
-PFNGLGETNUNIFORMUIVPROC __glewGetnUniformuiv = NULL;
-PFNGLREADNPIXELSPROC __glewReadnPixels = NULL;
-
-PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled = NULL;
-PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion = NULL;
-PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion = NULL;
-PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion = NULL;
-PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion = NULL;
-
-PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA = NULL;
-
-PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA = NULL;
-PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA = NULL;
-PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA = NULL;
-PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA = NULL;
-PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA = NULL;
-PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA = NULL;
-PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA = NULL;
-PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA = NULL;
-PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA = NULL;
-PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA = NULL;
-PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA = NULL;
-PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA = NULL;
-PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA = NULL;
-PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA = NULL;
-PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA = NULL;
-PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA = NULL;
-PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA = NULL;
-PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA = NULL;
-PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA = NULL;
-PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA = NULL;
-PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA = NULL;
-PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA = NULL;
-PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA = NULL;
-PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA = NULL;
-
-PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX = NULL;
-PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX = NULL;
-
-PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV = NULL;
-PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV = NULL;
-
-PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawArraysIndirectBindlessCountNV = NULL;
-PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawElementsIndirectBindlessCountNV = NULL;
-
-PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV = NULL;
-PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV = NULL;
-PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV = NULL;
-PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV = NULL;
-PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV = NULL;
-PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV = NULL;
-PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV = NULL;
-PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV = NULL;
-PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV = NULL;
-PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV = NULL;
-PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV = NULL;
-PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV = NULL;
-PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV = NULL;
-
-PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV = NULL;
-PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV = NULL;
-
-PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV = NULL;
-PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV = NULL;
-
-PFNGLSUBPIXELPRECISIONBIASNVPROC __glewSubpixelPrecisionBiasNV = NULL;
-
-PFNGLCONSERVATIVERASTERPARAMETERFNVPROC __glewConservativeRasterParameterfNV = NULL;
-
-PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV = NULL;
-
-PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV = NULL;
-PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV = NULL;
-PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV = NULL;
-
-PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV = NULL;
-
-PFNGLEVALMAPSNVPROC __glewEvalMapsNV = NULL;
-PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV = NULL;
-PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV = NULL;
-PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV = NULL;
-PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV = NULL;
-PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV = NULL;
-PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV = NULL;
-PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV = NULL;
-PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV = NULL;
-
-PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV = NULL;
-PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV = NULL;
-PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV = NULL;
-
-PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV = NULL;
-PFNGLFINISHFENCENVPROC __glewFinishFenceNV = NULL;
-PFNGLGENFENCESNVPROC __glewGenFencesNV = NULL;
-PFNGLGETFENCEIVNVPROC __glewGetFenceivNV = NULL;
-PFNGLISFENCENVPROC __glewIsFenceNV = NULL;
-PFNGLSETFENCENVPROC __glewSetFenceNV = NULL;
-PFNGLTESTFENCENVPROC __glewTestFenceNV = NULL;
-
-PFNGLFRAGMENTCOVERAGECOLORNVPROC __glewFragmentCoverageColorNV = NULL;
-
-PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV = NULL;
-PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV = NULL;
-PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV = NULL;
-PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV = NULL;
-PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV = NULL;
-PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV = NULL;
-
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV = NULL;
-
-PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV = NULL;
-
-PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV = NULL;
-PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV = NULL;
-PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV = NULL;
-PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV = NULL;
-PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV = NULL;
-PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV = NULL;
-PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV = NULL;
-PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV = NULL;
-PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV = NULL;
-PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV = NULL;
-PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV = NULL;
-PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV = NULL;
-
-PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV = NULL;
-PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV = NULL;
-PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV = NULL;
-PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV = NULL;
-PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV = NULL;
-PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV = NULL;
-PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV = NULL;
-PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV = NULL;
-PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV = NULL;
-PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV = NULL;
-PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV = NULL;
-PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV = NULL;
-PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV = NULL;
-PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV = NULL;
-PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV = NULL;
-PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV = NULL;
-PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV = NULL;
-PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV = NULL;
-PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV = NULL;
-PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV = NULL;
-PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV = NULL;
-PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV = NULL;
-PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV = NULL;
-PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV = NULL;
-PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV = NULL;
-PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV = NULL;
-PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV = NULL;
-PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV = NULL;
-PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV = NULL;
-PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV = NULL;
-PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV = NULL;
-PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV = NULL;
-PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV = NULL;
-PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV = NULL;
-
-PFNGLCOLOR3HNVPROC __glewColor3hNV = NULL;
-PFNGLCOLOR3HVNVPROC __glewColor3hvNV = NULL;
-PFNGLCOLOR4HNVPROC __glewColor4hNV = NULL;
-PFNGLCOLOR4HVNVPROC __glewColor4hvNV = NULL;
-PFNGLFOGCOORDHNVPROC __glewFogCoordhNV = NULL;
-PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV = NULL;
-PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV = NULL;
-PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV = NULL;
-PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV = NULL;
-PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV = NULL;
-PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV = NULL;
-PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV = NULL;
-PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV = NULL;
-PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV = NULL;
-PFNGLNORMAL3HNVPROC __glewNormal3hNV = NULL;
-PFNGLNORMAL3HVNVPROC __glewNormal3hvNV = NULL;
-PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV = NULL;
-PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV = NULL;
-PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV = NULL;
-PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV = NULL;
-PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV = NULL;
-PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV = NULL;
-PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV = NULL;
-PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV = NULL;
-PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV = NULL;
-PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV = NULL;
-PFNGLVERTEX2HNVPROC __glewVertex2hNV = NULL;
-PFNGLVERTEX2HVNVPROC __glewVertex2hvNV = NULL;
-PFNGLVERTEX3HNVPROC __glewVertex3hNV = NULL;
-PFNGLVERTEX3HVNVPROC __glewVertex3hvNV = NULL;
-PFNGLVERTEX4HNVPROC __glewVertex4hNV = NULL;
-PFNGLVERTEX4HVNVPROC __glewVertex4hvNV = NULL;
-PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV = NULL;
-PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV = NULL;
-PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV = NULL;
-PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV = NULL;
-PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV = NULL;
-PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV = NULL;
-PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV = NULL;
-PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV = NULL;
-PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV = NULL;
-PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV = NULL;
-PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV = NULL;
-PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV = NULL;
-PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV = NULL;
-PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV = NULL;
-
-PFNGLGETINTERNALFORMATSAMPLEIVNVPROC __glewGetInternalformatSampleivNV = NULL;
-
-PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV = NULL;
-PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV = NULL;
-PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV = NULL;
-PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV = NULL;
-PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV = NULL;
-PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV = NULL;
-PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV = NULL;
-
-PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV = NULL;
-PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV = NULL;
-PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV = NULL;
-
-PFNGLCOPYPATHNVPROC __glewCopyPathNV = NULL;
-PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV = NULL;
-PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV = NULL;
-PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV = NULL;
-PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV = NULL;
-PFNGLDELETEPATHSNVPROC __glewDeletePathsNV = NULL;
-PFNGLGENPATHSNVPROC __glewGenPathsNV = NULL;
-PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV = NULL;
-PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV = NULL;
-PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV = NULL;
-PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV = NULL;
-PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV = NULL;
-PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV = NULL;
-PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV = NULL;
-PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV = NULL;
-PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV = NULL;
-PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV = NULL;
-PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV = NULL;
-PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV = NULL;
-PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV = NULL;
-PFNGLGETPROGRAMRESOURCEFVNVPROC __glewGetProgramResourcefvNV = NULL;
-PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV = NULL;
-PFNGLISPATHNVPROC __glewIsPathNV = NULL;
-PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV = NULL;
-PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV = NULL;
-PFNGLMATRIXLOAD3X2FNVPROC __glewMatrixLoad3x2fNV = NULL;
-PFNGLMATRIXLOAD3X3FNVPROC __glewMatrixLoad3x3fNV = NULL;
-PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC __glewMatrixLoadTranspose3x3fNV = NULL;
-PFNGLMATRIXMULT3X2FNVPROC __glewMatrixMult3x2fNV = NULL;
-PFNGLMATRIXMULT3X3FNVPROC __glewMatrixMult3x3fNV = NULL;
-PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC __glewMatrixMultTranspose3x3fNV = NULL;
-PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV = NULL;
-PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV = NULL;
-PFNGLPATHCOORDSNVPROC __glewPathCoordsNV = NULL;
-PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV = NULL;
-PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV = NULL;
-PFNGLPATHFOGGENNVPROC __glewPathFogGenNV = NULL;
-PFNGLPATHGLYPHINDEXARRAYNVPROC __glewPathGlyphIndexArrayNV = NULL;
-PFNGLPATHGLYPHINDEXRANGENVPROC __glewPathGlyphIndexRangeNV = NULL;
-PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV = NULL;
-PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV = NULL;
-PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC __glewPathMemoryGlyphIndexArrayNV = NULL;
-PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV = NULL;
-PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV = NULL;
-PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV = NULL;
-PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV = NULL;
-PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV = NULL;
-PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV = NULL;
-PFNGLPATHSTRINGNVPROC __glewPathStringNV = NULL;
-PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV = NULL;
-PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV = NULL;
-PFNGLPATHTEXGENNVPROC __glewPathTexGenNV = NULL;
-PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV = NULL;
-PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC __glewProgramPathFragmentInputGenNV = NULL;
-PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV = NULL;
-PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV = NULL;
-PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV = NULL;
-PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV = NULL;
-PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC __glewStencilThenCoverFillPathInstancedNV = NULL;
-PFNGLSTENCILTHENCOVERFILLPATHNVPROC __glewStencilThenCoverFillPathNV = NULL;
-PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC __glewStencilThenCoverStrokePathInstancedNV = NULL;
-PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC __glewStencilThenCoverStrokePathNV = NULL;
-PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV = NULL;
-PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV = NULL;
-
-PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV = NULL;
-PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV = NULL;
-
-PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV = NULL;
-PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV = NULL;
-
-PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV = NULL;
-PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV = NULL;
-PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV = NULL;
-PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV = NULL;
-PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV = NULL;
-PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV = NULL;
-
-PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV = NULL;
-PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV = NULL;
-
-PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV = NULL;
-PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV = NULL;
-PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV = NULL;
-PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV = NULL;
-PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV = NULL;
-PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV = NULL;
-PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV = NULL;
-PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV = NULL;
-PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV = NULL;
-PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV = NULL;
-PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV = NULL;
-PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV = NULL;
-PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV = NULL;
-
-PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV = NULL;
-PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV = NULL;
-
-PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewFramebufferSampleLocationsfvNV = NULL;
-PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewNamedFramebufferSampleLocationsfvNV = NULL;
-
-PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV = NULL;
-PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV = NULL;
-PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV = NULL;
-PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV = NULL;
-PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV = NULL;
-PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV = NULL;
-PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV = NULL;
-PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV = NULL;
-PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV = NULL;
-PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV = NULL;
-PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV = NULL;
-PFNGLUNIFORMUI64NVPROC __glewUniformui64NV = NULL;
-PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV = NULL;
-
-PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV = NULL;
-
-PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV = NULL;
-PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV = NULL;
-PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV = NULL;
-PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV = NULL;
-PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV = NULL;
-PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV = NULL;
-
-PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV = NULL;
-PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV = NULL;
-PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV = NULL;
-PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV = NULL;
-PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV = NULL;
-PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV = NULL;
-PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV = NULL;
-PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV = NULL;
-PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV = NULL;
-PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV = NULL;
-PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV = NULL;
-
-PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV = NULL;
-PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV = NULL;
-PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV = NULL;
-PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV = NULL;
-PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV = NULL;
-PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV = NULL;
-PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV = NULL;
-
-PFNGLVDPAUFININVPROC __glewVDPAUFiniNV = NULL;
-PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV = NULL;
-PFNGLVDPAUINITNVPROC __glewVDPAUInitNV = NULL;
-PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV = NULL;
-PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV = NULL;
-PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV = NULL;
-PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV = NULL;
-PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV = NULL;
-PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV = NULL;
-PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV = NULL;
-
-PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV = NULL;
-PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV = NULL;
-
-PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV = NULL;
-PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV = NULL;
-PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV = NULL;
-PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV = NULL;
-PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV = NULL;
-PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV = NULL;
-PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV = NULL;
-PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV = NULL;
-PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV = NULL;
-PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV = NULL;
-PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV = NULL;
-PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV = NULL;
-PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV = NULL;
-PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV = NULL;
-PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV = NULL;
-PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV = NULL;
-PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV = NULL;
-PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV = NULL;
-PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV = NULL;
-
-PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV = NULL;
-PFNGLCOLORFORMATNVPROC __glewColorFormatNV = NULL;
-PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV = NULL;
-PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV = NULL;
-PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV = NULL;
-PFNGLINDEXFORMATNVPROC __glewIndexFormatNV = NULL;
-PFNGLNORMALFORMATNVPROC __glewNormalFormatNV = NULL;
-PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV = NULL;
-PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV = NULL;
-PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV = NULL;
-PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV = NULL;
-PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV = NULL;
-
-PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV = NULL;
-PFNGLBINDPROGRAMNVPROC __glewBindProgramNV = NULL;
-PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV = NULL;
-PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV = NULL;
-PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV = NULL;
-PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV = NULL;
-PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV = NULL;
-PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV = NULL;
-PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV = NULL;
-PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV = NULL;
-PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV = NULL;
-PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV = NULL;
-PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV = NULL;
-PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV = NULL;
-PFNGLISPROGRAMNVPROC __glewIsProgramNV = NULL;
-PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV = NULL;
-PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV = NULL;
-PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV = NULL;
-PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV = NULL;
-PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV = NULL;
-PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV = NULL;
-PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV = NULL;
-PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV = NULL;
-PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV = NULL;
-PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV = NULL;
-PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV = NULL;
-PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV = NULL;
-PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV = NULL;
-PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV = NULL;
-PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV = NULL;
-PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV = NULL;
-PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV = NULL;
-PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV = NULL;
-PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV = NULL;
-PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV = NULL;
-PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV = NULL;
-PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV = NULL;
-PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV = NULL;
-PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV = NULL;
-PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV = NULL;
-PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV = NULL;
-PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV = NULL;
-PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV = NULL;
-PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV = NULL;
-PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV = NULL;
-PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV = NULL;
-PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV = NULL;
-PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV = NULL;
-PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV = NULL;
-PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV = NULL;
-PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV = NULL;
-PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV = NULL;
-PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV = NULL;
-PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV = NULL;
-PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV = NULL;
-PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV = NULL;
-PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV = NULL;
-PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV = NULL;
-PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV = NULL;
-PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV = NULL;
-PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV = NULL;
-PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV = NULL;
-PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV = NULL;
-PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV = NULL;
-
-PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV = NULL;
-PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV = NULL;
-PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV = NULL;
-PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV = NULL;
-PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV = NULL;
-PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV = NULL;
-PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV = NULL;
-PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV = NULL;
-PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV = NULL;
-PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV = NULL;
-PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV = NULL;
-PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV = NULL;
-
-PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES = NULL;
-PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES = NULL;
-PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES = NULL;
-PFNGLFRUSTUMFOESPROC __glewFrustumfOES = NULL;
-PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES = NULL;
-PFNGLORTHOFOESPROC __glewOrthofOES = NULL;
-
-PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC __glewFramebufferTextureMultiviewOVR = NULL;
-
-PFNGLALPHAFUNCXPROC __glewAlphaFuncx = NULL;
-PFNGLCLEARCOLORXPROC __glewClearColorx = NULL;
-PFNGLCLEARDEPTHXPROC __glewClearDepthx = NULL;
-PFNGLCOLOR4XPROC __glewColor4x = NULL;
-PFNGLDEPTHRANGEXPROC __glewDepthRangex = NULL;
-PFNGLFOGXPROC __glewFogx = NULL;
-PFNGLFOGXVPROC __glewFogxv = NULL;
-PFNGLFRUSTUMFPROC __glewFrustumf = NULL;
-PFNGLFRUSTUMXPROC __glewFrustumx = NULL;
-PFNGLLIGHTMODELXPROC __glewLightModelx = NULL;
-PFNGLLIGHTMODELXVPROC __glewLightModelxv = NULL;
-PFNGLLIGHTXPROC __glewLightx = NULL;
-PFNGLLIGHTXVPROC __glewLightxv = NULL;
-PFNGLLINEWIDTHXPROC __glewLineWidthx = NULL;
-PFNGLLOADMATRIXXPROC __glewLoadMatrixx = NULL;
-PFNGLMATERIALXPROC __glewMaterialx = NULL;
-PFNGLMATERIALXVPROC __glewMaterialxv = NULL;
-PFNGLMULTMATRIXXPROC __glewMultMatrixx = NULL;
-PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x = NULL;
-PFNGLNORMAL3XPROC __glewNormal3x = NULL;
-PFNGLORTHOFPROC __glewOrthof = NULL;
-PFNGLORTHOXPROC __glewOrthox = NULL;
-PFNGLPOINTSIZEXPROC __glewPointSizex = NULL;
-PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx = NULL;
-PFNGLROTATEXPROC __glewRotatex = NULL;
-PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex = NULL;
-PFNGLSCALEXPROC __glewScalex = NULL;
-PFNGLTEXENVXPROC __glewTexEnvx = NULL;
-PFNGLTEXENVXVPROC __glewTexEnvxv = NULL;
-PFNGLTEXPARAMETERXPROC __glewTexParameterx = NULL;
-PFNGLTRANSLATEXPROC __glewTranslatex = NULL;
-
-PFNGLCLIPPLANEFPROC __glewClipPlanef = NULL;
-PFNGLCLIPPLANEXPROC __glewClipPlanex = NULL;
-PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef = NULL;
-PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex = NULL;
-PFNGLGETFIXEDVPROC __glewGetFixedv = NULL;
-PFNGLGETLIGHTXVPROC __glewGetLightxv = NULL;
-PFNGLGETMATERIALXVPROC __glewGetMaterialxv = NULL;
-PFNGLGETTEXENVXVPROC __glewGetTexEnvxv = NULL;
-PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv = NULL;
-PFNGLPOINTPARAMETERXPROC __glewPointParameterx = NULL;
-PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv = NULL;
-PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES = NULL;
-PFNGLTEXPARAMETERXVPROC __glewTexParameterxv = NULL;
-
-PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL = NULL;
-
-PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL = NULL;
-PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL = NULL;
-
-PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL = NULL;
-
-PFNGLGETPROCADDRESSREGALPROC __glewGetProcAddressREGAL = NULL;
-
-PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS = NULL;
-PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS = NULL;
-
-PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS = NULL;
-PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS = NULL;
-
-PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS = NULL;
-PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS = NULL;
-
-PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS = NULL;
-PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS = NULL;
-
-PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS = NULL;
-PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS = NULL;
-
-PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS = NULL;
-PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS = NULL;
-
-PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX = NULL;
-PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX = NULL;
-PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX = NULL;
-PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX = NULL;
-PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX = NULL;
-PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX = NULL;
-
-PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX = NULL;
-
-PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX = NULL;
-
-PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX = NULL;
-PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX = NULL;
-PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX = NULL;
-PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX = NULL;
-PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX = NULL;
-PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX = NULL;
-PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX = NULL;
-PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX = NULL;
-PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX = NULL;
-PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX = NULL;
-PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX = NULL;
-PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX = NULL;
-PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX = NULL;
-PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX = NULL;
-PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX = NULL;
-PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX = NULL;
-PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX = NULL;
-
-PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX = NULL;
-
-PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX = NULL;
-
-PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX = NULL;
-
-PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX = NULL;
-PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX = NULL;
-PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX = NULL;
-PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX = NULL;
-
-PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX = NULL;
-
-PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI = NULL;
-PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI = NULL;
-PFNGLCOLORTABLESGIPROC __glewColorTableSGI = NULL;
-PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI = NULL;
-PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI = NULL;
-PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI = NULL;
-PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI = NULL;
-
-PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX = NULL;
-
-PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN = NULL;
-PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN = NULL;
-PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN = NULL;
-PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN = NULL;
-PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN = NULL;
-PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN = NULL;
-PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN = NULL;
-PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN = NULL;
-
-PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN = NULL;
-
-PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN = NULL;
-PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN = NULL;
-PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN = NULL;
-PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN = NULL;
-PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN = NULL;
-PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN = NULL;
-PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN = NULL;
-
-PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN = NULL;
-PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN = NULL;
-PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN = NULL;
-PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN = NULL;
-PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN = NULL;
-PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN = NULL;
-PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN = NULL;
-PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN = NULL;
-PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN = NULL;
-PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN = NULL;
-PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN = NULL;
-PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN = NULL;
-PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN = NULL;
-PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN = NULL;
-PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN = NULL;
-PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;
-PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN = NULL;
-PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN = NULL;
-PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN = NULL;
-PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN = NULL;
-PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN = NULL;
-PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN = NULL;
-PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN = NULL;
-PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN = NULL;
-PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN = NULL;
-PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN = NULL;
-
-PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN = NULL;
-
-#endif /* !WIN32 || !GLEW_MX */
-
-#if !defined(GLEW_MX)
-
-GLboolean __GLEW_VERSION_1_1 = GL_FALSE;
-GLboolean __GLEW_VERSION_1_2 = GL_FALSE;
-GLboolean __GLEW_VERSION_1_2_1 = GL_FALSE;
-GLboolean __GLEW_VERSION_1_3 = GL_FALSE;
-GLboolean __GLEW_VERSION_1_4 = GL_FALSE;
-GLboolean __GLEW_VERSION_1_5 = GL_FALSE;
-GLboolean __GLEW_VERSION_2_0 = GL_FALSE;
-GLboolean __GLEW_VERSION_2_1 = GL_FALSE;
-GLboolean __GLEW_VERSION_3_0 = GL_FALSE;
-GLboolean __GLEW_VERSION_3_1 = GL_FALSE;
-GLboolean __GLEW_VERSION_3_2 = GL_FALSE;
-GLboolean __GLEW_VERSION_3_3 = GL_FALSE;
-GLboolean __GLEW_VERSION_4_0 = GL_FALSE;
-GLboolean __GLEW_VERSION_4_1 = GL_FALSE;
-GLboolean __GLEW_VERSION_4_2 = GL_FALSE;
-GLboolean __GLEW_VERSION_4_3 = GL_FALSE;
-GLboolean __GLEW_VERSION_4_4 = GL_FALSE;
-GLboolean __GLEW_VERSION_4_5 = GL_FALSE;
-GLboolean __GLEW_3DFX_multisample = GL_FALSE;
-GLboolean __GLEW_3DFX_tbuffer = GL_FALSE;
-GLboolean __GLEW_3DFX_texture_compression_FXT1 = GL_FALSE;
-GLboolean __GLEW_AMD_blend_minmax_factor = GL_FALSE;
-GLboolean __GLEW_AMD_conservative_depth = GL_FALSE;
-GLboolean __GLEW_AMD_debug_output = GL_FALSE;
-GLboolean __GLEW_AMD_depth_clamp_separate = GL_FALSE;
-GLboolean __GLEW_AMD_draw_buffers_blend = GL_FALSE;
-GLboolean __GLEW_AMD_gcn_shader = GL_FALSE;
-GLboolean __GLEW_AMD_gpu_shader_int64 = GL_FALSE;
-GLboolean __GLEW_AMD_interleaved_elements = GL_FALSE;
-GLboolean __GLEW_AMD_multi_draw_indirect = GL_FALSE;
-GLboolean __GLEW_AMD_name_gen_delete = GL_FALSE;
-GLboolean __GLEW_AMD_occlusion_query_event = GL_FALSE;
-GLboolean __GLEW_AMD_performance_monitor = GL_FALSE;
-GLboolean __GLEW_AMD_pinned_memory = GL_FALSE;
-GLboolean __GLEW_AMD_query_buffer_object = GL_FALSE;
-GLboolean __GLEW_AMD_sample_positions = GL_FALSE;
-GLboolean __GLEW_AMD_seamless_cubemap_per_texture = GL_FALSE;
-GLboolean __GLEW_AMD_shader_atomic_counter_ops = GL_FALSE;
-GLboolean __GLEW_AMD_shader_stencil_export = GL_FALSE;
-GLboolean __GLEW_AMD_shader_stencil_value_export = GL_FALSE;
-GLboolean __GLEW_AMD_shader_trinary_minmax = GL_FALSE;
-GLboolean __GLEW_AMD_sparse_texture = GL_FALSE;
-GLboolean __GLEW_AMD_stencil_operation_extended = GL_FALSE;
-GLboolean __GLEW_AMD_texture_texture4 = GL_FALSE;
-GLboolean __GLEW_AMD_transform_feedback3_lines_triangles = GL_FALSE;
-GLboolean __GLEW_AMD_transform_feedback4 = GL_FALSE;
-GLboolean __GLEW_AMD_vertex_shader_layer = GL_FALSE;
-GLboolean __GLEW_AMD_vertex_shader_tessellator = GL_FALSE;
-GLboolean __GLEW_AMD_vertex_shader_viewport_index = GL_FALSE;
-GLboolean __GLEW_ANGLE_depth_texture = GL_FALSE;
-GLboolean __GLEW_ANGLE_framebuffer_blit = GL_FALSE;
-GLboolean __GLEW_ANGLE_framebuffer_multisample = GL_FALSE;
-GLboolean __GLEW_ANGLE_instanced_arrays = GL_FALSE;
-GLboolean __GLEW_ANGLE_pack_reverse_row_order = GL_FALSE;
-GLboolean __GLEW_ANGLE_program_binary = GL_FALSE;
-GLboolean __GLEW_ANGLE_texture_compression_dxt1 = GL_FALSE;
-GLboolean __GLEW_ANGLE_texture_compression_dxt3 = GL_FALSE;
-GLboolean __GLEW_ANGLE_texture_compression_dxt5 = GL_FALSE;
-GLboolean __GLEW_ANGLE_texture_usage = GL_FALSE;
-GLboolean __GLEW_ANGLE_timer_query = GL_FALSE;
-GLboolean __GLEW_ANGLE_translated_shader_source = GL_FALSE;
-GLboolean __GLEW_APPLE_aux_depth_stencil = GL_FALSE;
-GLboolean __GLEW_APPLE_client_storage = GL_FALSE;
-GLboolean __GLEW_APPLE_element_array = GL_FALSE;
-GLboolean __GLEW_APPLE_fence = GL_FALSE;
-GLboolean __GLEW_APPLE_float_pixels = GL_FALSE;
-GLboolean __GLEW_APPLE_flush_buffer_range = GL_FALSE;
-GLboolean __GLEW_APPLE_object_purgeable = GL_FALSE;
-GLboolean __GLEW_APPLE_pixel_buffer = GL_FALSE;
-GLboolean __GLEW_APPLE_rgb_422 = GL_FALSE;
-GLboolean __GLEW_APPLE_row_bytes = GL_FALSE;
-GLboolean __GLEW_APPLE_specular_vector = GL_FALSE;
-GLboolean __GLEW_APPLE_texture_range = GL_FALSE;
-GLboolean __GLEW_APPLE_transform_hint = GL_FALSE;
-GLboolean __GLEW_APPLE_vertex_array_object = GL_FALSE;
-GLboolean __GLEW_APPLE_vertex_array_range = GL_FALSE;
-GLboolean __GLEW_APPLE_vertex_program_evaluators = GL_FALSE;
-GLboolean __GLEW_APPLE_ycbcr_422 = GL_FALSE;
-GLboolean __GLEW_ARB_ES2_compatibility = GL_FALSE;
-GLboolean __GLEW_ARB_ES3_1_compatibility = GL_FALSE;
-GLboolean __GLEW_ARB_ES3_2_compatibility = GL_FALSE;
-GLboolean __GLEW_ARB_ES3_compatibility = GL_FALSE;
-GLboolean __GLEW_ARB_arrays_of_arrays = GL_FALSE;
-GLboolean __GLEW_ARB_base_instance = GL_FALSE;
-GLboolean __GLEW_ARB_bindless_texture = GL_FALSE;
-GLboolean __GLEW_ARB_blend_func_extended = GL_FALSE;
-GLboolean __GLEW_ARB_buffer_storage = GL_FALSE;
-GLboolean __GLEW_ARB_cl_event = GL_FALSE;
-GLboolean __GLEW_ARB_clear_buffer_object = GL_FALSE;
-GLboolean __GLEW_ARB_clear_texture = GL_FALSE;
-GLboolean __GLEW_ARB_clip_control = GL_FALSE;
-GLboolean __GLEW_ARB_color_buffer_float = GL_FALSE;
-GLboolean __GLEW_ARB_compatibility = GL_FALSE;
-GLboolean __GLEW_ARB_compressed_texture_pixel_storage = GL_FALSE;
-GLboolean __GLEW_ARB_compute_shader = GL_FALSE;
-GLboolean __GLEW_ARB_compute_variable_group_size = GL_FALSE;
-GLboolean __GLEW_ARB_conditional_render_inverted = GL_FALSE;
-GLboolean __GLEW_ARB_conservative_depth = GL_FALSE;
-GLboolean __GLEW_ARB_copy_buffer = GL_FALSE;
-GLboolean __GLEW_ARB_copy_image = GL_FALSE;
-GLboolean __GLEW_ARB_cull_distance = GL_FALSE;
-GLboolean __GLEW_ARB_debug_output = GL_FALSE;
-GLboolean __GLEW_ARB_depth_buffer_float = GL_FALSE;
-GLboolean __GLEW_ARB_depth_clamp = GL_FALSE;
-GLboolean __GLEW_ARB_depth_texture = GL_FALSE;
-GLboolean __GLEW_ARB_derivative_control = GL_FALSE;
-GLboolean __GLEW_ARB_direct_state_access = GL_FALSE;
-GLboolean __GLEW_ARB_draw_buffers = GL_FALSE;
-GLboolean __GLEW_ARB_draw_buffers_blend = GL_FALSE;
-GLboolean __GLEW_ARB_draw_elements_base_vertex = GL_FALSE;
-GLboolean __GLEW_ARB_draw_indirect = GL_FALSE;
-GLboolean __GLEW_ARB_draw_instanced = GL_FALSE;
-GLboolean __GLEW_ARB_enhanced_layouts = GL_FALSE;
-GLboolean __GLEW_ARB_explicit_attrib_location = GL_FALSE;
-GLboolean __GLEW_ARB_explicit_uniform_location = GL_FALSE;
-GLboolean __GLEW_ARB_fragment_coord_conventions = GL_FALSE;
-GLboolean __GLEW_ARB_fragment_layer_viewport = GL_FALSE;
-GLboolean __GLEW_ARB_fragment_program = GL_FALSE;
-GLboolean __GLEW_ARB_fragment_program_shadow = GL_FALSE;
-GLboolean __GLEW_ARB_fragment_shader = GL_FALSE;
-GLboolean __GLEW_ARB_fragment_shader_interlock = GL_FALSE;
-GLboolean __GLEW_ARB_framebuffer_no_attachments = GL_FALSE;
-GLboolean __GLEW_ARB_framebuffer_object = GL_FALSE;
-GLboolean __GLEW_ARB_framebuffer_sRGB = GL_FALSE;
-GLboolean __GLEW_ARB_geometry_shader4 = GL_FALSE;
-GLboolean __GLEW_ARB_get_program_binary = GL_FALSE;
-GLboolean __GLEW_ARB_get_texture_sub_image = GL_FALSE;
-GLboolean __GLEW_ARB_gpu_shader5 = GL_FALSE;
-GLboolean __GLEW_ARB_gpu_shader_fp64 = GL_FALSE;
-GLboolean __GLEW_ARB_gpu_shader_int64 = GL_FALSE;
-GLboolean __GLEW_ARB_half_float_pixel = GL_FALSE;
-GLboolean __GLEW_ARB_half_float_vertex = GL_FALSE;
-GLboolean __GLEW_ARB_imaging = GL_FALSE;
-GLboolean __GLEW_ARB_indirect_parameters = GL_FALSE;
-GLboolean __GLEW_ARB_instanced_arrays = GL_FALSE;
-GLboolean __GLEW_ARB_internalformat_query = GL_FALSE;
-GLboolean __GLEW_ARB_internalformat_query2 = GL_FALSE;
-GLboolean __GLEW_ARB_invalidate_subdata = GL_FALSE;
-GLboolean __GLEW_ARB_map_buffer_alignment = GL_FALSE;
-GLboolean __GLEW_ARB_map_buffer_range = GL_FALSE;
-GLboolean __GLEW_ARB_matrix_palette = GL_FALSE;
-GLboolean __GLEW_ARB_multi_bind = GL_FALSE;
-GLboolean __GLEW_ARB_multi_draw_indirect = GL_FALSE;
-GLboolean __GLEW_ARB_multisample = GL_FALSE;
-GLboolean __GLEW_ARB_multitexture = GL_FALSE;
-GLboolean __GLEW_ARB_occlusion_query = GL_FALSE;
-GLboolean __GLEW_ARB_occlusion_query2 = GL_FALSE;
-GLboolean __GLEW_ARB_parallel_shader_compile = GL_FALSE;
-GLboolean __GLEW_ARB_pipeline_statistics_query = GL_FALSE;
-GLboolean __GLEW_ARB_pixel_buffer_object = GL_FALSE;
-GLboolean __GLEW_ARB_point_parameters = GL_FALSE;
-GLboolean __GLEW_ARB_point_sprite = GL_FALSE;
-GLboolean __GLEW_ARB_post_depth_coverage = GL_FALSE;
-GLboolean __GLEW_ARB_program_interface_query = GL_FALSE;
-GLboolean __GLEW_ARB_provoking_vertex = GL_FALSE;
-GLboolean __GLEW_ARB_query_buffer_object = GL_FALSE;
-GLboolean __GLEW_ARB_robust_buffer_access_behavior = GL_FALSE;
-GLboolean __GLEW_ARB_robustness = GL_FALSE;
-GLboolean __GLEW_ARB_robustness_application_isolation = GL_FALSE;
-GLboolean __GLEW_ARB_robustness_share_group_isolation = GL_FALSE;
-GLboolean __GLEW_ARB_sample_locations = GL_FALSE;
-GLboolean __GLEW_ARB_sample_shading = GL_FALSE;
-GLboolean __GLEW_ARB_sampler_objects = GL_FALSE;
-GLboolean __GLEW_ARB_seamless_cube_map = GL_FALSE;
-GLboolean __GLEW_ARB_seamless_cubemap_per_texture = GL_FALSE;
-GLboolean __GLEW_ARB_separate_shader_objects = GL_FALSE;
-GLboolean __GLEW_ARB_shader_atomic_counter_ops = GL_FALSE;
-GLboolean __GLEW_ARB_shader_atomic_counters = GL_FALSE;
-GLboolean __GLEW_ARB_shader_ballot = GL_FALSE;
-GLboolean __GLEW_ARB_shader_bit_encoding = GL_FALSE;
-GLboolean __GLEW_ARB_shader_clock = GL_FALSE;
-GLboolean __GLEW_ARB_shader_draw_parameters = GL_FALSE;
-GLboolean __GLEW_ARB_shader_group_vote = GL_FALSE;
-GLboolean __GLEW_ARB_shader_image_load_store = GL_FALSE;
-GLboolean __GLEW_ARB_shader_image_size = GL_FALSE;
-GLboolean __GLEW_ARB_shader_objects = GL_FALSE;
-GLboolean __GLEW_ARB_shader_precision = GL_FALSE;
-GLboolean __GLEW_ARB_shader_stencil_export = GL_FALSE;
-GLboolean __GLEW_ARB_shader_storage_buffer_object = GL_FALSE;
-GLboolean __GLEW_ARB_shader_subroutine = GL_FALSE;
-GLboolean __GLEW_ARB_shader_texture_image_samples = GL_FALSE;
-GLboolean __GLEW_ARB_shader_texture_lod = GL_FALSE;
-GLboolean __GLEW_ARB_shader_viewport_layer_array = GL_FALSE;
-GLboolean __GLEW_ARB_shading_language_100 = GL_FALSE;
-GLboolean __GLEW_ARB_shading_language_420pack = GL_FALSE;
-GLboolean __GLEW_ARB_shading_language_include = GL_FALSE;
-GLboolean __GLEW_ARB_shading_language_packing = GL_FALSE;
-GLboolean __GLEW_ARB_shadow = GL_FALSE;
-GLboolean __GLEW_ARB_shadow_ambient = GL_FALSE;
-GLboolean __GLEW_ARB_sparse_buffer = GL_FALSE;
-GLboolean __GLEW_ARB_sparse_texture = GL_FALSE;
-GLboolean __GLEW_ARB_sparse_texture2 = GL_FALSE;
-GLboolean __GLEW_ARB_sparse_texture_clamp = GL_FALSE;
-GLboolean __GLEW_ARB_stencil_texturing = GL_FALSE;
-GLboolean __GLEW_ARB_sync = GL_FALSE;
-GLboolean __GLEW_ARB_tessellation_shader = GL_FALSE;
-GLboolean __GLEW_ARB_texture_barrier = GL_FALSE;
-GLboolean __GLEW_ARB_texture_border_clamp = GL_FALSE;
-GLboolean __GLEW_ARB_texture_buffer_object = GL_FALSE;
-GLboolean __GLEW_ARB_texture_buffer_object_rgb32 = GL_FALSE;
-GLboolean __GLEW_ARB_texture_buffer_range = GL_FALSE;
-GLboolean __GLEW_ARB_texture_compression = GL_FALSE;
-GLboolean __GLEW_ARB_texture_compression_bptc = GL_FALSE;
-GLboolean __GLEW_ARB_texture_compression_rgtc = GL_FALSE;
-GLboolean __GLEW_ARB_texture_cube_map = GL_FALSE;
-GLboolean __GLEW_ARB_texture_cube_map_array = GL_FALSE;
-GLboolean __GLEW_ARB_texture_env_add = GL_FALSE;
-GLboolean __GLEW_ARB_texture_env_combine = GL_FALSE;
-GLboolean __GLEW_ARB_texture_env_crossbar = GL_FALSE;
-GLboolean __GLEW_ARB_texture_env_dot3 = GL_FALSE;
-GLboolean __GLEW_ARB_texture_filter_minmax = GL_FALSE;
-GLboolean __GLEW_ARB_texture_float = GL_FALSE;
-GLboolean __GLEW_ARB_texture_gather = GL_FALSE;
-GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge = GL_FALSE;
-GLboolean __GLEW_ARB_texture_mirrored_repeat = GL_FALSE;
-GLboolean __GLEW_ARB_texture_multisample = GL_FALSE;
-GLboolean __GLEW_ARB_texture_non_power_of_two = GL_FALSE;
-GLboolean __GLEW_ARB_texture_query_levels = GL_FALSE;
-GLboolean __GLEW_ARB_texture_query_lod = GL_FALSE;
-GLboolean __GLEW_ARB_texture_rectangle = GL_FALSE;
-GLboolean __GLEW_ARB_texture_rg = GL_FALSE;
-GLboolean __GLEW_ARB_texture_rgb10_a2ui = GL_FALSE;
-GLboolean __GLEW_ARB_texture_stencil8 = GL_FALSE;
-GLboolean __GLEW_ARB_texture_storage = GL_FALSE;
-GLboolean __GLEW_ARB_texture_storage_multisample = GL_FALSE;
-GLboolean __GLEW_ARB_texture_swizzle = GL_FALSE;
-GLboolean __GLEW_ARB_texture_view = GL_FALSE;
-GLboolean __GLEW_ARB_timer_query = GL_FALSE;
-GLboolean __GLEW_ARB_transform_feedback2 = GL_FALSE;
-GLboolean __GLEW_ARB_transform_feedback3 = GL_FALSE;
-GLboolean __GLEW_ARB_transform_feedback_instanced = GL_FALSE;
-GLboolean __GLEW_ARB_transform_feedback_overflow_query = GL_FALSE;
-GLboolean __GLEW_ARB_transpose_matrix = GL_FALSE;
-GLboolean __GLEW_ARB_uniform_buffer_object = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_array_bgra = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_array_object = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_attrib_64bit = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_attrib_binding = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_blend = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_buffer_object = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_program = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_shader = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev = GL_FALSE;
-GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev = GL_FALSE;
-GLboolean __GLEW_ARB_viewport_array = GL_FALSE;
-GLboolean __GLEW_ARB_window_pos = GL_FALSE;
-GLboolean __GLEW_ATIX_point_sprites = GL_FALSE;
-GLboolean __GLEW_ATIX_texture_env_combine3 = GL_FALSE;
-GLboolean __GLEW_ATIX_texture_env_route = GL_FALSE;
-GLboolean __GLEW_ATIX_vertex_shader_output_point_size = GL_FALSE;
-GLboolean __GLEW_ATI_draw_buffers = GL_FALSE;
-GLboolean __GLEW_ATI_element_array = GL_FALSE;
-GLboolean __GLEW_ATI_envmap_bumpmap = GL_FALSE;
-GLboolean __GLEW_ATI_fragment_shader = GL_FALSE;
-GLboolean __GLEW_ATI_map_object_buffer = GL_FALSE;
-GLboolean __GLEW_ATI_meminfo = GL_FALSE;
-GLboolean __GLEW_ATI_pn_triangles = GL_FALSE;
-GLboolean __GLEW_ATI_separate_stencil = GL_FALSE;
-GLboolean __GLEW_ATI_shader_texture_lod = GL_FALSE;
-GLboolean __GLEW_ATI_text_fragment_shader = GL_FALSE;
-GLboolean __GLEW_ATI_texture_compression_3dc = GL_FALSE;
-GLboolean __GLEW_ATI_texture_env_combine3 = GL_FALSE;
-GLboolean __GLEW_ATI_texture_float = GL_FALSE;
-GLboolean __GLEW_ATI_texture_mirror_once = GL_FALSE;
-GLboolean __GLEW_ATI_vertex_array_object = GL_FALSE;
-GLboolean __GLEW_ATI_vertex_attrib_array_object = GL_FALSE;
-GLboolean __GLEW_ATI_vertex_streams = GL_FALSE;
-GLboolean __GLEW_EXT_422_pixels = GL_FALSE;
-GLboolean __GLEW_EXT_Cg_shader = GL_FALSE;
-GLboolean __GLEW_EXT_abgr = GL_FALSE;
-GLboolean __GLEW_EXT_bgra = GL_FALSE;
-GLboolean __GLEW_EXT_bindable_uniform = GL_FALSE;
-GLboolean __GLEW_EXT_blend_color = GL_FALSE;
-GLboolean __GLEW_EXT_blend_equation_separate = GL_FALSE;
-GLboolean __GLEW_EXT_blend_func_separate = GL_FALSE;
-GLboolean __GLEW_EXT_blend_logic_op = GL_FALSE;
-GLboolean __GLEW_EXT_blend_minmax = GL_FALSE;
-GLboolean __GLEW_EXT_blend_subtract = GL_FALSE;
-GLboolean __GLEW_EXT_clip_volume_hint = GL_FALSE;
-GLboolean __GLEW_EXT_cmyka = GL_FALSE;
-GLboolean __GLEW_EXT_color_subtable = GL_FALSE;
-GLboolean __GLEW_EXT_compiled_vertex_array = GL_FALSE;
-GLboolean __GLEW_EXT_convolution = GL_FALSE;
-GLboolean __GLEW_EXT_coordinate_frame = GL_FALSE;
-GLboolean __GLEW_EXT_copy_texture = GL_FALSE;
-GLboolean __GLEW_EXT_cull_vertex = GL_FALSE;
-GLboolean __GLEW_EXT_debug_label = GL_FALSE;
-GLboolean __GLEW_EXT_debug_marker = GL_FALSE;
-GLboolean __GLEW_EXT_depth_bounds_test = GL_FALSE;
-GLboolean __GLEW_EXT_direct_state_access = GL_FALSE;
-GLboolean __GLEW_EXT_draw_buffers2 = GL_FALSE;
-GLboolean __GLEW_EXT_draw_instanced = GL_FALSE;
-GLboolean __GLEW_EXT_draw_range_elements = GL_FALSE;
-GLboolean __GLEW_EXT_fog_coord = GL_FALSE;
-GLboolean __GLEW_EXT_fragment_lighting = GL_FALSE;
-GLboolean __GLEW_EXT_framebuffer_blit = GL_FALSE;
-GLboolean __GLEW_EXT_framebuffer_multisample = GL_FALSE;
-GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled = GL_FALSE;
-GLboolean __GLEW_EXT_framebuffer_object = GL_FALSE;
-GLboolean __GLEW_EXT_framebuffer_sRGB = GL_FALSE;
-GLboolean __GLEW_EXT_geometry_shader4 = GL_FALSE;
-GLboolean __GLEW_EXT_gpu_program_parameters = GL_FALSE;
-GLboolean __GLEW_EXT_gpu_shader4 = GL_FALSE;
-GLboolean __GLEW_EXT_histogram = GL_FALSE;
-GLboolean __GLEW_EXT_index_array_formats = GL_FALSE;
-GLboolean __GLEW_EXT_index_func = GL_FALSE;
-GLboolean __GLEW_EXT_index_material = GL_FALSE;
-GLboolean __GLEW_EXT_index_texture = GL_FALSE;
-GLboolean __GLEW_EXT_light_texture = GL_FALSE;
-GLboolean __GLEW_EXT_misc_attribute = GL_FALSE;
-GLboolean __GLEW_EXT_multi_draw_arrays = GL_FALSE;
-GLboolean __GLEW_EXT_multisample = GL_FALSE;
-GLboolean __GLEW_EXT_packed_depth_stencil = GL_FALSE;
-GLboolean __GLEW_EXT_packed_float = GL_FALSE;
-GLboolean __GLEW_EXT_packed_pixels = GL_FALSE;
-GLboolean __GLEW_EXT_paletted_texture = GL_FALSE;
-GLboolean __GLEW_EXT_pixel_buffer_object = GL_FALSE;
-GLboolean __GLEW_EXT_pixel_transform = GL_FALSE;
-GLboolean __GLEW_EXT_pixel_transform_color_table = GL_FALSE;
-GLboolean __GLEW_EXT_point_parameters = GL_FALSE;
-GLboolean __GLEW_EXT_polygon_offset = GL_FALSE;
-GLboolean __GLEW_EXT_polygon_offset_clamp = GL_FALSE;
-GLboolean __GLEW_EXT_post_depth_coverage = GL_FALSE;
-GLboolean __GLEW_EXT_provoking_vertex = GL_FALSE;
-GLboolean __GLEW_EXT_raster_multisample = GL_FALSE;
-GLboolean __GLEW_EXT_rescale_normal = GL_FALSE;
-GLboolean __GLEW_EXT_scene_marker = GL_FALSE;
-GLboolean __GLEW_EXT_secondary_color = GL_FALSE;
-GLboolean __GLEW_EXT_separate_shader_objects = GL_FALSE;
-GLboolean __GLEW_EXT_separate_specular_color = GL_FALSE;
-GLboolean __GLEW_EXT_shader_image_load_formatted = GL_FALSE;
-GLboolean __GLEW_EXT_shader_image_load_store = GL_FALSE;
-GLboolean __GLEW_EXT_shader_integer_mix = GL_FALSE;
-GLboolean __GLEW_EXT_shadow_funcs = GL_FALSE;
-GLboolean __GLEW_EXT_shared_texture_palette = GL_FALSE;
-GLboolean __GLEW_EXT_sparse_texture2 = GL_FALSE;
-GLboolean __GLEW_EXT_stencil_clear_tag = GL_FALSE;
-GLboolean __GLEW_EXT_stencil_two_side = GL_FALSE;
-GLboolean __GLEW_EXT_stencil_wrap = GL_FALSE;
-GLboolean __GLEW_EXT_subtexture = GL_FALSE;
-GLboolean __GLEW_EXT_texture = GL_FALSE;
-GLboolean __GLEW_EXT_texture3D = GL_FALSE;
-GLboolean __GLEW_EXT_texture_array = GL_FALSE;
-GLboolean __GLEW_EXT_texture_buffer_object = GL_FALSE;
-GLboolean __GLEW_EXT_texture_compression_dxt1 = GL_FALSE;
-GLboolean __GLEW_EXT_texture_compression_latc = GL_FALSE;
-GLboolean __GLEW_EXT_texture_compression_rgtc = GL_FALSE;
-GLboolean __GLEW_EXT_texture_compression_s3tc = GL_FALSE;
-GLboolean __GLEW_EXT_texture_cube_map = GL_FALSE;
-GLboolean __GLEW_EXT_texture_edge_clamp = GL_FALSE;
-GLboolean __GLEW_EXT_texture_env = GL_FALSE;
-GLboolean __GLEW_EXT_texture_env_add = GL_FALSE;
-GLboolean __GLEW_EXT_texture_env_combine = GL_FALSE;
-GLboolean __GLEW_EXT_texture_env_dot3 = GL_FALSE;
-GLboolean __GLEW_EXT_texture_filter_anisotropic = GL_FALSE;
-GLboolean __GLEW_EXT_texture_filter_minmax = GL_FALSE;
-GLboolean __GLEW_EXT_texture_integer = GL_FALSE;
-GLboolean __GLEW_EXT_texture_lod_bias = GL_FALSE;
-GLboolean __GLEW_EXT_texture_mirror_clamp = GL_FALSE;
-GLboolean __GLEW_EXT_texture_object = GL_FALSE;
-GLboolean __GLEW_EXT_texture_perturb_normal = GL_FALSE;
-GLboolean __GLEW_EXT_texture_rectangle = GL_FALSE;
-GLboolean __GLEW_EXT_texture_sRGB = GL_FALSE;
-GLboolean __GLEW_EXT_texture_sRGB_decode = GL_FALSE;
-GLboolean __GLEW_EXT_texture_shared_exponent = GL_FALSE;
-GLboolean __GLEW_EXT_texture_snorm = GL_FALSE;
-GLboolean __GLEW_EXT_texture_swizzle = GL_FALSE;
-GLboolean __GLEW_EXT_timer_query = GL_FALSE;
-GLboolean __GLEW_EXT_transform_feedback = GL_FALSE;
-GLboolean __GLEW_EXT_vertex_array = GL_FALSE;
-GLboolean __GLEW_EXT_vertex_array_bgra = GL_FALSE;
-GLboolean __GLEW_EXT_vertex_attrib_64bit = GL_FALSE;
-GLboolean __GLEW_EXT_vertex_shader = GL_FALSE;
-GLboolean __GLEW_EXT_vertex_weighting = GL_FALSE;
-GLboolean __GLEW_EXT_x11_sync_object = GL_FALSE;
-GLboolean __GLEW_GREMEDY_frame_terminator = GL_FALSE;
-GLboolean __GLEW_GREMEDY_string_marker = GL_FALSE;
-GLboolean __GLEW_HP_convolution_border_modes = GL_FALSE;
-GLboolean __GLEW_HP_image_transform = GL_FALSE;
-GLboolean __GLEW_HP_occlusion_test = GL_FALSE;
-GLboolean __GLEW_HP_texture_lighting = GL_FALSE;
-GLboolean __GLEW_IBM_cull_vertex = GL_FALSE;
-GLboolean __GLEW_IBM_multimode_draw_arrays = GL_FALSE;
-GLboolean __GLEW_IBM_rasterpos_clip = GL_FALSE;
-GLboolean __GLEW_IBM_static_data = GL_FALSE;
-GLboolean __GLEW_IBM_texture_mirrored_repeat = GL_FALSE;
-GLboolean __GLEW_IBM_vertex_array_lists = GL_FALSE;
-GLboolean __GLEW_INGR_color_clamp = GL_FALSE;
-GLboolean __GLEW_INGR_interlace_read = GL_FALSE;
-GLboolean __GLEW_INTEL_fragment_shader_ordering = GL_FALSE;
-GLboolean __GLEW_INTEL_framebuffer_CMAA = GL_FALSE;
-GLboolean __GLEW_INTEL_map_texture = GL_FALSE;
-GLboolean __GLEW_INTEL_parallel_arrays = GL_FALSE;
-GLboolean __GLEW_INTEL_performance_query = GL_FALSE;
-GLboolean __GLEW_INTEL_texture_scissor = GL_FALSE;
-GLboolean __GLEW_KHR_blend_equation_advanced = GL_FALSE;
-GLboolean __GLEW_KHR_blend_equation_advanced_coherent = GL_FALSE;
-GLboolean __GLEW_KHR_context_flush_control = GL_FALSE;
-GLboolean __GLEW_KHR_debug = GL_FALSE;
-GLboolean __GLEW_KHR_no_error = GL_FALSE;
-GLboolean __GLEW_KHR_robust_buffer_access_behavior = GL_FALSE;
-GLboolean __GLEW_KHR_robustness = GL_FALSE;
-GLboolean __GLEW_KHR_texture_compression_astc_hdr = GL_FALSE;
-GLboolean __GLEW_KHR_texture_compression_astc_ldr = GL_FALSE;
-GLboolean __GLEW_KTX_buffer_region = GL_FALSE;
-GLboolean __GLEW_MESAX_texture_stack = GL_FALSE;
-GLboolean __GLEW_MESA_pack_invert = GL_FALSE;
-GLboolean __GLEW_MESA_resize_buffers = GL_FALSE;
-GLboolean __GLEW_MESA_window_pos = GL_FALSE;
-GLboolean __GLEW_MESA_ycbcr_texture = GL_FALSE;
-GLboolean __GLEW_NVX_conditional_render = GL_FALSE;
-GLboolean __GLEW_NVX_gpu_memory_info = GL_FALSE;
-GLboolean __GLEW_NV_bindless_multi_draw_indirect = GL_FALSE;
-GLboolean __GLEW_NV_bindless_multi_draw_indirect_count = GL_FALSE;
-GLboolean __GLEW_NV_bindless_texture = GL_FALSE;
-GLboolean __GLEW_NV_blend_equation_advanced = GL_FALSE;
-GLboolean __GLEW_NV_blend_equation_advanced_coherent = GL_FALSE;
-GLboolean __GLEW_NV_blend_square = GL_FALSE;
-GLboolean __GLEW_NV_compute_program5 = GL_FALSE;
-GLboolean __GLEW_NV_conditional_render = GL_FALSE;
-GLboolean __GLEW_NV_conservative_raster = GL_FALSE;
-GLboolean __GLEW_NV_conservative_raster_dilate = GL_FALSE;
-GLboolean __GLEW_NV_copy_depth_to_color = GL_FALSE;
-GLboolean __GLEW_NV_copy_image = GL_FALSE;
-GLboolean __GLEW_NV_deep_texture3D = GL_FALSE;
-GLboolean __GLEW_NV_depth_buffer_float = GL_FALSE;
-GLboolean __GLEW_NV_depth_clamp = GL_FALSE;
-GLboolean __GLEW_NV_depth_range_unclamped = GL_FALSE;
-GLboolean __GLEW_NV_draw_texture = GL_FALSE;
-GLboolean __GLEW_NV_evaluators = GL_FALSE;
-GLboolean __GLEW_NV_explicit_multisample = GL_FALSE;
-GLboolean __GLEW_NV_fence = GL_FALSE;
-GLboolean __GLEW_NV_fill_rectangle = GL_FALSE;
-GLboolean __GLEW_NV_float_buffer = GL_FALSE;
-GLboolean __GLEW_NV_fog_distance = GL_FALSE;
-GLboolean __GLEW_NV_fragment_coverage_to_color = GL_FALSE;
-GLboolean __GLEW_NV_fragment_program = GL_FALSE;
-GLboolean __GLEW_NV_fragment_program2 = GL_FALSE;
-GLboolean __GLEW_NV_fragment_program4 = GL_FALSE;
-GLboolean __GLEW_NV_fragment_program_option = GL_FALSE;
-GLboolean __GLEW_NV_fragment_shader_interlock = GL_FALSE;
-GLboolean __GLEW_NV_framebuffer_mixed_samples = GL_FALSE;
-GLboolean __GLEW_NV_framebuffer_multisample_coverage = GL_FALSE;
-GLboolean __GLEW_NV_geometry_program4 = GL_FALSE;
-GLboolean __GLEW_NV_geometry_shader4 = GL_FALSE;
-GLboolean __GLEW_NV_geometry_shader_passthrough = GL_FALSE;
-GLboolean __GLEW_NV_gpu_program4 = GL_FALSE;
-GLboolean __GLEW_NV_gpu_program5 = GL_FALSE;
-GLboolean __GLEW_NV_gpu_program5_mem_extended = GL_FALSE;
-GLboolean __GLEW_NV_gpu_program_fp64 = GL_FALSE;
-GLboolean __GLEW_NV_gpu_shader5 = GL_FALSE;
-GLboolean __GLEW_NV_half_float = GL_FALSE;
-GLboolean __GLEW_NV_internalformat_sample_query = GL_FALSE;
-GLboolean __GLEW_NV_light_max_exponent = GL_FALSE;
-GLboolean __GLEW_NV_multisample_coverage = GL_FALSE;
-GLboolean __GLEW_NV_multisample_filter_hint = GL_FALSE;
-GLboolean __GLEW_NV_occlusion_query = GL_FALSE;
-GLboolean __GLEW_NV_packed_depth_stencil = GL_FALSE;
-GLboolean __GLEW_NV_parameter_buffer_object = GL_FALSE;
-GLboolean __GLEW_NV_parameter_buffer_object2 = GL_FALSE;
-GLboolean __GLEW_NV_path_rendering = GL_FALSE;
-GLboolean __GLEW_NV_path_rendering_shared_edge = GL_FALSE;
-GLboolean __GLEW_NV_pixel_data_range = GL_FALSE;
-GLboolean __GLEW_NV_point_sprite = GL_FALSE;
-GLboolean __GLEW_NV_present_video = GL_FALSE;
-GLboolean __GLEW_NV_primitive_restart = GL_FALSE;
-GLboolean __GLEW_NV_register_combiners = GL_FALSE;
-GLboolean __GLEW_NV_register_combiners2 = GL_FALSE;
-GLboolean __GLEW_NV_sample_locations = GL_FALSE;
-GLboolean __GLEW_NV_sample_mask_override_coverage = GL_FALSE;
-GLboolean __GLEW_NV_shader_atomic_counters = GL_FALSE;
-GLboolean __GLEW_NV_shader_atomic_float = GL_FALSE;
-GLboolean __GLEW_NV_shader_atomic_fp16_vector = GL_FALSE;
-GLboolean __GLEW_NV_shader_atomic_int64 = GL_FALSE;
-GLboolean __GLEW_NV_shader_buffer_load = GL_FALSE;
-GLboolean __GLEW_NV_shader_storage_buffer_object = GL_FALSE;
-GLboolean __GLEW_NV_shader_thread_group = GL_FALSE;
-GLboolean __GLEW_NV_shader_thread_shuffle = GL_FALSE;
-GLboolean __GLEW_NV_tessellation_program5 = GL_FALSE;
-GLboolean __GLEW_NV_texgen_emboss = GL_FALSE;
-GLboolean __GLEW_NV_texgen_reflection = GL_FALSE;
-GLboolean __GLEW_NV_texture_barrier = GL_FALSE;
-GLboolean __GLEW_NV_texture_compression_vtc = GL_FALSE;
-GLboolean __GLEW_NV_texture_env_combine4 = GL_FALSE;
-GLboolean __GLEW_NV_texture_expand_normal = GL_FALSE;
-GLboolean __GLEW_NV_texture_multisample = GL_FALSE;
-GLboolean __GLEW_NV_texture_rectangle = GL_FALSE;
-GLboolean __GLEW_NV_texture_shader = GL_FALSE;
-GLboolean __GLEW_NV_texture_shader2 = GL_FALSE;
-GLboolean __GLEW_NV_texture_shader3 = GL_FALSE;
-GLboolean __GLEW_NV_transform_feedback = GL_FALSE;
-GLboolean __GLEW_NV_transform_feedback2 = GL_FALSE;
-GLboolean __GLEW_NV_uniform_buffer_unified_memory = GL_FALSE;
-GLboolean __GLEW_NV_vdpau_interop = GL_FALSE;
-GLboolean __GLEW_NV_vertex_array_range = GL_FALSE;
-GLboolean __GLEW_NV_vertex_array_range2 = GL_FALSE;
-GLboolean __GLEW_NV_vertex_attrib_integer_64bit = GL_FALSE;
-GLboolean __GLEW_NV_vertex_buffer_unified_memory = GL_FALSE;
-GLboolean __GLEW_NV_vertex_program = GL_FALSE;
-GLboolean __GLEW_NV_vertex_program1_1 = GL_FALSE;
-GLboolean __GLEW_NV_vertex_program2 = GL_FALSE;
-GLboolean __GLEW_NV_vertex_program2_option = GL_FALSE;
-GLboolean __GLEW_NV_vertex_program3 = GL_FALSE;
-GLboolean __GLEW_NV_vertex_program4 = GL_FALSE;
-GLboolean __GLEW_NV_video_capture = GL_FALSE;
-GLboolean __GLEW_NV_viewport_array2 = GL_FALSE;
-GLboolean __GLEW_OES_byte_coordinates = GL_FALSE;
-GLboolean __GLEW_OES_compressed_paletted_texture = GL_FALSE;
-GLboolean __GLEW_OES_read_format = GL_FALSE;
-GLboolean __GLEW_OES_single_precision = GL_FALSE;
-GLboolean __GLEW_OML_interlace = GL_FALSE;
-GLboolean __GLEW_OML_resample = GL_FALSE;
-GLboolean __GLEW_OML_subsample = GL_FALSE;
-GLboolean __GLEW_OVR_multiview = GL_FALSE;
-GLboolean __GLEW_OVR_multiview2 = GL_FALSE;
-GLboolean __GLEW_PGI_misc_hints = GL_FALSE;
-GLboolean __GLEW_PGI_vertex_hints = GL_FALSE;
-GLboolean __GLEW_REGAL_ES1_0_compatibility = GL_FALSE;
-GLboolean __GLEW_REGAL_ES1_1_compatibility = GL_FALSE;
-GLboolean __GLEW_REGAL_enable = GL_FALSE;
-GLboolean __GLEW_REGAL_error_string = GL_FALSE;
-GLboolean __GLEW_REGAL_extension_query = GL_FALSE;
-GLboolean __GLEW_REGAL_log = GL_FALSE;
-GLboolean __GLEW_REGAL_proc_address = GL_FALSE;
-GLboolean __GLEW_REND_screen_coordinates = GL_FALSE;
-GLboolean __GLEW_S3_s3tc = GL_FALSE;
-GLboolean __GLEW_SGIS_color_range = GL_FALSE;
-GLboolean __GLEW_SGIS_detail_texture = GL_FALSE;
-GLboolean __GLEW_SGIS_fog_function = GL_FALSE;
-GLboolean __GLEW_SGIS_generate_mipmap = GL_FALSE;
-GLboolean __GLEW_SGIS_multisample = GL_FALSE;
-GLboolean __GLEW_SGIS_pixel_texture = GL_FALSE;
-GLboolean __GLEW_SGIS_point_line_texgen = GL_FALSE;
-GLboolean __GLEW_SGIS_sharpen_texture = GL_FALSE;
-GLboolean __GLEW_SGIS_texture4D = GL_FALSE;
-GLboolean __GLEW_SGIS_texture_border_clamp = GL_FALSE;
-GLboolean __GLEW_SGIS_texture_edge_clamp = GL_FALSE;
-GLboolean __GLEW_SGIS_texture_filter4 = GL_FALSE;
-GLboolean __GLEW_SGIS_texture_lod = GL_FALSE;
-GLboolean __GLEW_SGIS_texture_select = GL_FALSE;
-GLboolean __GLEW_SGIX_async = GL_FALSE;
-GLboolean __GLEW_SGIX_async_histogram = GL_FALSE;
-GLboolean __GLEW_SGIX_async_pixel = GL_FALSE;
-GLboolean __GLEW_SGIX_blend_alpha_minmax = GL_FALSE;
-GLboolean __GLEW_SGIX_clipmap = GL_FALSE;
-GLboolean __GLEW_SGIX_convolution_accuracy = GL_FALSE;
-GLboolean __GLEW_SGIX_depth_texture = GL_FALSE;
-GLboolean __GLEW_SGIX_flush_raster = GL_FALSE;
-GLboolean __GLEW_SGIX_fog_offset = GL_FALSE;
-GLboolean __GLEW_SGIX_fog_texture = GL_FALSE;
-GLboolean __GLEW_SGIX_fragment_specular_lighting = GL_FALSE;
-GLboolean __GLEW_SGIX_framezoom = GL_FALSE;
-GLboolean __GLEW_SGIX_interlace = GL_FALSE;
-GLboolean __GLEW_SGIX_ir_instrument1 = GL_FALSE;
-GLboolean __GLEW_SGIX_list_priority = GL_FALSE;
-GLboolean __GLEW_SGIX_pixel_texture = GL_FALSE;
-GLboolean __GLEW_SGIX_pixel_texture_bits = GL_FALSE;
-GLboolean __GLEW_SGIX_reference_plane = GL_FALSE;
-GLboolean __GLEW_SGIX_resample = GL_FALSE;
-GLboolean __GLEW_SGIX_shadow = GL_FALSE;
-GLboolean __GLEW_SGIX_shadow_ambient = GL_FALSE;
-GLboolean __GLEW_SGIX_sprite = GL_FALSE;
-GLboolean __GLEW_SGIX_tag_sample_buffer = GL_FALSE;
-GLboolean __GLEW_SGIX_texture_add_env = GL_FALSE;
-GLboolean __GLEW_SGIX_texture_coordinate_clamp = GL_FALSE;
-GLboolean __GLEW_SGIX_texture_lod_bias = GL_FALSE;
-GLboolean __GLEW_SGIX_texture_multi_buffer = GL_FALSE;
-GLboolean __GLEW_SGIX_texture_range = GL_FALSE;
-GLboolean __GLEW_SGIX_texture_scale_bias = GL_FALSE;
-GLboolean __GLEW_SGIX_vertex_preclip = GL_FALSE;
-GLboolean __GLEW_SGIX_vertex_preclip_hint = GL_FALSE;
-GLboolean __GLEW_SGIX_ycrcb = GL_FALSE;
-GLboolean __GLEW_SGI_color_matrix = GL_FALSE;
-GLboolean __GLEW_SGI_color_table = GL_FALSE;
-GLboolean __GLEW_SGI_texture_color_table = GL_FALSE;
-GLboolean __GLEW_SUNX_constant_data = GL_FALSE;
-GLboolean __GLEW_SUN_convolution_border_modes = GL_FALSE;
-GLboolean __GLEW_SUN_global_alpha = GL_FALSE;
-GLboolean __GLEW_SUN_mesh_array = GL_FALSE;
-GLboolean __GLEW_SUN_read_video_pixels = GL_FALSE;
-GLboolean __GLEW_SUN_slice_accum = GL_FALSE;
-GLboolean __GLEW_SUN_triangle_list = GL_FALSE;
-GLboolean __GLEW_SUN_vertex = GL_FALSE;
-GLboolean __GLEW_WIN_phong_shading = GL_FALSE;
-GLboolean __GLEW_WIN_specular_fog = GL_FALSE;
-GLboolean __GLEW_WIN_swap_hint = GL_FALSE;
-
-#endif /* !GLEW_MX */
-
-#ifdef GL_VERSION_1_2
-
-static GLboolean _glewInit_GL_VERSION_1_2 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3D")) == NULL) || r;
- r = ((glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElements")) == NULL) || r;
- r = ((glTexImage3D = (PFNGLTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexImage3D")) == NULL) || r;
- r = ((glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3D")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_1_2 */
-
-#ifdef GL_VERSION_1_3
-
-static GLboolean _glewInit_GL_VERSION_1_3 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glActiveTexture = (PFNGLACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glActiveTexture")) == NULL) || r;
- r = ((glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTexture")) == NULL) || r;
- r = ((glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1D")) == NULL) || r;
- r = ((glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2D")) == NULL) || r;
- r = ((glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3D")) == NULL) || r;
- r = ((glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1D")) == NULL) || r;
- r = ((glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2D")) == NULL) || r;
- r = ((glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3D")) == NULL) || r;
- r = ((glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImage")) == NULL) || r;
- r = ((glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixd")) == NULL) || r;
- r = ((glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixf")) == NULL) || r;
- r = ((glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixd")) == NULL) || r;
- r = ((glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixf")) == NULL) || r;
- r = ((glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1d")) == NULL) || r;
- r = ((glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dv")) == NULL) || r;
- r = ((glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1f")) == NULL) || r;
- r = ((glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fv")) == NULL) || r;
- r = ((glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1i")) == NULL) || r;
- r = ((glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iv")) == NULL) || r;
- r = ((glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1s")) == NULL) || r;
- r = ((glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sv")) == NULL) || r;
- r = ((glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2d")) == NULL) || r;
- r = ((glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dv")) == NULL) || r;
- r = ((glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2f")) == NULL) || r;
- r = ((glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fv")) == NULL) || r;
- r = ((glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2i")) == NULL) || r;
- r = ((glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iv")) == NULL) || r;
- r = ((glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2s")) == NULL) || r;
- r = ((glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sv")) == NULL) || r;
- r = ((glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3d")) == NULL) || r;
- r = ((glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dv")) == NULL) || r;
- r = ((glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3f")) == NULL) || r;
- r = ((glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fv")) == NULL) || r;
- r = ((glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3i")) == NULL) || r;
- r = ((glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iv")) == NULL) || r;
- r = ((glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3s")) == NULL) || r;
- r = ((glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sv")) == NULL) || r;
- r = ((glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4d")) == NULL) || r;
- r = ((glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dv")) == NULL) || r;
- r = ((glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4f")) == NULL) || r;
- r = ((glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fv")) == NULL) || r;
- r = ((glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4i")) == NULL) || r;
- r = ((glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iv")) == NULL) || r;
- r = ((glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4s")) == NULL) || r;
- r = ((glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sv")) == NULL) || r;
- r = ((glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverage")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_1_3 */
-
-#ifdef GL_VERSION_1_4
-
-static GLboolean _glewInit_GL_VERSION_1_4 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendColor = (PFNGLBLENDCOLORPROC)glewGetProcAddress((const GLubyte*)"glBlendColor")) == NULL) || r;
- r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r;
- r = ((glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparate")) == NULL) || r;
- r = ((glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointer")) == NULL) || r;
- r = ((glFogCoordd = (PFNGLFOGCOORDDPROC)glewGetProcAddress((const GLubyte*)"glFogCoordd")) == NULL) || r;
- r = ((glFogCoorddv = (PFNGLFOGCOORDDVPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddv")) == NULL) || r;
- r = ((glFogCoordf = (PFNGLFOGCOORDFPROC)glewGetProcAddress((const GLubyte*)"glFogCoordf")) == NULL) || r;
- r = ((glFogCoordfv = (PFNGLFOGCOORDFVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfv")) == NULL) || r;
- r = ((glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArrays")) == NULL) || r;
- r = ((glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElements")) == NULL) || r;
- r = ((glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glPointParameterf")) == NULL) || r;
- r = ((glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfv")) == NULL) || r;
- r = ((glPointParameteri = (PFNGLPOINTPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPointParameteri")) == NULL) || r;
- r = ((glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriv")) == NULL) || r;
- r = ((glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3b")) == NULL) || r;
- r = ((glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bv")) == NULL) || r;
- r = ((glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3d")) == NULL) || r;
- r = ((glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dv")) == NULL) || r;
- r = ((glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3f")) == NULL) || r;
- r = ((glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fv")) == NULL) || r;
- r = ((glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3i")) == NULL) || r;
- r = ((glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iv")) == NULL) || r;
- r = ((glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3s")) == NULL) || r;
- r = ((glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sv")) == NULL) || r;
- r = ((glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ub")) == NULL) || r;
- r = ((glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubv")) == NULL) || r;
- r = ((glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ui")) == NULL) || r;
- r = ((glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiv")) == NULL) || r;
- r = ((glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3us")) == NULL) || r;
- r = ((glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usv")) == NULL) || r;
- r = ((glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointer")) == NULL) || r;
- r = ((glWindowPos2d = (PFNGLWINDOWPOS2DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2d")) == NULL) || r;
- r = ((glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dv")) == NULL) || r;
- r = ((glWindowPos2f = (PFNGLWINDOWPOS2FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2f")) == NULL) || r;
- r = ((glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fv")) == NULL) || r;
- r = ((glWindowPos2i = (PFNGLWINDOWPOS2IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2i")) == NULL) || r;
- r = ((glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iv")) == NULL) || r;
- r = ((glWindowPos2s = (PFNGLWINDOWPOS2SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2s")) == NULL) || r;
- r = ((glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sv")) == NULL) || r;
- r = ((glWindowPos3d = (PFNGLWINDOWPOS3DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3d")) == NULL) || r;
- r = ((glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dv")) == NULL) || r;
- r = ((glWindowPos3f = (PFNGLWINDOWPOS3FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3f")) == NULL) || r;
- r = ((glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fv")) == NULL) || r;
- r = ((glWindowPos3i = (PFNGLWINDOWPOS3IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3i")) == NULL) || r;
- r = ((glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iv")) == NULL) || r;
- r = ((glWindowPos3s = (PFNGLWINDOWPOS3SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3s")) == NULL) || r;
- r = ((glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_1_4 */
-
-#ifdef GL_VERSION_1_5
-
-static GLboolean _glewInit_GL_VERSION_1_5 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginQuery = (PFNGLBEGINQUERYPROC)glewGetProcAddress((const GLubyte*)"glBeginQuery")) == NULL) || r;
- r = ((glBindBuffer = (PFNGLBINDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindBuffer")) == NULL) || r;
- r = ((glBufferData = (PFNGLBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferData")) == NULL) || r;
- r = ((glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferSubData")) == NULL) || r;
- r = ((glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffers")) == NULL) || r;
- r = ((glDeleteQueries = (PFNGLDELETEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueries")) == NULL) || r;
- r = ((glEndQuery = (PFNGLENDQUERYPROC)glewGetProcAddress((const GLubyte*)"glEndQuery")) == NULL) || r;
- r = ((glGenBuffers = (PFNGLGENBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenBuffers")) == NULL) || r;
- r = ((glGenQueries = (PFNGLGENQUERIESPROC)glewGetProcAddress((const GLubyte*)"glGenQueries")) == NULL) || r;
- r = ((glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteriv")) == NULL) || r;
- r = ((glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointerv")) == NULL) || r;
- r = ((glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubData")) == NULL) || r;
- r = ((glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectiv")) == NULL) || r;
- r = ((glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuiv")) == NULL) || r;
- r = ((glGetQueryiv = (PFNGLGETQUERYIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryiv")) == NULL) || r;
- r = ((glIsBuffer = (PFNGLISBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsBuffer")) == NULL) || r;
- r = ((glIsQuery = (PFNGLISQUERYPROC)glewGetProcAddress((const GLubyte*)"glIsQuery")) == NULL) || r;
- r = ((glMapBuffer = (PFNGLMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapBuffer")) == NULL) || r;
- r = ((glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapBuffer")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_1_5 */
-
-#ifdef GL_VERSION_2_0
-
-static GLboolean _glewInit_GL_VERSION_2_0 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glAttachShader = (PFNGLATTACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glAttachShader")) == NULL) || r;
- r = ((glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocation")) == NULL) || r;
- r = ((glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparate")) == NULL) || r;
- r = ((glCompileShader = (PFNGLCOMPILESHADERPROC)glewGetProcAddress((const GLubyte*)"glCompileShader")) == NULL) || r;
- r = ((glCreateProgram = (PFNGLCREATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glCreateProgram")) == NULL) || r;
- r = ((glCreateShader = (PFNGLCREATESHADERPROC)glewGetProcAddress((const GLubyte*)"glCreateShader")) == NULL) || r;
- r = ((glDeleteProgram = (PFNGLDELETEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgram")) == NULL) || r;
- r = ((glDeleteShader = (PFNGLDELETESHADERPROC)glewGetProcAddress((const GLubyte*)"glDeleteShader")) == NULL) || r;
- r = ((glDetachShader = (PFNGLDETACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glDetachShader")) == NULL) || r;
- r = ((glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArray")) == NULL) || r;
- r = ((glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffers")) == NULL) || r;
- r = ((glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArray")) == NULL) || r;
- r = ((glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttrib")) == NULL) || r;
- r = ((glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniform")) == NULL) || r;
- r = ((glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedShaders")) == NULL) || r;
- r = ((glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocation")) == NULL) || r;
- r = ((glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInfoLog")) == NULL) || r;
- r = ((glGetProgramiv = (PFNGLGETPROGRAMIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramiv")) == NULL) || r;
- r = ((glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetShaderInfoLog")) == NULL) || r;
- r = ((glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSource")) == NULL) || r;
- r = ((glGetShaderiv = (PFNGLGETSHADERIVPROC)glewGetProcAddress((const GLubyte*)"glGetShaderiv")) == NULL) || r;
- r = ((glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocation")) == NULL) || r;
- r = ((glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfv")) == NULL) || r;
- r = ((glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformiv")) == NULL) || r;
- r = ((glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointerv")) == NULL) || r;
- r = ((glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdv")) == NULL) || r;
- r = ((glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfv")) == NULL) || r;
- r = ((glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribiv")) == NULL) || r;
- r = ((glIsProgram = (PFNGLISPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glIsProgram")) == NULL) || r;
- r = ((glIsShader = (PFNGLISSHADERPROC)glewGetProcAddress((const GLubyte*)"glIsShader")) == NULL) || r;
- r = ((glLinkProgram = (PFNGLLINKPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glLinkProgram")) == NULL) || r;
- r = ((glShaderSource = (PFNGLSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glShaderSource")) == NULL) || r;
- r = ((glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparate")) == NULL) || r;
- r = ((glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilMaskSeparate")) == NULL) || r;
- r = ((glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparate")) == NULL) || r;
- r = ((glUniform1f = (PFNGLUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glUniform1f")) == NULL) || r;
- r = ((glUniform1fv = (PFNGLUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glUniform1fv")) == NULL) || r;
- r = ((glUniform1i = (PFNGLUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glUniform1i")) == NULL) || r;
- r = ((glUniform1iv = (PFNGLUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glUniform1iv")) == NULL) || r;
- r = ((glUniform2f = (PFNGLUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glUniform2f")) == NULL) || r;
- r = ((glUniform2fv = (PFNGLUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glUniform2fv")) == NULL) || r;
- r = ((glUniform2i = (PFNGLUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glUniform2i")) == NULL) || r;
- r = ((glUniform2iv = (PFNGLUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glUniform2iv")) == NULL) || r;
- r = ((glUniform3f = (PFNGLUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glUniform3f")) == NULL) || r;
- r = ((glUniform3fv = (PFNGLUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glUniform3fv")) == NULL) || r;
- r = ((glUniform3i = (PFNGLUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glUniform3i")) == NULL) || r;
- r = ((glUniform3iv = (PFNGLUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glUniform3iv")) == NULL) || r;
- r = ((glUniform4f = (PFNGLUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glUniform4f")) == NULL) || r;
- r = ((glUniform4fv = (PFNGLUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glUniform4fv")) == NULL) || r;
- r = ((glUniform4i = (PFNGLUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glUniform4i")) == NULL) || r;
- r = ((glUniform4iv = (PFNGLUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glUniform4iv")) == NULL) || r;
- r = ((glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fv")) == NULL) || r;
- r = ((glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fv")) == NULL) || r;
- r = ((glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fv")) == NULL) || r;
- r = ((glUseProgram = (PFNGLUSEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glUseProgram")) == NULL) || r;
- r = ((glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glValidateProgram")) == NULL) || r;
- r = ((glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1d")) == NULL) || r;
- r = ((glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dv")) == NULL) || r;
- r = ((glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1f")) == NULL) || r;
- r = ((glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fv")) == NULL) || r;
- r = ((glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1s")) == NULL) || r;
- r = ((glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sv")) == NULL) || r;
- r = ((glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2d")) == NULL) || r;
- r = ((glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dv")) == NULL) || r;
- r = ((glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2f")) == NULL) || r;
- r = ((glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fv")) == NULL) || r;
- r = ((glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2s")) == NULL) || r;
- r = ((glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sv")) == NULL) || r;
- r = ((glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3d")) == NULL) || r;
- r = ((glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dv")) == NULL) || r;
- r = ((glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3f")) == NULL) || r;
- r = ((glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fv")) == NULL) || r;
- r = ((glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3s")) == NULL) || r;
- r = ((glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sv")) == NULL) || r;
- r = ((glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nbv")) == NULL) || r;
- r = ((glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Niv")) == NULL) || r;
- r = ((glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nsv")) == NULL) || r;
- r = ((glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nub")) == NULL) || r;
- r = ((glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nubv")) == NULL) || r;
- r = ((glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nuiv")) == NULL) || r;
- r = ((glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nusv")) == NULL) || r;
- r = ((glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bv")) == NULL) || r;
- r = ((glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4d")) == NULL) || r;
- r = ((glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dv")) == NULL) || r;
- r = ((glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4f")) == NULL) || r;
- r = ((glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fv")) == NULL) || r;
- r = ((glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4iv")) == NULL) || r;
- r = ((glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4s")) == NULL) || r;
- r = ((glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sv")) == NULL) || r;
- r = ((glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubv")) == NULL) || r;
- r = ((glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uiv")) == NULL) || r;
- r = ((glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usv")) == NULL) || r;
- r = ((glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointer")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_2_0 */
-
-#ifdef GL_VERSION_2_1
-
-static GLboolean _glewInit_GL_VERSION_2_1 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3fv")) == NULL) || r;
- r = ((glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4fv")) == NULL) || r;
- r = ((glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2fv")) == NULL) || r;
- r = ((glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4fv")) == NULL) || r;
- r = ((glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2fv")) == NULL) || r;
- r = ((glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3fv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_2_1 */
-
-#ifdef GL_VERSION_3_0
-
-static GLboolean _glewInit_GL_VERSION_3_0 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRender")) == NULL) || r;
- r = ((glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedback")) == NULL) || r;
- r = ((glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocation")) == NULL) || r;
- r = ((glClampColor = (PFNGLCLAMPCOLORPROC)glewGetProcAddress((const GLubyte*)"glClampColor")) == NULL) || r;
- r = ((glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfi")) == NULL) || r;
- r = ((glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfv")) == NULL) || r;
- r = ((glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferiv")) == NULL) || r;
- r = ((glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferuiv")) == NULL) || r;
- r = ((glColorMaski = (PFNGLCOLORMASKIPROC)glewGetProcAddress((const GLubyte*)"glColorMaski")) == NULL) || r;
- r = ((glDisablei = (PFNGLDISABLEIPROC)glewGetProcAddress((const GLubyte*)"glDisablei")) == NULL) || r;
- r = ((glEnablei = (PFNGLENABLEIPROC)glewGetProcAddress((const GLubyte*)"glEnablei")) == NULL) || r;
- r = ((glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRender")) == NULL) || r;
- r = ((glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedback")) == NULL) || r;
- r = ((glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)glewGetProcAddress((const GLubyte*)"glGetBooleani_v")) == NULL) || r;
- r = ((glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocation")) == NULL) || r;
- r = ((glGetStringi = (PFNGLGETSTRINGIPROC)glewGetProcAddress((const GLubyte*)"glGetStringi")) == NULL) || r;
- r = ((glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIiv")) == NULL) || r;
- r = ((glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuiv")) == NULL) || r;
- r = ((glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVarying")) == NULL) || r;
- r = ((glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuiv")) == NULL) || r;
- r = ((glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIiv")) == NULL) || r;
- r = ((glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuiv")) == NULL) || r;
- r = ((glIsEnabledi = (PFNGLISENABLEDIPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledi")) == NULL) || r;
- r = ((glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIiv")) == NULL) || r;
- r = ((glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuiv")) == NULL) || r;
- r = ((glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryings")) == NULL) || r;
- r = ((glUniform1ui = (PFNGLUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui")) == NULL) || r;
- r = ((glUniform1uiv = (PFNGLUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiv")) == NULL) || r;
- r = ((glUniform2ui = (PFNGLUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui")) == NULL) || r;
- r = ((glUniform2uiv = (PFNGLUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiv")) == NULL) || r;
- r = ((glUniform3ui = (PFNGLUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui")) == NULL) || r;
- r = ((glUniform3uiv = (PFNGLUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiv")) == NULL) || r;
- r = ((glUniform4ui = (PFNGLUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui")) == NULL) || r;
- r = ((glUniform4uiv = (PFNGLUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiv")) == NULL) || r;
- r = ((glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1i")) == NULL) || r;
- r = ((glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iv")) == NULL) || r;
- r = ((glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ui")) == NULL) || r;
- r = ((glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiv")) == NULL) || r;
- r = ((glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2i")) == NULL) || r;
- r = ((glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iv")) == NULL) || r;
- r = ((glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ui")) == NULL) || r;
- r = ((glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiv")) == NULL) || r;
- r = ((glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3i")) == NULL) || r;
- r = ((glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iv")) == NULL) || r;
- r = ((glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ui")) == NULL) || r;
- r = ((glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiv")) == NULL) || r;
- r = ((glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bv")) == NULL) || r;
- r = ((glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4i")) == NULL) || r;
- r = ((glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iv")) == NULL) || r;
- r = ((glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4sv")) == NULL) || r;
- r = ((glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubv")) == NULL) || r;
- r = ((glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ui")) == NULL) || r;
- r = ((glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiv")) == NULL) || r;
- r = ((glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usv")) == NULL) || r;
- r = ((glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointer")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_3_0 */
-
-#ifdef GL_VERSION_3_1
-
-static GLboolean _glewInit_GL_VERSION_3_1 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstanced")) == NULL) || r;
- r = ((glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstanced")) == NULL) || r;
- r = ((glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndex")) == NULL) || r;
- r = ((glTexBuffer = (PFNGLTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTexBuffer")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_3_1 */
-
-#ifdef GL_VERSION_3_2
-
-static GLboolean _glewInit_GL_VERSION_3_2 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture")) == NULL) || r;
- r = ((glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteri64v")) == NULL) || r;
- r = ((glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64i_v")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_3_2 */
-
-#ifdef GL_VERSION_3_3
-
-static GLboolean _glewInit_GL_VERSION_3_3 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisor")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_3_3 */
-
-#ifdef GL_VERSION_4_0
-
-static GLboolean _glewInit_GL_VERSION_4_0 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparatei")) == NULL) || r;
- r = ((glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationi")) == NULL) || r;
- r = ((glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparatei")) == NULL) || r;
- r = ((glBlendFunci = (PFNGLBLENDFUNCIPROC)glewGetProcAddress((const GLubyte*)"glBlendFunci")) == NULL) || r;
- r = ((glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShading")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_4_0 */
-
-#ifdef GL_VERSION_4_5
-
-static GLboolean _glewInit_GL_VERSION_4_5 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatus")) == NULL) || r;
- r = ((glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetnCompressedTexImage")) == NULL) || r;
- r = ((glGetnTexImage = (PFNGLGETNTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetnTexImage")) == NULL) || r;
- r = ((glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformdv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_VERSION_4_5 */
-
-#ifdef GL_3DFX_tbuffer
-
-static GLboolean _glewInit_GL_3DFX_tbuffer (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)glewGetProcAddress((const GLubyte*)"glTbufferMask3DFX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_3DFX_tbuffer */
-
-#ifdef GL_AMD_debug_output
-
-static GLboolean _glewInit_GL_AMD_debug_output (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackAMD")) == NULL) || r;
- r = ((glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageEnableAMD")) == NULL) || r;
- r = ((glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertAMD")) == NULL) || r;
- r = ((glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogAMD")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_AMD_debug_output */
-
-#ifdef GL_AMD_draw_buffers_blend
-
-static GLboolean _glewInit_GL_AMD_draw_buffers_blend (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationIndexedAMD")) == NULL) || r;
- r = ((glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateIndexedAMD")) == NULL) || r;
- r = ((glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncIndexedAMD")) == NULL) || r;
- r = ((glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateIndexedAMD")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_AMD_draw_buffers_blend */
-
-#ifdef GL_AMD_interleaved_elements
-
-static GLboolean _glewInit_GL_AMD_interleaved_elements (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glVertexAttribParameteriAMD = (PFNGLVERTEXATTRIBPARAMETERIAMDPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribParameteriAMD")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_AMD_interleaved_elements */
-
-#ifdef GL_AMD_multi_draw_indirect
-
-static GLboolean _glewInit_GL_AMD_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectAMD")) == NULL) || r;
- r = ((glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectAMD")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_AMD_multi_draw_indirect */
-
-#ifdef GL_AMD_name_gen_delete
-
-static GLboolean _glewInit_GL_AMD_name_gen_delete (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamesAMD")) == NULL) || r;
- r = ((glGenNamesAMD = (PFNGLGENNAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glGenNamesAMD")) == NULL) || r;
- r = ((glIsNameAMD = (PFNGLISNAMEAMDPROC)glewGetProcAddress((const GLubyte*)"glIsNameAMD")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_AMD_name_gen_delete */
-
-#ifdef GL_AMD_occlusion_query_event
-
-static GLboolean _glewInit_GL_AMD_occlusion_query_event (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glQueryObjectParameteruiAMD = (PFNGLQUERYOBJECTPARAMETERUIAMDPROC)glewGetProcAddress((const GLubyte*)"glQueryObjectParameteruiAMD")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_AMD_occlusion_query_event */
-
-#ifdef GL_AMD_performance_monitor
-
-static GLboolean _glewInit_GL_AMD_performance_monitor (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfMonitorAMD")) == NULL) || r;
- r = ((glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfMonitorsAMD")) == NULL) || r;
- r = ((glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glEndPerfMonitorAMD")) == NULL) || r;
- r = ((glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glGenPerfMonitorsAMD")) == NULL) || r;
- r = ((glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterDataAMD")) == NULL) || r;
- r = ((glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterInfoAMD")) == NULL) || r;
- r = ((glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterStringAMD")) == NULL) || r;
- r = ((glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCountersAMD")) == NULL) || r;
- r = ((glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupStringAMD")) == NULL) || r;
- r = ((glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupsAMD")) == NULL) || r;
- r = ((glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glSelectPerfMonitorCountersAMD")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_AMD_performance_monitor */
-
-#ifdef GL_AMD_sample_positions
-
-static GLboolean _glewInit_GL_AMD_sample_positions (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC)glewGetProcAddress((const GLubyte*)"glSetMultisamplefvAMD")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_AMD_sample_positions */
-
-#ifdef GL_AMD_sparse_texture
-
-static GLboolean _glewInit_GL_AMD_sparse_texture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)"glTexStorageSparseAMD")) == NULL) || r;
- r = ((glTextureStorageSparseAMD = (PFNGLTEXTURESTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageSparseAMD")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_AMD_sparse_texture */
-
-#ifdef GL_AMD_stencil_operation_extended
-
-static GLboolean _glewInit_GL_AMD_stencil_operation_extended (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC)glewGetProcAddress((const GLubyte*)"glStencilOpValueAMD")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_AMD_stencil_operation_extended */
-
-#ifdef GL_AMD_vertex_shader_tessellator
-
-static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationFactorAMD")) == NULL) || r;
- r = ((glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationModeAMD")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_AMD_vertex_shader_tessellator */
-
-#ifdef GL_ANGLE_framebuffer_blit
-
-static GLboolean _glewInit_GL_ANGLE_framebuffer_blit (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlitFramebufferANGLE = (PFNGLBLITFRAMEBUFFERANGLEPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferANGLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ANGLE_framebuffer_blit */
-
-#ifdef GL_ANGLE_framebuffer_multisample
-
-static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glRenderbufferStorageMultisampleANGLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleANGLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ANGLE_framebuffer_multisample */
-
-#ifdef GL_ANGLE_instanced_arrays
-
-static GLboolean _glewInit_GL_ANGLE_instanced_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawArraysInstancedANGLE = (PFNGLDRAWARRAYSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedANGLE")) == NULL) || r;
- r = ((glDrawElementsInstancedANGLE = (PFNGLDRAWELEMENTSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedANGLE")) == NULL) || r;
- r = ((glVertexAttribDivisorANGLE = (PFNGLVERTEXATTRIBDIVISORANGLEPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorANGLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ANGLE_instanced_arrays */
-
-#ifdef GL_ANGLE_timer_query
-
-static GLboolean _glewInit_GL_ANGLE_timer_query (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginQueryANGLE = (PFNGLBEGINQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryANGLE")) == NULL) || r;
- r = ((glDeleteQueriesANGLE = (PFNGLDELETEQUERIESANGLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesANGLE")) == NULL) || r;
- r = ((glEndQueryANGLE = (PFNGLENDQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glEndQueryANGLE")) == NULL) || r;
- r = ((glGenQueriesANGLE = (PFNGLGENQUERIESANGLEPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesANGLE")) == NULL) || r;
- r = ((glGetQueryObjecti64vANGLE = (PFNGLGETQUERYOBJECTI64VANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vANGLE")) == NULL) || r;
- r = ((glGetQueryObjectivANGLE = (PFNGLGETQUERYOBJECTIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivANGLE")) == NULL) || r;
- r = ((glGetQueryObjectui64vANGLE = (PFNGLGETQUERYOBJECTUI64VANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vANGLE")) == NULL) || r;
- r = ((glGetQueryObjectuivANGLE = (PFNGLGETQUERYOBJECTUIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivANGLE")) == NULL) || r;
- r = ((glGetQueryivANGLE = (PFNGLGETQUERYIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivANGLE")) == NULL) || r;
- r = ((glIsQueryANGLE = (PFNGLISQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glIsQueryANGLE")) == NULL) || r;
- r = ((glQueryCounterANGLE = (PFNGLQUERYCOUNTERANGLEPROC)glewGetProcAddress((const GLubyte*)"glQueryCounterANGLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ANGLE_timer_query */
-
-#ifdef GL_ANGLE_translated_shader_source
-
-static GLboolean _glewInit_GL_ANGLE_translated_shader_source (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetTranslatedShaderSourceANGLE = (PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetTranslatedShaderSourceANGLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ANGLE_translated_shader_source */
-
-#ifdef GL_APPLE_element_array
-
-static GLboolean _glewInit_GL_APPLE_element_array (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayAPPLE")) == NULL) || r;
- r = ((glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayAPPLE")) == NULL) || r;
- r = ((glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glElementPointerAPPLE")) == NULL) || r;
- r = ((glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementArrayAPPLE")) == NULL) || r;
- r = ((glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawRangeElementArrayAPPLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_APPLE_element_array */
-
-#ifdef GL_APPLE_fence
-
-static GLboolean _glewInit_GL_APPLE_fence (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesAPPLE")) == NULL) || r;
- r = ((glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceAPPLE")) == NULL) || r;
- r = ((glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishObjectAPPLE")) == NULL) || r;
- r = ((glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenFencesAPPLE")) == NULL) || r;
- r = ((glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsFenceAPPLE")) == NULL) || r;
- r = ((glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glSetFenceAPPLE")) == NULL) || r;
- r = ((glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestFenceAPPLE")) == NULL) || r;
- r = ((glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestObjectAPPLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_APPLE_fence */
-
-#ifdef GL_APPLE_flush_buffer_range
-
-static GLboolean _glewInit_GL_APPLE_flush_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBufferParameteriAPPLE")) == NULL) || r;
- r = ((glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRangeAPPLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_APPLE_flush_buffer_range */
-
-#ifdef GL_APPLE_object_purgeable
-
-static GLboolean _glewInit_GL_APPLE_object_purgeable (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivAPPLE")) == NULL) || r;
- r = ((glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectPurgeableAPPLE")) == NULL) || r;
- r = ((glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectUnpurgeableAPPLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_APPLE_object_purgeable */
-
-#ifdef GL_APPLE_texture_range
-
-static GLboolean _glewInit_GL_APPLE_texture_range (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterPointervAPPLE")) == NULL) || r;
- r = ((glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureRangeAPPLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_APPLE_texture_range */
-
-#ifdef GL_APPLE_vertex_array_object
-
-static GLboolean _glewInit_GL_APPLE_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArrayAPPLE")) == NULL) || r;
- r = ((glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysAPPLE")) == NULL) || r;
- r = ((glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysAPPLE")) == NULL) || r;
- r = ((glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArrayAPPLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_APPLE_vertex_array_object */
-
-#ifdef GL_APPLE_vertex_array_range
-
-static GLboolean _glewInit_GL_APPLE_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeAPPLE")) == NULL) || r;
- r = ((glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayParameteriAPPLE")) == NULL) || r;
- r = ((glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeAPPLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_APPLE_vertex_array_range */
-
-#ifdef GL_APPLE_vertex_program_evaluators
-
-static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribAPPLE")) == NULL) || r;
- r = ((glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribAPPLE")) == NULL) || r;
- r = ((glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexAttribEnabledAPPLE")) == NULL) || r;
- r = ((glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1dAPPLE")) == NULL) || r;
- r = ((glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1fAPPLE")) == NULL) || r;
- r = ((glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2dAPPLE")) == NULL) || r;
- r = ((glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2fAPPLE")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_APPLE_vertex_program_evaluators */
-
-#ifdef GL_ARB_ES2_compatibility
-
-static GLboolean _glewInit_GL_ARB_ES2_compatibility (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glClearDepthf = (PFNGLCLEARDEPTHFPROC)glewGetProcAddress((const GLubyte*)"glClearDepthf")) == NULL) || r;
- r = ((glDepthRangef = (PFNGLDEPTHRANGEFPROC)glewGetProcAddress((const GLubyte*)"glDepthRangef")) == NULL) || r;
- r = ((glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)glewGetProcAddress((const GLubyte*)"glGetShaderPrecisionFormat")) == NULL) || r;
- r = ((glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)glewGetProcAddress((const GLubyte*)"glReleaseShaderCompiler")) == NULL) || r;
- r = ((glShaderBinary = (PFNGLSHADERBINARYPROC)glewGetProcAddress((const GLubyte*)"glShaderBinary")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_ES2_compatibility */
-
-#ifdef GL_ARB_ES3_1_compatibility
-
-static GLboolean _glewInit_GL_ARB_ES3_1_compatibility (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrierByRegion")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_ES3_1_compatibility */
-
-#ifdef GL_ARB_ES3_2_compatibility
-
-static GLboolean _glewInit_GL_ARB_ES3_2_compatibility (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glPrimitiveBoundingBoxARB = (PFNGLPRIMITIVEBOUNDINGBOXARBPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveBoundingBoxARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_ES3_2_compatibility */
-
-#ifdef GL_ARB_base_instance
-
-static GLboolean _glewInit_GL_ARB_base_instance (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedBaseInstance")) == NULL) || r;
- r = ((glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseInstance")) == NULL) || r;
- r = ((glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertexBaseInstance")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_base_instance */
-
-#ifdef GL_ARB_bindless_texture
-
-static GLboolean _glewInit_GL_ARB_bindless_texture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetImageHandleARB = (PFNGLGETIMAGEHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleARB")) == NULL) || r;
- r = ((glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleARB")) == NULL) || r;
- r = ((glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleARB")) == NULL) || r;
- r = ((glGetVertexAttribLui64vARB = (PFNGLGETVERTEXATTRIBLUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vARB")) == NULL) || r;
- r = ((glIsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentARB")) == NULL) || r;
- r = ((glIsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentARB")) == NULL) || r;
- r = ((glMakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentARB")) == NULL) || r;
- r = ((glMakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentARB")) == NULL) || r;
- r = ((glMakeTextureHandleNonResidentARB = (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentARB")) == NULL) || r;
- r = ((glMakeTextureHandleResidentARB = (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentARB")) == NULL) || r;
- r = ((glProgramUniformHandleui64ARB = (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64ARB")) == NULL) || r;
- r = ((glProgramUniformHandleui64vARB = (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vARB")) == NULL) || r;
- r = ((glUniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64ARB")) == NULL) || r;
- r = ((glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vARB")) == NULL) || r;
- r = ((glVertexAttribL1ui64ARB = (PFNGLVERTEXATTRIBL1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64ARB")) == NULL) || r;
- r = ((glVertexAttribL1ui64vARB = (PFNGLVERTEXATTRIBL1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_bindless_texture */
-
-#ifdef GL_ARB_blend_func_extended
-
-static GLboolean _glewInit_GL_ARB_blend_func_extended (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationIndexed")) == NULL) || r;
- r = ((glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataIndex")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_blend_func_extended */
-
-#ifdef GL_ARB_buffer_storage
-
-static GLboolean _glewInit_GL_ARB_buffer_storage (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBufferStorage = (PFNGLBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glBufferStorage")) == NULL) || r;
- r = ((glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorageEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_buffer_storage */
-
-#ifdef GL_ARB_cl_event
-
-static GLboolean _glewInit_GL_ARB_cl_event (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateSyncFromCLeventARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_cl_event */
-
-#ifdef GL_ARB_clear_buffer_object
-
-static GLboolean _glewInit_GL_ARB_clear_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferData")) == NULL) || r;
- r = ((glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferSubData")) == NULL) || r;
- r = ((glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferDataEXT")) == NULL) || r;
- r = ((glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferSubDataEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_clear_buffer_object */
-
-#ifdef GL_ARB_clear_texture
-
-static GLboolean _glewInit_GL_ARB_clear_texture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glClearTexImage")) == NULL) || r;
- r = ((glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glClearTexSubImage")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_clear_texture */
-
-#ifdef GL_ARB_clip_control
-
-static GLboolean _glewInit_GL_ARB_clip_control (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glClipControl = (PFNGLCLIPCONTROLPROC)glewGetProcAddress((const GLubyte*)"glClipControl")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_clip_control */
-
-#ifdef GL_ARB_color_buffer_float
-
-static GLboolean _glewInit_GL_ARB_color_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glClampColorARB = (PFNGLCLAMPCOLORARBPROC)glewGetProcAddress((const GLubyte*)"glClampColorARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_color_buffer_float */
-
-#ifdef GL_ARB_compute_shader
-
-static GLboolean _glewInit_GL_ARB_compute_shader (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)glewGetProcAddress((const GLubyte*)"glDispatchCompute")) == NULL) || r;
- r = ((glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeIndirect")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_compute_shader */
-
-#ifdef GL_ARB_compute_variable_group_size
-
-static GLboolean _glewInit_GL_ARB_compute_variable_group_size (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDispatchComputeGroupSizeARB = (PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeGroupSizeARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_compute_variable_group_size */
-
-#ifdef GL_ARB_copy_buffer
-
-static GLboolean _glewInit_GL_ARB_copy_buffer (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyBufferSubData")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_copy_buffer */
-
-#ifdef GL_ARB_copy_image
-
-static GLboolean _glewInit_GL_ARB_copy_image (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubData")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_copy_image */
-
-#ifdef GL_ARB_debug_output
-
-static GLboolean _glewInit_GL_ARB_debug_output (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackARB")) == NULL) || r;
- r = ((glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControlARB")) == NULL) || r;
- r = ((glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertARB")) == NULL) || r;
- r = ((glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_debug_output */
-
-#ifdef GL_ARB_direct_state_access
-
-static GLboolean _glewInit_GL_ARB_direct_state_access (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnit")) == NULL) || r;
- r = ((glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitNamedFramebuffer")) == NULL) || r;
- r = ((glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatus")) == NULL) || r;
- r = ((glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferData")) == NULL) || r;
- r = ((glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferSubData")) == NULL) || r;
- r = ((glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferfi")) == NULL) || r;
- r = ((glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferfv")) == NULL) || r;
- r = ((glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferiv")) == NULL) || r;
- r = ((glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferuiv")) == NULL) || r;
- r = ((glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1D")) == NULL) || r;
- r = ((glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2D")) == NULL) || r;
- r = ((glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3D")) == NULL) || r;
- r = ((glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyNamedBufferSubData")) == NULL) || r;
- r = ((glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1D")) == NULL) || r;
- r = ((glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2D")) == NULL) || r;
- r = ((glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3D")) == NULL) || r;
- r = ((glCreateBuffers = (PFNGLCREATEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateBuffers")) == NULL) || r;
- r = ((glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateFramebuffers")) == NULL) || r;
- r = ((glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramPipelines")) == NULL) || r;
- r = ((glCreateQueries = (PFNGLCREATEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glCreateQueries")) == NULL) || r;
- r = ((glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateRenderbuffers")) == NULL) || r;
- r = ((glCreateSamplers = (PFNGLCREATESAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glCreateSamplers")) == NULL) || r;
- r = ((glCreateTextures = (PFNGLCREATETEXTURESPROC)glewGetProcAddress((const GLubyte*)"glCreateTextures")) == NULL) || r;
- r = ((glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glCreateTransformFeedbacks")) == NULL) || r;
- r = ((glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glCreateVertexArrays")) == NULL) || r;
- r = ((glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttrib")) == NULL) || r;
- r = ((glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttrib")) == NULL) || r;
- r = ((glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRange")) == NULL) || r;
- r = ((glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmap")) == NULL) || r;
- r = ((glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImage")) == NULL) || r;
- r = ((glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameteri64v")) == NULL) || r;
- r = ((glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameteriv")) == NULL) || r;
- r = ((glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointerv")) == NULL) || r;
- r = ((glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubData")) == NULL) || r;
- r = ((glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameteriv")) == NULL) || r;
- r = ((glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameteriv")) == NULL) || r;
- r = ((glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameteriv")) == NULL) || r;
- r = ((glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjecti64v")) == NULL) || r;
- r = ((glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectiv")) == NULL) || r;
- r = ((glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectui64v")) == NULL) || r;
- r = ((glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectuiv")) == NULL) || r;
- r = ((glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImage")) == NULL) || r;
- r = ((glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfv")) == NULL) || r;
- r = ((glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameteriv")) == NULL) || r;
- r = ((glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIiv")) == NULL) || r;
- r = ((glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuiv")) == NULL) || r;
- r = ((glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfv")) == NULL) || r;
- r = ((glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameteriv")) == NULL) || r;
- r = ((glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbacki64_v")) == NULL) || r;
- r = ((glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbacki_v")) == NULL) || r;
- r = ((glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackiv")) == NULL) || r;
- r = ((glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIndexed64iv")) == NULL) || r;
- r = ((glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIndexediv")) == NULL) || r;
- r = ((glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayiv")) == NULL) || r;
- r = ((glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateNamedFramebufferData")) == NULL) || r;
- r = ((glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateNamedFramebufferSubData")) == NULL) || r;
- r = ((glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBuffer")) == NULL) || r;
- r = ((glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRange")) == NULL) || r;
- r = ((glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferData")) == NULL) || r;
- r = ((glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorage")) == NULL) || r;
- r = ((glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubData")) == NULL) || r;
- r = ((glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferDrawBuffer")) == NULL) || r;
- r = ((glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferDrawBuffers")) == NULL) || r;
- r = ((glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferParameteri")) == NULL) || r;
- r = ((glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferReadBuffer")) == NULL) || r;
- r = ((glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbuffer")) == NULL) || r;
- r = ((glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture")) == NULL) || r;
- r = ((glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayer")) == NULL) || r;
- r = ((glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorage")) == NULL) || r;
- r = ((glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisample")) == NULL) || r;
- r = ((glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTextureBuffer")) == NULL) || r;
- r = ((glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferRange")) == NULL) || r;
- r = ((glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIiv")) == NULL) || r;
- r = ((glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuiv")) == NULL) || r;
- r = ((glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterf")) == NULL) || r;
- r = ((glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfv")) == NULL) || r;
- r = ((glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteri")) == NULL) || r;
- r = ((glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriv")) == NULL) || r;
- r = ((glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1D")) == NULL) || r;
- r = ((glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2D")) == NULL) || r;
- r = ((glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DMultisample")) == NULL) || r;
- r = ((glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3D")) == NULL) || r;
- r = ((glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DMultisample")) == NULL) || r;
- r = ((glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1D")) == NULL) || r;
- r = ((glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2D")) == NULL) || r;
- r = ((glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3D")) == NULL) || r;
- r = ((glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackBufferBase")) == NULL) || r;
- r = ((glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackBufferRange")) == NULL) || r;
- r = ((glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBuffer")) == NULL) || r;
- r = ((glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribBinding")) == NULL) || r;
- r = ((glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribFormat")) == NULL) || r;
- r = ((glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribIFormat")) == NULL) || r;
- r = ((glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribLFormat")) == NULL) || r;
- r = ((glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayBindingDivisor")) == NULL) || r;
- r = ((glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayElementBuffer")) == NULL) || r;
- r = ((glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBuffer")) == NULL) || r;
- r = ((glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBuffers")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_direct_state_access */
-
-#ifdef GL_ARB_draw_buffers
-
-static GLboolean _glewInit_GL_ARB_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_draw_buffers */
-
-#ifdef GL_ARB_draw_buffers_blend
-
-static GLboolean _glewInit_GL_ARB_draw_buffers_blend (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateiARB")) == NULL) || r;
- r = ((glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationiARB")) == NULL) || r;
- r = ((glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateiARB")) == NULL) || r;
- r = ((glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFunciARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_draw_buffers_blend */
-
-#ifdef GL_ARB_draw_elements_base_vertex
-
-static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsBaseVertex")) == NULL) || r;
- r = ((glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertex")) == NULL) || r;
- r = ((glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsBaseVertex")) == NULL) || r;
- r = ((glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsBaseVertex")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_draw_elements_base_vertex */
-
-#ifdef GL_ARB_draw_indirect
-
-static GLboolean _glewInit_GL_ARB_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysIndirect")) == NULL) || r;
- r = ((glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsIndirect")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_draw_indirect */
-
-#ifdef GL_ARB_framebuffer_no_attachments
-
-static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glFramebufferParameteri")) == NULL) || r;
- r = ((glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameteriv")) == NULL) || r;
- r = ((glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameterivEXT")) == NULL) || r;
- r = ((glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferParameteriEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_framebuffer_no_attachments */
-
-#ifdef GL_ARB_framebuffer_object
-
-static GLboolean _glewInit_GL_ARB_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindFramebuffer")) == NULL) || r;
- r = ((glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbuffer")) == NULL) || r;
- r = ((glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebuffer")) == NULL) || r;
- r = ((glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatus")) == NULL) || r;
- r = ((glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffers")) == NULL) || r;
- r = ((glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffers")) == NULL) || r;
- r = ((glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbuffer")) == NULL) || r;
- r = ((glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1D")) == NULL) || r;
- r = ((glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2D")) == NULL) || r;
- r = ((glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3D")) == NULL) || r;
- r = ((glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayer")) == NULL) || r;
- r = ((glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffers")) == NULL) || r;
- r = ((glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffers")) == NULL) || r;
- r = ((glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmap")) == NULL) || r;
- r = ((glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameteriv")) == NULL) || r;
- r = ((glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameteriv")) == NULL) || r;
- r = ((glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsFramebuffer")) == NULL) || r;
- r = ((glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbuffer")) == NULL) || r;
- r = ((glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorage")) == NULL) || r;
- r = ((glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisample")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_framebuffer_object */
-
-#ifdef GL_ARB_geometry_shader4
-
-static GLboolean _glewInit_GL_ARB_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureARB")) == NULL) || r;
- r = ((glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceARB")) == NULL) || r;
- r = ((glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerARB")) == NULL) || r;
- r = ((glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_geometry_shader4 */
-
-#ifdef GL_ARB_get_program_binary
-
-static GLboolean _glewInit_GL_ARB_get_program_binary (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glGetProgramBinary")) == NULL) || r;
- r = ((glProgramBinary = (PFNGLPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glProgramBinary")) == NULL) || r;
- r = ((glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteri")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_get_program_binary */
-
-#ifdef GL_ARB_get_texture_sub_image
-
-static GLboolean _glewInit_GL_ARB_get_texture_sub_image (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureSubImage")) == NULL) || r;
- r = ((glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSubImage")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_get_texture_sub_image */
-
-#ifdef GL_ARB_gpu_shader_fp64
-
-static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetUniformdv = (PFNGLGETUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformdv")) == NULL) || r;
- r = ((glUniform1d = (PFNGLUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glUniform1d")) == NULL) || r;
- r = ((glUniform1dv = (PFNGLUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glUniform1dv")) == NULL) || r;
- r = ((glUniform2d = (PFNGLUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glUniform2d")) == NULL) || r;
- r = ((glUniform2dv = (PFNGLUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glUniform2dv")) == NULL) || r;
- r = ((glUniform3d = (PFNGLUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glUniform3d")) == NULL) || r;
- r = ((glUniform3dv = (PFNGLUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glUniform3dv")) == NULL) || r;
- r = ((glUniform4d = (PFNGLUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glUniform4d")) == NULL) || r;
- r = ((glUniform4dv = (PFNGLUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glUniform4dv")) == NULL) || r;
- r = ((glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2dv")) == NULL) || r;
- r = ((glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3dv")) == NULL) || r;
- r = ((glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4dv")) == NULL) || r;
- r = ((glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3dv")) == NULL) || r;
- r = ((glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2dv")) == NULL) || r;
- r = ((glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4dv")) == NULL) || r;
- r = ((glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4dv")) == NULL) || r;
- r = ((glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2dv")) == NULL) || r;
- r = ((glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3dv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_gpu_shader_fp64 */
-
-#ifdef GL_ARB_gpu_shader_int64
-
-static GLboolean _glewInit_GL_ARB_gpu_shader_int64 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetUniformi64vARB = (PFNGLGETUNIFORMI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformi64vARB")) == NULL) || r;
- r = ((glGetUniformui64vARB = (PFNGLGETUNIFORMUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vARB")) == NULL) || r;
- r = ((glGetnUniformi64vARB = (PFNGLGETNUNIFORMI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformi64vARB")) == NULL) || r;
- r = ((glGetnUniformui64vARB = (PFNGLGETNUNIFORMUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformui64vARB")) == NULL) || r;
- r = ((glProgramUniform1i64ARB = (PFNGLPROGRAMUNIFORM1I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64ARB")) == NULL) || r;
- r = ((glProgramUniform1i64vARB = (PFNGLPROGRAMUNIFORM1I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64vARB")) == NULL) || r;
- r = ((glProgramUniform1ui64ARB = (PFNGLPROGRAMUNIFORM1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64ARB")) == NULL) || r;
- r = ((glProgramUniform1ui64vARB = (PFNGLPROGRAMUNIFORM1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64vARB")) == NULL) || r;
- r = ((glProgramUniform2i64ARB = (PFNGLPROGRAMUNIFORM2I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64ARB")) == NULL) || r;
- r = ((glProgramUniform2i64vARB = (PFNGLPROGRAMUNIFORM2I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64vARB")) == NULL) || r;
- r = ((glProgramUniform2ui64ARB = (PFNGLPROGRAMUNIFORM2UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64ARB")) == NULL) || r;
- r = ((glProgramUniform2ui64vARB = (PFNGLPROGRAMUNIFORM2UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64vARB")) == NULL) || r;
- r = ((glProgramUniform3i64ARB = (PFNGLPROGRAMUNIFORM3I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64ARB")) == NULL) || r;
- r = ((glProgramUniform3i64vARB = (PFNGLPROGRAMUNIFORM3I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64vARB")) == NULL) || r;
- r = ((glProgramUniform3ui64ARB = (PFNGLPROGRAMUNIFORM3UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64ARB")) == NULL) || r;
- r = ((glProgramUniform3ui64vARB = (PFNGLPROGRAMUNIFORM3UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64vARB")) == NULL) || r;
- r = ((glProgramUniform4i64ARB = (PFNGLPROGRAMUNIFORM4I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64ARB")) == NULL) || r;
- r = ((glProgramUniform4i64vARB = (PFNGLPROGRAMUNIFORM4I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64vARB")) == NULL) || r;
- r = ((glProgramUniform4ui64ARB = (PFNGLPROGRAMUNIFORM4UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64ARB")) == NULL) || r;
- r = ((glProgramUniform4ui64vARB = (PFNGLPROGRAMUNIFORM4UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64vARB")) == NULL) || r;
- r = ((glUniform1i64ARB = (PFNGLUNIFORM1I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64ARB")) == NULL) || r;
- r = ((glUniform1i64vARB = (PFNGLUNIFORM1I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64vARB")) == NULL) || r;
- r = ((glUniform1ui64ARB = (PFNGLUNIFORM1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64ARB")) == NULL) || r;
- r = ((glUniform1ui64vARB = (PFNGLUNIFORM1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64vARB")) == NULL) || r;
- r = ((glUniform2i64ARB = (PFNGLUNIFORM2I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64ARB")) == NULL) || r;
- r = ((glUniform2i64vARB = (PFNGLUNIFORM2I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64vARB")) == NULL) || r;
- r = ((glUniform2ui64ARB = (PFNGLUNIFORM2UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64ARB")) == NULL) || r;
- r = ((glUniform2ui64vARB = (PFNGLUNIFORM2UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64vARB")) == NULL) || r;
- r = ((glUniform3i64ARB = (PFNGLUNIFORM3I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64ARB")) == NULL) || r;
- r = ((glUniform3i64vARB = (PFNGLUNIFORM3I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64vARB")) == NULL) || r;
- r = ((glUniform3ui64ARB = (PFNGLUNIFORM3UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64ARB")) == NULL) || r;
- r = ((glUniform3ui64vARB = (PFNGLUNIFORM3UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64vARB")) == NULL) || r;
- r = ((glUniform4i64ARB = (PFNGLUNIFORM4I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64ARB")) == NULL) || r;
- r = ((glUniform4i64vARB = (PFNGLUNIFORM4I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64vARB")) == NULL) || r;
- r = ((glUniform4ui64ARB = (PFNGLUNIFORM4UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64ARB")) == NULL) || r;
- r = ((glUniform4ui64vARB = (PFNGLUNIFORM4UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64vARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_gpu_shader_int64 */
-
-#ifdef GL_ARB_imaging
-
-static GLboolean _glewInit_GL_ARB_imaging (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r;
- r = ((glColorSubTable = (PFNGLCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorSubTable")) == NULL) || r;
- r = ((glColorTable = (PFNGLCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorTable")) == NULL) || r;
- r = ((glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfv")) == NULL) || r;
- r = ((glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameteriv")) == NULL) || r;
- r = ((glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1D")) == NULL) || r;
- r = ((glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2D")) == NULL) || r;
- r = ((glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterf")) == NULL) || r;
- r = ((glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfv")) == NULL) || r;
- r = ((glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteri")) == NULL) || r;
- r = ((glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriv")) == NULL) || r;
- r = ((glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTable")) == NULL) || r;
- r = ((glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTable")) == NULL) || r;
- r = ((glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1D")) == NULL) || r;
- r = ((glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2D")) == NULL) || r;
- r = ((glGetColorTable = (PFNGLGETCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glGetColorTable")) == NULL) || r;
- r = ((glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfv")) == NULL) || r;
- r = ((glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameteriv")) == NULL) || r;
- r = ((glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilter")) == NULL) || r;
- r = ((glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfv")) == NULL) || r;
- r = ((glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameteriv")) == NULL) || r;
- r = ((glGetHistogram = (PFNGLGETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glGetHistogram")) == NULL) || r;
- r = ((glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfv")) == NULL) || r;
- r = ((glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameteriv")) == NULL) || r;
- r = ((glGetMinmax = (PFNGLGETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glGetMinmax")) == NULL) || r;
- r = ((glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfv")) == NULL) || r;
- r = ((glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameteriv")) == NULL) || r;
- r = ((glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilter")) == NULL) || r;
- r = ((glHistogram = (PFNGLHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glHistogram")) == NULL) || r;
- r = ((glMinmax = (PFNGLMINMAXPROC)glewGetProcAddress((const GLubyte*)"glMinmax")) == NULL) || r;
- r = ((glResetHistogram = (PFNGLRESETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glResetHistogram")) == NULL) || r;
- r = ((glResetMinmax = (PFNGLRESETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glResetMinmax")) == NULL) || r;
- r = ((glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2D")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_imaging */
-
-#ifdef GL_ARB_indirect_parameters
-
-static GLboolean _glewInit_GL_ARB_indirect_parameters (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectCountARB")) == NULL) || r;
- r = ((glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectCountARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_indirect_parameters */
-
-#ifdef GL_ARB_instanced_arrays
-
-static GLboolean _glewInit_GL_ARB_instanced_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedARB")) == NULL) || r;
- r = ((glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedARB")) == NULL) || r;
- r = ((glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_instanced_arrays */
-
-#ifdef GL_ARB_internalformat_query
-
-static GLboolean _glewInit_GL_ARB_internalformat_query (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformativ")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_internalformat_query */
-
-#ifdef GL_ARB_internalformat_query2
-
-static GLboolean _glewInit_GL_ARB_internalformat_query2 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformati64v")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_internalformat_query2 */
-
-#ifdef GL_ARB_invalidate_subdata
-
-static GLboolean _glewInit_GL_ARB_invalidate_subdata (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferData")) == NULL) || r;
- r = ((glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferSubData")) == NULL) || r;
- r = ((glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateFramebuffer")) == NULL) || r;
- r = ((glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateSubFramebuffer")) == NULL) || r;
- r = ((glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexImage")) == NULL) || r;
- r = ((glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexSubImage")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_invalidate_subdata */
-
-#ifdef GL_ARB_map_buffer_range
-
-static GLboolean _glewInit_GL_ARB_map_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRange")) == NULL) || r;
- r = ((glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapBufferRange")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_map_buffer_range */
-
-#ifdef GL_ARB_matrix_palette
-
-static GLboolean _glewInit_GL_ARB_matrix_palette (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)glewGetProcAddress((const GLubyte*)"glCurrentPaletteMatrixARB")) == NULL) || r;
- r = ((glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexPointerARB")) == NULL) || r;
- r = ((glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexubvARB")) == NULL) || r;
- r = ((glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexuivARB")) == NULL) || r;
- r = ((glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexusvARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_matrix_palette */
-
-#ifdef GL_ARB_multi_bind
-
-static GLboolean _glewInit_GL_ARB_multi_bind (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBuffersBase")) == NULL) || r;
- r = ((glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBuffersRange")) == NULL) || r;
- r = ((glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextures")) == NULL) || r;
- r = ((glBindSamplers = (PFNGLBINDSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glBindSamplers")) == NULL) || r;
- r = ((glBindTextures = (PFNGLBINDTEXTURESPROC)glewGetProcAddress((const GLubyte*)"glBindTextures")) == NULL) || r;
- r = ((glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffers")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_multi_bind */
-
-#ifdef GL_ARB_multi_draw_indirect
-
-static GLboolean _glewInit_GL_ARB_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirect")) == NULL) || r;
- r = ((glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirect")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_multi_draw_indirect */
-
-#ifdef GL_ARB_multisample
-
-static GLboolean _glewInit_GL_ARB_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverageARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_multisample */
-
-#ifdef GL_ARB_multitexture
-
-static GLboolean _glewInit_GL_ARB_multitexture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glActiveTextureARB")) == NULL) || r;
- r = ((glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTextureARB")) == NULL) || r;
- r = ((glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dARB")) == NULL) || r;
- r = ((glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dvARB")) == NULL) || r;
- r = ((glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fARB")) == NULL) || r;
- r = ((glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fvARB")) == NULL) || r;
- r = ((glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iARB")) == NULL) || r;
- r = ((glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1ivARB")) == NULL) || r;
- r = ((glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sARB")) == NULL) || r;
- r = ((glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1svARB")) == NULL) || r;
- r = ((glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dARB")) == NULL) || r;
- r = ((glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dvARB")) == NULL) || r;
- r = ((glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fARB")) == NULL) || r;
- r = ((glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fvARB")) == NULL) || r;
- r = ((glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iARB")) == NULL) || r;
- r = ((glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2ivARB")) == NULL) || r;
- r = ((glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sARB")) == NULL) || r;
- r = ((glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2svARB")) == NULL) || r;
- r = ((glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dARB")) == NULL) || r;
- r = ((glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dvARB")) == NULL) || r;
- r = ((glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fARB")) == NULL) || r;
- r = ((glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fvARB")) == NULL) || r;
- r = ((glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iARB")) == NULL) || r;
- r = ((glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3ivARB")) == NULL) || r;
- r = ((glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sARB")) == NULL) || r;
- r = ((glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3svARB")) == NULL) || r;
- r = ((glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dARB")) == NULL) || r;
- r = ((glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dvARB")) == NULL) || r;
- r = ((glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fARB")) == NULL) || r;
- r = ((glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fvARB")) == NULL) || r;
- r = ((glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iARB")) == NULL) || r;
- r = ((glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4ivARB")) == NULL) || r;
- r = ((glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sARB")) == NULL) || r;
- r = ((glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4svARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_multitexture */
-
-#ifdef GL_ARB_occlusion_query
-
-static GLboolean _glewInit_GL_ARB_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryARB")) == NULL) || r;
- r = ((glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesARB")) == NULL) || r;
- r = ((glEndQueryARB = (PFNGLENDQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glEndQueryARB")) == NULL) || r;
- r = ((glGenQueriesARB = (PFNGLGENQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesARB")) == NULL) || r;
- r = ((glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivARB")) == NULL) || r;
- r = ((glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivARB")) == NULL) || r;
- r = ((glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivARB")) == NULL) || r;
- r = ((glIsQueryARB = (PFNGLISQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glIsQueryARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_occlusion_query */
-
-#ifdef GL_ARB_parallel_shader_compile
-
-static GLboolean _glewInit_GL_ARB_parallel_shader_compile (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glMaxShaderCompilerThreadsARB = (PFNGLMAXSHADERCOMPILERTHREADSARBPROC)glewGetProcAddress((const GLubyte*)"glMaxShaderCompilerThreadsARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_parallel_shader_compile */
-
-#ifdef GL_ARB_point_parameters
-
-static GLboolean _glewInit_GL_ARB_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfARB")) == NULL) || r;
- r = ((glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_point_parameters */
-
-#ifdef GL_ARB_program_interface_query
-
-static GLboolean _glewInit_GL_ARB_program_interface_query (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInterfaceiv")) == NULL) || r;
- r = ((glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceIndex")) == NULL) || r;
- r = ((glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocation")) == NULL) || r;
- r = ((glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocationIndex")) == NULL) || r;
- r = ((glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceName")) == NULL) || r;
- r = ((glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceiv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_program_interface_query */
-
-#ifdef GL_ARB_provoking_vertex
-
-static GLboolean _glewInit_GL_ARB_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertex")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_provoking_vertex */
-
-#ifdef GL_ARB_robustness
-
-static GLboolean _glewInit_GL_ARB_robustness (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatusARB")) == NULL) || r;
- r = ((glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnColorTableARB")) == NULL) || r;
- r = ((glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnCompressedTexImageARB")) == NULL) || r;
- r = ((glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnConvolutionFilterARB")) == NULL) || r;
- r = ((glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glGetnHistogramARB")) == NULL) || r;
- r = ((glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapdvARB")) == NULL) || r;
- r = ((glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapfvARB")) == NULL) || r;
- r = ((glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapivARB")) == NULL) || r;
- r = ((glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMinmaxARB")) == NULL) || r;
- r = ((glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapfvARB")) == NULL) || r;
- r = ((glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapuivARB")) == NULL) || r;
- r = ((glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapusvARB")) == NULL) || r;
- r = ((glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPolygonStippleARB")) == NULL) || r;
- r = ((glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnSeparableFilterARB")) == NULL) || r;
- r = ((glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnTexImageARB")) == NULL) || r;
- r = ((glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformdvARB")) == NULL) || r;
- r = ((glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfvARB")) == NULL) || r;
- r = ((glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformivARB")) == NULL) || r;
- r = ((glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformuivARB")) == NULL) || r;
- r = ((glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)glewGetProcAddress((const GLubyte*)"glReadnPixelsARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_robustness */
-
-#ifdef GL_ARB_sample_locations
-
-static GLboolean _glewInit_GL_ARB_sample_locations (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFramebufferSampleLocationsfvARB = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferSampleLocationsfvARB")) == NULL) || r;
- r = ((glNamedFramebufferSampleLocationsfvARB = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferSampleLocationsfvARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_sample_locations */
-
-#ifdef GL_ARB_sample_shading
-
-static GLboolean _glewInit_GL_ARB_sample_shading (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShadingARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_sample_shading */
-
-#ifdef GL_ARB_sampler_objects
-
-static GLboolean _glewInit_GL_ARB_sampler_objects (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindSampler = (PFNGLBINDSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glBindSampler")) == NULL) || r;
- r = ((glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteSamplers")) == NULL) || r;
- r = ((glGenSamplers = (PFNGLGENSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glGenSamplers")) == NULL) || r;
- r = ((glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIiv")) == NULL) || r;
- r = ((glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIuiv")) == NULL) || r;
- r = ((glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterfv")) == NULL) || r;
- r = ((glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameteriv")) == NULL) || r;
- r = ((glIsSampler = (PFNGLISSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glIsSampler")) == NULL) || r;
- r = ((glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIiv")) == NULL) || r;
- r = ((glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIuiv")) == NULL) || r;
- r = ((glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterf")) == NULL) || r;
- r = ((glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterfv")) == NULL) || r;
- r = ((glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteri")) == NULL) || r;
- r = ((glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteriv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_sampler_objects */
-
-#ifdef GL_ARB_separate_shader_objects
-
-static GLboolean _glewInit_GL_ARB_separate_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glActiveShaderProgram")) == NULL) || r;
- r = ((glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glBindProgramPipeline")) == NULL) || r;
- r = ((glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramv")) == NULL) || r;
- r = ((glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramPipelines")) == NULL) || r;
- r = ((glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glGenProgramPipelines")) == NULL) || r;
- r = ((glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineInfoLog")) == NULL) || r;
- r = ((glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineiv")) == NULL) || r;
- r = ((glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glIsProgramPipeline")) == NULL) || r;
- r = ((glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1d")) == NULL) || r;
- r = ((glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dv")) == NULL) || r;
- r = ((glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1f")) == NULL) || r;
- r = ((glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fv")) == NULL) || r;
- r = ((glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i")) == NULL) || r;
- r = ((glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iv")) == NULL) || r;
- r = ((glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui")) == NULL) || r;
- r = ((glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiv")) == NULL) || r;
- r = ((glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2d")) == NULL) || r;
- r = ((glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dv")) == NULL) || r;
- r = ((glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2f")) == NULL) || r;
- r = ((glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fv")) == NULL) || r;
- r = ((glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i")) == NULL) || r;
- r = ((glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iv")) == NULL) || r;
- r = ((glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui")) == NULL) || r;
- r = ((glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiv")) == NULL) || r;
- r = ((glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3d")) == NULL) || r;
- r = ((glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dv")) == NULL) || r;
- r = ((glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3f")) == NULL) || r;
- r = ((glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fv")) == NULL) || r;
- r = ((glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i")) == NULL) || r;
- r = ((glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iv")) == NULL) || r;
- r = ((glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui")) == NULL) || r;
- r = ((glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiv")) == NULL) || r;
- r = ((glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4d")) == NULL) || r;
- r = ((glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dv")) == NULL) || r;
- r = ((glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4f")) == NULL) || r;
- r = ((glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fv")) == NULL) || r;
- r = ((glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i")) == NULL) || r;
- r = ((glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iv")) == NULL) || r;
- r = ((glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui")) == NULL) || r;
- r = ((glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiv")) == NULL) || r;
- r = ((glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2dv")) == NULL) || r;
- r = ((glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fv")) == NULL) || r;
- r = ((glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3dv")) == NULL) || r;
- r = ((glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fv")) == NULL) || r;
- r = ((glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4dv")) == NULL) || r;
- r = ((glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fv")) == NULL) || r;
- r = ((glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3dv")) == NULL) || r;
- r = ((glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fv")) == NULL) || r;
- r = ((glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2dv")) == NULL) || r;
- r = ((glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fv")) == NULL) || r;
- r = ((glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4dv")) == NULL) || r;
- r = ((glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fv")) == NULL) || r;
- r = ((glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4dv")) == NULL) || r;
- r = ((glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fv")) == NULL) || r;
- r = ((glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2dv")) == NULL) || r;
- r = ((glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fv")) == NULL) || r;
- r = ((glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3dv")) == NULL) || r;
- r = ((glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fv")) == NULL) || r;
- r = ((glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)glewGetProcAddress((const GLubyte*)"glUseProgramStages")) == NULL) || r;
- r = ((glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramPipeline")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_separate_shader_objects */
-
-#ifdef GL_ARB_shader_atomic_counters
-
-static GLboolean _glewInit_GL_ARB_shader_atomic_counters (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAtomicCounterBufferiv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_shader_atomic_counters */
-
-#ifdef GL_ARB_shader_image_load_store
-
-static GLboolean _glewInit_GL_ARB_shader_image_load_store (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glBindImageTexture")) == NULL) || r;
- r = ((glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrier")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_shader_image_load_store */
-
-#ifdef GL_ARB_shader_objects
-
-static GLboolean _glewInit_GL_ARB_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glAttachObjectARB")) == NULL) || r;
- r = ((glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderARB")) == NULL) || r;
- r = ((glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramObjectARB")) == NULL) || r;
- r = ((glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderObjectARB")) == NULL) || r;
- r = ((glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteObjectARB")) == NULL) || r;
- r = ((glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDetachObjectARB")) == NULL) || r;
- r = ((glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformARB")) == NULL) || r;
- r = ((glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedObjectsARB")) == NULL) || r;
- r = ((glGetHandleARB = (PFNGLGETHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetHandleARB")) == NULL) || r;
- r = ((glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetInfoLogARB")) == NULL) || r;
- r = ((glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterfvARB")) == NULL) || r;
- r = ((glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivARB")) == NULL) || r;
- r = ((glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSourceARB")) == NULL) || r;
- r = ((glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocationARB")) == NULL) || r;
- r = ((glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfvARB")) == NULL) || r;
- r = ((glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformivARB")) == NULL) || r;
- r = ((glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glLinkProgramARB")) == NULL) || r;
- r = ((glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glShaderSourceARB")) == NULL) || r;
- r = ((glUniform1fARB = (PFNGLUNIFORM1FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fARB")) == NULL) || r;
- r = ((glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fvARB")) == NULL) || r;
- r = ((glUniform1iARB = (PFNGLUNIFORM1IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1iARB")) == NULL) || r;
- r = ((glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ivARB")) == NULL) || r;
- r = ((glUniform2fARB = (PFNGLUNIFORM2FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fARB")) == NULL) || r;
- r = ((glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fvARB")) == NULL) || r;
- r = ((glUniform2iARB = (PFNGLUNIFORM2IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2iARB")) == NULL) || r;
- r = ((glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ivARB")) == NULL) || r;
- r = ((glUniform3fARB = (PFNGLUNIFORM3FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fARB")) == NULL) || r;
- r = ((glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fvARB")) == NULL) || r;
- r = ((glUniform3iARB = (PFNGLUNIFORM3IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3iARB")) == NULL) || r;
- r = ((glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ivARB")) == NULL) || r;
- r = ((glUniform4fARB = (PFNGLUNIFORM4FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fARB")) == NULL) || r;
- r = ((glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fvARB")) == NULL) || r;
- r = ((glUniform4iARB = (PFNGLUNIFORM4IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4iARB")) == NULL) || r;
- r = ((glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ivARB")) == NULL) || r;
- r = ((glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fvARB")) == NULL) || r;
- r = ((glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fvARB")) == NULL) || r;
- r = ((glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fvARB")) == NULL) || r;
- r = ((glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glUseProgramObjectARB")) == NULL) || r;
- r = ((glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_shader_objects */
-
-#ifdef GL_ARB_shader_storage_buffer_object
-
-static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glShaderStorageBlockBinding")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_shader_storage_buffer_object */
-
-#ifdef GL_ARB_shader_subroutine
-
-static GLboolean _glewInit_GL_ARB_shader_subroutine (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineName")) == NULL) || r;
- r = ((glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformName")) == NULL) || r;
- r = ((glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformiv")) == NULL) || r;
- r = ((glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStageiv")) == NULL) || r;
- r = ((glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineIndex")) == NULL) || r;
- r = ((glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineUniformLocation")) == NULL) || r;
- r = ((glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformSubroutineuiv")) == NULL) || r;
- r = ((glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)glewGetProcAddress((const GLubyte*)"glUniformSubroutinesuiv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_shader_subroutine */
-
-#ifdef GL_ARB_shading_language_include
-
-static GLboolean _glewInit_GL_ARB_shading_language_include (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderIncludeARB")) == NULL) || r;
- r = ((glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamedStringARB")) == NULL) || r;
- r = ((glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringARB")) == NULL) || r;
- r = ((glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringivARB")) == NULL) || r;
- r = ((glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glIsNamedStringARB")) == NULL) || r;
- r = ((glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glNamedStringARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_shading_language_include */
-
-#ifdef GL_ARB_sparse_buffer
-
-static GLboolean _glewInit_GL_ARB_sparse_buffer (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBufferPageCommitmentARB = (PFNGLBUFFERPAGECOMMITMENTARBPROC)glewGetProcAddress((const GLubyte*)"glBufferPageCommitmentARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_sparse_buffer */
-
-#ifdef GL_ARB_sparse_texture
-
-static GLboolean _glewInit_GL_ARB_sparse_texture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexPageCommitmentARB = (PFNGLTEXPAGECOMMITMENTARBPROC)glewGetProcAddress((const GLubyte*)"glTexPageCommitmentARB")) == NULL) || r;
- r = ((glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glTexturePageCommitmentEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_sparse_texture */
-
-#ifdef GL_ARB_sync
-
-static GLboolean _glewInit_GL_ARB_sync (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glClientWaitSync")) == NULL) || r;
- r = ((glDeleteSync = (PFNGLDELETESYNCPROC)glewGetProcAddress((const GLubyte*)"glDeleteSync")) == NULL) || r;
- r = ((glFenceSync = (PFNGLFENCESYNCPROC)glewGetProcAddress((const GLubyte*)"glFenceSync")) == NULL) || r;
- r = ((glGetInteger64v = (PFNGLGETINTEGER64VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64v")) == NULL) || r;
- r = ((glGetSynciv = (PFNGLGETSYNCIVPROC)glewGetProcAddress((const GLubyte*)"glGetSynciv")) == NULL) || r;
- r = ((glIsSync = (PFNGLISSYNCPROC)glewGetProcAddress((const GLubyte*)"glIsSync")) == NULL) || r;
- r = ((glWaitSync = (PFNGLWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glWaitSync")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_sync */
-
-#ifdef GL_ARB_tessellation_shader
-
-static GLboolean _glewInit_GL_ARB_tessellation_shader (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPatchParameterfv")) == NULL) || r;
- r = ((glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPatchParameteri")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_tessellation_shader */
-
-#ifdef GL_ARB_texture_barrier
-
-static GLboolean _glewInit_GL_ARB_texture_barrier (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrier")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_texture_barrier */
-
-#ifdef GL_ARB_texture_buffer_object
-
-static GLboolean _glewInit_GL_ARB_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexBufferARB = (PFNGLTEXBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glTexBufferARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_texture_buffer_object */
-
-#ifdef GL_ARB_texture_buffer_range
-
-static GLboolean _glewInit_GL_ARB_texture_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTexBufferRange")) == NULL) || r;
- r = ((glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferRangeEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_texture_buffer_range */
-
-#ifdef GL_ARB_texture_compression
-
-static GLboolean _glewInit_GL_ARB_texture_compression (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1DARB")) == NULL) || r;
- r = ((glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2DARB")) == NULL) || r;
- r = ((glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DARB")) == NULL) || r;
- r = ((glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1DARB")) == NULL) || r;
- r = ((glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2DARB")) == NULL) || r;
- r = ((glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DARB")) == NULL) || r;
- r = ((glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImageARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_texture_compression */
-
-#ifdef GL_ARB_texture_multisample
-
-static GLboolean _glewInit_GL_ARB_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefv")) == NULL) || r;
- r = ((glSampleMaski = (PFNGLSAMPLEMASKIPROC)glewGetProcAddress((const GLubyte*)"glSampleMaski")) == NULL) || r;
- r = ((glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisample")) == NULL) || r;
- r = ((glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisample")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_texture_multisample */
-
-#ifdef GL_ARB_texture_storage
-
-static GLboolean _glewInit_GL_ARB_texture_storage (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage1D")) == NULL) || r;
- r = ((glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2D")) == NULL) || r;
- r = ((glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3D")) == NULL) || r;
- r = ((glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1DEXT")) == NULL) || r;
- r = ((glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DEXT")) == NULL) || r;
- r = ((glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_texture_storage */
-
-#ifdef GL_ARB_texture_storage_multisample
-
-static GLboolean _glewInit_GL_ARB_texture_storage_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2DMultisample")) == NULL) || r;
- r = ((glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3DMultisample")) == NULL) || r;
- r = ((glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DMultisampleEXT")) == NULL) || r;
- r = ((glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DMultisampleEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_texture_storage_multisample */
-
-#ifdef GL_ARB_texture_view
-
-static GLboolean _glewInit_GL_ARB_texture_view (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTextureView = (PFNGLTEXTUREVIEWPROC)glewGetProcAddress((const GLubyte*)"glTextureView")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_texture_view */
-
-#ifdef GL_ARB_timer_query
-
-static GLboolean _glewInit_GL_ARB_timer_query (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64v")) == NULL) || r;
- r = ((glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64v")) == NULL) || r;
- r = ((glQueryCounter = (PFNGLQUERYCOUNTERPROC)glewGetProcAddress((const GLubyte*)"glQueryCounter")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_timer_query */
-
-#ifdef GL_ARB_transform_feedback2
-
-static GLboolean _glewInit_GL_ARB_transform_feedback2 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedback")) == NULL) || r;
- r = ((glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacks")) == NULL) || r;
- r = ((glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedback")) == NULL) || r;
- r = ((glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacks")) == NULL) || r;
- r = ((glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedback")) == NULL) || r;
- r = ((glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedback")) == NULL) || r;
- r = ((glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedback")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_transform_feedback2 */
-
-#ifdef GL_ARB_transform_feedback3
-
-static GLboolean _glewInit_GL_ARB_transform_feedback3 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryIndexed")) == NULL) || r;
- r = ((glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStream")) == NULL) || r;
- r = ((glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glEndQueryIndexed")) == NULL) || r;
- r = ((glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryIndexediv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_transform_feedback3 */
-
-#ifdef GL_ARB_transform_feedback_instanced
-
-static GLboolean _glewInit_GL_ARB_transform_feedback_instanced (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackInstanced")) == NULL) || r;
- r = ((glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStreamInstanced")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_transform_feedback_instanced */
-
-#ifdef GL_ARB_transpose_matrix
-
-static GLboolean _glewInit_GL_ARB_transpose_matrix (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixdARB")) == NULL) || r;
- r = ((glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixfARB")) == NULL) || r;
- r = ((glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixdARB")) == NULL) || r;
- r = ((glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixfARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_transpose_matrix */
-
-#ifdef GL_ARB_uniform_buffer_object
-
-static GLboolean _glewInit_GL_ARB_uniform_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBase")) == NULL) || r;
- r = ((glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRange")) == NULL) || r;
- r = ((glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockName")) == NULL) || r;
- r = ((glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockiv")) == NULL) || r;
- r = ((glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformName")) == NULL) || r;
- r = ((glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformsiv")) == NULL) || r;
- r = ((glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_v")) == NULL) || r;
- r = ((glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBlockIndex")) == NULL) || r;
- r = ((glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)glewGetProcAddress((const GLubyte*)"glGetUniformIndices")) == NULL) || r;
- r = ((glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glUniformBlockBinding")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_uniform_buffer_object */
-
-#ifdef GL_ARB_vertex_array_object
-
-static GLboolean _glewInit_GL_ARB_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArray")) == NULL) || r;
- r = ((glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArrays")) == NULL) || r;
- r = ((glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArrays")) == NULL) || r;
- r = ((glIsVertexArray = (PFNGLISVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArray")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_vertex_array_object */
-
-#ifdef GL_ARB_vertex_attrib_64bit
-
-static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdv")) == NULL) || r;
- r = ((glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1d")) == NULL) || r;
- r = ((glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dv")) == NULL) || r;
- r = ((glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2d")) == NULL) || r;
- r = ((glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dv")) == NULL) || r;
- r = ((glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3d")) == NULL) || r;
- r = ((glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dv")) == NULL) || r;
- r = ((glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4d")) == NULL) || r;
- r = ((glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dv")) == NULL) || r;
- r = ((glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointer")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_vertex_attrib_64bit */
-
-#ifdef GL_ARB_vertex_attrib_binding
-
-static GLboolean _glewInit_GL_ARB_vertex_attrib_binding (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffer")) == NULL) || r;
- r = ((glVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayBindVertexBufferEXT")) == NULL) || r;
- r = ((glVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribBindingEXT")) == NULL) || r;
- r = ((glVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribFormatEXT")) == NULL) || r;
- r = ((glVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIFormatEXT")) == NULL) || r;
- r = ((glVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribLFormatEXT")) == NULL) || r;
- r = ((glVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBindingDivisorEXT")) == NULL) || r;
- r = ((glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribBinding")) == NULL) || r;
- r = ((glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormat")) == NULL) || r;
- r = ((glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormat")) == NULL) || r;
- r = ((glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormat")) == NULL) || r;
- r = ((glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexBindingDivisor")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_vertex_attrib_binding */
-
-#ifdef GL_ARB_vertex_blend
-
-static GLboolean _glewInit_GL_ARB_vertex_blend (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendARB")) == NULL) || r;
- r = ((glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glWeightPointerARB")) == NULL) || r;
- r = ((glWeightbvARB = (PFNGLWEIGHTBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightbvARB")) == NULL) || r;
- r = ((glWeightdvARB = (PFNGLWEIGHTDVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightdvARB")) == NULL) || r;
- r = ((glWeightfvARB = (PFNGLWEIGHTFVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightfvARB")) == NULL) || r;
- r = ((glWeightivARB = (PFNGLWEIGHTIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightivARB")) == NULL) || r;
- r = ((glWeightsvARB = (PFNGLWEIGHTSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightsvARB")) == NULL) || r;
- r = ((glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightubvARB")) == NULL) || r;
- r = ((glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightuivARB")) == NULL) || r;
- r = ((glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightusvARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_vertex_blend */
-
-#ifdef GL_ARB_vertex_buffer_object
-
-static GLboolean _glewInit_GL_ARB_vertex_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindBufferARB = (PFNGLBINDBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glBindBufferARB")) == NULL) || r;
- r = ((glBufferDataARB = (PFNGLBUFFERDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferDataARB")) == NULL) || r;
- r = ((glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferSubDataARB")) == NULL) || r;
- r = ((glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffersARB")) == NULL) || r;
- r = ((glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glGenBuffersARB")) == NULL) || r;
- r = ((glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterivARB")) == NULL) || r;
- r = ((glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointervARB")) == NULL) || r;
- r = ((glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubDataARB")) == NULL) || r;
- r = ((glIsBufferARB = (PFNGLISBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glIsBufferARB")) == NULL) || r;
- r = ((glMapBufferARB = (PFNGLMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glMapBufferARB")) == NULL) || r;
- r = ((glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glUnmapBufferARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_vertex_buffer_object */
-
-#ifdef GL_ARB_vertex_program
-
-static GLboolean _glewInit_GL_ARB_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glBindProgramARB")) == NULL) || r;
- r = ((glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsARB")) == NULL) || r;
- r = ((glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArrayARB")) == NULL) || r;
- r = ((glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArrayARB")) == NULL) || r;
- r = ((glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsARB")) == NULL) || r;
- r = ((glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterdvARB")) == NULL) || r;
- r = ((glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterfvARB")) == NULL) || r;
- r = ((glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterdvARB")) == NULL) || r;
- r = ((glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterfvARB")) == NULL) || r;
- r = ((glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringARB")) == NULL) || r;
- r = ((glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivARB")) == NULL) || r;
- r = ((glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervARB")) == NULL) || r;
- r = ((glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvARB")) == NULL) || r;
- r = ((glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvARB")) == NULL) || r;
- r = ((glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivARB")) == NULL) || r;
- r = ((glIsProgramARB = (PFNGLISPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glIsProgramARB")) == NULL) || r;
- r = ((glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dARB")) == NULL) || r;
- r = ((glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dvARB")) == NULL) || r;
- r = ((glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fARB")) == NULL) || r;
- r = ((glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fvARB")) == NULL) || r;
- r = ((glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dARB")) == NULL) || r;
- r = ((glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dvARB")) == NULL) || r;
- r = ((glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fARB")) == NULL) || r;
- r = ((glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fvARB")) == NULL) || r;
- r = ((glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glProgramStringARB")) == NULL) || r;
- r = ((glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dARB")) == NULL) || r;
- r = ((glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvARB")) == NULL) || r;
- r = ((glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fARB")) == NULL) || r;
- r = ((glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvARB")) == NULL) || r;
- r = ((glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sARB")) == NULL) || r;
- r = ((glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svARB")) == NULL) || r;
- r = ((glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dARB")) == NULL) || r;
- r = ((glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvARB")) == NULL) || r;
- r = ((glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fARB")) == NULL) || r;
- r = ((glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvARB")) == NULL) || r;
- r = ((glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sARB")) == NULL) || r;
- r = ((glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svARB")) == NULL) || r;
- r = ((glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dARB")) == NULL) || r;
- r = ((glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvARB")) == NULL) || r;
- r = ((glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fARB")) == NULL) || r;
- r = ((glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvARB")) == NULL) || r;
- r = ((glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sARB")) == NULL) || r;
- r = ((glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svARB")) == NULL) || r;
- r = ((glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NbvARB")) == NULL) || r;
- r = ((glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NivARB")) == NULL) || r;
- r = ((glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NsvARB")) == NULL) || r;
- r = ((glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubARB")) == NULL) || r;
- r = ((glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubvARB")) == NULL) || r;
- r = ((glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NuivARB")) == NULL) || r;
- r = ((glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NusvARB")) == NULL) || r;
- r = ((glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bvARB")) == NULL) || r;
- r = ((glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dARB")) == NULL) || r;
- r = ((glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvARB")) == NULL) || r;
- r = ((glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fARB")) == NULL) || r;
- r = ((glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvARB")) == NULL) || r;
- r = ((glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ivARB")) == NULL) || r;
- r = ((glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sARB")) == NULL) || r;
- r = ((glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svARB")) == NULL) || r;
- r = ((glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvARB")) == NULL) || r;
- r = ((glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uivARB")) == NULL) || r;
- r = ((glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usvARB")) == NULL) || r;
- r = ((glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_vertex_program */
-
-#ifdef GL_ARB_vertex_shader
-
-static GLboolean _glewInit_GL_ARB_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocationARB")) == NULL) || r;
- r = ((glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttribARB")) == NULL) || r;
- r = ((glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocationARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_vertex_shader */
-
-#ifdef GL_ARB_vertex_type_2_10_10_10_rev
-
-static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glColorP3ui = (PFNGLCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glColorP3ui")) == NULL) || r;
- r = ((glColorP3uiv = (PFNGLCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP3uiv")) == NULL) || r;
- r = ((glColorP4ui = (PFNGLCOLORP4UIPROC)glewGetProcAddress((const GLubyte*)"glColorP4ui")) == NULL) || r;
- r = ((glColorP4uiv = (PFNGLCOLORP4UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP4uiv")) == NULL) || r;
- r = ((glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1ui")) == NULL) || r;
- r = ((glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1uiv")) == NULL) || r;
- r = ((glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2ui")) == NULL) || r;
- r = ((glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2uiv")) == NULL) || r;
- r = ((glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3ui")) == NULL) || r;
- r = ((glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3uiv")) == NULL) || r;
- r = ((glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4ui")) == NULL) || r;
- r = ((glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4uiv")) == NULL) || r;
- r = ((glNormalP3ui = (PFNGLNORMALP3UIPROC)glewGetProcAddress((const GLubyte*)"glNormalP3ui")) == NULL) || r;
- r = ((glNormalP3uiv = (PFNGLNORMALP3UIVPROC)glewGetProcAddress((const GLubyte*)"glNormalP3uiv")) == NULL) || r;
- r = ((glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3ui")) == NULL) || r;
- r = ((glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3uiv")) == NULL) || r;
- r = ((glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1ui")) == NULL) || r;
- r = ((glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1uiv")) == NULL) || r;
- r = ((glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2ui")) == NULL) || r;
- r = ((glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2uiv")) == NULL) || r;
- r = ((glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3ui")) == NULL) || r;
- r = ((glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3uiv")) == NULL) || r;
- r = ((glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4ui")) == NULL) || r;
- r = ((glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4uiv")) == NULL) || r;
- r = ((glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1ui")) == NULL) || r;
- r = ((glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1uiv")) == NULL) || r;
- r = ((glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2ui")) == NULL) || r;
- r = ((glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2uiv")) == NULL) || r;
- r = ((glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3ui")) == NULL) || r;
- r = ((glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3uiv")) == NULL) || r;
- r = ((glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4ui")) == NULL) || r;
- r = ((glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4uiv")) == NULL) || r;
- r = ((glVertexP2ui = (PFNGLVERTEXP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP2ui")) == NULL) || r;
- r = ((glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP2uiv")) == NULL) || r;
- r = ((glVertexP3ui = (PFNGLVERTEXP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP3ui")) == NULL) || r;
- r = ((glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP3uiv")) == NULL) || r;
- r = ((glVertexP4ui = (PFNGLVERTEXP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP4ui")) == NULL) || r;
- r = ((glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP4uiv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_vertex_type_2_10_10_10_rev */
-
-#ifdef GL_ARB_viewport_array
-
-static GLboolean _glewInit_GL_ARB_viewport_array (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeArrayv")) == NULL) || r;
- r = ((glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeIndexed")) == NULL) || r;
- r = ((glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_v")) == NULL) || r;
- r = ((glGetFloati_v = (PFNGLGETFLOATI_VPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_v")) == NULL) || r;
- r = ((glScissorArrayv = (PFNGLSCISSORARRAYVPROC)glewGetProcAddress((const GLubyte*)"glScissorArrayv")) == NULL) || r;
- r = ((glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexed")) == NULL) || r;
- r = ((glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexedv")) == NULL) || r;
- r = ((glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)glewGetProcAddress((const GLubyte*)"glViewportArrayv")) == NULL) || r;
- r = ((glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedf")) == NULL) || r;
- r = ((glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedfv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_viewport_array */
-
-#ifdef GL_ARB_window_pos
-
-static GLboolean _glewInit_GL_ARB_window_pos (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dARB")) == NULL) || r;
- r = ((glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvARB")) == NULL) || r;
- r = ((glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fARB")) == NULL) || r;
- r = ((glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvARB")) == NULL) || r;
- r = ((glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iARB")) == NULL) || r;
- r = ((glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivARB")) == NULL) || r;
- r = ((glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sARB")) == NULL) || r;
- r = ((glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svARB")) == NULL) || r;
- r = ((glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dARB")) == NULL) || r;
- r = ((glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvARB")) == NULL) || r;
- r = ((glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fARB")) == NULL) || r;
- r = ((glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvARB")) == NULL) || r;
- r = ((glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iARB")) == NULL) || r;
- r = ((glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivARB")) == NULL) || r;
- r = ((glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sARB")) == NULL) || r;
- r = ((glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ARB_window_pos */
-
-#ifdef GL_ATI_draw_buffers
-
-static GLboolean _glewInit_GL_ATI_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_draw_buffers */
-
-#ifdef GL_ATI_element_array
-
-static GLboolean _glewInit_GL_ATI_element_array (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayATI")) == NULL) || r;
- r = ((glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayATI")) == NULL) || r;
- r = ((glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)glewGetProcAddress((const GLubyte*)"glElementPointerATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_element_array */
-
-#ifdef GL_ATI_envmap_bumpmap
-
-static GLboolean _glewInit_GL_ATI_envmap_bumpmap (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterfvATI")) == NULL) || r;
- r = ((glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterivATI")) == NULL) || r;
- r = ((glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterfvATI")) == NULL) || r;
- r = ((glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterivATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_envmap_bumpmap */
-
-#ifdef GL_ATI_fragment_shader
-
-static GLboolean _glewInit_GL_ATI_fragment_shader (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp1ATI")) == NULL) || r;
- r = ((glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp2ATI")) == NULL) || r;
- r = ((glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp3ATI")) == NULL) || r;
- r = ((glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBeginFragmentShaderATI")) == NULL) || r;
- r = ((glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBindFragmentShaderATI")) == NULL) || r;
- r = ((glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp1ATI")) == NULL) || r;
- r = ((glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp2ATI")) == NULL) || r;
- r = ((glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp3ATI")) == NULL) || r;
- r = ((glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glDeleteFragmentShaderATI")) == NULL) || r;
- r = ((glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glEndFragmentShaderATI")) == NULL) || r;
- r = ((glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)glewGetProcAddress((const GLubyte*)"glGenFragmentShadersATI")) == NULL) || r;
- r = ((glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)glewGetProcAddress((const GLubyte*)"glPassTexCoordATI")) == NULL) || r;
- r = ((glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)glewGetProcAddress((const GLubyte*)"glSampleMapATI")) == NULL) || r;
- r = ((glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)glewGetProcAddress((const GLubyte*)"glSetFragmentShaderConstantATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_fragment_shader */
-
-#ifdef GL_ATI_map_object_buffer
-
-static GLboolean _glewInit_GL_ATI_map_object_buffer (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glMapObjectBufferATI")) == NULL) || r;
- r = ((glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUnmapObjectBufferATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_map_object_buffer */
-
-#ifdef GL_ATI_pn_triangles
-
-static GLboolean _glewInit_GL_ATI_pn_triangles (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesfATI")) == NULL) || r;
- r = ((glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesiATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_pn_triangles */
-
-#ifdef GL_ATI_separate_stencil
-
-static GLboolean _glewInit_GL_ATI_separate_stencil (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparateATI")) == NULL) || r;
- r = ((glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparateATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_separate_stencil */
-
-#ifdef GL_ATI_vertex_array_object
-
-static GLboolean _glewInit_GL_ATI_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glArrayObjectATI")) == NULL) || r;
- r = ((glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glFreeObjectBufferATI")) == NULL) || r;
- r = ((glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectfvATI")) == NULL) || r;
- r = ((glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectivATI")) == NULL) || r;
- r = ((glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferfvATI")) == NULL) || r;
- r = ((glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferivATI")) == NULL) || r;
- r = ((glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectfvATI")) == NULL) || r;
- r = ((glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectivATI")) == NULL) || r;
- r = ((glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glIsObjectBufferATI")) == NULL) || r;
- r = ((glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glNewObjectBufferATI")) == NULL) || r;
- r = ((glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUpdateObjectBufferATI")) == NULL) || r;
- r = ((glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVariantArrayObjectATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_vertex_array_object */
-
-#ifdef GL_ATI_vertex_attrib_array_object
-
-static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectfvATI")) == NULL) || r;
- r = ((glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectivATI")) == NULL) || r;
- r = ((glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribArrayObjectATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_vertex_attrib_array_object */
-
-#ifdef GL_ATI_vertex_streams
-
-static GLboolean _glewInit_GL_ATI_vertex_streams (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)glewGetProcAddress((const GLubyte*)"glClientActiveVertexStreamATI")) == NULL) || r;
- r = ((glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bATI")) == NULL) || r;
- r = ((glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bvATI")) == NULL) || r;
- r = ((glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dATI")) == NULL) || r;
- r = ((glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dvATI")) == NULL) || r;
- r = ((glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fATI")) == NULL) || r;
- r = ((glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fvATI")) == NULL) || r;
- r = ((glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3iATI")) == NULL) || r;
- r = ((glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3ivATI")) == NULL) || r;
- r = ((glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3sATI")) == NULL) || r;
- r = ((glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3svATI")) == NULL) || r;
- r = ((glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnvfATI")) == NULL) || r;
- r = ((glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnviATI")) == NULL) || r;
- r = ((glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dATI")) == NULL) || r;
- r = ((glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dvATI")) == NULL) || r;
- r = ((glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fATI")) == NULL) || r;
- r = ((glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fvATI")) == NULL) || r;
- r = ((glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1iATI")) == NULL) || r;
- r = ((glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1ivATI")) == NULL) || r;
- r = ((glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1sATI")) == NULL) || r;
- r = ((glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1svATI")) == NULL) || r;
- r = ((glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dATI")) == NULL) || r;
- r = ((glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dvATI")) == NULL) || r;
- r = ((glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fATI")) == NULL) || r;
- r = ((glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fvATI")) == NULL) || r;
- r = ((glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2iATI")) == NULL) || r;
- r = ((glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2ivATI")) == NULL) || r;
- r = ((glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2sATI")) == NULL) || r;
- r = ((glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2svATI")) == NULL) || r;
- r = ((glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dATI")) == NULL) || r;
- r = ((glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dvATI")) == NULL) || r;
- r = ((glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fATI")) == NULL) || r;
- r = ((glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fvATI")) == NULL) || r;
- r = ((glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3iATI")) == NULL) || r;
- r = ((glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3ivATI")) == NULL) || r;
- r = ((glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3sATI")) == NULL) || r;
- r = ((glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3svATI")) == NULL) || r;
- r = ((glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dATI")) == NULL) || r;
- r = ((glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dvATI")) == NULL) || r;
- r = ((glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fATI")) == NULL) || r;
- r = ((glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fvATI")) == NULL) || r;
- r = ((glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4iATI")) == NULL) || r;
- r = ((glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4ivATI")) == NULL) || r;
- r = ((glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4sATI")) == NULL) || r;
- r = ((glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4svATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_ATI_vertex_streams */
-
-#ifdef GL_EXT_bindable_uniform
-
-static GLboolean _glewInit_GL_EXT_bindable_uniform (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBufferSizeEXT")) == NULL) || r;
- r = ((glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformOffsetEXT")) == NULL) || r;
- r = ((glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUniformBufferEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_bindable_uniform */
-
-#ifdef GL_EXT_blend_color
-
-static GLboolean _glewInit_GL_EXT_blend_color (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)glewGetProcAddress((const GLubyte*)"glBlendColorEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_blend_color */
-
-#ifdef GL_EXT_blend_equation_separate
-
-static GLboolean _glewInit_GL_EXT_blend_equation_separate (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_blend_equation_separate */
-
-#ifdef GL_EXT_blend_func_separate
-
-static GLboolean _glewInit_GL_EXT_blend_func_separate (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_blend_func_separate */
-
-#ifdef GL_EXT_blend_minmax
-
-static GLboolean _glewInit_GL_EXT_blend_minmax (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_blend_minmax */
-
-#ifdef GL_EXT_color_subtable
-
-static GLboolean _glewInit_GL_EXT_color_subtable (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorSubTableEXT")) == NULL) || r;
- r = ((glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTableEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_color_subtable */
-
-#ifdef GL_EXT_compiled_vertex_array
-
-static GLboolean _glewInit_GL_EXT_compiled_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glLockArraysEXT")) == NULL) || r;
- r = ((glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glUnlockArraysEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_compiled_vertex_array */
-
-#ifdef GL_EXT_convolution
-
-static GLboolean _glewInit_GL_EXT_convolution (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1DEXT")) == NULL) || r;
- r = ((glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2DEXT")) == NULL) || r;
- r = ((glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfEXT")) == NULL) || r;
- r = ((glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfvEXT")) == NULL) || r;
- r = ((glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriEXT")) == NULL) || r;
- r = ((glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterivEXT")) == NULL) || r;
- r = ((glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1DEXT")) == NULL) || r;
- r = ((glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2DEXT")) == NULL) || r;
- r = ((glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilterEXT")) == NULL) || r;
- r = ((glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfvEXT")) == NULL) || r;
- r = ((glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterivEXT")) == NULL) || r;
- r = ((glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilterEXT")) == NULL) || r;
- r = ((glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2DEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_convolution */
-
-#ifdef GL_EXT_coordinate_frame
-
-static GLboolean _glewInit_GL_EXT_coordinate_frame (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glBinormalPointerEXT")) == NULL) || r;
- r = ((glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTangentPointerEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_coordinate_frame */
-
-#ifdef GL_EXT_copy_texture
-
-static GLboolean _glewInit_GL_EXT_copy_texture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage1DEXT")) == NULL) || r;
- r = ((glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage2DEXT")) == NULL) || r;
- r = ((glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage1DEXT")) == NULL) || r;
- r = ((glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage2DEXT")) == NULL) || r;
- r = ((glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_copy_texture */
-
-#ifdef GL_EXT_cull_vertex
-
-static GLboolean _glewInit_GL_EXT_cull_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterdvEXT")) == NULL) || r;
- r = ((glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterfvEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_cull_vertex */
-
-#ifdef GL_EXT_debug_label
-
-static GLboolean _glewInit_GL_EXT_debug_label (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC)glewGetProcAddress((const GLubyte*)"glGetObjectLabelEXT")) == NULL) || r;
- r = ((glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC)glewGetProcAddress((const GLubyte*)"glLabelObjectEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_debug_label */
-
-#ifdef GL_EXT_debug_marker
-
-static GLboolean _glewInit_GL_EXT_debug_marker (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glInsertEventMarkerEXT")) == NULL) || r;
- r = ((glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPopGroupMarkerEXT")) == NULL) || r;
- r = ((glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPushGroupMarkerEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_debug_marker */
-
-#ifdef GL_EXT_depth_bounds_test
-
-static GLboolean _glewInit_GL_EXT_depth_bounds_test (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_depth_bounds_test */
-
-#ifdef GL_EXT_direct_state_access
-
-static GLboolean _glewInit_GL_EXT_direct_state_access (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindMultiTextureEXT")) == NULL) || r;
- r = ((glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatusEXT")) == NULL) || r;
- r = ((glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glClientAttribDefaultEXT")) == NULL) || r;
- r = ((glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage1DEXT")) == NULL) || r;
- r = ((glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage2DEXT")) == NULL) || r;
- r = ((glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage3DEXT")) == NULL) || r;
- r = ((glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage1DEXT")) == NULL) || r;
- r = ((glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage2DEXT")) == NULL) || r;
- r = ((glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage3DEXT")) == NULL) || r;
- r = ((glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage1DEXT")) == NULL) || r;
- r = ((glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage2DEXT")) == NULL) || r;
- r = ((glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage3DEXT")) == NULL) || r;
- r = ((glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1DEXT")) == NULL) || r;
- r = ((glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2DEXT")) == NULL) || r;
- r = ((glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3DEXT")) == NULL) || r;
- r = ((glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage1DEXT")) == NULL) || r;
- r = ((glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage2DEXT")) == NULL) || r;
- r = ((glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage1DEXT")) == NULL) || r;
- r = ((glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage2DEXT")) == NULL) || r;
- r = ((glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage3DEXT")) == NULL) || r;
- r = ((glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage1DEXT")) == NULL) || r;
- r = ((glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage2DEXT")) == NULL) || r;
- r = ((glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1DEXT")) == NULL) || r;
- r = ((glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2DEXT")) == NULL) || r;
- r = ((glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3DEXT")) == NULL) || r;
- r = ((glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateIndexedEXT")) == NULL) || r;
- r = ((glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateiEXT")) == NULL) || r;
- r = ((glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttribEXT")) == NULL) || r;
- r = ((glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayEXT")) == NULL) || r;
- r = ((glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateIndexedEXT")) == NULL) || r;
- r = ((glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateiEXT")) == NULL) || r;
- r = ((glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttribEXT")) == NULL) || r;
- r = ((glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayEXT")) == NULL) || r;
- r = ((glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRangeEXT")) == NULL) || r;
- r = ((glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBufferEXT")) == NULL) || r;
- r = ((glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBuffersEXT")) == NULL) || r;
- r = ((glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferReadBufferEXT")) == NULL) || r;
- r = ((glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMultiTexMipmapEXT")) == NULL) || r;
- r = ((glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmapEXT")) == NULL) || r;
- r = ((glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedMultiTexImageEXT")) == NULL) || r;
- r = ((glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImageEXT")) == NULL) || r;
- r = ((glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoubleIndexedvEXT")) == NULL) || r;
- r = ((glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_vEXT")) == NULL) || r;
- r = ((glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloatIndexedvEXT")) == NULL) || r;
- r = ((glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_vEXT")) == NULL) || r;
- r = ((glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterivEXT")) == NULL) || r;
- r = ((glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvfvEXT")) == NULL) || r;
- r = ((glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvivEXT")) == NULL) || r;
- r = ((glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGendvEXT")) == NULL) || r;
- r = ((glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenfvEXT")) == NULL) || r;
- r = ((glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenivEXT")) == NULL) || r;
- r = ((glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexImageEXT")) == NULL) || r;
- r = ((glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterfvEXT")) == NULL) || r;
- r = ((glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterivEXT")) == NULL) || r;
- r = ((glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIivEXT")) == NULL) || r;
- r = ((glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIuivEXT")) == NULL) || r;
- r = ((glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterfvEXT")) == NULL) || r;
- r = ((glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterivEXT")) == NULL) || r;
- r = ((glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterivEXT")) == NULL) || r;
- r = ((glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointervEXT")) == NULL) || r;
- r = ((glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubDataEXT")) == NULL) || r;
- r = ((glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameterivEXT")) == NULL) || r;
- r = ((glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIivEXT")) == NULL) || r;
- r = ((glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIuivEXT")) == NULL) || r;
- r = ((glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterdvEXT")) == NULL) || r;
- r = ((glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterfvEXT")) == NULL) || r;
- r = ((glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramStringEXT")) == NULL) || r;
- r = ((glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramivEXT")) == NULL) || r;
- r = ((glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameterivEXT")) == NULL) || r;
- r = ((glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointerIndexedvEXT")) == NULL) || r;
- r = ((glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointeri_vEXT")) == NULL) || r;
- r = ((glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImageEXT")) == NULL) || r;
- r = ((glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfvEXT")) == NULL) || r;
- r = ((glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterivEXT")) == NULL) || r;
- r = ((glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIivEXT")) == NULL) || r;
- r = ((glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuivEXT")) == NULL) || r;
- r = ((glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfvEXT")) == NULL) || r;
- r = ((glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterivEXT")) == NULL) || r;
- r = ((glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegeri_vEXT")) == NULL) || r;
- r = ((glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegervEXT")) == NULL) || r;
- r = ((glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointeri_vEXT")) == NULL) || r;
- r = ((glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointervEXT")) == NULL) || r;
- r = ((glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferEXT")) == NULL) || r;
- r = ((glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRangeEXT")) == NULL) || r;
- r = ((glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixFrustumEXT")) == NULL) || r;
- r = ((glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadIdentityEXT")) == NULL) || r;
- r = ((glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposedEXT")) == NULL) || r;
- r = ((glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposefEXT")) == NULL) || r;
- r = ((glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoaddEXT")) == NULL) || r;
- r = ((glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadfEXT")) == NULL) || r;
- r = ((glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposedEXT")) == NULL) || r;
- r = ((glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposefEXT")) == NULL) || r;
- r = ((glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultdEXT")) == NULL) || r;
- r = ((glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultfEXT")) == NULL) || r;
- r = ((glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixOrthoEXT")) == NULL) || r;
- r = ((glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPopEXT")) == NULL) || r;
- r = ((glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPushEXT")) == NULL) || r;
- r = ((glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatedEXT")) == NULL) || r;
- r = ((glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatefEXT")) == NULL) || r;
- r = ((glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScaledEXT")) == NULL) || r;
- r = ((glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScalefEXT")) == NULL) || r;
- r = ((glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatedEXT")) == NULL) || r;
- r = ((glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatefEXT")) == NULL) || r;
- r = ((glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexBufferEXT")) == NULL) || r;
- r = ((glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordPointerEXT")) == NULL) || r;
- r = ((glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfEXT")) == NULL) || r;
- r = ((glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfvEXT")) == NULL) || r;
- r = ((glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnviEXT")) == NULL) || r;
- r = ((glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvivEXT")) == NULL) || r;
- r = ((glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendEXT")) == NULL) || r;
- r = ((glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendvEXT")) == NULL) || r;
- r = ((glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfEXT")) == NULL) || r;
- r = ((glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfvEXT")) == NULL) || r;
- r = ((glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGeniEXT")) == NULL) || r;
- r = ((glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenivEXT")) == NULL) || r;
- r = ((glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage1DEXT")) == NULL) || r;
- r = ((glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage2DEXT")) == NULL) || r;
- r = ((glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage3DEXT")) == NULL) || r;
- r = ((glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIivEXT")) == NULL) || r;
- r = ((glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIuivEXT")) == NULL) || r;
- r = ((glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfEXT")) == NULL) || r;
- r = ((glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfvEXT")) == NULL) || r;
- r = ((glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameteriEXT")) == NULL) || r;
- r = ((glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterivEXT")) == NULL) || r;
- r = ((glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexRenderbufferEXT")) == NULL) || r;
- r = ((glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage1DEXT")) == NULL) || r;
- r = ((glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage2DEXT")) == NULL) || r;
- r = ((glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage3DEXT")) == NULL) || r;
- r = ((glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferDataEXT")) == NULL) || r;
- r = ((glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubDataEXT")) == NULL) || r;
- r = ((glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedCopyBufferSubDataEXT")) == NULL) || r;
- r = ((glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbufferEXT")) == NULL) || r;
- r = ((glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture1DEXT")) == NULL) || r;
- r = ((glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture2DEXT")) == NULL) || r;
- r = ((glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture3DEXT")) == NULL) || r;
- r = ((glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureEXT")) == NULL) || r;
- r = ((glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureFaceEXT")) == NULL) || r;
- r = ((glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayerEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dvEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fvEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4iEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4ivEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uiEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uivEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameters4fvEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4ivEXT")) == NULL) || r;
- r = ((glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4uivEXT")) == NULL) || r;
- r = ((glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramStringEXT")) == NULL) || r;
- r = ((glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageEXT")) == NULL) || r;
- r = ((glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleCoverageEXT")) == NULL) || r;
- r = ((glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleEXT")) == NULL) || r;
- r = ((glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fEXT")) == NULL) || r;
- r = ((glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fvEXT")) == NULL) || r;
- r = ((glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iEXT")) == NULL) || r;
- r = ((glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ivEXT")) == NULL) || r;
- r = ((glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiEXT")) == NULL) || r;
- r = ((glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uivEXT")) == NULL) || r;
- r = ((glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fEXT")) == NULL) || r;
- r = ((glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fvEXT")) == NULL) || r;
- r = ((glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iEXT")) == NULL) || r;
- r = ((glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ivEXT")) == NULL) || r;
- r = ((glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiEXT")) == NULL) || r;
- r = ((glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uivEXT")) == NULL) || r;
- r = ((glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fEXT")) == NULL) || r;
- r = ((glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fvEXT")) == NULL) || r;
- r = ((glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iEXT")) == NULL) || r;
- r = ((glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ivEXT")) == NULL) || r;
- r = ((glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiEXT")) == NULL) || r;
- r = ((glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uivEXT")) == NULL) || r;
- r = ((glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fEXT")) == NULL) || r;
- r = ((glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fvEXT")) == NULL) || r;
- r = ((glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iEXT")) == NULL) || r;
- r = ((glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ivEXT")) == NULL) || r;
- r = ((glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiEXT")) == NULL) || r;
- r = ((glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uivEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fvEXT")) == NULL) || r;
- r = ((glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glPushClientAttribDefaultEXT")) == NULL) || r;
- r = ((glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferEXT")) == NULL) || r;
- r = ((glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage1DEXT")) == NULL) || r;
- r = ((glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DEXT")) == NULL) || r;
- r = ((glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DEXT")) == NULL) || r;
- r = ((glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIivEXT")) == NULL) || r;
- r = ((glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuivEXT")) == NULL) || r;
- r = ((glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfEXT")) == NULL) || r;
- r = ((glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfvEXT")) == NULL) || r;
- r = ((glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriEXT")) == NULL) || r;
- r = ((glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterivEXT")) == NULL) || r;
- r = ((glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureRenderbufferEXT")) == NULL) || r;
- r = ((glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1DEXT")) == NULL) || r;
- r = ((glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2DEXT")) == NULL) || r;
- r = ((glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3DEXT")) == NULL) || r;
- r = ((glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBufferEXT")) == NULL) || r;
- r = ((glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayColorOffsetEXT")) == NULL) || r;
- r = ((glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayEdgeFlagOffsetEXT")) == NULL) || r;
- r = ((glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayFogCoordOffsetEXT")) == NULL) || r;
- r = ((glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayIndexOffsetEXT")) == NULL) || r;
- r = ((glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayMultiTexCoordOffsetEXT")) == NULL) || r;
- r = ((glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayNormalOffsetEXT")) == NULL) || r;
- r = ((glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArraySecondaryColorOffsetEXT")) == NULL) || r;
- r = ((glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayTexCoordOffsetEXT")) == NULL) || r;
- r = ((glVertexArrayVertexAttribDivisorEXT = (PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribDivisorEXT")) == NULL) || r;
- r = ((glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIOffsetEXT")) == NULL) || r;
- r = ((glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribOffsetEXT")) == NULL) || r;
- r = ((glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexOffsetEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_direct_state_access */
-
-#ifdef GL_EXT_draw_buffers2
-
-static GLboolean _glewInit_GL_EXT_draw_buffers2 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glColorMaskIndexedEXT")) == NULL) || r;
- r = ((glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableIndexedEXT")) == NULL) || r;
- r = ((glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableIndexedEXT")) == NULL) || r;
- r = ((glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetBooleanIndexedvEXT")) == NULL) || r;
- r = ((glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerIndexedvEXT")) == NULL) || r;
- r = ((glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledIndexedEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_draw_buffers2 */
-
-#ifdef GL_EXT_draw_instanced
-
-static GLboolean _glewInit_GL_EXT_draw_instanced (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedEXT")) == NULL) || r;
- r = ((glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_draw_instanced */
-
-#ifdef GL_EXT_draw_range_elements
-
-static GLboolean _glewInit_GL_EXT_draw_range_elements (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_draw_range_elements */
-
-#ifdef GL_EXT_fog_coord
-
-static GLboolean _glewInit_GL_EXT_fog_coord (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerEXT")) == NULL) || r;
- r = ((glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddEXT")) == NULL) || r;
- r = ((glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddvEXT")) == NULL) || r;
- r = ((glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfEXT")) == NULL) || r;
- r = ((glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfvEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_fog_coord */
-
-#ifdef GL_EXT_fragment_lighting
-
-static GLboolean _glewInit_GL_EXT_fragment_lighting (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFragmentColorMaterialEXT = (PFNGLFRAGMENTCOLORMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialEXT")) == NULL) || r;
- r = ((glFragmentLightModelfEXT = (PFNGLFRAGMENTLIGHTMODELFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfEXT")) == NULL) || r;
- r = ((glFragmentLightModelfvEXT = (PFNGLFRAGMENTLIGHTMODELFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvEXT")) == NULL) || r;
- r = ((glFragmentLightModeliEXT = (PFNGLFRAGMENTLIGHTMODELIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliEXT")) == NULL) || r;
- r = ((glFragmentLightModelivEXT = (PFNGLFRAGMENTLIGHTMODELIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivEXT")) == NULL) || r;
- r = ((glFragmentLightfEXT = (PFNGLFRAGMENTLIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfEXT")) == NULL) || r;
- r = ((glFragmentLightfvEXT = (PFNGLFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvEXT")) == NULL) || r;
- r = ((glFragmentLightiEXT = (PFNGLFRAGMENTLIGHTIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiEXT")) == NULL) || r;
- r = ((glFragmentLightivEXT = (PFNGLFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivEXT")) == NULL) || r;
- r = ((glFragmentMaterialfEXT = (PFNGLFRAGMENTMATERIALFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfEXT")) == NULL) || r;
- r = ((glFragmentMaterialfvEXT = (PFNGLFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvEXT")) == NULL) || r;
- r = ((glFragmentMaterialiEXT = (PFNGLFRAGMENTMATERIALIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiEXT")) == NULL) || r;
- r = ((glFragmentMaterialivEXT = (PFNGLFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivEXT")) == NULL) || r;
- r = ((glGetFragmentLightfvEXT = (PFNGLGETFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvEXT")) == NULL) || r;
- r = ((glGetFragmentLightivEXT = (PFNGLGETFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivEXT")) == NULL) || r;
- r = ((glGetFragmentMaterialfvEXT = (PFNGLGETFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvEXT")) == NULL) || r;
- r = ((glGetFragmentMaterialivEXT = (PFNGLGETFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivEXT")) == NULL) || r;
- r = ((glLightEnviEXT = (PFNGLLIGHTENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glLightEnviEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_fragment_lighting */
-
-#ifdef GL_EXT_framebuffer_blit
-
-static GLboolean _glewInit_GL_EXT_framebuffer_blit (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_framebuffer_blit */
-
-#ifdef GL_EXT_framebuffer_multisample
-
-static GLboolean _glewInit_GL_EXT_framebuffer_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_framebuffer_multisample */
-
-#ifdef GL_EXT_framebuffer_object
-
-static GLboolean _glewInit_GL_EXT_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindFramebufferEXT")) == NULL) || r;
- r = ((glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbufferEXT")) == NULL) || r;
- r = ((glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatusEXT")) == NULL) || r;
- r = ((glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffersEXT")) == NULL) || r;
- r = ((glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffersEXT")) == NULL) || r;
- r = ((glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbufferEXT")) == NULL) || r;
- r = ((glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1DEXT")) == NULL) || r;
- r = ((glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DEXT")) == NULL) || r;
- r = ((glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3DEXT")) == NULL) || r;
- r = ((glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffersEXT")) == NULL) || r;
- r = ((glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffersEXT")) == NULL) || r;
- r = ((glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmapEXT")) == NULL) || r;
- r = ((glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameterivEXT")) == NULL) || r;
- r = ((glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameterivEXT")) == NULL) || r;
- r = ((glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsFramebufferEXT")) == NULL) || r;
- r = ((glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbufferEXT")) == NULL) || r;
- r = ((glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_framebuffer_object */
-
-#ifdef GL_EXT_geometry_shader4
-
-static GLboolean _glewInit_GL_EXT_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureEXT")) == NULL) || r;
- r = ((glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceEXT")) == NULL) || r;
- r = ((glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_geometry_shader4 */
-
-#ifdef GL_EXT_gpu_program_parameters
-
-static GLboolean _glewInit_GL_EXT_gpu_program_parameters (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameters4fvEXT")) == NULL) || r;
- r = ((glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameters4fvEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_gpu_program_parameters */
-
-#ifdef GL_EXT_gpu_shader4
-
-static GLboolean _glewInit_GL_EXT_gpu_shader4 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationEXT")) == NULL) || r;
- r = ((glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocationEXT")) == NULL) || r;
- r = ((glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuivEXT")) == NULL) || r;
- r = ((glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIivEXT")) == NULL) || r;
- r = ((glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuivEXT")) == NULL) || r;
- r = ((glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiEXT")) == NULL) || r;
- r = ((glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uivEXT")) == NULL) || r;
- r = ((glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiEXT")) == NULL) || r;
- r = ((glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uivEXT")) == NULL) || r;
- r = ((glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiEXT")) == NULL) || r;
- r = ((glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uivEXT")) == NULL) || r;
- r = ((glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiEXT")) == NULL) || r;
- r = ((glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uivEXT")) == NULL) || r;
- r = ((glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iEXT")) == NULL) || r;
- r = ((glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ivEXT")) == NULL) || r;
- r = ((glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiEXT")) == NULL) || r;
- r = ((glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uivEXT")) == NULL) || r;
- r = ((glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iEXT")) == NULL) || r;
- r = ((glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ivEXT")) == NULL) || r;
- r = ((glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiEXT")) == NULL) || r;
- r = ((glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uivEXT")) == NULL) || r;
- r = ((glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iEXT")) == NULL) || r;
- r = ((glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ivEXT")) == NULL) || r;
- r = ((glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiEXT")) == NULL) || r;
- r = ((glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uivEXT")) == NULL) || r;
- r = ((glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bvEXT")) == NULL) || r;
- r = ((glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iEXT")) == NULL) || r;
- r = ((glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ivEXT")) == NULL) || r;
- r = ((glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4svEXT")) == NULL) || r;
- r = ((glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubvEXT")) == NULL) || r;
- r = ((glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiEXT")) == NULL) || r;
- r = ((glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uivEXT")) == NULL) || r;
- r = ((glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usvEXT")) == NULL) || r;
- r = ((glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointerEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_gpu_shader4 */
-
-#ifdef GL_EXT_histogram
-
-static GLboolean _glewInit_GL_EXT_histogram (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramEXT")) == NULL) || r;
- r = ((glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfvEXT")) == NULL) || r;
- r = ((glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterivEXT")) == NULL) || r;
- r = ((glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxEXT")) == NULL) || r;
- r = ((glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfvEXT")) == NULL) || r;
- r = ((glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterivEXT")) == NULL) || r;
- r = ((glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glHistogramEXT")) == NULL) || r;
- r = ((glMinmaxEXT = (PFNGLMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glMinmaxEXT")) == NULL) || r;
- r = ((glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glResetHistogramEXT")) == NULL) || r;
- r = ((glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glResetMinmaxEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_histogram */
-
-#ifdef GL_EXT_index_func
-
-static GLboolean _glewInit_GL_EXT_index_func (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexFuncEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_index_func */
-
-#ifdef GL_EXT_index_material
-
-static GLboolean _glewInit_GL_EXT_index_material (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexMaterialEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_index_material */
-
-#ifdef GL_EXT_light_texture
-
-static GLboolean _glewInit_GL_EXT_light_texture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glApplyTextureEXT")) == NULL) || r;
- r = ((glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureLightEXT")) == NULL) || r;
- r = ((glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureMaterialEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_light_texture */
-
-#ifdef GL_EXT_multi_draw_arrays
-
-static GLboolean _glewInit_GL_EXT_multi_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysEXT")) == NULL) || r;
- r = ((glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_multi_draw_arrays */
-
-#ifdef GL_EXT_multisample
-
-static GLboolean _glewInit_GL_EXT_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskEXT")) == NULL) || r;
- r = ((glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_multisample */
-
-#ifdef GL_EXT_paletted_texture
-
-static GLboolean _glewInit_GL_EXT_paletted_texture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorTableEXT")) == NULL) || r;
- r = ((glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableEXT")) == NULL) || r;
- r = ((glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvEXT")) == NULL) || r;
- r = ((glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_paletted_texture */
-
-#ifdef GL_EXT_pixel_transform
-
-static GLboolean _glewInit_GL_EXT_pixel_transform (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvEXT")) == NULL) || r;
- r = ((glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivEXT")) == NULL) || r;
- r = ((glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfEXT")) == NULL) || r;
- r = ((glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvEXT")) == NULL) || r;
- r = ((glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriEXT")) == NULL) || r;
- r = ((glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_pixel_transform */
-
-#ifdef GL_EXT_point_parameters
-
-static GLboolean _glewInit_GL_EXT_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfEXT")) == NULL) || r;
- r = ((glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_point_parameters */
-
-#ifdef GL_EXT_polygon_offset
-
-static GLboolean _glewInit_GL_EXT_polygon_offset (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_polygon_offset */
-
-#ifdef GL_EXT_polygon_offset_clamp
-
-static GLboolean _glewInit_GL_EXT_polygon_offset_clamp (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetClampEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_polygon_offset_clamp */
-
-#ifdef GL_EXT_provoking_vertex
-
-static GLboolean _glewInit_GL_EXT_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertexEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_provoking_vertex */
-
-#ifdef GL_EXT_raster_multisample
-
-static GLboolean _glewInit_GL_EXT_raster_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCoverageModulationNV = (PFNGLCOVERAGEMODULATIONNVPROC)glewGetProcAddress((const GLubyte*)"glCoverageModulationNV")) == NULL) || r;
- r = ((glCoverageModulationTableNV = (PFNGLCOVERAGEMODULATIONTABLENVPROC)glewGetProcAddress((const GLubyte*)"glCoverageModulationTableNV")) == NULL) || r;
- r = ((glGetCoverageModulationTableNV = (PFNGLGETCOVERAGEMODULATIONTABLENVPROC)glewGetProcAddress((const GLubyte*)"glGetCoverageModulationTableNV")) == NULL) || r;
- r = ((glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)glewGetProcAddress((const GLubyte*)"glRasterSamplesEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_raster_multisample */
-
-#ifdef GL_EXT_scene_marker
-
-static GLboolean _glewInit_GL_EXT_scene_marker (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginSceneEXT = (PFNGLBEGINSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginSceneEXT")) == NULL) || r;
- r = ((glEndSceneEXT = (PFNGLENDSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glEndSceneEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_scene_marker */
-
-#ifdef GL_EXT_secondary_color
-
-static GLboolean _glewInit_GL_EXT_secondary_color (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bEXT")) == NULL) || r;
- r = ((glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bvEXT")) == NULL) || r;
- r = ((glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dEXT")) == NULL) || r;
- r = ((glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dvEXT")) == NULL) || r;
- r = ((glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fEXT")) == NULL) || r;
- r = ((glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fvEXT")) == NULL) || r;
- r = ((glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iEXT")) == NULL) || r;
- r = ((glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ivEXT")) == NULL) || r;
- r = ((glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sEXT")) == NULL) || r;
- r = ((glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3svEXT")) == NULL) || r;
- r = ((glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubEXT")) == NULL) || r;
- r = ((glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubvEXT")) == NULL) || r;
- r = ((glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiEXT")) == NULL) || r;
- r = ((glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uivEXT")) == NULL) || r;
- r = ((glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usEXT")) == NULL) || r;
- r = ((glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usvEXT")) == NULL) || r;
- r = ((glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_secondary_color */
-
-#ifdef GL_EXT_separate_shader_objects
-
-static GLboolean _glewInit_GL_EXT_separate_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveProgramEXT")) == NULL) || r;
- r = ((glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramEXT")) == NULL) || r;
- r = ((glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glUseShaderProgramEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_separate_shader_objects */
-
-#ifdef GL_EXT_shader_image_load_store
-
-static GLboolean _glewInit_GL_EXT_shader_image_load_store (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextureEXT")) == NULL) || r;
- r = ((glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrierEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_shader_image_load_store */
-
-#ifdef GL_EXT_stencil_two_side
-
-static GLboolean _glewInit_GL_EXT_stencil_two_side (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveStencilFaceEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_stencil_two_side */
-
-#ifdef GL_EXT_subtexture
-
-static GLboolean _glewInit_GL_EXT_subtexture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage1DEXT")) == NULL) || r;
- r = ((glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage2DEXT")) == NULL) || r;
- r = ((glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_subtexture */
-
-#ifdef GL_EXT_texture3D
-
-static GLboolean _glewInit_GL_EXT_texture3D (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_texture3D */
-
-#ifdef GL_EXT_texture_array
-
-static GLboolean _glewInit_GL_EXT_texture_array (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_texture_array */
-
-#ifdef GL_EXT_texture_buffer_object
-
-static GLboolean _glewInit_GL_EXT_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexBufferEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_texture_buffer_object */
-
-#ifdef GL_EXT_texture_integer
-
-static GLboolean _glewInit_GL_EXT_texture_integer (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIiEXT")) == NULL) || r;
- r = ((glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIuiEXT")) == NULL) || r;
- r = ((glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIivEXT")) == NULL) || r;
- r = ((glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuivEXT")) == NULL) || r;
- r = ((glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIivEXT")) == NULL) || r;
- r = ((glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuivEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_texture_integer */
-
-#ifdef GL_EXT_texture_object
-
-static GLboolean _glewInit_GL_EXT_texture_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)glewGetProcAddress((const GLubyte*)"glAreTexturesResidentEXT")) == NULL) || r;
- r = ((glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureEXT")) == NULL) || r;
- r = ((glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteTexturesEXT")) == NULL) || r;
- r = ((glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenTexturesEXT")) == NULL) || r;
- r = ((glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsTextureEXT")) == NULL) || r;
- r = ((glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeTexturesEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_texture_object */
-
-#ifdef GL_EXT_texture_perturb_normal
-
-static GLboolean _glewInit_GL_EXT_texture_perturb_normal (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureNormalEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_texture_perturb_normal */
-
-#ifdef GL_EXT_timer_query
-
-static GLboolean _glewInit_GL_EXT_timer_query (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vEXT")) == NULL) || r;
- r = ((glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_timer_query */
-
-#ifdef GL_EXT_transform_feedback
-
-static GLboolean _glewInit_GL_EXT_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackEXT")) == NULL) || r;
- r = ((glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseEXT")) == NULL) || r;
- r = ((glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetEXT")) == NULL) || r;
- r = ((glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeEXT")) == NULL) || r;
- r = ((glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackEXT")) == NULL) || r;
- r = ((glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingEXT")) == NULL) || r;
- r = ((glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_transform_feedback */
-
-#ifdef GL_EXT_vertex_array
-
-static GLboolean _glewInit_GL_EXT_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glArrayElementEXT")) == NULL) || r;
- r = ((glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glColorPointerEXT")) == NULL) || r;
- r = ((glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysEXT")) == NULL) || r;
- r = ((glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerEXT")) == NULL) || r;
- r = ((glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerEXT")) == NULL) || r;
- r = ((glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerEXT")) == NULL) || r;
- r = ((glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerEXT")) == NULL) || r;
- r = ((glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_vertex_array */
-
-#ifdef GL_EXT_vertex_attrib_64bit
-
-static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdvEXT")) == NULL) || r;
- r = ((glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribLOffsetEXT")) == NULL) || r;
- r = ((glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dEXT")) == NULL) || r;
- r = ((glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dvEXT")) == NULL) || r;
- r = ((glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dEXT")) == NULL) || r;
- r = ((glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dvEXT")) == NULL) || r;
- r = ((glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dEXT")) == NULL) || r;
- r = ((glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dvEXT")) == NULL) || r;
- r = ((glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dEXT")) == NULL) || r;
- r = ((glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dvEXT")) == NULL) || r;
- r = ((glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointerEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_vertex_attrib_64bit */
-
-#ifdef GL_EXT_vertex_shader
-
-static GLboolean _glewInit_GL_EXT_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBeginVertexShaderEXT")) == NULL) || r;
- r = ((glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindLightParameterEXT")) == NULL) || r;
- r = ((glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindMaterialParameterEXT")) == NULL) || r;
- r = ((glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindParameterEXT")) == NULL) || r;
- r = ((glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTexGenParameterEXT")) == NULL) || r;
- r = ((glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnitParameterEXT")) == NULL) || r;
- r = ((glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindVertexShaderEXT")) == NULL) || r;
- r = ((glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexShaderEXT")) == NULL) || r;
- r = ((glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVariantClientStateEXT")) == NULL) || r;
- r = ((glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVariantClientStateEXT")) == NULL) || r;
- r = ((glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glEndVertexShaderEXT")) == NULL) || r;
- r = ((glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glExtractComponentEXT")) == NULL) || r;
- r = ((glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSymbolsEXT")) == NULL) || r;
- r = ((glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenVertexShadersEXT")) == NULL) || r;
- r = ((glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantBooleanvEXT")) == NULL) || r;
- r = ((glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantFloatvEXT")) == NULL) || r;
- r = ((glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantIntegervEXT")) == NULL) || r;
- r = ((glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantBooleanvEXT")) == NULL) || r;
- r = ((glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantFloatvEXT")) == NULL) || r;
- r = ((glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantIntegervEXT")) == NULL) || r;
- r = ((glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantBooleanvEXT")) == NULL) || r;
- r = ((glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantFloatvEXT")) == NULL) || r;
- r = ((glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantIntegervEXT")) == NULL) || r;
- r = ((glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantPointervEXT")) == NULL) || r;
- r = ((glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glInsertComponentEXT")) == NULL) || r;
- r = ((glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsVariantEnabledEXT")) == NULL) || r;
- r = ((glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetInvariantEXT")) == NULL) || r;
- r = ((glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetLocalConstantEXT")) == NULL) || r;
- r = ((glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp1EXT")) == NULL) || r;
- r = ((glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp2EXT")) == NULL) || r;
- r = ((glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp3EXT")) == NULL) || r;
- r = ((glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)glewGetProcAddress((const GLubyte*)"glSwizzleEXT")) == NULL) || r;
- r = ((glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVariantPointerEXT")) == NULL) || r;
- r = ((glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantbvEXT")) == NULL) || r;
- r = ((glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantdvEXT")) == NULL) || r;
- r = ((glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantfvEXT")) == NULL) || r;
- r = ((glVariantivEXT = (PFNGLVARIANTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantivEXT")) == NULL) || r;
- r = ((glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantsvEXT")) == NULL) || r;
- r = ((glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantubvEXT")) == NULL) || r;
- r = ((glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantuivEXT")) == NULL) || r;
- r = ((glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantusvEXT")) == NULL) || r;
- r = ((glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glWriteMaskEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_vertex_shader */
-
-#ifdef GL_EXT_vertex_weighting
-
-static GLboolean _glewInit_GL_EXT_vertex_weighting (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightPointerEXT")) == NULL) || r;
- r = ((glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfEXT")) == NULL) || r;
- r = ((glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfvEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_vertex_weighting */
-
-#ifdef GL_EXT_x11_sync_object
-
-static GLboolean _glewInit_GL_EXT_x11_sync_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSyncEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_EXT_x11_sync_object */
-
-#ifdef GL_GREMEDY_frame_terminator
-
-static GLboolean _glewInit_GL_GREMEDY_frame_terminator (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glFrameTerminatorGREMEDY")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_GREMEDY_frame_terminator */
-
-#ifdef GL_GREMEDY_string_marker
-
-static GLboolean _glewInit_GL_GREMEDY_string_marker (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glStringMarkerGREMEDY")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_GREMEDY_string_marker */
-
-#ifdef GL_HP_image_transform
-
-static GLboolean _glewInit_GL_HP_image_transform (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterfvHP")) == NULL) || r;
- r = ((glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterivHP")) == NULL) || r;
- r = ((glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfHP")) == NULL) || r;
- r = ((glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfvHP")) == NULL) || r;
- r = ((glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameteriHP")) == NULL) || r;
- r = ((glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterivHP")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_HP_image_transform */
-
-#ifdef GL_IBM_multimode_draw_arrays
-
-static GLboolean _glewInit_GL_IBM_multimode_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawArraysIBM")) == NULL) || r;
- r = ((glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawElementsIBM")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_IBM_multimode_draw_arrays */
-
-#ifdef GL_IBM_vertex_array_lists
-
-static GLboolean _glewInit_GL_IBM_vertex_array_lists (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glColorPointerListIBM")) == NULL) || r;
- r = ((glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerListIBM")) == NULL) || r;
- r = ((glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerListIBM")) == NULL) || r;
- r = ((glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerListIBM")) == NULL) || r;
- r = ((glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerListIBM")) == NULL) || r;
- r = ((glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerListIBM")) == NULL) || r;
- r = ((glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerListIBM")) == NULL) || r;
- r = ((glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerListIBM")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_IBM_vertex_array_lists */
-
-#ifdef GL_INTEL_map_texture
-
-static GLboolean _glewInit_GL_INTEL_map_texture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)"glMapTexture2DINTEL")) == NULL) || r;
- r = ((glSyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC)glewGetProcAddress((const GLubyte*)"glSyncTextureINTEL")) == NULL) || r;
- r = ((glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)"glUnmapTexture2DINTEL")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_INTEL_map_texture */
-
-#ifdef GL_INTEL_parallel_arrays
-
-static GLboolean _glewInit_GL_INTEL_parallel_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glColorPointervINTEL")) == NULL) || r;
- r = ((glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glNormalPointervINTEL")) == NULL) || r;
- r = ((glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointervINTEL")) == NULL) || r;
- r = ((glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glVertexPointervINTEL")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_INTEL_parallel_arrays */
-
-#ifdef GL_INTEL_performance_query
-
-static GLboolean _glewInit_GL_INTEL_performance_query (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginPerfQueryINTEL = (PFNGLBEGINPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfQueryINTEL")) == NULL) || r;
- r = ((glCreatePerfQueryINTEL = (PFNGLCREATEPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glCreatePerfQueryINTEL")) == NULL) || r;
- r = ((glDeletePerfQueryINTEL = (PFNGLDELETEPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfQueryINTEL")) == NULL) || r;
- r = ((glEndPerfQueryINTEL = (PFNGLENDPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glEndPerfQueryINTEL")) == NULL) || r;
- r = ((glGetFirstPerfQueryIdINTEL = (PFNGLGETFIRSTPERFQUERYIDINTELPROC)glewGetProcAddress((const GLubyte*)"glGetFirstPerfQueryIdINTEL")) == NULL) || r;
- r = ((glGetNextPerfQueryIdINTEL = (PFNGLGETNEXTPERFQUERYIDINTELPROC)glewGetProcAddress((const GLubyte*)"glGetNextPerfQueryIdINTEL")) == NULL) || r;
- r = ((glGetPerfCounterInfoINTEL = (PFNGLGETPERFCOUNTERINFOINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfCounterInfoINTEL")) == NULL) || r;
- r = ((glGetPerfQueryDataINTEL = (PFNGLGETPERFQUERYDATAINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryDataINTEL")) == NULL) || r;
- r = ((glGetPerfQueryIdByNameINTEL = (PFNGLGETPERFQUERYIDBYNAMEINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryIdByNameINTEL")) == NULL) || r;
- r = ((glGetPerfQueryInfoINTEL = (PFNGLGETPERFQUERYINFOINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryInfoINTEL")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_INTEL_performance_query */
-
-#ifdef GL_INTEL_texture_scissor
-
-static GLboolean _glewInit_GL_INTEL_texture_scissor (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexScissorFuncINTEL = (PFNGLTEXSCISSORFUNCINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorFuncINTEL")) == NULL) || r;
- r = ((glTexScissorINTEL = (PFNGLTEXSCISSORINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorINTEL")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_INTEL_texture_scissor */
-
-#ifdef GL_KHR_blend_equation_advanced
-
-static GLboolean _glewInit_GL_KHR_blend_equation_advanced (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC)glewGetProcAddress((const GLubyte*)"glBlendBarrierKHR")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_KHR_blend_equation_advanced */
-
-#ifdef GL_KHR_debug
-
-static GLboolean _glewInit_GL_KHR_debug (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallback")) == NULL) || r;
- r = ((glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControl")) == NULL) || r;
- r = ((glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsert")) == NULL) || r;
- r = ((glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLog")) == NULL) || r;
- r = ((glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectLabel")) == NULL) || r;
- r = ((glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectPtrLabel")) == NULL) || r;
- r = ((glObjectLabel = (PFNGLOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectLabel")) == NULL) || r;
- r = ((glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectPtrLabel")) == NULL) || r;
- r = ((glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPopDebugGroup")) == NULL) || r;
- r = ((glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPushDebugGroup")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_KHR_debug */
-
-#ifdef GL_KHR_robustness
-
-static GLboolean _glewInit_GL_KHR_robustness (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfv")) == NULL) || r;
- r = ((glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformiv")) == NULL) || r;
- r = ((glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformuiv")) == NULL) || r;
- r = ((glReadnPixels = (PFNGLREADNPIXELSPROC)glewGetProcAddress((const GLubyte*)"glReadnPixels")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_KHR_robustness */
-
-#ifdef GL_KTX_buffer_region
-
-static GLboolean _glewInit_GL_KTX_buffer_region (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBufferRegionEnabled = (PFNGLBUFFERREGIONENABLEDPROC)glewGetProcAddress((const GLubyte*)"glBufferRegionEnabled")) == NULL) || r;
- r = ((glDeleteBufferRegion = (PFNGLDELETEBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDeleteBufferRegion")) == NULL) || r;
- r = ((glDrawBufferRegion = (PFNGLDRAWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDrawBufferRegion")) == NULL) || r;
- r = ((glNewBufferRegion = (PFNGLNEWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glNewBufferRegion")) == NULL) || r;
- r = ((glReadBufferRegion = (PFNGLREADBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glReadBufferRegion")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_KTX_buffer_region */
-
-#ifdef GL_MESA_resize_buffers
-
-static GLboolean _glewInit_GL_MESA_resize_buffers (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glResizeBuffersMESA")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_MESA_resize_buffers */
-
-#ifdef GL_MESA_window_pos
-
-static GLboolean _glewInit_GL_MESA_window_pos (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dMESA")) == NULL) || r;
- r = ((glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvMESA")) == NULL) || r;
- r = ((glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fMESA")) == NULL) || r;
- r = ((glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvMESA")) == NULL) || r;
- r = ((glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iMESA")) == NULL) || r;
- r = ((glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivMESA")) == NULL) || r;
- r = ((glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sMESA")) == NULL) || r;
- r = ((glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svMESA")) == NULL) || r;
- r = ((glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dMESA")) == NULL) || r;
- r = ((glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvMESA")) == NULL) || r;
- r = ((glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fMESA")) == NULL) || r;
- r = ((glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvMESA")) == NULL) || r;
- r = ((glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iMESA")) == NULL) || r;
- r = ((glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivMESA")) == NULL) || r;
- r = ((glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sMESA")) == NULL) || r;
- r = ((glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svMESA")) == NULL) || r;
- r = ((glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dMESA")) == NULL) || r;
- r = ((glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dvMESA")) == NULL) || r;
- r = ((glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fMESA")) == NULL) || r;
- r = ((glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fvMESA")) == NULL) || r;
- r = ((glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4iMESA")) == NULL) || r;
- r = ((glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4ivMESA")) == NULL) || r;
- r = ((glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4sMESA")) == NULL) || r;
- r = ((glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4svMESA")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_MESA_window_pos */
-
-#ifdef GL_NVX_conditional_render
-
-static GLboolean _glewInit_GL_NVX_conditional_render (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNVX")) == NULL) || r;
- r = ((glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNVX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NVX_conditional_render */
-
-#ifdef GL_NV_bindless_multi_draw_indirect
-
-static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectBindlessNV")) == NULL) || r;
- r = ((glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectBindlessNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_bindless_multi_draw_indirect */
-
-#ifdef GL_NV_bindless_multi_draw_indirect_count
-
-static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect_count (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glMultiDrawArraysIndirectBindlessCountNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectBindlessCountNV")) == NULL) || r;
- r = ((glMultiDrawElementsIndirectBindlessCountNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectBindlessCountNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_bindless_multi_draw_indirect_count */
-
-#ifdef GL_NV_bindless_texture
-
-static GLboolean _glewInit_GL_NV_bindless_texture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleNV")) == NULL) || r;
- r = ((glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleNV")) == NULL) || r;
- r = ((glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleNV")) == NULL) || r;
- r = ((glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentNV")) == NULL) || r;
- r = ((glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentNV")) == NULL) || r;
- r = ((glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentNV")) == NULL) || r;
- r = ((glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentNV")) == NULL) || r;
- r = ((glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentNV")) == NULL) || r;
- r = ((glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentNV")) == NULL) || r;
- r = ((glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64NV")) == NULL) || r;
- r = ((glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vNV")) == NULL) || r;
- r = ((glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64NV")) == NULL) || r;
- r = ((glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_bindless_texture */
-
-#ifdef GL_NV_blend_equation_advanced
-
-static GLboolean _glewInit_GL_NV_blend_equation_advanced (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glBlendBarrierNV")) == NULL) || r;
- r = ((glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glBlendParameteriNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_blend_equation_advanced */
-
-#ifdef GL_NV_conditional_render
-
-static GLboolean _glewInit_GL_NV_conditional_render (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNV")) == NULL) || r;
- r = ((glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_conditional_render */
-
-#ifdef GL_NV_conservative_raster
-
-static GLboolean _glewInit_GL_NV_conservative_raster (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glSubpixelPrecisionBiasNV = (PFNGLSUBPIXELPRECISIONBIASNVPROC)glewGetProcAddress((const GLubyte*)"glSubpixelPrecisionBiasNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_conservative_raster */
-
-#ifdef GL_NV_conservative_raster_dilate
-
-static GLboolean _glewInit_GL_NV_conservative_raster_dilate (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glConservativeRasterParameterfNV = (PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glConservativeRasterParameterfNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_conservative_raster_dilate */
-
-#ifdef GL_NV_copy_image
-
-static GLboolean _glewInit_GL_NV_copy_image (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubDataNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_copy_image */
-
-#ifdef GL_NV_depth_buffer_float
-
-static GLboolean _glewInit_GL_NV_depth_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)glewGetProcAddress((const GLubyte*)"glClearDepthdNV")) == NULL) || r;
- r = ((glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsdNV")) == NULL) || r;
- r = ((glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangedNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_depth_buffer_float */
-
-#ifdef GL_NV_draw_texture
-
-static GLboolean _glewInit_GL_NV_draw_texture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glDrawTextureNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_draw_texture */
-
-#ifdef GL_NV_evaluators
-
-static GLboolean _glewInit_GL_NV_evaluators (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glEvalMapsNV = (PFNGLEVALMAPSNVPROC)glewGetProcAddress((const GLubyte*)"glEvalMapsNV")) == NULL) || r;
- r = ((glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterfvNV")) == NULL) || r;
- r = ((glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterivNV")) == NULL) || r;
- r = ((glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapControlPointsNV")) == NULL) || r;
- r = ((glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterfvNV")) == NULL) || r;
- r = ((glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterivNV")) == NULL) || r;
- r = ((glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glMapControlPointsNV")) == NULL) || r;
- r = ((glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterfvNV")) == NULL) || r;
- r = ((glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterivNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_evaluators */
-
-#ifdef GL_NV_explicit_multisample
-
-static GLboolean _glewInit_GL_NV_explicit_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefvNV")) == NULL) || r;
- r = ((glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskIndexedNV")) == NULL) || r;
- r = ((glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glTexRenderbufferNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_explicit_multisample */
-
-#ifdef GL_NV_fence
-
-static GLboolean _glewInit_GL_NV_fence (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesNV")) == NULL) || r;
- r = ((glFinishFenceNV = (PFNGLFINISHFENCENVPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceNV")) == NULL) || r;
- r = ((glGenFencesNV = (PFNGLGENFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glGenFencesNV")) == NULL) || r;
- r = ((glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFenceivNV")) == NULL) || r;
- r = ((glIsFenceNV = (PFNGLISFENCENVPROC)glewGetProcAddress((const GLubyte*)"glIsFenceNV")) == NULL) || r;
- r = ((glSetFenceNV = (PFNGLSETFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSetFenceNV")) == NULL) || r;
- r = ((glTestFenceNV = (PFNGLTESTFENCENVPROC)glewGetProcAddress((const GLubyte*)"glTestFenceNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_fence */
-
-#ifdef GL_NV_fragment_coverage_to_color
-
-static GLboolean _glewInit_GL_NV_fragment_coverage_to_color (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFragmentCoverageColorNV = (PFNGLFRAGMENTCOVERAGECOLORNVPROC)glewGetProcAddress((const GLubyte*)"glFragmentCoverageColorNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_fragment_coverage_to_color */
-
-#ifdef GL_NV_fragment_program
-
-static GLboolean _glewInit_GL_NV_fragment_program (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterdvNV")) == NULL) || r;
- r = ((glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterfvNV")) == NULL) || r;
- r = ((glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dNV")) == NULL) || r;
- r = ((glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dvNV")) == NULL) || r;
- r = ((glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fNV")) == NULL) || r;
- r = ((glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fvNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_fragment_program */
-
-#ifdef GL_NV_framebuffer_multisample_coverage
-
-static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleCoverageNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_framebuffer_multisample_coverage */
-
-#ifdef GL_NV_geometry_program4
-
-static GLboolean _glewInit_GL_NV_geometry_program4 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)glewGetProcAddress((const GLubyte*)"glProgramVertexLimitNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_geometry_program4 */
-
-#ifdef GL_NV_gpu_program4
-
-static GLboolean _glewInit_GL_NV_gpu_program4 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4iNV")) == NULL) || r;
- r = ((glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4ivNV")) == NULL) || r;
- r = ((glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uiNV")) == NULL) || r;
- r = ((glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uivNV")) == NULL) || r;
- r = ((glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4ivNV")) == NULL) || r;
- r = ((glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4uivNV")) == NULL) || r;
- r = ((glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4iNV")) == NULL) || r;
- r = ((glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4ivNV")) == NULL) || r;
- r = ((glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uiNV")) == NULL) || r;
- r = ((glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uivNV")) == NULL) || r;
- r = ((glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4ivNV")) == NULL) || r;
- r = ((glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4uivNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_gpu_program4 */
-
-#ifdef GL_NV_gpu_shader5
-
-static GLboolean _glewInit_GL_NV_gpu_shader5 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformi64vNV")) == NULL) || r;
- r = ((glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vNV")) == NULL) || r;
- r = ((glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64NV")) == NULL) || r;
- r = ((glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64vNV")) == NULL) || r;
- r = ((glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64NV")) == NULL) || r;
- r = ((glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64vNV")) == NULL) || r;
- r = ((glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64NV")) == NULL) || r;
- r = ((glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64vNV")) == NULL) || r;
- r = ((glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64NV")) == NULL) || r;
- r = ((glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64vNV")) == NULL) || r;
- r = ((glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64NV")) == NULL) || r;
- r = ((glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64vNV")) == NULL) || r;
- r = ((glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64NV")) == NULL) || r;
- r = ((glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64vNV")) == NULL) || r;
- r = ((glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64NV")) == NULL) || r;
- r = ((glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64vNV")) == NULL) || r;
- r = ((glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64NV")) == NULL) || r;
- r = ((glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64vNV")) == NULL) || r;
- r = ((glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64NV")) == NULL) || r;
- r = ((glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64vNV")) == NULL) || r;
- r = ((glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64NV")) == NULL) || r;
- r = ((glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64vNV")) == NULL) || r;
- r = ((glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64NV")) == NULL) || r;
- r = ((glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64vNV")) == NULL) || r;
- r = ((glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64NV")) == NULL) || r;
- r = ((glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64vNV")) == NULL) || r;
- r = ((glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64NV")) == NULL) || r;
- r = ((glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64vNV")) == NULL) || r;
- r = ((glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64NV")) == NULL) || r;
- r = ((glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64vNV")) == NULL) || r;
- r = ((glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64NV")) == NULL) || r;
- r = ((glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64vNV")) == NULL) || r;
- r = ((glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64NV")) == NULL) || r;
- r = ((glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64vNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_gpu_shader5 */
-
-#ifdef GL_NV_half_float
-
-static GLboolean _glewInit_GL_NV_half_float (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glColor3hNV = (PFNGLCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hNV")) == NULL) || r;
- r = ((glColor3hvNV = (PFNGLCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hvNV")) == NULL) || r;
- r = ((glColor4hNV = (PFNGLCOLOR4HNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hNV")) == NULL) || r;
- r = ((glColor4hvNV = (PFNGLCOLOR4HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hvNV")) == NULL) || r;
- r = ((glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhNV")) == NULL) || r;
- r = ((glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhvNV")) == NULL) || r;
- r = ((glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hNV")) == NULL) || r;
- r = ((glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hvNV")) == NULL) || r;
- r = ((glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hNV")) == NULL) || r;
- r = ((glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hvNV")) == NULL) || r;
- r = ((glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hNV")) == NULL) || r;
- r = ((glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hvNV")) == NULL) || r;
- r = ((glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hNV")) == NULL) || r;
- r = ((glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hvNV")) == NULL) || r;
- r = ((glNormal3hNV = (PFNGLNORMAL3HNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hNV")) == NULL) || r;
- r = ((glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hvNV")) == NULL) || r;
- r = ((glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hNV")) == NULL) || r;
- r = ((glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hvNV")) == NULL) || r;
- r = ((glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hNV")) == NULL) || r;
- r = ((glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hvNV")) == NULL) || r;
- r = ((glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hNV")) == NULL) || r;
- r = ((glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hvNV")) == NULL) || r;
- r = ((glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hNV")) == NULL) || r;
- r = ((glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hvNV")) == NULL) || r;
- r = ((glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hNV")) == NULL) || r;
- r = ((glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hvNV")) == NULL) || r;
- r = ((glVertex2hNV = (PFNGLVERTEX2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hNV")) == NULL) || r;
- r = ((glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hvNV")) == NULL) || r;
- r = ((glVertex3hNV = (PFNGLVERTEX3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hNV")) == NULL) || r;
- r = ((glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hvNV")) == NULL) || r;
- r = ((glVertex4hNV = (PFNGLVERTEX4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hNV")) == NULL) || r;
- r = ((glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hvNV")) == NULL) || r;
- r = ((glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hNV")) == NULL) || r;
- r = ((glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hvNV")) == NULL) || r;
- r = ((glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hNV")) == NULL) || r;
- r = ((glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hvNV")) == NULL) || r;
- r = ((glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hNV")) == NULL) || r;
- r = ((glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hvNV")) == NULL) || r;
- r = ((glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hNV")) == NULL) || r;
- r = ((glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hvNV")) == NULL) || r;
- r = ((glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1hvNV")) == NULL) || r;
- r = ((glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2hvNV")) == NULL) || r;
- r = ((glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3hvNV")) == NULL) || r;
- r = ((glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4hvNV")) == NULL) || r;
- r = ((glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthNV")) == NULL) || r;
- r = ((glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthvNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_half_float */
-
-#ifdef GL_NV_internalformat_sample_query
-
-static GLboolean _glewInit_GL_NV_internalformat_sample_query (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformatSampleivNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_internalformat_sample_query */
-
-#ifdef GL_NV_occlusion_query
-
-static GLboolean _glewInit_GL_NV_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glBeginOcclusionQueryNV")) == NULL) || r;
- r = ((glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteOcclusionQueriesNV")) == NULL) || r;
- r = ((glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glEndOcclusionQueryNV")) == NULL) || r;
- r = ((glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glGenOcclusionQueriesNV")) == NULL) || r;
- r = ((glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryivNV")) == NULL) || r;
- r = ((glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryuivNV")) == NULL) || r;
- r = ((glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glIsOcclusionQueryNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_occlusion_query */
-
-#ifdef GL_NV_parameter_buffer_object
-
-static GLboolean _glewInit_GL_NV_parameter_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIivNV")) == NULL) || r;
- r = ((glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIuivNV")) == NULL) || r;
- r = ((glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersfvNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_parameter_buffer_object */
-
-#ifdef GL_NV_path_rendering
-
-static GLboolean _glewInit_GL_NV_path_rendering (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCopyPathNV = (PFNGLCOPYPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCopyPathNV")) == NULL) || r;
- r = ((glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathInstancedNV")) == NULL) || r;
- r = ((glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathNV")) == NULL) || r;
- r = ((glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathInstancedNV")) == NULL) || r;
- r = ((glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathNV")) == NULL) || r;
- r = ((glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glDeletePathsNV")) == NULL) || r;
- r = ((glGenPathsNV = (PFNGLGENPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glGenPathsNV")) == NULL) || r;
- r = ((glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenfvNV")) == NULL) || r;
- r = ((glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenivNV")) == NULL) || r;
- r = ((glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCommandsNV")) == NULL) || r;
- r = ((glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCoordsNV")) == NULL) || r;
- r = ((glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathDashArrayNV")) == NULL) || r;
- r = ((glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathLengthNV")) == NULL) || r;
- r = ((glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricRangeNV")) == NULL) || r;
- r = ((glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricsNV")) == NULL) || r;
- r = ((glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterfvNV")) == NULL) || r;
- r = ((glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterivNV")) == NULL) || r;
- r = ((glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathSpacingNV")) == NULL) || r;
- r = ((glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenfvNV")) == NULL) || r;
- r = ((glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenivNV")) == NULL) || r;
- r = ((glGetProgramResourcefvNV = (PFNGLGETPROGRAMRESOURCEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourcefvNV")) == NULL) || r;
- r = ((glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glInterpolatePathsNV")) == NULL) || r;
- r = ((glIsPathNV = (PFNGLISPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPathNV")) == NULL) || r;
- r = ((glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInFillPathNV")) == NULL) || r;
- r = ((glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInStrokePathNV")) == NULL) || r;
- r = ((glMatrixLoad3x2fNV = (PFNGLMATRIXLOAD3X2FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoad3x2fNV")) == NULL) || r;
- r = ((glMatrixLoad3x3fNV = (PFNGLMATRIXLOAD3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoad3x3fNV")) == NULL) || r;
- r = ((glMatrixLoadTranspose3x3fNV = (PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTranspose3x3fNV")) == NULL) || r;
- r = ((glMatrixMult3x2fNV = (PFNGLMATRIXMULT3X2FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMult3x2fNV")) == NULL) || r;
- r = ((glMatrixMult3x3fNV = (PFNGLMATRIXMULT3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMult3x3fNV")) == NULL) || r;
- r = ((glMatrixMultTranspose3x3fNV = (PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTranspose3x3fNV")) == NULL) || r;
- r = ((glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathColorGenNV")) == NULL) || r;
- r = ((glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCommandsNV")) == NULL) || r;
- r = ((glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoordsNV")) == NULL) || r;
- r = ((glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoverDepthFuncNV")) == NULL) || r;
- r = ((glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathDashArrayNV")) == NULL) || r;
- r = ((glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathFogGenNV")) == NULL) || r;
- r = ((glPathGlyphIndexArrayNV = (PFNGLPATHGLYPHINDEXARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphIndexArrayNV")) == NULL) || r;
- r = ((glPathGlyphIndexRangeNV = (PFNGLPATHGLYPHINDEXRANGENVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphIndexRangeNV")) == NULL) || r;
- r = ((glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphRangeNV")) == NULL) || r;
- r = ((glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphsNV")) == NULL) || r;
- r = ((glPathMemoryGlyphIndexArrayNV = (PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathMemoryGlyphIndexArrayNV")) == NULL) || r;
- r = ((glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfNV")) == NULL) || r;
- r = ((glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfvNV")) == NULL) || r;
- r = ((glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPathParameteriNV")) == NULL) || r;
- r = ((glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterivNV")) == NULL) || r;
- r = ((glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilDepthOffsetNV")) == NULL) || r;
- r = ((glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilFuncNV")) == NULL) || r;
- r = ((glPathStringNV = (PFNGLPATHSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glPathStringNV")) == NULL) || r;
- r = ((glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCommandsNV")) == NULL) || r;
- r = ((glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCoordsNV")) == NULL) || r;
- r = ((glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathTexGenNV")) == NULL) || r;
- r = ((glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)glewGetProcAddress((const GLubyte*)"glPointAlongPathNV")) == NULL) || r;
- r = ((glProgramPathFragmentInputGenNV = (PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)glewGetProcAddress((const GLubyte*)"glProgramPathFragmentInputGenNV")) == NULL) || r;
- r = ((glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathInstancedNV")) == NULL) || r;
- r = ((glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathNV")) == NULL) || r;
- r = ((glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathInstancedNV")) == NULL) || r;
- r = ((glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathNV")) == NULL) || r;
- r = ((glStencilThenCoverFillPathInstancedNV = (PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverFillPathInstancedNV")) == NULL) || r;
- r = ((glStencilThenCoverFillPathNV = (PFNGLSTENCILTHENCOVERFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverFillPathNV")) == NULL) || r;
- r = ((glStencilThenCoverStrokePathInstancedNV = (PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverStrokePathInstancedNV")) == NULL) || r;
- r = ((glStencilThenCoverStrokePathNV = (PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverStrokePathNV")) == NULL) || r;
- r = ((glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)glewGetProcAddress((const GLubyte*)"glTransformPathNV")) == NULL) || r;
- r = ((glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glWeightPathsNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_path_rendering */
-
-#ifdef GL_NV_pixel_data_range
-
-static GLboolean _glewInit_GL_NV_pixel_data_range (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushPixelDataRangeNV")) == NULL) || r;
- r = ((glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glPixelDataRangeNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_pixel_data_range */
-
-#ifdef GL_NV_point_sprite
-
-static GLboolean _glewInit_GL_NV_point_sprite (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriNV")) == NULL) || r;
- r = ((glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterivNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_point_sprite */
-
-#ifdef GL_NV_present_video
-
-static GLboolean _glewInit_GL_NV_present_video (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoi64vNV")) == NULL) || r;
- r = ((glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoivNV")) == NULL) || r;
- r = ((glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoui64vNV")) == NULL) || r;
- r = ((glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideouivNV")) == NULL) || r;
- r = ((glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameDualFillNV")) == NULL) || r;
- r = ((glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameKeyedNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_present_video */
-
-#ifdef GL_NV_primitive_restart
-
-static GLboolean _glewInit_GL_NV_primitive_restart (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndexNV")) == NULL) || r;
- r = ((glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_primitive_restart */
-
-#ifdef GL_NV_register_combiners
-
-static GLboolean _glewInit_GL_NV_register_combiners (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerInputNV")) == NULL) || r;
- r = ((glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerOutputNV")) == NULL) || r;
- r = ((glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfNV")) == NULL) || r;
- r = ((glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfvNV")) == NULL) || r;
- r = ((glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameteriNV")) == NULL) || r;
- r = ((glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterivNV")) == NULL) || r;
- r = ((glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glFinalCombinerInputNV")) == NULL) || r;
- r = ((glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterfvNV")) == NULL) || r;
- r = ((glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterivNV")) == NULL) || r;
- r = ((glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterfvNV")) == NULL) || r;
- r = ((glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterivNV")) == NULL) || r;
- r = ((glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterfvNV")) == NULL) || r;
- r = ((glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterivNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_register_combiners */
-
-#ifdef GL_NV_register_combiners2
-
-static GLboolean _glewInit_GL_NV_register_combiners2 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerStageParameterfvNV")) == NULL) || r;
- r = ((glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerStageParameterfvNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_register_combiners2 */
-
-#ifdef GL_NV_sample_locations
-
-static GLboolean _glewInit_GL_NV_sample_locations (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFramebufferSampleLocationsfvNV = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glFramebufferSampleLocationsfvNV")) == NULL) || r;
- r = ((glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferSampleLocationsfvNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_sample_locations */
-
-#ifdef GL_NV_shader_buffer_load
-
-static GLboolean _glewInit_GL_NV_shader_buffer_load (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterui64vNV")) == NULL) || r;
- r = ((glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64vNV")) == NULL) || r;
- r = ((glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterui64vNV")) == NULL) || r;
- r = ((glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsBufferResidentNV")) == NULL) || r;
- r = ((glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsNamedBufferResidentNV")) == NULL) || r;
- r = ((glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferNonResidentNV")) == NULL) || r;
- r = ((glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferResidentNV")) == NULL) || r;
- r = ((glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferNonResidentNV")) == NULL) || r;
- r = ((glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferResidentNV")) == NULL) || r;
- r = ((glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64NV")) == NULL) || r;
- r = ((glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64vNV")) == NULL) || r;
- r = ((glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64NV")) == NULL) || r;
- r = ((glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64vNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_shader_buffer_load */
-
-#ifdef GL_NV_texture_barrier
-
-static GLboolean _glewInit_GL_NV_texture_barrier (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrierNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_texture_barrier */
-
-#ifdef GL_NV_texture_multisample
-
-static GLboolean _glewInit_GL_NV_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisampleCoverageNV")) == NULL) || r;
- r = ((glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisampleCoverageNV")) == NULL) || r;
- r = ((glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleCoverageNV")) == NULL) || r;
- r = ((glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleNV")) == NULL) || r;
- r = ((glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleCoverageNV")) == NULL) || r;
- r = ((glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_texture_multisample */
-
-#ifdef GL_NV_transform_feedback
-
-static GLboolean _glewInit_GL_NV_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glActiveVaryingNV")) == NULL) || r;
- r = ((glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackNV")) == NULL) || r;
- r = ((glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseNV")) == NULL) || r;
- r = ((glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetNV")) == NULL) || r;
- r = ((glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeNV")) == NULL) || r;
- r = ((glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackNV")) == NULL) || r;
- r = ((glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveVaryingNV")) == NULL) || r;
- r = ((glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingNV")) == NULL) || r;
- r = ((glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)glewGetProcAddress((const GLubyte*)"glGetVaryingLocationNV")) == NULL) || r;
- r = ((glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackAttribsNV")) == NULL) || r;
- r = ((glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_transform_feedback */
-
-#ifdef GL_NV_transform_feedback2
-
-static GLboolean _glewInit_GL_NV_transform_feedback2 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedbackNV")) == NULL) || r;
- r = ((glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacksNV")) == NULL) || r;
- r = ((glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackNV")) == NULL) || r;
- r = ((glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacksNV")) == NULL) || r;
- r = ((glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedbackNV")) == NULL) || r;
- r = ((glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedbackNV")) == NULL) || r;
- r = ((glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedbackNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_transform_feedback2 */
-
-#ifdef GL_NV_vdpau_interop
-
-static GLboolean _glewInit_GL_NV_vdpau_interop (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUFiniNV")) == NULL) || r;
- r = ((glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUGetSurfaceivNV")) == NULL) || r;
- r = ((glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUInitNV")) == NULL) || r;
- r = ((glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUIsSurfaceNV")) == NULL) || r;
- r = ((glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUMapSurfacesNV")) == NULL) || r;
- r = ((glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterOutputSurfaceNV")) == NULL) || r;
- r = ((glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterVideoSurfaceNV")) == NULL) || r;
- r = ((glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUSurfaceAccessNV")) == NULL) || r;
- r = ((glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnmapSurfacesNV")) == NULL) || r;
- r = ((glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnregisterSurfaceNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_vdpau_interop */
-
-#ifdef GL_NV_vertex_array_range
-
-static GLboolean _glewInit_GL_NV_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeNV")) == NULL) || r;
- r = ((glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_vertex_array_range */
-
-#ifdef GL_NV_vertex_attrib_integer_64bit
-
-static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLi64vNV")) == NULL) || r;
- r = ((glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vNV")) == NULL) || r;
- r = ((glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64NV")) == NULL) || r;
- r = ((glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64vNV")) == NULL) || r;
- r = ((glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64NV")) == NULL) || r;
- r = ((glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vNV")) == NULL) || r;
- r = ((glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64NV")) == NULL) || r;
- r = ((glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64vNV")) == NULL) || r;
- r = ((glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64NV")) == NULL) || r;
- r = ((glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64vNV")) == NULL) || r;
- r = ((glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64NV")) == NULL) || r;
- r = ((glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64vNV")) == NULL) || r;
- r = ((glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64NV")) == NULL) || r;
- r = ((glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64vNV")) == NULL) || r;
- r = ((glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64NV")) == NULL) || r;
- r = ((glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64vNV")) == NULL) || r;
- r = ((glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64NV")) == NULL) || r;
- r = ((glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64vNV")) == NULL) || r;
- r = ((glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormatNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_vertex_attrib_integer_64bit */
-
-#ifdef GL_NV_vertex_buffer_unified_memory
-
-static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBufferAddressRangeNV")) == NULL) || r;
- r = ((glColorFormatNV = (PFNGLCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glColorFormatNV")) == NULL) || r;
- r = ((glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagFormatNV")) == NULL) || r;
- r = ((glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordFormatNV")) == NULL) || r;
- r = ((glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64i_vNV")) == NULL) || r;
- r = ((glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glIndexFormatNV")) == NULL) || r;
- r = ((glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glNormalFormatNV")) == NULL) || r;
- r = ((glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorFormatNV")) == NULL) || r;
- r = ((glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordFormatNV")) == NULL) || r;
- r = ((glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormatNV")) == NULL) || r;
- r = ((glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormatNV")) == NULL) || r;
- r = ((glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexFormatNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_vertex_buffer_unified_memory */
-
-#ifdef GL_NV_vertex_program
-
-static GLboolean _glewInit_GL_NV_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glAreProgramsResidentNV")) == NULL) || r;
- r = ((glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glBindProgramNV")) == NULL) || r;
- r = ((glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsNV")) == NULL) || r;
- r = ((glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glExecuteProgramNV")) == NULL) || r;
- r = ((glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsNV")) == NULL) || r;
- r = ((glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterdvNV")) == NULL) || r;
- r = ((glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterfvNV")) == NULL) || r;
- r = ((glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringNV")) == NULL) || r;
- r = ((glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivNV")) == NULL) || r;
- r = ((glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetTrackMatrixivNV")) == NULL) || r;
- r = ((glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervNV")) == NULL) || r;
- r = ((glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvNV")) == NULL) || r;
- r = ((glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvNV")) == NULL) || r;
- r = ((glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivNV")) == NULL) || r;
- r = ((glIsProgramNV = (PFNGLISPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glIsProgramNV")) == NULL) || r;
- r = ((glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glLoadProgramNV")) == NULL) || r;
- r = ((glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dNV")) == NULL) || r;
- r = ((glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dvNV")) == NULL) || r;
- r = ((glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fNV")) == NULL) || r;
- r = ((glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fvNV")) == NULL) || r;
- r = ((glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4dvNV")) == NULL) || r;
- r = ((glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4fvNV")) == NULL) || r;
- r = ((glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glRequestResidentProgramsNV")) == NULL) || r;
- r = ((glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)glewGetProcAddress((const GLubyte*)"glTrackMatrixNV")) == NULL) || r;
- r = ((glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dNV")) == NULL) || r;
- r = ((glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvNV")) == NULL) || r;
- r = ((glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fNV")) == NULL) || r;
- r = ((glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvNV")) == NULL) || r;
- r = ((glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sNV")) == NULL) || r;
- r = ((glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svNV")) == NULL) || r;
- r = ((glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dNV")) == NULL) || r;
- r = ((glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvNV")) == NULL) || r;
- r = ((glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fNV")) == NULL) || r;
- r = ((glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvNV")) == NULL) || r;
- r = ((glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sNV")) == NULL) || r;
- r = ((glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svNV")) == NULL) || r;
- r = ((glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dNV")) == NULL) || r;
- r = ((glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvNV")) == NULL) || r;
- r = ((glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fNV")) == NULL) || r;
- r = ((glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvNV")) == NULL) || r;
- r = ((glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sNV")) == NULL) || r;
- r = ((glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svNV")) == NULL) || r;
- r = ((glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dNV")) == NULL) || r;
- r = ((glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvNV")) == NULL) || r;
- r = ((glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fNV")) == NULL) || r;
- r = ((glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvNV")) == NULL) || r;
- r = ((glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sNV")) == NULL) || r;
- r = ((glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svNV")) == NULL) || r;
- r = ((glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubNV")) == NULL) || r;
- r = ((glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvNV")) == NULL) || r;
- r = ((glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerNV")) == NULL) || r;
- r = ((glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1dvNV")) == NULL) || r;
- r = ((glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1fvNV")) == NULL) || r;
- r = ((glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1svNV")) == NULL) || r;
- r = ((glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2dvNV")) == NULL) || r;
- r = ((glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2fvNV")) == NULL) || r;
- r = ((glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2svNV")) == NULL) || r;
- r = ((glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3dvNV")) == NULL) || r;
- r = ((glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3fvNV")) == NULL) || r;
- r = ((glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3svNV")) == NULL) || r;
- r = ((glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4dvNV")) == NULL) || r;
- r = ((glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4fvNV")) == NULL) || r;
- r = ((glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4svNV")) == NULL) || r;
- r = ((glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4ubvNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_vertex_program */
-
-#ifdef GL_NV_video_capture
-
-static GLboolean _glewInit_GL_NV_video_capture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glBeginVideoCaptureNV")) == NULL) || r;
- r = ((glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamBufferNV")) == NULL) || r;
- r = ((glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamTextureNV")) == NULL) || r;
- r = ((glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glEndVideoCaptureNV")) == NULL) || r;
- r = ((glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamdvNV")) == NULL) || r;
- r = ((glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamfvNV")) == NULL) || r;
- r = ((glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamivNV")) == NULL) || r;
- r = ((glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureivNV")) == NULL) || r;
- r = ((glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureNV")) == NULL) || r;
- r = ((glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterdvNV")) == NULL) || r;
- r = ((glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterfvNV")) == NULL) || r;
- r = ((glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterivNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_NV_video_capture */
-
-#ifdef GL_OES_single_precision
-
-static GLboolean _glewInit_GL_OES_single_precision (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)glewGetProcAddress((const GLubyte*)"glClearDepthfOES")) == NULL) || r;
- r = ((glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glClipPlanefOES")) == NULL) || r;
- r = ((glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)glewGetProcAddress((const GLubyte*)"glDepthRangefOES")) == NULL) || r;
- r = ((glFrustumfOES = (PFNGLFRUSTUMFOESPROC)glewGetProcAddress((const GLubyte*)"glFrustumfOES")) == NULL) || r;
- r = ((glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanefOES")) == NULL) || r;
- r = ((glOrthofOES = (PFNGLORTHOFOESPROC)glewGetProcAddress((const GLubyte*)"glOrthofOES")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_OES_single_precision */
-
-#ifdef GL_OVR_multiview
-
-static GLboolean _glewInit_GL_OVR_multiview (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureMultiviewOVR")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_OVR_multiview */
-
-#ifdef GL_REGAL_ES1_0_compatibility
-
-static GLboolean _glewInit_GL_REGAL_ES1_0_compatibility (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glAlphaFuncx = (PFNGLALPHAFUNCXPROC)glewGetProcAddress((const GLubyte*)"glAlphaFuncx")) == NULL) || r;
- r = ((glClearColorx = (PFNGLCLEARCOLORXPROC)glewGetProcAddress((const GLubyte*)"glClearColorx")) == NULL) || r;
- r = ((glClearDepthx = (PFNGLCLEARDEPTHXPROC)glewGetProcAddress((const GLubyte*)"glClearDepthx")) == NULL) || r;
- r = ((glColor4x = (PFNGLCOLOR4XPROC)glewGetProcAddress((const GLubyte*)"glColor4x")) == NULL) || r;
- r = ((glDepthRangex = (PFNGLDEPTHRANGEXPROC)glewGetProcAddress((const GLubyte*)"glDepthRangex")) == NULL) || r;
- r = ((glFogx = (PFNGLFOGXPROC)glewGetProcAddress((const GLubyte*)"glFogx")) == NULL) || r;
- r = ((glFogxv = (PFNGLFOGXVPROC)glewGetProcAddress((const GLubyte*)"glFogxv")) == NULL) || r;
- r = ((glFrustumf = (PFNGLFRUSTUMFPROC)glewGetProcAddress((const GLubyte*)"glFrustumf")) == NULL) || r;
- r = ((glFrustumx = (PFNGLFRUSTUMXPROC)glewGetProcAddress((const GLubyte*)"glFrustumx")) == NULL) || r;
- r = ((glLightModelx = (PFNGLLIGHTMODELXPROC)glewGetProcAddress((const GLubyte*)"glLightModelx")) == NULL) || r;
- r = ((glLightModelxv = (PFNGLLIGHTMODELXVPROC)glewGetProcAddress((const GLubyte*)"glLightModelxv")) == NULL) || r;
- r = ((glLightx = (PFNGLLIGHTXPROC)glewGetProcAddress((const GLubyte*)"glLightx")) == NULL) || r;
- r = ((glLightxv = (PFNGLLIGHTXVPROC)glewGetProcAddress((const GLubyte*)"glLightxv")) == NULL) || r;
- r = ((glLineWidthx = (PFNGLLINEWIDTHXPROC)glewGetProcAddress((const GLubyte*)"glLineWidthx")) == NULL) || r;
- r = ((glLoadMatrixx = (PFNGLLOADMATRIXXPROC)glewGetProcAddress((const GLubyte*)"glLoadMatrixx")) == NULL) || r;
- r = ((glMaterialx = (PFNGLMATERIALXPROC)glewGetProcAddress((const GLubyte*)"glMaterialx")) == NULL) || r;
- r = ((glMaterialxv = (PFNGLMATERIALXVPROC)glewGetProcAddress((const GLubyte*)"glMaterialxv")) == NULL) || r;
- r = ((glMultMatrixx = (PFNGLMULTMATRIXXPROC)glewGetProcAddress((const GLubyte*)"glMultMatrixx")) == NULL) || r;
- r = ((glMultiTexCoord4x = (PFNGLMULTITEXCOORD4XPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4x")) == NULL) || r;
- r = ((glNormal3x = (PFNGLNORMAL3XPROC)glewGetProcAddress((const GLubyte*)"glNormal3x")) == NULL) || r;
- r = ((glOrthof = (PFNGLORTHOFPROC)glewGetProcAddress((const GLubyte*)"glOrthof")) == NULL) || r;
- r = ((glOrthox = (PFNGLORTHOXPROC)glewGetProcAddress((const GLubyte*)"glOrthox")) == NULL) || r;
- r = ((glPointSizex = (PFNGLPOINTSIZEXPROC)glewGetProcAddress((const GLubyte*)"glPointSizex")) == NULL) || r;
- r = ((glPolygonOffsetx = (PFNGLPOLYGONOFFSETXPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetx")) == NULL) || r;
- r = ((glRotatex = (PFNGLROTATEXPROC)glewGetProcAddress((const GLubyte*)"glRotatex")) == NULL) || r;
- r = ((glSampleCoveragex = (PFNGLSAMPLECOVERAGEXPROC)glewGetProcAddress((const GLubyte*)"glSampleCoveragex")) == NULL) || r;
- r = ((glScalex = (PFNGLSCALEXPROC)glewGetProcAddress((const GLubyte*)"glScalex")) == NULL) || r;
- r = ((glTexEnvx = (PFNGLTEXENVXPROC)glewGetProcAddress((const GLubyte*)"glTexEnvx")) == NULL) || r;
- r = ((glTexEnvxv = (PFNGLTEXENVXVPROC)glewGetProcAddress((const GLubyte*)"glTexEnvxv")) == NULL) || r;
- r = ((glTexParameterx = (PFNGLTEXPARAMETERXPROC)glewGetProcAddress((const GLubyte*)"glTexParameterx")) == NULL) || r;
- r = ((glTranslatex = (PFNGLTRANSLATEXPROC)glewGetProcAddress((const GLubyte*)"glTranslatex")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_REGAL_ES1_0_compatibility */
-
-#ifdef GL_REGAL_ES1_1_compatibility
-
-static GLboolean _glewInit_GL_REGAL_ES1_1_compatibility (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glClipPlanef = (PFNGLCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)"glClipPlanef")) == NULL) || r;
- r = ((glClipPlanex = (PFNGLCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)"glClipPlanex")) == NULL) || r;
- r = ((glGetClipPlanef = (PFNGLGETCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanef")) == NULL) || r;
- r = ((glGetClipPlanex = (PFNGLGETCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanex")) == NULL) || r;
- r = ((glGetFixedv = (PFNGLGETFIXEDVPROC)glewGetProcAddress((const GLubyte*)"glGetFixedv")) == NULL) || r;
- r = ((glGetLightxv = (PFNGLGETLIGHTXVPROC)glewGetProcAddress((const GLubyte*)"glGetLightxv")) == NULL) || r;
- r = ((glGetMaterialxv = (PFNGLGETMATERIALXVPROC)glewGetProcAddress((const GLubyte*)"glGetMaterialxv")) == NULL) || r;
- r = ((glGetTexEnvxv = (PFNGLGETTEXENVXVPROC)glewGetProcAddress((const GLubyte*)"glGetTexEnvxv")) == NULL) || r;
- r = ((glGetTexParameterxv = (PFNGLGETTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterxv")) == NULL) || r;
- r = ((glPointParameterx = (PFNGLPOINTPARAMETERXPROC)glewGetProcAddress((const GLubyte*)"glPointParameterx")) == NULL) || r;
- r = ((glPointParameterxv = (PFNGLPOINTPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterxv")) == NULL) || r;
- r = ((glPointSizePointerOES = (PFNGLPOINTSIZEPOINTEROESPROC)glewGetProcAddress((const GLubyte*)"glPointSizePointerOES")) == NULL) || r;
- r = ((glTexParameterxv = (PFNGLTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterxv")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_REGAL_ES1_1_compatibility */
-
-#ifdef GL_REGAL_error_string
-
-static GLboolean _glewInit_GL_REGAL_error_string (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glErrorStringREGAL = (PFNGLERRORSTRINGREGALPROC)glewGetProcAddress((const GLubyte*)"glErrorStringREGAL")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_REGAL_error_string */
-
-#ifdef GL_REGAL_extension_query
-
-static GLboolean _glewInit_GL_REGAL_extension_query (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetExtensionREGAL = (PFNGLGETEXTENSIONREGALPROC)glewGetProcAddress((const GLubyte*)"glGetExtensionREGAL")) == NULL) || r;
- r = ((glIsSupportedREGAL = (PFNGLISSUPPORTEDREGALPROC)glewGetProcAddress((const GLubyte*)"glIsSupportedREGAL")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_REGAL_extension_query */
-
-#ifdef GL_REGAL_log
-
-static GLboolean _glewInit_GL_REGAL_log (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glLogMessageCallbackREGAL = (PFNGLLOGMESSAGECALLBACKREGALPROC)glewGetProcAddress((const GLubyte*)"glLogMessageCallbackREGAL")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_REGAL_log */
-
-#ifdef GL_REGAL_proc_address
-
-static GLboolean _glewInit_GL_REGAL_proc_address (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetProcAddressREGAL = (PFNGLGETPROCADDRESSREGALPROC)glewGetProcAddress((const GLubyte*)"glGetProcAddressREGAL")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_REGAL_proc_address */
-
-#ifdef GL_SGIS_detail_texture
-
-static GLboolean _glewInit_GL_SGIS_detail_texture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glDetailTexFuncSGIS")) == NULL) || r;
- r = ((glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetDetailTexFuncSGIS")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIS_detail_texture */
-
-#ifdef GL_SGIS_fog_function
-
-static GLboolean _glewInit_GL_SGIS_fog_function (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glFogFuncSGIS")) == NULL) || r;
- r = ((glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetFogFuncSGIS")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIS_fog_function */
-
-#ifdef GL_SGIS_multisample
-
-static GLboolean _glewInit_GL_SGIS_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskSGIS")) == NULL) || r;
- r = ((glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternSGIS")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIS_multisample */
-
-#ifdef GL_SGIS_sharpen_texture
-
-static GLboolean _glewInit_GL_SGIS_sharpen_texture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetSharpenTexFuncSGIS")) == NULL) || r;
- r = ((glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glSharpenTexFuncSGIS")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIS_sharpen_texture */
-
-#ifdef GL_SGIS_texture4D
-
-static GLboolean _glewInit_GL_SGIS_texture4D (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexImage4DSGIS")) == NULL) || r;
- r = ((glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage4DSGIS")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIS_texture4D */
-
-#ifdef GL_SGIS_texture_filter4
-
-static GLboolean _glewInit_GL_SGIS_texture_filter4 (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetTexFilterFuncSGIS")) == NULL) || r;
- r = ((glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glTexFilterFuncSGIS")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIS_texture_filter4 */
-
-#ifdef GL_SGIX_async
-
-static GLboolean _glewInit_GL_SGIX_async (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glAsyncMarkerSGIX")) == NULL) || r;
- r = ((glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteAsyncMarkersSGIX")) == NULL) || r;
- r = ((glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glFinishAsyncSGIX")) == NULL) || r;
- r = ((glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenAsyncMarkersSGIX")) == NULL) || r;
- r = ((glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsAsyncMarkerSGIX")) == NULL) || r;
- r = ((glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glPollAsyncSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIX_async */
-
-#ifdef GL_SGIX_flush_raster
-
-static GLboolean _glewInit_GL_SGIX_flush_raster (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)glewGetProcAddress((const GLubyte*)"glFlushRasterSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIX_flush_raster */
-
-#ifdef GL_SGIX_fog_texture
-
-static GLboolean _glewInit_GL_SGIX_fog_texture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTextureFogSGIX = (PFNGLTEXTUREFOGSGIXPROC)glewGetProcAddress((const GLubyte*)"glTextureFogSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIX_fog_texture */
-
-#ifdef GL_SGIX_fragment_specular_lighting
-
-static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialSGIX")) == NULL) || r;
- r = ((glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfSGIX")) == NULL) || r;
- r = ((glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvSGIX")) == NULL) || r;
- r = ((glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliSGIX")) == NULL) || r;
- r = ((glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivSGIX")) == NULL) || r;
- r = ((glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfSGIX")) == NULL) || r;
- r = ((glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvSGIX")) == NULL) || r;
- r = ((glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiSGIX")) == NULL) || r;
- r = ((glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivSGIX")) == NULL) || r;
- r = ((glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfSGIX")) == NULL) || r;
- r = ((glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvSGIX")) == NULL) || r;
- r = ((glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiSGIX")) == NULL) || r;
- r = ((glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivSGIX")) == NULL) || r;
- r = ((glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvSGIX")) == NULL) || r;
- r = ((glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivSGIX")) == NULL) || r;
- r = ((glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvSGIX")) == NULL) || r;
- r = ((glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIX_fragment_specular_lighting */
-
-#ifdef GL_SGIX_framezoom
-
-static GLboolean _glewInit_GL_SGIX_framezoom (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)glewGetProcAddress((const GLubyte*)"glFrameZoomSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIX_framezoom */
-
-#ifdef GL_SGIX_pixel_texture
-
-static GLboolean _glewInit_GL_SGIX_pixel_texture (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)glewGetProcAddress((const GLubyte*)"glPixelTexGenSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIX_pixel_texture */
-
-#ifdef GL_SGIX_reference_plane
-
-static GLboolean _glewInit_GL_SGIX_reference_plane (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)glewGetProcAddress((const GLubyte*)"glReferencePlaneSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIX_reference_plane */
-
-#ifdef GL_SGIX_sprite
-
-static GLboolean _glewInit_GL_SGIX_sprite (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfSGIX")) == NULL) || r;
- r = ((glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfvSGIX")) == NULL) || r;
- r = ((glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameteriSGIX")) == NULL) || r;
- r = ((glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterivSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIX_sprite */
-
-#ifdef GL_SGIX_tag_sample_buffer
-
-static GLboolean _glewInit_GL_SGIX_tag_sample_buffer (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glTagSampleBufferSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGIX_tag_sample_buffer */
-
-#ifdef GL_SGI_color_table
-
-static GLboolean _glewInit_GL_SGI_color_table (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfvSGI")) == NULL) || r;
- r = ((glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterivSGI")) == NULL) || r;
- r = ((glColorTableSGI = (PFNGLCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableSGI")) == NULL) || r;
- r = ((glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTableSGI")) == NULL) || r;
- r = ((glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvSGI")) == NULL) || r;
- r = ((glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivSGI")) == NULL) || r;
- r = ((glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableSGI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SGI_color_table */
-
-#ifdef GL_SUNX_constant_data
-
-static GLboolean _glewInit_GL_SUNX_constant_data (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)glewGetProcAddress((const GLubyte*)"glFinishTextureSUNX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SUNX_constant_data */
-
-#ifdef GL_SUN_global_alpha
-
-static GLboolean _glewInit_GL_SUN_global_alpha (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorbSUN")) == NULL) || r;
- r = ((glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactordSUN")) == NULL) || r;
- r = ((glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorfSUN")) == NULL) || r;
- r = ((glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoriSUN")) == NULL) || r;
- r = ((glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorsSUN")) == NULL) || r;
- r = ((glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorubSUN")) == NULL) || r;
- r = ((glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoruiSUN")) == NULL) || r;
- r = ((glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorusSUN")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SUN_global_alpha */
-
-#ifdef GL_SUN_read_video_pixels
-
-static GLboolean _glewInit_GL_SUN_read_video_pixels (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glReadVideoPixelsSUN = (PFNGLREADVIDEOPIXELSSUNPROC)glewGetProcAddress((const GLubyte*)"glReadVideoPixelsSUN")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SUN_read_video_pixels */
-
-#ifdef GL_SUN_triangle_list
-
-static GLboolean _glewInit_GL_SUN_triangle_list (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodePointerSUN")) == NULL) || r;
- r = ((glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubSUN")) == NULL) || r;
- r = ((glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubvSUN")) == NULL) || r;
- r = ((glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiSUN")) == NULL) || r;
- r = ((glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuivSUN")) == NULL) || r;
- r = ((glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusSUN")) == NULL) || r;
- r = ((glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusvSUN")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SUN_triangle_list */
-
-#ifdef GL_SUN_vertex
-
-static GLboolean _glewInit_GL_SUN_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fSUN")) == NULL) || r;
- r = ((glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fvSUN")) == NULL) || r;
- r = ((glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fSUN")) == NULL) || r;
- r = ((glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fvSUN")) == NULL) || r;
- r = ((glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fSUN")) == NULL) || r;
- r = ((glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fvSUN")) == NULL) || r;
- r = ((glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fSUN")) == NULL) || r;
- r = ((glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fvSUN")) == NULL) || r;
- r = ((glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fSUN")) == NULL) || r;
- r = ((glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fvSUN")) == NULL) || r;
- r = ((glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fSUN")) == NULL) || r;
- r = ((glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fvSUN")) == NULL) || r;
- r = ((glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fSUN")) == NULL) || r;
- r = ((glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fvSUN")) == NULL) || r;
- r = ((glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fSUN")) == NULL) || r;
- r = ((glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fvSUN")) == NULL) || r;
- r = ((glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fSUN")) == NULL) || r;
- r = ((glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fvSUN")) == NULL) || r;
- r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r;
- r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r;
- r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN")) == NULL) || r;
- r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r;
- r = ((glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fSUN")) == NULL) || r;
- r = ((glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fvSUN")) == NULL) || r;
- r = ((glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fSUN")) == NULL) || r;
- r = ((glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fvSUN")) == NULL) || r;
- r = ((glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fSUN")) == NULL) || r;
- r = ((glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fvSUN")) == NULL) || r;
- r = ((glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r;
- r = ((glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r;
- r = ((glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fSUN")) == NULL) || r;
- r = ((glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fvSUN")) == NULL) || r;
- r = ((glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fSUN")) == NULL) || r;
- r = ((glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r;
- r = ((glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fSUN")) == NULL) || r;
- r = ((glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fvSUN")) == NULL) || r;
- r = ((glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fSUN")) == NULL) || r;
- r = ((glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fvSUN")) == NULL) || r;
- r = ((glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fSUN")) == NULL) || r;
- r = ((glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fvSUN")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_SUN_vertex */
-
-#ifdef GL_WIN_swap_hint
-
-static GLboolean _glewInit_GL_WIN_swap_hint (GLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glAddSwapHintRectWIN = (PFNGLADDSWAPHINTRECTWINPROC)glewGetProcAddress((const GLubyte*)"glAddSwapHintRectWIN")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GL_WIN_swap_hint */
-
-/* ------------------------------------------------------------------------- */
-
-GLboolean GLEWAPIENTRY glewGetExtension (const char* name)
-{
- const GLubyte* start;
- const GLubyte* end;
- start = (const GLubyte*)glGetString(GL_EXTENSIONS);
- if (start == 0)
- return GL_FALSE;
- end = start + _glewStrLen(start);
- return _glewSearchExtension(name, start, end);
-}
-
-/* ------------------------------------------------------------------------- */
-
-#ifndef GLEW_MX
-static
-#endif
-GLenum GLEWAPIENTRY glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
-{
- const GLubyte* s;
- GLuint dot;
- GLint major, minor;
- const GLubyte* extStart;
- const GLubyte* extEnd;
- /* query opengl version */
- s = glGetString(GL_VERSION);
- dot = _glewStrCLen(s, '.');
- if (dot == 0)
- return GLEW_ERROR_NO_GL_VERSION;
-
- major = s[dot-1]-'0';
- minor = s[dot+1]-'0';
-
- if (minor < 0 || minor > 9)
- minor = 0;
- if (major<0 || major>9)
- return GLEW_ERROR_NO_GL_VERSION;
-
-
- if (major == 1 && minor == 0)
- {
- return GLEW_ERROR_GL_VERSION_10_ONLY;
- }
- else
- {
- GLEW_VERSION_4_5 = ( major > 4 ) || ( major == 4 && minor >= 5 ) ? GL_TRUE : GL_FALSE;
- GLEW_VERSION_4_4 = GLEW_VERSION_4_5 == GL_TRUE || ( major == 4 && minor >= 4 ) ? GL_TRUE : GL_FALSE;
- GLEW_VERSION_4_3 = GLEW_VERSION_4_4 == GL_TRUE || ( major == 4 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
- GLEW_VERSION_4_2 = GLEW_VERSION_4_3 == GL_TRUE || ( major == 4 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
- GLEW_VERSION_4_1 = GLEW_VERSION_4_2 == GL_TRUE || ( major == 4 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
- GLEW_VERSION_4_0 = GLEW_VERSION_4_1 == GL_TRUE || ( major == 4 ) ? GL_TRUE : GL_FALSE;
- GLEW_VERSION_3_3 = GLEW_VERSION_4_0 == GL_TRUE || ( major == 3 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
- GLEW_VERSION_3_2 = GLEW_VERSION_3_3 == GL_TRUE || ( major == 3 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
- GLEW_VERSION_3_1 = GLEW_VERSION_3_2 == GL_TRUE || ( major == 3 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
- GLEW_VERSION_3_0 = GLEW_VERSION_3_1 == GL_TRUE || ( major == 3 ) ? GL_TRUE : GL_FALSE;
- GLEW_VERSION_2_1 = GLEW_VERSION_3_0 == GL_TRUE || ( major == 2 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
- GLEW_VERSION_2_0 = GLEW_VERSION_2_1 == GL_TRUE || ( major == 2 ) ? GL_TRUE : GL_FALSE;
- GLEW_VERSION_1_5 = GLEW_VERSION_2_0 == GL_TRUE || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE;
- GLEW_VERSION_1_4 = GLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE;
- GLEW_VERSION_1_3 = GLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
- GLEW_VERSION_1_2_1 = GLEW_VERSION_1_3 == GL_TRUE ? GL_TRUE : GL_FALSE;
- GLEW_VERSION_1_2 = GLEW_VERSION_1_2_1 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
- GLEW_VERSION_1_1 = GLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
- }
-
- /* query opengl extensions string */
- extStart = glGetString(GL_EXTENSIONS);
- if (extStart == 0)
- extStart = (const GLubyte*)"";
- extEnd = extStart + _glewStrLen(extStart);
-
- /* initialize extensions */
-#ifdef GL_VERSION_1_2
- if (glewExperimental || GLEW_VERSION_1_2) GLEW_VERSION_1_2 = !_glewInit_GL_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_VERSION_1_2 */
-#ifdef GL_VERSION_1_2_1
-#endif /* GL_VERSION_1_2_1 */
-#ifdef GL_VERSION_1_3
- if (glewExperimental || GLEW_VERSION_1_3) GLEW_VERSION_1_3 = !_glewInit_GL_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_VERSION_1_3 */
-#ifdef GL_VERSION_1_4
- if (glewExperimental || GLEW_VERSION_1_4) GLEW_VERSION_1_4 = !_glewInit_GL_VERSION_1_4(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_VERSION_1_4 */
-#ifdef GL_VERSION_1_5
- if (glewExperimental || GLEW_VERSION_1_5) GLEW_VERSION_1_5 = !_glewInit_GL_VERSION_1_5(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_VERSION_1_5 */
-#ifdef GL_VERSION_2_0
- if (glewExperimental || GLEW_VERSION_2_0) GLEW_VERSION_2_0 = !_glewInit_GL_VERSION_2_0(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_VERSION_2_0 */
-#ifdef GL_VERSION_2_1
- if (glewExperimental || GLEW_VERSION_2_1) GLEW_VERSION_2_1 = !_glewInit_GL_VERSION_2_1(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_VERSION_2_1 */
-#ifdef GL_VERSION_3_0
- if (glewExperimental || GLEW_VERSION_3_0) GLEW_VERSION_3_0 = !_glewInit_GL_VERSION_3_0(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_VERSION_3_0 */
-#ifdef GL_VERSION_3_1
- if (glewExperimental || GLEW_VERSION_3_1) GLEW_VERSION_3_1 = !_glewInit_GL_VERSION_3_1(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_VERSION_3_1 */
-#ifdef GL_VERSION_3_2
- if (glewExperimental || GLEW_VERSION_3_2) GLEW_VERSION_3_2 = !_glewInit_GL_VERSION_3_2(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_VERSION_3_2 */
-#ifdef GL_VERSION_3_3
- if (glewExperimental || GLEW_VERSION_3_3) GLEW_VERSION_3_3 = !_glewInit_GL_VERSION_3_3(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_VERSION_3_3 */
-#ifdef GL_VERSION_4_0
- if (glewExperimental || GLEW_VERSION_4_0) GLEW_VERSION_4_0 = !_glewInit_GL_VERSION_4_0(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_VERSION_4_0 */
-#ifdef GL_VERSION_4_1
-#endif /* GL_VERSION_4_1 */
-#ifdef GL_VERSION_4_2
-#endif /* GL_VERSION_4_2 */
-#ifdef GL_VERSION_4_3
-#endif /* GL_VERSION_4_3 */
-#ifdef GL_VERSION_4_4
-#endif /* GL_VERSION_4_4 */
-#ifdef GL_VERSION_4_5
- if (glewExperimental || GLEW_VERSION_4_5) GLEW_VERSION_4_5 = !_glewInit_GL_VERSION_4_5(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_VERSION_4_5 */
-#ifdef GL_3DFX_multisample
- GLEW_3DFX_multisample = _glewSearchExtension("GL_3DFX_multisample", extStart, extEnd);
-#endif /* GL_3DFX_multisample */
-#ifdef GL_3DFX_tbuffer
- GLEW_3DFX_tbuffer = _glewSearchExtension("GL_3DFX_tbuffer", extStart, extEnd);
- if (glewExperimental || GLEW_3DFX_tbuffer) GLEW_3DFX_tbuffer = !_glewInit_GL_3DFX_tbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_3DFX_tbuffer */
-#ifdef GL_3DFX_texture_compression_FXT1
- GLEW_3DFX_texture_compression_FXT1 = _glewSearchExtension("GL_3DFX_texture_compression_FXT1", extStart, extEnd);
-#endif /* GL_3DFX_texture_compression_FXT1 */
-#ifdef GL_AMD_blend_minmax_factor
- GLEW_AMD_blend_minmax_factor = _glewSearchExtension("GL_AMD_blend_minmax_factor", extStart, extEnd);
-#endif /* GL_AMD_blend_minmax_factor */
-#ifdef GL_AMD_conservative_depth
- GLEW_AMD_conservative_depth = _glewSearchExtension("GL_AMD_conservative_depth", extStart, extEnd);
-#endif /* GL_AMD_conservative_depth */
-#ifdef GL_AMD_debug_output
- GLEW_AMD_debug_output = _glewSearchExtension("GL_AMD_debug_output", extStart, extEnd);
- if (glewExperimental || GLEW_AMD_debug_output) GLEW_AMD_debug_output = !_glewInit_GL_AMD_debug_output(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_AMD_debug_output */
-#ifdef GL_AMD_depth_clamp_separate
- GLEW_AMD_depth_clamp_separate = _glewSearchExtension("GL_AMD_depth_clamp_separate", extStart, extEnd);
-#endif /* GL_AMD_depth_clamp_separate */
-#ifdef GL_AMD_draw_buffers_blend
- GLEW_AMD_draw_buffers_blend = _glewSearchExtension("GL_AMD_draw_buffers_blend", extStart, extEnd);
- if (glewExperimental || GLEW_AMD_draw_buffers_blend) GLEW_AMD_draw_buffers_blend = !_glewInit_GL_AMD_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_AMD_draw_buffers_blend */
-#ifdef GL_AMD_gcn_shader
- GLEW_AMD_gcn_shader = _glewSearchExtension("GL_AMD_gcn_shader", extStart, extEnd);
-#endif /* GL_AMD_gcn_shader */
-#ifdef GL_AMD_gpu_shader_int64
- GLEW_AMD_gpu_shader_int64 = _glewSearchExtension("GL_AMD_gpu_shader_int64", extStart, extEnd);
-#endif /* GL_AMD_gpu_shader_int64 */
-#ifdef GL_AMD_interleaved_elements
- GLEW_AMD_interleaved_elements = _glewSearchExtension("GL_AMD_interleaved_elements", extStart, extEnd);
- if (glewExperimental || GLEW_AMD_interleaved_elements) GLEW_AMD_interleaved_elements = !_glewInit_GL_AMD_interleaved_elements(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_AMD_interleaved_elements */
-#ifdef GL_AMD_multi_draw_indirect
- GLEW_AMD_multi_draw_indirect = _glewSearchExtension("GL_AMD_multi_draw_indirect", extStart, extEnd);
- if (glewExperimental || GLEW_AMD_multi_draw_indirect) GLEW_AMD_multi_draw_indirect = !_glewInit_GL_AMD_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_AMD_multi_draw_indirect */
-#ifdef GL_AMD_name_gen_delete
- GLEW_AMD_name_gen_delete = _glewSearchExtension("GL_AMD_name_gen_delete", extStart, extEnd);
- if (glewExperimental || GLEW_AMD_name_gen_delete) GLEW_AMD_name_gen_delete = !_glewInit_GL_AMD_name_gen_delete(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_AMD_name_gen_delete */
-#ifdef GL_AMD_occlusion_query_event
- GLEW_AMD_occlusion_query_event = _glewSearchExtension("GL_AMD_occlusion_query_event", extStart, extEnd);
- if (glewExperimental || GLEW_AMD_occlusion_query_event) GLEW_AMD_occlusion_query_event = !_glewInit_GL_AMD_occlusion_query_event(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_AMD_occlusion_query_event */
-#ifdef GL_AMD_performance_monitor
- GLEW_AMD_performance_monitor = _glewSearchExtension("GL_AMD_performance_monitor", extStart, extEnd);
- if (glewExperimental || GLEW_AMD_performance_monitor) GLEW_AMD_performance_monitor = !_glewInit_GL_AMD_performance_monitor(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_AMD_performance_monitor */
-#ifdef GL_AMD_pinned_memory
- GLEW_AMD_pinned_memory = _glewSearchExtension("GL_AMD_pinned_memory", extStart, extEnd);
-#endif /* GL_AMD_pinned_memory */
-#ifdef GL_AMD_query_buffer_object
- GLEW_AMD_query_buffer_object = _glewSearchExtension("GL_AMD_query_buffer_object", extStart, extEnd);
-#endif /* GL_AMD_query_buffer_object */
-#ifdef GL_AMD_sample_positions
- GLEW_AMD_sample_positions = _glewSearchExtension("GL_AMD_sample_positions", extStart, extEnd);
- if (glewExperimental || GLEW_AMD_sample_positions) GLEW_AMD_sample_positions = !_glewInit_GL_AMD_sample_positions(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_AMD_sample_positions */
-#ifdef GL_AMD_seamless_cubemap_per_texture
- GLEW_AMD_seamless_cubemap_per_texture = _glewSearchExtension("GL_AMD_seamless_cubemap_per_texture", extStart, extEnd);
-#endif /* GL_AMD_seamless_cubemap_per_texture */
-#ifdef GL_AMD_shader_atomic_counter_ops
- GLEW_AMD_shader_atomic_counter_ops = _glewSearchExtension("GL_AMD_shader_atomic_counter_ops", extStart, extEnd);
-#endif /* GL_AMD_shader_atomic_counter_ops */
-#ifdef GL_AMD_shader_stencil_export
- GLEW_AMD_shader_stencil_export = _glewSearchExtension("GL_AMD_shader_stencil_export", extStart, extEnd);
-#endif /* GL_AMD_shader_stencil_export */
-#ifdef GL_AMD_shader_stencil_value_export
- GLEW_AMD_shader_stencil_value_export = _glewSearchExtension("GL_AMD_shader_stencil_value_export", extStart, extEnd);
-#endif /* GL_AMD_shader_stencil_value_export */
-#ifdef GL_AMD_shader_trinary_minmax
- GLEW_AMD_shader_trinary_minmax = _glewSearchExtension("GL_AMD_shader_trinary_minmax", extStart, extEnd);
-#endif /* GL_AMD_shader_trinary_minmax */
-#ifdef GL_AMD_sparse_texture
- GLEW_AMD_sparse_texture = _glewSearchExtension("GL_AMD_sparse_texture", extStart, extEnd);
- if (glewExperimental || GLEW_AMD_sparse_texture) GLEW_AMD_sparse_texture = !_glewInit_GL_AMD_sparse_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_AMD_sparse_texture */
-#ifdef GL_AMD_stencil_operation_extended
- GLEW_AMD_stencil_operation_extended = _glewSearchExtension("GL_AMD_stencil_operation_extended", extStart, extEnd);
- if (glewExperimental || GLEW_AMD_stencil_operation_extended) GLEW_AMD_stencil_operation_extended = !_glewInit_GL_AMD_stencil_operation_extended(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_AMD_stencil_operation_extended */
-#ifdef GL_AMD_texture_texture4
- GLEW_AMD_texture_texture4 = _glewSearchExtension("GL_AMD_texture_texture4", extStart, extEnd);
-#endif /* GL_AMD_texture_texture4 */
-#ifdef GL_AMD_transform_feedback3_lines_triangles
- GLEW_AMD_transform_feedback3_lines_triangles = _glewSearchExtension("GL_AMD_transform_feedback3_lines_triangles", extStart, extEnd);
-#endif /* GL_AMD_transform_feedback3_lines_triangles */
-#ifdef GL_AMD_transform_feedback4
- GLEW_AMD_transform_feedback4 = _glewSearchExtension("GL_AMD_transform_feedback4", extStart, extEnd);
-#endif /* GL_AMD_transform_feedback4 */
-#ifdef GL_AMD_vertex_shader_layer
- GLEW_AMD_vertex_shader_layer = _glewSearchExtension("GL_AMD_vertex_shader_layer", extStart, extEnd);
-#endif /* GL_AMD_vertex_shader_layer */
-#ifdef GL_AMD_vertex_shader_tessellator
- GLEW_AMD_vertex_shader_tessellator = _glewSearchExtension("GL_AMD_vertex_shader_tessellator", extStart, extEnd);
- if (glewExperimental || GLEW_AMD_vertex_shader_tessellator) GLEW_AMD_vertex_shader_tessellator = !_glewInit_GL_AMD_vertex_shader_tessellator(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_AMD_vertex_shader_tessellator */
-#ifdef GL_AMD_vertex_shader_viewport_index
- GLEW_AMD_vertex_shader_viewport_index = _glewSearchExtension("GL_AMD_vertex_shader_viewport_index", extStart, extEnd);
-#endif /* GL_AMD_vertex_shader_viewport_index */
-#ifdef GL_ANGLE_depth_texture
- GLEW_ANGLE_depth_texture = _glewSearchExtension("GL_ANGLE_depth_texture", extStart, extEnd);
-#endif /* GL_ANGLE_depth_texture */
-#ifdef GL_ANGLE_framebuffer_blit
- GLEW_ANGLE_framebuffer_blit = _glewSearchExtension("GL_ANGLE_framebuffer_blit", extStart, extEnd);
- if (glewExperimental || GLEW_ANGLE_framebuffer_blit) GLEW_ANGLE_framebuffer_blit = !_glewInit_GL_ANGLE_framebuffer_blit(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ANGLE_framebuffer_blit */
-#ifdef GL_ANGLE_framebuffer_multisample
- GLEW_ANGLE_framebuffer_multisample = _glewSearchExtension("GL_ANGLE_framebuffer_multisample", extStart, extEnd);
- if (glewExperimental || GLEW_ANGLE_framebuffer_multisample) GLEW_ANGLE_framebuffer_multisample = !_glewInit_GL_ANGLE_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ANGLE_framebuffer_multisample */
-#ifdef GL_ANGLE_instanced_arrays
- GLEW_ANGLE_instanced_arrays = _glewSearchExtension("GL_ANGLE_instanced_arrays", extStart, extEnd);
- if (glewExperimental || GLEW_ANGLE_instanced_arrays) GLEW_ANGLE_instanced_arrays = !_glewInit_GL_ANGLE_instanced_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ANGLE_instanced_arrays */
-#ifdef GL_ANGLE_pack_reverse_row_order
- GLEW_ANGLE_pack_reverse_row_order = _glewSearchExtension("GL_ANGLE_pack_reverse_row_order", extStart, extEnd);
-#endif /* GL_ANGLE_pack_reverse_row_order */
-#ifdef GL_ANGLE_program_binary
- GLEW_ANGLE_program_binary = _glewSearchExtension("GL_ANGLE_program_binary", extStart, extEnd);
-#endif /* GL_ANGLE_program_binary */
-#ifdef GL_ANGLE_texture_compression_dxt1
- GLEW_ANGLE_texture_compression_dxt1 = _glewSearchExtension("GL_ANGLE_texture_compression_dxt1", extStart, extEnd);
-#endif /* GL_ANGLE_texture_compression_dxt1 */
-#ifdef GL_ANGLE_texture_compression_dxt3
- GLEW_ANGLE_texture_compression_dxt3 = _glewSearchExtension("GL_ANGLE_texture_compression_dxt3", extStart, extEnd);
-#endif /* GL_ANGLE_texture_compression_dxt3 */
-#ifdef GL_ANGLE_texture_compression_dxt5
- GLEW_ANGLE_texture_compression_dxt5 = _glewSearchExtension("GL_ANGLE_texture_compression_dxt5", extStart, extEnd);
-#endif /* GL_ANGLE_texture_compression_dxt5 */
-#ifdef GL_ANGLE_texture_usage
- GLEW_ANGLE_texture_usage = _glewSearchExtension("GL_ANGLE_texture_usage", extStart, extEnd);
-#endif /* GL_ANGLE_texture_usage */
-#ifdef GL_ANGLE_timer_query
- GLEW_ANGLE_timer_query = _glewSearchExtension("GL_ANGLE_timer_query", extStart, extEnd);
- if (glewExperimental || GLEW_ANGLE_timer_query) GLEW_ANGLE_timer_query = !_glewInit_GL_ANGLE_timer_query(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ANGLE_timer_query */
-#ifdef GL_ANGLE_translated_shader_source
- GLEW_ANGLE_translated_shader_source = _glewSearchExtension("GL_ANGLE_translated_shader_source", extStart, extEnd);
- if (glewExperimental || GLEW_ANGLE_translated_shader_source) GLEW_ANGLE_translated_shader_source = !_glewInit_GL_ANGLE_translated_shader_source(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ANGLE_translated_shader_source */
-#ifdef GL_APPLE_aux_depth_stencil
- GLEW_APPLE_aux_depth_stencil = _glewSearchExtension("GL_APPLE_aux_depth_stencil", extStart, extEnd);
-#endif /* GL_APPLE_aux_depth_stencil */
-#ifdef GL_APPLE_client_storage
- GLEW_APPLE_client_storage = _glewSearchExtension("GL_APPLE_client_storage", extStart, extEnd);
-#endif /* GL_APPLE_client_storage */
-#ifdef GL_APPLE_element_array
- GLEW_APPLE_element_array = _glewSearchExtension("GL_APPLE_element_array", extStart, extEnd);
- if (glewExperimental || GLEW_APPLE_element_array) GLEW_APPLE_element_array = !_glewInit_GL_APPLE_element_array(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_APPLE_element_array */
-#ifdef GL_APPLE_fence
- GLEW_APPLE_fence = _glewSearchExtension("GL_APPLE_fence", extStart, extEnd);
- if (glewExperimental || GLEW_APPLE_fence) GLEW_APPLE_fence = !_glewInit_GL_APPLE_fence(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_APPLE_fence */
-#ifdef GL_APPLE_float_pixels
- GLEW_APPLE_float_pixels = _glewSearchExtension("GL_APPLE_float_pixels", extStart, extEnd);
-#endif /* GL_APPLE_float_pixels */
-#ifdef GL_APPLE_flush_buffer_range
- GLEW_APPLE_flush_buffer_range = _glewSearchExtension("GL_APPLE_flush_buffer_range", extStart, extEnd);
- if (glewExperimental || GLEW_APPLE_flush_buffer_range) GLEW_APPLE_flush_buffer_range = !_glewInit_GL_APPLE_flush_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_APPLE_flush_buffer_range */
-#ifdef GL_APPLE_object_purgeable
- GLEW_APPLE_object_purgeable = _glewSearchExtension("GL_APPLE_object_purgeable", extStart, extEnd);
- if (glewExperimental || GLEW_APPLE_object_purgeable) GLEW_APPLE_object_purgeable = !_glewInit_GL_APPLE_object_purgeable(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_APPLE_object_purgeable */
-#ifdef GL_APPLE_pixel_buffer
- GLEW_APPLE_pixel_buffer = _glewSearchExtension("GL_APPLE_pixel_buffer", extStart, extEnd);
-#endif /* GL_APPLE_pixel_buffer */
-#ifdef GL_APPLE_rgb_422
- GLEW_APPLE_rgb_422 = _glewSearchExtension("GL_APPLE_rgb_422", extStart, extEnd);
-#endif /* GL_APPLE_rgb_422 */
-#ifdef GL_APPLE_row_bytes
- GLEW_APPLE_row_bytes = _glewSearchExtension("GL_APPLE_row_bytes", extStart, extEnd);
-#endif /* GL_APPLE_row_bytes */
-#ifdef GL_APPLE_specular_vector
- GLEW_APPLE_specular_vector = _glewSearchExtension("GL_APPLE_specular_vector", extStart, extEnd);
-#endif /* GL_APPLE_specular_vector */
-#ifdef GL_APPLE_texture_range
- GLEW_APPLE_texture_range = _glewSearchExtension("GL_APPLE_texture_range", extStart, extEnd);
- if (glewExperimental || GLEW_APPLE_texture_range) GLEW_APPLE_texture_range = !_glewInit_GL_APPLE_texture_range(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_APPLE_texture_range */
-#ifdef GL_APPLE_transform_hint
- GLEW_APPLE_transform_hint = _glewSearchExtension("GL_APPLE_transform_hint", extStart, extEnd);
-#endif /* GL_APPLE_transform_hint */
-#ifdef GL_APPLE_vertex_array_object
- GLEW_APPLE_vertex_array_object = _glewSearchExtension("GL_APPLE_vertex_array_object", extStart, extEnd);
- if (glewExperimental || GLEW_APPLE_vertex_array_object) GLEW_APPLE_vertex_array_object = !_glewInit_GL_APPLE_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_APPLE_vertex_array_object */
-#ifdef GL_APPLE_vertex_array_range
- GLEW_APPLE_vertex_array_range = _glewSearchExtension("GL_APPLE_vertex_array_range", extStart, extEnd);
- if (glewExperimental || GLEW_APPLE_vertex_array_range) GLEW_APPLE_vertex_array_range = !_glewInit_GL_APPLE_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_APPLE_vertex_array_range */
-#ifdef GL_APPLE_vertex_program_evaluators
- GLEW_APPLE_vertex_program_evaluators = _glewSearchExtension("GL_APPLE_vertex_program_evaluators", extStart, extEnd);
- if (glewExperimental || GLEW_APPLE_vertex_program_evaluators) GLEW_APPLE_vertex_program_evaluators = !_glewInit_GL_APPLE_vertex_program_evaluators(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_APPLE_vertex_program_evaluators */
-#ifdef GL_APPLE_ycbcr_422
- GLEW_APPLE_ycbcr_422 = _glewSearchExtension("GL_APPLE_ycbcr_422", extStart, extEnd);
-#endif /* GL_APPLE_ycbcr_422 */
-#ifdef GL_ARB_ES2_compatibility
- GLEW_ARB_ES2_compatibility = _glewSearchExtension("GL_ARB_ES2_compatibility", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_ES2_compatibility) GLEW_ARB_ES2_compatibility = !_glewInit_GL_ARB_ES2_compatibility(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_ES2_compatibility */
-#ifdef GL_ARB_ES3_1_compatibility
- GLEW_ARB_ES3_1_compatibility = _glewSearchExtension("GL_ARB_ES3_1_compatibility", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_ES3_1_compatibility) GLEW_ARB_ES3_1_compatibility = !_glewInit_GL_ARB_ES3_1_compatibility(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_ES3_1_compatibility */
-#ifdef GL_ARB_ES3_2_compatibility
- GLEW_ARB_ES3_2_compatibility = _glewSearchExtension("GL_ARB_ES3_2_compatibility", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_ES3_2_compatibility) GLEW_ARB_ES3_2_compatibility = !_glewInit_GL_ARB_ES3_2_compatibility(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_ES3_2_compatibility */
-#ifdef GL_ARB_ES3_compatibility
- GLEW_ARB_ES3_compatibility = _glewSearchExtension("GL_ARB_ES3_compatibility", extStart, extEnd);
-#endif /* GL_ARB_ES3_compatibility */
-#ifdef GL_ARB_arrays_of_arrays
- GLEW_ARB_arrays_of_arrays = _glewSearchExtension("GL_ARB_arrays_of_arrays", extStart, extEnd);
-#endif /* GL_ARB_arrays_of_arrays */
-#ifdef GL_ARB_base_instance
- GLEW_ARB_base_instance = _glewSearchExtension("GL_ARB_base_instance", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_base_instance) GLEW_ARB_base_instance = !_glewInit_GL_ARB_base_instance(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_base_instance */
-#ifdef GL_ARB_bindless_texture
- GLEW_ARB_bindless_texture = _glewSearchExtension("GL_ARB_bindless_texture", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_bindless_texture) GLEW_ARB_bindless_texture = !_glewInit_GL_ARB_bindless_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_bindless_texture */
-#ifdef GL_ARB_blend_func_extended
- GLEW_ARB_blend_func_extended = _glewSearchExtension("GL_ARB_blend_func_extended", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_blend_func_extended) GLEW_ARB_blend_func_extended = !_glewInit_GL_ARB_blend_func_extended(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_blend_func_extended */
-#ifdef GL_ARB_buffer_storage
- GLEW_ARB_buffer_storage = _glewSearchExtension("GL_ARB_buffer_storage", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_buffer_storage) GLEW_ARB_buffer_storage = !_glewInit_GL_ARB_buffer_storage(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_buffer_storage */
-#ifdef GL_ARB_cl_event
- GLEW_ARB_cl_event = _glewSearchExtension("GL_ARB_cl_event", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_cl_event) GLEW_ARB_cl_event = !_glewInit_GL_ARB_cl_event(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_cl_event */
-#ifdef GL_ARB_clear_buffer_object
- GLEW_ARB_clear_buffer_object = _glewSearchExtension("GL_ARB_clear_buffer_object", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_clear_buffer_object) GLEW_ARB_clear_buffer_object = !_glewInit_GL_ARB_clear_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_clear_buffer_object */
-#ifdef GL_ARB_clear_texture
- GLEW_ARB_clear_texture = _glewSearchExtension("GL_ARB_clear_texture", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_clear_texture) GLEW_ARB_clear_texture = !_glewInit_GL_ARB_clear_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_clear_texture */
-#ifdef GL_ARB_clip_control
- GLEW_ARB_clip_control = _glewSearchExtension("GL_ARB_clip_control", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_clip_control) GLEW_ARB_clip_control = !_glewInit_GL_ARB_clip_control(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_clip_control */
-#ifdef GL_ARB_color_buffer_float
- GLEW_ARB_color_buffer_float = _glewSearchExtension("GL_ARB_color_buffer_float", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_color_buffer_float) GLEW_ARB_color_buffer_float = !_glewInit_GL_ARB_color_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_color_buffer_float */
-#ifdef GL_ARB_compatibility
- GLEW_ARB_compatibility = _glewSearchExtension("GL_ARB_compatibility", extStart, extEnd);
-#endif /* GL_ARB_compatibility */
-#ifdef GL_ARB_compressed_texture_pixel_storage
- GLEW_ARB_compressed_texture_pixel_storage = _glewSearchExtension("GL_ARB_compressed_texture_pixel_storage", extStart, extEnd);
-#endif /* GL_ARB_compressed_texture_pixel_storage */
-#ifdef GL_ARB_compute_shader
- GLEW_ARB_compute_shader = _glewSearchExtension("GL_ARB_compute_shader", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_compute_shader) GLEW_ARB_compute_shader = !_glewInit_GL_ARB_compute_shader(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_compute_shader */
-#ifdef GL_ARB_compute_variable_group_size
- GLEW_ARB_compute_variable_group_size = _glewSearchExtension("GL_ARB_compute_variable_group_size", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_compute_variable_group_size) GLEW_ARB_compute_variable_group_size = !_glewInit_GL_ARB_compute_variable_group_size(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_compute_variable_group_size */
-#ifdef GL_ARB_conditional_render_inverted
- GLEW_ARB_conditional_render_inverted = _glewSearchExtension("GL_ARB_conditional_render_inverted", extStart, extEnd);
-#endif /* GL_ARB_conditional_render_inverted */
-#ifdef GL_ARB_conservative_depth
- GLEW_ARB_conservative_depth = _glewSearchExtension("GL_ARB_conservative_depth", extStart, extEnd);
-#endif /* GL_ARB_conservative_depth */
-#ifdef GL_ARB_copy_buffer
- GLEW_ARB_copy_buffer = _glewSearchExtension("GL_ARB_copy_buffer", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_copy_buffer) GLEW_ARB_copy_buffer = !_glewInit_GL_ARB_copy_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_copy_buffer */
-#ifdef GL_ARB_copy_image
- GLEW_ARB_copy_image = _glewSearchExtension("GL_ARB_copy_image", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_copy_image) GLEW_ARB_copy_image = !_glewInit_GL_ARB_copy_image(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_copy_image */
-#ifdef GL_ARB_cull_distance
- GLEW_ARB_cull_distance = _glewSearchExtension("GL_ARB_cull_distance", extStart, extEnd);
-#endif /* GL_ARB_cull_distance */
-#ifdef GL_ARB_debug_output
- GLEW_ARB_debug_output = _glewSearchExtension("GL_ARB_debug_output", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_debug_output) GLEW_ARB_debug_output = !_glewInit_GL_ARB_debug_output(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_debug_output */
-#ifdef GL_ARB_depth_buffer_float
- GLEW_ARB_depth_buffer_float = _glewSearchExtension("GL_ARB_depth_buffer_float", extStart, extEnd);
-#endif /* GL_ARB_depth_buffer_float */
-#ifdef GL_ARB_depth_clamp
- GLEW_ARB_depth_clamp = _glewSearchExtension("GL_ARB_depth_clamp", extStart, extEnd);
-#endif /* GL_ARB_depth_clamp */
-#ifdef GL_ARB_depth_texture
- GLEW_ARB_depth_texture = _glewSearchExtension("GL_ARB_depth_texture", extStart, extEnd);
-#endif /* GL_ARB_depth_texture */
-#ifdef GL_ARB_derivative_control
- GLEW_ARB_derivative_control = _glewSearchExtension("GL_ARB_derivative_control", extStart, extEnd);
-#endif /* GL_ARB_derivative_control */
-#ifdef GL_ARB_direct_state_access
- GLEW_ARB_direct_state_access = _glewSearchExtension("GL_ARB_direct_state_access", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_direct_state_access) GLEW_ARB_direct_state_access = !_glewInit_GL_ARB_direct_state_access(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_direct_state_access */
-#ifdef GL_ARB_draw_buffers
- GLEW_ARB_draw_buffers = _glewSearchExtension("GL_ARB_draw_buffers", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_draw_buffers) GLEW_ARB_draw_buffers = !_glewInit_GL_ARB_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_draw_buffers */
-#ifdef GL_ARB_draw_buffers_blend
- GLEW_ARB_draw_buffers_blend = _glewSearchExtension("GL_ARB_draw_buffers_blend", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_draw_buffers_blend) GLEW_ARB_draw_buffers_blend = !_glewInit_GL_ARB_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_draw_buffers_blend */
-#ifdef GL_ARB_draw_elements_base_vertex
- GLEW_ARB_draw_elements_base_vertex = _glewSearchExtension("GL_ARB_draw_elements_base_vertex", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_draw_elements_base_vertex) GLEW_ARB_draw_elements_base_vertex = !_glewInit_GL_ARB_draw_elements_base_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_draw_elements_base_vertex */
-#ifdef GL_ARB_draw_indirect
- GLEW_ARB_draw_indirect = _glewSearchExtension("GL_ARB_draw_indirect", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_draw_indirect) GLEW_ARB_draw_indirect = !_glewInit_GL_ARB_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_draw_indirect */
-#ifdef GL_ARB_draw_instanced
- GLEW_ARB_draw_instanced = _glewSearchExtension("GL_ARB_draw_instanced", extStart, extEnd);
-#endif /* GL_ARB_draw_instanced */
-#ifdef GL_ARB_enhanced_layouts
- GLEW_ARB_enhanced_layouts = _glewSearchExtension("GL_ARB_enhanced_layouts", extStart, extEnd);
-#endif /* GL_ARB_enhanced_layouts */
-#ifdef GL_ARB_explicit_attrib_location
- GLEW_ARB_explicit_attrib_location = _glewSearchExtension("GL_ARB_explicit_attrib_location", extStart, extEnd);
-#endif /* GL_ARB_explicit_attrib_location */
-#ifdef GL_ARB_explicit_uniform_location
- GLEW_ARB_explicit_uniform_location = _glewSearchExtension("GL_ARB_explicit_uniform_location", extStart, extEnd);
-#endif /* GL_ARB_explicit_uniform_location */
-#ifdef GL_ARB_fragment_coord_conventions
- GLEW_ARB_fragment_coord_conventions = _glewSearchExtension("GL_ARB_fragment_coord_conventions", extStart, extEnd);
-#endif /* GL_ARB_fragment_coord_conventions */
-#ifdef GL_ARB_fragment_layer_viewport
- GLEW_ARB_fragment_layer_viewport = _glewSearchExtension("GL_ARB_fragment_layer_viewport", extStart, extEnd);
-#endif /* GL_ARB_fragment_layer_viewport */
-#ifdef GL_ARB_fragment_program
- GLEW_ARB_fragment_program = _glewSearchExtension("GL_ARB_fragment_program", extStart, extEnd);
-#endif /* GL_ARB_fragment_program */
-#ifdef GL_ARB_fragment_program_shadow
- GLEW_ARB_fragment_program_shadow = _glewSearchExtension("GL_ARB_fragment_program_shadow", extStart, extEnd);
-#endif /* GL_ARB_fragment_program_shadow */
-#ifdef GL_ARB_fragment_shader
- GLEW_ARB_fragment_shader = _glewSearchExtension("GL_ARB_fragment_shader", extStart, extEnd);
-#endif /* GL_ARB_fragment_shader */
-#ifdef GL_ARB_fragment_shader_interlock
- GLEW_ARB_fragment_shader_interlock = _glewSearchExtension("GL_ARB_fragment_shader_interlock", extStart, extEnd);
-#endif /* GL_ARB_fragment_shader_interlock */
-#ifdef GL_ARB_framebuffer_no_attachments
- GLEW_ARB_framebuffer_no_attachments = _glewSearchExtension("GL_ARB_framebuffer_no_attachments", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_framebuffer_no_attachments) GLEW_ARB_framebuffer_no_attachments = !_glewInit_GL_ARB_framebuffer_no_attachments(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_framebuffer_no_attachments */
-#ifdef GL_ARB_framebuffer_object
- GLEW_ARB_framebuffer_object = _glewSearchExtension("GL_ARB_framebuffer_object", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_framebuffer_object) GLEW_ARB_framebuffer_object = !_glewInit_GL_ARB_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_framebuffer_object */
-#ifdef GL_ARB_framebuffer_sRGB
- GLEW_ARB_framebuffer_sRGB = _glewSearchExtension("GL_ARB_framebuffer_sRGB", extStart, extEnd);
-#endif /* GL_ARB_framebuffer_sRGB */
-#ifdef GL_ARB_geometry_shader4
- GLEW_ARB_geometry_shader4 = _glewSearchExtension("GL_ARB_geometry_shader4", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_geometry_shader4) GLEW_ARB_geometry_shader4 = !_glewInit_GL_ARB_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_geometry_shader4 */
-#ifdef GL_ARB_get_program_binary
- GLEW_ARB_get_program_binary = _glewSearchExtension("GL_ARB_get_program_binary", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_get_program_binary) GLEW_ARB_get_program_binary = !_glewInit_GL_ARB_get_program_binary(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_get_program_binary */
-#ifdef GL_ARB_get_texture_sub_image
- GLEW_ARB_get_texture_sub_image = _glewSearchExtension("GL_ARB_get_texture_sub_image", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_get_texture_sub_image) GLEW_ARB_get_texture_sub_image = !_glewInit_GL_ARB_get_texture_sub_image(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_get_texture_sub_image */
-#ifdef GL_ARB_gpu_shader5
- GLEW_ARB_gpu_shader5 = _glewSearchExtension("GL_ARB_gpu_shader5", extStart, extEnd);
-#endif /* GL_ARB_gpu_shader5 */
-#ifdef GL_ARB_gpu_shader_fp64
- GLEW_ARB_gpu_shader_fp64 = _glewSearchExtension("GL_ARB_gpu_shader_fp64", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_gpu_shader_fp64) GLEW_ARB_gpu_shader_fp64 = !_glewInit_GL_ARB_gpu_shader_fp64(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_gpu_shader_fp64 */
-#ifdef GL_ARB_gpu_shader_int64
- GLEW_ARB_gpu_shader_int64 = _glewSearchExtension("GL_ARB_gpu_shader_int64", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_gpu_shader_int64) GLEW_ARB_gpu_shader_int64 = !_glewInit_GL_ARB_gpu_shader_int64(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_gpu_shader_int64 */
-#ifdef GL_ARB_half_float_pixel
- GLEW_ARB_half_float_pixel = _glewSearchExtension("GL_ARB_half_float_pixel", extStart, extEnd);
-#endif /* GL_ARB_half_float_pixel */
-#ifdef GL_ARB_half_float_vertex
- GLEW_ARB_half_float_vertex = _glewSearchExtension("GL_ARB_half_float_vertex", extStart, extEnd);
-#endif /* GL_ARB_half_float_vertex */
-#ifdef GL_ARB_imaging
- GLEW_ARB_imaging = _glewSearchExtension("GL_ARB_imaging", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_imaging) GLEW_ARB_imaging = !_glewInit_GL_ARB_imaging(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_imaging */
-#ifdef GL_ARB_indirect_parameters
- GLEW_ARB_indirect_parameters = _glewSearchExtension("GL_ARB_indirect_parameters", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_indirect_parameters) GLEW_ARB_indirect_parameters = !_glewInit_GL_ARB_indirect_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_indirect_parameters */
-#ifdef GL_ARB_instanced_arrays
- GLEW_ARB_instanced_arrays = _glewSearchExtension("GL_ARB_instanced_arrays", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_instanced_arrays) GLEW_ARB_instanced_arrays = !_glewInit_GL_ARB_instanced_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_instanced_arrays */
-#ifdef GL_ARB_internalformat_query
- GLEW_ARB_internalformat_query = _glewSearchExtension("GL_ARB_internalformat_query", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_internalformat_query) GLEW_ARB_internalformat_query = !_glewInit_GL_ARB_internalformat_query(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_internalformat_query */
-#ifdef GL_ARB_internalformat_query2
- GLEW_ARB_internalformat_query2 = _glewSearchExtension("GL_ARB_internalformat_query2", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_internalformat_query2) GLEW_ARB_internalformat_query2 = !_glewInit_GL_ARB_internalformat_query2(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_internalformat_query2 */
-#ifdef GL_ARB_invalidate_subdata
- GLEW_ARB_invalidate_subdata = _glewSearchExtension("GL_ARB_invalidate_subdata", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_invalidate_subdata) GLEW_ARB_invalidate_subdata = !_glewInit_GL_ARB_invalidate_subdata(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_invalidate_subdata */
-#ifdef GL_ARB_map_buffer_alignment
- GLEW_ARB_map_buffer_alignment = _glewSearchExtension("GL_ARB_map_buffer_alignment", extStart, extEnd);
-#endif /* GL_ARB_map_buffer_alignment */
-#ifdef GL_ARB_map_buffer_range
- GLEW_ARB_map_buffer_range = _glewSearchExtension("GL_ARB_map_buffer_range", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_map_buffer_range) GLEW_ARB_map_buffer_range = !_glewInit_GL_ARB_map_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_map_buffer_range */
-#ifdef GL_ARB_matrix_palette
- GLEW_ARB_matrix_palette = _glewSearchExtension("GL_ARB_matrix_palette", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_matrix_palette) GLEW_ARB_matrix_palette = !_glewInit_GL_ARB_matrix_palette(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_matrix_palette */
-#ifdef GL_ARB_multi_bind
- GLEW_ARB_multi_bind = _glewSearchExtension("GL_ARB_multi_bind", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_multi_bind) GLEW_ARB_multi_bind = !_glewInit_GL_ARB_multi_bind(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_multi_bind */
-#ifdef GL_ARB_multi_draw_indirect
- GLEW_ARB_multi_draw_indirect = _glewSearchExtension("GL_ARB_multi_draw_indirect", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_multi_draw_indirect) GLEW_ARB_multi_draw_indirect = !_glewInit_GL_ARB_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_multi_draw_indirect */
-#ifdef GL_ARB_multisample
- GLEW_ARB_multisample = _glewSearchExtension("GL_ARB_multisample", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_multisample) GLEW_ARB_multisample = !_glewInit_GL_ARB_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_multisample */
-#ifdef GL_ARB_multitexture
- GLEW_ARB_multitexture = _glewSearchExtension("GL_ARB_multitexture", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_multitexture) GLEW_ARB_multitexture = !_glewInit_GL_ARB_multitexture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_multitexture */
-#ifdef GL_ARB_occlusion_query
- GLEW_ARB_occlusion_query = _glewSearchExtension("GL_ARB_occlusion_query", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_occlusion_query) GLEW_ARB_occlusion_query = !_glewInit_GL_ARB_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_occlusion_query */
-#ifdef GL_ARB_occlusion_query2
- GLEW_ARB_occlusion_query2 = _glewSearchExtension("GL_ARB_occlusion_query2", extStart, extEnd);
-#endif /* GL_ARB_occlusion_query2 */
-#ifdef GL_ARB_parallel_shader_compile
- GLEW_ARB_parallel_shader_compile = _glewSearchExtension("GL_ARB_parallel_shader_compile", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_parallel_shader_compile) GLEW_ARB_parallel_shader_compile = !_glewInit_GL_ARB_parallel_shader_compile(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_parallel_shader_compile */
-#ifdef GL_ARB_pipeline_statistics_query
- GLEW_ARB_pipeline_statistics_query = _glewSearchExtension("GL_ARB_pipeline_statistics_query", extStart, extEnd);
-#endif /* GL_ARB_pipeline_statistics_query */
-#ifdef GL_ARB_pixel_buffer_object
- GLEW_ARB_pixel_buffer_object = _glewSearchExtension("GL_ARB_pixel_buffer_object", extStart, extEnd);
-#endif /* GL_ARB_pixel_buffer_object */
-#ifdef GL_ARB_point_parameters
- GLEW_ARB_point_parameters = _glewSearchExtension("GL_ARB_point_parameters", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_point_parameters) GLEW_ARB_point_parameters = !_glewInit_GL_ARB_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_point_parameters */
-#ifdef GL_ARB_point_sprite
- GLEW_ARB_point_sprite = _glewSearchExtension("GL_ARB_point_sprite", extStart, extEnd);
-#endif /* GL_ARB_point_sprite */
-#ifdef GL_ARB_post_depth_coverage
- GLEW_ARB_post_depth_coverage = _glewSearchExtension("GL_ARB_post_depth_coverage", extStart, extEnd);
-#endif /* GL_ARB_post_depth_coverage */
-#ifdef GL_ARB_program_interface_query
- GLEW_ARB_program_interface_query = _glewSearchExtension("GL_ARB_program_interface_query", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_program_interface_query) GLEW_ARB_program_interface_query = !_glewInit_GL_ARB_program_interface_query(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_program_interface_query */
-#ifdef GL_ARB_provoking_vertex
- GLEW_ARB_provoking_vertex = _glewSearchExtension("GL_ARB_provoking_vertex", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_provoking_vertex) GLEW_ARB_provoking_vertex = !_glewInit_GL_ARB_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_provoking_vertex */
-#ifdef GL_ARB_query_buffer_object
- GLEW_ARB_query_buffer_object = _glewSearchExtension("GL_ARB_query_buffer_object", extStart, extEnd);
-#endif /* GL_ARB_query_buffer_object */
-#ifdef GL_ARB_robust_buffer_access_behavior
- GLEW_ARB_robust_buffer_access_behavior = _glewSearchExtension("GL_ARB_robust_buffer_access_behavior", extStart, extEnd);
-#endif /* GL_ARB_robust_buffer_access_behavior */
-#ifdef GL_ARB_robustness
- GLEW_ARB_robustness = _glewSearchExtension("GL_ARB_robustness", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_robustness) GLEW_ARB_robustness = !_glewInit_GL_ARB_robustness(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_robustness */
-#ifdef GL_ARB_robustness_application_isolation
- GLEW_ARB_robustness_application_isolation = _glewSearchExtension("GL_ARB_robustness_application_isolation", extStart, extEnd);
-#endif /* GL_ARB_robustness_application_isolation */
-#ifdef GL_ARB_robustness_share_group_isolation
- GLEW_ARB_robustness_share_group_isolation = _glewSearchExtension("GL_ARB_robustness_share_group_isolation", extStart, extEnd);
-#endif /* GL_ARB_robustness_share_group_isolation */
-#ifdef GL_ARB_sample_locations
- GLEW_ARB_sample_locations = _glewSearchExtension("GL_ARB_sample_locations", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_sample_locations) GLEW_ARB_sample_locations = !_glewInit_GL_ARB_sample_locations(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_sample_locations */
-#ifdef GL_ARB_sample_shading
- GLEW_ARB_sample_shading = _glewSearchExtension("GL_ARB_sample_shading", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_sample_shading) GLEW_ARB_sample_shading = !_glewInit_GL_ARB_sample_shading(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_sample_shading */
-#ifdef GL_ARB_sampler_objects
- GLEW_ARB_sampler_objects = _glewSearchExtension("GL_ARB_sampler_objects", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_sampler_objects) GLEW_ARB_sampler_objects = !_glewInit_GL_ARB_sampler_objects(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_sampler_objects */
-#ifdef GL_ARB_seamless_cube_map
- GLEW_ARB_seamless_cube_map = _glewSearchExtension("GL_ARB_seamless_cube_map", extStart, extEnd);
-#endif /* GL_ARB_seamless_cube_map */
-#ifdef GL_ARB_seamless_cubemap_per_texture
- GLEW_ARB_seamless_cubemap_per_texture = _glewSearchExtension("GL_ARB_seamless_cubemap_per_texture", extStart, extEnd);
-#endif /* GL_ARB_seamless_cubemap_per_texture */
-#ifdef GL_ARB_separate_shader_objects
- GLEW_ARB_separate_shader_objects = _glewSearchExtension("GL_ARB_separate_shader_objects", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_separate_shader_objects) GLEW_ARB_separate_shader_objects = !_glewInit_GL_ARB_separate_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_separate_shader_objects */
-#ifdef GL_ARB_shader_atomic_counter_ops
- GLEW_ARB_shader_atomic_counter_ops = _glewSearchExtension("GL_ARB_shader_atomic_counter_ops", extStart, extEnd);
-#endif /* GL_ARB_shader_atomic_counter_ops */
-#ifdef GL_ARB_shader_atomic_counters
- GLEW_ARB_shader_atomic_counters = _glewSearchExtension("GL_ARB_shader_atomic_counters", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_shader_atomic_counters) GLEW_ARB_shader_atomic_counters = !_glewInit_GL_ARB_shader_atomic_counters(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_shader_atomic_counters */
-#ifdef GL_ARB_shader_ballot
- GLEW_ARB_shader_ballot = _glewSearchExtension("GL_ARB_shader_ballot", extStart, extEnd);
-#endif /* GL_ARB_shader_ballot */
-#ifdef GL_ARB_shader_bit_encoding
- GLEW_ARB_shader_bit_encoding = _glewSearchExtension("GL_ARB_shader_bit_encoding", extStart, extEnd);
-#endif /* GL_ARB_shader_bit_encoding */
-#ifdef GL_ARB_shader_clock
- GLEW_ARB_shader_clock = _glewSearchExtension("GL_ARB_shader_clock", extStart, extEnd);
-#endif /* GL_ARB_shader_clock */
-#ifdef GL_ARB_shader_draw_parameters
- GLEW_ARB_shader_draw_parameters = _glewSearchExtension("GL_ARB_shader_draw_parameters", extStart, extEnd);
-#endif /* GL_ARB_shader_draw_parameters */
-#ifdef GL_ARB_shader_group_vote
- GLEW_ARB_shader_group_vote = _glewSearchExtension("GL_ARB_shader_group_vote", extStart, extEnd);
-#endif /* GL_ARB_shader_group_vote */
-#ifdef GL_ARB_shader_image_load_store
- GLEW_ARB_shader_image_load_store = _glewSearchExtension("GL_ARB_shader_image_load_store", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_shader_image_load_store) GLEW_ARB_shader_image_load_store = !_glewInit_GL_ARB_shader_image_load_store(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_shader_image_load_store */
-#ifdef GL_ARB_shader_image_size
- GLEW_ARB_shader_image_size = _glewSearchExtension("GL_ARB_shader_image_size", extStart, extEnd);
-#endif /* GL_ARB_shader_image_size */
-#ifdef GL_ARB_shader_objects
- GLEW_ARB_shader_objects = _glewSearchExtension("GL_ARB_shader_objects", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_shader_objects) GLEW_ARB_shader_objects = !_glewInit_GL_ARB_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_shader_objects */
-#ifdef GL_ARB_shader_precision
- GLEW_ARB_shader_precision = _glewSearchExtension("GL_ARB_shader_precision", extStart, extEnd);
-#endif /* GL_ARB_shader_precision */
-#ifdef GL_ARB_shader_stencil_export
- GLEW_ARB_shader_stencil_export = _glewSearchExtension("GL_ARB_shader_stencil_export", extStart, extEnd);
-#endif /* GL_ARB_shader_stencil_export */
-#ifdef GL_ARB_shader_storage_buffer_object
- GLEW_ARB_shader_storage_buffer_object = _glewSearchExtension("GL_ARB_shader_storage_buffer_object", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_shader_storage_buffer_object) GLEW_ARB_shader_storage_buffer_object = !_glewInit_GL_ARB_shader_storage_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_shader_storage_buffer_object */
-#ifdef GL_ARB_shader_subroutine
- GLEW_ARB_shader_subroutine = _glewSearchExtension("GL_ARB_shader_subroutine", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_shader_subroutine) GLEW_ARB_shader_subroutine = !_glewInit_GL_ARB_shader_subroutine(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_shader_subroutine */
-#ifdef GL_ARB_shader_texture_image_samples
- GLEW_ARB_shader_texture_image_samples = _glewSearchExtension("GL_ARB_shader_texture_image_samples", extStart, extEnd);
-#endif /* GL_ARB_shader_texture_image_samples */
-#ifdef GL_ARB_shader_texture_lod
- GLEW_ARB_shader_texture_lod = _glewSearchExtension("GL_ARB_shader_texture_lod", extStart, extEnd);
-#endif /* GL_ARB_shader_texture_lod */
-#ifdef GL_ARB_shader_viewport_layer_array
- GLEW_ARB_shader_viewport_layer_array = _glewSearchExtension("GL_ARB_shader_viewport_layer_array", extStart, extEnd);
-#endif /* GL_ARB_shader_viewport_layer_array */
-#ifdef GL_ARB_shading_language_100
- GLEW_ARB_shading_language_100 = _glewSearchExtension("GL_ARB_shading_language_100", extStart, extEnd);
-#endif /* GL_ARB_shading_language_100 */
-#ifdef GL_ARB_shading_language_420pack
- GLEW_ARB_shading_language_420pack = _glewSearchExtension("GL_ARB_shading_language_420pack", extStart, extEnd);
-#endif /* GL_ARB_shading_language_420pack */
-#ifdef GL_ARB_shading_language_include
- GLEW_ARB_shading_language_include = _glewSearchExtension("GL_ARB_shading_language_include", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_shading_language_include) GLEW_ARB_shading_language_include = !_glewInit_GL_ARB_shading_language_include(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_shading_language_include */
-#ifdef GL_ARB_shading_language_packing
- GLEW_ARB_shading_language_packing = _glewSearchExtension("GL_ARB_shading_language_packing", extStart, extEnd);
-#endif /* GL_ARB_shading_language_packing */
-#ifdef GL_ARB_shadow
- GLEW_ARB_shadow = _glewSearchExtension("GL_ARB_shadow", extStart, extEnd);
-#endif /* GL_ARB_shadow */
-#ifdef GL_ARB_shadow_ambient
- GLEW_ARB_shadow_ambient = _glewSearchExtension("GL_ARB_shadow_ambient", extStart, extEnd);
-#endif /* GL_ARB_shadow_ambient */
-#ifdef GL_ARB_sparse_buffer
- GLEW_ARB_sparse_buffer = _glewSearchExtension("GL_ARB_sparse_buffer", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_sparse_buffer) GLEW_ARB_sparse_buffer = !_glewInit_GL_ARB_sparse_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_sparse_buffer */
-#ifdef GL_ARB_sparse_texture
- GLEW_ARB_sparse_texture = _glewSearchExtension("GL_ARB_sparse_texture", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_sparse_texture) GLEW_ARB_sparse_texture = !_glewInit_GL_ARB_sparse_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_sparse_texture */
-#ifdef GL_ARB_sparse_texture2
- GLEW_ARB_sparse_texture2 = _glewSearchExtension("GL_ARB_sparse_texture2", extStart, extEnd);
-#endif /* GL_ARB_sparse_texture2 */
-#ifdef GL_ARB_sparse_texture_clamp
- GLEW_ARB_sparse_texture_clamp = _glewSearchExtension("GL_ARB_sparse_texture_clamp", extStart, extEnd);
-#endif /* GL_ARB_sparse_texture_clamp */
-#ifdef GL_ARB_stencil_texturing
- GLEW_ARB_stencil_texturing = _glewSearchExtension("GL_ARB_stencil_texturing", extStart, extEnd);
-#endif /* GL_ARB_stencil_texturing */
-#ifdef GL_ARB_sync
- GLEW_ARB_sync = _glewSearchExtension("GL_ARB_sync", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_sync) GLEW_ARB_sync = !_glewInit_GL_ARB_sync(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_sync */
-#ifdef GL_ARB_tessellation_shader
- GLEW_ARB_tessellation_shader = _glewSearchExtension("GL_ARB_tessellation_shader", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_tessellation_shader) GLEW_ARB_tessellation_shader = !_glewInit_GL_ARB_tessellation_shader(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_tessellation_shader */
-#ifdef GL_ARB_texture_barrier
- GLEW_ARB_texture_barrier = _glewSearchExtension("GL_ARB_texture_barrier", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_texture_barrier) GLEW_ARB_texture_barrier = !_glewInit_GL_ARB_texture_barrier(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_texture_barrier */
-#ifdef GL_ARB_texture_border_clamp
- GLEW_ARB_texture_border_clamp = _glewSearchExtension("GL_ARB_texture_border_clamp", extStart, extEnd);
-#endif /* GL_ARB_texture_border_clamp */
-#ifdef GL_ARB_texture_buffer_object
- GLEW_ARB_texture_buffer_object = _glewSearchExtension("GL_ARB_texture_buffer_object", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_texture_buffer_object) GLEW_ARB_texture_buffer_object = !_glewInit_GL_ARB_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_texture_buffer_object */
-#ifdef GL_ARB_texture_buffer_object_rgb32
- GLEW_ARB_texture_buffer_object_rgb32 = _glewSearchExtension("GL_ARB_texture_buffer_object_rgb32", extStart, extEnd);
-#endif /* GL_ARB_texture_buffer_object_rgb32 */
-#ifdef GL_ARB_texture_buffer_range
- GLEW_ARB_texture_buffer_range = _glewSearchExtension("GL_ARB_texture_buffer_range", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_texture_buffer_range) GLEW_ARB_texture_buffer_range = !_glewInit_GL_ARB_texture_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_texture_buffer_range */
-#ifdef GL_ARB_texture_compression
- GLEW_ARB_texture_compression = _glewSearchExtension("GL_ARB_texture_compression", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_texture_compression) GLEW_ARB_texture_compression = !_glewInit_GL_ARB_texture_compression(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_texture_compression */
-#ifdef GL_ARB_texture_compression_bptc
- GLEW_ARB_texture_compression_bptc = _glewSearchExtension("GL_ARB_texture_compression_bptc", extStart, extEnd);
-#endif /* GL_ARB_texture_compression_bptc */
-#ifdef GL_ARB_texture_compression_rgtc
- GLEW_ARB_texture_compression_rgtc = _glewSearchExtension("GL_ARB_texture_compression_rgtc", extStart, extEnd);
-#endif /* GL_ARB_texture_compression_rgtc */
-#ifdef GL_ARB_texture_cube_map
- GLEW_ARB_texture_cube_map = _glewSearchExtension("GL_ARB_texture_cube_map", extStart, extEnd);
-#endif /* GL_ARB_texture_cube_map */
-#ifdef GL_ARB_texture_cube_map_array
- GLEW_ARB_texture_cube_map_array = _glewSearchExtension("GL_ARB_texture_cube_map_array", extStart, extEnd);
-#endif /* GL_ARB_texture_cube_map_array */
-#ifdef GL_ARB_texture_env_add
- GLEW_ARB_texture_env_add = _glewSearchExtension("GL_ARB_texture_env_add", extStart, extEnd);
-#endif /* GL_ARB_texture_env_add */
-#ifdef GL_ARB_texture_env_combine
- GLEW_ARB_texture_env_combine = _glewSearchExtension("GL_ARB_texture_env_combine", extStart, extEnd);
-#endif /* GL_ARB_texture_env_combine */
-#ifdef GL_ARB_texture_env_crossbar
- GLEW_ARB_texture_env_crossbar = _glewSearchExtension("GL_ARB_texture_env_crossbar", extStart, extEnd);
-#endif /* GL_ARB_texture_env_crossbar */
-#ifdef GL_ARB_texture_env_dot3
- GLEW_ARB_texture_env_dot3 = _glewSearchExtension("GL_ARB_texture_env_dot3", extStart, extEnd);
-#endif /* GL_ARB_texture_env_dot3 */
-#ifdef GL_ARB_texture_filter_minmax
- GLEW_ARB_texture_filter_minmax = _glewSearchExtension("GL_ARB_texture_filter_minmax", extStart, extEnd);
-#endif /* GL_ARB_texture_filter_minmax */
-#ifdef GL_ARB_texture_float
- GLEW_ARB_texture_float = _glewSearchExtension("GL_ARB_texture_float", extStart, extEnd);
-#endif /* GL_ARB_texture_float */
-#ifdef GL_ARB_texture_gather
- GLEW_ARB_texture_gather = _glewSearchExtension("GL_ARB_texture_gather", extStart, extEnd);
-#endif /* GL_ARB_texture_gather */
-#ifdef GL_ARB_texture_mirror_clamp_to_edge
- GLEW_ARB_texture_mirror_clamp_to_edge = _glewSearchExtension("GL_ARB_texture_mirror_clamp_to_edge", extStart, extEnd);
-#endif /* GL_ARB_texture_mirror_clamp_to_edge */
-#ifdef GL_ARB_texture_mirrored_repeat
- GLEW_ARB_texture_mirrored_repeat = _glewSearchExtension("GL_ARB_texture_mirrored_repeat", extStart, extEnd);
-#endif /* GL_ARB_texture_mirrored_repeat */
-#ifdef GL_ARB_texture_multisample
- GLEW_ARB_texture_multisample = _glewSearchExtension("GL_ARB_texture_multisample", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_texture_multisample) GLEW_ARB_texture_multisample = !_glewInit_GL_ARB_texture_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_texture_multisample */
-#ifdef GL_ARB_texture_non_power_of_two
- GLEW_ARB_texture_non_power_of_two = _glewSearchExtension("GL_ARB_texture_non_power_of_two", extStart, extEnd);
-#endif /* GL_ARB_texture_non_power_of_two */
-#ifdef GL_ARB_texture_query_levels
- GLEW_ARB_texture_query_levels = _glewSearchExtension("GL_ARB_texture_query_levels", extStart, extEnd);
-#endif /* GL_ARB_texture_query_levels */
-#ifdef GL_ARB_texture_query_lod
- GLEW_ARB_texture_query_lod = _glewSearchExtension("GL_ARB_texture_query_lod", extStart, extEnd);
-#endif /* GL_ARB_texture_query_lod */
-#ifdef GL_ARB_texture_rectangle
- GLEW_ARB_texture_rectangle = _glewSearchExtension("GL_ARB_texture_rectangle", extStart, extEnd);
-#endif /* GL_ARB_texture_rectangle */
-#ifdef GL_ARB_texture_rg
- GLEW_ARB_texture_rg = _glewSearchExtension("GL_ARB_texture_rg", extStart, extEnd);
-#endif /* GL_ARB_texture_rg */
-#ifdef GL_ARB_texture_rgb10_a2ui
- GLEW_ARB_texture_rgb10_a2ui = _glewSearchExtension("GL_ARB_texture_rgb10_a2ui", extStart, extEnd);
-#endif /* GL_ARB_texture_rgb10_a2ui */
-#ifdef GL_ARB_texture_stencil8
- GLEW_ARB_texture_stencil8 = _glewSearchExtension("GL_ARB_texture_stencil8", extStart, extEnd);
-#endif /* GL_ARB_texture_stencil8 */
-#ifdef GL_ARB_texture_storage
- GLEW_ARB_texture_storage = _glewSearchExtension("GL_ARB_texture_storage", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_texture_storage) GLEW_ARB_texture_storage = !_glewInit_GL_ARB_texture_storage(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_texture_storage */
-#ifdef GL_ARB_texture_storage_multisample
- GLEW_ARB_texture_storage_multisample = _glewSearchExtension("GL_ARB_texture_storage_multisample", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_texture_storage_multisample) GLEW_ARB_texture_storage_multisample = !_glewInit_GL_ARB_texture_storage_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_texture_storage_multisample */
-#ifdef GL_ARB_texture_swizzle
- GLEW_ARB_texture_swizzle = _glewSearchExtension("GL_ARB_texture_swizzle", extStart, extEnd);
-#endif /* GL_ARB_texture_swizzle */
-#ifdef GL_ARB_texture_view
- GLEW_ARB_texture_view = _glewSearchExtension("GL_ARB_texture_view", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_texture_view) GLEW_ARB_texture_view = !_glewInit_GL_ARB_texture_view(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_texture_view */
-#ifdef GL_ARB_timer_query
- GLEW_ARB_timer_query = _glewSearchExtension("GL_ARB_timer_query", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_timer_query) GLEW_ARB_timer_query = !_glewInit_GL_ARB_timer_query(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_timer_query */
-#ifdef GL_ARB_transform_feedback2
- GLEW_ARB_transform_feedback2 = _glewSearchExtension("GL_ARB_transform_feedback2", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_transform_feedback2) GLEW_ARB_transform_feedback2 = !_glewInit_GL_ARB_transform_feedback2(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_transform_feedback2 */
-#ifdef GL_ARB_transform_feedback3
- GLEW_ARB_transform_feedback3 = _glewSearchExtension("GL_ARB_transform_feedback3", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_transform_feedback3) GLEW_ARB_transform_feedback3 = !_glewInit_GL_ARB_transform_feedback3(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_transform_feedback3 */
-#ifdef GL_ARB_transform_feedback_instanced
- GLEW_ARB_transform_feedback_instanced = _glewSearchExtension("GL_ARB_transform_feedback_instanced", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_transform_feedback_instanced) GLEW_ARB_transform_feedback_instanced = !_glewInit_GL_ARB_transform_feedback_instanced(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_transform_feedback_instanced */
-#ifdef GL_ARB_transform_feedback_overflow_query
- GLEW_ARB_transform_feedback_overflow_query = _glewSearchExtension("GL_ARB_transform_feedback_overflow_query", extStart, extEnd);
-#endif /* GL_ARB_transform_feedback_overflow_query */
-#ifdef GL_ARB_transpose_matrix
- GLEW_ARB_transpose_matrix = _glewSearchExtension("GL_ARB_transpose_matrix", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_transpose_matrix) GLEW_ARB_transpose_matrix = !_glewInit_GL_ARB_transpose_matrix(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_transpose_matrix */
-#ifdef GL_ARB_uniform_buffer_object
- GLEW_ARB_uniform_buffer_object = _glewSearchExtension("GL_ARB_uniform_buffer_object", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_uniform_buffer_object) GLEW_ARB_uniform_buffer_object = !_glewInit_GL_ARB_uniform_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_uniform_buffer_object */
-#ifdef GL_ARB_vertex_array_bgra
- GLEW_ARB_vertex_array_bgra = _glewSearchExtension("GL_ARB_vertex_array_bgra", extStart, extEnd);
-#endif /* GL_ARB_vertex_array_bgra */
-#ifdef GL_ARB_vertex_array_object
- GLEW_ARB_vertex_array_object = _glewSearchExtension("GL_ARB_vertex_array_object", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_vertex_array_object) GLEW_ARB_vertex_array_object = !_glewInit_GL_ARB_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_vertex_array_object */
-#ifdef GL_ARB_vertex_attrib_64bit
- GLEW_ARB_vertex_attrib_64bit = _glewSearchExtension("GL_ARB_vertex_attrib_64bit", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_vertex_attrib_64bit) GLEW_ARB_vertex_attrib_64bit = !_glewInit_GL_ARB_vertex_attrib_64bit(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_vertex_attrib_64bit */
-#ifdef GL_ARB_vertex_attrib_binding
- GLEW_ARB_vertex_attrib_binding = _glewSearchExtension("GL_ARB_vertex_attrib_binding", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_vertex_attrib_binding) GLEW_ARB_vertex_attrib_binding = !_glewInit_GL_ARB_vertex_attrib_binding(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_vertex_attrib_binding */
-#ifdef GL_ARB_vertex_blend
- GLEW_ARB_vertex_blend = _glewSearchExtension("GL_ARB_vertex_blend", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_vertex_blend) GLEW_ARB_vertex_blend = !_glewInit_GL_ARB_vertex_blend(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_vertex_blend */
-#ifdef GL_ARB_vertex_buffer_object
- GLEW_ARB_vertex_buffer_object = _glewSearchExtension("GL_ARB_vertex_buffer_object", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_vertex_buffer_object) GLEW_ARB_vertex_buffer_object = !_glewInit_GL_ARB_vertex_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_vertex_buffer_object */
-#ifdef GL_ARB_vertex_program
- GLEW_ARB_vertex_program = _glewSearchExtension("GL_ARB_vertex_program", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_vertex_program) GLEW_ARB_vertex_program = !_glewInit_GL_ARB_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_vertex_program */
-#ifdef GL_ARB_vertex_shader
- GLEW_ARB_vertex_shader = _glewSearchExtension("GL_ARB_vertex_shader", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_vertex_shader) { GLEW_ARB_vertex_shader = !_glewInit_GL_ARB_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT); _glewInit_GL_ARB_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT); }
-#endif /* GL_ARB_vertex_shader */
-#ifdef GL_ARB_vertex_type_10f_11f_11f_rev
- GLEW_ARB_vertex_type_10f_11f_11f_rev = _glewSearchExtension("GL_ARB_vertex_type_10f_11f_11f_rev", extStart, extEnd);
-#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */
-#ifdef GL_ARB_vertex_type_2_10_10_10_rev
- GLEW_ARB_vertex_type_2_10_10_10_rev = _glewSearchExtension("GL_ARB_vertex_type_2_10_10_10_rev", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_vertex_type_2_10_10_10_rev) GLEW_ARB_vertex_type_2_10_10_10_rev = !_glewInit_GL_ARB_vertex_type_2_10_10_10_rev(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_vertex_type_2_10_10_10_rev */
-#ifdef GL_ARB_viewport_array
- GLEW_ARB_viewport_array = _glewSearchExtension("GL_ARB_viewport_array", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_viewport_array) GLEW_ARB_viewport_array = !_glewInit_GL_ARB_viewport_array(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_viewport_array */
-#ifdef GL_ARB_window_pos
- GLEW_ARB_window_pos = _glewSearchExtension("GL_ARB_window_pos", extStart, extEnd);
- if (glewExperimental || GLEW_ARB_window_pos) GLEW_ARB_window_pos = !_glewInit_GL_ARB_window_pos(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ARB_window_pos */
-#ifdef GL_ATIX_point_sprites
- GLEW_ATIX_point_sprites = _glewSearchExtension("GL_ATIX_point_sprites", extStart, extEnd);
-#endif /* GL_ATIX_point_sprites */
-#ifdef GL_ATIX_texture_env_combine3
- GLEW_ATIX_texture_env_combine3 = _glewSearchExtension("GL_ATIX_texture_env_combine3", extStart, extEnd);
-#endif /* GL_ATIX_texture_env_combine3 */
-#ifdef GL_ATIX_texture_env_route
- GLEW_ATIX_texture_env_route = _glewSearchExtension("GL_ATIX_texture_env_route", extStart, extEnd);
-#endif /* GL_ATIX_texture_env_route */
-#ifdef GL_ATIX_vertex_shader_output_point_size
- GLEW_ATIX_vertex_shader_output_point_size = _glewSearchExtension("GL_ATIX_vertex_shader_output_point_size", extStart, extEnd);
-#endif /* GL_ATIX_vertex_shader_output_point_size */
-#ifdef GL_ATI_draw_buffers
- GLEW_ATI_draw_buffers = _glewSearchExtension("GL_ATI_draw_buffers", extStart, extEnd);
- if (glewExperimental || GLEW_ATI_draw_buffers) GLEW_ATI_draw_buffers = !_glewInit_GL_ATI_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ATI_draw_buffers */
-#ifdef GL_ATI_element_array
- GLEW_ATI_element_array = _glewSearchExtension("GL_ATI_element_array", extStart, extEnd);
- if (glewExperimental || GLEW_ATI_element_array) GLEW_ATI_element_array = !_glewInit_GL_ATI_element_array(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ATI_element_array */
-#ifdef GL_ATI_envmap_bumpmap
- GLEW_ATI_envmap_bumpmap = _glewSearchExtension("GL_ATI_envmap_bumpmap", extStart, extEnd);
- if (glewExperimental || GLEW_ATI_envmap_bumpmap) GLEW_ATI_envmap_bumpmap = !_glewInit_GL_ATI_envmap_bumpmap(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ATI_envmap_bumpmap */
-#ifdef GL_ATI_fragment_shader
- GLEW_ATI_fragment_shader = _glewSearchExtension("GL_ATI_fragment_shader", extStart, extEnd);
- if (glewExperimental || GLEW_ATI_fragment_shader) GLEW_ATI_fragment_shader = !_glewInit_GL_ATI_fragment_shader(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ATI_fragment_shader */
-#ifdef GL_ATI_map_object_buffer
- GLEW_ATI_map_object_buffer = _glewSearchExtension("GL_ATI_map_object_buffer", extStart, extEnd);
- if (glewExperimental || GLEW_ATI_map_object_buffer) GLEW_ATI_map_object_buffer = !_glewInit_GL_ATI_map_object_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ATI_map_object_buffer */
-#ifdef GL_ATI_meminfo
- GLEW_ATI_meminfo = _glewSearchExtension("GL_ATI_meminfo", extStart, extEnd);
-#endif /* GL_ATI_meminfo */
-#ifdef GL_ATI_pn_triangles
- GLEW_ATI_pn_triangles = _glewSearchExtension("GL_ATI_pn_triangles", extStart, extEnd);
- if (glewExperimental || GLEW_ATI_pn_triangles) GLEW_ATI_pn_triangles = !_glewInit_GL_ATI_pn_triangles(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ATI_pn_triangles */
-#ifdef GL_ATI_separate_stencil
- GLEW_ATI_separate_stencil = _glewSearchExtension("GL_ATI_separate_stencil", extStart, extEnd);
- if (glewExperimental || GLEW_ATI_separate_stencil) GLEW_ATI_separate_stencil = !_glewInit_GL_ATI_separate_stencil(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ATI_separate_stencil */
-#ifdef GL_ATI_shader_texture_lod
- GLEW_ATI_shader_texture_lod = _glewSearchExtension("GL_ATI_shader_texture_lod", extStart, extEnd);
-#endif /* GL_ATI_shader_texture_lod */
-#ifdef GL_ATI_text_fragment_shader
- GLEW_ATI_text_fragment_shader = _glewSearchExtension("GL_ATI_text_fragment_shader", extStart, extEnd);
-#endif /* GL_ATI_text_fragment_shader */
-#ifdef GL_ATI_texture_compression_3dc
- GLEW_ATI_texture_compression_3dc = _glewSearchExtension("GL_ATI_texture_compression_3dc", extStart, extEnd);
-#endif /* GL_ATI_texture_compression_3dc */
-#ifdef GL_ATI_texture_env_combine3
- GLEW_ATI_texture_env_combine3 = _glewSearchExtension("GL_ATI_texture_env_combine3", extStart, extEnd);
-#endif /* GL_ATI_texture_env_combine3 */
-#ifdef GL_ATI_texture_float
- GLEW_ATI_texture_float = _glewSearchExtension("GL_ATI_texture_float", extStart, extEnd);
-#endif /* GL_ATI_texture_float */
-#ifdef GL_ATI_texture_mirror_once
- GLEW_ATI_texture_mirror_once = _glewSearchExtension("GL_ATI_texture_mirror_once", extStart, extEnd);
-#endif /* GL_ATI_texture_mirror_once */
-#ifdef GL_ATI_vertex_array_object
- GLEW_ATI_vertex_array_object = _glewSearchExtension("GL_ATI_vertex_array_object", extStart, extEnd);
- if (glewExperimental || GLEW_ATI_vertex_array_object) GLEW_ATI_vertex_array_object = !_glewInit_GL_ATI_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ATI_vertex_array_object */
-#ifdef GL_ATI_vertex_attrib_array_object
- GLEW_ATI_vertex_attrib_array_object = _glewSearchExtension("GL_ATI_vertex_attrib_array_object", extStart, extEnd);
- if (glewExperimental || GLEW_ATI_vertex_attrib_array_object) GLEW_ATI_vertex_attrib_array_object = !_glewInit_GL_ATI_vertex_attrib_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ATI_vertex_attrib_array_object */
-#ifdef GL_ATI_vertex_streams
- GLEW_ATI_vertex_streams = _glewSearchExtension("GL_ATI_vertex_streams", extStart, extEnd);
- if (glewExperimental || GLEW_ATI_vertex_streams) GLEW_ATI_vertex_streams = !_glewInit_GL_ATI_vertex_streams(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_ATI_vertex_streams */
-#ifdef GL_EXT_422_pixels
- GLEW_EXT_422_pixels = _glewSearchExtension("GL_EXT_422_pixels", extStart, extEnd);
-#endif /* GL_EXT_422_pixels */
-#ifdef GL_EXT_Cg_shader
- GLEW_EXT_Cg_shader = _glewSearchExtension("GL_EXT_Cg_shader", extStart, extEnd);
-#endif /* GL_EXT_Cg_shader */
-#ifdef GL_EXT_abgr
- GLEW_EXT_abgr = _glewSearchExtension("GL_EXT_abgr", extStart, extEnd);
-#endif /* GL_EXT_abgr */
-#ifdef GL_EXT_bgra
- GLEW_EXT_bgra = _glewSearchExtension("GL_EXT_bgra", extStart, extEnd);
-#endif /* GL_EXT_bgra */
-#ifdef GL_EXT_bindable_uniform
- GLEW_EXT_bindable_uniform = _glewSearchExtension("GL_EXT_bindable_uniform", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_bindable_uniform) GLEW_EXT_bindable_uniform = !_glewInit_GL_EXT_bindable_uniform(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_bindable_uniform */
-#ifdef GL_EXT_blend_color
- GLEW_EXT_blend_color = _glewSearchExtension("GL_EXT_blend_color", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_blend_color) GLEW_EXT_blend_color = !_glewInit_GL_EXT_blend_color(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_blend_color */
-#ifdef GL_EXT_blend_equation_separate
- GLEW_EXT_blend_equation_separate = _glewSearchExtension("GL_EXT_blend_equation_separate", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_blend_equation_separate) GLEW_EXT_blend_equation_separate = !_glewInit_GL_EXT_blend_equation_separate(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_blend_equation_separate */
-#ifdef GL_EXT_blend_func_separate
- GLEW_EXT_blend_func_separate = _glewSearchExtension("GL_EXT_blend_func_separate", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_blend_func_separate) GLEW_EXT_blend_func_separate = !_glewInit_GL_EXT_blend_func_separate(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_blend_func_separate */
-#ifdef GL_EXT_blend_logic_op
- GLEW_EXT_blend_logic_op = _glewSearchExtension("GL_EXT_blend_logic_op", extStart, extEnd);
-#endif /* GL_EXT_blend_logic_op */
-#ifdef GL_EXT_blend_minmax
- GLEW_EXT_blend_minmax = _glewSearchExtension("GL_EXT_blend_minmax", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_blend_minmax) GLEW_EXT_blend_minmax = !_glewInit_GL_EXT_blend_minmax(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_blend_minmax */
-#ifdef GL_EXT_blend_subtract
- GLEW_EXT_blend_subtract = _glewSearchExtension("GL_EXT_blend_subtract", extStart, extEnd);
-#endif /* GL_EXT_blend_subtract */
-#ifdef GL_EXT_clip_volume_hint
- GLEW_EXT_clip_volume_hint = _glewSearchExtension("GL_EXT_clip_volume_hint", extStart, extEnd);
-#endif /* GL_EXT_clip_volume_hint */
-#ifdef GL_EXT_cmyka
- GLEW_EXT_cmyka = _glewSearchExtension("GL_EXT_cmyka", extStart, extEnd);
-#endif /* GL_EXT_cmyka */
-#ifdef GL_EXT_color_subtable
- GLEW_EXT_color_subtable = _glewSearchExtension("GL_EXT_color_subtable", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_color_subtable) GLEW_EXT_color_subtable = !_glewInit_GL_EXT_color_subtable(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_color_subtable */
-#ifdef GL_EXT_compiled_vertex_array
- GLEW_EXT_compiled_vertex_array = _glewSearchExtension("GL_EXT_compiled_vertex_array", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_compiled_vertex_array) GLEW_EXT_compiled_vertex_array = !_glewInit_GL_EXT_compiled_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_compiled_vertex_array */
-#ifdef GL_EXT_convolution
- GLEW_EXT_convolution = _glewSearchExtension("GL_EXT_convolution", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_convolution) GLEW_EXT_convolution = !_glewInit_GL_EXT_convolution(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_convolution */
-#ifdef GL_EXT_coordinate_frame
- GLEW_EXT_coordinate_frame = _glewSearchExtension("GL_EXT_coordinate_frame", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_coordinate_frame) GLEW_EXT_coordinate_frame = !_glewInit_GL_EXT_coordinate_frame(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_coordinate_frame */
-#ifdef GL_EXT_copy_texture
- GLEW_EXT_copy_texture = _glewSearchExtension("GL_EXT_copy_texture", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_copy_texture) GLEW_EXT_copy_texture = !_glewInit_GL_EXT_copy_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_copy_texture */
-#ifdef GL_EXT_cull_vertex
- GLEW_EXT_cull_vertex = _glewSearchExtension("GL_EXT_cull_vertex", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_cull_vertex) GLEW_EXT_cull_vertex = !_glewInit_GL_EXT_cull_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_cull_vertex */
-#ifdef GL_EXT_debug_label
- GLEW_EXT_debug_label = _glewSearchExtension("GL_EXT_debug_label", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_debug_label) GLEW_EXT_debug_label = !_glewInit_GL_EXT_debug_label(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_debug_label */
-#ifdef GL_EXT_debug_marker
- GLEW_EXT_debug_marker = _glewSearchExtension("GL_EXT_debug_marker", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_debug_marker) GLEW_EXT_debug_marker = !_glewInit_GL_EXT_debug_marker(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_debug_marker */
-#ifdef GL_EXT_depth_bounds_test
- GLEW_EXT_depth_bounds_test = _glewSearchExtension("GL_EXT_depth_bounds_test", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_depth_bounds_test) GLEW_EXT_depth_bounds_test = !_glewInit_GL_EXT_depth_bounds_test(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_depth_bounds_test */
-#ifdef GL_EXT_direct_state_access
- GLEW_EXT_direct_state_access = _glewSearchExtension("GL_EXT_direct_state_access", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_direct_state_access) GLEW_EXT_direct_state_access = !_glewInit_GL_EXT_direct_state_access(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_direct_state_access */
-#ifdef GL_EXT_draw_buffers2
- GLEW_EXT_draw_buffers2 = _glewSearchExtension("GL_EXT_draw_buffers2", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_draw_buffers2) GLEW_EXT_draw_buffers2 = !_glewInit_GL_EXT_draw_buffers2(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_draw_buffers2 */
-#ifdef GL_EXT_draw_instanced
- GLEW_EXT_draw_instanced = _glewSearchExtension("GL_EXT_draw_instanced", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_draw_instanced) GLEW_EXT_draw_instanced = !_glewInit_GL_EXT_draw_instanced(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_draw_instanced */
-#ifdef GL_EXT_draw_range_elements
- GLEW_EXT_draw_range_elements = _glewSearchExtension("GL_EXT_draw_range_elements", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_draw_range_elements) GLEW_EXT_draw_range_elements = !_glewInit_GL_EXT_draw_range_elements(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_draw_range_elements */
-#ifdef GL_EXT_fog_coord
- GLEW_EXT_fog_coord = _glewSearchExtension("GL_EXT_fog_coord", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_fog_coord) GLEW_EXT_fog_coord = !_glewInit_GL_EXT_fog_coord(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_fog_coord */
-#ifdef GL_EXT_fragment_lighting
- GLEW_EXT_fragment_lighting = _glewSearchExtension("GL_EXT_fragment_lighting", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_fragment_lighting) GLEW_EXT_fragment_lighting = !_glewInit_GL_EXT_fragment_lighting(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_fragment_lighting */
-#ifdef GL_EXT_framebuffer_blit
- GLEW_EXT_framebuffer_blit = _glewSearchExtension("GL_EXT_framebuffer_blit", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_framebuffer_blit) GLEW_EXT_framebuffer_blit = !_glewInit_GL_EXT_framebuffer_blit(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_framebuffer_blit */
-#ifdef GL_EXT_framebuffer_multisample
- GLEW_EXT_framebuffer_multisample = _glewSearchExtension("GL_EXT_framebuffer_multisample", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_framebuffer_multisample) GLEW_EXT_framebuffer_multisample = !_glewInit_GL_EXT_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_framebuffer_multisample */
-#ifdef GL_EXT_framebuffer_multisample_blit_scaled
- GLEW_EXT_framebuffer_multisample_blit_scaled = _glewSearchExtension("GL_EXT_framebuffer_multisample_blit_scaled", extStart, extEnd);
-#endif /* GL_EXT_framebuffer_multisample_blit_scaled */
-#ifdef GL_EXT_framebuffer_object
- GLEW_EXT_framebuffer_object = _glewSearchExtension("GL_EXT_framebuffer_object", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_framebuffer_object) GLEW_EXT_framebuffer_object = !_glewInit_GL_EXT_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_framebuffer_object */
-#ifdef GL_EXT_framebuffer_sRGB
- GLEW_EXT_framebuffer_sRGB = _glewSearchExtension("GL_EXT_framebuffer_sRGB", extStart, extEnd);
-#endif /* GL_EXT_framebuffer_sRGB */
-#ifdef GL_EXT_geometry_shader4
- GLEW_EXT_geometry_shader4 = _glewSearchExtension("GL_EXT_geometry_shader4", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_geometry_shader4) GLEW_EXT_geometry_shader4 = !_glewInit_GL_EXT_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_geometry_shader4 */
-#ifdef GL_EXT_gpu_program_parameters
- GLEW_EXT_gpu_program_parameters = _glewSearchExtension("GL_EXT_gpu_program_parameters", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_gpu_program_parameters) GLEW_EXT_gpu_program_parameters = !_glewInit_GL_EXT_gpu_program_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_gpu_program_parameters */
-#ifdef GL_EXT_gpu_shader4
- GLEW_EXT_gpu_shader4 = _glewSearchExtension("GL_EXT_gpu_shader4", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_gpu_shader4) GLEW_EXT_gpu_shader4 = !_glewInit_GL_EXT_gpu_shader4(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_gpu_shader4 */
-#ifdef GL_EXT_histogram
- GLEW_EXT_histogram = _glewSearchExtension("GL_EXT_histogram", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_histogram) GLEW_EXT_histogram = !_glewInit_GL_EXT_histogram(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_histogram */
-#ifdef GL_EXT_index_array_formats
- GLEW_EXT_index_array_formats = _glewSearchExtension("GL_EXT_index_array_formats", extStart, extEnd);
-#endif /* GL_EXT_index_array_formats */
-#ifdef GL_EXT_index_func
- GLEW_EXT_index_func = _glewSearchExtension("GL_EXT_index_func", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_index_func) GLEW_EXT_index_func = !_glewInit_GL_EXT_index_func(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_index_func */
-#ifdef GL_EXT_index_material
- GLEW_EXT_index_material = _glewSearchExtension("GL_EXT_index_material", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_index_material) GLEW_EXT_index_material = !_glewInit_GL_EXT_index_material(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_index_material */
-#ifdef GL_EXT_index_texture
- GLEW_EXT_index_texture = _glewSearchExtension("GL_EXT_index_texture", extStart, extEnd);
-#endif /* GL_EXT_index_texture */
-#ifdef GL_EXT_light_texture
- GLEW_EXT_light_texture = _glewSearchExtension("GL_EXT_light_texture", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_light_texture) GLEW_EXT_light_texture = !_glewInit_GL_EXT_light_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_light_texture */
-#ifdef GL_EXT_misc_attribute
- GLEW_EXT_misc_attribute = _glewSearchExtension("GL_EXT_misc_attribute", extStart, extEnd);
-#endif /* GL_EXT_misc_attribute */
-#ifdef GL_EXT_multi_draw_arrays
- GLEW_EXT_multi_draw_arrays = _glewSearchExtension("GL_EXT_multi_draw_arrays", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_multi_draw_arrays) GLEW_EXT_multi_draw_arrays = !_glewInit_GL_EXT_multi_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_multi_draw_arrays */
-#ifdef GL_EXT_multisample
- GLEW_EXT_multisample = _glewSearchExtension("GL_EXT_multisample", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_multisample) GLEW_EXT_multisample = !_glewInit_GL_EXT_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_multisample */
-#ifdef GL_EXT_packed_depth_stencil
- GLEW_EXT_packed_depth_stencil = _glewSearchExtension("GL_EXT_packed_depth_stencil", extStart, extEnd);
-#endif /* GL_EXT_packed_depth_stencil */
-#ifdef GL_EXT_packed_float
- GLEW_EXT_packed_float = _glewSearchExtension("GL_EXT_packed_float", extStart, extEnd);
-#endif /* GL_EXT_packed_float */
-#ifdef GL_EXT_packed_pixels
- GLEW_EXT_packed_pixels = _glewSearchExtension("GL_EXT_packed_pixels", extStart, extEnd);
-#endif /* GL_EXT_packed_pixels */
-#ifdef GL_EXT_paletted_texture
- GLEW_EXT_paletted_texture = _glewSearchExtension("GL_EXT_paletted_texture", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_paletted_texture) GLEW_EXT_paletted_texture = !_glewInit_GL_EXT_paletted_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_paletted_texture */
-#ifdef GL_EXT_pixel_buffer_object
- GLEW_EXT_pixel_buffer_object = _glewSearchExtension("GL_EXT_pixel_buffer_object", extStart, extEnd);
-#endif /* GL_EXT_pixel_buffer_object */
-#ifdef GL_EXT_pixel_transform
- GLEW_EXT_pixel_transform = _glewSearchExtension("GL_EXT_pixel_transform", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_pixel_transform) GLEW_EXT_pixel_transform = !_glewInit_GL_EXT_pixel_transform(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_pixel_transform */
-#ifdef GL_EXT_pixel_transform_color_table
- GLEW_EXT_pixel_transform_color_table = _glewSearchExtension("GL_EXT_pixel_transform_color_table", extStart, extEnd);
-#endif /* GL_EXT_pixel_transform_color_table */
-#ifdef GL_EXT_point_parameters
- GLEW_EXT_point_parameters = _glewSearchExtension("GL_EXT_point_parameters", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_point_parameters) GLEW_EXT_point_parameters = !_glewInit_GL_EXT_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_point_parameters */
-#ifdef GL_EXT_polygon_offset
- GLEW_EXT_polygon_offset = _glewSearchExtension("GL_EXT_polygon_offset", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_polygon_offset) GLEW_EXT_polygon_offset = !_glewInit_GL_EXT_polygon_offset(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_polygon_offset */
-#ifdef GL_EXT_polygon_offset_clamp
- GLEW_EXT_polygon_offset_clamp = _glewSearchExtension("GL_EXT_polygon_offset_clamp", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_polygon_offset_clamp) GLEW_EXT_polygon_offset_clamp = !_glewInit_GL_EXT_polygon_offset_clamp(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_polygon_offset_clamp */
-#ifdef GL_EXT_post_depth_coverage
- GLEW_EXT_post_depth_coverage = _glewSearchExtension("GL_EXT_post_depth_coverage", extStart, extEnd);
-#endif /* GL_EXT_post_depth_coverage */
-#ifdef GL_EXT_provoking_vertex
- GLEW_EXT_provoking_vertex = _glewSearchExtension("GL_EXT_provoking_vertex", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_provoking_vertex) GLEW_EXT_provoking_vertex = !_glewInit_GL_EXT_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_provoking_vertex */
-#ifdef GL_EXT_raster_multisample
- GLEW_EXT_raster_multisample = _glewSearchExtension("GL_EXT_raster_multisample", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_raster_multisample) GLEW_EXT_raster_multisample = !_glewInit_GL_EXT_raster_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_raster_multisample */
-#ifdef GL_EXT_rescale_normal
- GLEW_EXT_rescale_normal = _glewSearchExtension("GL_EXT_rescale_normal", extStart, extEnd);
-#endif /* GL_EXT_rescale_normal */
-#ifdef GL_EXT_scene_marker
- GLEW_EXT_scene_marker = _glewSearchExtension("GL_EXT_scene_marker", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_scene_marker) GLEW_EXT_scene_marker = !_glewInit_GL_EXT_scene_marker(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_scene_marker */
-#ifdef GL_EXT_secondary_color
- GLEW_EXT_secondary_color = _glewSearchExtension("GL_EXT_secondary_color", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_secondary_color) GLEW_EXT_secondary_color = !_glewInit_GL_EXT_secondary_color(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_secondary_color */
-#ifdef GL_EXT_separate_shader_objects
- GLEW_EXT_separate_shader_objects = _glewSearchExtension("GL_EXT_separate_shader_objects", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_separate_shader_objects) GLEW_EXT_separate_shader_objects = !_glewInit_GL_EXT_separate_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_separate_shader_objects */
-#ifdef GL_EXT_separate_specular_color
- GLEW_EXT_separate_specular_color = _glewSearchExtension("GL_EXT_separate_specular_color", extStart, extEnd);
-#endif /* GL_EXT_separate_specular_color */
-#ifdef GL_EXT_shader_image_load_formatted
- GLEW_EXT_shader_image_load_formatted = _glewSearchExtension("GL_EXT_shader_image_load_formatted", extStart, extEnd);
-#endif /* GL_EXT_shader_image_load_formatted */
-#ifdef GL_EXT_shader_image_load_store
- GLEW_EXT_shader_image_load_store = _glewSearchExtension("GL_EXT_shader_image_load_store", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_shader_image_load_store) GLEW_EXT_shader_image_load_store = !_glewInit_GL_EXT_shader_image_load_store(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_shader_image_load_store */
-#ifdef GL_EXT_shader_integer_mix
- GLEW_EXT_shader_integer_mix = _glewSearchExtension("GL_EXT_shader_integer_mix", extStart, extEnd);
-#endif /* GL_EXT_shader_integer_mix */
-#ifdef GL_EXT_shadow_funcs
- GLEW_EXT_shadow_funcs = _glewSearchExtension("GL_EXT_shadow_funcs", extStart, extEnd);
-#endif /* GL_EXT_shadow_funcs */
-#ifdef GL_EXT_shared_texture_palette
- GLEW_EXT_shared_texture_palette = _glewSearchExtension("GL_EXT_shared_texture_palette", extStart, extEnd);
-#endif /* GL_EXT_shared_texture_palette */
-#ifdef GL_EXT_sparse_texture2
- GLEW_EXT_sparse_texture2 = _glewSearchExtension("GL_EXT_sparse_texture2", extStart, extEnd);
-#endif /* GL_EXT_sparse_texture2 */
-#ifdef GL_EXT_stencil_clear_tag
- GLEW_EXT_stencil_clear_tag = _glewSearchExtension("GL_EXT_stencil_clear_tag", extStart, extEnd);
-#endif /* GL_EXT_stencil_clear_tag */
-#ifdef GL_EXT_stencil_two_side
- GLEW_EXT_stencil_two_side = _glewSearchExtension("GL_EXT_stencil_two_side", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_stencil_two_side) GLEW_EXT_stencil_two_side = !_glewInit_GL_EXT_stencil_two_side(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_stencil_two_side */
-#ifdef GL_EXT_stencil_wrap
- GLEW_EXT_stencil_wrap = _glewSearchExtension("GL_EXT_stencil_wrap", extStart, extEnd);
-#endif /* GL_EXT_stencil_wrap */
-#ifdef GL_EXT_subtexture
- GLEW_EXT_subtexture = _glewSearchExtension("GL_EXT_subtexture", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_subtexture) GLEW_EXT_subtexture = !_glewInit_GL_EXT_subtexture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_subtexture */
-#ifdef GL_EXT_texture
- GLEW_EXT_texture = _glewSearchExtension("GL_EXT_texture", extStart, extEnd);
-#endif /* GL_EXT_texture */
-#ifdef GL_EXT_texture3D
- GLEW_EXT_texture3D = _glewSearchExtension("GL_EXT_texture3D", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_texture3D) GLEW_EXT_texture3D = !_glewInit_GL_EXT_texture3D(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_texture3D */
-#ifdef GL_EXT_texture_array
- GLEW_EXT_texture_array = _glewSearchExtension("GL_EXT_texture_array", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_texture_array) GLEW_EXT_texture_array = !_glewInit_GL_EXT_texture_array(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_texture_array */
-#ifdef GL_EXT_texture_buffer_object
- GLEW_EXT_texture_buffer_object = _glewSearchExtension("GL_EXT_texture_buffer_object", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_texture_buffer_object) GLEW_EXT_texture_buffer_object = !_glewInit_GL_EXT_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_texture_buffer_object */
-#ifdef GL_EXT_texture_compression_dxt1
- GLEW_EXT_texture_compression_dxt1 = _glewSearchExtension("GL_EXT_texture_compression_dxt1", extStart, extEnd);
-#endif /* GL_EXT_texture_compression_dxt1 */
-#ifdef GL_EXT_texture_compression_latc
- GLEW_EXT_texture_compression_latc = _glewSearchExtension("GL_EXT_texture_compression_latc", extStart, extEnd);
-#endif /* GL_EXT_texture_compression_latc */
-#ifdef GL_EXT_texture_compression_rgtc
- GLEW_EXT_texture_compression_rgtc = _glewSearchExtension("GL_EXT_texture_compression_rgtc", extStart, extEnd);
-#endif /* GL_EXT_texture_compression_rgtc */
-#ifdef GL_EXT_texture_compression_s3tc
- GLEW_EXT_texture_compression_s3tc = _glewSearchExtension("GL_EXT_texture_compression_s3tc", extStart, extEnd);
-#endif /* GL_EXT_texture_compression_s3tc */
-#ifdef GL_EXT_texture_cube_map
- GLEW_EXT_texture_cube_map = _glewSearchExtension("GL_EXT_texture_cube_map", extStart, extEnd);
-#endif /* GL_EXT_texture_cube_map */
-#ifdef GL_EXT_texture_edge_clamp
- GLEW_EXT_texture_edge_clamp = _glewSearchExtension("GL_EXT_texture_edge_clamp", extStart, extEnd);
-#endif /* GL_EXT_texture_edge_clamp */
-#ifdef GL_EXT_texture_env
- GLEW_EXT_texture_env = _glewSearchExtension("GL_EXT_texture_env", extStart, extEnd);
-#endif /* GL_EXT_texture_env */
-#ifdef GL_EXT_texture_env_add
- GLEW_EXT_texture_env_add = _glewSearchExtension("GL_EXT_texture_env_add", extStart, extEnd);
-#endif /* GL_EXT_texture_env_add */
-#ifdef GL_EXT_texture_env_combine
- GLEW_EXT_texture_env_combine = _glewSearchExtension("GL_EXT_texture_env_combine", extStart, extEnd);
-#endif /* GL_EXT_texture_env_combine */
-#ifdef GL_EXT_texture_env_dot3
- GLEW_EXT_texture_env_dot3 = _glewSearchExtension("GL_EXT_texture_env_dot3", extStart, extEnd);
-#endif /* GL_EXT_texture_env_dot3 */
-#ifdef GL_EXT_texture_filter_anisotropic
- GLEW_EXT_texture_filter_anisotropic = _glewSearchExtension("GL_EXT_texture_filter_anisotropic", extStart, extEnd);
-#endif /* GL_EXT_texture_filter_anisotropic */
-#ifdef GL_EXT_texture_filter_minmax
- GLEW_EXT_texture_filter_minmax = _glewSearchExtension("GL_EXT_texture_filter_minmax", extStart, extEnd);
-#endif /* GL_EXT_texture_filter_minmax */
-#ifdef GL_EXT_texture_integer
- GLEW_EXT_texture_integer = _glewSearchExtension("GL_EXT_texture_integer", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_texture_integer) GLEW_EXT_texture_integer = !_glewInit_GL_EXT_texture_integer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_texture_integer */
-#ifdef GL_EXT_texture_lod_bias
- GLEW_EXT_texture_lod_bias = _glewSearchExtension("GL_EXT_texture_lod_bias", extStart, extEnd);
-#endif /* GL_EXT_texture_lod_bias */
-#ifdef GL_EXT_texture_mirror_clamp
- GLEW_EXT_texture_mirror_clamp = _glewSearchExtension("GL_EXT_texture_mirror_clamp", extStart, extEnd);
-#endif /* GL_EXT_texture_mirror_clamp */
-#ifdef GL_EXT_texture_object
- GLEW_EXT_texture_object = _glewSearchExtension("GL_EXT_texture_object", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_texture_object) GLEW_EXT_texture_object = !_glewInit_GL_EXT_texture_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_texture_object */
-#ifdef GL_EXT_texture_perturb_normal
- GLEW_EXT_texture_perturb_normal = _glewSearchExtension("GL_EXT_texture_perturb_normal", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_texture_perturb_normal) GLEW_EXT_texture_perturb_normal = !_glewInit_GL_EXT_texture_perturb_normal(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_texture_perturb_normal */
-#ifdef GL_EXT_texture_rectangle
- GLEW_EXT_texture_rectangle = _glewSearchExtension("GL_EXT_texture_rectangle", extStart, extEnd);
-#endif /* GL_EXT_texture_rectangle */
-#ifdef GL_EXT_texture_sRGB
- GLEW_EXT_texture_sRGB = _glewSearchExtension("GL_EXT_texture_sRGB", extStart, extEnd);
-#endif /* GL_EXT_texture_sRGB */
-#ifdef GL_EXT_texture_sRGB_decode
- GLEW_EXT_texture_sRGB_decode = _glewSearchExtension("GL_EXT_texture_sRGB_decode", extStart, extEnd);
-#endif /* GL_EXT_texture_sRGB_decode */
-#ifdef GL_EXT_texture_shared_exponent
- GLEW_EXT_texture_shared_exponent = _glewSearchExtension("GL_EXT_texture_shared_exponent", extStart, extEnd);
-#endif /* GL_EXT_texture_shared_exponent */
-#ifdef GL_EXT_texture_snorm
- GLEW_EXT_texture_snorm = _glewSearchExtension("GL_EXT_texture_snorm", extStart, extEnd);
-#endif /* GL_EXT_texture_snorm */
-#ifdef GL_EXT_texture_swizzle
- GLEW_EXT_texture_swizzle = _glewSearchExtension("GL_EXT_texture_swizzle", extStart, extEnd);
-#endif /* GL_EXT_texture_swizzle */
-#ifdef GL_EXT_timer_query
- GLEW_EXT_timer_query = _glewSearchExtension("GL_EXT_timer_query", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_timer_query) GLEW_EXT_timer_query = !_glewInit_GL_EXT_timer_query(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_timer_query */
-#ifdef GL_EXT_transform_feedback
- GLEW_EXT_transform_feedback = _glewSearchExtension("GL_EXT_transform_feedback", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_transform_feedback) GLEW_EXT_transform_feedback = !_glewInit_GL_EXT_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_transform_feedback */
-#ifdef GL_EXT_vertex_array
- GLEW_EXT_vertex_array = _glewSearchExtension("GL_EXT_vertex_array", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_vertex_array) GLEW_EXT_vertex_array = !_glewInit_GL_EXT_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_vertex_array */
-#ifdef GL_EXT_vertex_array_bgra
- GLEW_EXT_vertex_array_bgra = _glewSearchExtension("GL_EXT_vertex_array_bgra", extStart, extEnd);
-#endif /* GL_EXT_vertex_array_bgra */
-#ifdef GL_EXT_vertex_attrib_64bit
- GLEW_EXT_vertex_attrib_64bit = _glewSearchExtension("GL_EXT_vertex_attrib_64bit", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_vertex_attrib_64bit) GLEW_EXT_vertex_attrib_64bit = !_glewInit_GL_EXT_vertex_attrib_64bit(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_vertex_attrib_64bit */
-#ifdef GL_EXT_vertex_shader
- GLEW_EXT_vertex_shader = _glewSearchExtension("GL_EXT_vertex_shader", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_vertex_shader) GLEW_EXT_vertex_shader = !_glewInit_GL_EXT_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_vertex_shader */
-#ifdef GL_EXT_vertex_weighting
- GLEW_EXT_vertex_weighting = _glewSearchExtension("GL_EXT_vertex_weighting", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_vertex_weighting) GLEW_EXT_vertex_weighting = !_glewInit_GL_EXT_vertex_weighting(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_vertex_weighting */
-#ifdef GL_EXT_x11_sync_object
- GLEW_EXT_x11_sync_object = _glewSearchExtension("GL_EXT_x11_sync_object", extStart, extEnd);
- if (glewExperimental || GLEW_EXT_x11_sync_object) GLEW_EXT_x11_sync_object = !_glewInit_GL_EXT_x11_sync_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_EXT_x11_sync_object */
-#ifdef GL_GREMEDY_frame_terminator
- GLEW_GREMEDY_frame_terminator = _glewSearchExtension("GL_GREMEDY_frame_terminator", extStart, extEnd);
- if (glewExperimental || GLEW_GREMEDY_frame_terminator) GLEW_GREMEDY_frame_terminator = !_glewInit_GL_GREMEDY_frame_terminator(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_GREMEDY_frame_terminator */
-#ifdef GL_GREMEDY_string_marker
- GLEW_GREMEDY_string_marker = _glewSearchExtension("GL_GREMEDY_string_marker", extStart, extEnd);
- if (glewExperimental || GLEW_GREMEDY_string_marker) GLEW_GREMEDY_string_marker = !_glewInit_GL_GREMEDY_string_marker(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_GREMEDY_string_marker */
-#ifdef GL_HP_convolution_border_modes
- GLEW_HP_convolution_border_modes = _glewSearchExtension("GL_HP_convolution_border_modes", extStart, extEnd);
-#endif /* GL_HP_convolution_border_modes */
-#ifdef GL_HP_image_transform
- GLEW_HP_image_transform = _glewSearchExtension("GL_HP_image_transform", extStart, extEnd);
- if (glewExperimental || GLEW_HP_image_transform) GLEW_HP_image_transform = !_glewInit_GL_HP_image_transform(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_HP_image_transform */
-#ifdef GL_HP_occlusion_test
- GLEW_HP_occlusion_test = _glewSearchExtension("GL_HP_occlusion_test", extStart, extEnd);
-#endif /* GL_HP_occlusion_test */
-#ifdef GL_HP_texture_lighting
- GLEW_HP_texture_lighting = _glewSearchExtension("GL_HP_texture_lighting", extStart, extEnd);
-#endif /* GL_HP_texture_lighting */
-#ifdef GL_IBM_cull_vertex
- GLEW_IBM_cull_vertex = _glewSearchExtension("GL_IBM_cull_vertex", extStart, extEnd);
-#endif /* GL_IBM_cull_vertex */
-#ifdef GL_IBM_multimode_draw_arrays
- GLEW_IBM_multimode_draw_arrays = _glewSearchExtension("GL_IBM_multimode_draw_arrays", extStart, extEnd);
- if (glewExperimental || GLEW_IBM_multimode_draw_arrays) GLEW_IBM_multimode_draw_arrays = !_glewInit_GL_IBM_multimode_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_IBM_multimode_draw_arrays */
-#ifdef GL_IBM_rasterpos_clip
- GLEW_IBM_rasterpos_clip = _glewSearchExtension("GL_IBM_rasterpos_clip", extStart, extEnd);
-#endif /* GL_IBM_rasterpos_clip */
-#ifdef GL_IBM_static_data
- GLEW_IBM_static_data = _glewSearchExtension("GL_IBM_static_data", extStart, extEnd);
-#endif /* GL_IBM_static_data */
-#ifdef GL_IBM_texture_mirrored_repeat
- GLEW_IBM_texture_mirrored_repeat = _glewSearchExtension("GL_IBM_texture_mirrored_repeat", extStart, extEnd);
-#endif /* GL_IBM_texture_mirrored_repeat */
-#ifdef GL_IBM_vertex_array_lists
- GLEW_IBM_vertex_array_lists = _glewSearchExtension("GL_IBM_vertex_array_lists", extStart, extEnd);
- if (glewExperimental || GLEW_IBM_vertex_array_lists) GLEW_IBM_vertex_array_lists = !_glewInit_GL_IBM_vertex_array_lists(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_IBM_vertex_array_lists */
-#ifdef GL_INGR_color_clamp
- GLEW_INGR_color_clamp = _glewSearchExtension("GL_INGR_color_clamp", extStart, extEnd);
-#endif /* GL_INGR_color_clamp */
-#ifdef GL_INGR_interlace_read
- GLEW_INGR_interlace_read = _glewSearchExtension("GL_INGR_interlace_read", extStart, extEnd);
-#endif /* GL_INGR_interlace_read */
-#ifdef GL_INTEL_fragment_shader_ordering
- GLEW_INTEL_fragment_shader_ordering = _glewSearchExtension("GL_INTEL_fragment_shader_ordering", extStart, extEnd);
-#endif /* GL_INTEL_fragment_shader_ordering */
-#ifdef GL_INTEL_framebuffer_CMAA
- GLEW_INTEL_framebuffer_CMAA = _glewSearchExtension("GL_INTEL_framebuffer_CMAA", extStart, extEnd);
-#endif /* GL_INTEL_framebuffer_CMAA */
-#ifdef GL_INTEL_map_texture
- GLEW_INTEL_map_texture = _glewSearchExtension("GL_INTEL_map_texture", extStart, extEnd);
- if (glewExperimental || GLEW_INTEL_map_texture) GLEW_INTEL_map_texture = !_glewInit_GL_INTEL_map_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_INTEL_map_texture */
-#ifdef GL_INTEL_parallel_arrays
- GLEW_INTEL_parallel_arrays = _glewSearchExtension("GL_INTEL_parallel_arrays", extStart, extEnd);
- if (glewExperimental || GLEW_INTEL_parallel_arrays) GLEW_INTEL_parallel_arrays = !_glewInit_GL_INTEL_parallel_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_INTEL_parallel_arrays */
-#ifdef GL_INTEL_performance_query
- GLEW_INTEL_performance_query = _glewSearchExtension("GL_INTEL_performance_query", extStart, extEnd);
- if (glewExperimental || GLEW_INTEL_performance_query) GLEW_INTEL_performance_query = !_glewInit_GL_INTEL_performance_query(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_INTEL_performance_query */
-#ifdef GL_INTEL_texture_scissor
- GLEW_INTEL_texture_scissor = _glewSearchExtension("GL_INTEL_texture_scissor", extStart, extEnd);
- if (glewExperimental || GLEW_INTEL_texture_scissor) GLEW_INTEL_texture_scissor = !_glewInit_GL_INTEL_texture_scissor(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_INTEL_texture_scissor */
-#ifdef GL_KHR_blend_equation_advanced
- GLEW_KHR_blend_equation_advanced = _glewSearchExtension("GL_KHR_blend_equation_advanced", extStart, extEnd);
- if (glewExperimental || GLEW_KHR_blend_equation_advanced) GLEW_KHR_blend_equation_advanced = !_glewInit_GL_KHR_blend_equation_advanced(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_KHR_blend_equation_advanced */
-#ifdef GL_KHR_blend_equation_advanced_coherent
- GLEW_KHR_blend_equation_advanced_coherent = _glewSearchExtension("GL_KHR_blend_equation_advanced_coherent", extStart, extEnd);
-#endif /* GL_KHR_blend_equation_advanced_coherent */
-#ifdef GL_KHR_context_flush_control
- GLEW_KHR_context_flush_control = _glewSearchExtension("GL_KHR_context_flush_control", extStart, extEnd);
-#endif /* GL_KHR_context_flush_control */
-#ifdef GL_KHR_debug
- GLEW_KHR_debug = _glewSearchExtension("GL_KHR_debug", extStart, extEnd);
- if (glewExperimental || GLEW_KHR_debug) GLEW_KHR_debug = !_glewInit_GL_KHR_debug(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_KHR_debug */
-#ifdef GL_KHR_no_error
- GLEW_KHR_no_error = _glewSearchExtension("GL_KHR_no_error", extStart, extEnd);
-#endif /* GL_KHR_no_error */
-#ifdef GL_KHR_robust_buffer_access_behavior
- GLEW_KHR_robust_buffer_access_behavior = _glewSearchExtension("GL_KHR_robust_buffer_access_behavior", extStart, extEnd);
-#endif /* GL_KHR_robust_buffer_access_behavior */
-#ifdef GL_KHR_robustness
- GLEW_KHR_robustness = _glewSearchExtension("GL_KHR_robustness", extStart, extEnd);
- if (glewExperimental || GLEW_KHR_robustness) GLEW_KHR_robustness = !_glewInit_GL_KHR_robustness(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_KHR_robustness */
-#ifdef GL_KHR_texture_compression_astc_hdr
- GLEW_KHR_texture_compression_astc_hdr = _glewSearchExtension("GL_KHR_texture_compression_astc_hdr", extStart, extEnd);
-#endif /* GL_KHR_texture_compression_astc_hdr */
-#ifdef GL_KHR_texture_compression_astc_ldr
- GLEW_KHR_texture_compression_astc_ldr = _glewSearchExtension("GL_KHR_texture_compression_astc_ldr", extStart, extEnd);
-#endif /* GL_KHR_texture_compression_astc_ldr */
-#ifdef GL_KTX_buffer_region
- GLEW_KTX_buffer_region = _glewSearchExtension("GL_KTX_buffer_region", extStart, extEnd);
- if (glewExperimental || GLEW_KTX_buffer_region) GLEW_KTX_buffer_region = !_glewInit_GL_KTX_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_KTX_buffer_region */
-#ifdef GL_MESAX_texture_stack
- GLEW_MESAX_texture_stack = _glewSearchExtension("GL_MESAX_texture_stack", extStart, extEnd);
-#endif /* GL_MESAX_texture_stack */
-#ifdef GL_MESA_pack_invert
- GLEW_MESA_pack_invert = _glewSearchExtension("GL_MESA_pack_invert", extStart, extEnd);
-#endif /* GL_MESA_pack_invert */
-#ifdef GL_MESA_resize_buffers
- GLEW_MESA_resize_buffers = _glewSearchExtension("GL_MESA_resize_buffers", extStart, extEnd);
- if (glewExperimental || GLEW_MESA_resize_buffers) GLEW_MESA_resize_buffers = !_glewInit_GL_MESA_resize_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_MESA_resize_buffers */
-#ifdef GL_MESA_window_pos
- GLEW_MESA_window_pos = _glewSearchExtension("GL_MESA_window_pos", extStart, extEnd);
- if (glewExperimental || GLEW_MESA_window_pos) GLEW_MESA_window_pos = !_glewInit_GL_MESA_window_pos(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_MESA_window_pos */
-#ifdef GL_MESA_ycbcr_texture
- GLEW_MESA_ycbcr_texture = _glewSearchExtension("GL_MESA_ycbcr_texture", extStart, extEnd);
-#endif /* GL_MESA_ycbcr_texture */
-#ifdef GL_NVX_conditional_render
- GLEW_NVX_conditional_render = _glewSearchExtension("GL_NVX_conditional_render", extStart, extEnd);
- if (glewExperimental || GLEW_NVX_conditional_render) GLEW_NVX_conditional_render = !_glewInit_GL_NVX_conditional_render(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NVX_conditional_render */
-#ifdef GL_NVX_gpu_memory_info
- GLEW_NVX_gpu_memory_info = _glewSearchExtension("GL_NVX_gpu_memory_info", extStart, extEnd);
-#endif /* GL_NVX_gpu_memory_info */
-#ifdef GL_NV_bindless_multi_draw_indirect
- GLEW_NV_bindless_multi_draw_indirect = _glewSearchExtension("GL_NV_bindless_multi_draw_indirect", extStart, extEnd);
- if (glewExperimental || GLEW_NV_bindless_multi_draw_indirect) GLEW_NV_bindless_multi_draw_indirect = !_glewInit_GL_NV_bindless_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_bindless_multi_draw_indirect */
-#ifdef GL_NV_bindless_multi_draw_indirect_count
- GLEW_NV_bindless_multi_draw_indirect_count = _glewSearchExtension("GL_NV_bindless_multi_draw_indirect_count", extStart, extEnd);
- if (glewExperimental || GLEW_NV_bindless_multi_draw_indirect_count) GLEW_NV_bindless_multi_draw_indirect_count = !_glewInit_GL_NV_bindless_multi_draw_indirect_count(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_bindless_multi_draw_indirect_count */
-#ifdef GL_NV_bindless_texture
- GLEW_NV_bindless_texture = _glewSearchExtension("GL_NV_bindless_texture", extStart, extEnd);
- if (glewExperimental || GLEW_NV_bindless_texture) GLEW_NV_bindless_texture = !_glewInit_GL_NV_bindless_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_bindless_texture */
-#ifdef GL_NV_blend_equation_advanced
- GLEW_NV_blend_equation_advanced = _glewSearchExtension("GL_NV_blend_equation_advanced", extStart, extEnd);
- if (glewExperimental || GLEW_NV_blend_equation_advanced) GLEW_NV_blend_equation_advanced = !_glewInit_GL_NV_blend_equation_advanced(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_blend_equation_advanced */
-#ifdef GL_NV_blend_equation_advanced_coherent
- GLEW_NV_blend_equation_advanced_coherent = _glewSearchExtension("GL_NV_blend_equation_advanced_coherent", extStart, extEnd);
-#endif /* GL_NV_blend_equation_advanced_coherent */
-#ifdef GL_NV_blend_square
- GLEW_NV_blend_square = _glewSearchExtension("GL_NV_blend_square", extStart, extEnd);
-#endif /* GL_NV_blend_square */
-#ifdef GL_NV_compute_program5
- GLEW_NV_compute_program5 = _glewSearchExtension("GL_NV_compute_program5", extStart, extEnd);
-#endif /* GL_NV_compute_program5 */
-#ifdef GL_NV_conditional_render
- GLEW_NV_conditional_render = _glewSearchExtension("GL_NV_conditional_render", extStart, extEnd);
- if (glewExperimental || GLEW_NV_conditional_render) GLEW_NV_conditional_render = !_glewInit_GL_NV_conditional_render(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_conditional_render */
-#ifdef GL_NV_conservative_raster
- GLEW_NV_conservative_raster = _glewSearchExtension("GL_NV_conservative_raster", extStart, extEnd);
- if (glewExperimental || GLEW_NV_conservative_raster) GLEW_NV_conservative_raster = !_glewInit_GL_NV_conservative_raster(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_conservative_raster */
-#ifdef GL_NV_conservative_raster_dilate
- GLEW_NV_conservative_raster_dilate = _glewSearchExtension("GL_NV_conservative_raster_dilate", extStart, extEnd);
- if (glewExperimental || GLEW_NV_conservative_raster_dilate) GLEW_NV_conservative_raster_dilate = !_glewInit_GL_NV_conservative_raster_dilate(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_conservative_raster_dilate */
-#ifdef GL_NV_copy_depth_to_color
- GLEW_NV_copy_depth_to_color = _glewSearchExtension("GL_NV_copy_depth_to_color", extStart, extEnd);
-#endif /* GL_NV_copy_depth_to_color */
-#ifdef GL_NV_copy_image
- GLEW_NV_copy_image = _glewSearchExtension("GL_NV_copy_image", extStart, extEnd);
- if (glewExperimental || GLEW_NV_copy_image) GLEW_NV_copy_image = !_glewInit_GL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_copy_image */
-#ifdef GL_NV_deep_texture3D
- GLEW_NV_deep_texture3D = _glewSearchExtension("GL_NV_deep_texture3D", extStart, extEnd);
-#endif /* GL_NV_deep_texture3D */
-#ifdef GL_NV_depth_buffer_float
- GLEW_NV_depth_buffer_float = _glewSearchExtension("GL_NV_depth_buffer_float", extStart, extEnd);
- if (glewExperimental || GLEW_NV_depth_buffer_float) GLEW_NV_depth_buffer_float = !_glewInit_GL_NV_depth_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_depth_buffer_float */
-#ifdef GL_NV_depth_clamp
- GLEW_NV_depth_clamp = _glewSearchExtension("GL_NV_depth_clamp", extStart, extEnd);
-#endif /* GL_NV_depth_clamp */
-#ifdef GL_NV_depth_range_unclamped
- GLEW_NV_depth_range_unclamped = _glewSearchExtension("GL_NV_depth_range_unclamped", extStart, extEnd);
-#endif /* GL_NV_depth_range_unclamped */
-#ifdef GL_NV_draw_texture
- GLEW_NV_draw_texture = _glewSearchExtension("GL_NV_draw_texture", extStart, extEnd);
- if (glewExperimental || GLEW_NV_draw_texture) GLEW_NV_draw_texture = !_glewInit_GL_NV_draw_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_draw_texture */
-#ifdef GL_NV_evaluators
- GLEW_NV_evaluators = _glewSearchExtension("GL_NV_evaluators", extStart, extEnd);
- if (glewExperimental || GLEW_NV_evaluators) GLEW_NV_evaluators = !_glewInit_GL_NV_evaluators(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_evaluators */
-#ifdef GL_NV_explicit_multisample
- GLEW_NV_explicit_multisample = _glewSearchExtension("GL_NV_explicit_multisample", extStart, extEnd);
- if (glewExperimental || GLEW_NV_explicit_multisample) GLEW_NV_explicit_multisample = !_glewInit_GL_NV_explicit_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_explicit_multisample */
-#ifdef GL_NV_fence
- GLEW_NV_fence = _glewSearchExtension("GL_NV_fence", extStart, extEnd);
- if (glewExperimental || GLEW_NV_fence) GLEW_NV_fence = !_glewInit_GL_NV_fence(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_fence */
-#ifdef GL_NV_fill_rectangle
- GLEW_NV_fill_rectangle = _glewSearchExtension("GL_NV_fill_rectangle", extStart, extEnd);
-#endif /* GL_NV_fill_rectangle */
-#ifdef GL_NV_float_buffer
- GLEW_NV_float_buffer = _glewSearchExtension("GL_NV_float_buffer", extStart, extEnd);
-#endif /* GL_NV_float_buffer */
-#ifdef GL_NV_fog_distance
- GLEW_NV_fog_distance = _glewSearchExtension("GL_NV_fog_distance", extStart, extEnd);
-#endif /* GL_NV_fog_distance */
-#ifdef GL_NV_fragment_coverage_to_color
- GLEW_NV_fragment_coverage_to_color = _glewSearchExtension("GL_NV_fragment_coverage_to_color", extStart, extEnd);
- if (glewExperimental || GLEW_NV_fragment_coverage_to_color) GLEW_NV_fragment_coverage_to_color = !_glewInit_GL_NV_fragment_coverage_to_color(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_fragment_coverage_to_color */
-#ifdef GL_NV_fragment_program
- GLEW_NV_fragment_program = _glewSearchExtension("GL_NV_fragment_program", extStart, extEnd);
- if (glewExperimental || GLEW_NV_fragment_program) GLEW_NV_fragment_program = !_glewInit_GL_NV_fragment_program(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_fragment_program */
-#ifdef GL_NV_fragment_program2
- GLEW_NV_fragment_program2 = _glewSearchExtension("GL_NV_fragment_program2", extStart, extEnd);
-#endif /* GL_NV_fragment_program2 */
-#ifdef GL_NV_fragment_program4
- GLEW_NV_fragment_program4 = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd);
-#endif /* GL_NV_fragment_program4 */
-#ifdef GL_NV_fragment_program_option
- GLEW_NV_fragment_program_option = _glewSearchExtension("GL_NV_fragment_program_option", extStart, extEnd);
-#endif /* GL_NV_fragment_program_option */
-#ifdef GL_NV_fragment_shader_interlock
- GLEW_NV_fragment_shader_interlock = _glewSearchExtension("GL_NV_fragment_shader_interlock", extStart, extEnd);
-#endif /* GL_NV_fragment_shader_interlock */
-#ifdef GL_NV_framebuffer_mixed_samples
- GLEW_NV_framebuffer_mixed_samples = _glewSearchExtension("GL_NV_framebuffer_mixed_samples", extStart, extEnd);
-#endif /* GL_NV_framebuffer_mixed_samples */
-#ifdef GL_NV_framebuffer_multisample_coverage
- GLEW_NV_framebuffer_multisample_coverage = _glewSearchExtension("GL_NV_framebuffer_multisample_coverage", extStart, extEnd);
- if (glewExperimental || GLEW_NV_framebuffer_multisample_coverage) GLEW_NV_framebuffer_multisample_coverage = !_glewInit_GL_NV_framebuffer_multisample_coverage(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_framebuffer_multisample_coverage */
-#ifdef GL_NV_geometry_program4
- GLEW_NV_geometry_program4 = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd);
- if (glewExperimental || GLEW_NV_geometry_program4) GLEW_NV_geometry_program4 = !_glewInit_GL_NV_geometry_program4(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_geometry_program4 */
-#ifdef GL_NV_geometry_shader4
- GLEW_NV_geometry_shader4 = _glewSearchExtension("GL_NV_geometry_shader4", extStart, extEnd);
-#endif /* GL_NV_geometry_shader4 */
-#ifdef GL_NV_geometry_shader_passthrough
- GLEW_NV_geometry_shader_passthrough = _glewSearchExtension("GL_NV_geometry_shader_passthrough", extStart, extEnd);
-#endif /* GL_NV_geometry_shader_passthrough */
-#ifdef GL_NV_gpu_program4
- GLEW_NV_gpu_program4 = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd);
- if (glewExperimental || GLEW_NV_gpu_program4) GLEW_NV_gpu_program4 = !_glewInit_GL_NV_gpu_program4(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_gpu_program4 */
-#ifdef GL_NV_gpu_program5
- GLEW_NV_gpu_program5 = _glewSearchExtension("GL_NV_gpu_program5", extStart, extEnd);
-#endif /* GL_NV_gpu_program5 */
-#ifdef GL_NV_gpu_program5_mem_extended
- GLEW_NV_gpu_program5_mem_extended = _glewSearchExtension("GL_NV_gpu_program5_mem_extended", extStart, extEnd);
-#endif /* GL_NV_gpu_program5_mem_extended */
-#ifdef GL_NV_gpu_program_fp64
- GLEW_NV_gpu_program_fp64 = _glewSearchExtension("GL_NV_gpu_program_fp64", extStart, extEnd);
-#endif /* GL_NV_gpu_program_fp64 */
-#ifdef GL_NV_gpu_shader5
- GLEW_NV_gpu_shader5 = _glewSearchExtension("GL_NV_gpu_shader5", extStart, extEnd);
- if (glewExperimental || GLEW_NV_gpu_shader5) GLEW_NV_gpu_shader5 = !_glewInit_GL_NV_gpu_shader5(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_gpu_shader5 */
-#ifdef GL_NV_half_float
- GLEW_NV_half_float = _glewSearchExtension("GL_NV_half_float", extStart, extEnd);
- if (glewExperimental || GLEW_NV_half_float) GLEW_NV_half_float = !_glewInit_GL_NV_half_float(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_half_float */
-#ifdef GL_NV_internalformat_sample_query
- GLEW_NV_internalformat_sample_query = _glewSearchExtension("GL_NV_internalformat_sample_query", extStart, extEnd);
- if (glewExperimental || GLEW_NV_internalformat_sample_query) GLEW_NV_internalformat_sample_query = !_glewInit_GL_NV_internalformat_sample_query(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_internalformat_sample_query */
-#ifdef GL_NV_light_max_exponent
- GLEW_NV_light_max_exponent = _glewSearchExtension("GL_NV_light_max_exponent", extStart, extEnd);
-#endif /* GL_NV_light_max_exponent */
-#ifdef GL_NV_multisample_coverage
- GLEW_NV_multisample_coverage = _glewSearchExtension("GL_NV_multisample_coverage", extStart, extEnd);
-#endif /* GL_NV_multisample_coverage */
-#ifdef GL_NV_multisample_filter_hint
- GLEW_NV_multisample_filter_hint = _glewSearchExtension("GL_NV_multisample_filter_hint", extStart, extEnd);
-#endif /* GL_NV_multisample_filter_hint */
-#ifdef GL_NV_occlusion_query
- GLEW_NV_occlusion_query = _glewSearchExtension("GL_NV_occlusion_query", extStart, extEnd);
- if (glewExperimental || GLEW_NV_occlusion_query) GLEW_NV_occlusion_query = !_glewInit_GL_NV_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_occlusion_query */
-#ifdef GL_NV_packed_depth_stencil
- GLEW_NV_packed_depth_stencil = _glewSearchExtension("GL_NV_packed_depth_stencil", extStart, extEnd);
-#endif /* GL_NV_packed_depth_stencil */
-#ifdef GL_NV_parameter_buffer_object
- GLEW_NV_parameter_buffer_object = _glewSearchExtension("GL_NV_parameter_buffer_object", extStart, extEnd);
- if (glewExperimental || GLEW_NV_parameter_buffer_object) GLEW_NV_parameter_buffer_object = !_glewInit_GL_NV_parameter_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_parameter_buffer_object */
-#ifdef GL_NV_parameter_buffer_object2
- GLEW_NV_parameter_buffer_object2 = _glewSearchExtension("GL_NV_parameter_buffer_object2", extStart, extEnd);
-#endif /* GL_NV_parameter_buffer_object2 */
-#ifdef GL_NV_path_rendering
- GLEW_NV_path_rendering = _glewSearchExtension("GL_NV_path_rendering", extStart, extEnd);
- if (glewExperimental || GLEW_NV_path_rendering) GLEW_NV_path_rendering = !_glewInit_GL_NV_path_rendering(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_path_rendering */
-#ifdef GL_NV_path_rendering_shared_edge
- GLEW_NV_path_rendering_shared_edge = _glewSearchExtension("GL_NV_path_rendering_shared_edge", extStart, extEnd);
-#endif /* GL_NV_path_rendering_shared_edge */
-#ifdef GL_NV_pixel_data_range
- GLEW_NV_pixel_data_range = _glewSearchExtension("GL_NV_pixel_data_range", extStart, extEnd);
- if (glewExperimental || GLEW_NV_pixel_data_range) GLEW_NV_pixel_data_range = !_glewInit_GL_NV_pixel_data_range(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_pixel_data_range */
-#ifdef GL_NV_point_sprite
- GLEW_NV_point_sprite = _glewSearchExtension("GL_NV_point_sprite", extStart, extEnd);
- if (glewExperimental || GLEW_NV_point_sprite) GLEW_NV_point_sprite = !_glewInit_GL_NV_point_sprite(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_point_sprite */
-#ifdef GL_NV_present_video
- GLEW_NV_present_video = _glewSearchExtension("GL_NV_present_video", extStart, extEnd);
- if (glewExperimental || GLEW_NV_present_video) GLEW_NV_present_video = !_glewInit_GL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_present_video */
-#ifdef GL_NV_primitive_restart
- GLEW_NV_primitive_restart = _glewSearchExtension("GL_NV_primitive_restart", extStart, extEnd);
- if (glewExperimental || GLEW_NV_primitive_restart) GLEW_NV_primitive_restart = !_glewInit_GL_NV_primitive_restart(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_primitive_restart */
-#ifdef GL_NV_register_combiners
- GLEW_NV_register_combiners = _glewSearchExtension("GL_NV_register_combiners", extStart, extEnd);
- if (glewExperimental || GLEW_NV_register_combiners) GLEW_NV_register_combiners = !_glewInit_GL_NV_register_combiners(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_register_combiners */
-#ifdef GL_NV_register_combiners2
- GLEW_NV_register_combiners2 = _glewSearchExtension("GL_NV_register_combiners2", extStart, extEnd);
- if (glewExperimental || GLEW_NV_register_combiners2) GLEW_NV_register_combiners2 = !_glewInit_GL_NV_register_combiners2(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_register_combiners2 */
-#ifdef GL_NV_sample_locations
- GLEW_NV_sample_locations = _glewSearchExtension("GL_NV_sample_locations", extStart, extEnd);
- if (glewExperimental || GLEW_NV_sample_locations) GLEW_NV_sample_locations = !_glewInit_GL_NV_sample_locations(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_sample_locations */
-#ifdef GL_NV_sample_mask_override_coverage
- GLEW_NV_sample_mask_override_coverage = _glewSearchExtension("GL_NV_sample_mask_override_coverage", extStart, extEnd);
-#endif /* GL_NV_sample_mask_override_coverage */
-#ifdef GL_NV_shader_atomic_counters
- GLEW_NV_shader_atomic_counters = _glewSearchExtension("GL_NV_shader_atomic_counters", extStart, extEnd);
-#endif /* GL_NV_shader_atomic_counters */
-#ifdef GL_NV_shader_atomic_float
- GLEW_NV_shader_atomic_float = _glewSearchExtension("GL_NV_shader_atomic_float", extStart, extEnd);
-#endif /* GL_NV_shader_atomic_float */
-#ifdef GL_NV_shader_atomic_fp16_vector
- GLEW_NV_shader_atomic_fp16_vector = _glewSearchExtension("GL_NV_shader_atomic_fp16_vector", extStart, extEnd);
-#endif /* GL_NV_shader_atomic_fp16_vector */
-#ifdef GL_NV_shader_atomic_int64
- GLEW_NV_shader_atomic_int64 = _glewSearchExtension("GL_NV_shader_atomic_int64", extStart, extEnd);
-#endif /* GL_NV_shader_atomic_int64 */
-#ifdef GL_NV_shader_buffer_load
- GLEW_NV_shader_buffer_load = _glewSearchExtension("GL_NV_shader_buffer_load", extStart, extEnd);
- if (glewExperimental || GLEW_NV_shader_buffer_load) GLEW_NV_shader_buffer_load = !_glewInit_GL_NV_shader_buffer_load(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_shader_buffer_load */
-#ifdef GL_NV_shader_storage_buffer_object
- GLEW_NV_shader_storage_buffer_object = _glewSearchExtension("GL_NV_shader_storage_buffer_object", extStart, extEnd);
-#endif /* GL_NV_shader_storage_buffer_object */
-#ifdef GL_NV_shader_thread_group
- GLEW_NV_shader_thread_group = _glewSearchExtension("GL_NV_shader_thread_group", extStart, extEnd);
-#endif /* GL_NV_shader_thread_group */
-#ifdef GL_NV_shader_thread_shuffle
- GLEW_NV_shader_thread_shuffle = _glewSearchExtension("GL_NV_shader_thread_shuffle", extStart, extEnd);
-#endif /* GL_NV_shader_thread_shuffle */
-#ifdef GL_NV_tessellation_program5
- GLEW_NV_tessellation_program5 = _glewSearchExtension("GL_NV_gpu_program5", extStart, extEnd);
-#endif /* GL_NV_tessellation_program5 */
-#ifdef GL_NV_texgen_emboss
- GLEW_NV_texgen_emboss = _glewSearchExtension("GL_NV_texgen_emboss", extStart, extEnd);
-#endif /* GL_NV_texgen_emboss */
-#ifdef GL_NV_texgen_reflection
- GLEW_NV_texgen_reflection = _glewSearchExtension("GL_NV_texgen_reflection", extStart, extEnd);
-#endif /* GL_NV_texgen_reflection */
-#ifdef GL_NV_texture_barrier
- GLEW_NV_texture_barrier = _glewSearchExtension("GL_NV_texture_barrier", extStart, extEnd);
- if (glewExperimental || GLEW_NV_texture_barrier) GLEW_NV_texture_barrier = !_glewInit_GL_NV_texture_barrier(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_texture_barrier */
-#ifdef GL_NV_texture_compression_vtc
- GLEW_NV_texture_compression_vtc = _glewSearchExtension("GL_NV_texture_compression_vtc", extStart, extEnd);
-#endif /* GL_NV_texture_compression_vtc */
-#ifdef GL_NV_texture_env_combine4
- GLEW_NV_texture_env_combine4 = _glewSearchExtension("GL_NV_texture_env_combine4", extStart, extEnd);
-#endif /* GL_NV_texture_env_combine4 */
-#ifdef GL_NV_texture_expand_normal
- GLEW_NV_texture_expand_normal = _glewSearchExtension("GL_NV_texture_expand_normal", extStart, extEnd);
-#endif /* GL_NV_texture_expand_normal */
-#ifdef GL_NV_texture_multisample
- GLEW_NV_texture_multisample = _glewSearchExtension("GL_NV_texture_multisample", extStart, extEnd);
- if (glewExperimental || GLEW_NV_texture_multisample) GLEW_NV_texture_multisample = !_glewInit_GL_NV_texture_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_texture_multisample */
-#ifdef GL_NV_texture_rectangle
- GLEW_NV_texture_rectangle = _glewSearchExtension("GL_NV_texture_rectangle", extStart, extEnd);
-#endif /* GL_NV_texture_rectangle */
-#ifdef GL_NV_texture_shader
- GLEW_NV_texture_shader = _glewSearchExtension("GL_NV_texture_shader", extStart, extEnd);
-#endif /* GL_NV_texture_shader */
-#ifdef GL_NV_texture_shader2
- GLEW_NV_texture_shader2 = _glewSearchExtension("GL_NV_texture_shader2", extStart, extEnd);
-#endif /* GL_NV_texture_shader2 */
-#ifdef GL_NV_texture_shader3
- GLEW_NV_texture_shader3 = _glewSearchExtension("GL_NV_texture_shader3", extStart, extEnd);
-#endif /* GL_NV_texture_shader3 */
-#ifdef GL_NV_transform_feedback
- GLEW_NV_transform_feedback = _glewSearchExtension("GL_NV_transform_feedback", extStart, extEnd);
- if (glewExperimental || GLEW_NV_transform_feedback) GLEW_NV_transform_feedback = !_glewInit_GL_NV_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_transform_feedback */
-#ifdef GL_NV_transform_feedback2
- GLEW_NV_transform_feedback2 = _glewSearchExtension("GL_NV_transform_feedback2", extStart, extEnd);
- if (glewExperimental || GLEW_NV_transform_feedback2) GLEW_NV_transform_feedback2 = !_glewInit_GL_NV_transform_feedback2(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_transform_feedback2 */
-#ifdef GL_NV_uniform_buffer_unified_memory
- GLEW_NV_uniform_buffer_unified_memory = _glewSearchExtension("GL_NV_uniform_buffer_unified_memory", extStart, extEnd);
-#endif /* GL_NV_uniform_buffer_unified_memory */
-#ifdef GL_NV_vdpau_interop
- GLEW_NV_vdpau_interop = _glewSearchExtension("GL_NV_vdpau_interop", extStart, extEnd);
- if (glewExperimental || GLEW_NV_vdpau_interop) GLEW_NV_vdpau_interop = !_glewInit_GL_NV_vdpau_interop(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_vdpau_interop */
-#ifdef GL_NV_vertex_array_range
- GLEW_NV_vertex_array_range = _glewSearchExtension("GL_NV_vertex_array_range", extStart, extEnd);
- if (glewExperimental || GLEW_NV_vertex_array_range) GLEW_NV_vertex_array_range = !_glewInit_GL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_vertex_array_range */
-#ifdef GL_NV_vertex_array_range2
- GLEW_NV_vertex_array_range2 = _glewSearchExtension("GL_NV_vertex_array_range2", extStart, extEnd);
-#endif /* GL_NV_vertex_array_range2 */
-#ifdef GL_NV_vertex_attrib_integer_64bit
- GLEW_NV_vertex_attrib_integer_64bit = _glewSearchExtension("GL_NV_vertex_attrib_integer_64bit", extStart, extEnd);
- if (glewExperimental || GLEW_NV_vertex_attrib_integer_64bit) GLEW_NV_vertex_attrib_integer_64bit = !_glewInit_GL_NV_vertex_attrib_integer_64bit(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_vertex_attrib_integer_64bit */
-#ifdef GL_NV_vertex_buffer_unified_memory
- GLEW_NV_vertex_buffer_unified_memory = _glewSearchExtension("GL_NV_vertex_buffer_unified_memory", extStart, extEnd);
- if (glewExperimental || GLEW_NV_vertex_buffer_unified_memory) GLEW_NV_vertex_buffer_unified_memory = !_glewInit_GL_NV_vertex_buffer_unified_memory(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_vertex_buffer_unified_memory */
-#ifdef GL_NV_vertex_program
- GLEW_NV_vertex_program = _glewSearchExtension("GL_NV_vertex_program", extStart, extEnd);
- if (glewExperimental || GLEW_NV_vertex_program) GLEW_NV_vertex_program = !_glewInit_GL_NV_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_vertex_program */
-#ifdef GL_NV_vertex_program1_1
- GLEW_NV_vertex_program1_1 = _glewSearchExtension("GL_NV_vertex_program1_1", extStart, extEnd);
-#endif /* GL_NV_vertex_program1_1 */
-#ifdef GL_NV_vertex_program2
- GLEW_NV_vertex_program2 = _glewSearchExtension("GL_NV_vertex_program2", extStart, extEnd);
-#endif /* GL_NV_vertex_program2 */
-#ifdef GL_NV_vertex_program2_option
- GLEW_NV_vertex_program2_option = _glewSearchExtension("GL_NV_vertex_program2_option", extStart, extEnd);
-#endif /* GL_NV_vertex_program2_option */
-#ifdef GL_NV_vertex_program3
- GLEW_NV_vertex_program3 = _glewSearchExtension("GL_NV_vertex_program3", extStart, extEnd);
-#endif /* GL_NV_vertex_program3 */
-#ifdef GL_NV_vertex_program4
- GLEW_NV_vertex_program4 = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd);
-#endif /* GL_NV_vertex_program4 */
-#ifdef GL_NV_video_capture
- GLEW_NV_video_capture = _glewSearchExtension("GL_NV_video_capture", extStart, extEnd);
- if (glewExperimental || GLEW_NV_video_capture) GLEW_NV_video_capture = !_glewInit_GL_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_NV_video_capture */
-#ifdef GL_NV_viewport_array2
- GLEW_NV_viewport_array2 = _glewSearchExtension("GL_NV_viewport_array2", extStart, extEnd);
-#endif /* GL_NV_viewport_array2 */
-#ifdef GL_OES_byte_coordinates
- GLEW_OES_byte_coordinates = _glewSearchExtension("GL_OES_byte_coordinates", extStart, extEnd);
-#endif /* GL_OES_byte_coordinates */
-#ifdef GL_OES_compressed_paletted_texture
- GLEW_OES_compressed_paletted_texture = _glewSearchExtension("GL_OES_compressed_paletted_texture", extStart, extEnd);
-#endif /* GL_OES_compressed_paletted_texture */
-#ifdef GL_OES_read_format
- GLEW_OES_read_format = _glewSearchExtension("GL_OES_read_format", extStart, extEnd);
-#endif /* GL_OES_read_format */
-#ifdef GL_OES_single_precision
- GLEW_OES_single_precision = _glewSearchExtension("GL_OES_single_precision", extStart, extEnd);
- if (glewExperimental || GLEW_OES_single_precision) GLEW_OES_single_precision = !_glewInit_GL_OES_single_precision(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_OES_single_precision */
-#ifdef GL_OML_interlace
- GLEW_OML_interlace = _glewSearchExtension("GL_OML_interlace", extStart, extEnd);
-#endif /* GL_OML_interlace */
-#ifdef GL_OML_resample
- GLEW_OML_resample = _glewSearchExtension("GL_OML_resample", extStart, extEnd);
-#endif /* GL_OML_resample */
-#ifdef GL_OML_subsample
- GLEW_OML_subsample = _glewSearchExtension("GL_OML_subsample", extStart, extEnd);
-#endif /* GL_OML_subsample */
-#ifdef GL_OVR_multiview
- GLEW_OVR_multiview = _glewSearchExtension("GL_OVR_multiview", extStart, extEnd);
- if (glewExperimental || GLEW_OVR_multiview) GLEW_OVR_multiview = !_glewInit_GL_OVR_multiview(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_OVR_multiview */
-#ifdef GL_OVR_multiview2
- GLEW_OVR_multiview2 = _glewSearchExtension("GL_OVR_multiview2", extStart, extEnd);
-#endif /* GL_OVR_multiview2 */
-#ifdef GL_PGI_misc_hints
- GLEW_PGI_misc_hints = _glewSearchExtension("GL_PGI_misc_hints", extStart, extEnd);
-#endif /* GL_PGI_misc_hints */
-#ifdef GL_PGI_vertex_hints
- GLEW_PGI_vertex_hints = _glewSearchExtension("GL_PGI_vertex_hints", extStart, extEnd);
-#endif /* GL_PGI_vertex_hints */
-#ifdef GL_REGAL_ES1_0_compatibility
- GLEW_REGAL_ES1_0_compatibility = _glewSearchExtension("GL_REGAL_ES1_0_compatibility", extStart, extEnd);
- if (glewExperimental || GLEW_REGAL_ES1_0_compatibility) GLEW_REGAL_ES1_0_compatibility = !_glewInit_GL_REGAL_ES1_0_compatibility(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_REGAL_ES1_0_compatibility */
-#ifdef GL_REGAL_ES1_1_compatibility
- GLEW_REGAL_ES1_1_compatibility = _glewSearchExtension("GL_REGAL_ES1_1_compatibility", extStart, extEnd);
- if (glewExperimental || GLEW_REGAL_ES1_1_compatibility) GLEW_REGAL_ES1_1_compatibility = !_glewInit_GL_REGAL_ES1_1_compatibility(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_REGAL_ES1_1_compatibility */
-#ifdef GL_REGAL_enable
- GLEW_REGAL_enable = _glewSearchExtension("GL_REGAL_enable", extStart, extEnd);
-#endif /* GL_REGAL_enable */
-#ifdef GL_REGAL_error_string
- GLEW_REGAL_error_string = _glewSearchExtension("GL_REGAL_error_string", extStart, extEnd);
- if (glewExperimental || GLEW_REGAL_error_string) GLEW_REGAL_error_string = !_glewInit_GL_REGAL_error_string(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_REGAL_error_string */
-#ifdef GL_REGAL_extension_query
- GLEW_REGAL_extension_query = _glewSearchExtension("GL_REGAL_extension_query", extStart, extEnd);
- if (glewExperimental || GLEW_REGAL_extension_query) GLEW_REGAL_extension_query = !_glewInit_GL_REGAL_extension_query(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_REGAL_extension_query */
-#ifdef GL_REGAL_log
- GLEW_REGAL_log = _glewSearchExtension("GL_REGAL_log", extStart, extEnd);
- if (glewExperimental || GLEW_REGAL_log) GLEW_REGAL_log = !_glewInit_GL_REGAL_log(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_REGAL_log */
-#ifdef GL_REGAL_proc_address
- GLEW_REGAL_proc_address = _glewSearchExtension("GL_REGAL_proc_address", extStart, extEnd);
- if (glewExperimental || GLEW_REGAL_proc_address) GLEW_REGAL_proc_address = !_glewInit_GL_REGAL_proc_address(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_REGAL_proc_address */
-#ifdef GL_REND_screen_coordinates
- GLEW_REND_screen_coordinates = _glewSearchExtension("GL_REND_screen_coordinates", extStart, extEnd);
-#endif /* GL_REND_screen_coordinates */
-#ifdef GL_S3_s3tc
- GLEW_S3_s3tc = _glewSearchExtension("GL_S3_s3tc", extStart, extEnd);
-#endif /* GL_S3_s3tc */
-#ifdef GL_SGIS_color_range
- GLEW_SGIS_color_range = _glewSearchExtension("GL_SGIS_color_range", extStart, extEnd);
-#endif /* GL_SGIS_color_range */
-#ifdef GL_SGIS_detail_texture
- GLEW_SGIS_detail_texture = _glewSearchExtension("GL_SGIS_detail_texture", extStart, extEnd);
- if (glewExperimental || GLEW_SGIS_detail_texture) GLEW_SGIS_detail_texture = !_glewInit_GL_SGIS_detail_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIS_detail_texture */
-#ifdef GL_SGIS_fog_function
- GLEW_SGIS_fog_function = _glewSearchExtension("GL_SGIS_fog_function", extStart, extEnd);
- if (glewExperimental || GLEW_SGIS_fog_function) GLEW_SGIS_fog_function = !_glewInit_GL_SGIS_fog_function(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIS_fog_function */
-#ifdef GL_SGIS_generate_mipmap
- GLEW_SGIS_generate_mipmap = _glewSearchExtension("GL_SGIS_generate_mipmap", extStart, extEnd);
-#endif /* GL_SGIS_generate_mipmap */
-#ifdef GL_SGIS_multisample
- GLEW_SGIS_multisample = _glewSearchExtension("GL_SGIS_multisample", extStart, extEnd);
- if (glewExperimental || GLEW_SGIS_multisample) GLEW_SGIS_multisample = !_glewInit_GL_SGIS_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIS_multisample */
-#ifdef GL_SGIS_pixel_texture
- GLEW_SGIS_pixel_texture = _glewSearchExtension("GL_SGIS_pixel_texture", extStart, extEnd);
-#endif /* GL_SGIS_pixel_texture */
-#ifdef GL_SGIS_point_line_texgen
- GLEW_SGIS_point_line_texgen = _glewSearchExtension("GL_SGIS_point_line_texgen", extStart, extEnd);
-#endif /* GL_SGIS_point_line_texgen */
-#ifdef GL_SGIS_sharpen_texture
- GLEW_SGIS_sharpen_texture = _glewSearchExtension("GL_SGIS_sharpen_texture", extStart, extEnd);
- if (glewExperimental || GLEW_SGIS_sharpen_texture) GLEW_SGIS_sharpen_texture = !_glewInit_GL_SGIS_sharpen_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIS_sharpen_texture */
-#ifdef GL_SGIS_texture4D
- GLEW_SGIS_texture4D = _glewSearchExtension("GL_SGIS_texture4D", extStart, extEnd);
- if (glewExperimental || GLEW_SGIS_texture4D) GLEW_SGIS_texture4D = !_glewInit_GL_SGIS_texture4D(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIS_texture4D */
-#ifdef GL_SGIS_texture_border_clamp
- GLEW_SGIS_texture_border_clamp = _glewSearchExtension("GL_SGIS_texture_border_clamp", extStart, extEnd);
-#endif /* GL_SGIS_texture_border_clamp */
-#ifdef GL_SGIS_texture_edge_clamp
- GLEW_SGIS_texture_edge_clamp = _glewSearchExtension("GL_SGIS_texture_edge_clamp", extStart, extEnd);
-#endif /* GL_SGIS_texture_edge_clamp */
-#ifdef GL_SGIS_texture_filter4
- GLEW_SGIS_texture_filter4 = _glewSearchExtension("GL_SGIS_texture_filter4", extStart, extEnd);
- if (glewExperimental || GLEW_SGIS_texture_filter4) GLEW_SGIS_texture_filter4 = !_glewInit_GL_SGIS_texture_filter4(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIS_texture_filter4 */
-#ifdef GL_SGIS_texture_lod
- GLEW_SGIS_texture_lod = _glewSearchExtension("GL_SGIS_texture_lod", extStart, extEnd);
-#endif /* GL_SGIS_texture_lod */
-#ifdef GL_SGIS_texture_select
- GLEW_SGIS_texture_select = _glewSearchExtension("GL_SGIS_texture_select", extStart, extEnd);
-#endif /* GL_SGIS_texture_select */
-#ifdef GL_SGIX_async
- GLEW_SGIX_async = _glewSearchExtension("GL_SGIX_async", extStart, extEnd);
- if (glewExperimental || GLEW_SGIX_async) GLEW_SGIX_async = !_glewInit_GL_SGIX_async(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIX_async */
-#ifdef GL_SGIX_async_histogram
- GLEW_SGIX_async_histogram = _glewSearchExtension("GL_SGIX_async_histogram", extStart, extEnd);
-#endif /* GL_SGIX_async_histogram */
-#ifdef GL_SGIX_async_pixel
- GLEW_SGIX_async_pixel = _glewSearchExtension("GL_SGIX_async_pixel", extStart, extEnd);
-#endif /* GL_SGIX_async_pixel */
-#ifdef GL_SGIX_blend_alpha_minmax
- GLEW_SGIX_blend_alpha_minmax = _glewSearchExtension("GL_SGIX_blend_alpha_minmax", extStart, extEnd);
-#endif /* GL_SGIX_blend_alpha_minmax */
-#ifdef GL_SGIX_clipmap
- GLEW_SGIX_clipmap = _glewSearchExtension("GL_SGIX_clipmap", extStart, extEnd);
-#endif /* GL_SGIX_clipmap */
-#ifdef GL_SGIX_convolution_accuracy
- GLEW_SGIX_convolution_accuracy = _glewSearchExtension("GL_SGIX_convolution_accuracy", extStart, extEnd);
-#endif /* GL_SGIX_convolution_accuracy */
-#ifdef GL_SGIX_depth_texture
- GLEW_SGIX_depth_texture = _glewSearchExtension("GL_SGIX_depth_texture", extStart, extEnd);
-#endif /* GL_SGIX_depth_texture */
-#ifdef GL_SGIX_flush_raster
- GLEW_SGIX_flush_raster = _glewSearchExtension("GL_SGIX_flush_raster", extStart, extEnd);
- if (glewExperimental || GLEW_SGIX_flush_raster) GLEW_SGIX_flush_raster = !_glewInit_GL_SGIX_flush_raster(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIX_flush_raster */
-#ifdef GL_SGIX_fog_offset
- GLEW_SGIX_fog_offset = _glewSearchExtension("GL_SGIX_fog_offset", extStart, extEnd);
-#endif /* GL_SGIX_fog_offset */
-#ifdef GL_SGIX_fog_texture
- GLEW_SGIX_fog_texture = _glewSearchExtension("GL_SGIX_fog_texture", extStart, extEnd);
- if (glewExperimental || GLEW_SGIX_fog_texture) GLEW_SGIX_fog_texture = !_glewInit_GL_SGIX_fog_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIX_fog_texture */
-#ifdef GL_SGIX_fragment_specular_lighting
- GLEW_SGIX_fragment_specular_lighting = _glewSearchExtension("GL_SGIX_fragment_specular_lighting", extStart, extEnd);
- if (glewExperimental || GLEW_SGIX_fragment_specular_lighting) GLEW_SGIX_fragment_specular_lighting = !_glewInit_GL_SGIX_fragment_specular_lighting(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIX_fragment_specular_lighting */
-#ifdef GL_SGIX_framezoom
- GLEW_SGIX_framezoom = _glewSearchExtension("GL_SGIX_framezoom", extStart, extEnd);
- if (glewExperimental || GLEW_SGIX_framezoom) GLEW_SGIX_framezoom = !_glewInit_GL_SGIX_framezoom(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIX_framezoom */
-#ifdef GL_SGIX_interlace
- GLEW_SGIX_interlace = _glewSearchExtension("GL_SGIX_interlace", extStart, extEnd);
-#endif /* GL_SGIX_interlace */
-#ifdef GL_SGIX_ir_instrument1
- GLEW_SGIX_ir_instrument1 = _glewSearchExtension("GL_SGIX_ir_instrument1", extStart, extEnd);
-#endif /* GL_SGIX_ir_instrument1 */
-#ifdef GL_SGIX_list_priority
- GLEW_SGIX_list_priority = _glewSearchExtension("GL_SGIX_list_priority", extStart, extEnd);
-#endif /* GL_SGIX_list_priority */
-#ifdef GL_SGIX_pixel_texture
- GLEW_SGIX_pixel_texture = _glewSearchExtension("GL_SGIX_pixel_texture", extStart, extEnd);
- if (glewExperimental || GLEW_SGIX_pixel_texture) GLEW_SGIX_pixel_texture = !_glewInit_GL_SGIX_pixel_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIX_pixel_texture */
-#ifdef GL_SGIX_pixel_texture_bits
- GLEW_SGIX_pixel_texture_bits = _glewSearchExtension("GL_SGIX_pixel_texture_bits", extStart, extEnd);
-#endif /* GL_SGIX_pixel_texture_bits */
-#ifdef GL_SGIX_reference_plane
- GLEW_SGIX_reference_plane = _glewSearchExtension("GL_SGIX_reference_plane", extStart, extEnd);
- if (glewExperimental || GLEW_SGIX_reference_plane) GLEW_SGIX_reference_plane = !_glewInit_GL_SGIX_reference_plane(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIX_reference_plane */
-#ifdef GL_SGIX_resample
- GLEW_SGIX_resample = _glewSearchExtension("GL_SGIX_resample", extStart, extEnd);
-#endif /* GL_SGIX_resample */
-#ifdef GL_SGIX_shadow
- GLEW_SGIX_shadow = _glewSearchExtension("GL_SGIX_shadow", extStart, extEnd);
-#endif /* GL_SGIX_shadow */
-#ifdef GL_SGIX_shadow_ambient
- GLEW_SGIX_shadow_ambient = _glewSearchExtension("GL_SGIX_shadow_ambient", extStart, extEnd);
-#endif /* GL_SGIX_shadow_ambient */
-#ifdef GL_SGIX_sprite
- GLEW_SGIX_sprite = _glewSearchExtension("GL_SGIX_sprite", extStart, extEnd);
- if (glewExperimental || GLEW_SGIX_sprite) GLEW_SGIX_sprite = !_glewInit_GL_SGIX_sprite(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIX_sprite */
-#ifdef GL_SGIX_tag_sample_buffer
- GLEW_SGIX_tag_sample_buffer = _glewSearchExtension("GL_SGIX_tag_sample_buffer", extStart, extEnd);
- if (glewExperimental || GLEW_SGIX_tag_sample_buffer) GLEW_SGIX_tag_sample_buffer = !_glewInit_GL_SGIX_tag_sample_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGIX_tag_sample_buffer */
-#ifdef GL_SGIX_texture_add_env
- GLEW_SGIX_texture_add_env = _glewSearchExtension("GL_SGIX_texture_add_env", extStart, extEnd);
-#endif /* GL_SGIX_texture_add_env */
-#ifdef GL_SGIX_texture_coordinate_clamp
- GLEW_SGIX_texture_coordinate_clamp = _glewSearchExtension("GL_SGIX_texture_coordinate_clamp", extStart, extEnd);
-#endif /* GL_SGIX_texture_coordinate_clamp */
-#ifdef GL_SGIX_texture_lod_bias
- GLEW_SGIX_texture_lod_bias = _glewSearchExtension("GL_SGIX_texture_lod_bias", extStart, extEnd);
-#endif /* GL_SGIX_texture_lod_bias */
-#ifdef GL_SGIX_texture_multi_buffer
- GLEW_SGIX_texture_multi_buffer = _glewSearchExtension("GL_SGIX_texture_multi_buffer", extStart, extEnd);
-#endif /* GL_SGIX_texture_multi_buffer */
-#ifdef GL_SGIX_texture_range
- GLEW_SGIX_texture_range = _glewSearchExtension("GL_SGIX_texture_range", extStart, extEnd);
-#endif /* GL_SGIX_texture_range */
-#ifdef GL_SGIX_texture_scale_bias
- GLEW_SGIX_texture_scale_bias = _glewSearchExtension("GL_SGIX_texture_scale_bias", extStart, extEnd);
-#endif /* GL_SGIX_texture_scale_bias */
-#ifdef GL_SGIX_vertex_preclip
- GLEW_SGIX_vertex_preclip = _glewSearchExtension("GL_SGIX_vertex_preclip", extStart, extEnd);
-#endif /* GL_SGIX_vertex_preclip */
-#ifdef GL_SGIX_vertex_preclip_hint
- GLEW_SGIX_vertex_preclip_hint = _glewSearchExtension("GL_SGIX_vertex_preclip_hint", extStart, extEnd);
-#endif /* GL_SGIX_vertex_preclip_hint */
-#ifdef GL_SGIX_ycrcb
- GLEW_SGIX_ycrcb = _glewSearchExtension("GL_SGIX_ycrcb", extStart, extEnd);
-#endif /* GL_SGIX_ycrcb */
-#ifdef GL_SGI_color_matrix
- GLEW_SGI_color_matrix = _glewSearchExtension("GL_SGI_color_matrix", extStart, extEnd);
-#endif /* GL_SGI_color_matrix */
-#ifdef GL_SGI_color_table
- GLEW_SGI_color_table = _glewSearchExtension("GL_SGI_color_table", extStart, extEnd);
- if (glewExperimental || GLEW_SGI_color_table) GLEW_SGI_color_table = !_glewInit_GL_SGI_color_table(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SGI_color_table */
-#ifdef GL_SGI_texture_color_table
- GLEW_SGI_texture_color_table = _glewSearchExtension("GL_SGI_texture_color_table", extStart, extEnd);
-#endif /* GL_SGI_texture_color_table */
-#ifdef GL_SUNX_constant_data
- GLEW_SUNX_constant_data = _glewSearchExtension("GL_SUNX_constant_data", extStart, extEnd);
- if (glewExperimental || GLEW_SUNX_constant_data) GLEW_SUNX_constant_data = !_glewInit_GL_SUNX_constant_data(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SUNX_constant_data */
-#ifdef GL_SUN_convolution_border_modes
- GLEW_SUN_convolution_border_modes = _glewSearchExtension("GL_SUN_convolution_border_modes", extStart, extEnd);
-#endif /* GL_SUN_convolution_border_modes */
-#ifdef GL_SUN_global_alpha
- GLEW_SUN_global_alpha = _glewSearchExtension("GL_SUN_global_alpha", extStart, extEnd);
- if (glewExperimental || GLEW_SUN_global_alpha) GLEW_SUN_global_alpha = !_glewInit_GL_SUN_global_alpha(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SUN_global_alpha */
-#ifdef GL_SUN_mesh_array
- GLEW_SUN_mesh_array = _glewSearchExtension("GL_SUN_mesh_array", extStart, extEnd);
-#endif /* GL_SUN_mesh_array */
-#ifdef GL_SUN_read_video_pixels
- GLEW_SUN_read_video_pixels = _glewSearchExtension("GL_SUN_read_video_pixels", extStart, extEnd);
- if (glewExperimental || GLEW_SUN_read_video_pixels) GLEW_SUN_read_video_pixels = !_glewInit_GL_SUN_read_video_pixels(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SUN_read_video_pixels */
-#ifdef GL_SUN_slice_accum
- GLEW_SUN_slice_accum = _glewSearchExtension("GL_SUN_slice_accum", extStart, extEnd);
-#endif /* GL_SUN_slice_accum */
-#ifdef GL_SUN_triangle_list
- GLEW_SUN_triangle_list = _glewSearchExtension("GL_SUN_triangle_list", extStart, extEnd);
- if (glewExperimental || GLEW_SUN_triangle_list) GLEW_SUN_triangle_list = !_glewInit_GL_SUN_triangle_list(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SUN_triangle_list */
-#ifdef GL_SUN_vertex
- GLEW_SUN_vertex = _glewSearchExtension("GL_SUN_vertex", extStart, extEnd);
- if (glewExperimental || GLEW_SUN_vertex) GLEW_SUN_vertex = !_glewInit_GL_SUN_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_SUN_vertex */
-#ifdef GL_WIN_phong_shading
- GLEW_WIN_phong_shading = _glewSearchExtension("GL_WIN_phong_shading", extStart, extEnd);
-#endif /* GL_WIN_phong_shading */
-#ifdef GL_WIN_specular_fog
- GLEW_WIN_specular_fog = _glewSearchExtension("GL_WIN_specular_fog", extStart, extEnd);
-#endif /* GL_WIN_specular_fog */
-#ifdef GL_WIN_swap_hint
- GLEW_WIN_swap_hint = _glewSearchExtension("GL_WIN_swap_hint", extStart, extEnd);
- if (glewExperimental || GLEW_WIN_swap_hint) GLEW_WIN_swap_hint = !_glewInit_GL_WIN_swap_hint(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GL_WIN_swap_hint */
-
- return GLEW_OK;
-}
-
-
-#if defined(_WIN32)
-
-#if !defined(GLEW_MX)
-
-PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL = NULL;
-
-PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD = NULL;
-PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD = NULL;
-PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD = NULL;
-PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD = NULL;
-PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD = NULL;
-PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD = NULL;
-PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD = NULL;
-PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD = NULL;
-PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD = NULL;
-
-PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB = NULL;
-PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB = NULL;
-PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB = NULL;
-PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB = NULL;
-
-PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB = NULL;
-
-PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB = NULL;
-
-PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB = NULL;
-PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB = NULL;
-
-PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB = NULL;
-PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB = NULL;
-PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB = NULL;
-PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB = NULL;
-PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB = NULL;
-
-PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB = NULL;
-PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB = NULL;
-PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB = NULL;
-
-PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB = NULL;
-PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB = NULL;
-PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB = NULL;
-
-PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT = NULL;
-PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT = NULL;
-PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT = NULL;
-PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT = NULL;
-
-PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT = NULL;
-
-PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT = NULL;
-PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT = NULL;
-
-PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT = NULL;
-PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT = NULL;
-PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT = NULL;
-PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT = NULL;
-PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT = NULL;
-
-PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT = NULL;
-PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT = NULL;
-PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT = NULL;
-
-PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT = NULL;
-PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT = NULL;
-
-PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D = NULL;
-PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D = NULL;
-
-PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D = NULL;
-PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D = NULL;
-PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D = NULL;
-PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D = NULL;
-
-PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D = NULL;
-PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D = NULL;
-PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D = NULL;
-PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D = NULL;
-PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D = NULL;
-PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D = NULL;
-PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D = NULL;
-PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D = NULL;
-PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D = NULL;
-PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D = NULL;
-PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D = NULL;
-PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D = NULL;
-
-PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D = NULL;
-PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D = NULL;
-PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D = NULL;
-PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D = NULL;
-
-PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D = NULL;
-PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D = NULL;
-PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D = NULL;
-PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D = NULL;
-
-PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D = NULL;
-PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D = NULL;
-PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D = NULL;
-PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D = NULL;
-
-PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV = NULL;
-PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV = NULL;
-PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV = NULL;
-PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV = NULL;
-PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV = NULL;
-PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV = NULL;
-PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV = NULL;
-PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV = NULL;
-
-PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV = NULL;
-
-PFNWGLDELAYBEFORESWAPNVPROC __wglewDelayBeforeSwapNV = NULL;
-
-PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV = NULL;
-PFNWGLDELETEDCNVPROC __wglewDeleteDCNV = NULL;
-PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV = NULL;
-PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV = NULL;
-PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV = NULL;
-
-PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV = NULL;
-PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV = NULL;
-PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV = NULL;
-
-PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV = NULL;
-PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV = NULL;
-PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV = NULL;
-PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV = NULL;
-PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV = NULL;
-PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV = NULL;
-
-PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV = NULL;
-PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV = NULL;
-
-PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV = NULL;
-PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV = NULL;
-PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV = NULL;
-PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV = NULL;
-PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV = NULL;
-
-PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV = NULL;
-PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV = NULL;
-PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV = NULL;
-PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV = NULL;
-PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV = NULL;
-PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV = NULL;
-
-PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML = NULL;
-PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML = NULL;
-PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML = NULL;
-PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML = NULL;
-PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML = NULL;
-PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML = NULL;
-GLboolean __WGLEW_3DFX_multisample = GL_FALSE;
-GLboolean __WGLEW_3DL_stereo_control = GL_FALSE;
-GLboolean __WGLEW_AMD_gpu_association = GL_FALSE;
-GLboolean __WGLEW_ARB_buffer_region = GL_FALSE;
-GLboolean __WGLEW_ARB_context_flush_control = GL_FALSE;
-GLboolean __WGLEW_ARB_create_context = GL_FALSE;
-GLboolean __WGLEW_ARB_create_context_profile = GL_FALSE;
-GLboolean __WGLEW_ARB_create_context_robustness = GL_FALSE;
-GLboolean __WGLEW_ARB_extensions_string = GL_FALSE;
-GLboolean __WGLEW_ARB_framebuffer_sRGB = GL_FALSE;
-GLboolean __WGLEW_ARB_make_current_read = GL_FALSE;
-GLboolean __WGLEW_ARB_multisample = GL_FALSE;
-GLboolean __WGLEW_ARB_pbuffer = GL_FALSE;
-GLboolean __WGLEW_ARB_pixel_format = GL_FALSE;
-GLboolean __WGLEW_ARB_pixel_format_float = GL_FALSE;
-GLboolean __WGLEW_ARB_render_texture = GL_FALSE;
-GLboolean __WGLEW_ARB_robustness_application_isolation = GL_FALSE;
-GLboolean __WGLEW_ARB_robustness_share_group_isolation = GL_FALSE;
-GLboolean __WGLEW_ATI_pixel_format_float = GL_FALSE;
-GLboolean __WGLEW_ATI_render_texture_rectangle = GL_FALSE;
-GLboolean __WGLEW_EXT_create_context_es2_profile = GL_FALSE;
-GLboolean __WGLEW_EXT_create_context_es_profile = GL_FALSE;
-GLboolean __WGLEW_EXT_depth_float = GL_FALSE;
-GLboolean __WGLEW_EXT_display_color_table = GL_FALSE;
-GLboolean __WGLEW_EXT_extensions_string = GL_FALSE;
-GLboolean __WGLEW_EXT_framebuffer_sRGB = GL_FALSE;
-GLboolean __WGLEW_EXT_make_current_read = GL_FALSE;
-GLboolean __WGLEW_EXT_multisample = GL_FALSE;
-GLboolean __WGLEW_EXT_pbuffer = GL_FALSE;
-GLboolean __WGLEW_EXT_pixel_format = GL_FALSE;
-GLboolean __WGLEW_EXT_pixel_format_packed_float = GL_FALSE;
-GLboolean __WGLEW_EXT_swap_control = GL_FALSE;
-GLboolean __WGLEW_EXT_swap_control_tear = GL_FALSE;
-GLboolean __WGLEW_I3D_digital_video_control = GL_FALSE;
-GLboolean __WGLEW_I3D_gamma = GL_FALSE;
-GLboolean __WGLEW_I3D_genlock = GL_FALSE;
-GLboolean __WGLEW_I3D_image_buffer = GL_FALSE;
-GLboolean __WGLEW_I3D_swap_frame_lock = GL_FALSE;
-GLboolean __WGLEW_I3D_swap_frame_usage = GL_FALSE;
-GLboolean __WGLEW_NV_DX_interop = GL_FALSE;
-GLboolean __WGLEW_NV_DX_interop2 = GL_FALSE;
-GLboolean __WGLEW_NV_copy_image = GL_FALSE;
-GLboolean __WGLEW_NV_delay_before_swap = GL_FALSE;
-GLboolean __WGLEW_NV_float_buffer = GL_FALSE;
-GLboolean __WGLEW_NV_gpu_affinity = GL_FALSE;
-GLboolean __WGLEW_NV_multisample_coverage = GL_FALSE;
-GLboolean __WGLEW_NV_present_video = GL_FALSE;
-GLboolean __WGLEW_NV_render_depth_texture = GL_FALSE;
-GLboolean __WGLEW_NV_render_texture_rectangle = GL_FALSE;
-GLboolean __WGLEW_NV_swap_group = GL_FALSE;
-GLboolean __WGLEW_NV_vertex_array_range = GL_FALSE;
-GLboolean __WGLEW_NV_video_capture = GL_FALSE;
-GLboolean __WGLEW_NV_video_output = GL_FALSE;
-GLboolean __WGLEW_OML_sync_control = GL_FALSE;
-
-#endif /* !GLEW_MX */
-
-#ifdef WGL_3DL_stereo_control
-
-static GLboolean _glewInit_WGL_3DL_stereo_control (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)glewGetProcAddress((const GLubyte*)"wglSetStereoEmitterState3DL")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_3DL_stereo_control */
-
-#ifdef WGL_AMD_gpu_association
-
-static GLboolean _glewInit_WGL_AMD_gpu_association (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"wglBlitContextFramebufferAMD")) == NULL) || r;
- r = ((wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAMD")) == NULL) || r;
- r = ((wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAttribsAMD")) == NULL) || r;
- r = ((wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglDeleteAssociatedContextAMD")) == NULL) || r;
- r = ((wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetContextGPUIDAMD")) == NULL) || r;
- r = ((wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentAssociatedContextAMD")) == NULL) || r;
- r = ((wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUIDsAMD")) == NULL) || r;
- r = ((wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUInfoAMD")) == NULL) || r;
- r = ((wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"wglMakeAssociatedContextCurrentAMD")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_AMD_gpu_association */
-
-#ifdef WGL_ARB_buffer_region
-
-static GLboolean _glewInit_WGL_ARB_buffer_region (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateBufferRegionARB")) == NULL) || r;
- r = ((wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglDeleteBufferRegionARB")) == NULL) || r;
- r = ((wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglRestoreBufferRegionARB")) == NULL) || r;
- r = ((wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglSaveBufferRegionARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_ARB_buffer_region */
-
-#ifdef WGL_ARB_create_context
-
-static GLboolean _glewInit_WGL_ARB_create_context (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateContextAttribsARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_ARB_create_context */
-
-#ifdef WGL_ARB_extensions_string
-
-static GLboolean _glewInit_WGL_ARB_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_ARB_extensions_string */
-
-#ifdef WGL_ARB_make_current_read
-
-static GLboolean _glewInit_WGL_ARB_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCARB")) == NULL) || r;
- r = ((wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_ARB_make_current_read */
-
-#ifdef WGL_ARB_pbuffer
-
-static GLboolean _glewInit_WGL_ARB_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferARB")) == NULL) || r;
- r = ((wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferARB")) == NULL) || r;
- r = ((wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCARB")) == NULL) || r;
- r = ((wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferARB")) == NULL) || r;
- r = ((wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_ARB_pbuffer */
-
-#ifdef WGL_ARB_pixel_format
-
-static GLboolean _glewInit_WGL_ARB_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatARB")) == NULL) || r;
- r = ((wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvARB")) == NULL) || r;
- r = ((wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_ARB_pixel_format */
-
-#ifdef WGL_ARB_render_texture
-
-static GLboolean _glewInit_WGL_ARB_render_texture (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglBindTexImageARB")) == NULL) || r;
- r = ((wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglReleaseTexImageARB")) == NULL) || r;
- r = ((wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"wglSetPbufferAttribARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_ARB_render_texture */
-
-#ifdef WGL_EXT_display_color_table
-
-static GLboolean _glewInit_WGL_EXT_display_color_table (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglBindDisplayColorTableEXT")) == NULL) || r;
- r = ((wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglCreateDisplayColorTableEXT")) == NULL) || r;
- r = ((wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyDisplayColorTableEXT")) == NULL) || r;
- r = ((wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglLoadDisplayColorTableEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_EXT_display_color_table */
-
-#ifdef WGL_EXT_extensions_string
-
-static GLboolean _glewInit_WGL_EXT_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_EXT_extensions_string */
-
-#ifdef WGL_EXT_make_current_read
-
-static GLboolean _glewInit_WGL_EXT_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCEXT")) == NULL) || r;
- r = ((wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_EXT_make_current_read */
-
-#ifdef WGL_EXT_pbuffer
-
-static GLboolean _glewInit_WGL_EXT_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferEXT")) == NULL) || r;
- r = ((wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferEXT")) == NULL) || r;
- r = ((wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCEXT")) == NULL) || r;
- r = ((wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferEXT")) == NULL) || r;
- r = ((wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_EXT_pbuffer */
-
-#ifdef WGL_EXT_pixel_format
-
-static GLboolean _glewInit_WGL_EXT_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatEXT")) == NULL) || r;
- r = ((wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvEXT")) == NULL) || r;
- r = ((wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_EXT_pixel_format */
-
-#ifdef WGL_EXT_swap_control
-
-static GLboolean _glewInit_WGL_EXT_swap_control (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetSwapIntervalEXT")) == NULL) || r;
- r = ((wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglSwapIntervalEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_EXT_swap_control */
-
-#ifdef WGL_I3D_digital_video_control
-
-static GLboolean _glewInit_WGL_I3D_digital_video_control (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetDigitalVideoParametersI3D")) == NULL) || r;
- r = ((wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetDigitalVideoParametersI3D")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_I3D_digital_video_control */
-
-#ifdef WGL_I3D_gamma
-
-static GLboolean _glewInit_WGL_I3D_gamma (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableI3D")) == NULL) || r;
- r = ((wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableParametersI3D")) == NULL) || r;
- r = ((wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableI3D")) == NULL) || r;
- r = ((wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableParametersI3D")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_I3D_gamma */
-
-#ifdef WGL_I3D_genlock
-
-static GLboolean _glewInit_WGL_I3D_genlock (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableGenlockI3D")) == NULL) || r;
- r = ((wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableGenlockI3D")) == NULL) || r;
- r = ((wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSampleRateI3D")) == NULL) || r;
- r = ((wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceDelayI3D")) == NULL) || r;
- r = ((wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceEdgeI3D")) == NULL) || r;
- r = ((wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceI3D")) == NULL) || r;
- r = ((wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSampleRateI3D")) == NULL) || r;
- r = ((wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceDelayI3D")) == NULL) || r;
- r = ((wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceEdgeI3D")) == NULL) || r;
- r = ((wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceI3D")) == NULL) || r;
- r = ((wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledGenlockI3D")) == NULL) || r;
- r = ((wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryGenlockMaxSourceDelayI3D")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_I3D_genlock */
-
-#ifdef WGL_I3D_image_buffer
-
-static GLboolean _glewInit_WGL_I3D_image_buffer (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglAssociateImageBufferEventsI3D")) == NULL) || r;
- r = ((wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglCreateImageBufferI3D")) == NULL) || r;
- r = ((wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglDestroyImageBufferI3D")) == NULL) || r;
- r = ((wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglReleaseImageBufferEventsI3D")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_I3D_image_buffer */
-
-#ifdef WGL_I3D_swap_frame_lock
-
-static GLboolean _glewInit_WGL_I3D_swap_frame_lock (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableFrameLockI3D")) == NULL) || r;
- r = ((wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableFrameLockI3D")) == NULL) || r;
- r = ((wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledFrameLockI3D")) == NULL) || r;
- r = ((wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameLockMasterI3D")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_I3D_swap_frame_lock */
-
-#ifdef WGL_I3D_swap_frame_usage
-
-static GLboolean _glewInit_WGL_I3D_swap_frame_usage (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglBeginFrameTrackingI3D")) == NULL) || r;
- r = ((wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglEndFrameTrackingI3D")) == NULL) || r;
- r = ((wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetFrameUsageI3D")) == NULL) || r;
- r = ((wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameTrackingI3D")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_I3D_swap_frame_usage */
-
-#ifdef WGL_NV_DX_interop
-
-static GLboolean _glewInit_WGL_NV_DX_interop (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglDXCloseDeviceNV = (PFNWGLDXCLOSEDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXCloseDeviceNV")) == NULL) || r;
- r = ((wglDXLockObjectsNV = (PFNWGLDXLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXLockObjectsNV")) == NULL) || r;
- r = ((wglDXObjectAccessNV = (PFNWGLDXOBJECTACCESSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXObjectAccessNV")) == NULL) || r;
- r = ((wglDXOpenDeviceNV = (PFNWGLDXOPENDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXOpenDeviceNV")) == NULL) || r;
- r = ((wglDXRegisterObjectNV = (PFNWGLDXREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXRegisterObjectNV")) == NULL) || r;
- r = ((wglDXSetResourceShareHandleNV = (PFNWGLDXSETRESOURCESHAREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"wglDXSetResourceShareHandleNV")) == NULL) || r;
- r = ((wglDXUnlockObjectsNV = (PFNWGLDXUNLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnlockObjectsNV")) == NULL) || r;
- r = ((wglDXUnregisterObjectNV = (PFNWGLDXUNREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnregisterObjectNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_NV_DX_interop */
-
-#ifdef WGL_NV_copy_image
-
-static GLboolean _glewInit_WGL_NV_copy_image (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglCopyImageSubDataNV = (PFNWGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"wglCopyImageSubDataNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_NV_copy_image */
-
-#ifdef WGL_NV_delay_before_swap
-
-static GLboolean _glewInit_WGL_NV_delay_before_swap (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglDelayBeforeSwapNV = (PFNWGLDELAYBEFORESWAPNVPROC)glewGetProcAddress((const GLubyte*)"wglDelayBeforeSwapNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_NV_delay_before_swap */
-
-#ifdef WGL_NV_gpu_affinity
-
-static GLboolean _glewInit_WGL_NV_gpu_affinity (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglCreateAffinityDCNV")) == NULL) || r;
- r = ((wglDeleteDCNV = (PFNWGLDELETEDCNVPROC)glewGetProcAddress((const GLubyte*)"wglDeleteDCNV")) == NULL) || r;
- r = ((wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpuDevicesNV")) == NULL) || r;
- r = ((wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusFromAffinityDCNV")) == NULL) || r;
- r = ((wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_NV_gpu_affinity */
-
-#ifdef WGL_NV_present_video
-
-static GLboolean _glewInit_WGL_NV_present_video (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglBindVideoDeviceNV = (PFNWGLBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoDeviceNV")) == NULL) || r;
- r = ((wglEnumerateVideoDevicesNV = (PFNWGLENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoDevicesNV")) == NULL) || r;
- r = ((wglQueryCurrentContextNV = (PFNWGLQUERYCURRENTCONTEXTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryCurrentContextNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_NV_present_video */
-
-#ifdef WGL_NV_swap_group
-
-static GLboolean _glewInit_WGL_NV_swap_group (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglBindSwapBarrierNV = (PFNWGLBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"wglBindSwapBarrierNV")) == NULL) || r;
- r = ((wglJoinSwapGroupNV = (PFNWGLJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglJoinSwapGroupNV")) == NULL) || r;
- r = ((wglQueryFrameCountNV = (PFNWGLQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameCountNV")) == NULL) || r;
- r = ((wglQueryMaxSwapGroupsNV = (PFNWGLQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryMaxSwapGroupsNV")) == NULL) || r;
- r = ((wglQuerySwapGroupNV = (PFNWGLQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglQuerySwapGroupNV")) == NULL) || r;
- r = ((wglResetFrameCountNV = (PFNWGLRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglResetFrameCountNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_NV_swap_group */
-
-#ifdef WGL_NV_vertex_array_range
-
-static GLboolean _glewInit_WGL_NV_vertex_array_range (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglAllocateMemoryNV")) == NULL) || r;
- r = ((wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglFreeMemoryNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_NV_vertex_array_range */
-
-#ifdef WGL_NV_video_capture
-
-static GLboolean _glewInit_WGL_NV_video_capture (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglBindVideoCaptureDeviceNV = (PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoCaptureDeviceNV")) == NULL) || r;
- r = ((wglEnumerateVideoCaptureDevicesNV = (PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoCaptureDevicesNV")) == NULL) || r;
- r = ((wglLockVideoCaptureDeviceNV = (PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglLockVideoCaptureDeviceNV")) == NULL) || r;
- r = ((wglQueryVideoCaptureDeviceNV = (PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglQueryVideoCaptureDeviceNV")) == NULL) || r;
- r = ((wglReleaseVideoCaptureDeviceNV = (PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoCaptureDeviceNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_NV_video_capture */
-
-#ifdef WGL_NV_video_output
-
-static GLboolean _glewInit_WGL_NV_video_output (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglBindVideoImageNV = (PFNWGLBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoImageNV")) == NULL) || r;
- r = ((wglGetVideoDeviceNV = (PFNWGLGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoDeviceNV")) == NULL) || r;
- r = ((wglGetVideoInfoNV = (PFNWGLGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoInfoNV")) == NULL) || r;
- r = ((wglReleaseVideoDeviceNV = (PFNWGLRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoDeviceNV")) == NULL) || r;
- r = ((wglReleaseVideoImageNV = (PFNWGLRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoImageNV")) == NULL) || r;
- r = ((wglSendPbufferToVideoNV = (PFNWGLSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"wglSendPbufferToVideoNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_NV_video_output */
-
-#ifdef WGL_OML_sync_control
-
-static GLboolean _glewInit_WGL_OML_sync_control (WGLEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetMscRateOML")) == NULL) || r;
- r = ((wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetSyncValuesOML")) == NULL) || r;
- r = ((wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapBuffersMscOML")) == NULL) || r;
- r = ((wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapLayerBuffersMscOML")) == NULL) || r;
- r = ((wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForMscOML")) == NULL) || r;
- r = ((wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForSbcOML")) == NULL) || r;
-
- return r;
-}
-
-#endif /* WGL_OML_sync_control */
-
-/* ------------------------------------------------------------------------- */
-
-static PFNWGLGETEXTENSIONSSTRINGARBPROC _wglewGetExtensionsStringARB = NULL;
-static PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglewGetExtensionsStringEXT = NULL;
-
-GLboolean GLEWAPIENTRY wglewGetExtension (const char* name)
-{
- const GLubyte* start;
- const GLubyte* end;
- if (_wglewGetExtensionsStringARB == NULL)
- if (_wglewGetExtensionsStringEXT == NULL)
- return GL_FALSE;
- else
- start = (const GLubyte*)_wglewGetExtensionsStringEXT();
- else
- start = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC());
- if (start == 0)
- return GL_FALSE;
- end = start + _glewStrLen(start);
- return _glewSearchExtension(name, start, end);
-}
-
-#ifdef GLEW_MX
-GLenum GLEWAPIENTRY wglewContextInit (WGLEW_CONTEXT_ARG_DEF_LIST)
-#else
-GLenum GLEWAPIENTRY wglewInit (WGLEW_CONTEXT_ARG_DEF_LIST)
-#endif
-{
- GLboolean crippled;
- const GLubyte* extStart;
- const GLubyte* extEnd;
- /* find wgl extension string query functions */
- _wglewGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB");
- _wglewGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT");
- /* query wgl extension string */
- if (_wglewGetExtensionsStringARB == NULL)
- if (_wglewGetExtensionsStringEXT == NULL)
- extStart = (const GLubyte*)"";
- else
- extStart = (const GLubyte*)_wglewGetExtensionsStringEXT();
- else
- extStart = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC());
- extEnd = extStart + _glewStrLen(extStart);
- /* initialize extensions */
- crippled = _wglewGetExtensionsStringARB == NULL && _wglewGetExtensionsStringEXT == NULL;
-#ifdef WGL_3DFX_multisample
- WGLEW_3DFX_multisample = _glewSearchExtension("WGL_3DFX_multisample", extStart, extEnd);
-#endif /* WGL_3DFX_multisample */
-#ifdef WGL_3DL_stereo_control
- WGLEW_3DL_stereo_control = _glewSearchExtension("WGL_3DL_stereo_control", extStart, extEnd);
- if (glewExperimental || WGLEW_3DL_stereo_control|| crippled) WGLEW_3DL_stereo_control= !_glewInit_WGL_3DL_stereo_control(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_3DL_stereo_control */
-#ifdef WGL_AMD_gpu_association
- WGLEW_AMD_gpu_association = _glewSearchExtension("WGL_AMD_gpu_association", extStart, extEnd);
- if (glewExperimental || WGLEW_AMD_gpu_association|| crippled) WGLEW_AMD_gpu_association= !_glewInit_WGL_AMD_gpu_association(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_AMD_gpu_association */
-#ifdef WGL_ARB_buffer_region
- WGLEW_ARB_buffer_region = _glewSearchExtension("WGL_ARB_buffer_region", extStart, extEnd);
- if (glewExperimental || WGLEW_ARB_buffer_region|| crippled) WGLEW_ARB_buffer_region= !_glewInit_WGL_ARB_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_ARB_buffer_region */
-#ifdef WGL_ARB_context_flush_control
- WGLEW_ARB_context_flush_control = _glewSearchExtension("WGL_ARB_context_flush_control", extStart, extEnd);
-#endif /* WGL_ARB_context_flush_control */
-#ifdef WGL_ARB_create_context
- WGLEW_ARB_create_context = _glewSearchExtension("WGL_ARB_create_context", extStart, extEnd);
- if (glewExperimental || WGLEW_ARB_create_context|| crippled) WGLEW_ARB_create_context= !_glewInit_WGL_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_ARB_create_context */
-#ifdef WGL_ARB_create_context_profile
- WGLEW_ARB_create_context_profile = _glewSearchExtension("WGL_ARB_create_context_profile", extStart, extEnd);
-#endif /* WGL_ARB_create_context_profile */
-#ifdef WGL_ARB_create_context_robustness
- WGLEW_ARB_create_context_robustness = _glewSearchExtension("WGL_ARB_create_context_robustness", extStart, extEnd);
-#endif /* WGL_ARB_create_context_robustness */
-#ifdef WGL_ARB_extensions_string
- WGLEW_ARB_extensions_string = _glewSearchExtension("WGL_ARB_extensions_string", extStart, extEnd);
- if (glewExperimental || WGLEW_ARB_extensions_string|| crippled) WGLEW_ARB_extensions_string= !_glewInit_WGL_ARB_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_ARB_extensions_string */
-#ifdef WGL_ARB_framebuffer_sRGB
- WGLEW_ARB_framebuffer_sRGB = _glewSearchExtension("WGL_ARB_framebuffer_sRGB", extStart, extEnd);
-#endif /* WGL_ARB_framebuffer_sRGB */
-#ifdef WGL_ARB_make_current_read
- WGLEW_ARB_make_current_read = _glewSearchExtension("WGL_ARB_make_current_read", extStart, extEnd);
- if (glewExperimental || WGLEW_ARB_make_current_read|| crippled) WGLEW_ARB_make_current_read= !_glewInit_WGL_ARB_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_ARB_make_current_read */
-#ifdef WGL_ARB_multisample
- WGLEW_ARB_multisample = _glewSearchExtension("WGL_ARB_multisample", extStart, extEnd);
-#endif /* WGL_ARB_multisample */
-#ifdef WGL_ARB_pbuffer
- WGLEW_ARB_pbuffer = _glewSearchExtension("WGL_ARB_pbuffer", extStart, extEnd);
- if (glewExperimental || WGLEW_ARB_pbuffer|| crippled) WGLEW_ARB_pbuffer= !_glewInit_WGL_ARB_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_ARB_pbuffer */
-#ifdef WGL_ARB_pixel_format
- WGLEW_ARB_pixel_format = _glewSearchExtension("WGL_ARB_pixel_format", extStart, extEnd);
- if (glewExperimental || WGLEW_ARB_pixel_format|| crippled) WGLEW_ARB_pixel_format= !_glewInit_WGL_ARB_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_ARB_pixel_format */
-#ifdef WGL_ARB_pixel_format_float
- WGLEW_ARB_pixel_format_float = _glewSearchExtension("WGL_ARB_pixel_format_float", extStart, extEnd);
-#endif /* WGL_ARB_pixel_format_float */
-#ifdef WGL_ARB_render_texture
- WGLEW_ARB_render_texture = _glewSearchExtension("WGL_ARB_render_texture", extStart, extEnd);
- if (glewExperimental || WGLEW_ARB_render_texture|| crippled) WGLEW_ARB_render_texture= !_glewInit_WGL_ARB_render_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_ARB_render_texture */
-#ifdef WGL_ARB_robustness_application_isolation
- WGLEW_ARB_robustness_application_isolation = _glewSearchExtension("WGL_ARB_robustness_application_isolation", extStart, extEnd);
-#endif /* WGL_ARB_robustness_application_isolation */
-#ifdef WGL_ARB_robustness_share_group_isolation
- WGLEW_ARB_robustness_share_group_isolation = _glewSearchExtension("WGL_ARB_robustness_share_group_isolation", extStart, extEnd);
-#endif /* WGL_ARB_robustness_share_group_isolation */
-#ifdef WGL_ATI_pixel_format_float
- WGLEW_ATI_pixel_format_float = _glewSearchExtension("WGL_ATI_pixel_format_float", extStart, extEnd);
-#endif /* WGL_ATI_pixel_format_float */
-#ifdef WGL_ATI_render_texture_rectangle
- WGLEW_ATI_render_texture_rectangle = _glewSearchExtension("WGL_ATI_render_texture_rectangle", extStart, extEnd);
-#endif /* WGL_ATI_render_texture_rectangle */
-#ifdef WGL_EXT_create_context_es2_profile
- WGLEW_EXT_create_context_es2_profile = _glewSearchExtension("WGL_EXT_create_context_es2_profile", extStart, extEnd);
-#endif /* WGL_EXT_create_context_es2_profile */
-#ifdef WGL_EXT_create_context_es_profile
- WGLEW_EXT_create_context_es_profile = _glewSearchExtension("WGL_EXT_create_context_es_profile", extStart, extEnd);
-#endif /* WGL_EXT_create_context_es_profile */
-#ifdef WGL_EXT_depth_float
- WGLEW_EXT_depth_float = _glewSearchExtension("WGL_EXT_depth_float", extStart, extEnd);
-#endif /* WGL_EXT_depth_float */
-#ifdef WGL_EXT_display_color_table
- WGLEW_EXT_display_color_table = _glewSearchExtension("WGL_EXT_display_color_table", extStart, extEnd);
- if (glewExperimental || WGLEW_EXT_display_color_table|| crippled) WGLEW_EXT_display_color_table= !_glewInit_WGL_EXT_display_color_table(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_EXT_display_color_table */
-#ifdef WGL_EXT_extensions_string
- WGLEW_EXT_extensions_string = _glewSearchExtension("WGL_EXT_extensions_string", extStart, extEnd);
- if (glewExperimental || WGLEW_EXT_extensions_string|| crippled) WGLEW_EXT_extensions_string= !_glewInit_WGL_EXT_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_EXT_extensions_string */
-#ifdef WGL_EXT_framebuffer_sRGB
- WGLEW_EXT_framebuffer_sRGB = _glewSearchExtension("WGL_EXT_framebuffer_sRGB", extStart, extEnd);
-#endif /* WGL_EXT_framebuffer_sRGB */
-#ifdef WGL_EXT_make_current_read
- WGLEW_EXT_make_current_read = _glewSearchExtension("WGL_EXT_make_current_read", extStart, extEnd);
- if (glewExperimental || WGLEW_EXT_make_current_read|| crippled) WGLEW_EXT_make_current_read= !_glewInit_WGL_EXT_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_EXT_make_current_read */
-#ifdef WGL_EXT_multisample
- WGLEW_EXT_multisample = _glewSearchExtension("WGL_EXT_multisample", extStart, extEnd);
-#endif /* WGL_EXT_multisample */
-#ifdef WGL_EXT_pbuffer
- WGLEW_EXT_pbuffer = _glewSearchExtension("WGL_EXT_pbuffer", extStart, extEnd);
- if (glewExperimental || WGLEW_EXT_pbuffer|| crippled) WGLEW_EXT_pbuffer= !_glewInit_WGL_EXT_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_EXT_pbuffer */
-#ifdef WGL_EXT_pixel_format
- WGLEW_EXT_pixel_format = _glewSearchExtension("WGL_EXT_pixel_format", extStart, extEnd);
- if (glewExperimental || WGLEW_EXT_pixel_format|| crippled) WGLEW_EXT_pixel_format= !_glewInit_WGL_EXT_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_EXT_pixel_format */
-#ifdef WGL_EXT_pixel_format_packed_float
- WGLEW_EXT_pixel_format_packed_float = _glewSearchExtension("WGL_EXT_pixel_format_packed_float", extStart, extEnd);
-#endif /* WGL_EXT_pixel_format_packed_float */
-#ifdef WGL_EXT_swap_control
- WGLEW_EXT_swap_control = _glewSearchExtension("WGL_EXT_swap_control", extStart, extEnd);
- if (glewExperimental || WGLEW_EXT_swap_control|| crippled) WGLEW_EXT_swap_control= !_glewInit_WGL_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_EXT_swap_control */
-#ifdef WGL_EXT_swap_control_tear
- WGLEW_EXT_swap_control_tear = _glewSearchExtension("WGL_EXT_swap_control_tear", extStart, extEnd);
-#endif /* WGL_EXT_swap_control_tear */
-#ifdef WGL_I3D_digital_video_control
- WGLEW_I3D_digital_video_control = _glewSearchExtension("WGL_I3D_digital_video_control", extStart, extEnd);
- if (glewExperimental || WGLEW_I3D_digital_video_control|| crippled) WGLEW_I3D_digital_video_control= !_glewInit_WGL_I3D_digital_video_control(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_I3D_digital_video_control */
-#ifdef WGL_I3D_gamma
- WGLEW_I3D_gamma = _glewSearchExtension("WGL_I3D_gamma", extStart, extEnd);
- if (glewExperimental || WGLEW_I3D_gamma|| crippled) WGLEW_I3D_gamma= !_glewInit_WGL_I3D_gamma(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_I3D_gamma */
-#ifdef WGL_I3D_genlock
- WGLEW_I3D_genlock = _glewSearchExtension("WGL_I3D_genlock", extStart, extEnd);
- if (glewExperimental || WGLEW_I3D_genlock|| crippled) WGLEW_I3D_genlock= !_glewInit_WGL_I3D_genlock(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_I3D_genlock */
-#ifdef WGL_I3D_image_buffer
- WGLEW_I3D_image_buffer = _glewSearchExtension("WGL_I3D_image_buffer", extStart, extEnd);
- if (glewExperimental || WGLEW_I3D_image_buffer|| crippled) WGLEW_I3D_image_buffer= !_glewInit_WGL_I3D_image_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_I3D_image_buffer */
-#ifdef WGL_I3D_swap_frame_lock
- WGLEW_I3D_swap_frame_lock = _glewSearchExtension("WGL_I3D_swap_frame_lock", extStart, extEnd);
- if (glewExperimental || WGLEW_I3D_swap_frame_lock|| crippled) WGLEW_I3D_swap_frame_lock= !_glewInit_WGL_I3D_swap_frame_lock(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_I3D_swap_frame_lock */
-#ifdef WGL_I3D_swap_frame_usage
- WGLEW_I3D_swap_frame_usage = _glewSearchExtension("WGL_I3D_swap_frame_usage", extStart, extEnd);
- if (glewExperimental || WGLEW_I3D_swap_frame_usage|| crippled) WGLEW_I3D_swap_frame_usage= !_glewInit_WGL_I3D_swap_frame_usage(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_I3D_swap_frame_usage */
-#ifdef WGL_NV_DX_interop
- WGLEW_NV_DX_interop = _glewSearchExtension("WGL_NV_DX_interop", extStart, extEnd);
- if (glewExperimental || WGLEW_NV_DX_interop|| crippled) WGLEW_NV_DX_interop= !_glewInit_WGL_NV_DX_interop(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_NV_DX_interop */
-#ifdef WGL_NV_DX_interop2
- WGLEW_NV_DX_interop2 = _glewSearchExtension("WGL_NV_DX_interop2", extStart, extEnd);
-#endif /* WGL_NV_DX_interop2 */
-#ifdef WGL_NV_copy_image
- WGLEW_NV_copy_image = _glewSearchExtension("WGL_NV_copy_image", extStart, extEnd);
- if (glewExperimental || WGLEW_NV_copy_image|| crippled) WGLEW_NV_copy_image= !_glewInit_WGL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_NV_copy_image */
-#ifdef WGL_NV_delay_before_swap
- WGLEW_NV_delay_before_swap = _glewSearchExtension("WGL_NV_delay_before_swap", extStart, extEnd);
- if (glewExperimental || WGLEW_NV_delay_before_swap|| crippled) WGLEW_NV_delay_before_swap= !_glewInit_WGL_NV_delay_before_swap(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_NV_delay_before_swap */
-#ifdef WGL_NV_float_buffer
- WGLEW_NV_float_buffer = _glewSearchExtension("WGL_NV_float_buffer", extStart, extEnd);
-#endif /* WGL_NV_float_buffer */
-#ifdef WGL_NV_gpu_affinity
- WGLEW_NV_gpu_affinity = _glewSearchExtension("WGL_NV_gpu_affinity", extStart, extEnd);
- if (glewExperimental || WGLEW_NV_gpu_affinity|| crippled) WGLEW_NV_gpu_affinity= !_glewInit_WGL_NV_gpu_affinity(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_NV_gpu_affinity */
-#ifdef WGL_NV_multisample_coverage
- WGLEW_NV_multisample_coverage = _glewSearchExtension("WGL_NV_multisample_coverage", extStart, extEnd);
-#endif /* WGL_NV_multisample_coverage */
-#ifdef WGL_NV_present_video
- WGLEW_NV_present_video = _glewSearchExtension("WGL_NV_present_video", extStart, extEnd);
- if (glewExperimental || WGLEW_NV_present_video|| crippled) WGLEW_NV_present_video= !_glewInit_WGL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_NV_present_video */
-#ifdef WGL_NV_render_depth_texture
- WGLEW_NV_render_depth_texture = _glewSearchExtension("WGL_NV_render_depth_texture", extStart, extEnd);
-#endif /* WGL_NV_render_depth_texture */
-#ifdef WGL_NV_render_texture_rectangle
- WGLEW_NV_render_texture_rectangle = _glewSearchExtension("WGL_NV_render_texture_rectangle", extStart, extEnd);
-#endif /* WGL_NV_render_texture_rectangle */
-#ifdef WGL_NV_swap_group
- WGLEW_NV_swap_group = _glewSearchExtension("WGL_NV_swap_group", extStart, extEnd);
- if (glewExperimental || WGLEW_NV_swap_group|| crippled) WGLEW_NV_swap_group= !_glewInit_WGL_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_NV_swap_group */
-#ifdef WGL_NV_vertex_array_range
- WGLEW_NV_vertex_array_range = _glewSearchExtension("WGL_NV_vertex_array_range", extStart, extEnd);
- if (glewExperimental || WGLEW_NV_vertex_array_range|| crippled) WGLEW_NV_vertex_array_range= !_glewInit_WGL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_NV_vertex_array_range */
-#ifdef WGL_NV_video_capture
- WGLEW_NV_video_capture = _glewSearchExtension("WGL_NV_video_capture", extStart, extEnd);
- if (glewExperimental || WGLEW_NV_video_capture|| crippled) WGLEW_NV_video_capture= !_glewInit_WGL_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_NV_video_capture */
-#ifdef WGL_NV_video_output
- WGLEW_NV_video_output = _glewSearchExtension("WGL_NV_video_output", extStart, extEnd);
- if (glewExperimental || WGLEW_NV_video_output|| crippled) WGLEW_NV_video_output= !_glewInit_WGL_NV_video_output(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_NV_video_output */
-#ifdef WGL_OML_sync_control
- WGLEW_OML_sync_control = _glewSearchExtension("WGL_OML_sync_control", extStart, extEnd);
- if (glewExperimental || WGLEW_OML_sync_control|| crippled) WGLEW_OML_sync_control= !_glewInit_WGL_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* WGL_OML_sync_control */
-
- return GLEW_OK;
-}
-
-#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX))
-
-PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay = NULL;
-
-PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig = NULL;
-PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext = NULL;
-PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer = NULL;
-PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap = NULL;
-PFNGLXCREATEWINDOWPROC __glewXCreateWindow = NULL;
-PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer = NULL;
-PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap = NULL;
-PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow = NULL;
-PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable = NULL;
-PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib = NULL;
-PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs = NULL;
-PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent = NULL;
-PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig = NULL;
-PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent = NULL;
-PFNGLXQUERYCONTEXTPROC __glewXQueryContext = NULL;
-PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable = NULL;
-PFNGLXSELECTEVENTPROC __glewXSelectEvent = NULL;
-
-PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC __glewXBlitContextFramebufferAMD = NULL;
-PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC __glewXCreateAssociatedContextAMD = NULL;
-PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __glewXCreateAssociatedContextAttribsAMD = NULL;
-PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC __glewXDeleteAssociatedContextAMD = NULL;
-PFNGLXGETCONTEXTGPUIDAMDPROC __glewXGetContextGPUIDAMD = NULL;
-PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC __glewXGetCurrentAssociatedContextAMD = NULL;
-PFNGLXGETGPUIDSAMDPROC __glewXGetGPUIDsAMD = NULL;
-PFNGLXGETGPUINFOAMDPROC __glewXGetGPUInfoAMD = NULL;
-PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __glewXMakeAssociatedContextCurrentAMD = NULL;
-
-PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB = NULL;
-
-PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI = NULL;
-PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI = NULL;
-PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI = NULL;
-
-PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT = NULL;
-PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT = NULL;
-PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT = NULL;
-PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT = NULL;
-
-PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT = NULL;
-
-PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT = NULL;
-PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT = NULL;
-
-PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA = NULL;
-
-PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA = NULL;
-
-PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA = NULL;
-
-PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC __glewXQueryCurrentRendererIntegerMESA = NULL;
-PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC __glewXQueryCurrentRendererStringMESA = NULL;
-PFNGLXQUERYRENDERERINTEGERMESAPROC __glewXQueryRendererIntegerMESA = NULL;
-PFNGLXQUERYRENDERERSTRINGMESAPROC __glewXQueryRendererStringMESA = NULL;
-
-PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA = NULL;
-
-PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA = NULL;
-
-PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA = NULL;
-PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA = NULL;
-
-PFNGLXCOPYBUFFERSUBDATANVPROC __glewXCopyBufferSubDataNV = NULL;
-PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC __glewXNamedCopyBufferSubDataNV = NULL;
-
-PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV = NULL;
-
-PFNGLXDELAYBEFORESWAPNVPROC __glewXDelayBeforeSwapNV = NULL;
-
-PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV = NULL;
-PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV = NULL;
-
-PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV = NULL;
-PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV = NULL;
-PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV = NULL;
-PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV = NULL;
-PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV = NULL;
-PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV = NULL;
-
-PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV = NULL;
-PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV = NULL;
-
-PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV = NULL;
-PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV = NULL;
-PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV = NULL;
-PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV = NULL;
-PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV = NULL;
-
-PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV = NULL;
-PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV = NULL;
-PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV = NULL;
-PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV = NULL;
-PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV = NULL;
-PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV = NULL;
-
-PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML = NULL;
-PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML = NULL;
-PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML = NULL;
-PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML = NULL;
-PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML = NULL;
-
-PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX = NULL;
-PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX = NULL;
-PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX = NULL;
-PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX = NULL;
-PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX = NULL;
-PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX = NULL;
-
-PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX = NULL;
-PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX = NULL;
-PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX = NULL;
-PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX = NULL;
-PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX = NULL;
-PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX = NULL;
-PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX = NULL;
-PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX = NULL;
-
-PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX = NULL;
-PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX = NULL;
-PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX = NULL;
-PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX = NULL;
-PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX = NULL;
-
-PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX = NULL;
-PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX = NULL;
-
-PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX = NULL;
-
-PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX = NULL;
-PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX = NULL;
-PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX = NULL;
-PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX = NULL;
-PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX = NULL;
-
-PFNGLXCUSHIONSGIPROC __glewXCushionSGI = NULL;
-
-PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI = NULL;
-PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI = NULL;
-
-PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI = NULL;
-
-PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI = NULL;
-PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI = NULL;
-
-PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN = NULL;
-
-PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN = NULL;
-PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN = NULL;
-
-#if !defined(GLEW_MX)
-
-GLboolean __GLXEW_VERSION_1_0 = GL_FALSE;
-GLboolean __GLXEW_VERSION_1_1 = GL_FALSE;
-GLboolean __GLXEW_VERSION_1_2 = GL_FALSE;
-GLboolean __GLXEW_VERSION_1_3 = GL_FALSE;
-GLboolean __GLXEW_VERSION_1_4 = GL_FALSE;
-GLboolean __GLXEW_3DFX_multisample = GL_FALSE;
-GLboolean __GLXEW_AMD_gpu_association = GL_FALSE;
-GLboolean __GLXEW_ARB_context_flush_control = GL_FALSE;
-GLboolean __GLXEW_ARB_create_context = GL_FALSE;
-GLboolean __GLXEW_ARB_create_context_profile = GL_FALSE;
-GLboolean __GLXEW_ARB_create_context_robustness = GL_FALSE;
-GLboolean __GLXEW_ARB_fbconfig_float = GL_FALSE;
-GLboolean __GLXEW_ARB_framebuffer_sRGB = GL_FALSE;
-GLboolean __GLXEW_ARB_get_proc_address = GL_FALSE;
-GLboolean __GLXEW_ARB_multisample = GL_FALSE;
-GLboolean __GLXEW_ARB_robustness_application_isolation = GL_FALSE;
-GLboolean __GLXEW_ARB_robustness_share_group_isolation = GL_FALSE;
-GLboolean __GLXEW_ARB_vertex_buffer_object = GL_FALSE;
-GLboolean __GLXEW_ATI_pixel_format_float = GL_FALSE;
-GLboolean __GLXEW_ATI_render_texture = GL_FALSE;
-GLboolean __GLXEW_EXT_buffer_age = GL_FALSE;
-GLboolean __GLXEW_EXT_create_context_es2_profile = GL_FALSE;
-GLboolean __GLXEW_EXT_create_context_es_profile = GL_FALSE;
-GLboolean __GLXEW_EXT_fbconfig_packed_float = GL_FALSE;
-GLboolean __GLXEW_EXT_framebuffer_sRGB = GL_FALSE;
-GLboolean __GLXEW_EXT_import_context = GL_FALSE;
-GLboolean __GLXEW_EXT_scene_marker = GL_FALSE;
-GLboolean __GLXEW_EXT_stereo_tree = GL_FALSE;
-GLboolean __GLXEW_EXT_swap_control = GL_FALSE;
-GLboolean __GLXEW_EXT_swap_control_tear = GL_FALSE;
-GLboolean __GLXEW_EXT_texture_from_pixmap = GL_FALSE;
-GLboolean __GLXEW_EXT_visual_info = GL_FALSE;
-GLboolean __GLXEW_EXT_visual_rating = GL_FALSE;
-GLboolean __GLXEW_INTEL_swap_event = GL_FALSE;
-GLboolean __GLXEW_MESA_agp_offset = GL_FALSE;
-GLboolean __GLXEW_MESA_copy_sub_buffer = GL_FALSE;
-GLboolean __GLXEW_MESA_pixmap_colormap = GL_FALSE;
-GLboolean __GLXEW_MESA_query_renderer = GL_FALSE;
-GLboolean __GLXEW_MESA_release_buffers = GL_FALSE;
-GLboolean __GLXEW_MESA_set_3dfx_mode = GL_FALSE;
-GLboolean __GLXEW_MESA_swap_control = GL_FALSE;
-GLboolean __GLXEW_NV_copy_buffer = GL_FALSE;
-GLboolean __GLXEW_NV_copy_image = GL_FALSE;
-GLboolean __GLXEW_NV_delay_before_swap = GL_FALSE;
-GLboolean __GLXEW_NV_float_buffer = GL_FALSE;
-GLboolean __GLXEW_NV_multisample_coverage = GL_FALSE;
-GLboolean __GLXEW_NV_present_video = GL_FALSE;
-GLboolean __GLXEW_NV_swap_group = GL_FALSE;
-GLboolean __GLXEW_NV_vertex_array_range = GL_FALSE;
-GLboolean __GLXEW_NV_video_capture = GL_FALSE;
-GLboolean __GLXEW_NV_video_out = GL_FALSE;
-GLboolean __GLXEW_OML_swap_method = GL_FALSE;
-GLboolean __GLXEW_OML_sync_control = GL_FALSE;
-GLboolean __GLXEW_SGIS_blended_overlay = GL_FALSE;
-GLboolean __GLXEW_SGIS_color_range = GL_FALSE;
-GLboolean __GLXEW_SGIS_multisample = GL_FALSE;
-GLboolean __GLXEW_SGIS_shared_multisample = GL_FALSE;
-GLboolean __GLXEW_SGIX_fbconfig = GL_FALSE;
-GLboolean __GLXEW_SGIX_hyperpipe = GL_FALSE;
-GLboolean __GLXEW_SGIX_pbuffer = GL_FALSE;
-GLboolean __GLXEW_SGIX_swap_barrier = GL_FALSE;
-GLboolean __GLXEW_SGIX_swap_group = GL_FALSE;
-GLboolean __GLXEW_SGIX_video_resize = GL_FALSE;
-GLboolean __GLXEW_SGIX_visual_select_group = GL_FALSE;
-GLboolean __GLXEW_SGI_cushion = GL_FALSE;
-GLboolean __GLXEW_SGI_make_current_read = GL_FALSE;
-GLboolean __GLXEW_SGI_swap_control = GL_FALSE;
-GLboolean __GLXEW_SGI_video_sync = GL_FALSE;
-GLboolean __GLXEW_SUN_get_transparent_index = GL_FALSE;
-GLboolean __GLXEW_SUN_video_resize = GL_FALSE;
-
-#endif /* !GLEW_MX */
-
-#ifdef GLX_VERSION_1_2
-
-static GLboolean _glewInit_GLX_VERSION_1_2 (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentDisplay")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_VERSION_1_2 */
-
-#ifdef GLX_VERSION_1_3
-
-static GLboolean _glewInit_GLX_VERSION_1_3 (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfig")) == NULL) || r;
- r = ((glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXCreateNewContext")) == NULL) || r;
- r = ((glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXCreatePbuffer")) == NULL) || r;
- r = ((glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXCreatePixmap")) == NULL) || r;
- r = ((glXCreateWindow = (PFNGLXCREATEWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXCreateWindow")) == NULL) || r;
- r = ((glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPbuffer")) == NULL) || r;
- r = ((glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPixmap")) == NULL) || r;
- r = ((glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXDestroyWindow")) == NULL) || r;
- r = ((glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawable")) == NULL) || r;
- r = ((glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttrib")) == NULL) || r;
- r = ((glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigs")) == NULL) || r;
- r = ((glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEvent")) == NULL) || r;
- r = ((glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfig")) == NULL) || r;
- r = ((glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)glewGetProcAddress((const GLubyte*)"glXMakeContextCurrent")) == NULL) || r;
- r = ((glXQueryContext = (PFNGLXQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContext")) == NULL) || r;
- r = ((glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXQueryDrawable")) == NULL) || r;
- r = ((glXSelectEvent = (PFNGLXSELECTEVENTPROC)glewGetProcAddress((const GLubyte*)"glXSelectEvent")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_VERSION_1_3 */
-
-#ifdef GLX_AMD_gpu_association
-
-static GLboolean _glewInit_GLX_AMD_gpu_association (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXBlitContextFramebufferAMD = (PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"glXBlitContextFramebufferAMD")) == NULL) || r;
- r = ((glXCreateAssociatedContextAMD = (PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXCreateAssociatedContextAMD")) == NULL) || r;
- r = ((glXCreateAssociatedContextAttribsAMD = (PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"glXCreateAssociatedContextAttribsAMD")) == NULL) || r;
- r = ((glXDeleteAssociatedContextAMD = (PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXDeleteAssociatedContextAMD")) == NULL) || r;
- r = ((glXGetContextGPUIDAMD = (PFNGLXGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetContextGPUIDAMD")) == NULL) || r;
- r = ((glXGetCurrentAssociatedContextAMD = (PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentAssociatedContextAMD")) == NULL) || r;
- r = ((glXGetGPUIDsAMD = (PFNGLXGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetGPUIDsAMD")) == NULL) || r;
- r = ((glXGetGPUInfoAMD = (PFNGLXGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetGPUInfoAMD")) == NULL) || r;
- r = ((glXMakeAssociatedContextCurrentAMD = (PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"glXMakeAssociatedContextCurrentAMD")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_AMD_gpu_association */
-
-#ifdef GLX_ARB_create_context
-
-static GLboolean _glewInit_GLX_ARB_create_context (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_ARB_create_context */
-
-#ifdef GLX_ATI_render_texture
-
-static GLboolean _glewInit_GLX_ATI_render_texture (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXBindTexImageATI = (PFNGLXBINDTEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageATI")) == NULL) || r;
- r = ((glXDrawableAttribATI = (PFNGLXDRAWABLEATTRIBATIPROC)glewGetProcAddress((const GLubyte*)"glXDrawableAttribATI")) == NULL) || r;
- r = ((glXReleaseTexImageATI = (PFNGLXRELEASETEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageATI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_ATI_render_texture */
-
-#ifdef GLX_EXT_import_context
-
-static GLboolean _glewInit_GLX_EXT_import_context (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXFreeContextEXT")) == NULL) || r;
- r = ((glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)glewGetProcAddress((const GLubyte*)"glXGetContextIDEXT")) == NULL) || r;
- r = ((glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXImportContextEXT")) == NULL) || r;
- r = ((glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContextInfoEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_EXT_import_context */
-
-#ifdef GLX_EXT_swap_control
-
-static GLboolean _glewInit_GLX_EXT_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_EXT_swap_control */
-
-#ifdef GLX_EXT_texture_from_pixmap
-
-static GLboolean _glewInit_GLX_EXT_texture_from_pixmap (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageEXT")) == NULL) || r;
- r = ((glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageEXT")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_EXT_texture_from_pixmap */
-
-#ifdef GLX_MESA_agp_offset
-
-static GLboolean _glewInit_GLX_MESA_agp_offset (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetAGPOffsetMESA")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_MESA_agp_offset */
-
-#ifdef GLX_MESA_copy_sub_buffer
-
-static GLboolean _glewInit_GLX_MESA_copy_sub_buffer (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)glewGetProcAddress((const GLubyte*)"glXCopySubBufferMESA")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_MESA_copy_sub_buffer */
-
-#ifdef GLX_MESA_pixmap_colormap
-
-static GLboolean _glewInit_GLX_MESA_pixmap_colormap (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapMESA")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_MESA_pixmap_colormap */
-
-#ifdef GLX_MESA_query_renderer
-
-static GLboolean _glewInit_GLX_MESA_query_renderer (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXQueryCurrentRendererIntegerMESA = (PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryCurrentRendererIntegerMESA")) == NULL) || r;
- r = ((glXQueryCurrentRendererStringMESA = (PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryCurrentRendererStringMESA")) == NULL) || r;
- r = ((glXQueryRendererIntegerMESA = (PFNGLXQUERYRENDERERINTEGERMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryRendererIntegerMESA")) == NULL) || r;
- r = ((glXQueryRendererStringMESA = (PFNGLXQUERYRENDERERSTRINGMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryRendererStringMESA")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_MESA_query_renderer */
-
-#ifdef GLX_MESA_release_buffers
-
-static GLboolean _glewInit_GLX_MESA_release_buffers (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glXReleaseBuffersMESA")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_MESA_release_buffers */
-
-#ifdef GLX_MESA_set_3dfx_mode
-
-static GLboolean _glewInit_GLX_MESA_set_3dfx_mode (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)glewGetProcAddress((const GLubyte*)"glXSet3DfxModeMESA")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_MESA_set_3dfx_mode */
-
-#ifdef GLX_MESA_swap_control
-
-static GLboolean _glewInit_GLX_MESA_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXGetSwapIntervalMESA = (PFNGLXGETSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetSwapIntervalMESA")) == NULL) || r;
- r = ((glXSwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalMESA")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_MESA_swap_control */
-
-#ifdef GLX_NV_copy_buffer
-
-static GLboolean _glewInit_GLX_NV_copy_buffer (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXCopyBufferSubDataNV = (PFNGLXCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXCopyBufferSubDataNV")) == NULL) || r;
- r = ((glXNamedCopyBufferSubDataNV = (PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXNamedCopyBufferSubDataNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_NV_copy_buffer */
-
-#ifdef GLX_NV_copy_image
-
-static GLboolean _glewInit_GLX_NV_copy_image (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXCopyImageSubDataNV = (PFNGLXCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXCopyImageSubDataNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_NV_copy_image */
-
-#ifdef GLX_NV_delay_before_swap
-
-static GLboolean _glewInit_GLX_NV_delay_before_swap (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXDelayBeforeSwapNV = (PFNGLXDELAYBEFORESWAPNVPROC)glewGetProcAddress((const GLubyte*)"glXDelayBeforeSwapNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_NV_delay_before_swap */
-
-#ifdef GLX_NV_present_video
-
-static GLboolean _glewInit_GLX_NV_present_video (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXBindVideoDeviceNV = (PFNGLXBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoDeviceNV")) == NULL) || r;
- r = ((glXEnumerateVideoDevicesNV = (PFNGLXENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoDevicesNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_NV_present_video */
-
-#ifdef GLX_NV_swap_group
-
-static GLboolean _glewInit_GLX_NV_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXBindSwapBarrierNV = (PFNGLXBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierNV")) == NULL) || r;
- r = ((glXJoinSwapGroupNV = (PFNGLXJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupNV")) == NULL) || r;
- r = ((glXQueryFrameCountNV = (PFNGLXQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryFrameCountNV")) == NULL) || r;
- r = ((glXQueryMaxSwapGroupsNV = (PFNGLXQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapGroupsNV")) == NULL) || r;
- r = ((glXQuerySwapGroupNV = (PFNGLXQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXQuerySwapGroupNV")) == NULL) || r;
- r = ((glXResetFrameCountNV = (PFNGLXRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXResetFrameCountNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_NV_swap_group */
-
-#ifdef GLX_NV_vertex_array_range
-
-static GLboolean _glewInit_GLX_NV_vertex_array_range (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXAllocateMemoryNV = (PFNGLXALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXAllocateMemoryNV")) == NULL) || r;
- r = ((glXFreeMemoryNV = (PFNGLXFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXFreeMemoryNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_NV_vertex_array_range */
-
-#ifdef GLX_NV_video_capture
-
-static GLboolean _glewInit_GLX_NV_video_capture (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXBindVideoCaptureDeviceNV = (PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoCaptureDeviceNV")) == NULL) || r;
- r = ((glXEnumerateVideoCaptureDevicesNV = (PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoCaptureDevicesNV")) == NULL) || r;
- r = ((glXLockVideoCaptureDeviceNV = (PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXLockVideoCaptureDeviceNV")) == NULL) || r;
- r = ((glXQueryVideoCaptureDeviceNV = (PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXQueryVideoCaptureDeviceNV")) == NULL) || r;
- r = ((glXReleaseVideoCaptureDeviceNV = (PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoCaptureDeviceNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_NV_video_capture */
-
-#ifdef GLX_NV_video_out
-
-static GLboolean _glewInit_GLX_NV_video_out (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXBindVideoImageNV = (PFNGLXBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoImageNV")) == NULL) || r;
- r = ((glXGetVideoDeviceNV = (PFNGLXGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoDeviceNV")) == NULL) || r;
- r = ((glXGetVideoInfoNV = (PFNGLXGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoInfoNV")) == NULL) || r;
- r = ((glXReleaseVideoDeviceNV = (PFNGLXRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoDeviceNV")) == NULL) || r;
- r = ((glXReleaseVideoImageNV = (PFNGLXRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoImageNV")) == NULL) || r;
- r = ((glXSendPbufferToVideoNV = (PFNGLXSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"glXSendPbufferToVideoNV")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_NV_video_out */
-
-#ifdef GLX_OML_sync_control
-
-static GLboolean _glewInit_GLX_OML_sync_control (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetMscRateOML")) == NULL) || r;
- r = ((glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetSyncValuesOML")) == NULL) || r;
- r = ((glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXSwapBuffersMscOML")) == NULL) || r;
- r = ((glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForMscOML")) == NULL) || r;
- r = ((glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForSbcOML")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_OML_sync_control */
-
-#ifdef GLX_SGIX_fbconfig
-
-static GLboolean _glewInit_GLX_SGIX_fbconfig (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfigSGIX")) == NULL) || r;
- r = ((glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextWithConfigSGIX")) == NULL) || r;
- r = ((glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapWithConfigSGIX")) == NULL) || r;
- r = ((glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttribSGIX")) == NULL) || r;
- r = ((glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigFromVisualSGIX")) == NULL) || r;
- r = ((glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfigSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGIX_fbconfig */
-
-#ifdef GLX_SGIX_hyperpipe
-
-static GLboolean _glewInit_GLX_SGIX_hyperpipe (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindHyperpipeSGIX")) == NULL) || r;
- r = ((glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyHyperpipeConfigSGIX")) == NULL) || r;
- r = ((glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeAttribSGIX")) == NULL) || r;
- r = ((glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeConfigSGIX")) == NULL) || r;
- r = ((glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeAttribSGIX")) == NULL) || r;
- r = ((glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeBestAttribSGIX")) == NULL) || r;
- r = ((glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeConfigSGIX")) == NULL) || r;
- r = ((glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeNetworkSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGIX_hyperpipe */
-
-#ifdef GLX_SGIX_pbuffer
-
-static GLboolean _glewInit_GLX_SGIX_pbuffer (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPbufferSGIX")) == NULL) || r;
- r = ((glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyGLXPbufferSGIX")) == NULL) || r;
- r = ((glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEventSGIX")) == NULL) || r;
- r = ((glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryGLXPbufferSGIX")) == NULL) || r;
- r = ((glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXSelectEventSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGIX_pbuffer */
-
-#ifdef GLX_SGIX_swap_barrier
-
-static GLboolean _glewInit_GLX_SGIX_swap_barrier (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierSGIX")) == NULL) || r;
- r = ((glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapBarriersSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGIX_swap_barrier */
-
-#ifdef GLX_SGIX_swap_group
-
-static GLboolean _glewInit_GLX_SGIX_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGIX_swap_group */
-
-#ifdef GLX_SGIX_video_resize
-
-static GLboolean _glewInit_GLX_SGIX_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindChannelToWindowSGIX")) == NULL) || r;
- r = ((glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSGIX")) == NULL) || r;
- r = ((glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSyncSGIX")) == NULL) || r;
- r = ((glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelDeltasSGIX")) == NULL) || r;
- r = ((glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelRectSGIX")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGIX_video_resize */
-
-#ifdef GLX_SGI_cushion
-
-static GLboolean _glewInit_GLX_SGI_cushion (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXCushionSGI = (PFNGLXCUSHIONSGIPROC)glewGetProcAddress((const GLubyte*)"glXCushionSGI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGI_cushion */
-
-#ifdef GLX_SGI_make_current_read
-
-static GLboolean _glewInit_GLX_SGI_make_current_read (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawableSGI")) == NULL) || r;
- r = ((glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)glewGetProcAddress((const GLubyte*)"glXMakeCurrentReadSGI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGI_make_current_read */
-
-#ifdef GLX_SGI_swap_control
-
-static GLboolean _glewInit_GLX_SGI_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalSGI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGI_swap_control */
-
-#ifdef GLX_SGI_video_sync
-
-static GLboolean _glewInit_GLX_SGI_video_sync (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoSyncSGI")) == NULL) || r;
- r = ((glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXWaitVideoSyncSGI")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SGI_video_sync */
-
-#ifdef GLX_SUN_get_transparent_index
-
-static GLboolean _glewInit_GLX_SUN_get_transparent_index (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)glewGetProcAddress((const GLubyte*)"glXGetTransparentIndexSUN")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SUN_get_transparent_index */
-
-#ifdef GLX_SUN_video_resize
-
-static GLboolean _glewInit_GLX_SUN_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT)
-{
- GLboolean r = GL_FALSE;
-
- r = ((glXGetVideoResizeSUN = (PFNGLXGETVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoResizeSUN")) == NULL) || r;
- r = ((glXVideoResizeSUN = (PFNGLXVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXVideoResizeSUN")) == NULL) || r;
-
- return r;
-}
-
-#endif /* GLX_SUN_video_resize */
-
-/* ------------------------------------------------------------------------ */
-
-GLboolean glxewGetExtension (const char* name)
-{
- const GLubyte* start;
- const GLubyte* end;
-
- if (glXGetCurrentDisplay == NULL) return GL_FALSE;
- start = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS);
- if (0 == start) return GL_FALSE;
- end = start + _glewStrLen(start);
- return _glewSearchExtension(name, start, end);
-}
-
-#ifdef GLEW_MX
-GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST)
-#else
-GLenum glxewInit (GLXEW_CONTEXT_ARG_DEF_LIST)
-#endif
-{
- int major, minor;
- const GLubyte* extStart;
- const GLubyte* extEnd;
- /* initialize core GLX 1.2 */
- if (_glewInit_GLX_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT)) return GLEW_ERROR_GLX_VERSION_11_ONLY;
- /* initialize flags */
- GLXEW_VERSION_1_0 = GL_TRUE;
- GLXEW_VERSION_1_1 = GL_TRUE;
- GLXEW_VERSION_1_2 = GL_TRUE;
- GLXEW_VERSION_1_3 = GL_TRUE;
- GLXEW_VERSION_1_4 = GL_TRUE;
- /* query GLX version */
- glXQueryVersion(glXGetCurrentDisplay(), &major, &minor);
- if (major == 1 && minor <= 3)
- {
- switch (minor)
- {
- case 3:
- GLXEW_VERSION_1_4 = GL_FALSE;
- break;
- case 2:
- GLXEW_VERSION_1_4 = GL_FALSE;
- GLXEW_VERSION_1_3 = GL_FALSE;
- break;
- default:
- return GLEW_ERROR_GLX_VERSION_11_ONLY;
- break;
- }
- }
- /* query GLX extension string */
- extStart = 0;
- if (glXGetCurrentDisplay != NULL)
- extStart = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS);
- if (extStart == 0)
- extStart = (const GLubyte *)"";
- extEnd = extStart + _glewStrLen(extStart);
- /* initialize extensions */
-#ifdef GLX_VERSION_1_3
- if (glewExperimental || GLXEW_VERSION_1_3) GLXEW_VERSION_1_3 = !_glewInit_GLX_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_VERSION_1_3 */
-#ifdef GLX_3DFX_multisample
- GLXEW_3DFX_multisample = _glewSearchExtension("GLX_3DFX_multisample", extStart, extEnd);
-#endif /* GLX_3DFX_multisample */
-#ifdef GLX_AMD_gpu_association
- GLXEW_AMD_gpu_association = _glewSearchExtension("GLX_AMD_gpu_association", extStart, extEnd);
- if (glewExperimental || GLXEW_AMD_gpu_association) GLXEW_AMD_gpu_association = !_glewInit_GLX_AMD_gpu_association(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_AMD_gpu_association */
-#ifdef GLX_ARB_context_flush_control
- GLXEW_ARB_context_flush_control = _glewSearchExtension("GLX_ARB_context_flush_control", extStart, extEnd);
-#endif /* GLX_ARB_context_flush_control */
-#ifdef GLX_ARB_create_context
- GLXEW_ARB_create_context = _glewSearchExtension("GLX_ARB_create_context", extStart, extEnd);
- if (glewExperimental || GLXEW_ARB_create_context) GLXEW_ARB_create_context = !_glewInit_GLX_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_ARB_create_context */
-#ifdef GLX_ARB_create_context_profile
- GLXEW_ARB_create_context_profile = _glewSearchExtension("GLX_ARB_create_context_profile", extStart, extEnd);
-#endif /* GLX_ARB_create_context_profile */
-#ifdef GLX_ARB_create_context_robustness
- GLXEW_ARB_create_context_robustness = _glewSearchExtension("GLX_ARB_create_context_robustness", extStart, extEnd);
-#endif /* GLX_ARB_create_context_robustness */
-#ifdef GLX_ARB_fbconfig_float
- GLXEW_ARB_fbconfig_float = _glewSearchExtension("GLX_ARB_fbconfig_float", extStart, extEnd);
-#endif /* GLX_ARB_fbconfig_float */
-#ifdef GLX_ARB_framebuffer_sRGB
- GLXEW_ARB_framebuffer_sRGB = _glewSearchExtension("GLX_ARB_framebuffer_sRGB", extStart, extEnd);
-#endif /* GLX_ARB_framebuffer_sRGB */
-#ifdef GLX_ARB_get_proc_address
- GLXEW_ARB_get_proc_address = _glewSearchExtension("GLX_ARB_get_proc_address", extStart, extEnd);
-#endif /* GLX_ARB_get_proc_address */
-#ifdef GLX_ARB_multisample
- GLXEW_ARB_multisample = _glewSearchExtension("GLX_ARB_multisample", extStart, extEnd);
-#endif /* GLX_ARB_multisample */
-#ifdef GLX_ARB_robustness_application_isolation
- GLXEW_ARB_robustness_application_isolation = _glewSearchExtension("GLX_ARB_robustness_application_isolation", extStart, extEnd);
-#endif /* GLX_ARB_robustness_application_isolation */
-#ifdef GLX_ARB_robustness_share_group_isolation
- GLXEW_ARB_robustness_share_group_isolation = _glewSearchExtension("GLX_ARB_robustness_share_group_isolation", extStart, extEnd);
-#endif /* GLX_ARB_robustness_share_group_isolation */
-#ifdef GLX_ARB_vertex_buffer_object
- GLXEW_ARB_vertex_buffer_object = _glewSearchExtension("GLX_ARB_vertex_buffer_object", extStart, extEnd);
-#endif /* GLX_ARB_vertex_buffer_object */
-#ifdef GLX_ATI_pixel_format_float
- GLXEW_ATI_pixel_format_float = _glewSearchExtension("GLX_ATI_pixel_format_float", extStart, extEnd);
-#endif /* GLX_ATI_pixel_format_float */
-#ifdef GLX_ATI_render_texture
- GLXEW_ATI_render_texture = _glewSearchExtension("GLX_ATI_render_texture", extStart, extEnd);
- if (glewExperimental || GLXEW_ATI_render_texture) GLXEW_ATI_render_texture = !_glewInit_GLX_ATI_render_texture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_ATI_render_texture */
-#ifdef GLX_EXT_buffer_age
- GLXEW_EXT_buffer_age = _glewSearchExtension("GLX_EXT_buffer_age", extStart, extEnd);
-#endif /* GLX_EXT_buffer_age */
-#ifdef GLX_EXT_create_context_es2_profile
- GLXEW_EXT_create_context_es2_profile = _glewSearchExtension("GLX_EXT_create_context_es2_profile", extStart, extEnd);
-#endif /* GLX_EXT_create_context_es2_profile */
-#ifdef GLX_EXT_create_context_es_profile
- GLXEW_EXT_create_context_es_profile = _glewSearchExtension("GLX_EXT_create_context_es_profile", extStart, extEnd);
-#endif /* GLX_EXT_create_context_es_profile */
-#ifdef GLX_EXT_fbconfig_packed_float
- GLXEW_EXT_fbconfig_packed_float = _glewSearchExtension("GLX_EXT_fbconfig_packed_float", extStart, extEnd);
-#endif /* GLX_EXT_fbconfig_packed_float */
-#ifdef GLX_EXT_framebuffer_sRGB
- GLXEW_EXT_framebuffer_sRGB = _glewSearchExtension("GLX_EXT_framebuffer_sRGB", extStart, extEnd);
-#endif /* GLX_EXT_framebuffer_sRGB */
-#ifdef GLX_EXT_import_context
- GLXEW_EXT_import_context = _glewSearchExtension("GLX_EXT_import_context", extStart, extEnd);
- if (glewExperimental || GLXEW_EXT_import_context) GLXEW_EXT_import_context = !_glewInit_GLX_EXT_import_context(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_EXT_import_context */
-#ifdef GLX_EXT_scene_marker
- GLXEW_EXT_scene_marker = _glewSearchExtension("GLX_EXT_scene_marker", extStart, extEnd);
-#endif /* GLX_EXT_scene_marker */
-#ifdef GLX_EXT_stereo_tree
- GLXEW_EXT_stereo_tree = _glewSearchExtension("GLX_EXT_stereo_tree", extStart, extEnd);
-#endif /* GLX_EXT_stereo_tree */
-#ifdef GLX_EXT_swap_control
- GLXEW_EXT_swap_control = _glewSearchExtension("GLX_EXT_swap_control", extStart, extEnd);
- if (glewExperimental || GLXEW_EXT_swap_control) GLXEW_EXT_swap_control = !_glewInit_GLX_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_EXT_swap_control */
-#ifdef GLX_EXT_swap_control_tear
- GLXEW_EXT_swap_control_tear = _glewSearchExtension("GLX_EXT_swap_control_tear", extStart, extEnd);
-#endif /* GLX_EXT_swap_control_tear */
-#ifdef GLX_EXT_texture_from_pixmap
- GLXEW_EXT_texture_from_pixmap = _glewSearchExtension("GLX_EXT_texture_from_pixmap", extStart, extEnd);
- if (glewExperimental || GLXEW_EXT_texture_from_pixmap) GLXEW_EXT_texture_from_pixmap = !_glewInit_GLX_EXT_texture_from_pixmap(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_EXT_texture_from_pixmap */
-#ifdef GLX_EXT_visual_info
- GLXEW_EXT_visual_info = _glewSearchExtension("GLX_EXT_visual_info", extStart, extEnd);
-#endif /* GLX_EXT_visual_info */
-#ifdef GLX_EXT_visual_rating
- GLXEW_EXT_visual_rating = _glewSearchExtension("GLX_EXT_visual_rating", extStart, extEnd);
-#endif /* GLX_EXT_visual_rating */
-#ifdef GLX_INTEL_swap_event
- GLXEW_INTEL_swap_event = _glewSearchExtension("GLX_INTEL_swap_event", extStart, extEnd);
-#endif /* GLX_INTEL_swap_event */
-#ifdef GLX_MESA_agp_offset
- GLXEW_MESA_agp_offset = _glewSearchExtension("GLX_MESA_agp_offset", extStart, extEnd);
- if (glewExperimental || GLXEW_MESA_agp_offset) GLXEW_MESA_agp_offset = !_glewInit_GLX_MESA_agp_offset(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_MESA_agp_offset */
-#ifdef GLX_MESA_copy_sub_buffer
- GLXEW_MESA_copy_sub_buffer = _glewSearchExtension("GLX_MESA_copy_sub_buffer", extStart, extEnd);
- if (glewExperimental || GLXEW_MESA_copy_sub_buffer) GLXEW_MESA_copy_sub_buffer = !_glewInit_GLX_MESA_copy_sub_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_MESA_copy_sub_buffer */
-#ifdef GLX_MESA_pixmap_colormap
- GLXEW_MESA_pixmap_colormap = _glewSearchExtension("GLX_MESA_pixmap_colormap", extStart, extEnd);
- if (glewExperimental || GLXEW_MESA_pixmap_colormap) GLXEW_MESA_pixmap_colormap = !_glewInit_GLX_MESA_pixmap_colormap(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_MESA_pixmap_colormap */
-#ifdef GLX_MESA_query_renderer
- GLXEW_MESA_query_renderer = _glewSearchExtension("GLX_MESA_query_renderer", extStart, extEnd);
- if (glewExperimental || GLXEW_MESA_query_renderer) GLXEW_MESA_query_renderer = !_glewInit_GLX_MESA_query_renderer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_MESA_query_renderer */
-#ifdef GLX_MESA_release_buffers
- GLXEW_MESA_release_buffers = _glewSearchExtension("GLX_MESA_release_buffers", extStart, extEnd);
- if (glewExperimental || GLXEW_MESA_release_buffers) GLXEW_MESA_release_buffers = !_glewInit_GLX_MESA_release_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_MESA_release_buffers */
-#ifdef GLX_MESA_set_3dfx_mode
- GLXEW_MESA_set_3dfx_mode = _glewSearchExtension("GLX_MESA_set_3dfx_mode", extStart, extEnd);
- if (glewExperimental || GLXEW_MESA_set_3dfx_mode) GLXEW_MESA_set_3dfx_mode = !_glewInit_GLX_MESA_set_3dfx_mode(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_MESA_set_3dfx_mode */
-#ifdef GLX_MESA_swap_control
- GLXEW_MESA_swap_control = _glewSearchExtension("GLX_MESA_swap_control", extStart, extEnd);
- if (glewExperimental || GLXEW_MESA_swap_control) GLXEW_MESA_swap_control = !_glewInit_GLX_MESA_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_MESA_swap_control */
-#ifdef GLX_NV_copy_buffer
- GLXEW_NV_copy_buffer = _glewSearchExtension("GLX_NV_copy_buffer", extStart, extEnd);
- if (glewExperimental || GLXEW_NV_copy_buffer) GLXEW_NV_copy_buffer = !_glewInit_GLX_NV_copy_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_NV_copy_buffer */
-#ifdef GLX_NV_copy_image
- GLXEW_NV_copy_image = _glewSearchExtension("GLX_NV_copy_image", extStart, extEnd);
- if (glewExperimental || GLXEW_NV_copy_image) GLXEW_NV_copy_image = !_glewInit_GLX_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_NV_copy_image */
-#ifdef GLX_NV_delay_before_swap
- GLXEW_NV_delay_before_swap = _glewSearchExtension("GLX_NV_delay_before_swap", extStart, extEnd);
- if (glewExperimental || GLXEW_NV_delay_before_swap) GLXEW_NV_delay_before_swap = !_glewInit_GLX_NV_delay_before_swap(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_NV_delay_before_swap */
-#ifdef GLX_NV_float_buffer
- GLXEW_NV_float_buffer = _glewSearchExtension("GLX_NV_float_buffer", extStart, extEnd);
-#endif /* GLX_NV_float_buffer */
-#ifdef GLX_NV_multisample_coverage
- GLXEW_NV_multisample_coverage = _glewSearchExtension("GLX_NV_multisample_coverage", extStart, extEnd);
-#endif /* GLX_NV_multisample_coverage */
-#ifdef GLX_NV_present_video
- GLXEW_NV_present_video = _glewSearchExtension("GLX_NV_present_video", extStart, extEnd);
- if (glewExperimental || GLXEW_NV_present_video) GLXEW_NV_present_video = !_glewInit_GLX_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_NV_present_video */
-#ifdef GLX_NV_swap_group
- GLXEW_NV_swap_group = _glewSearchExtension("GLX_NV_swap_group", extStart, extEnd);
- if (glewExperimental || GLXEW_NV_swap_group) GLXEW_NV_swap_group = !_glewInit_GLX_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_NV_swap_group */
-#ifdef GLX_NV_vertex_array_range
- GLXEW_NV_vertex_array_range = _glewSearchExtension("GLX_NV_vertex_array_range", extStart, extEnd);
- if (glewExperimental || GLXEW_NV_vertex_array_range) GLXEW_NV_vertex_array_range = !_glewInit_GLX_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_NV_vertex_array_range */
-#ifdef GLX_NV_video_capture
- GLXEW_NV_video_capture = _glewSearchExtension("GLX_NV_video_capture", extStart, extEnd);
- if (glewExperimental || GLXEW_NV_video_capture) GLXEW_NV_video_capture = !_glewInit_GLX_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_NV_video_capture */
-#ifdef GLX_NV_video_out
- GLXEW_NV_video_out = _glewSearchExtension("GLX_NV_video_out", extStart, extEnd);
- if (glewExperimental || GLXEW_NV_video_out) GLXEW_NV_video_out = !_glewInit_GLX_NV_video_out(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_NV_video_out */
-#ifdef GLX_OML_swap_method
- GLXEW_OML_swap_method = _glewSearchExtension("GLX_OML_swap_method", extStart, extEnd);
-#endif /* GLX_OML_swap_method */
-#ifdef GLX_OML_sync_control
- GLXEW_OML_sync_control = _glewSearchExtension("GLX_OML_sync_control", extStart, extEnd);
- if (glewExperimental || GLXEW_OML_sync_control) GLXEW_OML_sync_control = !_glewInit_GLX_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_OML_sync_control */
-#ifdef GLX_SGIS_blended_overlay
- GLXEW_SGIS_blended_overlay = _glewSearchExtension("GLX_SGIS_blended_overlay", extStart, extEnd);
-#endif /* GLX_SGIS_blended_overlay */
-#ifdef GLX_SGIS_color_range
- GLXEW_SGIS_color_range = _glewSearchExtension("GLX_SGIS_color_range", extStart, extEnd);
-#endif /* GLX_SGIS_color_range */
-#ifdef GLX_SGIS_multisample
- GLXEW_SGIS_multisample = _glewSearchExtension("GLX_SGIS_multisample", extStart, extEnd);
-#endif /* GLX_SGIS_multisample */
-#ifdef GLX_SGIS_shared_multisample
- GLXEW_SGIS_shared_multisample = _glewSearchExtension("GLX_SGIS_shared_multisample", extStart, extEnd);
-#endif /* GLX_SGIS_shared_multisample */
-#ifdef GLX_SGIX_fbconfig
- GLXEW_SGIX_fbconfig = _glewSearchExtension("GLX_SGIX_fbconfig", extStart, extEnd);
- if (glewExperimental || GLXEW_SGIX_fbconfig) GLXEW_SGIX_fbconfig = !_glewInit_GLX_SGIX_fbconfig(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SGIX_fbconfig */
-#ifdef GLX_SGIX_hyperpipe
- GLXEW_SGIX_hyperpipe = _glewSearchExtension("GLX_SGIX_hyperpipe", extStart, extEnd);
- if (glewExperimental || GLXEW_SGIX_hyperpipe) GLXEW_SGIX_hyperpipe = !_glewInit_GLX_SGIX_hyperpipe(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SGIX_hyperpipe */
-#ifdef GLX_SGIX_pbuffer
- GLXEW_SGIX_pbuffer = _glewSearchExtension("GLX_SGIX_pbuffer", extStart, extEnd);
- if (glewExperimental || GLXEW_SGIX_pbuffer) GLXEW_SGIX_pbuffer = !_glewInit_GLX_SGIX_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SGIX_pbuffer */
-#ifdef GLX_SGIX_swap_barrier
- GLXEW_SGIX_swap_barrier = _glewSearchExtension("GLX_SGIX_swap_barrier", extStart, extEnd);
- if (glewExperimental || GLXEW_SGIX_swap_barrier) GLXEW_SGIX_swap_barrier = !_glewInit_GLX_SGIX_swap_barrier(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SGIX_swap_barrier */
-#ifdef GLX_SGIX_swap_group
- GLXEW_SGIX_swap_group = _glewSearchExtension("GLX_SGIX_swap_group", extStart, extEnd);
- if (glewExperimental || GLXEW_SGIX_swap_group) GLXEW_SGIX_swap_group = !_glewInit_GLX_SGIX_swap_group(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SGIX_swap_group */
-#ifdef GLX_SGIX_video_resize
- GLXEW_SGIX_video_resize = _glewSearchExtension("GLX_SGIX_video_resize", extStart, extEnd);
- if (glewExperimental || GLXEW_SGIX_video_resize) GLXEW_SGIX_video_resize = !_glewInit_GLX_SGIX_video_resize(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SGIX_video_resize */
-#ifdef GLX_SGIX_visual_select_group
- GLXEW_SGIX_visual_select_group = _glewSearchExtension("GLX_SGIX_visual_select_group", extStart, extEnd);
-#endif /* GLX_SGIX_visual_select_group */
-#ifdef GLX_SGI_cushion
- GLXEW_SGI_cushion = _glewSearchExtension("GLX_SGI_cushion", extStart, extEnd);
- if (glewExperimental || GLXEW_SGI_cushion) GLXEW_SGI_cushion = !_glewInit_GLX_SGI_cushion(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SGI_cushion */
-#ifdef GLX_SGI_make_current_read
- GLXEW_SGI_make_current_read = _glewSearchExtension("GLX_SGI_make_current_read", extStart, extEnd);
- if (glewExperimental || GLXEW_SGI_make_current_read) GLXEW_SGI_make_current_read = !_glewInit_GLX_SGI_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SGI_make_current_read */
-#ifdef GLX_SGI_swap_control
- GLXEW_SGI_swap_control = _glewSearchExtension("GLX_SGI_swap_control", extStart, extEnd);
- if (glewExperimental || GLXEW_SGI_swap_control) GLXEW_SGI_swap_control = !_glewInit_GLX_SGI_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SGI_swap_control */
-#ifdef GLX_SGI_video_sync
- GLXEW_SGI_video_sync = _glewSearchExtension("GLX_SGI_video_sync", extStart, extEnd);
- if (glewExperimental || GLXEW_SGI_video_sync) GLXEW_SGI_video_sync = !_glewInit_GLX_SGI_video_sync(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SGI_video_sync */
-#ifdef GLX_SUN_get_transparent_index
- GLXEW_SUN_get_transparent_index = _glewSearchExtension("GLX_SUN_get_transparent_index", extStart, extEnd);
- if (glewExperimental || GLXEW_SUN_get_transparent_index) GLXEW_SUN_get_transparent_index = !_glewInit_GLX_SUN_get_transparent_index(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SUN_get_transparent_index */
-#ifdef GLX_SUN_video_resize
- GLXEW_SUN_video_resize = _glewSearchExtension("GLX_SUN_video_resize", extStart, extEnd);
- if (glewExperimental || GLXEW_SUN_video_resize) GLXEW_SUN_video_resize = !_glewInit_GLX_SUN_video_resize(GLEW_CONTEXT_ARG_VAR_INIT);
-#endif /* GLX_SUN_video_resize */
-
- return GLEW_OK;
-}
-
-#endif /* !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) */
-
-/* ------------------------------------------------------------------------ */
-
-const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error)
-{
- static const GLubyte* _glewErrorString[] =
- {
- (const GLubyte*)"No error",
- (const GLubyte*)"Missing GL version",
- (const GLubyte*)"GL 1.1 and up are not supported",
- (const GLubyte*)"GLX 1.2 and up are not supported",
- (const GLubyte*)"Unknown error"
- };
- const size_t max_error = sizeof(_glewErrorString)/sizeof(*_glewErrorString) - 1;
- return _glewErrorString[(size_t)error > max_error ? max_error : (size_t)error];
-}
-
-const GLubyte * GLEWAPIENTRY glewGetString (GLenum name)
-{
- static const GLubyte* _glewString[] =
- {
- (const GLubyte*)NULL,
- (const GLubyte*)"1.13.0",
- (const GLubyte*)"1",
- (const GLubyte*)"13",
- (const GLubyte*)"0"
- };
- const size_t max_string = sizeof(_glewString)/sizeof(*_glewString) - 1;
- return _glewString[(size_t)name > max_string ? 0 : (size_t)name];
-}
-
-/* ------------------------------------------------------------------------ */
-
-GLboolean glewExperimental = GL_FALSE;
-
-#if !defined(GLEW_MX)
-
-GLenum GLEWAPIENTRY glewInit (void)
-{
- GLenum r;
- r = glewContextInit();
- if ( r != 0 ) return r;
-#if defined(_WIN32)
- return wglewInit();
-#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) /* _UNIX */
- return glxewInit();
-#else
- return r;
-#endif /* _WIN32 */
-}
-
-#endif /* !GLEW_MX */
-#ifdef GLEW_MX
-GLboolean GLEWAPIENTRY glewContextIsSupported (const GLEWContext* ctx, const char* name)
-#else
-GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
-#endif
-{
- const GLubyte* pos = (const GLubyte*)name;
- GLuint len = _glewStrLen(pos);
- GLboolean ret = GL_TRUE;
- while (ret && len > 0)
- {
- if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3))
- {
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8))
- {
-#ifdef GL_VERSION_1_2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3))
- {
- ret = GLEW_VERSION_1_2;
- continue;
- }
-#endif
-#ifdef GL_VERSION_1_2_1
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2_1", 5))
- {
- ret = GLEW_VERSION_1_2_1;
- continue;
- }
-#endif
-#ifdef GL_VERSION_1_3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3))
- {
- ret = GLEW_VERSION_1_3;
- continue;
- }
-#endif
-#ifdef GL_VERSION_1_4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3))
- {
- ret = GLEW_VERSION_1_4;
- continue;
- }
-#endif
-#ifdef GL_VERSION_1_5
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3))
- {
- ret = GLEW_VERSION_1_5;
- continue;
- }
-#endif
-#ifdef GL_VERSION_2_0
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_0", 3))
- {
- ret = GLEW_VERSION_2_0;
- continue;
- }
-#endif
-#ifdef GL_VERSION_2_1
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_1", 3))
- {
- ret = GLEW_VERSION_2_1;
- continue;
- }
-#endif
-#ifdef GL_VERSION_3_0
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_0", 3))
- {
- ret = GLEW_VERSION_3_0;
- continue;
- }
-#endif
-#ifdef GL_VERSION_3_1
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_1", 3))
- {
- ret = GLEW_VERSION_3_1;
- continue;
- }
-#endif
-#ifdef GL_VERSION_3_2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_2", 3))
- {
- ret = GLEW_VERSION_3_2;
- continue;
- }
-#endif
-#ifdef GL_VERSION_3_3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_3", 3))
- {
- ret = GLEW_VERSION_3_3;
- continue;
- }
-#endif
-#ifdef GL_VERSION_4_0
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_0", 3))
- {
- ret = GLEW_VERSION_4_0;
- continue;
- }
-#endif
-#ifdef GL_VERSION_4_1
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_1", 3))
- {
- ret = GLEW_VERSION_4_1;
- continue;
- }
-#endif
-#ifdef GL_VERSION_4_2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_2", 3))
- {
- ret = GLEW_VERSION_4_2;
- continue;
- }
-#endif
-#ifdef GL_VERSION_4_3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_3", 3))
- {
- ret = GLEW_VERSION_4_3;
- continue;
- }
-#endif
-#ifdef GL_VERSION_4_4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_4", 3))
- {
- ret = GLEW_VERSION_4_4;
- continue;
- }
-#endif
-#ifdef GL_VERSION_4_5
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_5", 3))
- {
- ret = GLEW_VERSION_4_5;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
- {
-#ifdef GL_3DFX_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = GLEW_3DFX_multisample;
- continue;
- }
-#endif
-#ifdef GL_3DFX_tbuffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"tbuffer", 7))
- {
- ret = GLEW_3DFX_tbuffer;
- continue;
- }
-#endif
-#ifdef GL_3DFX_texture_compression_FXT1
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_FXT1", 24))
- {
- ret = GLEW_3DFX_texture_compression_FXT1;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4))
- {
-#ifdef GL_AMD_blend_minmax_factor
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax_factor", 19))
- {
- ret = GLEW_AMD_blend_minmax_factor;
- continue;
- }
-#endif
-#ifdef GL_AMD_conservative_depth
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18))
- {
- ret = GLEW_AMD_conservative_depth;
- continue;
- }
-#endif
-#ifdef GL_AMD_debug_output
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12))
- {
- ret = GLEW_AMD_debug_output;
- continue;
- }
-#endif
-#ifdef GL_AMD_depth_clamp_separate
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp_separate", 20))
- {
- ret = GLEW_AMD_depth_clamp_separate;
- continue;
- }
-#endif
-#ifdef GL_AMD_draw_buffers_blend
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18))
- {
- ret = GLEW_AMD_draw_buffers_blend;
- continue;
- }
-#endif
-#ifdef GL_AMD_gcn_shader
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gcn_shader", 10))
- {
- ret = GLEW_AMD_gcn_shader;
- continue;
- }
-#endif
-#ifdef GL_AMD_gpu_shader_int64
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_int64", 16))
- {
- ret = GLEW_AMD_gpu_shader_int64;
- continue;
- }
-#endif
-#ifdef GL_AMD_interleaved_elements
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"interleaved_elements", 20))
- {
- ret = GLEW_AMD_interleaved_elements;
- continue;
- }
-#endif
-#ifdef GL_AMD_multi_draw_indirect
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19))
- {
- ret = GLEW_AMD_multi_draw_indirect;
- continue;
- }
-#endif
-#ifdef GL_AMD_name_gen_delete
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"name_gen_delete", 15))
- {
- ret = GLEW_AMD_name_gen_delete;
- continue;
- }
-#endif
-#ifdef GL_AMD_occlusion_query_event
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query_event", 21))
- {
- ret = GLEW_AMD_occlusion_query_event;
- continue;
- }
-#endif
-#ifdef GL_AMD_performance_monitor
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_monitor", 19))
- {
- ret = GLEW_AMD_performance_monitor;
- continue;
- }
-#endif
-#ifdef GL_AMD_pinned_memory
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pinned_memory", 13))
- {
- ret = GLEW_AMD_pinned_memory;
- continue;
- }
-#endif
-#ifdef GL_AMD_query_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19))
- {
- ret = GLEW_AMD_query_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_AMD_sample_positions
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_positions", 16))
- {
- ret = GLEW_AMD_sample_positions;
- continue;
- }
-#endif
-#ifdef GL_AMD_seamless_cubemap_per_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28))
- {
- ret = GLEW_AMD_seamless_cubemap_per_texture;
- continue;
- }
-#endif
-#ifdef GL_AMD_shader_atomic_counter_ops
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counter_ops", 25))
- {
- ret = GLEW_AMD_shader_atomic_counter_ops;
- continue;
- }
-#endif
-#ifdef GL_AMD_shader_stencil_export
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21))
- {
- ret = GLEW_AMD_shader_stencil_export;
- continue;
- }
-#endif
-#ifdef GL_AMD_shader_stencil_value_export
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_value_export", 27))
- {
- ret = GLEW_AMD_shader_stencil_value_export;
- continue;
- }
-#endif
-#ifdef GL_AMD_shader_trinary_minmax
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_trinary_minmax", 21))
- {
- ret = GLEW_AMD_shader_trinary_minmax;
- continue;
- }
-#endif
-#ifdef GL_AMD_sparse_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14))
- {
- ret = GLEW_AMD_sparse_texture;
- continue;
- }
-#endif
-#ifdef GL_AMD_stencil_operation_extended
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_operation_extended", 26))
- {
- ret = GLEW_AMD_stencil_operation_extended;
- continue;
- }
-#endif
-#ifdef GL_AMD_texture_texture4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_texture4", 16))
- {
- ret = GLEW_AMD_texture_texture4;
- continue;
- }
-#endif
-#ifdef GL_AMD_transform_feedback3_lines_triangles
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3_lines_triangles", 35))
- {
- ret = GLEW_AMD_transform_feedback3_lines_triangles;
- continue;
- }
-#endif
-#ifdef GL_AMD_transform_feedback4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback4", 19))
- {
- ret = GLEW_AMD_transform_feedback4;
- continue;
- }
-#endif
-#ifdef GL_AMD_vertex_shader_layer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_layer", 19))
- {
- ret = GLEW_AMD_vertex_shader_layer;
- continue;
- }
-#endif
-#ifdef GL_AMD_vertex_shader_tessellator
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_tessellator", 25))
- {
- ret = GLEW_AMD_vertex_shader_tessellator;
- continue;
- }
-#endif
-#ifdef GL_AMD_vertex_shader_viewport_index
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_viewport_index", 28))
- {
- ret = GLEW_AMD_vertex_shader_viewport_index;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANGLE_", 6))
- {
-#ifdef GL_ANGLE_depth_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
- {
- ret = GLEW_ANGLE_depth_texture;
- continue;
- }
-#endif
-#ifdef GL_ANGLE_framebuffer_blit
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16))
- {
- ret = GLEW_ANGLE_framebuffer_blit;
- continue;
- }
-#endif
-#ifdef GL_ANGLE_framebuffer_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23))
- {
- ret = GLEW_ANGLE_framebuffer_multisample;
- continue;
- }
-#endif
-#ifdef GL_ANGLE_instanced_arrays
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16))
- {
- ret = GLEW_ANGLE_instanced_arrays;
- continue;
- }
-#endif
-#ifdef GL_ANGLE_pack_reverse_row_order
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_reverse_row_order", 22))
- {
- ret = GLEW_ANGLE_pack_reverse_row_order;
- continue;
- }
-#endif
-#ifdef GL_ANGLE_program_binary
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary", 14))
- {
- ret = GLEW_ANGLE_program_binary;
- continue;
- }
-#endif
-#ifdef GL_ANGLE_texture_compression_dxt1
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24))
- {
- ret = GLEW_ANGLE_texture_compression_dxt1;
- continue;
- }
-#endif
-#ifdef GL_ANGLE_texture_compression_dxt3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt3", 24))
- {
- ret = GLEW_ANGLE_texture_compression_dxt3;
- continue;
- }
-#endif
-#ifdef GL_ANGLE_texture_compression_dxt5
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt5", 24))
- {
- ret = GLEW_ANGLE_texture_compression_dxt5;
- continue;
- }
-#endif
-#ifdef GL_ANGLE_texture_usage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_usage", 13))
- {
- ret = GLEW_ANGLE_texture_usage;
- continue;
- }
-#endif
-#ifdef GL_ANGLE_timer_query
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11))
- {
- ret = GLEW_ANGLE_timer_query;
- continue;
- }
-#endif
-#ifdef GL_ANGLE_translated_shader_source
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"translated_shader_source", 24))
- {
- ret = GLEW_ANGLE_translated_shader_source;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"APPLE_", 6))
- {
-#ifdef GL_APPLE_aux_depth_stencil
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"aux_depth_stencil", 17))
- {
- ret = GLEW_APPLE_aux_depth_stencil;
- continue;
- }
-#endif
-#ifdef GL_APPLE_client_storage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_storage", 14))
- {
- ret = GLEW_APPLE_client_storage;
- continue;
- }
-#endif
-#ifdef GL_APPLE_element_array
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13))
- {
- ret = GLEW_APPLE_element_array;
- continue;
- }
-#endif
-#ifdef GL_APPLE_fence
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5))
- {
- ret = GLEW_APPLE_fence;
- continue;
- }
-#endif
-#ifdef GL_APPLE_float_pixels
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_pixels", 12))
- {
- ret = GLEW_APPLE_float_pixels;
- continue;
- }
-#endif
-#ifdef GL_APPLE_flush_buffer_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_buffer_range", 18))
- {
- ret = GLEW_APPLE_flush_buffer_range;
- continue;
- }
-#endif
-#ifdef GL_APPLE_object_purgeable
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"object_purgeable", 16))
- {
- ret = GLEW_APPLE_object_purgeable;
- continue;
- }
-#endif
-#ifdef GL_APPLE_pixel_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer", 12))
- {
- ret = GLEW_APPLE_pixel_buffer;
- continue;
- }
-#endif
-#ifdef GL_APPLE_rgb_422
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgb_422", 7))
- {
- ret = GLEW_APPLE_rgb_422;
- continue;
- }
-#endif
-#ifdef GL_APPLE_row_bytes
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"row_bytes", 9))
- {
- ret = GLEW_APPLE_row_bytes;
- continue;
- }
-#endif
-#ifdef GL_APPLE_specular_vector
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_vector", 15))
- {
- ret = GLEW_APPLE_specular_vector;
- continue;
- }
-#endif
-#ifdef GL_APPLE_texture_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13))
- {
- ret = GLEW_APPLE_texture_range;
- continue;
- }
-#endif
-#ifdef GL_APPLE_transform_hint
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_hint", 14))
- {
- ret = GLEW_APPLE_transform_hint;
- continue;
- }
-#endif
-#ifdef GL_APPLE_vertex_array_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
- {
- ret = GLEW_APPLE_vertex_array_object;
- continue;
- }
-#endif
-#ifdef GL_APPLE_vertex_array_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
- {
- ret = GLEW_APPLE_vertex_array_range;
- continue;
- }
-#endif
-#ifdef GL_APPLE_vertex_program_evaluators
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program_evaluators", 25))
- {
- ret = GLEW_APPLE_vertex_program_evaluators;
- continue;
- }
-#endif
-#ifdef GL_APPLE_ycbcr_422
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_422", 9))
- {
- ret = GLEW_APPLE_ycbcr_422;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
- {
-#ifdef GL_ARB_ES2_compatibility
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES2_compatibility", 17))
- {
- ret = GLEW_ARB_ES2_compatibility;
- continue;
- }
-#endif
-#ifdef GL_ARB_ES3_1_compatibility
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_1_compatibility", 19))
- {
- ret = GLEW_ARB_ES3_1_compatibility;
- continue;
- }
-#endif
-#ifdef GL_ARB_ES3_2_compatibility
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_2_compatibility", 19))
- {
- ret = GLEW_ARB_ES3_2_compatibility;
- continue;
- }
-#endif
-#ifdef GL_ARB_ES3_compatibility
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_compatibility", 17))
- {
- ret = GLEW_ARB_ES3_compatibility;
- continue;
- }
-#endif
-#ifdef GL_ARB_arrays_of_arrays
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"arrays_of_arrays", 16))
- {
- ret = GLEW_ARB_arrays_of_arrays;
- continue;
- }
-#endif
-#ifdef GL_ARB_base_instance
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"base_instance", 13))
- {
- ret = GLEW_ARB_base_instance;
- continue;
- }
-#endif
-#ifdef GL_ARB_bindless_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16))
- {
- ret = GLEW_ARB_bindless_texture;
- continue;
- }
-#endif
-#ifdef GL_ARB_blend_func_extended
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_extended", 19))
- {
- ret = GLEW_ARB_blend_func_extended;
- continue;
- }
-#endif
-#ifdef GL_ARB_buffer_storage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_storage", 14))
- {
- ret = GLEW_ARB_buffer_storage;
- continue;
- }
-#endif
-#ifdef GL_ARB_cl_event
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event", 8))
- {
- ret = GLEW_ARB_cl_event;
- continue;
- }
-#endif
-#ifdef GL_ARB_clear_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_buffer_object", 19))
- {
- ret = GLEW_ARB_clear_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_ARB_clear_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_texture", 13))
- {
- ret = GLEW_ARB_clear_texture;
- continue;
- }
-#endif
-#ifdef GL_ARB_clip_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_control", 12))
- {
- ret = GLEW_ARB_clip_control;
- continue;
- }
-#endif
-#ifdef GL_ARB_color_buffer_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18))
- {
- ret = GLEW_ARB_color_buffer_float;
- continue;
- }
-#endif
-#ifdef GL_ARB_compatibility
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"compatibility", 13))
- {
- ret = GLEW_ARB_compatibility;
- continue;
- }
-#endif
-#ifdef GL_ARB_compressed_texture_pixel_storage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_texture_pixel_storage", 32))
- {
- ret = GLEW_ARB_compressed_texture_pixel_storage;
- continue;
- }
-#endif
-#ifdef GL_ARB_compute_shader
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_shader", 14))
- {
- ret = GLEW_ARB_compute_shader;
- continue;
- }
-#endif
-#ifdef GL_ARB_compute_variable_group_size
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_variable_group_size", 27))
- {
- ret = GLEW_ARB_compute_variable_group_size;
- continue;
- }
-#endif
-#ifdef GL_ARB_conditional_render_inverted
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render_inverted", 27))
- {
- ret = GLEW_ARB_conditional_render_inverted;
- continue;
- }
-#endif
-#ifdef GL_ARB_conservative_depth
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18))
- {
- ret = GLEW_ARB_conservative_depth;
- continue;
- }
-#endif
-#ifdef GL_ARB_copy_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11))
- {
- ret = GLEW_ARB_copy_buffer;
- continue;
- }
-#endif
-#ifdef GL_ARB_copy_image
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
- {
- ret = GLEW_ARB_copy_image;
- continue;
- }
-#endif
-#ifdef GL_ARB_cull_distance
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_distance", 13))
- {
- ret = GLEW_ARB_cull_distance;
- continue;
- }
-#endif
-#ifdef GL_ARB_debug_output
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12))
- {
- ret = GLEW_ARB_debug_output;
- continue;
- }
-#endif
-#ifdef GL_ARB_depth_buffer_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18))
- {
- ret = GLEW_ARB_depth_buffer_float;
- continue;
- }
-#endif
-#ifdef GL_ARB_depth_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11))
- {
- ret = GLEW_ARB_depth_clamp;
- continue;
- }
-#endif
-#ifdef GL_ARB_depth_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
- {
- ret = GLEW_ARB_depth_texture;
- continue;
- }
-#endif
-#ifdef GL_ARB_derivative_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"derivative_control", 18))
- {
- ret = GLEW_ARB_derivative_control;
- continue;
- }
-#endif
-#ifdef GL_ARB_direct_state_access
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19))
- {
- ret = GLEW_ARB_direct_state_access;
- continue;
- }
-#endif
-#ifdef GL_ARB_draw_buffers
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))
- {
- ret = GLEW_ARB_draw_buffers;
- continue;
- }
-#endif
-#ifdef GL_ARB_draw_buffers_blend
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18))
- {
- ret = GLEW_ARB_draw_buffers_blend;
- continue;
- }
-#endif
-#ifdef GL_ARB_draw_elements_base_vertex
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_elements_base_vertex", 25))
- {
- ret = GLEW_ARB_draw_elements_base_vertex;
- continue;
- }
-#endif
-#ifdef GL_ARB_draw_indirect
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_indirect", 13))
- {
- ret = GLEW_ARB_draw_indirect;
- continue;
- }
-#endif
-#ifdef GL_ARB_draw_instanced
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14))
- {
- ret = GLEW_ARB_draw_instanced;
- continue;
- }
-#endif
-#ifdef GL_ARB_enhanced_layouts
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"enhanced_layouts", 16))
- {
- ret = GLEW_ARB_enhanced_layouts;
- continue;
- }
-#endif
-#ifdef GL_ARB_explicit_attrib_location
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_attrib_location", 24))
- {
- ret = GLEW_ARB_explicit_attrib_location;
- continue;
- }
-#endif
-#ifdef GL_ARB_explicit_uniform_location
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_uniform_location", 25))
- {
- ret = GLEW_ARB_explicit_uniform_location;
- continue;
- }
-#endif
-#ifdef GL_ARB_fragment_coord_conventions
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coord_conventions", 26))
- {
- ret = GLEW_ARB_fragment_coord_conventions;
- continue;
- }
-#endif
-#ifdef GL_ARB_fragment_layer_viewport
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_layer_viewport", 23))
- {
- ret = GLEW_ARB_fragment_layer_viewport;
- continue;
- }
-#endif
-#ifdef GL_ARB_fragment_program
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16))
- {
- ret = GLEW_ARB_fragment_program;
- continue;
- }
-#endif
-#ifdef GL_ARB_fragment_program_shadow
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_shadow", 23))
- {
- ret = GLEW_ARB_fragment_program_shadow;
- continue;
- }
-#endif
-#ifdef GL_ARB_fragment_shader
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15))
- {
- ret = GLEW_ARB_fragment_shader;
- continue;
- }
-#endif
-#ifdef GL_ARB_fragment_shader_interlock
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_interlock", 25))
- {
- ret = GLEW_ARB_fragment_shader_interlock;
- continue;
- }
-#endif
-#ifdef GL_ARB_framebuffer_no_attachments
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_no_attachments", 26))
- {
- ret = GLEW_ARB_framebuffer_no_attachments;
- continue;
- }
-#endif
-#ifdef GL_ARB_framebuffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18))
- {
- ret = GLEW_ARB_framebuffer_object;
- continue;
- }
-#endif
-#ifdef GL_ARB_framebuffer_sRGB
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
- {
- ret = GLEW_ARB_framebuffer_sRGB;
- continue;
- }
-#endif
-#ifdef GL_ARB_geometry_shader4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))
- {
- ret = GLEW_ARB_geometry_shader4;
- continue;
- }
-#endif
-#ifdef GL_ARB_get_program_binary
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_program_binary", 18))
- {
- ret = GLEW_ARB_get_program_binary;
- continue;
- }
-#endif
-#ifdef GL_ARB_get_texture_sub_image
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_texture_sub_image", 21))
- {
- ret = GLEW_ARB_get_texture_sub_image;
- continue;
- }
-#endif
-#ifdef GL_ARB_gpu_shader5
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11))
- {
- ret = GLEW_ARB_gpu_shader5;
- continue;
- }
-#endif
-#ifdef GL_ARB_gpu_shader_fp64
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_fp64", 15))
- {
- ret = GLEW_ARB_gpu_shader_fp64;
- continue;
- }
-#endif
-#ifdef GL_ARB_gpu_shader_int64
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_int64", 16))
- {
- ret = GLEW_ARB_gpu_shader_int64;
- continue;
- }
-#endif
-#ifdef GL_ARB_half_float_pixel
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_pixel", 16))
- {
- ret = GLEW_ARB_half_float_pixel;
- continue;
- }
-#endif
-#ifdef GL_ARB_half_float_vertex
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_vertex", 17))
- {
- ret = GLEW_ARB_half_float_vertex;
- continue;
- }
-#endif
-#ifdef GL_ARB_imaging
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"imaging", 7))
- {
- ret = GLEW_ARB_imaging;
- continue;
- }
-#endif
-#ifdef GL_ARB_indirect_parameters
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"indirect_parameters", 19))
- {
- ret = GLEW_ARB_indirect_parameters;
- continue;
- }
-#endif
-#ifdef GL_ARB_instanced_arrays
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16))
- {
- ret = GLEW_ARB_instanced_arrays;
- continue;
- }
-#endif
-#ifdef GL_ARB_internalformat_query
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query", 20))
- {
- ret = GLEW_ARB_internalformat_query;
- continue;
- }
-#endif
-#ifdef GL_ARB_internalformat_query2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query2", 21))
- {
- ret = GLEW_ARB_internalformat_query2;
- continue;
- }
-#endif
-#ifdef GL_ARB_invalidate_subdata
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"invalidate_subdata", 18))
- {
- ret = GLEW_ARB_invalidate_subdata;
- continue;
- }
-#endif
-#ifdef GL_ARB_map_buffer_alignment
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_alignment", 20))
- {
- ret = GLEW_ARB_map_buffer_alignment;
- continue;
- }
-#endif
-#ifdef GL_ARB_map_buffer_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16))
- {
- ret = GLEW_ARB_map_buffer_range;
- continue;
- }
-#endif
-#ifdef GL_ARB_matrix_palette
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_palette", 14))
- {
- ret = GLEW_ARB_matrix_palette;
- continue;
- }
-#endif
-#ifdef GL_ARB_multi_bind
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_bind", 10))
- {
- ret = GLEW_ARB_multi_bind;
- continue;
- }
-#endif
-#ifdef GL_ARB_multi_draw_indirect
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19))
- {
- ret = GLEW_ARB_multi_draw_indirect;
- continue;
- }
-#endif
-#ifdef GL_ARB_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = GLEW_ARB_multisample;
- continue;
- }
-#endif
-#ifdef GL_ARB_multitexture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12))
- {
- ret = GLEW_ARB_multitexture;
- continue;
- }
-#endif
-#ifdef GL_ARB_occlusion_query
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15))
- {
- ret = GLEW_ARB_occlusion_query;
- continue;
- }
-#endif
-#ifdef GL_ARB_occlusion_query2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query2", 16))
- {
- ret = GLEW_ARB_occlusion_query2;
- continue;
- }
-#endif
-#ifdef GL_ARB_parallel_shader_compile
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_shader_compile", 23))
- {
- ret = GLEW_ARB_parallel_shader_compile;
- continue;
- }
-#endif
-#ifdef GL_ARB_pipeline_statistics_query
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pipeline_statistics_query", 25))
- {
- ret = GLEW_ARB_pipeline_statistics_query;
- continue;
- }
-#endif
-#ifdef GL_ARB_pixel_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19))
- {
- ret = GLEW_ARB_pixel_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_ARB_point_parameters
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16))
- {
- ret = GLEW_ARB_point_parameters;
- continue;
- }
-#endif
-#ifdef GL_ARB_point_sprite
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12))
- {
- ret = GLEW_ARB_point_sprite;
- continue;
- }
-#endif
-#ifdef GL_ARB_post_depth_coverage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_depth_coverage", 19))
- {
- ret = GLEW_ARB_post_depth_coverage;
- continue;
- }
-#endif
-#ifdef GL_ARB_program_interface_query
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_interface_query", 23))
- {
- ret = GLEW_ARB_program_interface_query;
- continue;
- }
-#endif
-#ifdef GL_ARB_provoking_vertex
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16))
- {
- ret = GLEW_ARB_provoking_vertex;
- continue;
- }
-#endif
-#ifdef GL_ARB_query_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19))
- {
- ret = GLEW_ARB_query_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_ARB_robust_buffer_access_behavior
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"robust_buffer_access_behavior", 29))
- {
- ret = GLEW_ARB_robust_buffer_access_behavior;
- continue;
- }
-#endif
-#ifdef GL_ARB_robustness
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10))
- {
- ret = GLEW_ARB_robustness;
- continue;
- }
-#endif
-#ifdef GL_ARB_robustness_application_isolation
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32))
- {
- ret = GLEW_ARB_robustness_application_isolation;
- continue;
- }
-#endif
-#ifdef GL_ARB_robustness_share_group_isolation
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32))
- {
- ret = GLEW_ARB_robustness_share_group_isolation;
- continue;
- }
-#endif
-#ifdef GL_ARB_sample_locations
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_locations", 16))
- {
- ret = GLEW_ARB_sample_locations;
- continue;
- }
-#endif
-#ifdef GL_ARB_sample_shading
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_shading", 14))
- {
- ret = GLEW_ARB_sample_shading;
- continue;
- }
-#endif
-#ifdef GL_ARB_sampler_objects
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sampler_objects", 15))
- {
- ret = GLEW_ARB_sampler_objects;
- continue;
- }
-#endif
-#ifdef GL_ARB_seamless_cube_map
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cube_map", 17))
- {
- ret = GLEW_ARB_seamless_cube_map;
- continue;
- }
-#endif
-#ifdef GL_ARB_seamless_cubemap_per_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28))
- {
- ret = GLEW_ARB_seamless_cubemap_per_texture;
- continue;
- }
-#endif
-#ifdef GL_ARB_separate_shader_objects
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23))
- {
- ret = GLEW_ARB_separate_shader_objects;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_atomic_counter_ops
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counter_ops", 25))
- {
- ret = GLEW_ARB_shader_atomic_counter_ops;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_atomic_counters
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22))
- {
- ret = GLEW_ARB_shader_atomic_counters;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_ballot
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_ballot", 13))
- {
- ret = GLEW_ARB_shader_ballot;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_bit_encoding
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_bit_encoding", 19))
- {
- ret = GLEW_ARB_shader_bit_encoding;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_clock
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_clock", 12))
- {
- ret = GLEW_ARB_shader_clock;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_draw_parameters
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_draw_parameters", 22))
- {
- ret = GLEW_ARB_shader_draw_parameters;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_group_vote
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_group_vote", 17))
- {
- ret = GLEW_ARB_shader_group_vote;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_image_load_store
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23))
- {
- ret = GLEW_ARB_shader_image_load_store;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_image_size
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_size", 17))
- {
- ret = GLEW_ARB_shader_image_size;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_objects
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_objects", 14))
- {
- ret = GLEW_ARB_shader_objects;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_precision
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_precision", 16))
- {
- ret = GLEW_ARB_shader_precision;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_stencil_export
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21))
- {
- ret = GLEW_ARB_shader_stencil_export;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_storage_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28))
- {
- ret = GLEW_ARB_shader_storage_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_subroutine
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_subroutine", 17))
- {
- ret = GLEW_ARB_shader_subroutine;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_texture_image_samples
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_image_samples", 28))
- {
- ret = GLEW_ARB_shader_texture_image_samples;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_texture_lod
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18))
- {
- ret = GLEW_ARB_shader_texture_lod;
- continue;
- }
-#endif
-#ifdef GL_ARB_shader_viewport_layer_array
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_viewport_layer_array", 27))
- {
- ret = GLEW_ARB_shader_viewport_layer_array;
- continue;
- }
-#endif
-#ifdef GL_ARB_shading_language_100
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_100", 20))
- {
- ret = GLEW_ARB_shading_language_100;
- continue;
- }
-#endif
-#ifdef GL_ARB_shading_language_420pack
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_420pack", 24))
- {
- ret = GLEW_ARB_shading_language_420pack;
- continue;
- }
-#endif
-#ifdef GL_ARB_shading_language_include
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_include", 24))
- {
- ret = GLEW_ARB_shading_language_include;
- continue;
- }
-#endif
-#ifdef GL_ARB_shading_language_packing
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_packing", 24))
- {
- ret = GLEW_ARB_shading_language_packing;
- continue;
- }
-#endif
-#ifdef GL_ARB_shadow
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6))
- {
- ret = GLEW_ARB_shadow;
- continue;
- }
-#endif
-#ifdef GL_ARB_shadow_ambient
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14))
- {
- ret = GLEW_ARB_shadow_ambient;
- continue;
- }
-#endif
-#ifdef GL_ARB_sparse_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_buffer", 13))
- {
- ret = GLEW_ARB_sparse_buffer;
- continue;
- }
-#endif
-#ifdef GL_ARB_sparse_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14))
- {
- ret = GLEW_ARB_sparse_texture;
- continue;
- }
-#endif
-#ifdef GL_ARB_sparse_texture2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture2", 15))
- {
- ret = GLEW_ARB_sparse_texture2;
- continue;
- }
-#endif
-#ifdef GL_ARB_sparse_texture_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture_clamp", 20))
- {
- ret = GLEW_ARB_sparse_texture_clamp;
- continue;
- }
-#endif
-#ifdef GL_ARB_stencil_texturing
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_texturing", 17))
- {
- ret = GLEW_ARB_stencil_texturing;
- continue;
- }
-#endif
-#ifdef GL_ARB_sync
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4))
- {
- ret = GLEW_ARB_sync;
- continue;
- }
-#endif
-#ifdef GL_ARB_tessellation_shader
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_shader", 19))
- {
- ret = GLEW_ARB_tessellation_shader;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_barrier
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15))
- {
- ret = GLEW_ARB_texture_barrier;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_border_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))
- {
- ret = GLEW_ARB_texture_border_clamp;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21))
- {
- ret = GLEW_ARB_texture_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_buffer_object_rgb32
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object_rgb32", 27))
- {
- ret = GLEW_ARB_texture_buffer_object_rgb32;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_buffer_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_range", 20))
- {
- ret = GLEW_ARB_texture_buffer_range;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_compression
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression", 19))
- {
- ret = GLEW_ARB_texture_compression;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_compression_bptc
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_bptc", 24))
- {
- ret = GLEW_ARB_texture_compression_bptc;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_compression_rgtc
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24))
- {
- ret = GLEW_ARB_texture_compression_rgtc;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_cube_map
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16))
- {
- ret = GLEW_ARB_texture_cube_map;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_cube_map_array
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map_array", 22))
- {
- ret = GLEW_ARB_texture_cube_map_array;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_env_add
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15))
- {
- ret = GLEW_ARB_texture_env_add;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_env_combine
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19))
- {
- ret = GLEW_ARB_texture_env_combine;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_env_crossbar
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_crossbar", 20))
- {
- ret = GLEW_ARB_texture_env_crossbar;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_env_dot3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16))
- {
- ret = GLEW_ARB_texture_env_dot3;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_filter_minmax
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_minmax", 21))
- {
- ret = GLEW_ARB_texture_filter_minmax;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13))
- {
- ret = GLEW_ARB_texture_float;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_gather
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_gather", 14))
- {
- ret = GLEW_ARB_texture_gather;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_mirror_clamp_to_edge
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp_to_edge", 28))
- {
- ret = GLEW_ARB_texture_mirror_clamp_to_edge;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_mirrored_repeat
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23))
- {
- ret = GLEW_ARB_texture_mirrored_repeat;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19))
- {
- ret = GLEW_ARB_texture_multisample;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_non_power_of_two
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_non_power_of_two", 24))
- {
- ret = GLEW_ARB_texture_non_power_of_two;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_query_levels
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_levels", 20))
- {
- ret = GLEW_ARB_texture_query_levels;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_query_lod
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_lod", 17))
- {
- ret = GLEW_ARB_texture_query_lod;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_rectangle
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
- {
- ret = GLEW_ARB_texture_rectangle;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_rg
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rg", 10))
- {
- ret = GLEW_ARB_texture_rg;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_rgb10_a2ui
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rgb10_a2ui", 18))
- {
- ret = GLEW_ARB_texture_rgb10_a2ui;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_stencil8
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stencil8", 16))
- {
- ret = GLEW_ARB_texture_stencil8;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_storage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage", 15))
- {
- ret = GLEW_ARB_texture_storage;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_storage_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage_multisample", 27))
- {
- ret = GLEW_ARB_texture_storage_multisample;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_swizzle
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15))
- {
- ret = GLEW_ARB_texture_swizzle;
- continue;
- }
-#endif
-#ifdef GL_ARB_texture_view
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_view", 12))
- {
- ret = GLEW_ARB_texture_view;
- continue;
- }
-#endif
-#ifdef GL_ARB_timer_query
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11))
- {
- ret = GLEW_ARB_timer_query;
- continue;
- }
-#endif
-#ifdef GL_ARB_transform_feedback2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19))
- {
- ret = GLEW_ARB_transform_feedback2;
- continue;
- }
-#endif
-#ifdef GL_ARB_transform_feedback3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3", 19))
- {
- ret = GLEW_ARB_transform_feedback3;
- continue;
- }
-#endif
-#ifdef GL_ARB_transform_feedback_instanced
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback_instanced", 28))
- {
- ret = GLEW_ARB_transform_feedback_instanced;
- continue;
- }
-#endif
-#ifdef GL_ARB_transform_feedback_overflow_query
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback_overflow_query", 33))
- {
- ret = GLEW_ARB_transform_feedback_overflow_query;
- continue;
- }
-#endif
-#ifdef GL_ARB_transpose_matrix
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transpose_matrix", 16))
- {
- ret = GLEW_ARB_transpose_matrix;
- continue;
- }
-#endif
-#ifdef GL_ARB_uniform_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_object", 21))
- {
- ret = GLEW_ARB_uniform_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_ARB_vertex_array_bgra
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17))
- {
- ret = GLEW_ARB_vertex_array_bgra;
- continue;
- }
-#endif
-#ifdef GL_ARB_vertex_array_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
- {
- ret = GLEW_ARB_vertex_array_object;
- continue;
- }
-#endif
-#ifdef GL_ARB_vertex_attrib_64bit
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19))
- {
- ret = GLEW_ARB_vertex_attrib_64bit;
- continue;
- }
-#endif
-#ifdef GL_ARB_vertex_attrib_binding
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_binding", 21))
- {
- ret = GLEW_ARB_vertex_attrib_binding;
- continue;
- }
-#endif
-#ifdef GL_ARB_vertex_blend
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_blend", 12))
- {
- ret = GLEW_ARB_vertex_blend;
- continue;
- }
-#endif
-#ifdef GL_ARB_vertex_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20))
- {
- ret = GLEW_ARB_vertex_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_ARB_vertex_program
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14))
- {
- ret = GLEW_ARB_vertex_program;
- continue;
- }
-#endif
-#ifdef GL_ARB_vertex_shader
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13))
- {
- ret = GLEW_ARB_vertex_shader;
- continue;
- }
-#endif
-#ifdef GL_ARB_vertex_type_10f_11f_11f_rev
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_10f_11f_11f_rev", 27))
- {
- ret = GLEW_ARB_vertex_type_10f_11f_11f_rev;
- continue;
- }
-#endif
-#ifdef GL_ARB_vertex_type_2_10_10_10_rev
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_2_10_10_10_rev", 26))
- {
- ret = GLEW_ARB_vertex_type_2_10_10_10_rev;
- continue;
- }
-#endif
-#ifdef GL_ARB_viewport_array
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array", 14))
- {
- ret = GLEW_ARB_viewport_array;
- continue;
- }
-#endif
-#ifdef GL_ARB_window_pos
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10))
- {
- ret = GLEW_ARB_window_pos;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATIX_", 5))
- {
-#ifdef GL_ATIX_point_sprites
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprites", 13))
- {
- ret = GLEW_ATIX_point_sprites;
- continue;
- }
-#endif
-#ifdef GL_ATIX_texture_env_combine3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20))
- {
- ret = GLEW_ATIX_texture_env_combine3;
- continue;
- }
-#endif
-#ifdef GL_ATIX_texture_env_route
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_route", 17))
- {
- ret = GLEW_ATIX_texture_env_route;
- continue;
- }
-#endif
-#ifdef GL_ATIX_vertex_shader_output_point_size
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_output_point_size", 31))
- {
- ret = GLEW_ATIX_vertex_shader_output_point_size;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
- {
-#ifdef GL_ATI_draw_buffers
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))
- {
- ret = GLEW_ATI_draw_buffers;
- continue;
- }
-#endif
-#ifdef GL_ATI_element_array
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13))
- {
- ret = GLEW_ATI_element_array;
- continue;
- }
-#endif
-#ifdef GL_ATI_envmap_bumpmap
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"envmap_bumpmap", 14))
- {
- ret = GLEW_ATI_envmap_bumpmap;
- continue;
- }
-#endif
-#ifdef GL_ATI_fragment_shader
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15))
- {
- ret = GLEW_ATI_fragment_shader;
- continue;
- }
-#endif
-#ifdef GL_ATI_map_object_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_object_buffer", 17))
- {
- ret = GLEW_ATI_map_object_buffer;
- continue;
- }
-#endif
-#ifdef GL_ATI_meminfo
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"meminfo", 7))
- {
- ret = GLEW_ATI_meminfo;
- continue;
- }
-#endif
-#ifdef GL_ATI_pn_triangles
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pn_triangles", 12))
- {
- ret = GLEW_ATI_pn_triangles;
- continue;
- }
-#endif
-#ifdef GL_ATI_separate_stencil
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_stencil", 16))
- {
- ret = GLEW_ATI_separate_stencil;
- continue;
- }
-#endif
-#ifdef GL_ATI_shader_texture_lod
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18))
- {
- ret = GLEW_ATI_shader_texture_lod;
- continue;
- }
-#endif
-#ifdef GL_ATI_text_fragment_shader
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"text_fragment_shader", 20))
- {
- ret = GLEW_ATI_text_fragment_shader;
- continue;
- }
-#endif
-#ifdef GL_ATI_texture_compression_3dc
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_3dc", 23))
- {
- ret = GLEW_ATI_texture_compression_3dc;
- continue;
- }
-#endif
-#ifdef GL_ATI_texture_env_combine3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20))
- {
- ret = GLEW_ATI_texture_env_combine3;
- continue;
- }
-#endif
-#ifdef GL_ATI_texture_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13))
- {
- ret = GLEW_ATI_texture_float;
- continue;
- }
-#endif
-#ifdef GL_ATI_texture_mirror_once
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_once", 19))
- {
- ret = GLEW_ATI_texture_mirror_once;
- continue;
- }
-#endif
-#ifdef GL_ATI_vertex_array_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
- {
- ret = GLEW_ATI_vertex_array_object;
- continue;
- }
-#endif
-#ifdef GL_ATI_vertex_attrib_array_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_array_object", 26))
- {
- ret = GLEW_ATI_vertex_attrib_array_object;
- continue;
- }
-#endif
-#ifdef GL_ATI_vertex_streams
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_streams", 14))
- {
- ret = GLEW_ATI_vertex_streams;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
- {
-#ifdef GL_EXT_422_pixels
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"422_pixels", 10))
- {
- ret = GLEW_EXT_422_pixels;
- continue;
- }
-#endif
-#ifdef GL_EXT_Cg_shader
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"Cg_shader", 9))
- {
- ret = GLEW_EXT_Cg_shader;
- continue;
- }
-#endif
-#ifdef GL_EXT_abgr
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"abgr", 4))
- {
- ret = GLEW_EXT_abgr;
- continue;
- }
-#endif
-#ifdef GL_EXT_bgra
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgra", 4))
- {
- ret = GLEW_EXT_bgra;
- continue;
- }
-#endif
-#ifdef GL_EXT_bindable_uniform
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindable_uniform", 16))
- {
- ret = GLEW_EXT_bindable_uniform;
- continue;
- }
-#endif
-#ifdef GL_EXT_blend_color
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_color", 11))
- {
- ret = GLEW_EXT_blend_color;
- continue;
- }
-#endif
-#ifdef GL_EXT_blend_equation_separate
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_separate", 23))
- {
- ret = GLEW_EXT_blend_equation_separate;
- continue;
- }
-#endif
-#ifdef GL_EXT_blend_func_separate
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_separate", 19))
- {
- ret = GLEW_EXT_blend_func_separate;
- continue;
- }
-#endif
-#ifdef GL_EXT_blend_logic_op
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_logic_op", 14))
- {
- ret = GLEW_EXT_blend_logic_op;
- continue;
- }
-#endif
-#ifdef GL_EXT_blend_minmax
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax", 12))
- {
- ret = GLEW_EXT_blend_minmax;
- continue;
- }
-#endif
-#ifdef GL_EXT_blend_subtract
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_subtract", 14))
- {
- ret = GLEW_EXT_blend_subtract;
- continue;
- }
-#endif
-#ifdef GL_EXT_clip_volume_hint
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_volume_hint", 16))
- {
- ret = GLEW_EXT_clip_volume_hint;
- continue;
- }
-#endif
-#ifdef GL_EXT_cmyka
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"cmyka", 5))
- {
- ret = GLEW_EXT_cmyka;
- continue;
- }
-#endif
-#ifdef GL_EXT_color_subtable
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_subtable", 14))
- {
- ret = GLEW_EXT_color_subtable;
- continue;
- }
-#endif
-#ifdef GL_EXT_compiled_vertex_array
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"compiled_vertex_array", 21))
- {
- ret = GLEW_EXT_compiled_vertex_array;
- continue;
- }
-#endif
-#ifdef GL_EXT_convolution
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution", 11))
- {
- ret = GLEW_EXT_convolution;
- continue;
- }
-#endif
-#ifdef GL_EXT_coordinate_frame
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"coordinate_frame", 16))
- {
- ret = GLEW_EXT_coordinate_frame;
- continue;
- }
-#endif
-#ifdef GL_EXT_copy_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture", 12))
- {
- ret = GLEW_EXT_copy_texture;
- continue;
- }
-#endif
-#ifdef GL_EXT_cull_vertex
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11))
- {
- ret = GLEW_EXT_cull_vertex;
- continue;
- }
-#endif
-#ifdef GL_EXT_debug_label
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_label", 11))
- {
- ret = GLEW_EXT_debug_label;
- continue;
- }
-#endif
-#ifdef GL_EXT_debug_marker
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_marker", 12))
- {
- ret = GLEW_EXT_debug_marker;
- continue;
- }
-#endif
-#ifdef GL_EXT_depth_bounds_test
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_bounds_test", 17))
- {
- ret = GLEW_EXT_depth_bounds_test;
- continue;
- }
-#endif
-#ifdef GL_EXT_direct_state_access
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19))
- {
- ret = GLEW_EXT_direct_state_access;
- continue;
- }
-#endif
-#ifdef GL_EXT_draw_buffers2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers2", 13))
- {
- ret = GLEW_EXT_draw_buffers2;
- continue;
- }
-#endif
-#ifdef GL_EXT_draw_instanced
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14))
- {
- ret = GLEW_EXT_draw_instanced;
- continue;
- }
-#endif
-#ifdef GL_EXT_draw_range_elements
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_range_elements", 19))
- {
- ret = GLEW_EXT_draw_range_elements;
- continue;
- }
-#endif
-#ifdef GL_EXT_fog_coord
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_coord", 9))
- {
- ret = GLEW_EXT_fog_coord;
- continue;
- }
-#endif
-#ifdef GL_EXT_fragment_lighting
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting", 17))
- {
- ret = GLEW_EXT_fragment_lighting;
- continue;
- }
-#endif
-#ifdef GL_EXT_framebuffer_blit
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16))
- {
- ret = GLEW_EXT_framebuffer_blit;
- continue;
- }
-#endif
-#ifdef GL_EXT_framebuffer_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23))
- {
- ret = GLEW_EXT_framebuffer_multisample;
- continue;
- }
-#endif
-#ifdef GL_EXT_framebuffer_multisample_blit_scaled
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_blit_scaled", 35))
- {
- ret = GLEW_EXT_framebuffer_multisample_blit_scaled;
- continue;
- }
-#endif
-#ifdef GL_EXT_framebuffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18))
- {
- ret = GLEW_EXT_framebuffer_object;
- continue;
- }
-#endif
-#ifdef GL_EXT_framebuffer_sRGB
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
- {
- ret = GLEW_EXT_framebuffer_sRGB;
- continue;
- }
-#endif
-#ifdef GL_EXT_geometry_shader4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))
- {
- ret = GLEW_EXT_geometry_shader4;
- continue;
- }
-#endif
-#ifdef GL_EXT_gpu_program_parameters
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_parameters", 22))
- {
- ret = GLEW_EXT_gpu_program_parameters;
- continue;
- }
-#endif
-#ifdef GL_EXT_gpu_shader4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader4", 11))
- {
- ret = GLEW_EXT_gpu_shader4;
- continue;
- }
-#endif
-#ifdef GL_EXT_histogram
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"histogram", 9))
- {
- ret = GLEW_EXT_histogram;
- continue;
- }
-#endif
-#ifdef GL_EXT_index_array_formats
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_array_formats", 19))
- {
- ret = GLEW_EXT_index_array_formats;
- continue;
- }
-#endif
-#ifdef GL_EXT_index_func
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_func", 10))
- {
- ret = GLEW_EXT_index_func;
- continue;
- }
-#endif
-#ifdef GL_EXT_index_material
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_material", 14))
- {
- ret = GLEW_EXT_index_material;
- continue;
- }
-#endif
-#ifdef GL_EXT_index_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_texture", 13))
- {
- ret = GLEW_EXT_index_texture;
- continue;
- }
-#endif
-#ifdef GL_EXT_light_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_texture", 13))
- {
- ret = GLEW_EXT_light_texture;
- continue;
- }
-#endif
-#ifdef GL_EXT_misc_attribute
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_attribute", 14))
- {
- ret = GLEW_EXT_misc_attribute;
- continue;
- }
-#endif
-#ifdef GL_EXT_multi_draw_arrays
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_arrays", 17))
- {
- ret = GLEW_EXT_multi_draw_arrays;
- continue;
- }
-#endif
-#ifdef GL_EXT_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = GLEW_EXT_multisample;
- continue;
- }
-#endif
-#ifdef GL_EXT_packed_depth_stencil
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20))
- {
- ret = GLEW_EXT_packed_depth_stencil;
- continue;
- }
-#endif
-#ifdef GL_EXT_packed_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12))
- {
- ret = GLEW_EXT_packed_float;
- continue;
- }
-#endif
-#ifdef GL_EXT_packed_pixels
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_pixels", 13))
- {
- ret = GLEW_EXT_packed_pixels;
- continue;
- }
-#endif
-#ifdef GL_EXT_paletted_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"paletted_texture", 16))
- {
- ret = GLEW_EXT_paletted_texture;
- continue;
- }
-#endif
-#ifdef GL_EXT_pixel_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19))
- {
- ret = GLEW_EXT_pixel_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_EXT_pixel_transform
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform", 15))
- {
- ret = GLEW_EXT_pixel_transform;
- continue;
- }
-#endif
-#ifdef GL_EXT_pixel_transform_color_table
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform_color_table", 27))
- {
- ret = GLEW_EXT_pixel_transform_color_table;
- continue;
- }
-#endif
-#ifdef GL_EXT_point_parameters
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16))
- {
- ret = GLEW_EXT_point_parameters;
- continue;
- }
-#endif
-#ifdef GL_EXT_polygon_offset
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset", 14))
- {
- ret = GLEW_EXT_polygon_offset;
- continue;
- }
-#endif
-#ifdef GL_EXT_polygon_offset_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset_clamp", 20))
- {
- ret = GLEW_EXT_polygon_offset_clamp;
- continue;
- }
-#endif
-#ifdef GL_EXT_post_depth_coverage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_depth_coverage", 19))
- {
- ret = GLEW_EXT_post_depth_coverage;
- continue;
- }
-#endif
-#ifdef GL_EXT_provoking_vertex
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16))
- {
- ret = GLEW_EXT_provoking_vertex;
- continue;
- }
-#endif
-#ifdef GL_EXT_raster_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"raster_multisample", 18))
- {
- ret = GLEW_EXT_raster_multisample;
- continue;
- }
-#endif
-#ifdef GL_EXT_rescale_normal
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"rescale_normal", 14))
- {
- ret = GLEW_EXT_rescale_normal;
- continue;
- }
-#endif
-#ifdef GL_EXT_scene_marker
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12))
- {
- ret = GLEW_EXT_scene_marker;
- continue;
- }
-#endif
-#ifdef GL_EXT_secondary_color
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"secondary_color", 15))
- {
- ret = GLEW_EXT_secondary_color;
- continue;
- }
-#endif
-#ifdef GL_EXT_separate_shader_objects
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23))
- {
- ret = GLEW_EXT_separate_shader_objects;
- continue;
- }
-#endif
-#ifdef GL_EXT_separate_specular_color
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_specular_color", 23))
- {
- ret = GLEW_EXT_separate_specular_color;
- continue;
- }
-#endif
-#ifdef GL_EXT_shader_image_load_formatted
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_formatted", 27))
- {
- ret = GLEW_EXT_shader_image_load_formatted;
- continue;
- }
-#endif
-#ifdef GL_EXT_shader_image_load_store
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23))
- {
- ret = GLEW_EXT_shader_image_load_store;
- continue;
- }
-#endif
-#ifdef GL_EXT_shader_integer_mix
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_integer_mix", 18))
- {
- ret = GLEW_EXT_shader_integer_mix;
- continue;
- }
-#endif
-#ifdef GL_EXT_shadow_funcs
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_funcs", 12))
- {
- ret = GLEW_EXT_shadow_funcs;
- continue;
- }
-#endif
-#ifdef GL_EXT_shared_texture_palette
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_texture_palette", 22))
- {
- ret = GLEW_EXT_shared_texture_palette;
- continue;
- }
-#endif
-#ifdef GL_EXT_sparse_texture2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture2", 15))
- {
- ret = GLEW_EXT_sparse_texture2;
- continue;
- }
-#endif
-#ifdef GL_EXT_stencil_clear_tag
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_clear_tag", 17))
- {
- ret = GLEW_EXT_stencil_clear_tag;
- continue;
- }
-#endif
-#ifdef GL_EXT_stencil_two_side
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_two_side", 16))
- {
- ret = GLEW_EXT_stencil_two_side;
- continue;
- }
-#endif
-#ifdef GL_EXT_stencil_wrap
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_wrap", 12))
- {
- ret = GLEW_EXT_stencil_wrap;
- continue;
- }
-#endif
-#ifdef GL_EXT_subtexture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"subtexture", 10))
- {
- ret = GLEW_EXT_subtexture;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture", 7))
- {
- ret = GLEW_EXT_texture;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture3D
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture3D", 9))
- {
- ret = GLEW_EXT_texture3D;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_array
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13))
- {
- ret = GLEW_EXT_texture_array;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21))
- {
- ret = GLEW_EXT_texture_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_compression_dxt1
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24))
- {
- ret = GLEW_EXT_texture_compression_dxt1;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_compression_latc
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24))
- {
- ret = GLEW_EXT_texture_compression_latc;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_compression_rgtc
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24))
- {
- ret = GLEW_EXT_texture_compression_rgtc;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_compression_s3tc
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24))
- {
- ret = GLEW_EXT_texture_compression_s3tc;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_cube_map
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16))
- {
- ret = GLEW_EXT_texture_cube_map;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_edge_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18))
- {
- ret = GLEW_EXT_texture_edge_clamp;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_env
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env", 11))
- {
- ret = GLEW_EXT_texture_env;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_env_add
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15))
- {
- ret = GLEW_EXT_texture_env_add;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_env_combine
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19))
- {
- ret = GLEW_EXT_texture_env_combine;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_env_dot3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16))
- {
- ret = GLEW_EXT_texture_env_dot3;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_filter_anisotropic
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26))
- {
- ret = GLEW_EXT_texture_filter_anisotropic;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_filter_minmax
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_minmax", 21))
- {
- ret = GLEW_EXT_texture_filter_minmax;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_integer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_integer", 15))
- {
- ret = GLEW_EXT_texture_integer;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_lod_bias
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16))
- {
- ret = GLEW_EXT_texture_lod_bias;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_mirror_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp", 20))
- {
- ret = GLEW_EXT_texture_mirror_clamp;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_object", 14))
- {
- ret = GLEW_EXT_texture_object;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_perturb_normal
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_perturb_normal", 22))
- {
- ret = GLEW_EXT_texture_perturb_normal;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_rectangle
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
- {
- ret = GLEW_EXT_texture_rectangle;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_sRGB
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB", 12))
- {
- ret = GLEW_EXT_texture_sRGB;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_sRGB_decode
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB_decode", 19))
- {
- ret = GLEW_EXT_texture_sRGB_decode;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_shared_exponent
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shared_exponent", 23))
- {
- ret = GLEW_EXT_texture_shared_exponent;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_snorm
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_snorm", 13))
- {
- ret = GLEW_EXT_texture_snorm;
- continue;
- }
-#endif
-#ifdef GL_EXT_texture_swizzle
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15))
- {
- ret = GLEW_EXT_texture_swizzle;
- continue;
- }
-#endif
-#ifdef GL_EXT_timer_query
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11))
- {
- ret = GLEW_EXT_timer_query;
- continue;
- }
-#endif
-#ifdef GL_EXT_transform_feedback
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18))
- {
- ret = GLEW_EXT_transform_feedback;
- continue;
- }
-#endif
-#ifdef GL_EXT_vertex_array
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array", 12))
- {
- ret = GLEW_EXT_vertex_array;
- continue;
- }
-#endif
-#ifdef GL_EXT_vertex_array_bgra
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17))
- {
- ret = GLEW_EXT_vertex_array_bgra;
- continue;
- }
-#endif
-#ifdef GL_EXT_vertex_attrib_64bit
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19))
- {
- ret = GLEW_EXT_vertex_attrib_64bit;
- continue;
- }
-#endif
-#ifdef GL_EXT_vertex_shader
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13))
- {
- ret = GLEW_EXT_vertex_shader;
- continue;
- }
-#endif
-#ifdef GL_EXT_vertex_weighting
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_weighting", 16))
- {
- ret = GLEW_EXT_vertex_weighting;
- continue;
- }
-#endif
-#ifdef GL_EXT_x11_sync_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"x11_sync_object", 15))
- {
- ret = GLEW_EXT_x11_sync_object;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"GREMEDY_", 8))
- {
-#ifdef GL_GREMEDY_frame_terminator
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"frame_terminator", 16))
- {
- ret = GLEW_GREMEDY_frame_terminator;
- continue;
- }
-#endif
-#ifdef GL_GREMEDY_string_marker
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"string_marker", 13))
- {
- ret = GLEW_GREMEDY_string_marker;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"HP_", 3))
- {
-#ifdef GL_HP_convolution_border_modes
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24))
- {
- ret = GLEW_HP_convolution_border_modes;
- continue;
- }
-#endif
-#ifdef GL_HP_image_transform
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_transform", 15))
- {
- ret = GLEW_HP_image_transform;
- continue;
- }
-#endif
-#ifdef GL_HP_occlusion_test
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_test", 14))
- {
- ret = GLEW_HP_occlusion_test;
- continue;
- }
-#endif
-#ifdef GL_HP_texture_lighting
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lighting", 16))
- {
- ret = GLEW_HP_texture_lighting;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"IBM_", 4))
- {
-#ifdef GL_IBM_cull_vertex
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11))
- {
- ret = GLEW_IBM_cull_vertex;
- continue;
- }
-#endif
-#ifdef GL_IBM_multimode_draw_arrays
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multimode_draw_arrays", 21))
- {
- ret = GLEW_IBM_multimode_draw_arrays;
- continue;
- }
-#endif
-#ifdef GL_IBM_rasterpos_clip
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"rasterpos_clip", 14))
- {
- ret = GLEW_IBM_rasterpos_clip;
- continue;
- }
-#endif
-#ifdef GL_IBM_static_data
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"static_data", 11))
- {
- ret = GLEW_IBM_static_data;
- continue;
- }
-#endif
-#ifdef GL_IBM_texture_mirrored_repeat
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23))
- {
- ret = GLEW_IBM_texture_mirrored_repeat;
- continue;
- }
-#endif
-#ifdef GL_IBM_vertex_array_lists
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_lists", 18))
- {
- ret = GLEW_IBM_vertex_array_lists;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"INGR_", 5))
- {
-#ifdef GL_INGR_color_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_clamp", 11))
- {
- ret = GLEW_INGR_color_clamp;
- continue;
- }
-#endif
-#ifdef GL_INGR_interlace_read
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace_read", 14))
- {
- ret = GLEW_INGR_interlace_read;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6))
- {
-#ifdef GL_INTEL_fragment_shader_ordering
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_ordering", 24))
- {
- ret = GLEW_INTEL_fragment_shader_ordering;
- continue;
- }
-#endif
-#ifdef GL_INTEL_framebuffer_CMAA
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_CMAA", 16))
- {
- ret = GLEW_INTEL_framebuffer_CMAA;
- continue;
- }
-#endif
-#ifdef GL_INTEL_map_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_texture", 11))
- {
- ret = GLEW_INTEL_map_texture;
- continue;
- }
-#endif
-#ifdef GL_INTEL_parallel_arrays
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_arrays", 15))
- {
- ret = GLEW_INTEL_parallel_arrays;
- continue;
- }
-#endif
-#ifdef GL_INTEL_performance_query
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_query", 17))
- {
- ret = GLEW_INTEL_performance_query;
- continue;
- }
-#endif
-#ifdef GL_INTEL_texture_scissor
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scissor", 15))
- {
- ret = GLEW_INTEL_texture_scissor;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"KHR_", 4))
- {
-#ifdef GL_KHR_blend_equation_advanced
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced", 23))
- {
- ret = GLEW_KHR_blend_equation_advanced;
- continue;
- }
-#endif
-#ifdef GL_KHR_blend_equation_advanced_coherent
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_coherent", 32))
- {
- ret = GLEW_KHR_blend_equation_advanced_coherent;
- continue;
- }
-#endif
-#ifdef GL_KHR_context_flush_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21))
- {
- ret = GLEW_KHR_context_flush_control;
- continue;
- }
-#endif
-#ifdef GL_KHR_debug
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug", 5))
- {
- ret = GLEW_KHR_debug;
- continue;
- }
-#endif
-#ifdef GL_KHR_no_error
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"no_error", 8))
- {
- ret = GLEW_KHR_no_error;
- continue;
- }
-#endif
-#ifdef GL_KHR_robust_buffer_access_behavior
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"robust_buffer_access_behavior", 29))
- {
- ret = GLEW_KHR_robust_buffer_access_behavior;
- continue;
- }
-#endif
-#ifdef GL_KHR_robustness
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10))
- {
- ret = GLEW_KHR_robustness;
- continue;
- }
-#endif
-#ifdef GL_KHR_texture_compression_astc_hdr
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_hdr", 28))
- {
- ret = GLEW_KHR_texture_compression_astc_hdr;
- continue;
- }
-#endif
-#ifdef GL_KHR_texture_compression_astc_ldr
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_ldr", 28))
- {
- ret = GLEW_KHR_texture_compression_astc_ldr;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"KTX_", 4))
- {
-#ifdef GL_KTX_buffer_region
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13))
- {
- ret = GLEW_KTX_buffer_region;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESAX_", 6))
- {
-#ifdef GL_MESAX_texture_stack
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stack", 13))
- {
- ret = GLEW_MESAX_texture_stack;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5))
- {
-#ifdef GL_MESA_pack_invert
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_invert", 11))
- {
- ret = GLEW_MESA_pack_invert;
- continue;
- }
-#endif
-#ifdef GL_MESA_resize_buffers
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"resize_buffers", 14))
- {
- ret = GLEW_MESA_resize_buffers;
- continue;
- }
-#endif
-#ifdef GL_MESA_window_pos
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10))
- {
- ret = GLEW_MESA_window_pos;
- continue;
- }
-#endif
-#ifdef GL_MESA_ycbcr_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_texture", 13))
- {
- ret = GLEW_MESA_ycbcr_texture;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"NVX_", 4))
- {
-#ifdef GL_NVX_conditional_render
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18))
- {
- ret = GLEW_NVX_conditional_render;
- continue;
- }
-#endif
-#ifdef GL_NVX_gpu_memory_info
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_memory_info", 15))
- {
- ret = GLEW_NVX_gpu_memory_info;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
- {
-#ifdef GL_NV_bindless_multi_draw_indirect
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_multi_draw_indirect", 28))
- {
- ret = GLEW_NV_bindless_multi_draw_indirect;
- continue;
- }
-#endif
-#ifdef GL_NV_bindless_multi_draw_indirect_count
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_multi_draw_indirect_count", 34))
- {
- ret = GLEW_NV_bindless_multi_draw_indirect_count;
- continue;
- }
-#endif
-#ifdef GL_NV_bindless_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16))
- {
- ret = GLEW_NV_bindless_texture;
- continue;
- }
-#endif
-#ifdef GL_NV_blend_equation_advanced
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced", 23))
- {
- ret = GLEW_NV_blend_equation_advanced;
- continue;
- }
-#endif
-#ifdef GL_NV_blend_equation_advanced_coherent
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_coherent", 32))
- {
- ret = GLEW_NV_blend_equation_advanced_coherent;
- continue;
- }
-#endif
-#ifdef GL_NV_blend_square
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_square", 12))
- {
- ret = GLEW_NV_blend_square;
- continue;
- }
-#endif
-#ifdef GL_NV_compute_program5
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_program5", 16))
- {
- ret = GLEW_NV_compute_program5;
- continue;
- }
-#endif
-#ifdef GL_NV_conditional_render
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18))
- {
- ret = GLEW_NV_conditional_render;
- continue;
- }
-#endif
-#ifdef GL_NV_conservative_raster
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster", 19))
- {
- ret = GLEW_NV_conservative_raster;
- continue;
- }
-#endif
-#ifdef GL_NV_conservative_raster_dilate
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster_dilate", 26))
- {
- ret = GLEW_NV_conservative_raster_dilate;
- continue;
- }
-#endif
-#ifdef GL_NV_copy_depth_to_color
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_depth_to_color", 19))
- {
- ret = GLEW_NV_copy_depth_to_color;
- continue;
- }
-#endif
-#ifdef GL_NV_copy_image
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
- {
- ret = GLEW_NV_copy_image;
- continue;
- }
-#endif
-#ifdef GL_NV_deep_texture3D
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"deep_texture3D", 14))
- {
- ret = GLEW_NV_deep_texture3D;
- continue;
- }
-#endif
-#ifdef GL_NV_depth_buffer_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18))
- {
- ret = GLEW_NV_depth_buffer_float;
- continue;
- }
-#endif
-#ifdef GL_NV_depth_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11))
- {
- ret = GLEW_NV_depth_clamp;
- continue;
- }
-#endif
-#ifdef GL_NV_depth_range_unclamped
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_range_unclamped", 21))
- {
- ret = GLEW_NV_depth_range_unclamped;
- continue;
- }
-#endif
-#ifdef GL_NV_draw_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_texture", 12))
- {
- ret = GLEW_NV_draw_texture;
- continue;
- }
-#endif
-#ifdef GL_NV_evaluators
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"evaluators", 10))
- {
- ret = GLEW_NV_evaluators;
- continue;
- }
-#endif
-#ifdef GL_NV_explicit_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_multisample", 20))
- {
- ret = GLEW_NV_explicit_multisample;
- continue;
- }
-#endif
-#ifdef GL_NV_fence
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5))
- {
- ret = GLEW_NV_fence;
- continue;
- }
-#endif
-#ifdef GL_NV_fill_rectangle
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fill_rectangle", 14))
- {
- ret = GLEW_NV_fill_rectangle;
- continue;
- }
-#endif
-#ifdef GL_NV_float_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
- {
- ret = GLEW_NV_float_buffer;
- continue;
- }
-#endif
-#ifdef GL_NV_fog_distance
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_distance", 12))
- {
- ret = GLEW_NV_fog_distance;
- continue;
- }
-#endif
-#ifdef GL_NV_fragment_coverage_to_color
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coverage_to_color", 26))
- {
- ret = GLEW_NV_fragment_coverage_to_color;
- continue;
- }
-#endif
-#ifdef GL_NV_fragment_program
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16))
- {
- ret = GLEW_NV_fragment_program;
- continue;
- }
-#endif
-#ifdef GL_NV_fragment_program2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program2", 17))
- {
- ret = GLEW_NV_fragment_program2;
- continue;
- }
-#endif
-#ifdef GL_NV_fragment_program4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program4", 17))
- {
- ret = GLEW_NV_fragment_program4;
- continue;
- }
-#endif
-#ifdef GL_NV_fragment_program_option
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_option", 23))
- {
- ret = GLEW_NV_fragment_program_option;
- continue;
- }
-#endif
-#ifdef GL_NV_fragment_shader_interlock
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_interlock", 25))
- {
- ret = GLEW_NV_fragment_shader_interlock;
- continue;
- }
-#endif
-#ifdef GL_NV_framebuffer_mixed_samples
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_mixed_samples", 25))
- {
- ret = GLEW_NV_framebuffer_mixed_samples;
- continue;
- }
-#endif
-#ifdef GL_NV_framebuffer_multisample_coverage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_coverage", 32))
- {
- ret = GLEW_NV_framebuffer_multisample_coverage;
- continue;
- }
-#endif
-#ifdef GL_NV_geometry_program4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_program4", 17))
- {
- ret = GLEW_NV_geometry_program4;
- continue;
- }
-#endif
-#ifdef GL_NV_geometry_shader4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))
- {
- ret = GLEW_NV_geometry_shader4;
- continue;
- }
-#endif
-#ifdef GL_NV_geometry_shader_passthrough
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader_passthrough", 27))
- {
- ret = GLEW_NV_geometry_shader_passthrough;
- continue;
- }
-#endif
-#ifdef GL_NV_gpu_program4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program4", 12))
- {
- ret = GLEW_NV_gpu_program4;
- continue;
- }
-#endif
-#ifdef GL_NV_gpu_program5
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5", 12))
- {
- ret = GLEW_NV_gpu_program5;
- continue;
- }
-#endif
-#ifdef GL_NV_gpu_program5_mem_extended
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5_mem_extended", 25))
- {
- ret = GLEW_NV_gpu_program5_mem_extended;
- continue;
- }
-#endif
-#ifdef GL_NV_gpu_program_fp64
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_fp64", 16))
- {
- ret = GLEW_NV_gpu_program_fp64;
- continue;
- }
-#endif
-#ifdef GL_NV_gpu_shader5
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11))
- {
- ret = GLEW_NV_gpu_shader5;
- continue;
- }
-#endif
-#ifdef GL_NV_half_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float", 10))
- {
- ret = GLEW_NV_half_float;
- continue;
- }
-#endif
-#ifdef GL_NV_internalformat_sample_query
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_sample_query", 27))
- {
- ret = GLEW_NV_internalformat_sample_query;
- continue;
- }
-#endif
-#ifdef GL_NV_light_max_exponent
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_max_exponent", 18))
- {
- ret = GLEW_NV_light_max_exponent;
- continue;
- }
-#endif
-#ifdef GL_NV_multisample_coverage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20))
- {
- ret = GLEW_NV_multisample_coverage;
- continue;
- }
-#endif
-#ifdef GL_NV_multisample_filter_hint
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_filter_hint", 23))
- {
- ret = GLEW_NV_multisample_filter_hint;
- continue;
- }
-#endif
-#ifdef GL_NV_occlusion_query
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15))
- {
- ret = GLEW_NV_occlusion_query;
- continue;
- }
-#endif
-#ifdef GL_NV_packed_depth_stencil
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20))
- {
- ret = GLEW_NV_packed_depth_stencil;
- continue;
- }
-#endif
-#ifdef GL_NV_parameter_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object", 23))
- {
- ret = GLEW_NV_parameter_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_NV_parameter_buffer_object2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object2", 24))
- {
- ret = GLEW_NV_parameter_buffer_object2;
- continue;
- }
-#endif
-#ifdef GL_NV_path_rendering
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"path_rendering", 14))
- {
- ret = GLEW_NV_path_rendering;
- continue;
- }
-#endif
-#ifdef GL_NV_path_rendering_shared_edge
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"path_rendering_shared_edge", 26))
- {
- ret = GLEW_NV_path_rendering_shared_edge;
- continue;
- }
-#endif
-#ifdef GL_NV_pixel_data_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_data_range", 16))
- {
- ret = GLEW_NV_pixel_data_range;
- continue;
- }
-#endif
-#ifdef GL_NV_point_sprite
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12))
- {
- ret = GLEW_NV_point_sprite;
- continue;
- }
-#endif
-#ifdef GL_NV_present_video
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13))
- {
- ret = GLEW_NV_present_video;
- continue;
- }
-#endif
-#ifdef GL_NV_primitive_restart
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"primitive_restart", 17))
- {
- ret = GLEW_NV_primitive_restart;
- continue;
- }
-#endif
-#ifdef GL_NV_register_combiners
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners", 18))
- {
- ret = GLEW_NV_register_combiners;
- continue;
- }
-#endif
-#ifdef GL_NV_register_combiners2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners2", 19))
- {
- ret = GLEW_NV_register_combiners2;
- continue;
- }
-#endif
-#ifdef GL_NV_sample_locations
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_locations", 16))
- {
- ret = GLEW_NV_sample_locations;
- continue;
- }
-#endif
-#ifdef GL_NV_sample_mask_override_coverage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_mask_override_coverage", 29))
- {
- ret = GLEW_NV_sample_mask_override_coverage;
- continue;
- }
-#endif
-#ifdef GL_NV_shader_atomic_counters
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22))
- {
- ret = GLEW_NV_shader_atomic_counters;
- continue;
- }
-#endif
-#ifdef GL_NV_shader_atomic_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_float", 19))
- {
- ret = GLEW_NV_shader_atomic_float;
- continue;
- }
-#endif
-#ifdef GL_NV_shader_atomic_fp16_vector
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_fp16_vector", 25))
- {
- ret = GLEW_NV_shader_atomic_fp16_vector;
- continue;
- }
-#endif
-#ifdef GL_NV_shader_atomic_int64
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_int64", 19))
- {
- ret = GLEW_NV_shader_atomic_int64;
- continue;
- }
-#endif
-#ifdef GL_NV_shader_buffer_load
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_buffer_load", 18))
- {
- ret = GLEW_NV_shader_buffer_load;
- continue;
- }
-#endif
-#ifdef GL_NV_shader_storage_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28))
- {
- ret = GLEW_NV_shader_storage_buffer_object;
- continue;
- }
-#endif
-#ifdef GL_NV_shader_thread_group
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_thread_group", 19))
- {
- ret = GLEW_NV_shader_thread_group;
- continue;
- }
-#endif
-#ifdef GL_NV_shader_thread_shuffle
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_thread_shuffle", 21))
- {
- ret = GLEW_NV_shader_thread_shuffle;
- continue;
- }
-#endif
-#ifdef GL_NV_tessellation_program5
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_program5", 21))
- {
- ret = GLEW_NV_tessellation_program5;
- continue;
- }
-#endif
-#ifdef GL_NV_texgen_emboss
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_emboss", 13))
- {
- ret = GLEW_NV_texgen_emboss;
- continue;
- }
-#endif
-#ifdef GL_NV_texgen_reflection
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_reflection", 17))
- {
- ret = GLEW_NV_texgen_reflection;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_barrier
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15))
- {
- ret = GLEW_NV_texture_barrier;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_compression_vtc
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_vtc", 23))
- {
- ret = GLEW_NV_texture_compression_vtc;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_env_combine4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine4", 20))
- {
- ret = GLEW_NV_texture_env_combine4;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_expand_normal
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_expand_normal", 21))
- {
- ret = GLEW_NV_texture_expand_normal;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19))
- {
- ret = GLEW_NV_texture_multisample;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_rectangle
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
- {
- ret = GLEW_NV_texture_rectangle;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_shader
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader", 14))
- {
- ret = GLEW_NV_texture_shader;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_shader2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader2", 15))
- {
- ret = GLEW_NV_texture_shader2;
- continue;
- }
-#endif
-#ifdef GL_NV_texture_shader3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader3", 15))
- {
- ret = GLEW_NV_texture_shader3;
- continue;
- }
-#endif
-#ifdef GL_NV_transform_feedback
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18))
- {
- ret = GLEW_NV_transform_feedback;
- continue;
- }
-#endif
-#ifdef GL_NV_transform_feedback2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19))
- {
- ret = GLEW_NV_transform_feedback2;
- continue;
- }
-#endif
-#ifdef GL_NV_uniform_buffer_unified_memory
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_unified_memory", 29))
- {
- ret = GLEW_NV_uniform_buffer_unified_memory;
- continue;
- }
-#endif
-#ifdef GL_NV_vdpau_interop
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vdpau_interop", 13))
- {
- ret = GLEW_NV_vdpau_interop;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_array_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
- {
- ret = GLEW_NV_vertex_array_range;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_array_range2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range2", 19))
- {
- ret = GLEW_NV_vertex_array_range2;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_attrib_integer_64bit
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_integer_64bit", 27))
- {
- ret = GLEW_NV_vertex_attrib_integer_64bit;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_buffer_unified_memory
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_unified_memory", 28))
- {
- ret = GLEW_NV_vertex_buffer_unified_memory;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_program
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14))
- {
- ret = GLEW_NV_vertex_program;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_program1_1
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program1_1", 17))
- {
- ret = GLEW_NV_vertex_program1_1;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_program2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2", 15))
- {
- ret = GLEW_NV_vertex_program2;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_program2_option
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2_option", 22))
- {
- ret = GLEW_NV_vertex_program2_option;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_program3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program3", 15))
- {
- ret = GLEW_NV_vertex_program3;
- continue;
- }
-#endif
-#ifdef GL_NV_vertex_program4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program4", 15))
- {
- ret = GLEW_NV_vertex_program4;
- continue;
- }
-#endif
-#ifdef GL_NV_video_capture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13))
- {
- ret = GLEW_NV_video_capture;
- continue;
- }
-#endif
-#ifdef GL_NV_viewport_array2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array2", 15))
- {
- ret = GLEW_NV_viewport_array2;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"OES_", 4))
- {
-#ifdef GL_OES_byte_coordinates
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"byte_coordinates", 16))
- {
- ret = GLEW_OES_byte_coordinates;
- continue;
- }
-#endif
-#ifdef GL_OES_compressed_paletted_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_paletted_texture", 27))
- {
- ret = GLEW_OES_compressed_paletted_texture;
- continue;
- }
-#endif
-#ifdef GL_OES_read_format
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format", 11))
- {
- ret = GLEW_OES_read_format;
- continue;
- }
-#endif
-#ifdef GL_OES_single_precision
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"single_precision", 16))
- {
- ret = GLEW_OES_single_precision;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
- {
-#ifdef GL_OML_interlace
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9))
- {
- ret = GLEW_OML_interlace;
- continue;
- }
-#endif
-#ifdef GL_OML_resample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8))
- {
- ret = GLEW_OML_resample;
- continue;
- }
-#endif
-#ifdef GL_OML_subsample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9))
- {
- ret = GLEW_OML_subsample;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"OVR_", 4))
- {
-#ifdef GL_OVR_multiview
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview", 9))
- {
- ret = GLEW_OVR_multiview;
- continue;
- }
-#endif
-#ifdef GL_OVR_multiview2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview2", 10))
- {
- ret = GLEW_OVR_multiview2;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"PGI_", 4))
- {
-#ifdef GL_PGI_misc_hints
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_hints", 10))
- {
- ret = GLEW_PGI_misc_hints;
- continue;
- }
-#endif
-#ifdef GL_PGI_vertex_hints
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_hints", 12))
- {
- ret = GLEW_PGI_vertex_hints;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"REGAL_", 6))
- {
-#ifdef GL_REGAL_ES1_0_compatibility
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES1_0_compatibility", 19))
- {
- ret = GLEW_REGAL_ES1_0_compatibility;
- continue;
- }
-#endif
-#ifdef GL_REGAL_ES1_1_compatibility
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES1_1_compatibility", 19))
- {
- ret = GLEW_REGAL_ES1_1_compatibility;
- continue;
- }
-#endif
-#ifdef GL_REGAL_enable
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"enable", 6))
- {
- ret = GLEW_REGAL_enable;
- continue;
- }
-#endif
-#ifdef GL_REGAL_error_string
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"error_string", 12))
- {
- ret = GLEW_REGAL_error_string;
- continue;
- }
-#endif
-#ifdef GL_REGAL_extension_query
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"extension_query", 15))
- {
- ret = GLEW_REGAL_extension_query;
- continue;
- }
-#endif
-#ifdef GL_REGAL_log
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"log", 3))
- {
- ret = GLEW_REGAL_log;
- continue;
- }
-#endif
-#ifdef GL_REGAL_proc_address
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"proc_address", 12))
- {
- ret = GLEW_REGAL_proc_address;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"REND_", 5))
- {
-#ifdef GL_REND_screen_coordinates
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"screen_coordinates", 18))
- {
- ret = GLEW_REND_screen_coordinates;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"S3_", 3))
- {
-#ifdef GL_S3_s3tc
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"s3tc", 4))
- {
- ret = GLEW_S3_s3tc;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5))
- {
-#ifdef GL_SGIS_color_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11))
- {
- ret = GLEW_SGIS_color_range;
- continue;
- }
-#endif
-#ifdef GL_SGIS_detail_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"detail_texture", 14))
- {
- ret = GLEW_SGIS_detail_texture;
- continue;
- }
-#endif
-#ifdef GL_SGIS_fog_function
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_function", 12))
- {
- ret = GLEW_SGIS_fog_function;
- continue;
- }
-#endif
-#ifdef GL_SGIS_generate_mipmap
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap", 15))
- {
- ret = GLEW_SGIS_generate_mipmap;
- continue;
- }
-#endif
-#ifdef GL_SGIS_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = GLEW_SGIS_multisample;
- continue;
- }
-#endif
-#ifdef GL_SGIS_pixel_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13))
- {
- ret = GLEW_SGIS_pixel_texture;
- continue;
- }
-#endif
-#ifdef GL_SGIS_point_line_texgen
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_line_texgen", 17))
- {
- ret = GLEW_SGIS_point_line_texgen;
- continue;
- }
-#endif
-#ifdef GL_SGIS_sharpen_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sharpen_texture", 15))
- {
- ret = GLEW_SGIS_sharpen_texture;
- continue;
- }
-#endif
-#ifdef GL_SGIS_texture4D
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture4D", 9))
- {
- ret = GLEW_SGIS_texture4D;
- continue;
- }
-#endif
-#ifdef GL_SGIS_texture_border_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))
- {
- ret = GLEW_SGIS_texture_border_clamp;
- continue;
- }
-#endif
-#ifdef GL_SGIS_texture_edge_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18))
- {
- ret = GLEW_SGIS_texture_edge_clamp;
- continue;
- }
-#endif
-#ifdef GL_SGIS_texture_filter4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter4", 15))
- {
- ret = GLEW_SGIS_texture_filter4;
- continue;
- }
-#endif
-#ifdef GL_SGIS_texture_lod
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod", 11))
- {
- ret = GLEW_SGIS_texture_lod;
- continue;
- }
-#endif
-#ifdef GL_SGIS_texture_select
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_select", 14))
- {
- ret = GLEW_SGIS_texture_select;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5))
- {
-#ifdef GL_SGIX_async
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"async", 5))
- {
- ret = GLEW_SGIX_async;
- continue;
- }
-#endif
-#ifdef GL_SGIX_async_histogram
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_histogram", 15))
- {
- ret = GLEW_SGIX_async_histogram;
- continue;
- }
-#endif
-#ifdef GL_SGIX_async_pixel
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_pixel", 11))
- {
- ret = GLEW_SGIX_async_pixel;
- continue;
- }
-#endif
-#ifdef GL_SGIX_blend_alpha_minmax
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_alpha_minmax", 18))
- {
- ret = GLEW_SGIX_blend_alpha_minmax;
- continue;
- }
-#endif
-#ifdef GL_SGIX_clipmap
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"clipmap", 7))
- {
- ret = GLEW_SGIX_clipmap;
- continue;
- }
-#endif
-#ifdef GL_SGIX_convolution_accuracy
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_accuracy", 20))
- {
- ret = GLEW_SGIX_convolution_accuracy;
- continue;
- }
-#endif
-#ifdef GL_SGIX_depth_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
- {
- ret = GLEW_SGIX_depth_texture;
- continue;
- }
-#endif
-#ifdef GL_SGIX_flush_raster
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_raster", 12))
- {
- ret = GLEW_SGIX_flush_raster;
- continue;
- }
-#endif
-#ifdef GL_SGIX_fog_offset
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_offset", 10))
- {
- ret = GLEW_SGIX_fog_offset;
- continue;
- }
-#endif
-#ifdef GL_SGIX_fog_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_texture", 11))
- {
- ret = GLEW_SGIX_fog_texture;
- continue;
- }
-#endif
-#ifdef GL_SGIX_fragment_specular_lighting
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_specular_lighting", 26))
- {
- ret = GLEW_SGIX_fragment_specular_lighting;
- continue;
- }
-#endif
-#ifdef GL_SGIX_framezoom
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framezoom", 9))
- {
- ret = GLEW_SGIX_framezoom;
- continue;
- }
-#endif
-#ifdef GL_SGIX_interlace
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9))
- {
- ret = GLEW_SGIX_interlace;
- continue;
- }
-#endif
-#ifdef GL_SGIX_ir_instrument1
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"ir_instrument1", 14))
- {
- ret = GLEW_SGIX_ir_instrument1;
- continue;
- }
-#endif
-#ifdef GL_SGIX_list_priority
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"list_priority", 13))
- {
- ret = GLEW_SGIX_list_priority;
- continue;
- }
-#endif
-#ifdef GL_SGIX_pixel_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13))
- {
- ret = GLEW_SGIX_pixel_texture;
- continue;
- }
-#endif
-#ifdef GL_SGIX_pixel_texture_bits
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_bits", 18))
- {
- ret = GLEW_SGIX_pixel_texture_bits;
- continue;
- }
-#endif
-#ifdef GL_SGIX_reference_plane
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"reference_plane", 15))
- {
- ret = GLEW_SGIX_reference_plane;
- continue;
- }
-#endif
-#ifdef GL_SGIX_resample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8))
- {
- ret = GLEW_SGIX_resample;
- continue;
- }
-#endif
-#ifdef GL_SGIX_shadow
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6))
- {
- ret = GLEW_SGIX_shadow;
- continue;
- }
-#endif
-#ifdef GL_SGIX_shadow_ambient
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14))
- {
- ret = GLEW_SGIX_shadow_ambient;
- continue;
- }
-#endif
-#ifdef GL_SGIX_sprite
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sprite", 6))
- {
- ret = GLEW_SGIX_sprite;
- continue;
- }
-#endif
-#ifdef GL_SGIX_tag_sample_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"tag_sample_buffer", 17))
- {
- ret = GLEW_SGIX_tag_sample_buffer;
- continue;
- }
-#endif
-#ifdef GL_SGIX_texture_add_env
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_add_env", 15))
- {
- ret = GLEW_SGIX_texture_add_env;
- continue;
- }
-#endif
-#ifdef GL_SGIX_texture_coordinate_clamp
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_coordinate_clamp", 24))
- {
- ret = GLEW_SGIX_texture_coordinate_clamp;
- continue;
- }
-#endif
-#ifdef GL_SGIX_texture_lod_bias
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16))
- {
- ret = GLEW_SGIX_texture_lod_bias;
- continue;
- }
-#endif
-#ifdef GL_SGIX_texture_multi_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multi_buffer", 20))
- {
- ret = GLEW_SGIX_texture_multi_buffer;
- continue;
- }
-#endif
-#ifdef GL_SGIX_texture_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13))
- {
- ret = GLEW_SGIX_texture_range;
- continue;
- }
-#endif
-#ifdef GL_SGIX_texture_scale_bias
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scale_bias", 18))
- {
- ret = GLEW_SGIX_texture_scale_bias;
- continue;
- }
-#endif
-#ifdef GL_SGIX_vertex_preclip
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip", 14))
- {
- ret = GLEW_SGIX_vertex_preclip;
- continue;
- }
-#endif
-#ifdef GL_SGIX_vertex_preclip_hint
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip_hint", 19))
- {
- ret = GLEW_SGIX_vertex_preclip_hint;
- continue;
- }
-#endif
-#ifdef GL_SGIX_ycrcb
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb", 5))
- {
- ret = GLEW_SGIX_ycrcb;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4))
- {
-#ifdef GL_SGI_color_matrix
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix", 12))
- {
- ret = GLEW_SGI_color_matrix;
- continue;
- }
-#endif
-#ifdef GL_SGI_color_table
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table", 11))
- {
- ret = GLEW_SGI_color_table;
- continue;
- }
-#endif
-#ifdef GL_SGI_texture_color_table
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_color_table", 19))
- {
- ret = GLEW_SGI_texture_color_table;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUNX_", 5))
- {
-#ifdef GL_SUNX_constant_data
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"constant_data", 13))
- {
- ret = GLEW_SUNX_constant_data;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4))
- {
-#ifdef GL_SUN_convolution_border_modes
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24))
- {
- ret = GLEW_SUN_convolution_border_modes;
- continue;
- }
-#endif
-#ifdef GL_SUN_global_alpha
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"global_alpha", 12))
- {
- ret = GLEW_SUN_global_alpha;
- continue;
- }
-#endif
-#ifdef GL_SUN_mesh_array
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"mesh_array", 10))
- {
- ret = GLEW_SUN_mesh_array;
- continue;
- }
-#endif
-#ifdef GL_SUN_read_video_pixels
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_video_pixels", 17))
- {
- ret = GLEW_SUN_read_video_pixels;
- continue;
- }
-#endif
-#ifdef GL_SUN_slice_accum
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"slice_accum", 11))
- {
- ret = GLEW_SUN_slice_accum;
- continue;
- }
-#endif
-#ifdef GL_SUN_triangle_list
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"triangle_list", 13))
- {
- ret = GLEW_SUN_triangle_list;
- continue;
- }
-#endif
-#ifdef GL_SUN_vertex
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex", 6))
- {
- ret = GLEW_SUN_vertex;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"WIN_", 4))
- {
-#ifdef GL_WIN_phong_shading
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"phong_shading", 13))
- {
- ret = GLEW_WIN_phong_shading;
- continue;
- }
-#endif
-#ifdef GL_WIN_specular_fog
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_fog", 12))
- {
- ret = GLEW_WIN_specular_fog;
- continue;
- }
-#endif
-#ifdef GL_WIN_swap_hint
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_hint", 9))
- {
- ret = GLEW_WIN_swap_hint;
- continue;
- }
-#endif
- }
- }
- ret = (len == 0);
- }
- return ret;
-}
-
-#if defined(_WIN32)
-
-#if defined(GLEW_MX)
-GLboolean GLEWAPIENTRY wglewContextIsSupported (const WGLEWContext* ctx, const char* name)
-#else
-GLboolean GLEWAPIENTRY wglewIsSupported (const char* name)
-#endif
-{
- const GLubyte* pos = (const GLubyte*)name;
- GLuint len = _glewStrLen(pos);
- GLboolean ret = GL_TRUE;
- while (ret && len > 0)
- {
- if (_glewStrSame1(&pos, &len, (const GLubyte*)"WGL_", 4))
- {
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
- {
-#ifdef WGL_3DFX_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = WGLEW_3DFX_multisample;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DL_", 4))
- {
-#ifdef WGL_3DL_stereo_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_control", 14))
- {
- ret = WGLEW_3DL_stereo_control;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4))
- {
-#ifdef WGL_AMD_gpu_association
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15))
- {
- ret = WGLEW_AMD_gpu_association;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
- {
-#ifdef WGL_ARB_buffer_region
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13))
- {
- ret = WGLEW_ARB_buffer_region;
- continue;
- }
-#endif
-#ifdef WGL_ARB_context_flush_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21))
- {
- ret = WGLEW_ARB_context_flush_control;
- continue;
- }
-#endif
-#ifdef WGL_ARB_create_context
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14))
- {
- ret = WGLEW_ARB_create_context;
- continue;
- }
-#endif
-#ifdef WGL_ARB_create_context_profile
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22))
- {
- ret = WGLEW_ARB_create_context_profile;
- continue;
- }
-#endif
-#ifdef WGL_ARB_create_context_robustness
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25))
- {
- ret = WGLEW_ARB_create_context_robustness;
- continue;
- }
-#endif
-#ifdef WGL_ARB_extensions_string
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17))
- {
- ret = WGLEW_ARB_extensions_string;
- continue;
- }
-#endif
-#ifdef WGL_ARB_framebuffer_sRGB
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
- {
- ret = WGLEW_ARB_framebuffer_sRGB;
- continue;
- }
-#endif
-#ifdef WGL_ARB_make_current_read
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
- {
- ret = WGLEW_ARB_make_current_read;
- continue;
- }
-#endif
-#ifdef WGL_ARB_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = WGLEW_ARB_multisample;
- continue;
- }
-#endif
-#ifdef WGL_ARB_pbuffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
- {
- ret = WGLEW_ARB_pbuffer;
- continue;
- }
-#endif
-#ifdef WGL_ARB_pixel_format
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12))
- {
- ret = WGLEW_ARB_pixel_format;
- continue;
- }
-#endif
-#ifdef WGL_ARB_pixel_format_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
- {
- ret = WGLEW_ARB_pixel_format_float;
- continue;
- }
-#endif
-#ifdef WGL_ARB_render_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14))
- {
- ret = WGLEW_ARB_render_texture;
- continue;
- }
-#endif
-#ifdef WGL_ARB_robustness_application_isolation
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32))
- {
- ret = WGLEW_ARB_robustness_application_isolation;
- continue;
- }
-#endif
-#ifdef WGL_ARB_robustness_share_group_isolation
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32))
- {
- ret = WGLEW_ARB_robustness_share_group_isolation;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
- {
-#ifdef WGL_ATI_pixel_format_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
- {
- ret = WGLEW_ATI_pixel_format_float;
- continue;
- }
-#endif
-#ifdef WGL_ATI_render_texture_rectangle
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24))
- {
- ret = WGLEW_ATI_render_texture_rectangle;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
- {
-#ifdef WGL_EXT_create_context_es2_profile
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26))
- {
- ret = WGLEW_EXT_create_context_es2_profile;
- continue;
- }
-#endif
-#ifdef WGL_EXT_create_context_es_profile
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25))
- {
- ret = WGLEW_EXT_create_context_es_profile;
- continue;
- }
-#endif
-#ifdef WGL_EXT_depth_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_float", 11))
- {
- ret = WGLEW_EXT_depth_float;
- continue;
- }
-#endif
-#ifdef WGL_EXT_display_color_table
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"display_color_table", 19))
- {
- ret = WGLEW_EXT_display_color_table;
- continue;
- }
-#endif
-#ifdef WGL_EXT_extensions_string
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17))
- {
- ret = WGLEW_EXT_extensions_string;
- continue;
- }
-#endif
-#ifdef WGL_EXT_framebuffer_sRGB
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
- {
- ret = WGLEW_EXT_framebuffer_sRGB;
- continue;
- }
-#endif
-#ifdef WGL_EXT_make_current_read
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
- {
- ret = WGLEW_EXT_make_current_read;
- continue;
- }
-#endif
-#ifdef WGL_EXT_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = WGLEW_EXT_multisample;
- continue;
- }
-#endif
-#ifdef WGL_EXT_pbuffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
- {
- ret = WGLEW_EXT_pbuffer;
- continue;
- }
-#endif
-#ifdef WGL_EXT_pixel_format
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12))
- {
- ret = WGLEW_EXT_pixel_format;
- continue;
- }
-#endif
-#ifdef WGL_EXT_pixel_format_packed_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_packed_float", 25))
- {
- ret = WGLEW_EXT_pixel_format_packed_float;
- continue;
- }
-#endif
-#ifdef WGL_EXT_swap_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
- {
- ret = WGLEW_EXT_swap_control;
- continue;
- }
-#endif
-#ifdef WGL_EXT_swap_control_tear
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17))
- {
- ret = WGLEW_EXT_swap_control_tear;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"I3D_", 4))
- {
-#ifdef WGL_I3D_digital_video_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"digital_video_control", 21))
- {
- ret = WGLEW_I3D_digital_video_control;
- continue;
- }
-#endif
-#ifdef WGL_I3D_gamma
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gamma", 5))
- {
- ret = WGLEW_I3D_gamma;
- continue;
- }
-#endif
-#ifdef WGL_I3D_genlock
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"genlock", 7))
- {
- ret = WGLEW_I3D_genlock;
- continue;
- }
-#endif
-#ifdef WGL_I3D_image_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_buffer", 12))
- {
- ret = WGLEW_I3D_image_buffer;
- continue;
- }
-#endif
-#ifdef WGL_I3D_swap_frame_lock
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_lock", 15))
- {
- ret = WGLEW_I3D_swap_frame_lock;
- continue;
- }
-#endif
-#ifdef WGL_I3D_swap_frame_usage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_usage", 16))
- {
- ret = WGLEW_I3D_swap_frame_usage;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
- {
-#ifdef WGL_NV_DX_interop
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop", 10))
- {
- ret = WGLEW_NV_DX_interop;
- continue;
- }
-#endif
-#ifdef WGL_NV_DX_interop2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop2", 11))
- {
- ret = WGLEW_NV_DX_interop2;
- continue;
- }
-#endif
-#ifdef WGL_NV_copy_image
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
- {
- ret = WGLEW_NV_copy_image;
- continue;
- }
-#endif
-#ifdef WGL_NV_delay_before_swap
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"delay_before_swap", 17))
- {
- ret = WGLEW_NV_delay_before_swap;
- continue;
- }
-#endif
-#ifdef WGL_NV_float_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
- {
- ret = WGLEW_NV_float_buffer;
- continue;
- }
-#endif
-#ifdef WGL_NV_gpu_affinity
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_affinity", 12))
- {
- ret = WGLEW_NV_gpu_affinity;
- continue;
- }
-#endif
-#ifdef WGL_NV_multisample_coverage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20))
- {
- ret = WGLEW_NV_multisample_coverage;
- continue;
- }
-#endif
-#ifdef WGL_NV_present_video
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13))
- {
- ret = WGLEW_NV_present_video;
- continue;
- }
-#endif
-#ifdef WGL_NV_render_depth_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_depth_texture", 20))
- {
- ret = WGLEW_NV_render_depth_texture;
- continue;
- }
-#endif
-#ifdef WGL_NV_render_texture_rectangle
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24))
- {
- ret = WGLEW_NV_render_texture_rectangle;
- continue;
- }
-#endif
-#ifdef WGL_NV_swap_group
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
- {
- ret = WGLEW_NV_swap_group;
- continue;
- }
-#endif
-#ifdef WGL_NV_vertex_array_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
- {
- ret = WGLEW_NV_vertex_array_range;
- continue;
- }
-#endif
-#ifdef WGL_NV_video_capture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13))
- {
- ret = WGLEW_NV_video_capture;
- continue;
- }
-#endif
-#ifdef WGL_NV_video_output
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12))
- {
- ret = WGLEW_NV_video_output;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
- {
-#ifdef WGL_OML_sync_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12))
- {
- ret = WGLEW_OML_sync_control;
- continue;
- }
-#endif
- }
- }
- ret = (len == 0);
- }
- return ret;
-}
-
-#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
-
-#if defined(GLEW_MX)
-GLboolean glxewContextIsSupported (const GLXEWContext* ctx, const char* name)
-#else
-GLboolean glxewIsSupported (const char* name)
-#endif
-{
- const GLubyte* pos = (const GLubyte*)name;
- GLuint len = _glewStrLen(pos);
- GLboolean ret = GL_TRUE;
- while (ret && len > 0)
- {
- if(_glewStrSame1(&pos, &len, (const GLubyte*)"GLX_", 4))
- {
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8))
- {
-#ifdef GLX_VERSION_1_2
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3))
- {
- ret = GLXEW_VERSION_1_2;
- continue;
- }
-#endif
-#ifdef GLX_VERSION_1_3
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3))
- {
- ret = GLXEW_VERSION_1_3;
- continue;
- }
-#endif
-#ifdef GLX_VERSION_1_4
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3))
- {
- ret = GLXEW_VERSION_1_4;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
- {
-#ifdef GLX_3DFX_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = GLXEW_3DFX_multisample;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4))
- {
-#ifdef GLX_AMD_gpu_association
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15))
- {
- ret = GLXEW_AMD_gpu_association;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
- {
-#ifdef GLX_ARB_context_flush_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21))
- {
- ret = GLXEW_ARB_context_flush_control;
- continue;
- }
-#endif
-#ifdef GLX_ARB_create_context
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14))
- {
- ret = GLXEW_ARB_create_context;
- continue;
- }
-#endif
-#ifdef GLX_ARB_create_context_profile
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22))
- {
- ret = GLXEW_ARB_create_context_profile;
- continue;
- }
-#endif
-#ifdef GLX_ARB_create_context_robustness
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25))
- {
- ret = GLXEW_ARB_create_context_robustness;
- continue;
- }
-#endif
-#ifdef GLX_ARB_fbconfig_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_float", 14))
- {
- ret = GLXEW_ARB_fbconfig_float;
- continue;
- }
-#endif
-#ifdef GLX_ARB_framebuffer_sRGB
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
- {
- ret = GLXEW_ARB_framebuffer_sRGB;
- continue;
- }
-#endif
-#ifdef GLX_ARB_get_proc_address
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_proc_address", 16))
- {
- ret = GLXEW_ARB_get_proc_address;
- continue;
- }
-#endif
-#ifdef GLX_ARB_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = GLXEW_ARB_multisample;
- continue;
- }
-#endif
-#ifdef GLX_ARB_robustness_application_isolation
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32))
- {
- ret = GLXEW_ARB_robustness_application_isolation;
- continue;
- }
-#endif
-#ifdef GLX_ARB_robustness_share_group_isolation
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32))
- {
- ret = GLXEW_ARB_robustness_share_group_isolation;
- continue;
- }
-#endif
-#ifdef GLX_ARB_vertex_buffer_object
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20))
- {
- ret = GLXEW_ARB_vertex_buffer_object;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
- {
-#ifdef GLX_ATI_pixel_format_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
- {
- ret = GLXEW_ATI_pixel_format_float;
- continue;
- }
-#endif
-#ifdef GLX_ATI_render_texture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14))
- {
- ret = GLXEW_ATI_render_texture;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
- {
-#ifdef GLX_EXT_buffer_age
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_age", 10))
- {
- ret = GLXEW_EXT_buffer_age;
- continue;
- }
-#endif
-#ifdef GLX_EXT_create_context_es2_profile
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26))
- {
- ret = GLXEW_EXT_create_context_es2_profile;
- continue;
- }
-#endif
-#ifdef GLX_EXT_create_context_es_profile
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25))
- {
- ret = GLXEW_EXT_create_context_es_profile;
- continue;
- }
-#endif
-#ifdef GLX_EXT_fbconfig_packed_float
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_packed_float", 21))
- {
- ret = GLXEW_EXT_fbconfig_packed_float;
- continue;
- }
-#endif
-#ifdef GLX_EXT_framebuffer_sRGB
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
- {
- ret = GLXEW_EXT_framebuffer_sRGB;
- continue;
- }
-#endif
-#ifdef GLX_EXT_import_context
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"import_context", 14))
- {
- ret = GLXEW_EXT_import_context;
- continue;
- }
-#endif
-#ifdef GLX_EXT_scene_marker
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12))
- {
- ret = GLXEW_EXT_scene_marker;
- continue;
- }
-#endif
-#ifdef GLX_EXT_stereo_tree
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_tree", 11))
- {
- ret = GLXEW_EXT_stereo_tree;
- continue;
- }
-#endif
-#ifdef GLX_EXT_swap_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
- {
- ret = GLXEW_EXT_swap_control;
- continue;
- }
-#endif
-#ifdef GLX_EXT_swap_control_tear
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17))
- {
- ret = GLXEW_EXT_swap_control_tear;
- continue;
- }
-#endif
-#ifdef GLX_EXT_texture_from_pixmap
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19))
- {
- ret = GLXEW_EXT_texture_from_pixmap;
- continue;
- }
-#endif
-#ifdef GLX_EXT_visual_info
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_info", 11))
- {
- ret = GLXEW_EXT_visual_info;
- continue;
- }
-#endif
-#ifdef GLX_EXT_visual_rating
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_rating", 13))
- {
- ret = GLXEW_EXT_visual_rating;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6))
- {
-#ifdef GLX_INTEL_swap_event
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_event", 10))
- {
- ret = GLXEW_INTEL_swap_event;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5))
- {
-#ifdef GLX_MESA_agp_offset
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"agp_offset", 10))
- {
- ret = GLXEW_MESA_agp_offset;
- continue;
- }
-#endif
-#ifdef GLX_MESA_copy_sub_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_sub_buffer", 15))
- {
- ret = GLXEW_MESA_copy_sub_buffer;
- continue;
- }
-#endif
-#ifdef GLX_MESA_pixmap_colormap
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_colormap", 15))
- {
- ret = GLXEW_MESA_pixmap_colormap;
- continue;
- }
-#endif
-#ifdef GLX_MESA_query_renderer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_renderer", 14))
- {
- ret = GLXEW_MESA_query_renderer;
- continue;
- }
-#endif
-#ifdef GLX_MESA_release_buffers
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"release_buffers", 15))
- {
- ret = GLXEW_MESA_release_buffers;
- continue;
- }
-#endif
-#ifdef GLX_MESA_set_3dfx_mode
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"set_3dfx_mode", 13))
- {
- ret = GLXEW_MESA_set_3dfx_mode;
- continue;
- }
-#endif
-#ifdef GLX_MESA_swap_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
- {
- ret = GLXEW_MESA_swap_control;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
- {
-#ifdef GLX_NV_copy_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11))
- {
- ret = GLXEW_NV_copy_buffer;
- continue;
- }
-#endif
-#ifdef GLX_NV_copy_image
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
- {
- ret = GLXEW_NV_copy_image;
- continue;
- }
-#endif
-#ifdef GLX_NV_delay_before_swap
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"delay_before_swap", 17))
- {
- ret = GLXEW_NV_delay_before_swap;
- continue;
- }
-#endif
-#ifdef GLX_NV_float_buffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
- {
- ret = GLXEW_NV_float_buffer;
- continue;
- }
-#endif
-#ifdef GLX_NV_multisample_coverage
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20))
- {
- ret = GLXEW_NV_multisample_coverage;
- continue;
- }
-#endif
-#ifdef GLX_NV_present_video
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13))
- {
- ret = GLXEW_NV_present_video;
- continue;
- }
-#endif
-#ifdef GLX_NV_swap_group
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
- {
- ret = GLXEW_NV_swap_group;
- continue;
- }
-#endif
-#ifdef GLX_NV_vertex_array_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
- {
- ret = GLXEW_NV_vertex_array_range;
- continue;
- }
-#endif
-#ifdef GLX_NV_video_capture
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13))
- {
- ret = GLXEW_NV_video_capture;
- continue;
- }
-#endif
-#ifdef GLX_NV_video_out
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_out", 9))
- {
- ret = GLXEW_NV_video_out;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
- {
-#ifdef GLX_OML_swap_method
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_method", 11))
- {
- ret = GLXEW_OML_swap_method;
- continue;
- }
-#endif
-#ifdef GLX_OML_sync_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12))
- {
- ret = GLXEW_OML_sync_control;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5))
- {
-#ifdef GLX_SGIS_blended_overlay
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"blended_overlay", 15))
- {
- ret = GLXEW_SGIS_blended_overlay;
- continue;
- }
-#endif
-#ifdef GLX_SGIS_color_range
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11))
- {
- ret = GLXEW_SGIS_color_range;
- continue;
- }
-#endif
-#ifdef GLX_SGIS_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
- {
- ret = GLXEW_SGIS_multisample;
- continue;
- }
-#endif
-#ifdef GLX_SGIS_shared_multisample
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18))
- {
- ret = GLXEW_SGIS_shared_multisample;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5))
- {
-#ifdef GLX_SGIX_fbconfig
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig", 8))
- {
- ret = GLXEW_SGIX_fbconfig;
- continue;
- }
-#endif
-#ifdef GLX_SGIX_hyperpipe
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"hyperpipe", 9))
- {
- ret = GLXEW_SGIX_hyperpipe;
- continue;
- }
-#endif
-#ifdef GLX_SGIX_pbuffer
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
- {
- ret = GLXEW_SGIX_pbuffer;
- continue;
- }
-#endif
-#ifdef GLX_SGIX_swap_barrier
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_barrier", 12))
- {
- ret = GLXEW_SGIX_swap_barrier;
- continue;
- }
-#endif
-#ifdef GLX_SGIX_swap_group
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
- {
- ret = GLXEW_SGIX_swap_group;
- continue;
- }
-#endif
-#ifdef GLX_SGIX_video_resize
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12))
- {
- ret = GLXEW_SGIX_video_resize;
- continue;
- }
-#endif
-#ifdef GLX_SGIX_visual_select_group
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_select_group", 19))
- {
- ret = GLXEW_SGIX_visual_select_group;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4))
- {
-#ifdef GLX_SGI_cushion
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"cushion", 7))
- {
- ret = GLXEW_SGI_cushion;
- continue;
- }
-#endif
-#ifdef GLX_SGI_make_current_read
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
- {
- ret = GLXEW_SGI_make_current_read;
- continue;
- }
-#endif
-#ifdef GLX_SGI_swap_control
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
- {
- ret = GLXEW_SGI_swap_control;
- continue;
- }
-#endif
-#ifdef GLX_SGI_video_sync
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_sync", 10))
- {
- ret = GLXEW_SGI_video_sync;
- continue;
- }
-#endif
- }
- if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4))
- {
-#ifdef GLX_SUN_get_transparent_index
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_transparent_index", 21))
- {
- ret = GLXEW_SUN_get_transparent_index;
- continue;
- }
-#endif
-#ifdef GLX_SUN_video_resize
- if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12))
- {
- ret = GLXEW_SUN_video_resize;
- continue;
- }
-#endif
- }
- }
- ret = (len == 0);
- }
- return ret;
-}
-
-#endif /* _WIN32 */
diff --git a/external/src/imgui.cpp b/external/src/imgui.cpp
deleted file mode 100644
index 024d2aa..0000000
--- a/external/src/imgui.cpp
+++ /dev/null
@@ -1,10521 +0,0 @@
-// dear imgui, v1.52 WIP
-// (main code and documentation)
-
-// See ImGui::ShowTestWindow() in imgui_demo.cpp for demo code.
-// Newcomers, read 'Programmer guide' below for notes on how to setup ImGui in your codebase.
-// Get latest version at https://github.com/ocornut/imgui
-// Releases change-log at https://github.com/ocornut/imgui/releases
-// Gallery (please post your screenshots/video there!): https://github.com/ocornut/imgui/issues/1269
-// Developed by Omar Cornut and every direct or indirect contributors to the GitHub.
-// This library is free but I need your support to sustain development and maintenance.
-// If you work for a company, please consider financial support, e.g: https://www.patreon.com/imgui
-
-/*
-
- Index
- - MISSION STATEMENT
- - END-USER GUIDE
- - PROGRAMMER GUIDE (read me!)
- - Read first
- - How to update to a newer version of ImGui
- - Getting started with integrating ImGui in your code/engine
- - API BREAKING CHANGES (read me when you update!)
- - ISSUES & TODO LIST
- - FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
- - How can I help?
- - What is ImTextureID and how do I display an image?
- - I integrated ImGui in my engine and the text or lines are blurry..
- - I integrated ImGui in my engine and some elements are clipping or disappearing when I move windows around..
- - How can I have multiple widgets with the same label? Can I have widget without a label? (Yes). A primer on labels/IDs.
- - How can I tell when ImGui wants my mouse/keyboard inputs VS when I can pass them to my application?
- - How can I load a different font than the default?
- - How can I easily use icons in my application?
- - How can I load multiple fonts?
- - How can I display and input non-latin characters such as Chinese, Japanese, Korean, Cyrillic?
- - How can I preserve my ImGui context across reloading a DLL? (loss of the global/static variables)
- - How can I use the drawing facilities without an ImGui window? (using ImDrawList API)
- - ISSUES & TODO-LIST
- - CODE
-
-
- MISSION STATEMENT
- =================
-
- - Easy to use to create code-driven and data-driven tools
- - Easy to use to create ad hoc short-lived tools and long-lived, more elaborate tools
- - Easy to hack and improve
- - Minimize screen real-estate usage
- - Minimize setup and maintenance
- - Minimize state storage on user side
- - Portable, minimize dependencies, run on target (consoles, phones, etc.)
- - Efficient runtime and memory consumption (NB- we do allocate when "growing" content - creating a window / opening a tree node for the first time, etc. - but a typical frame won't allocate anything)
-
- Designed for developers and content-creators, not the typical end-user! Some of the weaknesses includes:
- - Doesn't look fancy, doesn't animate
- - Limited layout features, intricate layouts are typically crafted in code
-
-
- END-USER GUIDE
- ==============
-
- - Double-click title bar to collapse window
- - Click upper right corner to close a window, available when 'bool* p_open' is passed to ImGui::Begin()
- - Click and drag on lower right corner to resize window
- - Click and drag on any empty space to move window
- - Double-click/double-tap on lower right corner grip to auto-fit to content
- - TAB/SHIFT+TAB to cycle through keyboard editable fields
- - Use mouse wheel to scroll
- - Use CTRL+mouse wheel to zoom window contents (if io.FontAllowScaling is true)
- - CTRL+Click on a slider or drag box to input value as text
- - Text editor:
- - Hold SHIFT or use mouse to select text.
- - CTRL+Left/Right to word jump
- - CTRL+Shift+Left/Right to select words
- - CTRL+A our Double-Click to select all
- - CTRL+X,CTRL+C,CTRL+V to use OS clipboard
- - CTRL+Z,CTRL+Y to undo/redo
- - ESCAPE to revert text to its original value
- - You can apply arithmetic operators +,*,/ on numerical values. Use +- to subtract (because - would set a negative value!)
- - Controls are automatically adjusted for OSX to match standard OSX text editing operations.
-
-
- PROGRAMMER GUIDE
- ================
-
- READ FIRST
-
- - Read the FAQ below this section!
- - Your code creates the UI, if your code doesn't run the UI is gone! == very dynamic UI, no construction/destructions steps, less data retention on your side, no state duplication, less sync, less bugs.
- - Call and read ImGui::ShowTestWindow() for demo code demonstrating most features.
- - You can learn about immediate-mode gui principles at http://www.johno.se/book/imgui.html or watch http://mollyrocket.com/861
-
- HOW TO UPDATE TO A NEWER VERSION OF IMGUI
-
- - Overwrite all the sources files except for imconfig.h (if you have made modification to your copy of imconfig.h)
- - Read the "API BREAKING CHANGES" section (below). This is where we list occasional API breaking changes.
- If a function/type has been renamed / or marked obsolete, try to fix the name in your code before it is permanently removed from the public API.
- If you have a problem with a missing function/symbols, search for its name in the code, there will likely be a comment about it.
- Please report any issue to the GitHub page!
- - Try to keep your copy of dear imgui reasonably up to date.
-
- GETTING STARTED WITH INTEGRATING IMGUI IN YOUR CODE/ENGINE
-
- - Add the ImGui source files to your projects, using your preferred build system. It is recommended you build the .cpp files as part of your project and not as a library.
- - You can later customize the imconfig.h file to tweak some compilation time behavior, such as integrating imgui types with your own maths types.
- - See examples/ folder for standalone sample applications. To understand the integration process, you can read examples/opengl2_example/ because it is short,
- then switch to the one more appropriate to your use case.
- - You may be able to grab and copy a ready made imgui_impl_*** file from the examples/.
- - When using ImGui, your programming IDE if your friend: follow the declaration of variables, functions and types to find comments about them.
-
- - Init: retrieve the ImGuiIO structure with ImGui::GetIO() and fill the fields marked 'Settings': at minimum you need to set io.DisplaySize (application resolution).
- Later on you will fill your keyboard mapping, clipboard handlers, and other advanced features but for a basic integration you don't need to worry about it all.
- - Init: call io.Fonts->GetTexDataAsRGBA32(...), it will build the font atlas texture, then load the texture pixels into graphics memory.
- - Every frame:
- - In your main loop as early a possible, fill the IO fields marked 'Input' (e.g. mouse position, buttons, keyboard info, etc.)
- - Call ImGui::NewFrame() to begin the imgui frame
- - You can use any ImGui function you want between NewFrame() and Render()
- - Call ImGui::Render() as late as you can to end the frame and finalize render data. it will call your io.RenderDrawListFn handler.
- (if you don't need to render, you still need to call Render() and ignore the callback, or call EndFrame() instead. if you call neither some aspects of windows focusing/moving will appear broken.)
- - All rendering information are stored into command-lists until ImGui::Render() is called.
- - ImGui never touches or knows about your GPU state. the only function that knows about GPU is the RenderDrawListFn handler that you provide.
- - Effectively it means you can create widgets at any time in your code, regardless of considerations of being in "update" vs "render" phases of your own application.
- - Refer to the examples applications in the examples/ folder for instruction on how to setup your code.
- - A minimal application skeleton may be:
-
- // Application init
- ImGuiIO& io = ImGui::GetIO();
- io.DisplaySize.x = 1920.0f;
- io.DisplaySize.y = 1280.0f;
- io.RenderDrawListsFn = MyRenderFunction; // Setup a render function, or set to NULL and call GetDrawData() after Render() to access the render data.
- // TODO: Fill others settings of the io structure later.
-
- // Load texture atlas (there is a default font so you don't need to care about choosing a font yet)
- unsigned char* pixels;
- int width, height;
- io.Fonts->GetTexDataAsRGBA32(pixels, &width, &height);
- // TODO: At this points you've got the texture data and you need to upload that your your graphic system:
- MyTexture* texture = MyEngine::CreateTextureFromMemoryPixels(pixels, width, height, TEXTURE_TYPE_RGBA)
- // TODO: Store your texture pointer/identifier (whatever your engine uses) in 'io.Fonts->TexID'. This will be passed back to your via the renderer.
- io.Fonts->TexID = (void*)texture;
-
- // Application main loop
- while (true)
- {
- // Setup low-level inputs (e.g. on Win32, GetKeyboardState(), or write to those fields from your Windows message loop handlers, etc.)
- ImGuiIO& io = ImGui::GetIO();
- io.DeltaTime = 1.0f/60.0f;
- io.MousePos = mouse_pos;
- io.MouseDown[0] = mouse_button_0;
- io.MouseDown[1] = mouse_button_1;
-
- // Call NewFrame(), after this point you can use ImGui::* functions anytime
- ImGui::NewFrame();
-
- // Most of your application code here
- MyGameUpdate(); // may use any ImGui functions, e.g. ImGui::Begin("My window"); ImGui::Text("Hello, world!"); ImGui::End();
- MyGameRender(); // may use any ImGui functions as well!
-
- // Render & swap video buffers
- ImGui::Render();
- SwapBuffers();
- }
-
- - A minimal render function skeleton may be:
-
- void void MyRenderFunction(ImDrawData* draw_data)(ImDrawData* draw_data)
- {
- // TODO: Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled
- // TODO: Setup viewport, orthographic projection matrix
- // TODO: Setup shader: vertex { float2 pos, float2 uv, u32 color }, fragment shader sample color from 1 texture, multiply by vertex color.
- for (int n = 0; n < draw_data->CmdListsCount; n++)
- {
- const ImDrawVert* vtx_buffer = cmd_list->VtxBuffer.Data; // vertex buffer generated by ImGui
- const ImDrawIdx* idx_buffer = cmd_list->IdxBuffer.Data; // index buffer generated by ImGui
- for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
- {
- const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
- if (pcmd->UserCallback)
- {
- pcmd->UserCallback(cmd_list, pcmd);
- }
- else
- {
- // Render 'pcmd->ElemCount/3' texture triangles
- MyEngineBindTexture(pcmd->TextureId);
- MyEngineScissor((int)pcmd->ClipRect.x, (int)pcmd->ClipRect.y, (int)(pcmd->ClipRect.z - pcmd->ClipRect.x), (int)(pcmd->ClipRect.w - pcmd->ClipRect.y));
- MyEngineDrawIndexedTriangles(pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer, vtx_buffer);
- }
- idx_buffer += pcmd->ElemCount;
- }
- }
- }
-
- - The examples/ folders contains many functional implementation of the pseudo-code above.
- - When calling NewFrame(), the 'io.WantCaptureMouse'/'io.WantCaptureKeyboard'/'io.WantTextInput' flags are updated.
- They tell you if ImGui intends to use your inputs. So for example, if 'io.WantCaptureMouse' is set you would typically want to hide
- mouse inputs from the rest of your application. Read the FAQ below for more information about those flags.
-
-
-
- API BREAKING CHANGES
- ====================
-
- Occasionally introducing changes that are breaking the API. The breakage are generally minor and easy to fix.
- Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
- Also read releases logs https://github.com/ocornut/imgui/releases for more details.
-
- - 2017/08/25 (1.52) - io.MousePos needs to be set to ImVec2(-FLT_MAX,-FLT_MAX) when mouse is unavailable/missing. Previously ImVec2(-1,-1) was enough but we now accept negative mouse coordinates. In your binding if you need to support unavailable mouse, make sure to replace "io.MousePos = ImVec2(-1,-1)" with "io.MousePos = ImVec2(-FLT_MAX,-FLT_MAX)".
- - 2017/08/22 (1.51) - renamed IsItemHoveredRect() to IsItemRectHovered(). Kept inline redirection function (will obsolete).
- - renamed IsMouseHoveringAnyWindow() to IsAnyWindowHovered() for consistency. Kept inline redirection function (will obsolete).
- - renamed IsMouseHoveringWindow() to IsWindowRectHovered() for consistency. Kept inline redirection function (will obsolete).
- - 2017/08/20 (1.51) - renamed GetStyleColName() to GetStyleColorName() for consistency.
- - 2017/08/20 (1.51) - added PushStyleColor(ImGuiCol idx, ImU32 col) overload, which _might_ cause an "ambiguous call" compilation error if you are using ImColor() with implicit cast. Cast to ImU32 or ImVec4 explicily to fix.
- - 2017/08/15 (1.51) - marked the weird IMGUI_ONCE_UPON_A_FRAME helper macro as obsolete. prefer using the more explicit ImGuiOnceUponAFrame.
- - 2017/08/15 (1.51) - changed parameter order for BeginPopupContextWindow() from (const char*,int buttons,bool also_over_items) to (const char*,int buttons,bool also_over_items). Note that most calls relied on default parameters completely.
- - 2017/08/13 (1.51) - renamed ImGuiCol_Columns*** to ImGuiCol_Separator***. Kept redirection enums (will obsolete).
- - 2017/08/11 (1.51) - renamed ImGuiSetCond_*** types and flags to ImGuiCond_***. Kept redirection enums (will obsolete).
- - 2017/08/09 (1.51) - removed ValueColor() helpers, they are equivalent to calling Text(label) + SameLine() + ColorButton().
- - 2017/08/08 (1.51) - removed ColorEditMode() and ImGuiColorEditMode in favor of ImGuiColorEditFlags and parameters to the various Color*() functions. The SetColorEditOptions() allows to initialize default but the user can still change them with right-click context menu.
- - changed prototype of 'ColorEdit4(const char* label, float col[4], bool show_alpha = true)' to 'ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flags = 0)', where passing flags = 0x01 is a safe no-op (hello dodgy backward compatibility!). - check and run the demo window, under "Color/Picker Widgets", to understand the various new options.
- - changed prototype of rarely used 'ColorButton(ImVec4 col, bool small_height = false, bool outline_border = true)' to 'ColorButton(const char* desc_id, ImVec4 col, ImGuiColorEditFlags flags = 0, ImVec2 size = ImVec2(0,0))'
- - 2017/07/20 (1.51) - removed IsPosHoveringAnyWindow(ImVec2), which was partly broken and misleading. ASSERT + redirect user to io.WantCaptureMouse
- - 2017/05/26 (1.50) - removed ImFontConfig::MergeGlyphCenterV in favor of a more multipurpose ImFontConfig::GlyphOffset.
- - 2017/05/01 (1.50) - renamed ImDrawList::PathFill() (rarely used directly) to ImDrawList::PathFillConvex() for clarity.
- - 2016/11/06 (1.50) - BeginChild(const char*) now applies the stack id to the provided label, consistently with other functions as it should always have been. It shouldn't affect you unless (extremely unlikely) you were appending multiple times to a same child from different locations of the stack id. If that's the case, generate an id with GetId() and use it instead of passing string to BeginChild().
- - 2016/10/15 (1.50) - avoid 'void* user_data' parameter to io.SetClipboardTextFn/io.GetClipboardTextFn pointers. We pass io.ClipboardUserData to it.
- - 2016/09/25 (1.50) - style.WindowTitleAlign is now a ImVec2 (ImGuiAlign enum was removed). set to (0.5f,0.5f) for horizontal+vertical centering, (0.0f,0.0f) for upper-left, etc.
- - 2016/07/30 (1.50) - SameLine(x) with x>0.0f is now relative to left of column/group if any, and not always to left of window. This was sort of always the intent and hopefully breakage should be minimal.
- - 2016/05/12 (1.49) - title bar (using ImGuiCol_TitleBg/ImGuiCol_TitleBgActive colors) isn't rendered over a window background (ImGuiCol_WindowBg color) anymore.
- If your TitleBg/TitleBgActive alpha was 1.0f or you are using the default theme it will not affect you.
- However if your TitleBg/TitleBgActive alpha was <1.0f you need to tweak your custom theme to readjust for the fact that we don't draw a WindowBg background behind the title bar.
- This helper function will convert an old TitleBg/TitleBgActive color into a new one with the same visual output, given the OLD color and the OLD WindowBg color.
- ImVec4 ConvertTitleBgCol(const ImVec4& win_bg_col, const ImVec4& title_bg_col)
- {
- float new_a = 1.0f - ((1.0f - win_bg_col.w) * (1.0f - title_bg_col.w)), k = title_bg_col.w / new_a;
- return ImVec4((win_bg_col.x * win_bg_col.w + title_bg_col.x) * k, (win_bg_col.y * win_bg_col.w + title_bg_col.y) * k, (win_bg_col.z * win_bg_col.w + title_bg_col.z) * k, new_a);
- }
- If this is confusing, pick the RGB value from title bar from an old screenshot and apply this as TitleBg/TitleBgActive. Or you may just create TitleBgActive from a tweaked TitleBg color.
- - 2016/05/07 (1.49) - removed confusing set of GetInternalState(), GetInternalStateSize(), SetInternalState() functions. Now using CreateContext(), DestroyContext(), GetCurrentContext(), SetCurrentContext().
- - 2016/05/02 (1.49) - renamed SetNextTreeNodeOpened() to SetNextTreeNodeOpen(), no redirection.
- - 2016/05/01 (1.49) - obsoleted old signature of CollapsingHeader(const char* label, const char* str_id = NULL, bool display_frame = true, bool default_open = false) as extra parameters were badly designed and rarely used. You can replace the "default_open = true" flag in new API with CollapsingHeader(label, ImGuiTreeNodeFlags_DefaultOpen).
- - 2016/04/26 (1.49) - changed ImDrawList::PushClipRect(ImVec4 rect) to ImDraw::PushClipRect(Imvec2 min,ImVec2 max,bool intersect_with_current_clip_rect=false). Note that higher-level ImGui::PushClipRect() is preferable because it will clip at logic/widget level, whereas ImDrawList::PushClipRect() only affect your renderer.
- - 2016/04/03 (1.48) - removed style.WindowFillAlphaDefault setting which was redundant. Bake default BG alpha inside style.Colors[ImGuiCol_WindowBg] and all other Bg color values. (ref github issue #337).
- - 2016/04/03 (1.48) - renamed ImGuiCol_TooltipBg to ImGuiCol_PopupBg, used by popups/menus and tooltips. popups/menus were previously using ImGuiCol_WindowBg. (ref github issue #337)
- - 2016/03/21 (1.48) - renamed GetWindowFont() to GetFont(), GetWindowFontSize() to GetFontSize(). Kept inline redirection function (will obsolete).
- - 2016/03/02 (1.48) - InputText() completion/history/always callbacks: if you modify the text buffer manually (without using DeleteChars()/InsertChars() helper) you need to maintain the BufTextLen field. added an assert.
- - 2016/01/23 (1.48) - fixed not honoring exact width passed to PushItemWidth(), previously it would add extra FramePadding.x*2 over that width. if you had manual pixel-perfect alignment in place it might affect you.
- - 2015/12/27 (1.48) - fixed ImDrawList::AddRect() which used to render a rectangle 1 px too large on each axis.
- - 2015/12/04 (1.47) - renamed Color() helpers to ValueColor() - dangerously named, rarely used and probably to be made obsolete.
- - 2015/08/29 (1.45) - with the addition of horizontal scrollbar we made various fixes to inconsistencies with dealing with cursor position.
- GetCursorPos()/SetCursorPos() functions now include the scrolled amount. It shouldn't affect the majority of users, but take note that SetCursorPosX(100.0f) puts you at +100 from the starting x position which may include scrolling, not at +100 from the window left side.
- GetContentRegionMax()/GetWindowContentRegionMin()/GetWindowContentRegionMax() functions allow include the scrolled amount. Typically those were used in cases where no scrolling would happen so it may not be a problem, but watch out!
- - 2015/08/29 (1.45) - renamed style.ScrollbarWidth to style.ScrollbarSize
- - 2015/08/05 (1.44) - split imgui.cpp into extra files: imgui_demo.cpp imgui_draw.cpp imgui_internal.h that you need to add to your project.
- - 2015/07/18 (1.44) - fixed angles in ImDrawList::PathArcTo(), PathArcToFast() (introduced in 1.43) being off by an extra PI for no justifiable reason
- - 2015/07/14 (1.43) - add new ImFontAtlas::AddFont() API. For the old AddFont***, moved the 'font_no' parameter of ImFontAtlas::AddFont** functions to the ImFontConfig structure.
- you need to render your textured triangles with bilinear filtering to benefit from sub-pixel positioning of text.
- - 2015/07/08 (1.43) - switched rendering data to use indexed rendering. this is saving a fair amount of CPU/GPU and enables us to get anti-aliasing for a marginal cost.
- this necessary change will break your rendering function! the fix should be very easy. sorry for that :(
- - if you are using a vanilla copy of one of the imgui_impl_XXXX.cpp provided in the example, you just need to update your copy and you can ignore the rest.
- - the signature of the io.RenderDrawListsFn handler has changed!
- ImGui_XXXX_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_count)
- became:
- ImGui_XXXX_RenderDrawLists(ImDrawData* draw_data).
- argument 'cmd_lists' -> 'draw_data->CmdLists'
- argument 'cmd_lists_count' -> 'draw_data->CmdListsCount'
- ImDrawList 'commands' -> 'CmdBuffer'
- ImDrawList 'vtx_buffer' -> 'VtxBuffer'
- ImDrawList n/a -> 'IdxBuffer' (new)
- ImDrawCmd 'vtx_count' -> 'ElemCount'
- ImDrawCmd 'clip_rect' -> 'ClipRect'
- ImDrawCmd 'user_callback' -> 'UserCallback'
- ImDrawCmd 'texture_id' -> 'TextureId'
- - each ImDrawList now contains both a vertex buffer and an index buffer. For each command, render ElemCount/3 triangles using indices from the index buffer.
- - if you REALLY cannot render indexed primitives, you can call the draw_data->DeIndexAllBuffers() method to de-index the buffers. This is slow and a waste of CPU/GPU. Prefer using indexed rendering!
- - refer to code in the examples/ folder or ask on the GitHub if you are unsure of how to upgrade. please upgrade!
- - 2015/07/10 (1.43) - changed SameLine() parameters from int to float.
- - 2015/07/02 (1.42) - renamed SetScrollPosHere() to SetScrollFromCursorPos(). Kept inline redirection function (will obsolete).
- - 2015/07/02 (1.42) - renamed GetScrollPosY() to GetScrollY(). Necessary to reduce confusion along with other scrolling functions, because positions (e.g. cursor position) are not equivalent to scrolling amount.
- - 2015/06/14 (1.41) - changed ImageButton() default bg_col parameter from (0,0,0,1) (black) to (0,0,0,0) (transparent) - makes a difference when texture have transparence
- - 2015/06/14 (1.41) - changed Selectable() API from (label, selected, size) to (label, selected, flags, size). Size override should have been rarely be used. Sorry!
- - 2015/05/31 (1.40) - renamed GetWindowCollapsed() to IsWindowCollapsed() for consistency. Kept inline redirection function (will obsolete).
- - 2015/05/31 (1.40) - renamed IsRectClipped() to IsRectVisible() for consistency. Note that return value is opposite! Kept inline redirection function (will obsolete).
- - 2015/05/27 (1.40) - removed the third 'repeat_if_held' parameter from Button() - sorry! it was rarely used and inconsistent. Use PushButtonRepeat(true) / PopButtonRepeat() to enable repeat on desired buttons.
- - 2015/05/11 (1.40) - changed BeginPopup() API, takes a string identifier instead of a bool. ImGui needs to manage the open/closed state of popups. Call OpenPopup() to actually set the "open" state of a popup. BeginPopup() returns true if the popup is opened.
- - 2015/05/03 (1.40) - removed style.AutoFitPadding, using style.WindowPadding makes more sense (the default values were already the same).
- - 2015/04/13 (1.38) - renamed IsClipped() to IsRectClipped(). Kept inline redirection function until 1.50.
- - 2015/04/09 (1.38) - renamed ImDrawList::AddArc() to ImDrawList::AddArcFast() for compatibility with future API
- - 2015/04/03 (1.38) - removed ImGuiCol_CheckHovered, ImGuiCol_CheckActive, replaced with the more general ImGuiCol_FrameBgHovered, ImGuiCol_FrameBgActive.
- - 2014/04/03 (1.38) - removed support for passing -FLT_MAX..+FLT_MAX as the range for a SliderFloat(). Use DragFloat() or Inputfloat() instead.
- - 2015/03/17 (1.36) - renamed GetItemBoxMin()/GetItemBoxMax()/IsMouseHoveringBox() to GetItemRectMin()/GetItemRectMax()/IsMouseHoveringRect(). Kept inline redirection function until 1.50.
- - 2015/03/15 (1.36) - renamed style.TreeNodeSpacing to style.IndentSpacing, ImGuiStyleVar_TreeNodeSpacing to ImGuiStyleVar_IndentSpacing
- - 2015/03/13 (1.36) - renamed GetWindowIsFocused() to IsWindowFocused(). Kept inline redirection function until 1.50.
- - 2015/03/08 (1.35) - renamed style.ScrollBarWidth to style.ScrollbarWidth (casing)
- - 2015/02/27 (1.34) - renamed OpenNextNode(bool) to SetNextTreeNodeOpened(bool, ImGuiSetCond). Kept inline redirection function until 1.50.
- - 2015/02/27 (1.34) - renamed ImGuiSetCondition_*** to ImGuiSetCond_***, and _FirstUseThisSession becomes _Once.
- - 2015/02/11 (1.32) - changed text input callback ImGuiTextEditCallback return type from void-->int. reserved for future use, return 0 for now.
- - 2015/02/10 (1.32) - renamed GetItemWidth() to CalcItemWidth() to clarify its evolving behavior
- - 2015/02/08 (1.31) - renamed GetTextLineSpacing() to GetTextLineHeightWithSpacing()
- - 2015/02/01 (1.31) - removed IO.MemReallocFn (unused)
- - 2015/01/19 (1.30) - renamed ImGuiStorage::GetIntPtr()/GetFloatPtr() to GetIntRef()/GetIntRef() because Ptr was conflicting with actual pointer storage functions.
- - 2015/01/11 (1.30) - big font/image API change! now loads TTF file. allow for multiple fonts. no need for a PNG loader.
- (1.30) - removed GetDefaultFontData(). uses io.Fonts->GetTextureData*() API to retrieve uncompressed pixels.
- this sequence:
- const void* png_data;
- unsigned int png_size;
- ImGui::GetDefaultFontData(NULL, NULL, &png_data, &png_size);
- // <Copy to GPU>
- became:
- unsigned char* pixels;
- int width, height;
- io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
- // <Copy to GPU>
- io.Fonts->TexID = (your_texture_identifier);
- you now have much more flexibility to load multiple TTF fonts and manage the texture buffer for internal needs.
- it is now recommended that you sample the font texture with bilinear interpolation.
- (1.30) - added texture identifier in ImDrawCmd passed to your render function (we can now render images). make sure to set io.Fonts->TexID.
- (1.30) - removed IO.PixelCenterOffset (unnecessary, can be handled in user projection matrix)
- (1.30) - removed ImGui::IsItemFocused() in favor of ImGui::IsItemActive() which handles all widgets
- - 2014/12/10 (1.18) - removed SetNewWindowDefaultPos() in favor of new generic API SetNextWindowPos(pos, ImGuiSetCondition_FirstUseEver)
- - 2014/11/28 (1.17) - moved IO.Font*** options to inside the IO.Font-> structure (FontYOffset, FontTexUvForWhite, FontBaseScale, FontFallbackGlyph)
- - 2014/11/26 (1.17) - reworked syntax of IMGUI_ONCE_UPON_A_FRAME helper macro to increase compiler compatibility
- - 2014/11/07 (1.15) - renamed IsHovered() to IsItemHovered()
- - 2014/10/02 (1.14) - renamed IMGUI_INCLUDE_IMGUI_USER_CPP to IMGUI_INCLUDE_IMGUI_USER_INL and imgui_user.cpp to imgui_user.inl (more IDE friendly)
- - 2014/09/25 (1.13) - removed 'text_end' parameter from IO.SetClipboardTextFn (the string is now always zero-terminated for simplicity)
- - 2014/09/24 (1.12) - renamed SetFontScale() to SetWindowFontScale()
- - 2014/09/24 (1.12) - moved IM_MALLOC/IM_REALLOC/IM_FREE preprocessor defines to IO.MemAllocFn/IO.MemReallocFn/IO.MemFreeFn
- - 2014/08/30 (1.09) - removed IO.FontHeight (now computed automatically)
- - 2014/08/30 (1.09) - moved IMGUI_FONT_TEX_UV_FOR_WHITE preprocessor define to IO.FontTexUvForWhite
- - 2014/08/28 (1.09) - changed the behavior of IO.PixelCenterOffset following various rendering fixes
-
-
- ISSUES & TODO-LIST
- ==================
- See TODO.txt
-
-
- FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
- ======================================
-
- Q: How can I help?
- A: - If you are experienced enough with ImGui and with C/C++, look at the todo list and see how you want/can help!
- - Become a Patron/donate! Convince your company to become a Patron or provide serious funding for development time! See http://www.patreon.com/imgui
-
- Q: What is ImTextureID and how do I display an image?
- A: ImTextureID is a void* used to pass renderer-agnostic texture references around until it hits your render function.
- ImGui knows nothing about what those bits represent, it just passes them around. It is up to you to decide what you want the void* to carry!
- It could be an identifier to your OpenGL texture (cast GLuint to void*), a pointer to your custom engine material (cast MyMaterial* to void*), etc.
- At the end of the chain, your renderer takes this void* to cast it back into whatever it needs to select a current texture to render.
- Refer to examples applications, where each renderer (in a imgui_impl_xxxx.cpp file) is treating ImTextureID as a different thing.
- (c++ tip: OpenGL uses integers to identify textures. You can safely store an integer into a void*, just cast it to void*, don't take it's address!)
- To display a custom image/texture within an ImGui window, you may use ImGui::Image(), ImGui::ImageButton(), ImDrawList::AddImage() functions.
- ImGui will generate the geometry and draw calls using the ImTextureID that you passed and which your renderer can use.
- It is your responsibility to get textures uploaded to your GPU.
-
- Q: I integrated ImGui in my engine and the text or lines are blurry..
- A: In your Render function, try translating your projection matrix by (0.5f,0.5f) or (0.375f,0.375f).
- Also make sure your orthographic projection matrix and io.DisplaySize matches your actual framebuffer dimension.
-
- Q: I integrated ImGui in my engine and some elements are clipping or disappearing when I move windows around..
- A: Most likely you are mishandling the clipping rectangles in your render function. Rectangles provided by ImGui are defined as (x1=left,y1=top,x2=right,y2=bottom) and NOT as (x1,y1,width,height).
-
- Q: Can I have multiple widgets with the same label? Can I have widget without a label?
- A: Yes. A primer on the use of labels/IDs in ImGui..
-
- - Elements that are not clickable, such as Text() items don't need an ID.
-
- - Interactive widgets require state to be carried over multiple frames (most typically ImGui often needs to remember what is the "active" widget).
- to do so they need a unique ID. unique ID are typically derived from a string label, an integer index or a pointer.
-
- Button("OK"); // Label = "OK", ID = hash of "OK"
- Button("Cancel"); // Label = "Cancel", ID = hash of "Cancel"
-
- - ID are uniquely scoped within windows, tree nodes, etc. so no conflict can happen if you have two buttons called "OK" in two different windows
- or in two different locations of a tree.
-
- - If you have a same ID twice in the same location, you'll have a conflict:
-
- Button("OK");
- Button("OK"); // ID collision! Both buttons will be treated as the same.
-
- Fear not! this is easy to solve and there are many ways to solve it!
-
- - When passing a label you can optionally specify extra unique ID information within string itself. This helps solving the simpler collision cases.
- use "##" to pass a complement to the ID that won't be visible to the end-user:
-
- Button("Play"); // Label = "Play", ID = hash of "Play"
- Button("Play##foo1"); // Label = "Play", ID = hash of "Play##foo1" (different from above)
- Button("Play##foo2"); // Label = "Play", ID = hash of "Play##foo2" (different from above)
-
- - If you want to completely hide the label, but still need an ID:
-
- Checkbox("##On", &b); // Label = "", ID = hash of "##On" (no label!)
-
- - Occasionally/rarely you might want change a label while preserving a constant ID. This allows you to animate labels.
- For example you may want to include varying information in a window title bar (and windows are uniquely identified by their ID.. obviously)
- Use "###" to pass a label that isn't part of ID:
-
- Button("Hello###ID"; // Label = "Hello", ID = hash of "ID"
- Button("World###ID"; // Label = "World", ID = hash of "ID" (same as above)
-
- sprintf(buf, "My game (%f FPS)###MyGame");
- Begin(buf); // Variable label, ID = hash of "MyGame"
-
- - Use PushID() / PopID() to create scopes and avoid ID conflicts within the same Window.
- This is the most convenient way of distinguishing ID if you are iterating and creating many UI elements.
- You can push a pointer, a string or an integer value. Remember that ID are formed from the concatenation of everything in the ID stack!
-
- for (int i = 0; i < 100; i++)
- {
- PushID(i);
- Button("Click"); // Label = "Click", ID = hash of integer + "label" (unique)
- PopID();
- }
-
- for (int i = 0; i < 100; i++)
- {
- MyObject* obj = Objects[i];
- PushID(obj);
- Button("Click"); // Label = "Click", ID = hash of pointer + "label" (unique)
- PopID();
- }
-
- for (int i = 0; i < 100; i++)
- {
- MyObject* obj = Objects[i];
- PushID(obj->Name);
- Button("Click"); // Label = "Click", ID = hash of string + "label" (unique)
- PopID();
- }
-
- - More example showing that you can stack multiple prefixes into the ID stack:
-
- Button("Click"); // Label = "Click", ID = hash of "Click"
- PushID("node");
- Button("Click"); // Label = "Click", ID = hash of "node" + "Click"
- PushID(my_ptr);
- Button("Click"); // Label = "Click", ID = hash of "node" + ptr + "Click"
- PopID();
- PopID();
-
- - Tree nodes implicitly creates a scope for you by calling PushID().
-
- Button("Click"); // Label = "Click", ID = hash of "Click"
- if (TreeNode("node"))
- {
- Button("Click"); // Label = "Click", ID = hash of "node" + "Click"
- TreePop();
- }
-
- - When working with trees, ID are used to preserve the open/close state of each tree node.
- Depending on your use cases you may want to use strings, indices or pointers as ID.
- e.g. when displaying a single object that may change over time (1-1 relationship), using a static string as ID will preserve your node open/closed state when the targeted object change.
- e.g. when displaying a list of objects, using indices or pointers as ID will preserve the node open/closed state differently. experiment and see what makes more sense!
-
- Q: How can I tell when ImGui wants my mouse/keyboard inputs VS when I can pass them to my application?
- A: You can read the 'io.WantCaptureMouse'/'io.WantCaptureKeyboard'/'ioWantTextInput' flags from the ImGuiIO structure.
- - When 'io.WantCaptureMouse' or 'io.WantCaptureKeyboard' flags are set you may want to discard/hide the inputs from the rest of your application.
- - When 'io.WantTextInput' is set to may want to notify your OS to popup an on-screen keyboard, if available (e.g. on a mobile phone, or console without a keyboard).
- Preferably read the flags after calling ImGui::NewFrame() to avoid them lagging by one frame. But reading those flags before calling NewFrame() is also generally ok,
- as the bool toggles fairly rarely and you don't generally expect to interact with either ImGui or your application during the same frame when that transition occurs.
- ImGui is tracking dragging and widget activity that may occur outside the boundary of a window, so 'io.WantCaptureMouse' is more accurate and correct than checking if a window is hovered.
- (Advanced note: text input releases focus on Return 'KeyDown', so the following Return 'KeyUp' event that your application receive will typically have 'io.WantCaptureKeyboard=false'.
- Depending on your application logic it may or not be inconvenient. You might want to track which key-downs were for ImGui (e.g. with an array of bool) and filter out the corresponding key-ups.)
-
- Q: How can I load a different font than the default? (default is an embedded version of ProggyClean.ttf, rendered at size 13)
- A: Use the font atlas to load the TTF/OTF file you want:
-
- ImGuiIO& io = ImGui::GetIO();
- io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_in_pixels);
- io.Fonts->GetTexDataAsRGBA32() or GetTexDataAsAlpha8()
-
- Q: How can I easily use icons in my application?
- A: The most convenient and practical way is to merge an icon font such as FontAwesome inside you main font. Then you can refer to icons within your strings.
- Read 'How can I load multiple fonts?' and the file 'extra_fonts/README.txt' for instructions.
-
- Q: How can I load multiple fonts?
- A: Use the font atlas to pack them into a single texture:
- (Read extra_fonts/README.txt and the code in ImFontAtlas for more details.)
-
- ImGuiIO& io = ImGui::GetIO();
- ImFont* font0 = io.Fonts->AddFontDefault();
- ImFont* font1 = io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_in_pixels);
- ImFont* font2 = io.Fonts->AddFontFromFileTTF("myfontfile2.ttf", size_in_pixels);
- io.Fonts->GetTexDataAsRGBA32() or GetTexDataAsAlpha8()
- // the first loaded font gets used by default
- // use ImGui::PushFont()/ImGui::PopFont() to change the font at runtime
-
- // Options
- ImFontConfig config;
- config.OversampleH = 3;
- config.OversampleV = 1;
- config.GlyphOffset.y -= 2.0f; // Move everything by 2 pixels up
- config.GlyphExtraSpacing.x = 1.0f; // Increase spacing between characters
- io.Fonts->LoadFromFileTTF("myfontfile.ttf", size_pixels, &config);
-
- // Combine multiple fonts into one (e.g. for icon fonts)
- ImWchar ranges[] = { 0xf000, 0xf3ff, 0 };
- ImFontConfig config;
- config.MergeMode = true;
- io.Fonts->AddFontDefault();
- io.Fonts->LoadFromFileTTF("fontawesome-webfont.ttf", 16.0f, &config, ranges); // Merge icon font
- io.Fonts->LoadFromFileTTF("myfontfile.ttf", size_pixels, NULL, &config, io.Fonts->GetGlyphRangesJapanese()); // Merge japanese glyphs
-
- Q: How can I display and input non-Latin characters such as Chinese, Japanese, Korean, Cyrillic?
- A: When loading a font, pass custom Unicode ranges to specify the glyphs to load.
-
- // Add default Japanese ranges
- io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_in_pixels, NULL, io.Fonts->GetGlyphRangesJapanese());
-
- // Or create your own custom ranges (e.g. for a game you can feed your entire game script and only build the characters the game need)
- ImVector<ImWchar> ranges;
- ImFontAtlas::GlyphRangesBuilder builder;
- builder.AddText("Hello world"); // Add a string (here "Hello world" contains 7 unique characters)
- builder.AddChar(0x7262); // Add a specific character
- builder.AddRanges(io.Fonts->GetGlyphRangesJapanese()); // Add one of the default ranges
- builder.BuildRanges(&ranges); // Build the final result (ordered ranges with all the unique characters submitted)
- io.Fonts->AddFontFromFileTTF("myfontfile.ttf", size_in_pixels, NULL, ranges.Data);
-
- All your strings needs to use UTF-8 encoding. In C++11 you can encode a string literal in UTF-8 by using the u8"hello" syntax.
- Specifying literal in your source code using a local code page (such as CP-923 for Japanese or CP-1251 for Cyrillic) will NOT work!
- Otherwise you can convert yourself to UTF-8 or load text data from file already saved as UTF-8.
-
- Text input: it is up to your application to pass the right character code to io.AddInputCharacter(). The applications in examples/ are doing that.
- For languages using IME, on Windows you can copy the Hwnd of your application to io.ImeWindowHandle. The default implementation of io.ImeSetInputScreenPosFn() on Windows will set your IME position correctly.
-
- Q: How can I preserve my ImGui context across reloading a DLL? (loss of the global/static variables)
- A: Create your own context 'ctx = CreateContext()' + 'SetCurrentContext(ctx)' and your own font atlas 'ctx->GetIO().Fonts = new ImFontAtlas()' so you don't rely on the default globals.
-
- Q: How can I use the drawing facilities without an ImGui window? (using ImDrawList API)
- A: The easiest way is to create a dummy window. Call Begin() with NoTitleBar|NoResize|NoMove|NoScrollbar|NoSavedSettings|NoInputs flag, zero background alpha,
- then retrieve the ImDrawList* via GetWindowDrawList() and draw to it in any way you like.
- You can also perfectly create a standalone ImDrawList instance _but_ you need ImGui to be initialized because ImDrawList pulls from ImGui data to retrieve the coordinates of the white pixel.
-
- - tip: the construct 'IMGUI_ONCE_UPON_A_FRAME { ... }' will run the block of code only once a frame. You can use it to quickly add custom UI in the middle of a deep nested inner loop in your code.
- - tip: you can create widgets without a Begin()/End() block, they will go in an implicit window called "Debug"
- - tip: you can call Begin() multiple times with the same name during the same frame, it will keep appending to the same window. this is also useful to set yourself in the context of another window (to get/set other settings)
- - tip: you can call Render() multiple times (e.g for VR renders).
- - tip: call and read the ShowTestWindow() code in imgui_demo.cpp for more example of how to use ImGui!
-
-*/
-
-#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
-#define _CRT_SECURE_NO_WARNINGS
-#endif
-
-#include "imgui.h"
-#define IMGUI_DEFINE_MATH_OPERATORS
-#define IMGUI_DEFINE_PLACEMENT_NEW
-#include "imgui_internal.h"
-
-#include <ctype.h> // toupper, isprint
-#include <stdlib.h> // NULL, malloc, free, qsort, atoi
-#include <stdio.h> // vsnprintf, sscanf, printf
-#include <limits.h> // INT_MIN, INT_MAX
-#if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier
-#include <stddef.h> // intptr_t
-#else
-#include <stdint.h> // intptr_t
-#endif
-
-#ifdef _MSC_VER
-#pragma warning (disable: 4127) // condition expression is constant
-#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
-#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
-#endif
-
-// Clang warnings with -Weverything
-#ifdef __clang__
-#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning : unknown warning group '-Wformat-pedantic *' // not all warnings are known by all clang versions.. so ignoring warnings triggers new warnings on some configuration. great!
-#pragma clang diagnostic ignored "-Wold-style-cast" // warning : use of old-style cast // yes, they are more terse.
-#pragma clang diagnostic ignored "-Wfloat-equal" // warning : comparing floating point with == or != is unsafe // storing and comparing against same constants (typically 0.0f) is ok.
-#pragma clang diagnostic ignored "-Wformat-nonliteral" // warning : format string is not a string literal // passing non-literal to vsnformat(). yes, user passing incorrect format strings can crash the code.
-#pragma clang diagnostic ignored "-Wexit-time-destructors" // warning : declaration requires an exit-time destructor // exit-time destruction order is undefined. if MemFree() leads to users code that has been disabled before exit it might cause problems. ImGui coding style welcomes static/globals.
-#pragma clang diagnostic ignored "-Wglobal-constructors" // warning : declaration requires a global destructor // similar to above, not sure what the exact difference it.
-#pragma clang diagnostic ignored "-Wsign-conversion" // warning : implicit conversion changes signedness //
-#pragma clang diagnostic ignored "-Wformat-pedantic" // warning : format specifies type 'void *' but the argument has type 'xxxx *' // unreasonable, would lead to casting every %p arg to void*. probably enabled by -pedantic.
-#pragma clang diagnostic ignored "-Wint-to-void-pointer-cast" // warning : cast to 'void *' from smaller integer type 'int' //
-#elif defined(__GNUC__)
-#pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
-#pragma GCC diagnostic ignored "-Wint-to-pointer-cast" // warning: cast to pointer from integer of different size
-#pragma GCC diagnostic ignored "-Wformat" // warning: format '%p' expects argument of type 'void*', but argument 6 has type 'ImGuiWindow*'
-#pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function
-#pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value
-#pragma GCC diagnostic ignored "-Wcast-qual" // warning: cast from type 'xxxx' to type 'xxxx' casts away qualifiers
-#pragma GCC diagnostic ignored "-Wformat-nonliteral" // warning: format not a string literal, format string not checked
-#endif
-
-//-------------------------------------------------------------------------
-// Forward Declarations
-//-------------------------------------------------------------------------
-
-static void LogRenderedText(const ImVec2& ref_pos, const char* text, const char* text_end = NULL);
-
-static void PushMultiItemsWidths(int components, float w_full = 0.0f);
-static float GetDraggedColumnOffset(int column_index);
-
-static bool IsKeyPressedMap(ImGuiKey key, bool repeat = true);
-
-static ImFont* GetDefaultFont();
-static void SetCurrentFont(ImFont* font);
-static void SetCurrentWindow(ImGuiWindow* window);
-static void SetWindowScrollY(ImGuiWindow* window, float new_scroll_y);
-static void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond);
-static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond);
-static void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond);
-static ImGuiWindow* FindHoveredWindow(ImVec2 pos, bool excluding_childs);
-static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags);
-static inline bool IsWindowContentHoverable(ImGuiWindow* window);
-static void ClearSetNextWindowData();
-static void CheckStacksSize(ImGuiWindow* window, bool write);
-static void Scrollbar(ImGuiWindow* window, bool horizontal);
-
-static void AddDrawListToRenderList(ImVector<ImDrawList*>& out_render_list, ImDrawList* draw_list);
-static void AddWindowToRenderList(ImVector<ImDrawList*>& out_render_list, ImGuiWindow* window);
-static void AddWindowToSortedBuffer(ImVector<ImGuiWindow*>& out_sorted_windows, ImGuiWindow* window);
-
-static ImGuiIniData* FindWindowSettings(const char* name);
-static ImGuiIniData* AddWindowSettings(const char* name);
-static void LoadIniSettingsFromDisk(const char* ini_filename);
-static void SaveIniSettingsToDisk(const char* ini_filename);
-static void MarkIniSettingsDirty(ImGuiWindow* window);
-
-static ImRect GetVisibleRect();
-
-static bool BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags);
-static void CloseInactivePopups();
-static void ClosePopupToLevel(int remaining);
-static void ClosePopup(ImGuiID id);
-static ImGuiWindow* GetFrontMostModalRootWindow();
-static ImVec2 FindBestPopupWindowPos(const ImVec2& base_pos, const ImVec2& size, int* last_dir, const ImRect& rect_to_avoid);
-
-static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data);
-static int InputTextCalcTextLenAndLineCount(const char* text_begin, const char** out_text_end);
-static ImVec2 InputTextCalcTextSizeW(const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining = NULL, ImVec2* out_offset = NULL, bool stop_on_new_line = false);
-
-static inline void DataTypeFormatString(ImGuiDataType data_type, void* data_ptr, const char* display_format, char* buf, int buf_size);
-static inline void DataTypeFormatString(ImGuiDataType data_type, void* data_ptr, int decimal_precision, char* buf, int buf_size);
-static void DataTypeApplyOp(ImGuiDataType data_type, int op, void* value1, const void* value2);
-static bool DataTypeApplyOpFromText(const char* buf, const char* initial_value_buf, ImGuiDataType data_type, void* data_ptr, const char* scalar_format);
-
-//-----------------------------------------------------------------------------
-// Platform dependent default implementations
-//-----------------------------------------------------------------------------
-
-static const char* GetClipboardTextFn_DefaultImpl(void* user_data);
-static void SetClipboardTextFn_DefaultImpl(void* user_data, const char* text);
-static void ImeSetInputScreenPosFn_DefaultImpl(int x, int y);
-
-//-----------------------------------------------------------------------------
-// Context
-//-----------------------------------------------------------------------------
-
-// Default font atlas storage.
-// New contexts always point by default to this font atlas. It can be changed by reassigning the GetIO().Fonts variable.
-static ImFontAtlas GImDefaultFontAtlas;
-
-// Default context storage + current context pointer.
-// Implicitely used by all ImGui functions. Always assumed to be != NULL. Change to a different context by calling ImGui::SetCurrentContext()
-// If you are hot-reloading this code in a DLL you will lose the static/global variables. Create your own context+font atlas instead of relying on those default (see FAQ entry "How can I preserve my ImGui context across reloading a DLL?").
-// ImGui is currently not thread-safe because of this variable. If you want thread-safety to allow N threads to access N different contexts, you might work around it by:
-// - Having multiple instances of the ImGui code compiled inside different namespace (easiest/safest, if you have a finite number of contexts)
-// - or: Changing this variable to be TLS. You may #define GImGui in imconfig.h for further custom hackery. Future development aim to make this context pointer explicit to all calls. Also read https://github.com/ocornut/imgui/issues/586
-#ifndef GImGui
-static ImGuiContext GImDefaultContext;
-ImGuiContext* GImGui = &GImDefaultContext;
-#endif
-
-//-----------------------------------------------------------------------------
-// User facing structures
-//-----------------------------------------------------------------------------
-
-ImGuiStyle::ImGuiStyle()
-{
- Alpha = 1.0f; // Global alpha applies to everything in ImGui
- WindowPadding = ImVec2(8,8); // Padding within a window
- WindowMinSize = ImVec2(32,32); // Minimum window size
- WindowRounding = 9.0f; // Radius of window corners rounding. Set to 0.0f to have rectangular windows
- WindowTitleAlign = ImVec2(0.0f,0.5f);// Alignment for title bar text
- ChildWindowRounding = 0.0f; // Radius of child window corners rounding. Set to 0.0f to have rectangular child windows
- FramePadding = ImVec2(4,3); // Padding within a framed rectangle (used by most widgets)
- FrameRounding = 0.0f; // Radius of frame corners rounding. Set to 0.0f to have rectangular frames (used by most widgets).
- ItemSpacing = ImVec2(8,4); // Horizontal and vertical spacing between widgets/lines
- ItemInnerSpacing = ImVec2(4,4); // Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label)
- TouchExtraPadding = ImVec2(0,0); // Expand reactive bounding box for touch-based system where touch position is not accurate enough. Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget. So don't grow this too much!
- IndentSpacing = 21.0f; // Horizontal spacing when e.g. entering a tree node. Generally == (FontSize + FramePadding.x*2).
- ColumnsMinSpacing = 6.0f; // Minimum horizontal spacing between two columns
- ScrollbarSize = 16.0f; // Width of the vertical scrollbar, Height of the horizontal scrollbar
- ScrollbarRounding = 9.0f; // Radius of grab corners rounding for scrollbar
- GrabMinSize = 10.0f; // Minimum width/height of a grab box for slider/scrollbar
- GrabRounding = 0.0f; // Radius of grabs corners rounding. Set to 0.0f to have rectangular slider grabs.
- ButtonTextAlign = ImVec2(0.5f,0.5f);// Alignment of button text when button is larger than text.
- DisplayWindowPadding = ImVec2(22,22); // Window positions are clamped to be visible within the display area by at least this amount. Only covers regular windows.
- DisplaySafeAreaPadding = ImVec2(4,4); // If you cannot see the edge of your screen (e.g. on a TV) increase the safe area padding. Covers popups/tooltips as well regular windows.
- AntiAliasedLines = true; // Enable anti-aliasing on lines/borders. Disable if you are really short on CPU/GPU.
- AntiAliasedShapes = true; // Enable anti-aliasing on filled shapes (rounded rectangles, circles, etc.)
- CurveTessellationTol = 1.25f; // Tessellation tolerance. Decrease for highly tessellated curves (higher quality, more polygons), increase to reduce quality.
-
- Colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
- Colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
- Colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.70f);
- Colors[ImGuiCol_ChildWindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
- Colors[ImGuiCol_PopupBg] = ImVec4(0.05f, 0.05f, 0.10f, 0.90f);
- Colors[ImGuiCol_Border] = ImVec4(0.70f, 0.70f, 0.70f, 0.40f);
- Colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
- Colors[ImGuiCol_FrameBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.30f); // Background of checkbox, radio button, plot, slider, text input
- Colors[ImGuiCol_FrameBgHovered] = ImVec4(0.90f, 0.80f, 0.80f, 0.40f);
- Colors[ImGuiCol_FrameBgActive] = ImVec4(0.90f, 0.65f, 0.65f, 0.45f);
- Colors[ImGuiCol_TitleBg] = ImVec4(0.27f, 0.27f, 0.54f, 0.83f);
- Colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.40f, 0.40f, 0.80f, 0.20f);
- Colors[ImGuiCol_TitleBgActive] = ImVec4(0.32f, 0.32f, 0.63f, 0.87f);
- Colors[ImGuiCol_MenuBarBg] = ImVec4(0.40f, 0.40f, 0.55f, 0.80f);
- Colors[ImGuiCol_ScrollbarBg] = ImVec4(0.20f, 0.25f, 0.30f, 0.60f);
- Colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.40f, 0.40f, 0.80f, 0.30f);
- Colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.40f, 0.40f, 0.80f, 0.40f);
- Colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.80f, 0.50f, 0.50f, 0.40f);
- Colors[ImGuiCol_ComboBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.99f);
- Colors[ImGuiCol_CheckMark] = ImVec4(0.90f, 0.90f, 0.90f, 0.50f);
- Colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
- Colors[ImGuiCol_SliderGrabActive] = ImVec4(0.80f, 0.50f, 0.50f, 1.00f);
- Colors[ImGuiCol_Button] = ImVec4(0.67f, 0.40f, 0.40f, 0.60f);
- Colors[ImGuiCol_ButtonHovered] = ImVec4(0.67f, 0.40f, 0.40f, 1.00f);
- Colors[ImGuiCol_ButtonActive] = ImVec4(0.80f, 0.50f, 0.50f, 1.00f);
- Colors[ImGuiCol_Header] = ImVec4(0.40f, 0.40f, 0.90f, 0.45f);
- Colors[ImGuiCol_HeaderHovered] = ImVec4(0.45f, 0.45f, 0.90f, 0.80f);
- Colors[ImGuiCol_HeaderActive] = ImVec4(0.53f, 0.53f, 0.87f, 0.80f);
- Colors[ImGuiCol_Separator] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
- Colors[ImGuiCol_SeparatorHovered] = ImVec4(0.60f, 0.60f, 0.70f, 1.00f);
- Colors[ImGuiCol_SeparatorActive] = ImVec4(0.70f, 0.70f, 0.90f, 1.00f);
- Colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
- Colors[ImGuiCol_ResizeGripHovered] = ImVec4(1.00f, 1.00f, 1.00f, 0.60f);
- Colors[ImGuiCol_ResizeGripActive] = ImVec4(1.00f, 1.00f, 1.00f, 0.90f);
- Colors[ImGuiCol_CloseButton] = ImVec4(0.50f, 0.50f, 0.90f, 0.50f);
- Colors[ImGuiCol_CloseButtonHovered] = ImVec4(0.70f, 0.70f, 0.90f, 0.60f);
- Colors[ImGuiCol_CloseButtonActive] = ImVec4(0.70f, 0.70f, 0.70f, 1.00f);
- Colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
- Colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
- Colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
- Colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
- Colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f);
- Colors[ImGuiCol_ModalWindowDarkening] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
-}
-
-ImGuiIO::ImGuiIO()
-{
- // Most fields are initialized with zero
- memset(this, 0, sizeof(*this));
-
- // Settings
- DisplaySize = ImVec2(-1.0f, -1.0f);
- DeltaTime = 1.0f/60.0f;
- IniSavingRate = 5.0f;
- IniFilename = "imgui.ini";
- LogFilename = "imgui_log.txt";
- Fonts = &GImDefaultFontAtlas;
- FontGlobalScale = 1.0f;
- FontDefault = NULL;
- DisplayFramebufferScale = ImVec2(1.0f, 1.0f);
- MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
- MousePosPrev = ImVec2(-FLT_MAX, -FLT_MAX);
- MouseDoubleClickTime = 0.30f;
- MouseDoubleClickMaxDist = 6.0f;
- MouseDragThreshold = 6.0f;
- for (int i = 0; i < IM_ARRAYSIZE(MouseDownDuration); i++)
- MouseDownDuration[i] = MouseDownDurationPrev[i] = -1.0f;
- for (int i = 0; i < IM_ARRAYSIZE(KeysDownDuration); i++)
- KeysDownDuration[i] = KeysDownDurationPrev[i] = -1.0f;
- for (int i = 0; i < ImGuiKey_COUNT; i++)
- KeyMap[i] = -1;
- KeyRepeatDelay = 0.250f;
- KeyRepeatRate = 0.050f;
- UserData = NULL;
-
- // User functions
- RenderDrawListsFn = NULL;
- MemAllocFn = malloc;
- MemFreeFn = free;
- GetClipboardTextFn = GetClipboardTextFn_DefaultImpl; // Platform dependent default implementations
- SetClipboardTextFn = SetClipboardTextFn_DefaultImpl;
- ClipboardUserData = NULL;
- ImeSetInputScreenPosFn = ImeSetInputScreenPosFn_DefaultImpl;
- ImeWindowHandle = NULL;
-
- // Set OS X style defaults based on __APPLE__ compile time flag
-#ifdef __APPLE__
- OSXBehaviors = true;
-#endif
-}
-
-// Pass in translated ASCII characters for text input.
-// - with glfw you can get those from the callback set in glfwSetCharCallback()
-// - on Windows you can get those using ToAscii+keyboard state, or via the WM_CHAR message
-void ImGuiIO::AddInputCharacter(ImWchar c)
-{
- const int n = ImStrlenW(InputCharacters);
- if (n + 1 < IM_ARRAYSIZE(InputCharacters))
- {
- InputCharacters[n] = c;
- InputCharacters[n+1] = '\0';
- }
-}
-
-void ImGuiIO::AddInputCharactersUTF8(const char* utf8_chars)
-{
- // We can't pass more wchars than ImGuiIO::InputCharacters[] can hold so don't convert more
- const int wchars_buf_len = sizeof(ImGuiIO::InputCharacters) / sizeof(ImWchar);
- ImWchar wchars[wchars_buf_len];
- ImTextStrFromUtf8(wchars, wchars_buf_len, utf8_chars, NULL);
- for (int i = 0; i < wchars_buf_len && wchars[i] != 0; i++)
- AddInputCharacter(wchars[i]);
-}
-
-//-----------------------------------------------------------------------------
-// HELPERS
-//-----------------------------------------------------------------------------
-
-#define IM_F32_TO_INT8_UNBOUND(_VAL) ((int)((_VAL) * 255.0f + ((_VAL)>=0 ? 0.5f : -0.5f))) // Unsaturated, for display purpose
-#define IM_F32_TO_INT8_SAT(_VAL) ((int)(ImSaturate(_VAL) * 255.0f + 0.5f)) // Saturated, always output 0..255
-
-// Play it nice with Windows users. Notepad in 2015 still doesn't display text data with Unix-style \n.
-#ifdef _WIN32
-#define IM_NEWLINE "\r\n"
-#else
-#define IM_NEWLINE "\n"
-#endif
-
-ImVec2 ImLineClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& p)
-{
- ImVec2 ap = p - a;
- ImVec2 ab_dir = b - a;
- float ab_len = sqrtf(ab_dir.x * ab_dir.x + ab_dir.y * ab_dir.y);
- ab_dir *= 1.0f / ab_len;
- float dot = ap.x * ab_dir.x + ap.y * ab_dir.y;
- if (dot < 0.0f)
- return a;
- if (dot > ab_len)
- return b;
- return a + ab_dir * dot;
-}
-
-bool ImTriangleContainsPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p)
-{
- bool b1 = ((p.x - b.x) * (a.y - b.y) - (p.y - b.y) * (a.x - b.x)) < 0.0f;
- bool b2 = ((p.x - c.x) * (b.y - c.y) - (p.y - c.y) * (b.x - c.x)) < 0.0f;
- bool b3 = ((p.x - a.x) * (c.y - a.y) - (p.y - a.y) * (c.x - a.x)) < 0.0f;
- return ((b1 == b2) && (b2 == b3));
-}
-
-void ImTriangleBarycentricCoords(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p, float& out_u, float& out_v, float& out_w)
-{
- ImVec2 v0 = b - a;
- ImVec2 v1 = c - a;
- ImVec2 v2 = p - a;
- const float denom = v0.x * v1.y - v1.x * v0.y;
- out_v = (v2.x * v1.y - v1.x * v2.y) / denom;
- out_w = (v0.x * v2.y - v2.x * v0.y) / denom;
- out_u = 1.0f - out_v - out_w;
-}
-
-ImVec2 ImTriangleClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p)
-{
- ImVec2 proj_ab = ImLineClosestPoint(a, b, p);
- ImVec2 proj_bc = ImLineClosestPoint(b, c, p);
- ImVec2 proj_ca = ImLineClosestPoint(c, a, p);
- float dist2_ab = ImLengthSqr(p - proj_ab);
- float dist2_bc = ImLengthSqr(p - proj_bc);
- float dist2_ca = ImLengthSqr(p - proj_ca);
- float m = ImMin(dist2_ab, ImMin(dist2_bc, dist2_ca));
- if (m == dist2_ab)
- return proj_ab;
- if (m == dist2_bc)
- return proj_bc;
- return proj_ca;
-}
-
-int ImStricmp(const char* str1, const char* str2)
-{
- int d;
- while ((d = toupper(*str2) - toupper(*str1)) == 0 && *str1) { str1++; str2++; }
- return d;
-}
-
-int ImStrnicmp(const char* str1, const char* str2, int count)
-{
- int d = 0;
- while (count > 0 && (d = toupper(*str2) - toupper(*str1)) == 0 && *str1) { str1++; str2++; count--; }
- return d;
-}
-
-void ImStrncpy(char* dst, const char* src, int count)
-{
- if (count < 1) return;
- strncpy(dst, src, (size_t)count);
- dst[count-1] = 0;
-}
-
-char* ImStrdup(const char *str)
-{
- size_t len = strlen(str) + 1;
- void* buff = ImGui::MemAlloc(len);
- return (char*)memcpy(buff, (const void*)str, len);
-}
-
-int ImStrlenW(const ImWchar* str)
-{
- int n = 0;
- while (*str++) n++;
- return n;
-}
-
-const ImWchar* ImStrbolW(const ImWchar* buf_mid_line, const ImWchar* buf_begin) // find beginning-of-line
-{
- while (buf_mid_line > buf_begin && buf_mid_line[-1] != '\n')
- buf_mid_line--;
- return buf_mid_line;
-}
-
-const char* ImStristr(const char* haystack, const char* haystack_end, const char* needle, const char* needle_end)
-{
- if (!needle_end)
- needle_end = needle + strlen(needle);
-
- const char un0 = (char)toupper(*needle);
- while ((!haystack_end && *haystack) || (haystack_end && haystack < haystack_end))
- {
- if (toupper(*haystack) == un0)
- {
- const char* b = needle + 1;
- for (const char* a = haystack + 1; b < needle_end; a++, b++)
- if (toupper(*a) != toupper(*b))
- break;
- if (b == needle_end)
- return haystack;
- }
- haystack++;
- }
- return NULL;
-}
-
-static const char* ImAtoi(const char* src, int* output)
-{
- int negative = 0;
- if (*src == '-') { negative = 1; src++; }
- if (*src == '+') { src++; }
- int v = 0;
- while (*src >= '0' && *src <= '9')
- v = (v * 10) + (*src++ - '0');
- *output = negative ? -v : v;
- return src;
-}
-
-// MSVC version appears to return -1 on overflow, whereas glibc appears to return total count (which may be >= buf_size).
-// Ideally we would test for only one of those limits at runtime depending on the behavior the vsnprintf(), but trying to deduct it at compile time sounds like a pandora can of worm.
-int ImFormatString(char* buf, int buf_size, const char* fmt, ...)
-{
- IM_ASSERT(buf_size > 0);
- va_list args;
- va_start(args, fmt);
- int w = vsnprintf(buf, buf_size, fmt, args);
- va_end(args);
- if (w == -1 || w >= buf_size)
- w = buf_size - 1;
- buf[w] = 0;
- return w;
-}
-
-int ImFormatStringV(char* buf, int buf_size, const char* fmt, va_list args)
-{
- IM_ASSERT(buf_size > 0);
- int w = vsnprintf(buf, buf_size, fmt, args);
- if (w == -1 || w >= buf_size)
- w = buf_size - 1;
- buf[w] = 0;
- return w;
-}
-
-// Pass data_size==0 for zero-terminated strings
-// FIXME-OPT: Replace with e.g. FNV1a hash? CRC32 pretty much randomly access 1KB. Need to do proper measurements.
-ImU32 ImHash(const void* data, int data_size, ImU32 seed)
-{
- static ImU32 crc32_lut[256] = { 0 };
- if (!crc32_lut[1])
- {
- const ImU32 polynomial = 0xEDB88320;
- for (ImU32 i = 0; i < 256; i++)
- {
- ImU32 crc = i;
- for (ImU32 j = 0; j < 8; j++)
- crc = (crc >> 1) ^ (ImU32(-int(crc & 1)) & polynomial);
- crc32_lut[i] = crc;
- }
- }
-
- seed = ~seed;
- ImU32 crc = seed;
- const unsigned char* current = (const unsigned char*)data;
-
- if (data_size > 0)
- {
- // Known size
- while (data_size--)
- crc = (crc >> 8) ^ crc32_lut[(crc & 0xFF) ^ *current++];
- }
- else
- {
- // Zero-terminated string
- while (unsigned char c = *current++)
- {
- // We support a syntax of "label###id" where only "###id" is included in the hash, and only "label" gets displayed.
- // Because this syntax is rarely used we are optimizing for the common case.
- // - If we reach ### in the string we discard the hash so far and reset to the seed.
- // - We don't do 'current += 2; continue;' after handling ### to keep the code smaller.
- if (c == '#' && current[0] == '#' && current[1] == '#')
- crc = seed;
- crc = (crc >> 8) ^ crc32_lut[(crc & 0xFF) ^ c];
- }
- }
- return ~crc;
-}
-
-//-----------------------------------------------------------------------------
-// ImText* helpers
-//-----------------------------------------------------------------------------
-
-// Convert UTF-8 to 32-bits character, process single character input.
-// Based on stb_from_utf8() from github.com/nothings/stb/
-// We handle UTF-8 decoding error by skipping forward.
-int ImTextCharFromUtf8(unsigned int* out_char, const char* in_text, const char* in_text_end)
-{
- unsigned int c = (unsigned int)-1;
- const unsigned char* str = (const unsigned char*)in_text;
- if (!(*str & 0x80))
- {
- c = (unsigned int)(*str++);
- *out_char = c;
- return 1;
- }
- if ((*str & 0xe0) == 0xc0)
- {
- *out_char = 0xFFFD; // will be invalid but not end of string
- if (in_text_end && in_text_end - (const char*)str < 2) return 1;
- if (*str < 0xc2) return 2;
- c = (unsigned int)((*str++ & 0x1f) << 6);
- if ((*str & 0xc0) != 0x80) return 2;
- c += (*str++ & 0x3f);
- *out_char = c;
- return 2;
- }
- if ((*str & 0xf0) == 0xe0)
- {
- *out_char = 0xFFFD; // will be invalid but not end of string
- if (in_text_end && in_text_end - (const char*)str < 3) return 1;
- if (*str == 0xe0 && (str[1] < 0xa0 || str[1] > 0xbf)) return 3;
- if (*str == 0xed && str[1] > 0x9f) return 3; // str[1] < 0x80 is checked below
- c = (unsigned int)((*str++ & 0x0f) << 12);
- if ((*str & 0xc0) != 0x80) return 3;
- c += (unsigned int)((*str++ & 0x3f) << 6);
- if ((*str & 0xc0) != 0x80) return 3;
- c += (*str++ & 0x3f);
- *out_char = c;
- return 3;
- }
- if ((*str & 0xf8) == 0xf0)
- {
- *out_char = 0xFFFD; // will be invalid but not end of string
- if (in_text_end && in_text_end - (const char*)str < 4) return 1;
- if (*str > 0xf4) return 4;
- if (*str == 0xf0 && (str[1] < 0x90 || str[1] > 0xbf)) return 4;
- if (*str == 0xf4 && str[1] > 0x8f) return 4; // str[1] < 0x80 is checked below
- c = (unsigned int)((*str++ & 0x07) << 18);
- if ((*str & 0xc0) != 0x80) return 4;
- c += (unsigned int)((*str++ & 0x3f) << 12);
- if ((*str & 0xc0) != 0x80) return 4;
- c += (unsigned int)((*str++ & 0x3f) << 6);
- if ((*str & 0xc0) != 0x80) return 4;
- c += (*str++ & 0x3f);
- // utf-8 encodings of values used in surrogate pairs are invalid
- if ((c & 0xFFFFF800) == 0xD800) return 4;
- *out_char = c;
- return 4;
- }
- *out_char = 0;
- return 0;
-}
-
-int ImTextStrFromUtf8(ImWchar* buf, int buf_size, const char* in_text, const char* in_text_end, const char** in_text_remaining)
-{
- ImWchar* buf_out = buf;
- ImWchar* buf_end = buf + buf_size;
- while (buf_out < buf_end-1 && (!in_text_end || in_text < in_text_end) && *in_text)
- {
- unsigned int c;
- in_text += ImTextCharFromUtf8(&c, in_text, in_text_end);
- if (c == 0)
- break;
- if (c < 0x10000) // FIXME: Losing characters that don't fit in 2 bytes
- *buf_out++ = (ImWchar)c;
- }
- *buf_out = 0;
- if (in_text_remaining)
- *in_text_remaining = in_text;
- return (int)(buf_out - buf);
-}
-
-int ImTextCountCharsFromUtf8(const char* in_text, const char* in_text_end)
-{
- int char_count = 0;
- while ((!in_text_end || in_text < in_text_end) && *in_text)
- {
- unsigned int c;
- in_text += ImTextCharFromUtf8(&c, in_text, in_text_end);
- if (c == 0)
- break;
- if (c < 0x10000)
- char_count++;
- }
- return char_count;
-}
-
-// Based on stb_to_utf8() from github.com/nothings/stb/
-static inline int ImTextCharToUtf8(char* buf, int buf_size, unsigned int c)
-{
- if (c < 0x80)
- {
- buf[0] = (char)c;
- return 1;
- }
- if (c < 0x800)
- {
- if (buf_size < 2) return 0;
- buf[0] = (char)(0xc0 + (c >> 6));
- buf[1] = (char)(0x80 + (c & 0x3f));
- return 2;
- }
- if (c >= 0xdc00 && c < 0xe000)
- {
- return 0;
- }
- if (c >= 0xd800 && c < 0xdc00)
- {
- if (buf_size < 4) return 0;
- buf[0] = (char)(0xf0 + (c >> 18));
- buf[1] = (char)(0x80 + ((c >> 12) & 0x3f));
- buf[2] = (char)(0x80 + ((c >> 6) & 0x3f));
- buf[3] = (char)(0x80 + ((c ) & 0x3f));
- return 4;
- }
- //else if (c < 0x10000)
- {
- if (buf_size < 3) return 0;
- buf[0] = (char)(0xe0 + (c >> 12));
- buf[1] = (char)(0x80 + ((c>> 6) & 0x3f));
- buf[2] = (char)(0x80 + ((c ) & 0x3f));
- return 3;
- }
-}
-
-static inline int ImTextCountUtf8BytesFromChar(unsigned int c)
-{
- if (c < 0x80) return 1;
- if (c < 0x800) return 2;
- if (c >= 0xdc00 && c < 0xe000) return 0;
- if (c >= 0xd800 && c < 0xdc00) return 4;
- return 3;
-}
-
-int ImTextStrToUtf8(char* buf, int buf_size, const ImWchar* in_text, const ImWchar* in_text_end)
-{
- char* buf_out = buf;
- const char* buf_end = buf + buf_size;
- while (buf_out < buf_end-1 && (!in_text_end || in_text < in_text_end) && *in_text)
- {
- unsigned int c = (unsigned int)(*in_text++);
- if (c < 0x80)
- *buf_out++ = (char)c;
- else
- buf_out += ImTextCharToUtf8(buf_out, (int)(buf_end-buf_out-1), c);
- }
- *buf_out = 0;
- return (int)(buf_out - buf);
-}
-
-int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_end)
-{
- int bytes_count = 0;
- while ((!in_text_end || in_text < in_text_end) && *in_text)
- {
- unsigned int c = (unsigned int)(*in_text++);
- if (c < 0x80)
- bytes_count++;
- else
- bytes_count += ImTextCountUtf8BytesFromChar(c);
- }
- return bytes_count;
-}
-
-ImVec4 ImGui::ColorConvertU32ToFloat4(ImU32 in)
-{
- float s = 1.0f/255.0f;
- return ImVec4(
- ((in >> IM_COL32_R_SHIFT) & 0xFF) * s,
- ((in >> IM_COL32_G_SHIFT) & 0xFF) * s,
- ((in >> IM_COL32_B_SHIFT) & 0xFF) * s,
- ((in >> IM_COL32_A_SHIFT) & 0xFF) * s);
-}
-
-ImU32 ImGui::ColorConvertFloat4ToU32(const ImVec4& in)
-{
- ImU32 out;
- out = ((ImU32)IM_F32_TO_INT8_SAT(in.x)) << IM_COL32_R_SHIFT;
- out |= ((ImU32)IM_F32_TO_INT8_SAT(in.y)) << IM_COL32_G_SHIFT;
- out |= ((ImU32)IM_F32_TO_INT8_SAT(in.z)) << IM_COL32_B_SHIFT;
- out |= ((ImU32)IM_F32_TO_INT8_SAT(in.w)) << IM_COL32_A_SHIFT;
- return out;
-}
-
-ImU32 ImGui::GetColorU32(ImGuiCol idx, float alpha_mul)
-{
- ImGuiStyle& style = GImGui->Style;
- ImVec4 c = style.Colors[idx];
- c.w *= style.Alpha * alpha_mul;
- return ColorConvertFloat4ToU32(c);
-}
-
-ImU32 ImGui::GetColorU32(const ImVec4& col)
-{
- ImGuiStyle& style = GImGui->Style;
- ImVec4 c = col;
- c.w *= style.Alpha;
- return ColorConvertFloat4ToU32(c);
-}
-
-const ImVec4& ImGui::GetStyleColorVec4(ImGuiCol idx)
-{
- ImGuiStyle& style = GImGui->Style;
- return style.Colors[idx];
-}
-
-ImU32 ImGui::GetColorU32(ImU32 col)
-{
- float style_alpha = GImGui->Style.Alpha;
- if (style_alpha >= 1.0f)
- return col;
- int a = (col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT;
- a = (int)(a * style_alpha); // We don't need to clamp 0..255 because Style.Alpha is in 0..1 range.
- return (col & ~IM_COL32_A_MASK) | (a << IM_COL32_A_SHIFT);
-}
-
-// Convert rgb floats ([0-1],[0-1],[0-1]) to hsv floats ([0-1],[0-1],[0-1]), from Foley & van Dam p592
-// Optimized http://lolengine.net/blog/2013/01/13/fast-rgb-to-hsv
-void ImGui::ColorConvertRGBtoHSV(float r, float g, float b, float& out_h, float& out_s, float& out_v)
-{
- float K = 0.f;
- if (g < b)
- {
- const float tmp = g; g = b; b = tmp;
- K = -1.f;
- }
- if (r < g)
- {
- const float tmp = r; r = g; g = tmp;
- K = -2.f / 6.f - K;
- }
-
- const float chroma = r - (g < b ? g : b);
- out_h = fabsf(K + (g - b) / (6.f * chroma + 1e-20f));
- out_s = chroma / (r + 1e-20f);
- out_v = r;
-}
-
-// Convert hsv floats ([0-1],[0-1],[0-1]) to rgb floats ([0-1],[0-1],[0-1]), from Foley & van Dam p593
-// also http://en.wikipedia.org/wiki/HSL_and_HSV
-void ImGui::ColorConvertHSVtoRGB(float h, float s, float v, float& out_r, float& out_g, float& out_b)
-{
- if (s == 0.0f)
- {
- // gray
- out_r = out_g = out_b = v;
- return;
- }
-
- h = fmodf(h, 1.0f) / (60.0f/360.0f);
- int i = (int)h;
- float f = h - (float)i;
- float p = v * (1.0f - s);
- float q = v * (1.0f - s * f);
- float t = v * (1.0f - s * (1.0f - f));
-
- switch (i)
- {
- case 0: out_r = v; out_g = t; out_b = p; break;
- case 1: out_r = q; out_g = v; out_b = p; break;
- case 2: out_r = p; out_g = v; out_b = t; break;
- case 3: out_r = p; out_g = q; out_b = v; break;
- case 4: out_r = t; out_g = p; out_b = v; break;
- case 5: default: out_r = v; out_g = p; out_b = q; break;
- }
-}
-
-FILE* ImFileOpen(const char* filename, const char* mode)
-{
-#if defined(_WIN32) && !defined(__CYGWIN__)
- // We need a fopen() wrapper because MSVC/Windows fopen doesn't handle UTF-8 filenames. Converting both strings from UTF-8 to wchar format (using a single allocation, because we can)
- const int filename_wsize = ImTextCountCharsFromUtf8(filename, NULL) + 1;
- const int mode_wsize = ImTextCountCharsFromUtf8(mode, NULL) + 1;
- ImVector<ImWchar> buf;
- buf.resize(filename_wsize + mode_wsize);
- ImTextStrFromUtf8(&buf[0], filename_wsize, filename, NULL);
- ImTextStrFromUtf8(&buf[filename_wsize], mode_wsize, mode, NULL);
- return _wfopen((wchar_t*)&buf[0], (wchar_t*)&buf[filename_wsize]);
-#else
- return fopen(filename, mode);
-#endif
-}
-
-// Load file content into memory
-// Memory allocated with ImGui::MemAlloc(), must be freed by user using ImGui::MemFree()
-void* ImFileLoadToMemory(const char* filename, const char* file_open_mode, int* out_file_size, int padding_bytes)
-{
- IM_ASSERT(filename && file_open_mode);
- if (out_file_size)
- *out_file_size = 0;
-
- FILE* f;
- if ((f = ImFileOpen(filename, file_open_mode)) == NULL)
- return NULL;
-
- long file_size_signed;
- if (fseek(f, 0, SEEK_END) || (file_size_signed = ftell(f)) == -1 || fseek(f, 0, SEEK_SET))
- {
- fclose(f);
- return NULL;
- }
-
- int file_size = (int)file_size_signed;
- void* file_data = ImGui::MemAlloc(file_size + padding_bytes);
- if (file_data == NULL)
- {
- fclose(f);
- return NULL;
- }
- if (fread(file_data, 1, (size_t)file_size, f) != (size_t)file_size)
- {
- fclose(f);
- ImGui::MemFree(file_data);
- return NULL;
- }
- if (padding_bytes > 0)
- memset((void *)(((char*)file_data) + file_size), 0, padding_bytes);
-
- fclose(f);
- if (out_file_size)
- *out_file_size = file_size;
-
- return file_data;
-}
-
-//-----------------------------------------------------------------------------
-// ImGuiStorage
-//-----------------------------------------------------------------------------
-
-// Helper: Key->value storage
-void ImGuiStorage::Clear()
-{
- Data.clear();
-}
-
-// std::lower_bound but without the bullshit
-static ImVector<ImGuiStorage::Pair>::iterator LowerBound(ImVector<ImGuiStorage::Pair>& data, ImGuiID key)
-{
- ImVector<ImGuiStorage::Pair>::iterator first = data.begin();
- ImVector<ImGuiStorage::Pair>::iterator last = data.end();
- int count = (int)(last - first);
- while (count > 0)
- {
- int count2 = count / 2;
- ImVector<ImGuiStorage::Pair>::iterator mid = first + count2;
- if (mid->key < key)
- {
- first = ++mid;
- count -= count2 + 1;
- }
- else
- {
- count = count2;
- }
- }
- return first;
-}
-
-int ImGuiStorage::GetInt(ImGuiID key, int default_val) const
-{
- ImVector<Pair>::iterator it = LowerBound(const_cast<ImVector<ImGuiStorage::Pair>&>(Data), key);
- if (it == Data.end() || it->key != key)
- return default_val;
- return it->val_i;
-}
-
-bool ImGuiStorage::GetBool(ImGuiID key, bool default_val) const
-{
- return GetInt(key, default_val ? 1 : 0) != 0;
-}
-
-float ImGuiStorage::GetFloat(ImGuiID key, float default_val) const
-{
- ImVector<Pair>::iterator it = LowerBound(const_cast<ImVector<ImGuiStorage::Pair>&>(Data), key);
- if (it == Data.end() || it->key != key)
- return default_val;
- return it->val_f;
-}
-
-void* ImGuiStorage::GetVoidPtr(ImGuiID key) const
-{
- ImVector<Pair>::iterator it = LowerBound(const_cast<ImVector<ImGuiStorage::Pair>&>(Data), key);
- if (it == Data.end() || it->key != key)
- return NULL;
- return it->val_p;
-}
-
-// References are only valid until a new value is added to the storage. Calling a Set***() function or a Get***Ref() function invalidates the pointer.
-int* ImGuiStorage::GetIntRef(ImGuiID key, int default_val)
-{
- ImVector<Pair>::iterator it = LowerBound(Data, key);
- if (it == Data.end() || it->key != key)
- it = Data.insert(it, Pair(key, default_val));
- return &it->val_i;
-}
-
-bool* ImGuiStorage::GetBoolRef(ImGuiID key, bool default_val)
-{
- return (bool*)GetIntRef(key, default_val ? 1 : 0);
-}
-
-float* ImGuiStorage::GetFloatRef(ImGuiID key, float default_val)
-{
- ImVector<Pair>::iterator it = LowerBound(Data, key);
- if (it == Data.end() || it->key != key)
- it = Data.insert(it, Pair(key, default_val));
- return &it->val_f;
-}
-
-void** ImGuiStorage::GetVoidPtrRef(ImGuiID key, void* default_val)
-{
- ImVector<Pair>::iterator it = LowerBound(Data, key);
- if (it == Data.end() || it->key != key)
- it = Data.insert(it, Pair(key, default_val));
- return &it->val_p;
-}
-
-// FIXME-OPT: Need a way to reuse the result of lower_bound when doing GetInt()/SetInt() - not too bad because it only happens on explicit interaction (maximum one a frame)
-void ImGuiStorage::SetInt(ImGuiID key, int val)
-{
- ImVector<Pair>::iterator it = LowerBound(Data, key);
- if (it == Data.end() || it->key != key)
- {
- Data.insert(it, Pair(key, val));
- return;
- }
- it->val_i = val;
-}
-
-void ImGuiStorage::SetBool(ImGuiID key, bool val)
-{
- SetInt(key, val ? 1 : 0);
-}
-
-void ImGuiStorage::SetFloat(ImGuiID key, float val)
-{
- ImVector<Pair>::iterator it = LowerBound(Data, key);
- if (it == Data.end() || it->key != key)
- {
- Data.insert(it, Pair(key, val));
- return;
- }
- it->val_f = val;
-}
-
-void ImGuiStorage::SetVoidPtr(ImGuiID key, void* val)
-{
- ImVector<Pair>::iterator it = LowerBound(Data, key);
- if (it == Data.end() || it->key != key)
- {
- Data.insert(it, Pair(key, val));
- return;
- }
- it->val_p = val;
-}
-
-void ImGuiStorage::SetAllInt(int v)
-{
- for (int i = 0; i < Data.Size; i++)
- Data[i].val_i = v;
-}
-
-//-----------------------------------------------------------------------------
-// ImGuiTextFilter
-//-----------------------------------------------------------------------------
-
-// Helper: Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]"
-ImGuiTextFilter::ImGuiTextFilter(const char* default_filter)
-{
- if (default_filter)
- {
- ImStrncpy(InputBuf, default_filter, IM_ARRAYSIZE(InputBuf));
- Build();
- }
- else
- {
- InputBuf[0] = 0;
- CountGrep = 0;
- }
-}
-
-bool ImGuiTextFilter::Draw(const char* label, float width)
-{
- if (width != 0.0f)
- ImGui::PushItemWidth(width);
- bool value_changed = ImGui::InputText(label, InputBuf, IM_ARRAYSIZE(InputBuf));
- if (width != 0.0f)
- ImGui::PopItemWidth();
- if (value_changed)
- Build();
- return value_changed;
-}
-
-void ImGuiTextFilter::TextRange::split(char separator, ImVector<TextRange>& out)
-{
- out.resize(0);
- const char* wb = b;
- const char* we = wb;
- while (we < e)
- {
- if (*we == separator)
- {
- out.push_back(TextRange(wb, we));
- wb = we + 1;
- }
- we++;
- }
- if (wb != we)
- out.push_back(TextRange(wb, we));
-}
-
-void ImGuiTextFilter::Build()
-{
- Filters.resize(0);
- TextRange input_range(InputBuf, InputBuf+strlen(InputBuf));
- input_range.split(',', Filters);
-
- CountGrep = 0;
- for (int i = 0; i != Filters.Size; i++)
- {
- Filters[i].trim_blanks();
- if (Filters[i].empty())
- continue;
- if (Filters[i].front() != '-')
- CountGrep += 1;
- }
-}
-
-bool ImGuiTextFilter::PassFilter(const char* text, const char* text_end) const
-{
- if (Filters.empty())
- return true;
-
- if (text == NULL)
- text = "";
-
- for (int i = 0; i != Filters.Size; i++)
- {
- const TextRange& f = Filters[i];
- if (f.empty())
- continue;
- if (f.front() == '-')
- {
- // Subtract
- if (ImStristr(text, text_end, f.begin()+1, f.end()) != NULL)
- return false;
- }
- else
- {
- // Grep
- if (ImStristr(text, text_end, f.begin(), f.end()) != NULL)
- return true;
- }
- }
-
- // Implicit * grep
- if (CountGrep == 0)
- return true;
-
- return false;
-}
-
-//-----------------------------------------------------------------------------
-// ImGuiTextBuffer
-//-----------------------------------------------------------------------------
-
-// On some platform vsnprintf() takes va_list by reference and modifies it.
-// va_copy is the 'correct' way to copy a va_list but Visual Studio prior to 2013 doesn't have it.
-#ifndef va_copy
-#define va_copy(dest, src) (dest = src)
-#endif
-
-// Helper: Text buffer for logging/accumulating text
-void ImGuiTextBuffer::appendv(const char* fmt, va_list args)
-{
- va_list args_copy;
- va_copy(args_copy, args);
-
- int len = vsnprintf(NULL, 0, fmt, args); // FIXME-OPT: could do a first pass write attempt, likely successful on first pass.
- if (len <= 0)
- return;
-
- const int write_off = Buf.Size;
- const int needed_sz = write_off + len;
- if (write_off + len >= Buf.Capacity)
- {
- int double_capacity = Buf.Capacity * 2;
- Buf.reserve(needed_sz > double_capacity ? needed_sz : double_capacity);
- }
-
- Buf.resize(needed_sz);
- ImFormatStringV(&Buf[write_off] - 1, len+1, fmt, args_copy);
-}
-
-void ImGuiTextBuffer::append(const char* fmt, ...)
-{
- va_list args;
- va_start(args, fmt);
- appendv(fmt, args);
- va_end(args);
-}
-
-//-----------------------------------------------------------------------------
-// ImGuiSimpleColumns
-//-----------------------------------------------------------------------------
-
-ImGuiSimpleColumns::ImGuiSimpleColumns()
-{
- Count = 0;
- Spacing = Width = NextWidth = 0.0f;
- memset(Pos, 0, sizeof(Pos));
- memset(NextWidths, 0, sizeof(NextWidths));
-}
-
-void ImGuiSimpleColumns::Update(int count, float spacing, bool clear)
-{
- IM_ASSERT(Count <= IM_ARRAYSIZE(Pos));
- Count = count;
- Width = NextWidth = 0.0f;
- Spacing = spacing;
- if (clear) memset(NextWidths, 0, sizeof(NextWidths));
- for (int i = 0; i < Count; i++)
- {
- if (i > 0 && NextWidths[i] > 0.0f)
- Width += Spacing;
- Pos[i] = (float)(int)Width;
- Width += NextWidths[i];
- NextWidths[i] = 0.0f;
- }
-}
-
-float ImGuiSimpleColumns::DeclColumns(float w0, float w1, float w2) // not using va_arg because they promote float to double
-{
- NextWidth = 0.0f;
- NextWidths[0] = ImMax(NextWidths[0], w0);
- NextWidths[1] = ImMax(NextWidths[1], w1);
- NextWidths[2] = ImMax(NextWidths[2], w2);
- for (int i = 0; i < 3; i++)
- NextWidth += NextWidths[i] + ((i > 0 && NextWidths[i] > 0.0f) ? Spacing : 0.0f);
- return ImMax(Width, NextWidth);
-}
-
-float ImGuiSimpleColumns::CalcExtraSpace(float avail_w)
-{
- return ImMax(0.0f, avail_w - Width);
-}
-
-//-----------------------------------------------------------------------------
-// ImGuiListClipper
-//-----------------------------------------------------------------------------
-
-static void SetCursorPosYAndSetupDummyPrevLine(float pos_y, float line_height)
-{
- // Set cursor position and a few other things so that SetScrollHere() and Columns() can work when seeking cursor.
- // FIXME: It is problematic that we have to do that here, because custom/equivalent end-user code would stumble on the same issue. Consider moving within SetCursorXXX functions?
- ImGui::SetCursorPosY(pos_y);
- ImGuiWindow* window = ImGui::GetCurrentWindow();
- window->DC.CursorPosPrevLine.y = window->DC.CursorPos.y - line_height; // Setting those fields so that SetScrollHere() can properly function after the end of our clipper usage.
- window->DC.PrevLineHeight = (line_height - GImGui->Style.ItemSpacing.y); // If we end up needing more accurate data (to e.g. use SameLine) we may as well make the clipper have a fourth step to let user process and display the last item in their list.
- if (window->DC.ColumnsCount > 1)
- window->DC.ColumnsCellMinY = window->DC.CursorPos.y; // Setting this so that cell Y position are set properly
-}
-
-// Use case A: Begin() called from constructor with items_height<0, then called again from Sync() in StepNo 1
-// Use case B: Begin() called from constructor with items_height>0
-// FIXME-LEGACY: Ideally we should remove the Begin/End functions but they are part of the legacy API we still support. This is why some of the code in Step() calling Begin() and reassign some fields, spaghetti style.
-void ImGuiListClipper::Begin(int count, float items_height)
-{
- StartPosY = ImGui::GetCursorPosY();
- ItemsHeight = items_height;
- ItemsCount = count;
- StepNo = 0;
- DisplayEnd = DisplayStart = -1;
- if (ItemsHeight > 0.0f)
- {
- ImGui::CalcListClipping(ItemsCount, ItemsHeight, &DisplayStart, &DisplayEnd); // calculate how many to clip/display
- if (DisplayStart > 0)
- SetCursorPosYAndSetupDummyPrevLine(StartPosY + DisplayStart * ItemsHeight, ItemsHeight); // advance cursor
- StepNo = 2;
- }
-}
-
-void ImGuiListClipper::End()
-{
- if (ItemsCount < 0)
- return;
- // In theory here we should assert that ImGui::GetCursorPosY() == StartPosY + DisplayEnd * ItemsHeight, but it feels saner to just seek at the end and not assert/crash the user.
- if (ItemsCount < INT_MAX)
- SetCursorPosYAndSetupDummyPrevLine(StartPosY + ItemsCount * ItemsHeight, ItemsHeight); // advance cursor
- ItemsCount = -1;
- StepNo = 3;
-}
-
-bool ImGuiListClipper::Step()
-{
- if (ItemsCount == 0 || ImGui::GetCurrentWindowRead()->SkipItems)
- {
- ItemsCount = -1;
- return false;
- }
- if (StepNo == 0) // Step 0: the clipper let you process the first element, regardless of it being visible or not, so we can measure the element height.
- {
- DisplayStart = 0;
- DisplayEnd = 1;
- StartPosY = ImGui::GetCursorPosY();
- StepNo = 1;
- return true;
- }
- if (StepNo == 1) // Step 1: the clipper infer height from first element, calculate the actual range of elements to display, and position the cursor before the first element.
- {
- if (ItemsCount == 1) { ItemsCount = -1; return false; }
- float items_height = ImGui::GetCursorPosY() - StartPosY;
- IM_ASSERT(items_height > 0.0f); // If this triggers, it means Item 0 hasn't moved the cursor vertically
- Begin(ItemsCount-1, items_height);
- DisplayStart++;
- DisplayEnd++;
- StepNo = 3;
- return true;
- }
- if (StepNo == 2) // Step 2: dummy step only required if an explicit items_height was passed to constructor or Begin() and user still call Step(). Does nothing and switch to Step 3.
- {
- IM_ASSERT(DisplayStart >= 0 && DisplayEnd >= 0);
- StepNo = 3;
- return true;
- }
- if (StepNo == 3) // Step 3: the clipper validate that we have reached the expected Y position (corresponding to element DisplayEnd), advance the cursor to the end of the list and then returns 'false' to end the loop.
- End();
- return false;
-}
-
-//-----------------------------------------------------------------------------
-// ImGuiWindow
-//-----------------------------------------------------------------------------
-
-ImGuiWindow::ImGuiWindow(const char* name)
-{
- Name = ImStrdup(name);
- ID = ImHash(name, 0);
- IDStack.push_back(ID);
- MoveId = GetID("#MOVE");
-
- Flags = 0;
- OrderWithinParent = 0;
- PosFloat = Pos = ImVec2(0.0f, 0.0f);
- Size = SizeFull = ImVec2(0.0f, 0.0f);
- SizeContents = SizeContentsExplicit = ImVec2(0.0f, 0.0f);
- WindowPadding = ImVec2(0.0f, 0.0f);
- Scroll = ImVec2(0.0f, 0.0f);
- ScrollTarget = ImVec2(FLT_MAX, FLT_MAX);
- ScrollTargetCenterRatio = ImVec2(0.5f, 0.5f);
- ScrollbarX = ScrollbarY = false;
- ScrollbarSizes = ImVec2(0.0f, 0.0f);
- BorderSize = 0.0f;
- Active = WasActive = false;
- Accessed = false;
- Collapsed = false;
- SkipItems = false;
- BeginCount = 0;
- PopupId = 0;
- AutoFitFramesX = AutoFitFramesY = -1;
- AutoFitOnlyGrows = false;
- AutoFitChildAxises = 0x00;
- AutoPosLastDirection = -1;
- HiddenFrames = 0;
- SetWindowPosAllowFlags = SetWindowSizeAllowFlags = SetWindowCollapsedAllowFlags = ImGuiCond_Always | ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing;
- SetWindowPosCenterWanted = false;
-
- LastFrameActive = -1;
- ItemWidthDefault = 0.0f;
- FontWindowScale = 1.0f;
-
- DrawList = (ImDrawList*)ImGui::MemAlloc(sizeof(ImDrawList));
- IM_PLACEMENT_NEW(DrawList) ImDrawList();
- DrawList->_OwnerName = Name;
- RootWindow = NULL;
- RootNonPopupWindow = NULL;
- ParentWindow = NULL;
-
- FocusIdxAllCounter = FocusIdxTabCounter = -1;
- FocusIdxAllRequestCurrent = FocusIdxTabRequestCurrent = INT_MAX;
- FocusIdxAllRequestNext = FocusIdxTabRequestNext = INT_MAX;
-}
-
-ImGuiWindow::~ImGuiWindow()
-{
- DrawList->~ImDrawList();
- ImGui::MemFree(DrawList);
- DrawList = NULL;
- ImGui::MemFree(Name);
- Name = NULL;
-}
-
-ImGuiID ImGuiWindow::GetID(const char* str, const char* str_end)
-{
- ImGuiID seed = IDStack.back();
- ImGuiID id = ImHash(str, str_end ? (int)(str_end - str) : 0, seed);
- ImGui::KeepAliveID(id);
- return id;
-}
-
-ImGuiID ImGuiWindow::GetID(const void* ptr)
-{
- ImGuiID seed = IDStack.back();
- ImGuiID id = ImHash(&ptr, sizeof(void*), seed);
- ImGui::KeepAliveID(id);
- return id;
-}
-
-ImGuiID ImGuiWindow::GetIDNoKeepAlive(const char* str, const char* str_end)
-{
- ImGuiID seed = IDStack.back();
- return ImHash(str, str_end ? (int)(str_end - str) : 0, seed);
-}
-
-//-----------------------------------------------------------------------------
-// Internal API exposed in imgui_internal.h
-//-----------------------------------------------------------------------------
-
-static void SetCurrentWindow(ImGuiWindow* window)
-{
- ImGuiContext& g = *GImGui;
- g.CurrentWindow = window;
- if (window)
- g.FontSize = window->CalcFontSize();
-}
-
-ImGuiWindow* ImGui::GetParentWindow()
-{
- ImGuiContext& g = *GImGui;
- IM_ASSERT(g.CurrentWindowStack.Size >= 2);
- return g.CurrentWindowStack[(unsigned int)g.CurrentWindowStack.Size - 2];
-}
-
-void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window)
-{
- ImGuiContext& g = *GImGui;
- g.ActiveId = id;
- g.ActiveIdAllowOverlap = false;
- g.ActiveIdIsJustActivated = true;
- if (id)
- g.ActiveIdIsAlive = true;
- g.ActiveIdWindow = window;
-}
-
-void ImGui::ClearActiveID()
-{
- SetActiveID(0, NULL);
-}
-
-void ImGui::SetHoveredID(ImGuiID id)
-{
- ImGuiContext& g = *GImGui;
- g.HoveredId = id;
- g.HoveredIdAllowOverlap = false;
-}
-
-void ImGui::KeepAliveID(ImGuiID id)
-{
- ImGuiContext& g = *GImGui;
- if (g.ActiveId == id)
- g.ActiveIdIsAlive = true;
-}
-
-// Advance cursor given item size for layout.
-void ImGui::ItemSize(const ImVec2& size, float text_offset_y)
-{
- ImGuiWindow* window = GetCurrentWindow();
- if (window->SkipItems)
- return;
-
- // Always align ourselves on pixel boundaries
- ImGuiContext& g = *GImGui;
- const float line_height = ImMax(window->DC.CurrentLineHeight, size.y);
- const float text_base_offset = ImMax(window->DC.CurrentLineTextBaseOffset, text_offset_y);
- window->DC.CursorPosPrevLine = ImVec2(window->DC.CursorPos.x + size.x, window->DC.CursorPos.y);
- window->DC.CursorPos = ImVec2((float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX), (float)(int)(window->DC.CursorPos.y + line_height + g.Style.ItemSpacing.y));
- window->DC.CursorMaxPos.x = ImMax(window->DC.CursorMaxPos.x, window->DC.CursorPosPrevLine.x);
- window->DC.CursorMaxPos.y = ImMax(window->DC.CursorMaxPos.y, window->DC.CursorPos.y);
-
- //window->DrawList->AddCircle(window->DC.CursorMaxPos, 3.0f, IM_COL32(255,0,0,255), 4); // Debug
-
- window->DC.PrevLineHeight = line_height;
- window->DC.PrevLineTextBaseOffset = text_base_offset;
- window->DC.CurrentLineHeight = window->DC.CurrentLineTextBaseOffset = 0.0f;
-}
-
-void ImGui::ItemSize(const ImRect& bb, float text_offset_y)
-{
- ItemSize(bb.GetSize(), text_offset_y);
-}
-
-// Declare item bounding box for clipping and interaction.
-// Note that the size can be different than the one provided to ItemSize(). Typically, widgets that spread over available surface
-// declares their minimum size requirement to ItemSize() and then use a larger region for drawing/interaction, which is passed to ItemAdd().
-bool ImGui::ItemAdd(const ImRect& bb, const ImGuiID* id)
-{
- ImGuiWindow* window = GetCurrentWindow();
- window->DC.LastItemId = id ? *id : 0;
- window->DC.LastItemRect = bb;
- window->DC.LastItemHoveredAndUsable = window->DC.LastItemHoveredRect = false;
- if (IsClippedEx(bb, id, false))
- return false;
-
- // This is a sensible default, but widgets are free to override it after calling ItemAdd()
- ImGuiContext& g = *GImGui;
- if (IsMouseHoveringRect(bb.Min, bb.Max))
- {
- // Matching the behavior of IsHovered() but allow if ActiveId==window->MoveID (we clicked on the window background)
- // So that clicking on items with no active id such as Text() still returns true with IsItemHovered()
- window->DC.LastItemHoveredRect = true;
- if (g.HoveredRootWindow == window->RootWindow)
- if (g.ActiveId == 0 || (id && g.ActiveId == *id) || g.ActiveIdAllowOverlap || (g.ActiveId == window->MoveId))
- if (IsWindowContentHoverable(window))
- window->DC.LastItemHoveredAndUsable = true;
- }
-
- return true;
-}
-
-bool ImGui::IsClippedEx(const ImRect& bb, const ImGuiID* id, bool clip_even_when_logged)
-{
- ImGuiContext& g = *GImGui;
- ImGuiWindow* window = GetCurrentWindowRead();
- if (!bb.Overlaps(window->ClipRect))
- if (!id || *id != GImGui->ActiveId)
- if (clip_even_when_logged || !g.LogEnabled)
- return true;
- return false;
-}
-
-// NB: This is an internal helper. The user-facing IsItemHovered() is using data emitted from ItemAdd(), with a slightly different logic.
-bool ImGui::IsHovered(const ImRect& bb, ImGuiID id, bool flatten_childs)
-{
- ImGuiContext& g = *GImGui;
- if (g.HoveredId == 0 || g.HoveredId == id || g.HoveredIdAllowOverlap)
- {
- ImGuiWindow* window = GetCurrentWindowRead();
- if (g.HoveredWindow == window || (flatten_childs && g.HoveredRootWindow == window->RootWindow))
- if ((g.ActiveId == 0 || g.ActiveId == id || g.ActiveIdAllowOverlap) && IsMouseHoveringRect(bb.Min, bb.Max))
- if (IsWindowContentHoverable(g.HoveredRootWindow))
- return true;
- }
- return false;
-}
-
-bool ImGui::FocusableItemRegister(ImGuiWindow* window, bool is_active, bool tab_stop)
-{
- ImGuiContext& g = *GImGui;
-
- const bool allow_keyboard_focus = window->DC.AllowKeyboardFocus;
- window->FocusIdxAllCounter++;
- if (allow_keyboard_focus)
- window->FocusIdxTabCounter++;
-
- // Process keyboard input at this point: TAB, Shift-TAB switch focus
- // We can always TAB out of a widget that doesn't allow tabbing in.
- if (tab_stop && window->FocusIdxAllRequestNext == INT_MAX && window->FocusIdxTabRequestNext == INT_MAX && is_active && IsKeyPressedMap(ImGuiKey_Tab))
- {
- // Modulo on index will be applied at the end of frame once we've got the total counter of items.
- window->FocusIdxTabRequestNext = window->FocusIdxTabCounter + (g.IO.KeyShift ? (allow_keyboard_focus ? -1 : 0) : +1);
- }
-
- if (window->FocusIdxAllCounter == window->FocusIdxAllRequestCurrent)
- return true;
-
- if (allow_keyboard_focus)
- if (window->FocusIdxTabCounter == window->FocusIdxTabRequestCurrent)
- return true;
-
- return false;
-}
-
-void ImGui::FocusableItemUnregister(ImGuiWindow* window)
-{
- window->FocusIdxAllCounter--;
- window->FocusIdxTabCounter--;
-}
-
-ImVec2 ImGui::CalcItemSize(ImVec2 size, float default_x, float default_y)
-{
- ImGuiContext& g = *GImGui;
- ImVec2 content_max;
- if (size.x < 0.0f || size.y < 0.0f)
- content_max = g.CurrentWindow->Pos + GetContentRegionMax();
- if (size.x <= 0.0f)
- size.x = (size.x == 0.0f) ? default_x : ImMax(content_max.x - g.CurrentWindow->DC.CursorPos.x, 4.0f) + size.x;
- if (size.y <= 0.0f)
- size.y = (size.y == 0.0f) ? default_y : ImMax(content_max.y - g.CurrentWindow->DC.CursorPos.y, 4.0f) + size.y;
- return size;
-}
-
-float ImGui::CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x)
-{
- if (wrap_pos_x < 0.0f)
- return 0.0f;
-
- ImGuiWindow* window = GetCurrentWindowRead();
- if (wrap_pos_x == 0.0f)
- wrap_pos_x = GetContentRegionMax().x + window->Pos.x;
- else if (wrap_pos_x > 0.0f)
- wrap_pos_x += window->Pos.x - window->Scroll.x; // wrap_pos_x is provided is window local space
-
- return ImMax(wrap_pos_x - pos.x, 1.0f);
-}
-
-//-----------------------------------------------------------------------------
-
-void* ImGui::MemAlloc(size_t sz)
-{
- GImGui->IO.MetricsAllocs++;
- return GImGui->IO.MemAllocFn(sz);
-}
-
-void ImGui::MemFree(void* ptr)
-{
- if (ptr) GImGui->IO.MetricsAllocs--;
- return GImGui->IO.MemFreeFn(ptr);
-}
-
-const char* ImGui::GetClipboardText()
-{
- return GImGui->IO.GetClipboardTextFn ? GImGui->IO.GetClipboardTextFn(GImGui->IO.ClipboardUserData) : "";
-}
-
-void ImGui::SetClipboardText(const char* text)
-{
- if (GImGui->IO.SetClipboardTextFn)
- GImGui->IO.SetClipboardTextFn(GImGui->IO.ClipboardUserData, text);
-}
-
-const char* ImGui::GetVersion()
-{
- return IMGUI_VERSION;
-}
-
-// Internal state access - if you want to share ImGui state between modules (e.g. DLL) or allocate it yourself
-// Note that we still point to some static data and members (such as GFontAtlas), so the state instance you end up using will point to the static data within its module
-ImGuiContext* ImGui::GetCurrentContext()
-{
- return GImGui;
-}
-
-void ImGui::SetCurrentContext(ImGuiContext* ctx)
-{
-#ifdef IMGUI_SET_CURRENT_CONTEXT_FUNC
- IMGUI_SET_CURRENT_CONTEXT_FUNC(ctx); // For custom thread-based hackery you may want to have control over this.
-#else
- GImGui = ctx;
-#endif
-}
-
-ImGuiContext* ImGui::CreateContext(void* (*malloc_fn)(size_t), void (*free_fn)(void*))
-{
- if (!malloc_fn) malloc_fn = malloc;
- ImGuiContext* ctx = (ImGuiContext*)malloc_fn(sizeof(ImGuiContext));
- IM_PLACEMENT_NEW(ctx) ImGuiContext();
- ctx->IO.MemAllocFn = malloc_fn;
- ctx->IO.MemFreeFn = free_fn ? free_fn : free;
- return ctx;
-}
-
-void ImGui::DestroyContext(ImGuiContext* ctx)
-{
- void (*free_fn)(void*) = ctx->IO.MemFreeFn;
- ctx->~ImGuiContext();
- free_fn(ctx);
- if (GImGui == ctx)
- SetCurrentContext(NULL);
-}
-
-ImGuiIO& ImGui::GetIO()
-{
- return GImGui->IO;
-}
-
-ImGuiStyle& ImGui::GetStyle()
-{
- return GImGui->Style;
-}
-
-// Same value as passed to your RenderDrawListsFn() function. valid after Render() and until the next call to NewFrame()
-ImDrawData* ImGui::GetDrawData()
-{
- return GImGui->RenderDrawData.Valid ? &GImGui->RenderDrawData : NULL;
-}
-
-float ImGui::GetTime()
-{
- return GImGui->Time;
-}
-
-int ImGui::GetFrameCount()
-{
- return GImGui->FrameCount;
-}
-
-void ImGui::NewFrame()
-{
- ImGuiContext& g = *GImGui;
-
- // Check user data
- IM_ASSERT(g.IO.DeltaTime >= 0.0f); // Need a positive DeltaTime (zero is tolerated but will cause some timing issues)
- IM_ASSERT(g.IO.DisplaySize.x >= 0.0f && g.IO.DisplaySize.y >= 0.0f);
- IM_ASSERT(g.IO.Fonts->Fonts.Size > 0); // Font Atlas not created. Did you call io.Fonts->GetTexDataAsRGBA32 / GetTexDataAsAlpha8 ?
- IM_ASSERT(g.IO.Fonts->Fonts[0]->IsLoaded()); // Font Atlas not created. Did you call io.Fonts->GetTexDataAsRGBA32 / GetTexDataAsAlpha8 ?
- IM_ASSERT(g.Style.CurveTessellationTol > 0.0f); // Invalid style setting
- IM_ASSERT(g.Style.Alpha >= 0.0f && g.Style.Alpha <= 1.0f); // Invalid style setting. Alpha cannot be negative (allows us to avoid a few clamps in color computations)
-
- // Initialize on first frame
- if (!g.Initialized)
- ImGui::Initialize();
-
- SetCurrentFont(GetDefaultFont());
- IM_ASSERT(g.Font->IsLoaded());
-
- g.Time += g.IO.DeltaTime;
- g.FrameCount += 1;
- g.TooltipOverrideCount = 0;
- g.OverlayDrawList.Clear();
- g.OverlayDrawList.PushTextureID(g.IO.Fonts->TexID);
- g.OverlayDrawList.PushClipRectFullScreen();
-
- // Mark rendering data as invalid to prevent user who may have a handle on it to use it
- g.RenderDrawData.Valid = false;
- g.RenderDrawData.CmdLists = NULL;
- g.RenderDrawData.CmdListsCount = g.RenderDrawData.TotalVtxCount = g.RenderDrawData.TotalIdxCount = 0;
-
- // Update mouse input state
- // If mouse just appeared or disappeared (usually denoted by -FLT_MAX component, but in reality we test for -256000.0f) we cancel out movement in MouseDelta
- if (IsMousePosValid(&g.IO.MousePos) && IsMousePosValid(&g.IO.MousePosPrev))
- g.IO.MouseDelta = g.IO.MousePos - g.IO.MousePosPrev;
- else
- g.IO.MouseDelta = ImVec2(0.0f, 0.0f);
- g.IO.MousePosPrev = g.IO.MousePos;
- for (int i = 0; i < IM_ARRAYSIZE(g.IO.MouseDown); i++)
- {
- g.IO.MouseClicked[i] = g.IO.MouseDown[i] && g.IO.MouseDownDuration[i] < 0.0f;
- g.IO.MouseReleased[i] = !g.IO.MouseDown[i] && g.IO.MouseDownDuration[i] >= 0.0f;
- g.IO.MouseDownDurationPrev[i] = g.IO.MouseDownDuration[i];
- g.IO.MouseDownDuration[i] = g.IO.MouseDown[i] ? (g.IO.MouseDownDuration[i] < 0.0f ? 0.0f : g.IO.MouseDownDuration[i] + g.IO.DeltaTime) : -1.0f;
- g.IO.MouseDoubleClicked[i] = false;
- if (g.IO.MouseClicked[i])
- {
- if (g.Time - g.IO.MouseClickedTime[i] < g.IO.MouseDoubleClickTime)
- {
- if (ImLengthSqr(g.IO.MousePos - g.IO.MouseClickedPos[i]) < g.IO.MouseDoubleClickMaxDist * g.IO.MouseDoubleClickMaxDist)
- g.IO.MouseDoubleClicked[i] = true;
- g.IO.MouseClickedTime[i] = -FLT_MAX; // so the third click isn't turned into a double-click
- }
- else
- {
- g.IO.MouseClickedTime[i] = g.Time;
- }
- g.IO.MouseClickedPos[i] = g.IO.MousePos;
- g.IO.MouseDragMaxDistanceSqr[i] = 0.0f;
- }
- else if (g.IO.MouseDown[i])
- {
- g.IO.MouseDragMaxDistanceSqr[i] = ImMax(g.IO.MouseDragMaxDistanceSqr[i], ImLengthSqr(g.IO.MousePos - g.IO.MouseClickedPos[i]));
- }
- }
- memcpy(g.IO.KeysDownDurationPrev, g.IO.KeysDownDuration, sizeof(g.IO.KeysDownDuration));
- for (int i = 0; i < IM_ARRAYSIZE(g.IO.KeysDown); i++)
- g.IO.KeysDownDuration[i] = g.IO.KeysDown[i] ? (g.IO.KeysDownDuration[i] < 0.0f ? 0.0f : g.IO.KeysDownDuration[i] + g.IO.DeltaTime) : -1.0f;
-
- // Calculate frame-rate for the user, as a purely luxurious feature
- g.FramerateSecPerFrameAccum += g.IO.DeltaTime - g.FramerateSecPerFrame[g.FramerateSecPerFrameIdx];
- g.FramerateSecPerFrame[g.FramerateSecPerFrameIdx] = g.IO.DeltaTime;
- g.FramerateSecPerFrameIdx = (g.FramerateSecPerFrameIdx + 1) % IM_ARRAYSIZE(g.FramerateSecPerFrame);
- g.IO.Framerate = 1.0f / (g.FramerateSecPerFrameAccum / (float)IM_ARRAYSIZE(g.FramerateSecPerFrame));
-
- // Clear reference to active widget if the widget isn't alive anymore
- g.HoveredIdPreviousFrame = g.HoveredId;
- g.HoveredId = 0;
- g.HoveredIdAllowOverlap = false;
- if (!g.ActiveIdIsAlive && g.ActiveIdPreviousFrame == g.ActiveId && g.ActiveId != 0)
- ClearActiveID();
- g.ActiveIdPreviousFrame = g.ActiveId;
- g.ActiveIdIsAlive = false;
- g.ActiveIdIsJustActivated = false;
-
- // Handle user moving window (at the beginning of the frame to avoid input lag or sheering). Only valid for root windows.
- if (g.MovedWindowMoveId && g.MovedWindowMoveId == g.ActiveId)
- {
- KeepAliveID(g.MovedWindowMoveId);
- IM_ASSERT(g.MovedWindow && g.MovedWindow->RootWindow);
- IM_ASSERT(g.MovedWindow->RootWindow->MoveId == g.MovedWindowMoveId);
- if (g.IO.MouseDown[0])
- {
- if (!(g.MovedWindow->Flags & ImGuiWindowFlags_NoMove))
- {
- g.MovedWindow->PosFloat += g.IO.MouseDelta;
- if (!(g.MovedWindow->Flags & ImGuiWindowFlags_NoSavedSettings) && (g.IO.MouseDelta.x != 0.0f || g.IO.MouseDelta.y != 0.0f))
- MarkIniSettingsDirty(g.MovedWindow);
- }
- FocusWindow(g.MovedWindow);
- }
- else
- {
- ClearActiveID();
- g.MovedWindow = NULL;
- g.MovedWindowMoveId = 0;
- }
- }
- else
- {
- g.MovedWindow = NULL;
- g.MovedWindowMoveId = 0;
- }
-
- // Delay saving settings so we don't spam disk too much
- if (g.SettingsDirtyTimer > 0.0f)
- {
- g.SettingsDirtyTimer -= g.IO.DeltaTime;
- if (g.SettingsDirtyTimer <= 0.0f)
- SaveIniSettingsToDisk(g.IO.IniFilename);
- }
-
- // Find the window we are hovering. Child windows can extend beyond the limit of their parent so we need to derive HoveredRootWindow from HoveredWindow
- g.HoveredWindow = g.MovedWindow ? g.MovedWindow : FindHoveredWindow(g.IO.MousePos, false);
- if (g.HoveredWindow && (g.HoveredWindow->Flags & ImGuiWindowFlags_ChildWindow))
- g.HoveredRootWindow = g.HoveredWindow->RootWindow;
- else
- g.HoveredRootWindow = g.MovedWindow ? g.MovedWindow->RootWindow : FindHoveredWindow(g.IO.MousePos, true);
-
- if (ImGuiWindow* modal_window = GetFrontMostModalRootWindow())
- {
- g.ModalWindowDarkeningRatio = ImMin(g.ModalWindowDarkeningRatio + g.IO.DeltaTime * 6.0f, 1.0f);
- ImGuiWindow* window = g.HoveredRootWindow;
- while (window && window != modal_window)
- window = window->ParentWindow;
- if (!window)
- g.HoveredRootWindow = g.HoveredWindow = NULL;
- }
- else
- {
- g.ModalWindowDarkeningRatio = 0.0f;
- }
-
- // Are we using inputs? Tell user so they can capture/discard the inputs away from the rest of their application.
- // When clicking outside of a window we assume the click is owned by the application and won't request capture. We need to track click ownership.
- int mouse_earliest_button_down = -1;
- bool mouse_any_down = false;
- for (int i = 0; i < IM_ARRAYSIZE(g.IO.MouseDown); i++)
- {
- if (g.IO.MouseClicked[i])
- g.IO.MouseDownOwned[i] = (g.HoveredWindow != NULL) || (!g.OpenPopupStack.empty());
- mouse_any_down |= g.IO.MouseDown[i];
- if (g.IO.MouseDown[i])
- if (mouse_earliest_button_down == -1 || g.IO.MouseClickedTime[mouse_earliest_button_down] > g.IO.MouseClickedTime[i])
- mouse_earliest_button_down = i;
- }
- bool mouse_avail_to_imgui = (mouse_earliest_button_down == -1) || g.IO.MouseDownOwned[mouse_earliest_button_down];
- if (g.CaptureMouseNextFrame != -1)
- g.IO.WantCaptureMouse = (g.CaptureMouseNextFrame != 0);
- else
- g.IO.WantCaptureMouse = (mouse_avail_to_imgui && (g.HoveredWindow != NULL || mouse_any_down)) || (g.ActiveId != 0) || (!g.OpenPopupStack.empty());
- g.IO.WantCaptureKeyboard = (g.CaptureKeyboardNextFrame != -1) ? (g.CaptureKeyboardNextFrame != 0) : (g.ActiveId != 0);
- g.IO.WantTextInput = (g.ActiveId != 0 && g.InputTextState.Id == g.ActiveId);
- g.MouseCursor = ImGuiMouseCursor_Arrow;
- g.CaptureMouseNextFrame = g.CaptureKeyboardNextFrame = -1;
- g.OsImePosRequest = ImVec2(1.0f, 1.0f); // OS Input Method Editor showing on top-left of our window by default
-
- // If mouse was first clicked outside of ImGui bounds we also cancel out hovering.
- if (!mouse_avail_to_imgui)
- g.HoveredWindow = g.HoveredRootWindow = NULL;
-
- // Scale & Scrolling
- if (g.HoveredWindow && g.IO.MouseWheel != 0.0f && !g.HoveredWindow->Collapsed)
- {
- ImGuiWindow* window = g.HoveredWindow;
- if (g.IO.KeyCtrl && g.IO.FontAllowUserScaling)
- {
- // Zoom / Scale window
- const float new_font_scale = ImClamp(window->FontWindowScale + g.IO.MouseWheel * 0.10f, 0.50f, 2.50f);
- const float scale = new_font_scale / window->FontWindowScale;
- window->FontWindowScale = new_font_scale;
-
- const ImVec2 offset = window->Size * (1.0f - scale) * (g.IO.MousePos - window->Pos) / window->Size;
- window->Pos += offset;
- window->PosFloat += offset;
- window->Size *= scale;
- window->SizeFull *= scale;
- }
- else if (!g.IO.KeyCtrl && !(window->Flags & ImGuiWindowFlags_NoScrollWithMouse))
- {
- // Scroll
- const int scroll_lines = (window->Flags & ImGuiWindowFlags_ComboBox) ? 3 : 5;
- SetWindowScrollY(window, window->Scroll.y - g.IO.MouseWheel * window->CalcFontSize() * scroll_lines);
- }
- }
-
- // Pressing TAB activate widget focus
- // NB: Don't discard FocusedWindow if it isn't active, so that a window that go on/off programatically won't lose its keyboard focus.
- if (g.ActiveId == 0 && g.NavWindow != NULL && g.NavWindow->Active && IsKeyPressedMap(ImGuiKey_Tab, false))
- g.NavWindow->FocusIdxTabRequestNext = 0;
-
- // Mark all windows as not visible
- for (int i = 0; i != g.Windows.Size; i++)
- {
- ImGuiWindow* window = g.Windows[i];
- window->WasActive = window->Active;
- window->Active = false;
- window->Accessed = false;
- }
-
- // Closing the focused window restore focus to the first active root window in descending z-order
- if (g.NavWindow && !g.NavWindow->WasActive)
- for (int i = g.Windows.Size-1; i >= 0; i--)
- if (g.Windows[i]->WasActive && !(g.Windows[i]->Flags & ImGuiWindowFlags_ChildWindow))
- {
- FocusWindow(g.Windows[i]);
- break;
- }
-
- // No window should be open at the beginning of the frame.
- // But in order to allow the user to call NewFrame() multiple times without calling Render(), we are doing an explicit clear.
- g.CurrentWindowStack.resize(0);
- g.CurrentPopupStack.resize(0);
- CloseInactivePopups();
-
- // Create implicit window - we will only render it if the user has added something to it.
- ImGui::SetNextWindowSize(ImVec2(400,400), ImGuiCond_FirstUseEver);
- ImGui::Begin("Debug");
-}
-
-void ImGui::Initialize()
-{
- ImGuiContext& g = *GImGui;
- g.LogClipboard = (ImGuiTextBuffer*)ImGui::MemAlloc(sizeof(ImGuiTextBuffer));
- IM_PLACEMENT_NEW(g.LogClipboard) ImGuiTextBuffer();
-
- IM_ASSERT(g.Settings.empty());
- LoadIniSettingsFromDisk(g.IO.IniFilename);
- g.Initialized = true;
-}
-
-// This function is merely here to free heap allocations.
-void ImGui::Shutdown()
-{
- ImGuiContext& g = *GImGui;
-
- // The fonts atlas can be used prior to calling NewFrame(), so we clear it even if g.Initialized is FALSE (which would happen if we never called NewFrame)
- if (g.IO.Fonts) // Testing for NULL to allow user to NULLify in case of running Shutdown() on multiple contexts. Bit hacky.
- g.IO.Fonts->Clear();
-
- // Cleanup of other data are conditional on actually having initialize ImGui.
- if (!g.Initialized)
- return;
-
- SaveIniSettingsToDisk(g.IO.IniFilename);
-
- for (int i = 0; i < g.Windows.Size; i++)
- {
- g.Windows[i]->~ImGuiWindow();
- ImGui::MemFree(g.Windows[i]);
- }
- g.Windows.clear();
- g.WindowsSortBuffer.clear();
- g.CurrentWindow = NULL;
- g.CurrentWindowStack.clear();
- g.NavWindow = NULL;
- g.HoveredWindow = NULL;
- g.HoveredRootWindow = NULL;
- g.ActiveIdWindow = NULL;
- g.MovedWindow = NULL;
- for (int i = 0; i < g.Settings.Size; i++)
- ImGui::MemFree(g.Settings[i].Name);
- g.Settings.clear();
- g.ColorModifiers.clear();
- g.StyleModifiers.clear();
- g.FontStack.clear();
- g.OpenPopupStack.clear();
- g.CurrentPopupStack.clear();
- g.SetNextWindowSizeConstraintCallback = NULL;
- g.SetNextWindowSizeConstraintCallbackUserData = NULL;
- for (int i = 0; i < IM_ARRAYSIZE(g.RenderDrawLists); i++)
- g.RenderDrawLists[i].clear();
- g.OverlayDrawList.ClearFreeMemory();
- g.PrivateClipboard.clear();
- g.InputTextState.Text.clear();
- g.InputTextState.InitialText.clear();
- g.InputTextState.TempTextBuffer.clear();
-
- if (g.LogFile && g.LogFile != stdout)
- {
- fclose(g.LogFile);
- g.LogFile = NULL;
- }
- if (g.LogClipboard)
- {
- g.LogClipboard->~ImGuiTextBuffer();
- ImGui::MemFree(g.LogClipboard);
- }
-
- g.Initialized = false;
-}
-
-static ImGuiIniData* FindWindowSettings(const char* name)
-{
- ImGuiContext& g = *GImGui;
- ImGuiID id = ImHash(name, 0);
- for (int i = 0; i != g.Settings.Size; i++)
- {
- ImGuiIniData* ini = &g.Settings[i];
- if (ini->Id == id)
- return ini;
- }
- return NULL;
-}
-
-static ImGuiIniData* AddWindowSettings(const char* name)
-{
- GImGui->Settings.resize(GImGui->Settings.Size + 1);
- ImGuiIniData* ini = &GImGui->Settings.back();
- ini->Name = ImStrdup(name);
- ini->Id = ImHash(name, 0);
- ini->Collapsed = false;
- ini->Pos = ImVec2(FLT_MAX,FLT_MAX);
- ini->Size = ImVec2(0,0);
- return ini;
-}
-
-// Zero-tolerance, poor-man .ini parsing
-// FIXME: Write something less rubbish
-static void LoadIniSettingsFromDisk(const char* ini_filename)
-{
- ImGuiContext& g = *GImGui;
- if (!ini_filename)
- return;
-
- int file_size;
- char* file_data = (char*)ImFileLoadToMemory(ini_filename, "rb", &file_size, 1);
- if (!file_data)
- return;
-
- ImGuiIniData* settings = NULL;
- const char* buf_end = file_data + file_size;
- for (const char* line_start = file_data; line_start < buf_end; )
- {
- const char* line_end = line_start;
- while (line_end < buf_end && *line_end != '\n' && *line_end != '\r')
- line_end++;
-
- if (line_start[0] == '[' && line_end > line_start && line_end[-1] == ']')
- {
- char name[64];
- ImFormatString(name, IM_ARRAYSIZE(name), "%.*s", (int)(line_end-line_start-2), line_start+1);
- settings = FindWindowSettings(name);
- if (!settings)
- settings = AddWindowSettings(name);
- }
- else if (settings)
- {
- float x, y;
- int i;
- if (sscanf(line_start, "Pos=%f,%f", &x, &y) == 2)
- settings->Pos = ImVec2(x, y);
- else if (sscanf(line_start, "Size=%f,%f", &x, &y) == 2)
- settings->Size = ImMax(ImVec2(x, y), g.Style.WindowMinSize);
- else if (sscanf(line_start, "Collapsed=%d", &i) == 1)
- settings->Collapsed = (i != 0);
- }
-
- line_start = line_end+1;
- }
-
- ImGui::MemFree(file_data);
-}
-
-static void SaveIniSettingsToDisk(const char* ini_filename)
-{
- ImGuiContext& g = *GImGui;
- g.SettingsDirtyTimer = 0.0f;
- if (!ini_filename)
- return;
-
- // Gather data from windows that were active during this session
- for (int i = 0; i != g.Windows.Size; i++)
- {
- ImGuiWindow* window = g.Windows[i];
- if (window->Flags & ImGuiWindowFlags_NoSavedSettings)
- continue;
- ImGuiIniData* settings = FindWindowSettings(window->Name);
- if (!settings) // This will only return NULL in the rare instance where the window was first created with ImGuiWindowFlags_NoSavedSettings then had the flag disabled later on. We don't bind settings in this case (bug #1000).
- continue;
- settings->Pos = window->Pos;
- settings->Size = window->SizeFull;
- settings->Collapsed = window->Collapsed;
- }
-
- // Write .ini file
- // If a window wasn't opened in this session we preserve its settings
- FILE* f = ImFileOpen(ini_filename, "wt");
- if (!f)
- return;
- for (int i = 0; i != g.Settings.Size; i++)
- {
- const ImGuiIniData* settings = &g.Settings[i];
- if (settings->Pos.x == FLT_MAX)
- continue;
- const char* name = settings->Name;
- if (const char* p = strstr(name, "###")) // Skip to the "###" marker if any. We don't skip past to match the behavior of GetID()
- name = p;
- fprintf(f, "[%s]\n", name);
- fprintf(f, "Pos=%d,%d\n", (int)settings->Pos.x, (int)settings->Pos.y);
- fprintf(f, "Size=%d,%d\n", (int)settings->Size.x, (int)settings->Size.y);
- fprintf(f, "Collapsed=%d\n", settings->Collapsed);
- fprintf(f, "\n");
- }
-
- fclose(f);
-}
-
-static void MarkIniSettingsDirty(ImGuiWindow* window)
-{
- ImGuiContext& g = *GImGui;
- if (!(window->Flags & ImGuiWindowFlags_NoSavedSettings))
- if (g.SettingsDirtyTimer <= 0.0f)
- g.SettingsDirtyTimer = g.IO.IniSavingRate;
-}
-
-// FIXME: Add a more explicit sort order in the window structure.
-static int ChildWindowComparer(const void* lhs, const void* rhs)
-{
- const ImGuiWindow* a = *(const ImGuiWindow**)lhs;
- const ImGuiWindow* b = *(const ImGuiWindow**)rhs;
- if (int d = (a->Flags & ImGuiWindowFlags_Popup) - (b->Flags & ImGuiWindowFlags_Popup))
- return d;
- if (int d = (a->Flags & ImGuiWindowFlags_Tooltip) - (b->Flags & ImGuiWindowFlags_Tooltip))
- return d;
- if (int d = (a->Flags & ImGuiWindowFlags_ComboBox) - (b->Flags & ImGuiWindowFlags_ComboBox))
- return d;
- return (a->OrderWithinParent - b->OrderWithinParent);
-}
-
-static void AddWindowToSortedBuffer(ImVector<ImGuiWindow*>& out_sorted_windows, ImGuiWindow* window)
-{
- out_sorted_windows.push_back(window);
- if (window->Active)
- {
- int count = window->DC.ChildWindows.Size;
- if (count > 1)
- qsort(window->DC.ChildWindows.begin(), (size_t)count, sizeof(ImGuiWindow*), ChildWindowComparer);
- for (int i = 0; i < count; i++)
- {
- ImGuiWindow* child = window->DC.ChildWindows[i];
- if (child->Active)
- AddWindowToSortedBuffer(out_sorted_windows, child);
- }
- }
-}
-
-static void AddDrawListToRenderList(ImVector<ImDrawList*>& out_render_list, ImDrawList* draw_list)
-{
- if (draw_list->CmdBuffer.empty())
- return;
-
- // Remove trailing command if unused
- ImDrawCmd& last_cmd = draw_list->CmdBuffer.back();
- if (last_cmd.ElemCount == 0 && last_cmd.UserCallback == NULL)
- {
- draw_list->CmdBuffer.pop_back();
- if (draw_list->CmdBuffer.empty())
- return;
- }
-
- // Draw list sanity check. Detect mismatch between PrimReserve() calls and incrementing _VtxCurrentIdx, _VtxWritePtr etc. May trigger for you if you are using PrimXXX functions incorrectly.
- IM_ASSERT(draw_list->VtxBuffer.Size == 0 || draw_list->_VtxWritePtr == draw_list->VtxBuffer.Data + draw_list->VtxBuffer.Size);
- IM_ASSERT(draw_list->IdxBuffer.Size == 0 || draw_list->_IdxWritePtr == draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size);
- IM_ASSERT((int)draw_list->_VtxCurrentIdx == draw_list->VtxBuffer.Size);
-
- // Check that draw_list doesn't use more vertices than indexable in a single draw call (default ImDrawIdx = unsigned short = 2 bytes = 64K vertices per window)
- // If this assert triggers because you are drawing lots of stuff manually, you can:
- // A) Add '#define ImDrawIdx unsigned int' in imconfig.h to set the index size to 4 bytes. You'll need to handle the 4-bytes indices to your renderer.
- // For example, the OpenGL example code detect index size at compile-time by doing:
- // 'glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer_offset);'
- // Your own engine or render API may use different parameters or function calls to specify index sizes. 2 and 4 bytes indices are generally supported by most API.
- // B) If for some reason you cannot use 4 bytes indices or don't want to, a workaround is to call BeginChild()/EndChild() before reaching the 64K limit to split your draw commands in multiple draw lists.
- IM_ASSERT(((ImU64)draw_list->_VtxCurrentIdx >> (sizeof(ImDrawIdx)*8)) == 0); // Too many vertices in same ImDrawList. See comment above.
-
- out_render_list.push_back(draw_list);
- GImGui->IO.MetricsRenderVertices += draw_list->VtxBuffer.Size;
- GImGui->IO.MetricsRenderIndices += draw_list->IdxBuffer.Size;
-}
-
-static void AddWindowToRenderList(ImVector<ImDrawList*>& out_render_list, ImGuiWindow* window)
-{
- AddDrawListToRenderList(out_render_list, window->DrawList);
- for (int i = 0; i < window->DC.ChildWindows.Size; i++)
- {
- ImGuiWindow* child = window->DC.ChildWindows[i];
- if (!child->Active) // clipped children may have been marked not active
- continue;
- if ((child->Flags & ImGuiWindowFlags_Popup) && child->HiddenFrames > 0)
- continue;
- AddWindowToRenderList(out_render_list, child);
- }
-}
-
-// When using this function it is sane to ensure that float are perfectly rounded to integer values, to that e.g. (int)(max.x-min.x) in user's render produce correct result.
-void ImGui::PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_current_clip_rect)
-{
- ImGuiWindow* window = GetCurrentWindow();
- window->DrawList->PushClipRect(clip_rect_min, clip_rect_max, intersect_with_current_clip_rect);
- window->ClipRect = window->DrawList->_ClipRectStack.back();
-}
-
-void ImGui::PopClipRect()
-{
- ImGuiWindow* window = GetCurrentWindow();
- window->DrawList->PopClipRect();
- window->ClipRect = window->DrawList->_ClipRectStack.back();
-}
-
-// This is normally called by Render(). You may want to call it directly if you want to avoid calling Render() but the gain will be very minimal.
-void ImGui::EndFrame()
-{
- ImGuiContext& g = *GImGui;
- IM_ASSERT(g.Initialized); // Forgot to call ImGui::NewFrame()
- IM_ASSERT(g.FrameCountEnded != g.FrameCount); // ImGui::EndFrame() called multiple times, or forgot to call ImGui::NewFrame() again
-
- // Notify OS when our Input Method Editor cursor has moved (e.g. CJK inputs using Microsoft IME)
- if (g.IO.ImeSetInputScreenPosFn && ImLengthSqr(g.OsImePosRequest - g.OsImePosSet) > 0.0001f)
- {
- g.IO.ImeSetInputScreenPosFn((int)g.OsImePosRequest.x, (int)g.OsImePosRequest.y);
- g.OsImePosSet = g.OsImePosRequest;
- }
-
- // Hide implicit "Debug" window if it hasn't been used
- IM_ASSERT(g.CurrentWindowStack.Size == 1); // Mismatched Begin()/End() calls
- if (g.CurrentWindow && !g.CurrentWindow->Accessed)
- g.CurrentWindow->Active = false;
- ImGui::End();
-
- // Click to focus window and start moving (after we're done with all our widgets)
- if (g.ActiveId == 0 && g.HoveredId == 0 && g.IO.MouseClicked[0])
- {
- if (!(g.NavWindow && !g.NavWindow->WasActive && g.NavWindow->Active)) // Unless we just made a popup appear
- {
- if (g.HoveredRootWindow != NULL)
- {
- FocusWindow(g.HoveredWindow);
- if (!(g.HoveredWindow->Flags & ImGuiWindowFlags_NoMove))
- {
- g.MovedWindow = g.HoveredWindow;
- g.MovedWindowMoveId = g.HoveredRootWindow->MoveId;
- SetActiveID(g.MovedWindowMoveId, g.HoveredRootWindow);
- }
- }
- else if (g.NavWindow != NULL && GetFrontMostModalRootWindow() == NULL)
- {
- // Clicking on void disable focus
- FocusWindow(NULL);
- }
- }
- }
-
- // Sort the window list so that all child windows are after their parent
- // We cannot do that on FocusWindow() because childs may not exist yet
- g.WindowsSortBuffer.resize(0);
- g.WindowsSortBuffer.reserve(g.Windows.Size);
- for (int i = 0; i != g.Windows.Size; i++)
- {
- ImGuiWindow* window = g.Windows[i];
- if (window->Active && (window->Flags & ImGuiWindowFlags_ChildWindow)) // if a child is active its parent will add it
- continue;
- AddWindowToSortedBuffer(g.WindowsSortBuffer, window);
- }
-
- IM_ASSERT(g.Windows.Size == g.WindowsSortBuffer.Size); // we done something wrong
- g.Windows.swap(g.WindowsSortBuffer);
-
- // Clear Input data for next frame
- g.IO.MouseWheel = 0.0f;
- memset(g.IO.InputCharacters, 0, sizeof(g.IO.InputCharacters));
-
- g.FrameCountEnded = g.FrameCount;
-}
-
-void ImGui::Render()
-{
- ImGuiContext& g = *GImGui;
- IM_ASSERT(g.Initialized); // Forgot to call ImGui::NewFrame()
-
- if (g.FrameCountEnded != g.FrameCount)
- ImGui::EndFrame();
- g.FrameCountRendered = g.FrameCount;
-
- // Skip render altogether if alpha is 0.0
- // Note that vertex buffers have been created and are wasted, so it is best practice that you don't create windows in the first place, or consistently respond to Begin() returning false.
- if (g.Style.Alpha > 0.0f)
- {
- // Gather windows to render
- g.IO.MetricsRenderVertices = g.IO.MetricsRenderIndices = g.IO.MetricsActiveWindows = 0;
- for (int i = 0; i < IM_ARRAYSIZE(g.RenderDrawLists); i++)
- g.RenderDrawLists[i].resize(0);
- for (int i = 0; i != g.Windows.Size; i++)
- {
- ImGuiWindow* window = g.Windows[i];
- if (window->Active && window->HiddenFrames <= 0 && (window->Flags & (ImGuiWindowFlags_ChildWindow)) == 0)
- {
- // FIXME: Generalize this with a proper layering system so e.g. user can draw in specific layers, below text, ..
- g.IO.MetricsActiveWindows++;
- if (window->Flags & ImGuiWindowFlags_Popup)
- AddWindowToRenderList(g.RenderDrawLists[1], window);
- else if (window->Flags & ImGuiWindowFlags_Tooltip)
- AddWindowToRenderList(g.RenderDrawLists[2], window);
- else
- AddWindowToRenderList(g.RenderDrawLists[0], window);
- }
- }
-
- // Flatten layers
- int n = g.RenderDrawLists[0].Size;
- int flattened_size = n;
- for (int i = 1; i < IM_ARRAYSIZE(g.RenderDrawLists); i++)
- flattened_size += g.RenderDrawLists[i].Size;
- g.RenderDrawLists[0].resize(flattened_size);
- for (int i = 1; i < IM_ARRAYSIZE(g.RenderDrawLists); i++)
- {
- ImVector<ImDrawList*>& layer = g.RenderDrawLists[i];
- if (layer.empty())
- continue;
- memcpy(&g.RenderDrawLists[0][n], &layer[0], layer.Size * sizeof(ImDrawList*));
- n += layer.Size;
- }
-
- // Draw software mouse cursor if requested
- if (g.IO.MouseDrawCursor)
- {
- const ImGuiMouseCursorData& cursor_data = g.MouseCursorData[g.MouseCursor];
- const ImVec2 pos = g.IO.MousePos - cursor_data.HotOffset;
- const ImVec2 size = cursor_data.Size;
- const ImTextureID tex_id = g.IO.Fonts->TexID;
- g.OverlayDrawList.PushTextureID(tex_id);
- g.OverlayDrawList.AddImage(tex_id, pos+ImVec2(1,0), pos+ImVec2(1,0) + size, cursor_data.TexUvMin[1], cursor_data.TexUvMax[1], IM_COL32(0,0,0,48)); // Shadow
- g.OverlayDrawList.AddImage(tex_id, pos+ImVec2(2,0), pos+ImVec2(2,0) + size, cursor_data.TexUvMin[1], cursor_data.TexUvMax[1], IM_COL32(0,0,0,48)); // Shadow
- g.OverlayDrawList.AddImage(tex_id, pos, pos + size, cursor_data.TexUvMin[1], cursor_data.TexUvMax[1], IM_COL32(0,0,0,255)); // Black border
- g.OverlayDrawList.AddImage(tex_id, pos, pos + size, cursor_data.TexUvMin[0], cursor_data.TexUvMax[0], IM_COL32(255,255,255,255)); // White fill
- g.OverlayDrawList.PopTextureID();
- }
- if (!g.OverlayDrawList.VtxBuffer.empty())
- AddDrawListToRenderList(g.RenderDrawLists[0], &g.OverlayDrawList);
-
- // Setup draw data
- g.RenderDrawData.Valid = true;
- g.RenderDrawData.CmdLists = (g.RenderDrawLists[0].Size > 0) ? &g.RenderDrawLists[0][0] : NULL;
- g.RenderDrawData.CmdListsCount = g.RenderDrawLists[0].Size;
- g.RenderDrawData.TotalVtxCount = g.IO.MetricsRenderVertices;
- g.RenderDrawData.TotalIdxCount = g.IO.MetricsRenderIndices;
-
- // Render. If user hasn't set a callback then they may retrieve the draw data via GetDrawData()
- if (g.RenderDrawData.CmdListsCount > 0 && g.IO.RenderDrawListsFn != NULL)
- g.IO.RenderDrawListsFn(&g.RenderDrawData);
- }
-}
-
-const char* ImGui::FindRenderedTextEnd(const char* text, const char* text_end)
-{
- const char* text_display_end = text;
- if (!text_end)
- text_end = (const char*)-1;
-
- while (text_display_end < text_end && *text_display_end != '\0' && (text_display_end[0] != '#' || text_display_end[1] != '#'))
- text_display_end++;
- return text_display_end;
-}
-
-// Pass text data straight to log (without being displayed)
-void ImGui::LogText(const char* fmt, ...)
-{
- ImGuiContext& g = *GImGui;
- if (!g.LogEnabled)
- return;
-
- va_list args;
- va_start(args, fmt);
- if (g.LogFile)
- {
- vfprintf(g.LogFile, fmt, args);
- }
- else
- {
- g.LogClipboard->appendv(fmt, args);
- }
- va_end(args);
-}
-
-// Internal version that takes a position to decide on newline placement and pad items according to their depth.
-// We split text into individual lines to add current tree level padding
-static void LogRenderedText(const ImVec2& ref_pos, const char* text, const char* text_end)
-{
- ImGuiContext& g = *GImGui;
- ImGuiWindow* window = ImGui::GetCurrentWindowRead();
-
- if (!text_end)
- text_end = ImGui::FindRenderedTextEnd(text, text_end);
-
- const bool log_new_line = ref_pos.y > window->DC.LogLinePosY+1;
- window->DC.LogLinePosY = ref_pos.y;
-
- const char* text_remaining = text;
- if (g.LogStartDepth > window->DC.TreeDepth) // Re-adjust padding if we have popped out of our starting depth
- g.LogStartDepth = window->DC.TreeDepth;
- const int tree_depth = (window->DC.TreeDepth - g.LogStartDepth);
- for (;;)
- {
- // Split the string. Each new line (after a '\n') is followed by spacing corresponding to the current depth of our log entry.
- const char* line_end = text_remaining;
- while (line_end < text_end)
- if (*line_end == '\n')
- break;
- else
- line_end++;
- if (line_end >= text_end)
- line_end = NULL;
-
- const bool is_first_line = (text == text_remaining);
- bool is_last_line = false;
- if (line_end == NULL)
- {
- is_last_line = true;
- line_end = text_end;
- }
- if (line_end != NULL && !(is_last_line && (line_end - text_remaining)==0))
- {
- const int char_count = (int)(line_end - text_remaining);
- if (log_new_line || !is_first_line)
- ImGui::LogText(IM_NEWLINE "%*s%.*s", tree_depth*4, "", char_count, text_remaining);
- else
- ImGui::LogText(" %.*s", char_count, text_remaining);
- }
-
- if (is_last_line)
- break;
- text_remaining = line_end + 1;
- }
-}
-
-// Internal ImGui functions to render text
-// RenderText***() functions calls ImDrawList::AddText() calls ImBitmapFont::RenderText()
-void ImGui::RenderText(ImVec2 pos, const char* text, const char* text_end, bool hide_text_after_hash)
-{
- ImGuiContext& g = *GImGui;
- ImGuiWindow* window = GetCurrentWindow();
-
- // Hide anything after a '##' string
- const char* text_display_end;
- if (hide_text_after_hash)
- {
- text_display_end = FindRenderedTextEnd(text, text_end);
- }
- else
- {
- if (!text_end)
- text_end = text + strlen(text); // FIXME-OPT
- text_display_end = text_end;
- }
-
- const int text_len = (int)(text_display_end - text);
- if (text_len > 0)
- {
- window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_display_end);
- if (g.LogEnabled)
- LogRenderedText(pos, text, text_display_end);
- }
-}
-
-void ImGui::RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width)
-{
- ImGuiContext& g = *GImGui;
- ImGuiWindow* window = GetCurrentWindow();
-
- if (!text_end)
- text_end = text + strlen(text); // FIXME-OPT
-
- const int text_len = (int)(text_end - text);
- if (text_len > 0)
- {
- window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_end, wrap_width);
- if (g.LogEnabled)
- LogRenderedText(pos, text, text_end);
- }
-}
-
-// Default clip_rect uses (pos_min,pos_max)
-// Handle clipping on CPU immediately (vs typically let the GPU clip the triangles that are overlapping the clipping rectangle edges)
-void ImGui::RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align, const ImRect* clip_rect)
-{
- // Hide anything after a '##' string
- const char* text_display_end = FindRenderedTextEnd(text, text_end);
- const int text_len = (int)(text_display_end - text);
- if (text_len == 0)
- return;
-
- ImGuiContext& g = *GImGui;
- ImGuiWindow* window = GetCurrentWindow();
-
- // Perform CPU side clipping for single clipped element to avoid using scissor state
- ImVec2 pos = pos_min;
- const ImVec2 text_size = text_size_if_known ? *text_size_if_known : CalcTextSize(text, text_display_end, false, 0.0f);
-
- const ImVec2* clip_min = clip_rect ? &clip_rect->Min : &pos_min;
- const ImVec2* clip_max = clip_rect ? &clip_rect->Max : &pos_max;
- bool need_clipping = (pos.x + text_size.x >= clip_max->x) || (pos.y + text_size.y >= clip_max->y);
- if (clip_rect) // If we had no explicit clipping rectangle then pos==clip_min
- need_clipping |= (pos.x < clip_min->x) || (pos.y < clip_min->y);
-
- // Align whole block. We should defer that to the better rendering function when we'll have support for individual line alignment.
- if (align.x > 0.0f) pos.x = ImMax(pos.x, pos.x + (pos_max.x - pos.x - text_size.x) * align.x);
- if (align.y > 0.0f) pos.y = ImMax(pos.y, pos.y + (pos_max.y - pos.y - text_size.y) * align.y);
-
- // Render
- if (need_clipping)
- {
- ImVec4 fine_clip_rect(clip_min->x, clip_min->y, clip_max->x, clip_max->y);
- window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, &fine_clip_rect);
- }
- else
- {
- window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, NULL);
- }
- if (g.LogEnabled)
- LogRenderedText(pos, text, text_display_end);
-}
-
-// Render a rectangle shaped with optional rounding and borders
-void ImGui::RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border, float rounding)
-{
- ImGuiWindow* window = GetCurrentWindow();
-
- window->DrawList->AddRectFilled(p_min, p_max, fill_col, rounding);
- if (border && (window->Flags & ImGuiWindowFlags_ShowBorders))
- {
- window->DrawList->AddRect(p_min+ImVec2(1,1), p_max+ImVec2(1,1), GetColorU32(ImGuiCol_BorderShadow), rounding);
- window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Border), rounding);
- }
-}
-
-void ImGui::RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding)
-{
- ImGuiWindow* window = GetCurrentWindow();
- if (window->Flags & ImGuiWindowFlags_ShowBorders)
- {
- window->DrawList->AddRect(p_min+ImVec2(1,1), p_max+ImVec2(1,1), GetColorU32(ImGuiCol_BorderShadow), rounding);
- window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Border), rounding);
- }
-}
-
-// Render a triangle to denote expanded/collapsed state
-void ImGui::RenderCollapseTriangle(ImVec2 p_min, bool is_open, float scale)
-{
- ImGuiContext& g = *GImGui;
- ImGuiWindow* window = GetCurrentWindow();
-
- const float h = g.FontSize * 1.00f;
- const float r = h * 0.40f * scale;
- ImVec2 center = p_min + ImVec2(h*0.50f, h*0.50f*scale);
-
- ImVec2 a, b, c;
- if (is_open)
- {
- center.y -= r*0.25f;
- a = center + ImVec2(0,1)*r;
- b = center + ImVec2(-0.866f,-0.5f)*r;
- c = center + ImVec2(0.866f,-0.5f)*r;
- }
- else
- {
- a = center + ImVec2(1,0)*r;
- b = center + ImVec2(-0.500f,0.866f)*r;
- c = center + ImVec2(-0.500f,-0.866f)*r;
- }
-
- window->DrawList->AddTriangleFilled(a, b, c, GetColorU32(ImGuiCol_Text));
-}
-
-void ImGui::RenderBullet(ImVec2 pos)
-{
- ImGuiWindow* window = GetCurrentWindow();
- window->DrawList->AddCircleFilled(pos, GImGui->FontSize*0.20f, GetColorU32(ImGuiCol_Text), 8);
-}
-
-void ImGui::RenderCheckMark(ImVec2 pos, ImU32 col)
-{
- ImGuiContext& g = *GImGui;
- ImGuiWindow* window = GetCurrentWindow();
- float start_x = (float)(int)(g.FontSize * 0.307f + 0.5f);
- float rem_third = (float)(int)((g.FontSize - start_x) / 3.0f);
- float bx = pos.x + 0.5f + start_x + rem_third;
- float by = pos.y - 1.0f + (float)(int)(g.Font->Ascent * (g.FontSize / g.Font->FontSize) + 0.5f) + (float)(int)(g.Font->DisplayOffset.y);
- window->DrawList->PathLineTo(ImVec2(bx - rem_third, by - rem_third));
- window->DrawList->PathLineTo(ImVec2(bx, by));
- window->DrawList->PathLineTo(ImVec2(bx + rem_third*2, by - rem_third*2));
- window->DrawList->PathStroke(col, false);
-}
-
-// Calculate text size. Text can be multi-line. Optionally ignore text after a ## marker.
-// CalcTextSize("") should return ImVec2(0.0f, GImGui->FontSize)
-ImVec2 ImGui::CalcTextSize(const char* text, const char* text_end, bool hide_text_after_double_hash, float wrap_width)
-{
- ImGuiContext& g = *GImGui;
-
- const char* text_display_end;
- if (hide_text_after_double_hash)
- text_display_end = FindRenderedTextEnd(text, text_end); // Hide anything after a '##' string
- else
- text_display_end = text_end;
-
- ImFont* font = g.Font;
- const float font_size = g.FontSize;
- if (text == text_display_end)
- return ImVec2(0.0f, font_size);
- ImVec2 text_size = font->CalcTextSizeA(font_size, FLT_MAX, wrap_width, text, text_display_end, NULL);
-
- // Cancel out character spacing for the last character of a line (it is baked into glyph->XAdvance field)
- const float font_scale = font_size / font->FontSize;
- const float character_spacing_x = 1.0f * font_scale;
- if (text_size.x > 0.0f)
- text_size.x -= character_spacing_x;
- text_size.x = (float)(int)(text_size.x + 0.95f);
-
- return text_size;
-}
-
-// Helper to calculate coarse clipping of large list of evenly sized items.
-// NB: Prefer using the ImGuiListClipper higher-level helper if you can! Read comments and instructions there on how those use this sort of pattern.
-// NB: 'items_count' is only used to clamp the result, if you don't know your count you can use INT_MAX
-void ImGui::CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end)
-{
- ImGuiContext& g = *GImGui;
- ImGuiWindow* window = GetCurrentWindowRead();
- if (g.LogEnabled)
- {
- // If logging is active, do not perform any clipping
- *out_items_display_start = 0;
- *out_items_display_end = items_count;
- return;
- }
- if (window->SkipItems)
- {
- *out_items_display_start = *out_items_display_end = 0;
- return;
- }
-
- const ImVec2 pos = window->DC.CursorPos;
- int start = (int)((window->ClipRect.Min.y - pos.y) / items_height);
- int end = (int)((window->ClipRect.Max.y - pos.y) / items_height);
- start = ImClamp(start, 0, items_count);
- end = ImClamp(end + 1, start, items_count);
- *out_items_display_start = start;
- *out_items_display_end = end;
-}
-
-// Find window given position, search front-to-back
-// FIXME: Note that we have a lag here because WindowRectClipped is updated in Begin() so windows moved by user via SetWindowPos() and not SetNextWindowPos() will have that rectangle lagging by a frame at the time FindHoveredWindow() is called, aka before the next Begin(). Moving window thankfully isn't affected.
-static ImGuiWindow* FindHoveredWindow(ImVec2 pos, bool excluding_childs)
-{
- ImGuiContext& g = *GImGui;
- for (int i = g.Windows.Size-1; i >= 0; i--)
- {
- ImGuiWindow* window = g.Windows[i];
- if (!window->Active)
- continue;
- if (window->Flags & ImGuiWindowFlags_NoInputs)
- continue;
- if (excluding_childs && (window->Flags & ImGuiWindowFlags_ChildWindow) != 0)
- continue;
-
- // Using the clipped AABB so a child window will typically be clipped by its parent.
- ImRect bb(window->WindowRectClipped.Min - g.Style.TouchExtraPadding, window->WindowRectClipped.Max + g.Style.TouchExtraPadding);
- if (bb.Contains(pos))
- return window;
- }
- return NULL;
-}
-
-// Test if mouse cursor is hovering given rectangle
-// NB- Rectangle is clipped by our current clip setting
-// NB- Expand the rectangle to be generous on imprecise inputs systems (g.Style.TouchExtraPadding)
-bool ImGui::IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool clip)
-{
- ImGuiContext& g = *GImGui;
- ImGuiWindow* window = GetCurrentWindowRead();
-
- // Clip
- ImRect rect_clipped(r_min, r_max);
- if (clip)
- rect_clipped.ClipWith(window->ClipRect);
-
- // Expand for touch input
- const ImRect rect_for_touch(rect_clipped.Min - g.Style.TouchExtraPadding, rect_clipped.Max + g.Style.TouchExtraPadding);
- return rect_for_touch.Contains(g.IO.MousePos);
-}
-
-bool ImGui::IsAnyWindowHovered()
-{
- ImGuiContext& g = *GImGui;
- return g.HoveredWindow != NULL;
-}
-
-static bool IsKeyPressedMap(ImGuiKey key, bool repeat)
-{
- const int key_index = GImGui->IO.KeyMap[key];
- return ImGui::IsKeyPressed(key_index, repeat);
-}
-
-int ImGui::GetKeyIndex(ImGuiKey imgui_key)
-{
- IM_ASSERT(imgui_key >= 0 && imgui_key < ImGuiKey_COUNT);
- return GImGui->IO.KeyMap[imgui_key];
-}
-
-// Note that imgui doesn't know the semantic of each entry of io.KeyDown[]. Use your own indices/enums according to how your backend/engine stored them into KeyDown[]!
-bool ImGui::IsKeyDown(int user_key_index)
-{
- if (user_key_index < 0) return false;
- IM_ASSERT(user_key_index >= 0 && user_key_index < IM_ARRAYSIZE(GImGui->IO.KeysDown));
- return GImGui->IO.KeysDown[user_key_index];
-}
-
-bool ImGui::IsKeyPressed(int user_key_index, bool repeat)
-{
- ImGuiContext& g = *GImGui;
- if (user_key_index < 0) return false;
- IM_ASSERT(user_key_index >= 0 && user_key_index < IM_ARRAYSIZE(g.IO.KeysDown));
- const float t = g.IO.KeysDownDuration[user_key_index];
- if (t == 0.0f)
- return true;
-
- if (repeat && t > g.IO.KeyRepeatDelay)
- {
- float delay = g.IO.KeyRepeatDelay, rate = g.IO.KeyRepeatRate;
- if ((fmodf(t - delay, rate) > rate*0.5f) != (fmodf(t - delay - g.IO.DeltaTime, rate) > rate*0.5f))
- return true;
- }
- return false;
-}
-
-bool ImGui::IsKeyReleased(int user_key_index)
-{
- ImGuiContext& g = *GImGui;
- if (user_key_index < 0) return false;
- IM_ASSERT(user_key_index >= 0 && user_key_index < IM_ARRAYSIZE(g.IO.KeysDown));
- if (g.IO.KeysDownDurationPrev[user_key_index] >= 0.0f && !g.IO.KeysDown[user_key_index])
- return true;
- return false;
-}
-
-bool ImGui::IsMouseDown(int button)
-{
- ImGuiContext& g = *GImGui;
- IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown));
- return g.IO.MouseDown[button];
-}
-
-bool ImGui::IsMouseClicked(int button, bool repeat)
-{
- ImGuiContext& g = *GImGui;
- IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown));
- const float t = g.IO.MouseDownDuration[button];
- if (t == 0.0f)
- return true;
-
- if (repeat && t > g.IO.KeyRepeatDelay)
- {
- float delay = g.IO.KeyRepeatDelay, rate = g.IO.KeyRepeatRate;
- if ((fmodf(t - delay, rate) > rate*0.5f) != (fmodf(t - delay - g.IO.DeltaTime, rate) > rate*0.5f))
- return true;
- }
-
- return false;
-}
-
-bool ImGui::IsMouseReleased(int button)
-{
- ImGuiContext& g = *GImGui;
- IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown));
- return g.IO.MouseReleased[button];
-}
-
-bool ImGui::IsMouseDoubleClicked(int button)
-{
- ImGuiContext& g = *GImGui;
- IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown));
- return g.IO.MouseDoubleClicked[button];
-}
-
-bool ImGui::IsMouseDragging(int button, float lock_threshold)
-{
- ImGuiContext& g = *GImGui;
- IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown));
- if (!g.IO.MouseDown[button])
- return false;
- if (lock_threshold < 0.0f)
- lock_threshold = g.IO.MouseDragThreshold;
- return g.IO.MouseDragMaxDistanceSqr[button] >= lock_threshold * lock_threshold;
-}
-
-ImVec2 ImGui::GetMousePos()
-{
- return GImGui->IO.MousePos;
-}
-
-// NB: prefer to call right after BeginPopup(). At the time Selectable/MenuItem is activated, the popup is already closed!
-ImVec2 ImGui::GetMousePosOnOpeningCurrentPopup()
-{
- ImGuiContext& g = *GImGui;
- if (g.CurrentPopupStack.Size > 0)
- return g.OpenPopupStack[g.CurrentPopupStack.Size-1].MousePosOnOpen;
- return g.IO.MousePos;
-}
-
-// We typically use ImVec2(-FLT_MAX,-FLT_MAX) to denote an invalid mouse position
-bool ImGui::IsMousePosValid(const ImVec2* mouse_pos)
-{
- if (mouse_pos == NULL)
- mouse_pos = &GImGui->IO.MousePos;
- const float MOUSE_INVALID = -256000.0f;
- return mouse_pos->x >= MOUSE_INVALID && mouse_pos->y >= MOUSE_INVALID;
-}
-
-ImVec2 ImGui::GetMouseDragDelta(int button, float lock_threshold)
-{
- ImGuiContext& g = *GImGui;
- IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown));
- if (lock_threshold < 0.0f)
- lock_threshold = g.IO.MouseDragThreshold;
- if (g.IO.MouseDown[button])
- if (g.IO.MouseDragMaxDistanceSqr[button] >= lock_threshold * lock_threshold)
- return g.IO.MousePos - g.IO.MouseClickedPos[button]; // Assume we can only get active with left-mouse button (at the moment).
- return ImVec2(0.0f, 0.0f);
-}
-
-void ImGui::ResetMouseDragDelta(int button)
-{
- ImGuiContext& g = *GImGui;
- IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown));
- // NB: We don't need to reset g.IO.MouseDragMaxDistanceSqr
- g.IO.MouseClickedPos[button] = g.IO.MousePos;
-}
-
-ImGuiMouseCursor ImGui::GetMouseCursor()
-{
- return GImGui->MouseCursor;
-}
-
-void ImGui::SetMouseCursor(ImGuiMouseCursor cursor_type)
-{
- GImGui->MouseCursor = cursor_type;
-}
-
-void ImGui::CaptureKeyboardFromApp(bool capture)
-{
- GImGui->CaptureKeyboardNextFrame = capture ? 1 : 0;
-}
-
-void ImGui::CaptureMouseFromApp(bool capture)
-{
- GImGui->CaptureMouseNextFrame = capture ? 1 : 0;
-}
-
-bool ImGui::IsItemHovered()
-{
- ImGuiWindow* window = GetCurrentWindowRead();
- return window->DC.LastItemHoveredAndUsable;
-}
-
-bool ImGui::IsItemRectHovered()
-{
- ImGuiWindow* window = GetCurrentWindowRead();
- return window->DC.LastItemHoveredRect;
-}
-
-bool ImGui::IsItemActive()
-{
- ImGuiContext& g = *GImGui;
- if (g.ActiveId)
- {
- ImGuiWindow* window = GetCurrentWindowRead();
- return g.ActiveId == window->DC.LastItemId;
- }
- return false;
-}
-
-bool ImGui::IsItemClicked(int mouse_button)
-{
- return IsMouseClicked(mouse_button) && IsItemHovered();
-}
-
-bool ImGui::IsAnyItemHovered()
-{
- return GImGui->HoveredId != 0 || GImGui->HoveredIdPreviousFrame != 0;
-}
-
-bool ImGui::IsAnyItemActive()
-{
- return GImGui->ActiveId != 0;
-}
-
-bool ImGui::IsItemVisible()
-{
- ImGuiWindow* window = GetCurrentWindowRead();
- return window->ClipRect.Overlaps(window->DC.LastItemRect);
-}
-
-// Allow last item to be overlapped by a subsequent item. Both may be activated during the same frame before the later one takes priority.
-void ImGui::SetItemAllowOverlap()
-{
- ImGuiContext& g = *GImGui;
- if (g.HoveredId == g.CurrentWindow->DC.LastItemId)
- g.HoveredIdAllowOverlap = true;
- if (g.ActiveId == g.CurrentWindow->DC.LastItemId)
- g.ActiveIdAllowOverlap = true;
-}
-
-ImVec2 ImGui::GetItemRectMin()
-{
- ImGuiWindow* window = GetCurrentWindowRead();
- return window->DC.LastItemRect.Min;
-}
-
-ImVec2 ImGui::GetItemRectMax()
-{
- ImGuiWindow* window = GetCurrentWindowRead();
- return window->DC.LastItemRect.Max;
-}
-
-ImVec2 ImGui::GetItemRectSize()
-{
- ImGuiWindow* window = GetCurrentWindowRead();
- return window->DC.LastItemRect.GetSize();
-}
-
-ImVec2 ImGui::CalcItemRectClosestPoint(const ImVec2& pos, bool on_edge, float outward)
-{
- ImGuiWindow* window = GetCurrentWindowRead();
- ImRect rect = window->DC.LastItemRect;
- rect.Expand(outward);
- return rect.GetClosestPoint(pos, on_edge);
-}
-
-static ImRect GetVisibleRect()
-{
- ImGuiContext& g = *GImGui;
- if (g.IO.DisplayVisibleMin.x != g.IO.DisplayVisibleMax.x && g.IO.DisplayVisibleMin.y != g.IO.DisplayVisibleMax.y)
- return ImRect(g.IO.DisplayVisibleMin, g.IO.DisplayVisibleMax);
- return ImRect(0.0f, 0.0f, g.IO.DisplaySize.x, g.IO.DisplaySize.y);
-}
-
-// Not exposed publicly as BeginTooltip() because bool parameters are evil. Let's see if other needs arise first.
-static void BeginTooltipEx(bool override_previous_tooltip)
-{
- ImGuiContext& g = *GImGui;
- char window_name[16];
- ImFormatString(window_name, IM_ARRAYSIZE(window_name), "##Tooltip%02d", g.TooltipOverrideCount);
- if (override_previous_tooltip)
- if (ImGuiWindow* window = ImGui::FindWindowByName(window_name))
- if (window->Active)
- {
- // Hide previous tooltips. We can't easily "reset" the content of a window so we create a new one.
- window->HiddenFrames = 1;
- ImFormatString(window_name, IM_ARRAYSIZE(window_name), "##Tooltip%02d", ++g.TooltipOverrideCount);
- }
- ImGui::Begin(window_name, NULL, ImGuiWindowFlags_Tooltip|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_AlwaysAutoResize);
-}
-
-void ImGui::SetTooltipV(const char* fmt, va_list args)
-{
- BeginTooltipEx(true);
- TextV(fmt, args);
- EndTooltip();
-}
-
-void ImGui::SetTooltip(const char* fmt, ...)
-{
- va_list args;
- va_start(args, fmt);
- SetTooltipV(fmt, args);
- va_end(args);
-}
-
-void ImGui::BeginTooltip()
-{
- BeginTooltipEx(false);
-}
-
-void ImGui::EndTooltip()
-{
- IM_ASSERT(GetCurrentWindowRead()->Flags & ImGuiWindowFlags_Tooltip); // Mismatched BeginTooltip()/EndTooltip() calls
- ImGui::End();
-}
-
-// Mark popup as open (toggle toward open state).
-// Popups are closed when user click outside, or activate a pressable item, or CloseCurrentPopup() is called within a BeginPopup()/EndPopup() block.
-// Popup identifiers are relative to the current ID-stack (so OpenPopup and BeginPopup needs to be at the same level).
-// One open popup per level of the popup hierarchy (NB: when assigning we reset the Window member of ImGuiPopupRef to NULL)
-void ImGui::OpenPopupEx(ImGuiID id, bool reopen_existing)
-{
- ImGuiContext& g = *GImGui;
- ImGuiWindow* window = g.CurrentWindow;
- int current_stack_size = g.CurrentPopupStack.Size;
- ImGuiPopupRef popup_ref = ImGuiPopupRef(id, window, window->GetID("##menus"), g.IO.MousePos); // Tagged as new ref because constructor sets Window to NULL (we are passing the ParentWindow info here)
- if (g.OpenPopupStack.Size < current_stack_size + 1)
- g.OpenPopupStack.push_back(popup_ref);
- else if (reopen_existing || g.OpenPopupStack[current_stack_size].PopupId != id)
- {
- g.OpenPopupStack.resize(current_stack_size+1);
- g.OpenPopupStack[current_stack_size] = popup_ref;
- }
-}
-
-void ImGui::OpenPopup(const char* str_id)
-{
- ImGuiContext& g = *GImGui;
- OpenPopupEx(g.CurrentWindow->GetID(str_id), false);
-}
-
-static void CloseInactivePopups()
-{
- ImGuiContext& g = *GImGui;
- if (g.OpenPopupStack.empty())
- return;
-
- // When popups are stacked, clicking on a lower level popups puts focus back to it and close popups above it.
- // Don't close our own child popup windows
- int n = 0;
- if (g.NavWindow)
- {
- for (n = 0; n < g.OpenPopupStack.Size; n++)
- {
- ImGuiPopupRef& popup = g.OpenPopupStack[n];
- if (!popup.Window)
- continue;
- IM_ASSERT((popup.Window->Flags & ImGuiWindowFlags_Popup) != 0);
- if (popup.Window->Flags & ImGuiWindowFlags_ChildWindow)
- continue;
-
- bool has_focus = false;
- for (int m = n; m < g.OpenPopupStack.Size && !has_focus; m++)
- has_focus = (g.OpenPopupStack[m].Window && g.OpenPopupStack[m].Window->RootWindow == g.NavWindow->RootWindow);
- if (!has_focus)
- break;
- }
- }
- if (n < g.OpenPopupStack.Size) // This test is not required but it allows to set a useful breakpoint on the line below
- g.OpenPopupStack.resize(n);
-}
-
-static ImGuiWindow* GetFrontMostModalRootWindow()
-{
- ImGuiContext& g = *GImGui;
- for (int n = g.OpenPopupStack.Size-1; n >= 0; n--)
- if (ImGuiWindow* front_most_popup = g.OpenPopupStack.Data[n].Window)
- if (front_most_popup->Flags & ImGuiWindowFlags_Modal)
- return front_most_popup;
- return NULL;
-}
-
-static void ClosePopupToLevel(int remaining)
-{
- ImGuiContext& g = *GImGui;
- if (remaining > 0)
- ImGui::FocusWindow(g.OpenPopupStack[remaining-1].Window);
- else
- ImGui::FocusWindow(g.OpenPopupStack[0].ParentWindow);
- g.OpenPopupStack.resize(remaining);
-}
-
-static void ClosePopup(ImGuiID id)
-{
- if (!ImGui::IsPopupOpen(id))
- return;
- ImGuiContext& g = *GImGui;
- ClosePopupToLevel(g.OpenPopupStack.Size - 1);
-}
-
-// Close the popup we have begin-ed into.
-void ImGui::CloseCurrentPopup()
-{
- ImGuiContext& g = *GImGui;
- int popup_idx = g.CurrentPopupStack.Size - 1;
- if (popup_idx < 0 || popup_idx >= g.OpenPopupStack.Size || g.CurrentPopupStack[popup_idx].PopupId != g.OpenPopupStack[popup_idx].PopupId)
- return;
- while (popup_idx > 0 && g.OpenPopupStack[popup_idx].Window && (g.OpenPopupStack[popup_idx].Window->Flags & ImGuiWindowFlags_ChildMenu))
- popup_idx--;
- ClosePopupToLevel(popup_idx);
-}
-
-static inline void ClearSetNextWindowData()
-{
- // FIXME-OPT
- ImGuiContext& g = *GImGui;
- g.SetNextWindowPosCond = g.SetNextWindowSizeCond = g.SetNextWindowContentSizeCond = g.SetNextWindowCollapsedCond = 0;
- g.SetNextWindowSizeConstraint = g.SetNextWindowFocus = false;
-}
-
-static bool BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags)
-{
- ImGuiContext& g = *GImGui;
- ImGuiWindow* window = g.CurrentWindow;
- if (!ImGui::IsPopupOpen(id))
- {
- ClearSetNextWindowData(); // We behave like Begin() and need to consume those values
- return false;
- }
-
- ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
- ImGuiWindowFlags flags = extra_flags|ImGuiWindowFlags_Popup|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_AlwaysAutoResize;
-
- char name[20];
- if (flags & ImGuiWindowFlags_ChildMenu)
- ImFormatString(name, IM_ARRAYSIZE(name), "##menu_%d", g.CurrentPopupStack.Size); // Recycle windows based on depth
- else
- ImFormatString(name, IM_ARRAYSIZE(name), "##popup_%08x", id); // Not recycling, so we can close/open during the same frame
-
- bool is_open = ImGui::Begin(name, NULL, flags);
- if (!(window->Flags & ImGuiWindowFlags_ShowBorders))
- g.CurrentWindow->Flags &= ~ImGuiWindowFlags_ShowBorders;
- if (!is_open) // NB: is_open can be 'false' when the popup is completely clipped (e.g. zero size display)
- ImGui::EndPopup();
-
- return is_open;
-}
-
-bool ImGui::BeginPopup(const char* str_id)
-{
- ImGuiContext& g = *GImGui;
- if (g.OpenPopupStack.Size <= g.CurrentPopupStack.Size) // Early out for performance
- {
- ClearSetNextWindowData(); // We behave like Begin() and need to consume those values
- return false;
- }
- return BeginPopupEx(g.CurrentWindow->GetID(str_id), ImGuiWindowFlags_ShowBorders);
-}
-
-bool ImGui::IsPopupOpen(ImGuiID id)
-{
- ImGuiContext& g = *GImGui;
- return g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].PopupId == id;
-}
-
-bool ImGui::IsPopupOpen(const char* str_id)
-{
- ImGuiContext& g = *GImGui;
- return g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].PopupId == g.CurrentWindow->GetID(str_id);
-}
-
-bool ImGui::BeginPopupModal(const char* name, bool* p_open, ImGuiWindowFlags extra_flags)
-{
- ImGuiContext& g = *GImGui;
- ImGuiWindow* window = g.CurrentWindow;
- const ImGuiID id = window->GetID(name);
- if (!IsPopupOpen(id))
- {
- ClearSetNextWindowData(); // We behave like Begin() and need to consume those values
- return false;
- }
-
- ImGuiWindowFlags flags = extra_flags|ImGuiWindowFlags_Popup|ImGuiWindowFlags_Modal|ImGuiWindowFlags_NoCollapse|ImGuiWindowFlags_NoSavedSettings;
- bool is_open = ImGui::Begin(name, p_open, flags);
- if (!is_open || (p_open && !*p_open)) // NB: is_open can be 'false' when the popup is completely clipped (e.g. zero size display)
- {
- ImGui::EndPopup();
- if (is_open)
- ClosePopup(id);
- return false;
- }
-
- return is_open;
-}
-
-void ImGui::EndPopup()
-{
- ImGuiWindow* window = GetCurrentWindow();
- IM_ASSERT(window->Flags & ImGuiWindowFlags_Popup); // Mismatched BeginPopup()/EndPopup() calls
- IM_ASSERT(GImGui->CurrentPopupStack.Size > 0);
- ImGui::End();
- if (!(window->Flags & ImGuiWindowFlags_Modal))
- ImGui::PopStyleVar();
-}
-
-// This is a helper to handle the most simple case of associating one named popup to one given widget.
-// 1. If you have many possible popups (for different "instances" of a same widget, or for wholly different widgets), you may be better off handling
-// this yourself so you can store data relative to the widget that opened the popup instead of choosing different popup identifiers.
-// 2. If you want right-clicking on the same item to reopen the popup at new location, use the same code replacing IsItemHovered() with IsItemRectHovered()
-// and passing true to the OpenPopupEx().
-// Because: hovering an item in a window below the popup won't normally trigger is hovering behavior/coloring. The pattern of ignoring the fact that
-// the item can be interacted with (because it is blocked by the active popup) may useful in some situation when e.g. large canvas as one item, content of menu
-// driven by click position.
-bool ImGui::BeginPopupContextItem(const char* str_id, int mouse_button)
-{
- if (IsItemHovered() && IsMouseClicked(mouse_button))
- OpenPopupEx(GImGui->CurrentWindow->GetID(str_id), false);
- return BeginPopup(str_id);
-}
-
-bool ImGui::BeginPopupContextWindow(const char* str_id, int mouse_button, bool also_over_items)
-{
- if (!str_id)
- str_id = "window_context";
- if (IsWindowRectHovered() && IsMouseClicked(mouse_button))
- if (also_over_items || !IsAnyItemHovered())
- OpenPopupEx(GImGui->CurrentWindow->GetID(str_id), true);
- return BeginPopup(str_id);
-}
-
-bool ImGui::BeginPopupContextVoid(const char* str_id, int mouse_button)
-{
- if (!str_id)
- str_id = "void_context";
- if (!IsAnyWindowHovered() && IsMouseClicked(mouse_button))
- OpenPopupEx(GImGui->CurrentWindow->GetID(str_id), true);
- return BeginPopup(str_id);
-}
-
-static bool BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags extra_flags)
-{
- ImGuiWindow* parent_window = ImGui::GetCurrentWindow();
- ImGuiWindowFlags flags = ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_ChildWindow;
-
- const ImVec2 content_avail = ImGui::GetContentRegionAvail();
- ImVec2 size = ImFloor(size_arg);
- const int auto_fit_axises = ((size.x == 0.0f) ? 0x01 : 0x00) | ((size.y == 0.0f) ? 0x02 : 0x00);
- if (size.x <= 0.0f)
- size.x = ImMax(content_avail.x, 4.0f) - fabsf(size.x); // Arbitrary minimum zero-ish child size of 4.0f (0.0f causing too much issues)
- if (size.y <= 0.0f)
- size.y = ImMax(content_avail.y, 4.0f) - fabsf(size.y);
- if (border)
- flags |= ImGuiWindowFlags_ShowBorders;
- flags |= extra_flags;
-
- char title[256];
- if (name)
- ImFormatString(title, IM_ARRAYSIZE(title), "%s.%s.%08X", parent_window->Name, name, id);
- else
- ImFormatString(title, IM_ARRAYSIZE(title), "%s.%08X", parent_window->Name, id);
-
- bool ret = ImGui::Begin(title, NULL, size, -1.0f, flags);
- ImGuiWindow* child_window = ImGui::GetCurrentWindow();
- child_window->AutoFitChildAxises = auto_fit_axises;
- if (!(parent_window->Flags & ImGuiWindowFlags_ShowBorders))
- child_window->Flags &= ~ImGuiWindowFlags_ShowBorders;
-
- return ret;
-}
-
-bool ImGui::BeginChild(const char* str_id, const ImVec2& size_arg, bool border, ImGuiWindowFlags extra_flags)
-{
- ImGuiWindow* window = GetCurrentWindow();
- return BeginChildEx(str_id, window->GetID(str_id), size_arg, border, extra_flags);
-}
-
-bool ImGui::BeginChild(ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags extra_flags)
-{
- return BeginChildEx(NULL, id, size_arg, border, extra_flags);
-}
-
-void ImGui::EndChild()
-{
- ImGuiWindow* window = GetCurrentWindow();
-
- IM_ASSERT(window->Flags & ImGuiWindowFlags_ChildWindow); // Mismatched BeginChild()/EndChild() callss
- if ((window->Flags & ImGuiWindowFlags_ComboBox) || window->BeginCount > 1)
- {
- ImGui::End();
- }
- else
- {
- // When using auto-filling child window, we don't provide full width/height to ItemSize so that it doesn't feed back into automatic size-fitting.
- ImVec2 sz = GetWindowSize();
- if (window->AutoFitChildAxises & 0x01) // Arbitrary minimum zero-ish child size of 4.0f causes less trouble than a 0.0f
- sz.x = ImMax(4.0f, sz.x);
- if (window->AutoFitChildAxises & 0x02)
- sz.y = ImMax(4.0f, sz.y);
-
- ImGui::End();
-
- ImGuiWindow* parent_window = GetCurrentWindow();
- ImRect bb(parent_window->DC.CursorPos, parent_window->DC.CursorPos + sz);
- ItemSize(sz);
- ItemAdd(bb, NULL);
- }
-}
-
-// Helper to create a child window / scrolling region that looks like a normal widget frame.
-bool ImGui::BeginChildFrame(ImGuiID id, const ImVec2& size, ImGuiWindowFlags extra_flags)
-{
- ImGuiContext& g = *GImGui;
- const ImGuiStyle& style = g.Style;
- ImGui::PushStyleColor(ImGuiCol_ChildWindowBg, style.Colors[ImGuiCol_FrameBg]);
- ImGui::PushStyleVar(ImGuiStyleVar_ChildWindowRounding, style.FrameRounding);
- ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, style.FramePadding);
- return ImGui::BeginChild(id, size, (g.CurrentWindow->Flags & ImGuiWindowFlags_ShowBorders) ? true : false, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysUseWindowPadding | extra_flags);
-}
-
-void ImGui::EndChildFrame()
-{
- ImGui::EndChild();
- ImGui::PopStyleVar(2);
- ImGui::PopStyleColor();
-}
-
-// Save and compare stack sizes on Begin()/End() to detect usage errors
-static void CheckStacksSize(ImGuiWindow* window, bool write)
-{
- // NOT checking: DC.ItemWidth, DC.AllowKeyboardFocus, DC.ButtonRepeat, DC.TextWrapPos (per window) to allow user to conveniently push once and not pop (they are cleared on Begin)
- ImGuiContext& g = *GImGui;
- int* p_backup = &window->DC.StackSizesBackup[0];
- { int current = window->IDStack.Size; if (write) *p_backup = current; else IM_ASSERT(*p_backup == current && "PushID/PopID or TreeNode/TreePop Mismatch!"); p_backup++; } // Too few or too many PopID()/TreePop()
- { int current = window->DC.GroupStack.Size; if (write) *p_backup = current; else IM_ASSERT(*p_backup == current && "BeginGroup/EndGroup Mismatch!"); p_backup++; } // Too few or too many EndGroup()
- { int current = g.CurrentPopupStack.Size; if (write) *p_backup = current; else IM_ASSERT(*p_backup == current && "BeginMenu/EndMenu or BeginPopup/EndPopup Mismatch"); p_backup++;}// Too few or too many EndMenu()/EndPopup()
- { int current = g.ColorModifiers.Size; if (write) *p_backup = current; else IM_ASSERT(*p_backup == current && "PushStyleColor/PopStyleColor Mismatch!"); p_backup++; } // Too few or too many PopStyleColor()
- { int current = g.StyleModifiers.Size; if (write) *p_backup = current; else IM_ASSERT(*p_backup == current && "PushStyleVar/PopStyleVar Mismatch!"); p_backup++; } // Too few or too many PopStyleVar()
- { int current = g.FontStack.Size; if (write) *p_backup = current; else IM_ASSERT(*p_backup == current && "PushFont/PopFont Mismatch!"); p_backup++; } // Too few or too many PopFont()
- IM_ASSERT(p_backup == window->DC.StackSizesBackup + IM_ARRAYSIZE(window->DC.StackSizesBackup));
-}
-
-static ImVec2 FindBestPopupWindowPos(const ImVec2& base_pos, const ImVec2& size, int* last_dir, const ImRect& r_inner)
-{
- const ImGuiStyle& style = GImGui->Style;
-
- // Clamp into visible area while not overlapping the cursor. Safety padding is optional if our popup size won't fit without it.
- ImVec2 safe_padding = style.DisplaySafeAreaPadding;
- ImRect r_outer(GetVisibleRect());
- r_outer.Expand(ImVec2((size.x - r_outer.GetWidth() > safe_padding.x*2) ? -safe_padding.x : 0.0f, (size.y - r_outer.GetHeight() > safe_padding.y*2) ? -safe_padding.y : 0.0f));
- ImVec2 base_pos_clamped = ImClamp(base_pos, r_outer.Min, r_outer.Max - size);
-
- for (int n = (*last_dir != -1) ? -1 : 0; n < 4; n++) // Last, Right, down, up, left. (Favor last used direction).
- {
- const int dir = (n == -1) ? *last_dir : n;
- ImRect rect(dir == 0 ? r_inner.Max.x : r_outer.Min.x, dir == 1 ? r_inner.Max.y : r_outer.Min.y, dir == 3 ? r_inner.Min.x : r_outer.Max.x, dir == 2 ? r_inner.Min.y : r_outer.Max.y);
- if (rect.GetWidth() < size.x || rect.GetHeight() < size.y)
- continue;
- *last_dir = dir;
- return ImVec2(dir == 0 ? r_inner.Max.x : dir == 3 ? r_inner.Min.x - size.x : base_pos_clamped.x, dir == 1 ? r_inner.Max.y : dir == 2 ? r_inner.Min.y - size.y : base_pos_clamped.y);
- }
-
- // Fallback, try to keep within display
- *last_dir = -1;
- ImVec2 pos = base_pos;
- pos.x = ImMax(ImMin(pos.x + size.x, r_outer.Max.x) - size.x, r_outer.Min.x);
- pos.y = ImMax(ImMin(pos.y + size.y, r_outer.Max.y) - size.y, r_outer.Min.y);
- return pos;
-}
-
-ImGuiWindow* ImGui::FindWindowByName(const char* name)
-{
- // FIXME-OPT: Store sorted hashes -> pointers so we can do a bissection in a contiguous block
- ImGuiContext& g = *GImGui;
- ImGuiID id = ImHash(name, 0);
- for (int i = 0; i < g.Windows.Size; i++)
- if (g.Windows[i]->ID == id)
- return g.Windows[i];
- return NULL;
-}
-
-static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags)
-{
- ImGuiContext& g = *GImGui;
-
- // Create window the first time
- ImGuiWindow* window = (ImGuiWindow*)ImGui::MemAlloc(sizeof(ImGuiWindow));
- IM_PLACEMENT_NEW(window) ImGuiWindow(name);
- window->Flags = flags;
-
- if (flags & ImGuiWindowFlags_NoSavedSettings)
- {
- // User can disable loading and saving of settings. Tooltip and child windows also don't store settings.
- window->Size = window->SizeFull = size;
- }
- else
- {
- // Retrieve settings from .ini file
- // Use SetWindowPos() or SetNextWindowPos() with the appropriate condition flag to change the initial position of a window.
- window->PosFloat = ImVec2(60, 60);
- window->Pos = ImVec2((float)(int)window->PosFloat.x, (float)(int)window->PosFloat.y);
-
- ImGuiIniData* settings = FindWindowSettings(name);
- if (!settings)
- {
- settings = AddWindowSettings(name);
- }
- else
- {
- window->SetWindowPosAllowFlags &= ~ImGuiCond_FirstUseEver;
- window->SetWindowSizeAllowFlags &= ~ImGuiCond_FirstUseEver;
- window->SetWindowCollapsedAllowFlags &= ~ImGuiCond_FirstUseEver;
- }
-
- if (settings->Pos.x != FLT_MAX)
- {
- window->PosFloat = settings->Pos;
- window->Pos = ImVec2((float)(int)window->PosFloat.x, (float)(int)window->PosFloat.y);
- window->Collapsed = settings->Collapsed;
- }
-
- if (ImLengthSqr(settings->Size) > 0.00001f)
- size = settings->Size;
- window->Size = window->SizeFull = size;
- }
-
- if ((flags & ImGuiWindowFlags_AlwaysAutoResize) != 0)
- {
- window->AutoFitFramesX = window->AutoFitFramesY = 2;
- window->AutoFitOnlyGrows = false;
- }
- else
- {
- if (window->Size.x <= 0.0f)
- window->AutoFitFramesX = 2;
- if (window->Size.y <= 0.0f)
- window->AutoFitFramesY = 2;
- window->AutoFitOnlyGrows = (window->AutoFitFramesX > 0) || (window->AutoFitFramesY > 0);
- }
-
- if (flags & ImGuiWindowFlags_NoBringToFrontOnFocus)
- g.Windows.insert(g.Windows.begin(), window); // Quite slow but rare and only once
- else
- g.Windows.push_back(window);
- return window;
-}
-
-static void ApplySizeFullWithConstraint(ImGuiWindow* window, ImVec2 new_size)
-{
- ImGuiContext& g = *GImGui;
- if (g.SetNextWindowSizeConstraint)
- {
- // Using -1,-1 on either X/Y axis to preserve the current size.
- ImRect cr = g.SetNextWindowSizeConstraintRect;
- new_size.x = (cr.Min.x >= 0 && cr.Max.x >= 0) ? ImClamp(new_size.x, cr.Min.x, cr.Max.x) : window->SizeFull.x;
- new_size.y = (cr.Min.y >= 0 && cr.Max.y >= 0) ? ImClamp(new_size.y, cr.Min.y, cr.Max.y) : window->SizeFull.y;
- if (g.SetNextWindowSizeConstraintCallback)
- {
- ImGuiSizeConstraintCallbackData data;
- data.UserData = g.SetNextWindowSizeConstraintCallbackUserData;
- data.Pos = window->Pos;
- data.CurrentSize = window->SizeFull;
- data.DesiredSize = new_size;
- g.SetNextWindowSizeConstraintCallback(&data);
- new_size = data.DesiredSize;
- }
- }
- if (!(window->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_AlwaysAutoResize)))
- new_size = ImMax(new_size, g.Style.WindowMinSize);
- window->SizeFull = new_size;
-}
-
-// Push a new ImGui window to add widgets to.
-// - A default window called "Debug" is automatically stacked at the beginning of every frame so you can use widgets without explicitly calling a Begin/End pair.
-// - Begin/End can be called multiple times during the frame with the same window name to append content.
-// - 'size_on_first_use' for a regular window denote the initial size for first-time creation (no saved data) and isn't that useful. Use SetNextWindowSize() prior to calling Begin() for more flexible window manipulation.
-// - The window name is used as a unique identifier to preserve window information across frames (and save rudimentary information to the .ini file).
-// You can use the "##" or "###" markers to use the same label with different id, or same id with different label. See documentation at the top of this file.
-// - Return false when window is collapsed, so you can early out in your code. You always need to call ImGui::End() even if false is returned.
-// - Passing 'bool* p_open' displays a Close button on the upper-right corner of the window, the pointed value will be set to false when the button is pressed.
-// - Passing non-zero 'size' is roughly equivalent to calling SetNextWindowSize(size, ImGuiCond_FirstUseEver) prior to calling Begin().
-bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
-{
- return ImGui::Begin(name, p_open, ImVec2(0.f, 0.f), -1.0f, flags);
-}
-
-bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_use, float bg_alpha, ImGuiWindowFlags flags)
-{
- ImGuiContext& g = *GImGui;
- const ImGuiStyle& style = g.Style;
- IM_ASSERT(name != NULL); // Window name required
- IM_ASSERT(g.Initialized); // Forgot to call ImGui::NewFrame()
- IM_ASSERT(g.FrameCountEnded != g.FrameCount); // Called ImGui::Render() or ImGui::EndFrame() and haven't called ImGui::NewFrame() again yet
-
- if (flags & ImGuiWindowFlags_NoInputs)
- flags |= ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize;
-
- // Find or create
- bool window_is_new = false;
- ImGuiWindow* window = FindWindowByName(name);
- if (!window)
- {
- window = CreateNewWindow(name, size_on_first_use, flags);
- window_is_new = true;
- }
-
- const int current_frame = ImGui::GetFrameCount();
- const bool first_begin_of_the_frame = (window->LastFrameActive != current_frame);
- if (first_begin_of_the_frame)
- window->Flags = (ImGuiWindowFlags)flags;
- else
- flags = window->Flags;
-
- // Add to stack
- ImGuiWindow* parent_window = !g.CurrentWindowStack.empty() ? g.CurrentWindowStack.back() : NULL;
- g.CurrentWindowStack.push_back(window);
- SetCurrentWindow(window);
- CheckStacksSize(window, true);
- IM_ASSERT(parent_window != NULL || !(flags & ImGuiWindowFlags_ChildWindow));
-
- bool window_was_active = (window->LastFrameActive == current_frame - 1); // Not using !WasActive because the implicit "Debug" window would always toggle off->on
- if (flags & ImGuiWindowFlags_Popup)
- {
- ImGuiPopupRef& popup_ref = g.OpenPopupStack[g.CurrentPopupStack.Size];
- window_was_active &= (window->PopupId == popup_ref.PopupId);
- window_was_active &= (window == popup_ref.Window);
- popup_ref.Window = window;
- g.CurrentPopupStack.push_back(popup_ref);
- window->PopupId = popup_ref.PopupId;
- }
-
- const bool window_appearing_after_being_hidden = (window->HiddenFrames == 1);
-
- // Process SetNextWindow***() calls
- bool window_pos_set_by_api = false, window_size_set_by_api = false;
- if (g.SetNextWindowPosCond)
- {
- const ImVec2 backup_cursor_pos = window->DC.CursorPos; // FIXME: not sure of the exact reason of this saving/restore anymore :( need to look into that.
- if (!window_was_active || window_appearing_after_being_hidden) window->SetWindowPosAllowFlags |= ImGuiCond_Appearing;
- window_pos_set_by_api = (window->SetWindowPosAllowFlags & g.SetNextWindowPosCond) != 0;
- if (window_pos_set_by_api && ImLengthSqr(g.SetNextWindowPosVal - ImVec2(-FLT_MAX,-FLT_MAX)) < 0.001f)
- {
- window->SetWindowPosCenterWanted = true; // May be processed on the next frame if this is our first frame and we are measuring size
- window->SetWindowPosAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing);
- }
- else
- {
- SetWindowPos(window, g.SetNextWindowPosVal, g.SetNextWindowPosCond);
- }
- window->DC.CursorPos = backup_cursor_pos;
- g.SetNextWindowPosCond = 0;
- }
- if (g.SetNextWindowSizeCond)
- {
- if (!window_was_active || window_appearing_after_being_hidden) window->SetWindowSizeAllowFlags |= ImGuiCond_Appearing;
- window_size_set_by_api = (window->SetWindowSizeAllowFlags & g.SetNextWindowSizeCond) != 0;
- SetWindowSize(window, g.SetNextWindowSizeVal, g.SetNextWindowSizeCond);
- g.SetNextWindowSizeCond = 0;
- }
- if (g.SetNextWindowContentSizeCond)
- {
- window->SizeContentsExplicit = g.SetNextWindowContentSizeVal;
- g.SetNextWindowContentSizeCond = 0;
- }
- else if (first_begin_of_the_frame)
- {
- window->SizeContentsExplicit = ImVec2(0.0f, 0.0f);
- }
- if (g.SetNextWindowCollapsedCond)
- {
- if (!window_was_active || window_appearing_after_being_hidden) window->SetWindowCollapsedAllowFlags |= ImGuiCond_Appearing;
- SetWindowCollapsed(window, g.SetNextWindowCollapsedVal, g.SetNextWindowCollapsedCond);
- g.SetNextWindowCollapsedCond = 0;
- }
- if (g.SetNextWindowFocus)
- {
- ImGui::SetWindowFocus();
- g.SetNextWindowFocus = false;
- }
-
- // Update known root window (if we are a child window, otherwise window == window->RootWindow)
- int root_idx, root_non_popup_idx;
- for (root_idx = g.CurrentWindowStack.Size - 1; root_idx > 0; root_idx--)
- if (!(g.CurrentWindowStack[root_idx]->Flags & ImGuiWindowFlags_ChildWindow))
- break;
- for (root_non_popup_idx = root_idx; root_non_popup_idx > 0; root_non_popup_idx--)
- if (!(g.CurrentWindowStack[root_non_popup_idx]->Flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Popup)))
- break;
- window->ParentWindow = parent_window;
- window->RootWindow = g.CurrentWindowStack[root_idx];
- window->RootNonPopupWindow = g.CurrentWindowStack[root_non_popup_idx]; // This is merely for displaying the TitleBgActive color.
-
- // When reusing window again multiple times a frame, just append content (don't need to setup again)
- if (first_begin_of_the_frame)
- {
- window->Active = true;
- window->OrderWithinParent = 0;
- window->BeginCount = 0;
- window->ClipRect = ImVec4(-FLT_MAX,-FLT_MAX,+FLT_MAX,+FLT_MAX);
- window->LastFrameActive = current_frame;
- window->IDStack.resize(1);
-
- // Clear draw list, setup texture, outer clipping rectangle
- window->DrawList->Clear();
- window->DrawList->PushTextureID(g.Font->ContainerAtlas->TexID);
- ImRect fullscreen_rect(GetVisibleRect());
- if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & (ImGuiWindowFlags_ComboBox|ImGuiWindowFlags_Popup)))
- PushClipRect(parent_window->ClipRect.Min, parent_window->ClipRect.Max, true);
- else
- PushClipRect(fullscreen_rect.Min, fullscreen_rect.Max, true);
-
- if (!window_was_active)
- {
- // Popup first latch mouse position, will position itself when it appears next frame
- window->AutoPosLastDirection = -1;
- if ((flags & ImGuiWindowFlags_Popup) != 0 && !window_pos_set_by_api)
- window->PosFloat = g.IO.MousePos;
- }
-
- // Collapse window by double-clicking on title bar
- // At this point we don't have a clipping rectangle setup yet, so we can use the title bar area for hit detection and drawing
- if (!(flags & ImGuiWindowFlags_NoTitleBar) && !(flags & ImGuiWindowFlags_NoCollapse))
- {
- ImRect title_bar_rect = window->TitleBarRect();
- if (g.HoveredWindow == window && IsMouseHoveringRect(title_bar_rect.Min, title_bar_rect.Max) && g.IO.MouseDoubleClicked[0])
- {
- window->Collapsed = !window->Collapsed;
- MarkIniSettingsDirty(window);
- FocusWindow(window);
- }
- }
- else
- {
- window->Collapsed = false;
- }
-
- // SIZE
-
- // Save contents size from last frame for auto-fitting (unless explicitly specified)
- window->SizeContents.x = (float)(int)((window->SizeContentsExplicit.x != 0.0f) ? window->SizeContentsExplicit.x : ((window_is_new ? 0.0f : window->DC.CursorMaxPos.x - window->Pos.x) + window->Scroll.x));
- window->SizeContents.y = (float)(int)((window->SizeContentsExplicit.y != 0.0f) ? window->SizeContentsExplicit.y : ((window_is_new ? 0.0f : window->DC.CursorMaxPos.y - window->Pos.y) + window->Scroll.y));
-
- // Hide popup/tooltip window when first appearing while we measure size (because we recycle them)
- if (window->HiddenFrames > 0)
- window->HiddenFrames--;
- if ((flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_Tooltip)) != 0 && !window_was_active)
- {
- window->HiddenFrames = 1;
- if (flags & ImGuiWindowFlags_AlwaysAutoResize)
- {
- if (!window_size_set_by_api)
- window->Size = window->SizeFull = ImVec2(0.f, 0.f);
- window->SizeContents = ImVec2(0.f, 0.f);
- }
- }
-
- // Lock window padding so that altering the ShowBorders flag for children doesn't have side-effects.
- window->WindowPadding = ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & (ImGuiWindowFlags_AlwaysUseWindowPadding | ImGuiWindowFlags_ShowBorders | ImGuiWindowFlags_ComboBox | ImGuiWindowFlags_Popup))) ? ImVec2(0,0) : style.WindowPadding;
-
- // Calculate auto-fit size
- ImVec2 size_auto_fit;
- if ((flags & ImGuiWindowFlags_Tooltip) != 0)
- {
- // Tooltip always resize. We keep the spacing symmetric on both axises for aesthetic purpose.
- size_auto_fit = window->SizeContents + window->WindowPadding - ImVec2(0.0f, style.ItemSpacing.y);
- }
- else
- {
- size_auto_fit = ImClamp(window->SizeContents + window->WindowPadding, style.WindowMinSize, ImMax(style.WindowMinSize, g.IO.DisplaySize - g.Style.DisplaySafeAreaPadding));
-
- // Handling case of auto fit window not fitting in screen on one axis, we are growing auto fit size on the other axis to compensate for expected scrollbar. FIXME: Might turn bigger than DisplaySize-WindowPadding.
- if (size_auto_fit.x < window->SizeContents.x && !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar))
- size_auto_fit.y += style.ScrollbarSize;
- if (size_auto_fit.y < window->SizeContents.y && !(flags & ImGuiWindowFlags_NoScrollbar))
- size_auto_fit.x += style.ScrollbarSize;
- size_auto_fit.y = ImMax(size_auto_fit.y - style.ItemSpacing.y, 0.0f);
- }
-
- // Handle automatic resize
- if (window->Collapsed)
- {
- // We still process initial auto-fit on collapsed windows to get a window width,
- // But otherwise we don't honor ImGuiWindowFlags_AlwaysAutoResize when collapsed.
- if (window->AutoFitFramesX > 0)
- window->SizeFull.x = window->AutoFitOnlyGrows ? ImMax(window->SizeFull.x, size_auto_fit.x) : size_auto_fit.x;
- if (window->AutoFitFramesY > 0)
- window->SizeFull.y = window->AutoFitOnlyGrows ? ImMax(window->SizeFull.y, size_auto_fit.y) : size_auto_fit.y;
- }
- else
- {
- if ((flags & ImGuiWindowFlags_AlwaysAutoResize) && !window_size_set_by_api)
- {
- window->SizeFull = size_auto_fit;
- }
- else if ((window->AutoFitFramesX > 0 || window->AutoFitFramesY > 0) && !window_size_set_by_api)
- {
- // Auto-fit only grows during the first few frames
- if (window->AutoFitFramesX > 0)
- window->SizeFull.x = window->AutoFitOnlyGrows ? ImMax(window->SizeFull.x, size_auto_fit.x) : size_auto_fit.x;
- if (window->AutoFitFramesY > 0)
- window->SizeFull.y = window->AutoFitOnlyGrows ? ImMax(window->SizeFull.y, size_auto_fit.y) : size_auto_fit.y;
- MarkIniSettingsDirty(window);
- }
- }
-
- // Apply minimum/maximum window size constraints and final size
- ApplySizeFullWithConstraint(window, window->SizeFull);
- window->Size = window->Collapsed ? window->TitleBarRect().GetSize() : window->SizeFull;
-
- // POSITION
-
- // Position child window
- if (flags & ImGuiWindowFlags_ChildWindow)
- {
- window->OrderWithinParent = parent_window->DC.ChildWindows.Size;
- parent_window->DC.ChildWindows.push_back(window);
- }
- if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup))
- {
- window->Pos = window->PosFloat = parent_window->DC.CursorPos;
- window->Size = window->SizeFull = size_on_first_use; // NB: argument name 'size_on_first_use' misleading here, it's really just 'size' as provided by user passed via BeginChild()->Begin().
- }
-
- bool window_pos_center = false;
- window_pos_center |= (window->SetWindowPosCenterWanted && window->HiddenFrames == 0);
- window_pos_center |= ((flags & ImGuiWindowFlags_Modal) && !window_pos_set_by_api && window_appearing_after_being_hidden);
- if (window_pos_center)
- {
- // Center (any sort of window)
- SetWindowPos(window, ImMax(style.DisplaySafeAreaPadding, fullscreen_rect.GetCenter() - window->SizeFull * 0.5f), 0);
- }
- else if (flags & ImGuiWindowFlags_ChildMenu)
- {
- // Child menus typically request _any_ position within the parent menu item, and then our FindBestPopupWindowPos() function will move the new menu outside the parent bounds.
- // This is how we end up with child menus appearing (most-commonly) on the right of the parent menu.
- IM_ASSERT(window_pos_set_by_api);
- float horizontal_overlap = style.ItemSpacing.x; // We want some overlap to convey the relative depth of each popup (currently the amount of overlap it is hard-coded to style.ItemSpacing.x, may need to introduce another style value).
- ImRect rect_to_avoid;
- if (parent_window->DC.MenuBarAppending)
- rect_to_avoid = ImRect(-FLT_MAX, parent_window->Pos.y + parent_window->TitleBarHeight(), FLT_MAX, parent_window->Pos.y + parent_window->TitleBarHeight() + parent_window->MenuBarHeight());
- else
- rect_to_avoid = ImRect(parent_window->Pos.x + horizontal_overlap, -FLT_MAX, parent_window->Pos.x + parent_window->Size.x - horizontal_overlap - parent_window->ScrollbarSizes.x, FLT_MAX);
- window->PosFloat = FindBestPopupWindowPos(window->PosFloat, window->Size, &window->AutoPosLastDirection, rect_to_avoid);
- }
- else if ((flags & ImGuiWindowFlags_Popup) != 0 && !window_pos_set_by_api && window_appearing_after_being_hidden)
- {
- ImRect rect_to_avoid(window->PosFloat.x - 1, window->PosFloat.y - 1, window->PosFloat.x + 1, window->PosFloat.y + 1);
- window->PosFloat = FindBestPopupWindowPos(window->PosFloat, window->Size, &window->AutoPosLastDirection, rect_to_avoid);
- }
-
- // Position tooltip (always follows mouse)
- if ((flags & ImGuiWindowFlags_Tooltip) != 0 && !window_pos_set_by_api)
- {
- ImRect rect_to_avoid(g.IO.MousePos.x - 16, g.IO.MousePos.y - 8, g.IO.MousePos.x + 24, g.IO.MousePos.y + 24); // FIXME: Completely hard-coded. Perhaps center on cursor hit-point instead?
- window->PosFloat = FindBestPopupWindowPos(g.IO.MousePos, window->Size, &window->AutoPosLastDirection, rect_to_avoid);
- if (window->AutoPosLastDirection == -1)
- window->PosFloat = g.IO.MousePos + ImVec2(2,2); // If there's not enough room, for tooltip we prefer avoiding the cursor at all cost even if it means that part of the tooltip won't be visible.
- }
-
- // Clamp position so it stays visible
- if (!(flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Tooltip))
- {
- if (!window_pos_set_by_api && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0 && g.IO.DisplaySize.x > 0.0f && g.IO.DisplaySize.y > 0.0f) // Ignore zero-sized display explicitly to avoid losing positions if a window manager reports zero-sized window when initializing or minimizing.
- {
- ImVec2 padding = ImMax(style.DisplayWindowPadding, style.DisplaySafeAreaPadding);
- window->PosFloat = ImMax(window->PosFloat + window->Size, padding) - window->Size;
- window->PosFloat = ImMin(window->PosFloat, g.IO.DisplaySize - padding);
- }
- }
- window->Pos = ImVec2((float)(int)window->PosFloat.x, (float)(int)window->PosFloat.y);
-
- // Default item width. Make it proportional to window size if window manually resizes
- if (window->Size.x > 0.0f && !(flags & ImGuiWindowFlags_Tooltip) && !(flags & ImGuiWindowFlags_AlwaysAutoResize))
- window->ItemWidthDefault = (float)(int)(window->Size.x * 0.65f);
- else
- window->ItemWidthDefault = (float)(int)(g.FontSize * 16.0f);
-
- // Prepare for focus requests
- window->FocusIdxAllRequestCurrent = (window->FocusIdxAllRequestNext == INT_MAX || window->FocusIdxAllCounter == -1) ? INT_MAX : (window->FocusIdxAllRequestNext + (window->FocusIdxAllCounter+1)) % (window->FocusIdxAllCounter+1);
- window->FocusIdxTabRequestCurrent = (window->FocusIdxTabRequestNext == INT_MAX || window->FocusIdxTabCounter == -1) ? INT_MAX : (window->FocusIdxTabRequestNext + (window->FocusIdxTabCounter+1)) % (window->FocusIdxTabCounter+1);
- window->FocusIdxAllCounter = window->FocusIdxTabCounter = -1;
- window->FocusIdxAllRequestNext = window->FocusIdxTabRequestNext = INT_MAX;
-
- // Apply scrolling
- if (window->ScrollTarget.x < FLT_MAX)
- {
- window->Scroll.x = window->ScrollTarget.x;
- window->ScrollTarget.x = FLT_MAX;
- }
- if (window->ScrollTarget.y < FLT_MAX)
- {
- float center_ratio = window->ScrollTargetCenterRatio.y;
- window->Scroll.y = window->ScrollTarget.y - ((1.0f - center_ratio) * (window->TitleBarHeight() + window->MenuBarHeight())) - (center_ratio * (window->SizeFull.y - window->ScrollbarSizes.y));
- window->ScrollTarget.y = FLT_MAX;
- }
- window->Scroll = ImMax(window->Scroll, ImVec2(0.0f, 0.0f));
- if (!window->Collapsed && !window->SkipItems)
- {
- window->Scroll.x = ImMin(window->Scroll.x, GetScrollMaxX());
- window->Scroll.y = ImMin(window->Scroll.y, GetScrollMaxY());
- }
-
- // Modal window darkens what is behind them
- if ((flags & ImGuiWindowFlags_Modal) != 0 && window == GetFrontMostModalRootWindow())
- window->DrawList->AddRectFilled(fullscreen_rect.Min, fullscreen_rect.Max, GetColorU32(ImGuiCol_ModalWindowDarkening, g.ModalWindowDarkeningRatio));
-
- // Draw window + handle manual resize
- ImRect title_bar_rect = window->TitleBarRect();
- const float window_rounding = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildWindowRounding : style.WindowRounding;
- if (window->Collapsed)
- {
- // Draw title bar only
- RenderFrame(title_bar_rect.GetTL(), title_bar_rect.GetBR(), GetColorU32(ImGuiCol_TitleBgCollapsed), true, window_rounding);
- }
- else
- {
- ImU32 resize_col = 0;
- const float resize_corner_size = ImMax(g.FontSize * 1.35f, window_rounding + 1.0f + g.FontSize * 0.2f);
- if (!(flags & ImGuiWindowFlags_AlwaysAutoResize) && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0 && !(flags & ImGuiWindowFlags_NoResize))
- {
- // Manual resize
- const ImVec2 br = window->Rect().GetBR();
- const ImRect resize_rect(br - ImVec2(resize_corner_size * 0.75f, resize_corner_size * 0.75f), br);
- const ImGuiID resize_id = window->GetID("#RESIZE");
- bool hovered, held;
- ButtonBehavior(resize_rect, resize_id, &hovered, &held, ImGuiButtonFlags_FlattenChilds);
- resize_col = GetColorU32(held ? ImGuiCol_ResizeGripActive : hovered ? ImGuiCol_ResizeGripHovered : ImGuiCol_ResizeGrip);
-
- if (hovered || held)
- g.MouseCursor = ImGuiMouseCursor_ResizeNWSE;
-
- if (g.HoveredWindow == window && held && g.IO.MouseDoubleClicked[0])
- {
- // Manual auto-fit when double-clicking
- ApplySizeFullWithConstraint(window, size_auto_fit);
- MarkIniSettingsDirty(window);
- ClearActiveID();
- }
- else if (held)
- {
- // We don't use an incremental MouseDelta but rather compute an absolute target size based on mouse position
- ApplySizeFullWithConstraint(window, (g.IO.MousePos - g.ActiveIdClickOffset + resize_rect.GetSize()) - window->Pos);
- MarkIniSettingsDirty(window);
- }
-
- window->Size = window->SizeFull;
- title_bar_rect = window->TitleBarRect();
- }
-
- // Scrollbars
- window->ScrollbarY = (flags & ImGuiWindowFlags_AlwaysVerticalScrollbar) || ((window->SizeContents.y > window->Size.y + style.ItemSpacing.y) && !(flags & ImGuiWindowFlags_NoScrollbar));
- window->ScrollbarX = (flags & ImGuiWindowFlags_AlwaysHorizontalScrollbar) || ((window->SizeContents.x > window->Size.x - (window->ScrollbarY ? style.ScrollbarSize : 0.0f) - window->WindowPadding.x) && !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar));
- if (window->ScrollbarX && !window->ScrollbarY)
- window->ScrollbarY = (window->SizeContents.y > window->Size.y + style.ItemSpacing.y - style.ScrollbarSize) && !(flags & ImGuiWindowFlags_NoScrollbar);
- window->ScrollbarSizes = ImVec2(window->ScrollbarY ? style.ScrollbarSize : 0.0f, window->ScrollbarX ? style.ScrollbarSize : 0.0f);
- window->BorderSize = (flags & ImGuiWindowFlags_ShowBorders) ? 1.0f : 0.0f;
-
- // Window background, Default Alpha
- ImGuiCol bg_color_idx = ImGuiCol_WindowBg;
- if ((flags & ImGuiWindowFlags_ComboBox) != 0)
- bg_color_idx = ImGuiCol_ComboBg;
- else if ((flags & ImGuiWindowFlags_Tooltip) != 0 || (flags & ImGuiWindowFlags_Popup) != 0)
- bg_color_idx = ImGuiCol_PopupBg;
- else if ((flags & ImGuiWindowFlags_ChildWindow) != 0)
- bg_color_idx = ImGuiCol_ChildWindowBg;
- ImVec4 bg_color = style.Colors[bg_color_idx]; // We don't use GetColorU32() because bg_alpha is assigned (not multiplied) below
- if (bg_alpha >= 0.0f)
- bg_color.w = bg_alpha;
- bg_color.w *= style.Alpha;
- if (bg_color.w > 0.0f)
- window->DrawList->AddRectFilled(window->Pos+ImVec2(0,window->TitleBarHeight()), window->Pos+window->Size, ColorConvertFloat4ToU32(bg_color), window_rounding, (flags & ImGuiWindowFlags_NoTitleBar) ? ImGuiCorner_All : ImGuiCorner_BottomLeft|ImGuiCorner_BottomRight);
-
- // Title bar
- if (!(flags & ImGuiWindowFlags_NoTitleBar))
- window->DrawList->AddRectFilled(title_bar_rect.GetTL(), title_bar_rect.GetBR(), GetColorU32((g.NavWindow && window->RootNonPopupWindow == g.NavWindow->RootNonPopupWindow) ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg), window_rounding, ImGuiCorner_TopLeft|ImGuiCorner_TopRight);
-
- // Menu bar
- if (flags & ImGuiWindowFlags_MenuBar)
- {
- ImRect menu_bar_rect = window->MenuBarRect();
- if (flags & ImGuiWindowFlags_ShowBorders)
- window->DrawList->AddLine(menu_bar_rect.GetBL(), menu_bar_rect.GetBR(), GetColorU32(ImGuiCol_Border));
- window->DrawList->AddRectFilled(menu_bar_rect.GetTL(), menu_bar_rect.GetBR(), GetColorU32(ImGuiCol_MenuBarBg), (flags & ImGuiWindowFlags_NoTitleBar) ? window_rounding : 0.0f, ImGuiCorner_TopLeft|ImGuiCorner_TopRight);
- }
-
- // Scrollbars
- if (window->ScrollbarX)
- Scrollbar(window, true);
- if (window->ScrollbarY)
- Scrollbar(window, false);
-
- // Render resize grip
- // (after the input handling so we don't have a frame of latency)
- if (!(flags & ImGuiWindowFlags_NoResize))
- {
- const ImVec2 br = window->Rect().GetBR();
- window->DrawList->PathLineTo(br + ImVec2(-resize_corner_size, -window->BorderSize));
- window->DrawList->PathLineTo(br + ImVec2(-window->BorderSize, -resize_corner_size));
- window->DrawList->PathArcToFast(ImVec2(br.x - window_rounding - window->BorderSize, br.y - window_rounding - window->BorderSize), window_rounding, 0, 3);
- window->DrawList->PathFillConvex(resize_col);
- }
-
- // Borders
- if (flags & ImGuiWindowFlags_ShowBorders)
- {
- window->DrawList->AddRect(window->Pos+ImVec2(1,1), window->Pos+window->Size+ImVec2(1,1), GetColorU32(ImGuiCol_BorderShadow), window_rounding);
- window->DrawList->AddRect(window->Pos, window->Pos+window->Size, GetColorU32(ImGuiCol_Border), window_rounding);
- if (!(flags & ImGuiWindowFlags_NoTitleBar))
- window->DrawList->AddLine(title_bar_rect.GetBL()+ImVec2(1,0), title_bar_rect.GetBR()-ImVec2(1,0), GetColorU32(ImGuiCol_Border));
- }
- }
-
- // Update ContentsRegionMax. All the variable it depends on are set above in this function.
- window->ContentsRegionRect.Min.x = -window->Scroll.x + window->WindowPadding.x;
- window->ContentsRegionRect.Min.y = -window->Scroll.y + window->WindowPadding.y + window->TitleBarHeight() + window->MenuBarHeight();
- window->ContentsRegionRect.Max.x = -window->Scroll.x - window->WindowPadding.x + (window->SizeContentsExplicit.x != 0.0f ? window->SizeContentsExplicit.x : (window->Size.x - window->ScrollbarSizes.x));
- window->ContentsRegionRect.Max.y = -window->Scroll.y - window->WindowPadding.y + (window->SizeContentsExplicit.y != 0.0f ? window->SizeContentsExplicit.y : (window->Size.y - window->ScrollbarSizes.y));
-
- // Setup drawing context
- window->DC.IndentX = 0.0f + window->WindowPadding.x - window->Scroll.x;
- window->DC.GroupOffsetX = 0.0f;
- window->DC.ColumnsOffsetX = 0.0f;
- window->DC.CursorStartPos = window->Pos + ImVec2(window->DC.IndentX + window->DC.ColumnsOffsetX, window->TitleBarHeight() + window->MenuBarHeight() + window->WindowPadding.y - window->Scroll.y);
- window->DC.CursorPos = window->DC.CursorStartPos;
- window->DC.CursorPosPrevLine = window->DC.CursorPos;
- window->DC.CursorMaxPos = window->DC.CursorStartPos;
- window->DC.CurrentLineHeight = window->DC.PrevLineHeight = 0.0f;
- window->DC.CurrentLineTextBaseOffset = window->DC.PrevLineTextBaseOffset = 0.0f;
- window->DC.MenuBarAppending = false;
- window->DC.MenuBarOffsetX = ImMax(window->WindowPadding.x, style.ItemSpacing.x);
- window->DC.LogLinePosY = window->DC.CursorPos.y - 9999.0f;
- window->DC.ChildWindows.resize(0);
- window->DC.LayoutType = ImGuiLayoutType_Vertical;
- window->DC.ItemWidth = window->ItemWidthDefault;
- window->DC.TextWrapPos = -1.0f; // disabled
- window->DC.AllowKeyboardFocus = true;
- window->DC.ButtonRepeat = false;
- window->DC.ItemWidthStack.resize(0);
- window->DC.AllowKeyboardFocusStack.resize(0);
- window->DC.ButtonRepeatStack.resize(0);
- window->DC.TextWrapPosStack.resize(0);
- window->DC.ColumnsCurrent = 0;
- window->DC.ColumnsCount = 1;
- window->DC.ColumnsStartPosY = window->DC.CursorPos.y;
- window->DC.ColumnsStartMaxPosX = window->DC.CursorMaxPos.x;
- window->DC.ColumnsCellMinY = window->DC.ColumnsCellMaxY = window->DC.ColumnsStartPosY;
- window->DC.TreeDepth = 0;
- window->DC.StateStorage = &window->StateStorage;
- window->DC.GroupStack.resize(0);
- window->MenuColumns.Update(3, style.ItemSpacing.x, !window_was_active);
-
- if (window->AutoFitFramesX > 0)
- window->AutoFitFramesX--;
- if (window->AutoFitFramesY > 0)
- window->AutoFitFramesY--;
-
- // New windows appears in front (we need to do that AFTER setting DC.CursorStartPos so our initial navigation reference rectangle can start around there)
- if (!window_was_active && !(flags & ImGuiWindowFlags_NoFocusOnAppearing))
- if (!(flags & (ImGuiWindowFlags_ChildWindow|ImGuiWindowFlags_Tooltip)) || (flags & ImGuiWindowFlags_Popup))
- FocusWindow(window);
-
- // Title bar
- if (!(flags & ImGuiWindowFlags_NoTitleBar))
- {
- if (p_open != NULL)
- {
- const float pad = 2.0f;
- const float rad = (window->TitleBarHeight() - pad*2.0f) * 0.5f;
- if (CloseButton(window->GetID("#CLOSE"), window->Rect().GetTR() + ImVec2(-pad - rad, pad + rad), rad))
- *p_open = false;
- }
-
- const ImVec2 text_size = CalcTextSize(name, NULL, true);
- if (!(flags & ImGuiWindowFlags_NoCollapse))
- RenderCollapseTriangle(window->Pos + style.FramePadding, !window->Collapsed, 1.0f);
-
- ImVec2 text_min = window->Pos;
- ImVec2 text_max = window->Pos + ImVec2(window->Size.x, style.FramePadding.y*2 + text_size.y);
- ImRect clip_rect;
- clip_rect.Max = ImVec2(window->Pos.x + window->Size.x - (p_open ? title_bar_rect.GetHeight() - 3 : style.FramePadding.x), text_max.y); // Match the size of CloseWindowButton()
- float pad_left = (flags & ImGuiWindowFlags_NoCollapse) == 0 ? (style.FramePadding.x + g.FontSize + style.ItemInnerSpacing.x) : style.FramePadding.x;
- float pad_right = (p_open != NULL) ? (style.FramePadding.x + g.FontSize + style.ItemInnerSpacing.x) : style.FramePadding.x;
- if (style.WindowTitleAlign.x > 0.0f) pad_right = ImLerp(pad_right, pad_left, style.WindowTitleAlign.x);
- text_min.x += pad_left;
- text_max.x -= pad_right;
- clip_rect.Min = ImVec2(text_min.x, window->Pos.y);
- RenderTextClipped(text_min, text_max, name, NULL, &text_size, style.WindowTitleAlign, &clip_rect);
- }
-
- // Save clipped aabb so we can access it in constant-time in FindHoveredWindow()
- window->WindowRectClipped = window->Rect();
- window->WindowRectClipped.ClipWith(window->ClipRect);
-
- // Pressing CTRL+C while holding on a window copy its content to the clipboard
- // This works but 1. doesn't handle multiple Begin/End pairs, 2. recursing into another Begin/End pair - so we need to work that out and add better logging scope.
- // Maybe we can support CTRL+C on every element?
- /*
- if (g.ActiveId == move_id)
- if (g.IO.KeyCtrl && IsKeyPressedMap(ImGuiKey_C))
- ImGui::LogToClipboard();
- */
- }
-
- // Inner clipping rectangle
- // We set this up after processing the resize grip so that our clip rectangle doesn't lag by a frame
- // Note that if our window is collapsed we will end up with a null clipping rectangle which is the correct behavior.
- const ImRect title_bar_rect = window->TitleBarRect();
- const float border_size = window->BorderSize;
- // Force round to ensure that e.g. (int)(max.x-min.x) in user's render code produce correct result.
- ImRect clip_rect;
- clip_rect.Min.x = ImFloor(0.5f + title_bar_rect.Min.x + ImMax(border_size, ImFloor(window->WindowPadding.x*0.5f)));
- clip_rect.Min.y = ImFloor(0.5f + title_bar_rect.Max.y + window->MenuBarHeight() + border_size);
- clip_rect.Max.x = ImFloor(0.5f + window->Pos.x + window->Size.x - window->ScrollbarSizes.x - ImMax(border_size, ImFloor(window->WindowPadding.x*0.5f)));
- clip_rect.Max.y = ImFloor(0.5f + window->Pos.y + window->Size.y - window->ScrollbarSizes.y - border_size);
- PushClipRect(clip_rect.Min, clip_rect.Max, true);
-
- // Clear 'accessed' flag last thing
- if (first_begin_of_the_frame)
- window->Accessed = false;
- window->BeginCount++;
- g.SetNextWindowSizeConstraint = false;
-
- // Child window can be out of sight and have "negative" clip windows.
- // Mark them as collapsed so commands are skipped earlier (we can't manually collapse because they have no title bar).
- if (flags & ImGuiWindowFlags_ChildWindow)
- {
- IM_ASSERT((flags & ImGuiWindowFlags_NoTitleBar) != 0);
- window->Collapsed = parent_window && parent_window->Collapsed;
-
- if (!(flags & ImGuiWindowFlags_AlwaysAutoResize) && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0)
- window->Collapsed |= (window->WindowRectClipped.Min.x >= window->WindowRectClipped.Max.x || window->WindowRectClipped.Min.y >= window->WindowRectClipped.Max.y);
-
- // We also hide the window from rendering because we've already added its border to the command list.
- // (we could perform the check earlier in the function but it is simpler at this point)
- if (window->Collapsed)
- window->Active = false;
- }
- if (style.Alpha <= 0.0f)
- window->Active = false;
-
- // Return false if we don't intend to display anything to allow user to perform an early out optimization
- window->SkipItems = (window->Collapsed || !window->Active) && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0;
- return !window->SkipItems;
-}
-
-void ImGui::End()
-{
- ImGuiContext& g = *GImGui;
- ImGuiWindow* window = g.CurrentWindow;
-
- if (window->DC.ColumnsCount != 1) // close columns set if any is open
- EndColumns();
- PopClipRect(); // inner window clip rectangle
-
- // Stop logging
- if (!(window->Flags & ImGuiWindowFlags_ChildWindow)) // FIXME: add more options for scope of logging
- LogFinish();
-
- // Pop
- // NB: we don't clear 'window->RootWindow'. The pointer is allowed to live until the next call to Begin().
- g.CurrentWindowStack.pop_back();
- if (window->Flags & ImGuiWindowFlags_Popup)
- g.CurrentPopupStack.pop_back();
- CheckStacksSize(window, false);
- SetCurrentWindow(g.CurrentWindowStack.empty() ? NULL : g.CurrentWindowStack.back());
-}
-
-// Vertical scrollbar
-// The entire piece of code below is rather confusing because:
-// - We handle absolute seeking (when first clicking outside the grab) and relative manipulation (afterward or when clicking inside the grab)
-// - We store values as normalized ratio and in a form that allows the window content to change while we are holding on a scrollbar
-// - We handle both horizontal and vertical scrollbars, which makes the terminology not ideal.
-static void Scrollbar(ImGuiWindow* window, bool horizontal)
-{
- ImGuiContext& g = *GImGui;
- const ImGuiStyle& style = g.Style;
- const ImGuiID id = window->GetID(horizontal ? "#SCROLLX" : "#SCROLLY");
-
- // Render background
- bool other_scrollbar = (horizontal ? window->ScrollbarY : window->ScrollbarX);
- float other_scrollbar_size_w = other_scrollbar ? style.ScrollbarSize : 0.0f;
- const ImRect window_rect = window->Rect();
- const float border_size = window->BorderSize;
- ImRect bb = horizontal
- ? ImRect(window->Pos.x + border_size, window_rect.Max.y - style.ScrollbarSize, window_rect.Max.x - other_scrollbar_size_w - border_size, window_rect.Max.y - border_size)
- : ImRect(window_rect.Max.x - style.ScrollbarSize, window->Pos.y + border_size, window_rect.Max.x - border_size, window_rect.Max.y - other_scrollbar_size_w - border_size);
- if (!horizontal)
- bb.Min.y += window->TitleBarHeight() + ((window->Flags & ImGuiWindowFlags_MenuBar) ? window->MenuBarHeight() : 0.0f);
- if (bb.GetWidth() <= 0.0f || bb.GetHeight() <= 0.0f)
- return;
-
- float window_rounding = (window->Flags & ImGuiWindowFlags_ChildWindow) ? style.ChildWindowRounding : style.WindowRounding;
- int window_rounding_corners;
- if (horizontal)
- window_rounding_corners = ImGuiCorner_BottomLeft | (other_scrollbar ? 0 : ImGuiCorner_BottomRight);
- else
- window_rounding_corners = (((window->Flags & ImGuiWindowFlags_NoTitleBar) && !(window->Flags & ImGuiWindowFlags_MenuBar)) ? ImGuiCorner_TopRight : 0) | (other_scrollbar ? 0 : ImGuiCorner_BottomRight);
- window->DrawList->AddRectFilled(bb.Min, bb.Max, ImGui::GetColorU32(ImGuiCol_ScrollbarBg), window_rounding, window_rounding_corners);
- bb.Expand(ImVec2(-ImClamp((float)(int)((bb.Max.x - bb.Min.x - 2.0f) * 0.5f), 0.0f, 3.0f), -ImClamp((float)(int)((bb.Max.y - bb.Min.y - 2.0f) * 0.5f), 0.0f, 3.0f)));
-
- // V denote the main, longer axis of the scrollbar (= height for a vertical scrollbar)
- float scrollbar_size_v = horizontal ? bb.GetWidth() : bb.GetHeight();
- float scroll_v = horizontal ? window->Scroll.x : window->Scroll.y;
- float win_size_avail_v = (horizontal ? window->SizeFull.x : window->SizeFull.y) - other_scrollbar_size_w;
- float win_size_contents_v = horizontal ? window->SizeContents.x : window->SizeContents.y;
-
- // Calculate the height of our grabbable box. It generally represent the amount visible (vs the total scrollable amount)
- // But we maintain a minimum size in pixel to allow for the user to still aim inside.
- IM_ASSERT(ImMax(win_size_contents_v, win_size_avail_v) > 0.0f); // Adding this assert to check if the ImMax(XXX,1.0f) is still needed. PLEASE CONTACT ME if this triggers.
- const float win_size_v = ImMax(ImMax(win_size_contents_v, win_size_avail_v), 1.0f);
- const float grab_h_pixels = ImClamp(scrollbar_size_v * (win_size_avail_v / win_size_v), style.GrabMinSize, scrollbar_size_v);
- const float grab_h_norm = grab_h_pixels / scrollbar_size_v;
-
- // Handle input right away. None of the code of Begin() is relying on scrolling position before calling Scrollbar().
- bool held = false;
- bool hovered = false;
- const bool previously_held = (g.ActiveId == id);
- ImGui::ButtonBehavior(bb, id, &hovered, &held);
-
- float scroll_max = ImMax(1.0f, win_size_contents_v - win_size_avail_v);
- float scroll_ratio = ImSaturate(scroll_v / scroll_max);
- float grab_v_norm = scroll_ratio * (scrollbar_size_v - grab_h_pixels) / scrollbar_size_v;
- if (held && grab_h_norm < 1.0f)
- {
- float scrollbar_pos_v = horizontal ? bb.Min.x : bb.Min.y;
- float mouse_pos_v = horizontal ? g.IO.MousePos.x : g.IO.MousePos.y;
- float* click_delta_to_grab_center_v = horizontal ? &g.ScrollbarClickDeltaToGrabCenter.x : &g.ScrollbarClickDeltaToGrabCenter.y;
-
- // Click position in scrollbar normalized space (0.0f->1.0f)
- const float clicked_v_norm = ImSaturate((mouse_pos_v - scrollbar_pos_v) / scrollbar_size_v);
- ImGui::SetHoveredID(id);
-
- bool seek_absolute = false;
- if (!previously_held)
- {
- // On initial click calculate the distance between mouse and the center of the grab
- if (clicked_v_norm >= grab_v_norm && clicked_v_norm <= grab_v_norm + grab_h_norm)
- {
- *click_delta_to_grab_center_v = clicked_v_norm - grab_v_norm - grab_h_norm*0.5f;
- }
- else
- {
- seek_absolute = true;
- *click_delta_to_grab_center_v = 0.0f;
- }
- }
-
- // Apply scroll
- // It is ok to modify Scroll here because we are being called in Begin() after the calculation of SizeContents and before setting up our starting position
- const float scroll_v_norm = ImSaturate((clicked_v_norm - *click_delta_to_grab_center_v - grab_h_norm*0.5f) / (1.0f - grab_h_norm));
- scroll_v = (float)(int)(0.5f + scroll_v_norm * scroll_max);//(win_size_contents_v - win_size_v));
- if (horizontal)
- window->Scroll.x = scroll_v;
- else
- window->Scroll.y = scroll_v;
-
- // Update values for rendering
- scroll_ratio = ImSaturate(scroll_v / scroll_max);
- grab_v_norm = scroll_ratio * (scrollbar_size_v - grab_h_pixels) / scrollbar_size_v;
-
- // Update distance to grab now that we have seeked and saturated
- if (seek_absolute)
- *click_delta_to_grab_center_v = clicked_v_norm - grab_v_norm - grab_h_norm*0.5f;
- }
-
- // Render
- const ImU32 grab_col = ImGui::GetColorU32(held ? ImGuiCol_ScrollbarGrabActive : hovered ? ImGuiCol_ScrollbarGrabHovered : ImGuiCol_ScrollbarGrab);
- if (horizontal)
- window->DrawList->AddRectFilled(ImVec2(ImLerp(bb.Min.x, bb.Max.x, grab_v_norm), bb.Min.y), ImVec2(ImLerp(bb.Min.x, bb.Max.x, grab_v_norm) + grab_h_pixels, bb.Max.y), grab_col, style.ScrollbarRounding);
- else
- window->DrawList->AddRectFilled(ImVec2(bb.Min.x, ImLerp(bb.Min.y, bb.Max.y, grab_v_norm)), ImVec2(bb.Max.x, ImLerp(bb.Min.y, bb.Max.y, grab_v_norm) + grab_h_pixels), grab_col, style.ScrollbarRounding);
-}
-
-// Moving window to front of display (which happens to be back of our sorted list)
-void ImGui::FocusWindow(ImGuiWindow* window)
-{
- ImGuiContext& g = *GImGui;
-
- // Always mark the window we passed as focused. This is used for keyboard interactions such as tabbing.
- g.NavWindow = window;
-
- // Passing NULL allow to disable keyboard focus
- if (!window)
- return;
-
- // And move its root window to the top of the pile
- if (window->RootWindow)
- window = window->RootWindow;
-
- // Steal focus on active widgets
- if (window->Flags & ImGuiWindowFlags_Popup) // FIXME: This statement should be unnecessary. Need further testing before removing it..
- if (g.ActiveId != 0 && g.ActiveIdWindow && g.ActiveIdWindow->RootWindow != window)
- ClearActiveID();
-
- // Bring to front
- if ((window->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus) || g.Windows.back() == window)
- return;
- for (int i = 0; i < g.Windows.Size; i++)
- if (g.Windows[i] == window)
- {
- g.Windows.erase(g.Windows.begin() + i);
- break;
- }
- g.Windows.push_back(window);
-}
-
-void ImGui::PushItemWidth(float item_width)
-{
- ImGuiWindow* window = GetCurrentWindow();
- window->DC.ItemWidth = (item_width == 0.0f ? window->ItemWidthDefault : item_width);
- window->DC.ItemWidthStack.push_back(window->DC.ItemWidth);
-}
-
-static void PushMultiItemsWidths(int components, float w_full)
-{
- ImGuiWindow* window = ImGui::GetCurrentWindow();
- const ImGuiStyle& style = GImGui->Style;
- if (w_full <= 0.0f)
- w_full = ImGui::CalcItemWidth();
- const float w_item_one = ImMax(1.0f, (float)(int)((w_full - (style.ItemInnerSpacing.x) * (components-1)) / (float)components));
- const float w_item_last = ImMax(1.0f, (float)(int)(w_full - (w_item_one + style.ItemInnerSpacing.x) * (components-1)));
- window->DC.ItemWidthStack.push_back(w_item_last);
- for (int i = 0; i < components-1; i++)
- window->DC.ItemWidthStack.push_back(w_item_one);
- window->DC.ItemWidth = window->DC.ItemWidthStack.back();
-}
-
-void ImGui::PopItemWidth()
-{
- ImGuiWindow* window = GetCurrentWindow();
- window->DC.ItemWidthStack.pop_back();
- window->DC.ItemWidth = window->DC.ItemWidthStack.empty() ? window->ItemWidthDefault : window->DC.ItemWidthStack.back();
-}
-
-float ImGui::CalcItemWidth()
-{
- ImGuiWindow* window = GetCurrentWindowRead();
- float w = window->DC.ItemWidth;
- if (w < 0.0f)
- {
- // Align to a right-side limit. We include 1 frame padding in the calculation because this is how the width is always used (we add 2 frame padding to it), but we could move that responsibility to the widget as well.
- float width_to_right_edge = GetContentRegionAvail().x;
- w = ImMax(1.0f, width_to_right_edge + w);
- }
- w = (float)(int)w;
- return w;
-}
-
-static ImFont* GetDefaultFont()
-{
- ImGuiContext& g = *GImGui;
- return g.IO.FontDefault ? g.IO.FontDefault : g.IO.Fonts->Fonts[0];
-}
-
-static void SetCurrentFont(ImFont* font)
-{
- ImGuiContext& g = *GImGui;
- IM_ASSERT(font && font->IsLoaded()); // Font Atlas not created. Did you call io.Fonts->GetTexDataAsRGBA32 / GetTexDataAsAlpha8 ?
- IM_ASSERT(font->Scale > 0.0f);
- g.Font = font;
- g.FontBaseSize = g.IO.FontGlobalScale * g.Font->FontSize * g.Font->Scale;
- g.FontSize = g.CurrentWindow ? g.CurrentWindow->CalcFontSize() : 0.0f;
- g.FontTexUvWhitePixel = g.Font->ContainerAtlas->TexUvWhitePixel;
-}
-
-void ImGui::PushFont(ImFont* font)
-{
- ImGuiContext& g = *GImGui;
- if (!font)
- font = GetDefaultFont();
- SetCurrentFont(font);
- g.FontStack.push_back(font);
- g.CurrentWindow->DrawList->PushTextureID(font->ContainerAtlas->TexID);
-}
-
-void ImGui::PopFont()
-{
- ImGuiContext& g = *GImGui;
- g.CurrentWindow->DrawList->PopTextureID();
- g.FontStack.pop_back();
- SetCurrentFont(g.FontStack.empty() ? GetDefaultFont() : g.FontStack.back());
-}
-
-void ImGui::PushAllowKeyboardFocus(bool allow_keyboard_focus)
-{
- ImGuiWindow* window = GetCurrentWindow();
- window->DC.AllowKeyboardFocus = allow_keyboard_focus;
- window->DC.AllowKeyboardFocusStack.push_back(allow_keyboard_focus);
-}
-
-void ImGui::PopAllowKeyboardFocus()
-{
- ImGuiWindow* window = GetCurrentWindow();
- window->DC.AllowKeyboardFocusStack.pop_back();
- window->DC.AllowKeyboardFocus = window->DC.AllowKeyboardFocusStack.empty() ? true : window->DC.AllowKeyboardFocusStack.back();
-}
-
-void ImGui::PushButtonRepeat(bool repeat)
-{
- ImGuiWindow* window = GetCurrentWindow();
- window->DC.ButtonRepeat = repeat;
- window->DC.ButtonRepeatStack.push_back(repeat);
-}
-
-void ImGui::PopButtonRepeat()
-{
- ImGuiWindow* window = GetCurrentWindow();
- window->DC.ButtonRepeatStack.pop_back();
- window->DC.ButtonRepeat = window->DC.ButtonRepeatStack.empty() ? false : window->DC.ButtonRepeatStack.back();
-}
-
-void ImGui::PushTextWrapPos(float wrap_pos_x)
-{
- ImGuiWindow* window = GetCurrentWindow();
- window->DC.TextWrapPos = wrap_pos_x;
- window->DC.TextWrapPosStack.push_back(wrap_pos_x);
-}
-
-void ImGui::PopTextWrapPos()
-{
- ImGuiWindow* window = GetCurrentWindow();
- window->DC.TextWrapPosStack.pop_back();
- window->DC.TextWrapPos = window->DC.TextWrapPosStack.empty() ? -1.0f : window->DC.TextWrapPosStack.back();
-}
-
-// FIXME: This may incur a round-trip (if the end user got their data from a float4) but eventually we aim to store the in-flight colors as ImU32
-void ImGui::PushStyleColor(ImGuiCol idx, ImU32 col)
-{
- ImGuiContext& g = *GImGui;
- ImGuiColMod backup;
- backup.Col = idx;
- backup.BackupValue = g.Style.Colors[idx];
- g.ColorModifiers.push_back(backup);
- g.Style.Colors[idx] = ColorConvertU32ToFloat4(col);
-}
-
-void ImGui::PushStyleColor(ImGuiCol idx, const ImVec4& col)
-{
- ImGuiContext& g = *GImGui;
- ImGuiColMod backup;
- backup.Col = idx;
- backup.BackupValue = g.Style.Colors[idx];
- g.ColorModifiers.push_back(backup);
- g.Style.Colors[idx] = col;
-}
-
-void ImGui::PopStyleColor(int count)
-{
- ImGuiContext& g = *GImGui;
- while (count > 0)
- {
- ImGuiColMod& backup = g.ColorModifiers.back();
- g.Style.Colors[backup.Col] = backup.BackupValue;
- g.ColorModifiers.pop_back();
- count--;
- }
-}
-
-struct ImGuiStyleVarInfo
-{
- ImGuiDataType Type;
- ImU32 Offset;
- void* GetVarPtr() const { return (void*)((unsigned char*)&GImGui->Style + Offset); }
-};
-
-static const ImGuiStyleVarInfo GStyleVarInfo[ImGuiStyleVar_Count_] =
-{
- { ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, Alpha) }, // ImGuiStyleVar_Alpha
- { ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowPadding) }, // ImGuiStyleVar_WindowPadding
- { ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowRounding) }, // ImGuiStyleVar_WindowRounding
- { ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowMinSize) }, // ImGuiStyleVar_WindowMinSize
- { ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, ChildWindowRounding) }, // ImGuiStyleVar_ChildWindowRounding
- { ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, FramePadding) }, // ImGuiStyleVar_FramePadding
- { ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, FrameRounding) }, // ImGuiStyleVar_FrameRounding
- { ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, ItemSpacing) }, // ImGuiStyleVar_ItemSpacing
- { ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, ItemInnerSpacing) }, // ImGuiStyleVar_ItemInnerSpacing
- { ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, IndentSpacing) }, // ImGuiStyleVar_IndentSpacing
- { ImGuiDataType_Float, (ImU32)IM_OFFSETOF(ImGuiStyle, GrabMinSize) }, // ImGuiStyleVar_GrabMinSize
- { ImGuiDataType_Float2, (ImU32)IM_OFFSETOF(ImGuiStyle, ButtonTextAlign) }, // ImGuiStyleVar_ButtonTextAlign
-};
-
-static const ImGuiStyleVarInfo* GetStyleVarInfo(ImGuiStyleVar idx)
-{
- IM_ASSERT(idx >= 0 && idx < ImGuiStyleVar_Count_);
- return &GStyleVarInfo[idx];
-}
-
-void ImGui::PushStyleVar(ImGuiStyleVar idx, float val)
-{
- const ImGuiStyleVarInfo* var_info = GetStyleVarInfo(idx);
- if (var_info->Type == ImGuiDataType_Float)
- {
- float* pvar = (float*)var_info->GetVarPtr();
- GImGui->StyleModifiers.push_back(ImGuiStyleMod(idx, *pvar));
- *pvar = val;
- return;
- }
- IM_ASSERT(0); // Called function with wrong-type? Variable is not a float.
-}
-
-void ImGui::PushStyleVar(ImGuiStyleVar idx, const ImVec2& val)
-{
- const ImGuiStyleVarInfo* var_info = GetStyleVarInfo(idx);
- if (var_info->Type == ImGuiDataType_Float2)
- {
- ImVec2* pvar = (ImVec2*)var_info->GetVarPtr();
- GImGui->StyleModifiers.push_back(ImGuiStyleMod(idx, *pvar));
- *pvar = val;
- return;
- }
- IM_ASSERT(0); // Called function with wrong-type? Variable is not a ImVec2.
-}
-
-void ImGui::PopStyleVar(int count)
-{
- ImGuiContext& g = *GImGui;
- while (count > 0)
- {
- ImGuiStyleMod& backup = g.StyleModifiers.back();
- const ImGuiStyleVarInfo* info = GetStyleVarInfo(backup.VarIdx);
- if (info->Type == ImGuiDataType_Float) (*(float*)info->GetVarPtr()) = backup.BackupFloat[0];
- else if (info->Type == ImGuiDataType_Float2) (*(ImVec2*)info->GetVarPtr()) = ImVec2(backup.BackupFloat[0], backup.BackupFloat[1]);
- else if (info->Type == ImGuiDataType_Int) (*(int*)info->GetVarPtr()) = backup.BackupInt[0];
- g.StyleModifiers.pop_back();
- count--;
- }
-}
-
-const char* ImGui::GetStyleColorName(ImGuiCol idx)
-{
- // Create switch-case from enum with regexp: ImGuiCol_{.*}, --> case ImGuiCol_\1: return "\1";
- switch (idx)
- {
- case ImGuiCol_Text: return "Text";
- case ImGuiCol_TextDisabled: return "TextDisabled";
- case ImGuiCol_WindowBg: return "WindowBg";
- case ImGuiCol_ChildWindowBg: return "ChildWindowBg";
- case ImGuiCol_PopupBg: return "PopupBg";
- case ImGuiCol_Border: return "Border";
- case ImGuiCol_BorderShadow: return "BorderShadow";
- case ImGuiCol_FrameBg: return "FrameBg";
- case ImGuiCol_FrameBgHovered: return "FrameBgHovered";
- case ImGuiCol_FrameBgActive: return "FrameBgActive";
- case ImGuiCol_TitleBg: return "TitleBg";
- case ImGuiCol_TitleBgCollapsed: return "TitleBgCollapsed";
- case ImGuiCol_TitleBgActive: return "TitleBgActive";
- case ImGuiCol_MenuBarBg: return "MenuBarBg";
- case ImGuiCol_ScrollbarBg: return "ScrollbarBg";
- case ImGuiCol_ScrollbarGrab: return "ScrollbarGrab";
- case ImGuiCol_ScrollbarGrabHovered: return "ScrollbarGrabHovered";
- case ImGuiCol_ScrollbarGrabActive: return "ScrollbarGrabActive";
- case ImGuiCol_ComboBg: return "ComboBg";
- case ImGuiCol_CheckMark: return "CheckMark";
- case ImGuiCol_SliderGrab: return "SliderGrab";
- case ImGuiCol_SliderGrabActive: return "SliderGrabActive";
- case ImGuiCol_Button: return "Button";
- case ImGuiCol_ButtonHovered: return "ButtonHovered";
- case ImGuiCol_ButtonActive: return "ButtonActive";
- case ImGuiCol_Header: return "Header";
- case ImGuiCol_HeaderHovered: return "HeaderHovered";
- case ImGuiCol_HeaderActive: return "HeaderActive";
- case ImGuiCol_Separator: return "Separator";
- case ImGuiCol_SeparatorHovered: return "SeparatorHovered";
- case ImGuiCol_SeparatorActive: return "SeparatorActive";
- case ImGuiCol_ResizeGrip: return "ResizeGrip";
- case ImGuiCol_ResizeGripHovered: return "ResizeGripHovered";
- case ImGuiCol_ResizeGripActive: return "ResizeGripActive";
- case ImGuiCol_CloseButton: return "CloseButton";
- case ImGuiCol_CloseButtonHovered: return "CloseButtonHovered";
- case ImGuiCol_CloseButtonActive: return "CloseButtonActive";
- case ImGuiCol_PlotLines: return "PlotLines";
- case ImGuiCol_PlotLinesHovered: return "PlotLinesHovered";
- case ImGuiCol_PlotHistogram: return "PlotHistogram";
- case ImGuiCol_PlotHistogramHovered: return "PlotHistogramHovered";
- case ImGuiCol_TextSelectedBg: return "TextSelectedBg";
- case ImGuiCol_ModalWindowDarkening: return "ModalWindowDarkening";
- }
- IM_ASSERT(0);
- return "Unknown";
-}
-
-bool ImGui::IsWindowHovered()
-{
- ImGuiContext& g = *GImGui;
- return g.HoveredWindow == g.CurrentWindow && IsWindowContentHoverable(g.HoveredRootWindow);
-}
-
-bool ImGui::IsWindowRectHovered()
-{
- ImGuiContext& g = *GImGui;
- return g.HoveredWindow == g.CurrentWindow;
-}
-
-bool ImGui::IsWindowFocused()
-{
- ImGuiContext& g = *GImGui;
- return g.NavWindow == g.CurrentWindow;
-}
-
-bool ImGui::IsRootWindowFocused()
-{
- ImGuiContext& g = *GImGui;
- return g.NavWindow == g.CurrentWindow->RootWindow;
-}
-
-bool ImGui::IsRootWindowOrAnyChildFocused()
-{
- ImGuiContext& g = *GImGui;
- return g.NavWindow && g.NavWindow->RootWindow == g.CurrentWindow->RootWindow;
-}
-
-bool ImGui::IsRootWindowOrAnyChildHovered()
-{
- ImGuiContext& g = *GImGui;
- return g.HoveredRootWindow && (g.HoveredRootWindow == g.CurrentWindow->RootWindow) && IsWindowContentHoverable(g.HoveredRootWindow);
-}
-
-float ImGui::GetWindowWidth()
-{
- ImGuiWindow* window = GImGui->CurrentWindow;
- return window->Size.x;
-}
-
-float ImGui::GetWindowHeight()
-{
- ImGuiWindow* window = GImGui->CurrentWindow;
- return window->Size.y;
-}
-
-ImVec2 ImGui::GetWindowPos()
-{
- ImGuiContext& g = *GImGui;
- ImGuiWindow* window = g.CurrentWindow;
- return window->Pos;
-}
-
-static void SetWindowScrollY(ImGuiWindow* window, float new_scroll_y)
-{
- window->DC.CursorMaxPos.y += window->Scroll.y; // SizeContents is generally computed based on CursorMaxPos which is affected by scroll position, so we need to apply our change to it.
- window->Scroll.y = new_scroll_y;
- window->DC.CursorMaxPos.y -= window->Scroll.y;
-}
-
-static void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond)
-{
- // Test condition (NB: bit 0 is always true) and clear flags for next time
- if (cond && (window->SetWindowPosAllowFlags & cond) == 0)
- return;
- window->SetWindowPosAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing);
- window->SetWindowPosCenterWanted = false;
-
- // Set
- const ImVec2 old_pos = window->Pos;
- window->PosFloat = pos;
- window->Pos = ImVec2((float)(int)window->PosFloat.x, (float)(int)window->PosFloat.y);
- window->DC.CursorPos += (window->Pos - old_pos); // As we happen to move the window while it is being appended to (which is a bad idea - will smear) let's at least offset the cursor
- window->DC.CursorMaxPos += (window->Pos - old_pos); // And more importantly we need to adjust this so size calculation doesn't get affected.
-}
-
-void ImGui::SetWindowPos(const ImVec2& pos, ImGuiCond cond)
-{
- ImGuiWindow* window = GetCurrentWindowRead();
- SetWindowPos(window, pos, cond);
-}
-
-void ImGui::SetWindowPos(const char* name, const ImVec2& pos, ImGuiCond cond)
-{
- if (ImGuiWindow* window = FindWindowByName(name))
- SetWindowPos(window, pos, cond);
-}
-
-ImVec2 ImGui::GetWindowSize()
-{
- ImGuiWindow* window = GetCurrentWindowRead();
- return window->Size;
-}
-
-static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond)
-{
- // Test condition (NB: bit 0 is always true) and clear flags for next time
- if (cond && (window->SetWindowSizeAllowFlags & cond) == 0)
- return;
- window->SetWindowSizeAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing);
-
- // Set
- if (size.x > 0.0f)
- {
- window->AutoFitFramesX = 0;
- window->SizeFull.x = size.x;
- }
- else
- {
- window->AutoFitFramesX = 2;
- window->AutoFitOnlyGrows = false;
- }
- if (size.y > 0.0f)
- {
- window->AutoFitFramesY = 0;
- window->SizeFull.y = size.y;
- }
- else
- {
- window->AutoFitFramesY = 2;
- window->AutoFitOnlyGrows = false;
- }
-}
-
-void ImGui::SetWindowSize(const ImVec2& size, ImGuiCond cond)
-{
- SetWindowSize(GImGui->CurrentWindow, size, cond);
-}
-
-void ImGui::SetWindowSize(const char* name, const ImVec2& size, ImGuiCond cond)
-{
- ImGuiWindow* window = FindWindowByName(name);
- if (window)
- SetWindowSize(window, size, cond);
-}
-
-static void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond)
-{
- // Test condition (NB: bit 0 is always true) and clear flags for next time
- if (cond && (window->SetWindowCollapsedAllowFlags & cond) == 0)
- return;
- window->SetWindowCollapsedAllowFlags &= ~(ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing);
-
- // Set
- window->Collapsed = collapsed;
-}
-
-void ImGui::SetWindowCollapsed(bool collapsed, ImGuiCond cond)
-{
- SetWindowCollapsed(GImGui->CurrentWindow, collapsed, cond);
-}
-
-bool ImGui::IsWindowCollapsed()
-{
- return GImGui->CurrentWindow->Collapsed;
-}
-
-void ImGui::SetWindowCollapsed(const char* name, bool collapsed, ImGuiCond cond)
-{
- ImGuiWindow* window = FindWindowByName(name);
- if (window)
- SetWindowCollapsed(window, collapsed, cond);
-}
-
-void ImGui::SetWindowFocus()
-{
- FocusWindow(GImGui->CurrentWindow);
-}
-
-void ImGui::SetWindowFocus(const char* name)
-{
- if (name)
- {
- if (ImGuiWindow* window = FindWindowByName(name))
- FocusWindow(window);
- }
- else
- {
- FocusWindow(NULL);
- }
-}
-
-void ImGui::SetNextWindowPos(const ImVec2& pos, ImGuiCond cond)
-{
- ImGuiContext& g = *GImGui;
- g.SetNextWindowPosVal = pos;
- g.SetNextWindowPosCond = cond ? cond : ImGuiCond_Always;
-}
-
-void ImGui::SetNextWindowPosCenter(ImGuiCond cond)
-{
- ImGuiContext& g = *GImGui;
- g.SetNextWindowPosVal = ImVec2(-FLT_MAX, -FLT_MAX);
- g.SetNextWindowPosCond = cond ? cond : ImGuiCond_Always;
-}
-
-void ImGui::SetNextWindowSize(const ImVec2& size, ImGuiCond cond)
-{
- ImGuiContext& g = *GImGui;
- g.SetNextWindowSizeVal = size;
- g.SetNextWindowSizeCond = cond ? cond : ImGuiCond_Always;
-}
-
-void ImGui::SetNextWindowSizeConstraints(const ImVec2& size_min, const ImVec2& size_max, ImGuiSizeConstraintCallback custom_callback, void* custom_callback_user_data)
-{
- ImGuiContext& g = *GImGui;
- g.SetNextWindowSizeConstraint = true;
- g.SetNextWindowSizeConstraintRect = ImRect(size_min, size_max);
- g.SetNextWindowSizeConstraintCallback = custom_callback;
- g.SetNextWindowSizeConstraintCallbackUserData = custom_callback_user_data;
-}
-
-void ImGui::SetNextWindowContentSize(const ImVec2& size)
-{
- ImGuiContext& g = *GImGui;
- g.SetNextWindowContentSizeVal = size;
- g.SetNextWindowContentSizeCond = ImGuiCond_Always;
-}
-
-void ImGui::SetNextWindowContentWidth(float width)
-{
- ImGuiContext& g = *GImGui;
- g.SetNextWindowContentSizeVal = ImVec2(width, g.SetNextWindowContentSizeCond ? g.SetNextWindowContentSizeVal.y : 0.0f);
- g.SetNextWindowContentSizeCond = ImGuiCond_Always;
-}
-
-void ImGui::SetNextWindowCollapsed(bool collapsed, ImGuiCond cond)
-{
- ImGuiContext& g = *GImGui;
- g.SetNextWindowCollapsedVal = collapsed;
- g.SetNextWindowCollapsedCond = cond ? cond : ImGuiCond_Always;
-}
-
-void ImGui::SetNextWindowFocus()
-{
- ImGuiContext& g = *GImGui;
- g.SetNextWindowFocus = true;
-}
-
-// In window space (not screen space!)
-ImVec2 ImGui::GetContentRegionMax()
-{
- ImGuiWindow* window = GetCurrentWindowRead();
- ImVec2 mx = window->ContentsRegionRect.Max;
- if (window->DC.ColumnsCount != 1)
- mx.x = GetColumnOffset(window->DC.ColumnsCurrent + 1) - window->WindowPadding.x;
- return mx;
-}
-
-ImVec2 ImGui::GetContentRegionAvail()
-{
- ImGuiWindow* window = GetCurrentWindowRead();
- return GetContentRegionMax() - (window->DC.CursorPos - window->Pos);
-}
-
-float ImGui::GetContentRegionAvailWidth()
-{
- return GetContentRegionAvail().x;
-}
-
-// In window space (not screen space!)
-ImVec2 ImGui::GetWindowContentRegionMin()
-{
- ImGuiWindow* window = GetCurrentWindowRead();
- return window->ContentsRegionRect.Min;
-}
-
-ImVec2 ImGui::GetWindowContentRegionMax()
-{
- ImGuiWindow* window = GetCurrentWindowRead();
- return window->ContentsRegionRect.Max;
-}
-
-float ImGui::GetWindowContentRegionWidth()
-{
- ImGuiWindow* window = GetCurrentWindowRead();
- return window->ContentsRegionRect.Max.x - window->ContentsRegionRect.Min.x;
-}
-
-float ImGui::GetTextLineHeight()
-{
- ImGuiContext& g = *GImGui;
- return g.FontSize;
-}
-
-float ImGui::GetTextLineHeightWithSpacing()
-{
- ImGuiContext& g = *GImGui;
- return g.FontSize + g.Style.ItemSpacing.y;
-}
-
-float ImGui::GetItemsLineHeightWithSpacing()
-{
- ImGuiContext& g = *GImGui;
- return g.FontSize + g.Style.FramePadding.y * 2.0f + g.Style.ItemSpacing.y;
-}
-
-ImDrawList* ImGui::GetWindowDrawList()
-{
- ImGuiWindow* window = GetCurrentWindow();
- return window->DrawList;
-}
-
-ImFont* ImGui::GetFont()
-{
- return GImGui->Font;
-}
-
-float ImGui::GetFontSize()
-{
- return GImGui->FontSize;
-}
-
-ImVec2 ImGui::GetFontTexUvWhitePixel()
-{
- return GImGui->FontTexUvWhitePixel;
-}
-
-void ImGui::SetWindowFontScale(float scale)
-{
- ImGuiContext& g = *GImGui;
- ImGuiWindow* window = GetCurrentWindow();
- window->FontWindowScale = scale;
- g.FontSize = window->CalcFontSize();
-}
-
-// User generally sees positions in window coordinates. Internally we store CursorPos in absolute screen coordinates because it is more convenient.
-// Conversion happens as we pass the value to user, but it makes our naming convention confusing because GetCursorPos() == (DC.CursorPos - window.Pos). May want to rename 'DC.CursorPos'.
-ImVec2 ImGui::GetCursorPos()
-{
- ImGuiWindow* window = GetCurrentWindowRead();
- return window->DC.CursorPos - window->Pos + window->Scroll;
-}
-
-float ImGui::GetCursorPosX()
-{
- ImGuiWindow* window = GetCurrentWindowRead();
- return window->DC.CursorPos.x - window->Pos.x + window->Scroll.x;
-}
-
-float ImGui::GetCursorPosY()
-{
- ImGuiWindow* window = GetCurrentWindowRead();
- return window->DC.CursorPos.y - window->Pos.y + window->Scroll.y;
-}
-
-void ImGui::SetCursorPos(const ImVec2& local_pos)
-{
- ImGuiWindow* window = GetCurrentWindow();
- window->DC.CursorPos = window->Pos - window->Scroll + local_pos;
- window->DC.CursorMaxPos = ImMax(window->DC.CursorMaxPos, window->DC.CursorPos);
-}
-
-void ImGui::SetCursorPosX(float x)
-{
- ImGuiWindow* window = GetCurrentWindow();
- window->DC.CursorPos.x = window->Pos.x - window->Scroll.x + x;
- window->DC.CursorMaxPos.x = ImMax(window->DC.CursorMaxPos.x, window->DC.CursorPos.x);
-}
-
-void ImGui::SetCursorPosY(float y)
-{
- ImGuiWindow* window = GetCurrentWindow();
- window->DC.CursorPos.y = window->Pos.y - window->Scroll.y + y;
- window->DC.CursorMaxPos.y = ImMax(window->DC.CursorMaxPos.y, window->DC.CursorPos.y);
-}
-
-ImVec2 ImGui::GetCursorStartPos()
-{
- ImGuiWindow* window = GetCurrentWindowRead();
- return window->DC.CursorStartPos - window->Pos;
-}
-
-ImVec2 ImGui::GetCursorScreenPos()
-{
- ImGuiWindow* window = GetCurrentWindowRead();
- return window->DC.CursorPos;
-}
-
-void ImGui::SetCursorScreenPos(const ImVec2& screen_pos)
-{
- ImGuiWindow* window = GetCurrentWindow();
- window->DC.CursorPos = screen_pos;
- window->DC.CursorMaxPos = ImMax(window->DC.CursorMaxPos, window->DC.CursorPos);
-}
-
-float ImGui::GetScrollX()
-{
- return GImGui->CurrentWindow->Scroll.x;
-}
-
-float ImGui::GetScrollY()
-{
- return GImGui->CurrentWindow->Scroll.y;
-}
-
-float ImGui::GetScrollMaxX()
-{
- ImGuiWindow* window = GetCurrentWindowRead();
- return ImMax(0.0f, window->SizeContents.x - (window->SizeFull.x - window->ScrollbarSizes.x));
-}
-
-float ImGui::GetScrollMaxY()
-{
- ImGuiWindow* window = GetCurrentWindowRead();
- return ImMax(0.0f, window->SizeContents.y - (window->SizeFull.y - window->ScrollbarSizes.y));
-}
-
-void ImGui::SetScrollX(float scroll_x)
-{
- ImGuiWindow* window = GetCurrentWindow();
- window->ScrollTarget.x = scroll_x;
- window->ScrollTargetCenterRatio.x = 0.0f;
-}
-
-void ImGui::SetScrollY(float scroll_y)
-{
- ImGuiWindow* window = GetCurrentWindow();
- window->ScrollTarget.y = scroll_y + window->TitleBarHeight() + window->MenuBarHeight(); // title bar height canceled out when using ScrollTargetRelY
- window->ScrollTargetCenterRatio.y = 0.0f;
-}
-
-void ImGui::SetScrollFromPosY(float pos_y, float center_y_ratio)
-{
- // We store a target position so centering can occur on the next frame when we are guaranteed to have a known window size
- ImGuiWindow* window = GetCurrentWindow();
- IM_ASSERT(center_y_ratio >= 0.0f && center_y_ratio <= 1.0f);
- window->ScrollTarget.y = (float)(int)(pos_y + window->Scroll.y);
- if (center_y_ratio <= 0.0f && window->ScrollTarget.y <= window->WindowPadding.y) // Minor hack to make "scroll to top" take account of WindowPadding, else it would scroll to (WindowPadding.y - ItemSpacing.y)
- window->ScrollTarget.y = 0.0f;
- window->ScrollTargetCenterRatio.y = center_y_ratio;
-}
-
-// center_y_ratio: 0.0f top of last item, 0.5f vertical center of last item, 1.0f bottom of last item.
-void ImGui::SetScrollHere(float center_y_ratio)
-{
- ImGuiWindow* window = GetCurrentWindow();
- float target_y = window->DC.CursorPosPrevLine.y - window->Pos.y; // Top of last item, in window space
- target_y += (window->DC.PrevLineHeight * center_y_ratio) + (GImGui->Style.ItemSpacing.y * (center_y_ratio - 0.5f) * 2.0f); // Precisely aim above, in the middle or below the last line.
- SetScrollFromPosY(target_y, center_y_ratio);
-}
-
-void ImGui::SetKeyboardFocusHere(int offset)
-{
- ImGuiWindow* window = GetCurrentWindow();
- window->FocusIdxAllRequestNext = window->FocusIdxAllCounter + 1 + offset;
- window->FocusIdxTabRequestNext = INT_MAX;
-}
-
-void ImGui::SetStateStorage(ImGuiStorage* tree)
-{
- ImGuiWindow* window = GetCurrentWindow();
- window->DC.StateStorage = tree ? tree : &window->StateStorage;
-}
-
-ImGuiStorage* ImGui::GetStateStorage()
-{
- ImGuiWindow* window = GetCurrentWindowRead();
- return window->DC.StateStorage;
-}
-
-void ImGui::TextV(const char* fmt, va_list args)
-{
- ImGuiWindow* window = GetCurrentWindow();
- if (window->SkipItems)
- return;
-
- ImGuiContext& g = *GImGui;
- const char* text_end = g.TempBuffer + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args);
- TextUnformatted(g.TempBuffer, text_end);
-}
-
-void ImGui::Text(const char* fmt, ...)
-{
- va_list args;
- va_start(args, fmt);
- TextV(fmt, args);
- va_end(args);
-}
-
-void ImGui::TextColoredV(const ImVec4& col, const char* fmt, va_list args)
-{
- PushStyleColor(ImGuiCol_Text, col);
- TextV(fmt, args);
- PopStyleColor();
-}
-
-void ImGui::TextColored(const ImVec4& col, const char* fmt, ...)
-{
- va_list args;
- va_start(args, fmt);
- TextColoredV(col, fmt, args);
- va_end(args);
-}
-
-void ImGui::TextDisabledV(const char* fmt, va_list args)
-{
- PushStyleColor(ImGuiCol_Text, GImGui->Style.Colors[ImGuiCol_TextDisabled]);
- TextV(fmt, args);
- PopStyleColor();
-}
-
-void ImGui::TextDisabled(const char* fmt, ...)
-{
- va_list args;
- va_start(args, fmt);
- TextDisabledV(fmt, args);
- va_end(args);
-}
-
-void ImGui::TextWrappedV(const char* fmt, va_list args)
-{
- bool need_wrap = (GImGui->CurrentWindow->DC.TextWrapPos < 0.0f); // Keep existing wrap position is one ia already set
- if (need_wrap) PushTextWrapPos(0.0f);
- TextV(fmt, args);
- if (need_wrap) PopTextWrapPos();
-}
-
-void ImGui::TextWrapped(const char* fmt, ...)
-{
- va_list args;
- va_start(args, fmt);
- TextWrappedV(fmt, args);
- va_end(args);
-}
-
-void ImGui::TextUnformatted(const char* text, const char* text_end)
-{
- ImGuiWindow* window = GetCurrentWindow();
- if (window->SkipItems)
- return;
-
- ImGuiContext& g = *GImGui;
- IM_ASSERT(text != NULL);
- const char* text_begin = text;
- if (text_end == NULL)
- text_end = text + strlen(text); // FIXME-OPT
-
- const float wrap_pos_x = window->DC.TextWrapPos;
- const bool wrap_enabled = wrap_pos_x >= 0.0f;
- if (text_end - text > 2000 && !wrap_enabled)
- {
- // Long text!
- // Perform manual coarse clipping to optimize for long multi-line text
- // From this point we will only compute the width of lines that are visible. Optimization only available when word-wrapping is disabled.
- // We also don't vertically center the text within the line full height, which is unlikely to matter because we are likely the biggest and only item on the line.
- const char* line = text;
- const float line_height = GetTextLineHeight();
- const ImVec2 text_pos = window->DC.CursorPos + ImVec2(0.0f, window->DC.CurrentLineTextBaseOffset);
- const ImRect clip_rect = window->ClipRect;
- ImVec2 text_size(0,0);
-
- if (text_pos.y <= clip_rect.Max.y)
- {
- ImVec2 pos = text_pos;
-
- // Lines to skip (can't skip when logging text)
- if (!g.LogEnabled)
- {
- int lines_skippable = (int)((clip_rect.Min.y - text_pos.y) / line_height);
- if (lines_skippable > 0)
- {
- int lines_skipped = 0;
- while (line < text_end && lines_skipped < lines_skippable)
- {
- const char* line_end = strchr(line, '\n');
- if (!line_end)
- line_end = text_end;
- line = line_end + 1;
- lines_skipped++;
- }
- pos.y += lines_skipped * line_height;
- }
- }
-
- // Lines to render
- if (line < text_end)
- {
- ImRect line_rect(pos, pos + ImVec2(FLT_MAX, line_height));
- while (line < text_end)
- {
- const char* line_end = strchr(line, '\n');
- if (IsClippedEx(line_rect, NULL, false))
- break;
-
- const ImVec2 line_size = CalcTextSize(line, line_end, false);
- text_size.x = ImMax(text_size.x, line_size.x);
- RenderText(pos, line, line_end, false);
- if (!line_end)
- line_end = text_end;
- line = line_end + 1;
- line_rect.Min.y += line_height;
- line_rect.Max.y += line_height;
- pos.y += line_height;
- }
-
- // Count remaining lines
- int lines_skipped = 0;
- while (line < text_end)
- {
- const char* line_end = strchr(line, '\n');
- if (!line_end)
- line_end = text_end;
- line = line_end + 1;
- lines_skipped++;
- }
- pos.y += lines_skipped * line_height;
- }
-
- text_size.y += (pos - text_pos).y;
- }
-
- ImRect bb(text_pos, text_pos + text_size);
- ItemSize(bb);
- ItemAdd(bb, NULL);
- }
- else
- {
- const float wrap_width = wrap_enabled ? CalcWrapWidthForPos(window->DC.CursorPos, wrap_pos_x) : 0.0f;
- const ImVec2 text_size = CalcTextSize(text_begin, text_end, false, wrap_width);
-
- // Account of baseline offset
- ImVec2 text_pos(window->DC.CursorPos.x, window->DC.CursorPos.y + window->DC.CurrentLineTextBaseOffset);
- ImRect bb(text_pos, text_pos + text_size);
- ItemSize(text_size);
- if (!ItemAdd(bb, NULL))
- return;
-
- // Render (we don't hide text after ## in this end-user function)
- RenderTextWrapped(bb.Min, text_begin, text_end, wrap_width);
- }
-}
-
-void ImGui::AlignFirstTextHeightToWidgets()
-{
- ImGuiWindow* window = GetCurrentWindow();
- if (window->SkipItems)
- return;
-
- // Declare a dummy item size to that upcoming items that are smaller will center-align on the newly expanded line height.
- ImGuiContext& g = *GImGui;
- ItemSize(ImVec2(0, g.FontSize + g.Style.FramePadding.y*2), g.Style.FramePadding.y);
- SameLine(0, 0);
-}
-
-// Add a label+text combo aligned to other label+value widgets
-void ImGui::LabelTextV(const char* label, const char* fmt, va_list args)
-{
- ImGuiWindow* window = GetCurrentWindow();
- if (window->SkipItems)
- return;
-
- ImGuiContext& g = *GImGui;
- const ImGuiStyle& style = g.Style;
- const float w = CalcItemWidth();
-
- const ImVec2 label_size = CalcTextSize(label, NULL, true);
- const ImRect value_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2));
- const ImRect total_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w + (label_size.x > 0.0f ? style.ItemInnerSpacing.x : 0.0f), style.FramePadding.y*2) + label_size);
- ItemSize(total_bb, style.FramePadding.y);
- if (!ItemAdd(total_bb, NULL))
- return;
-
- // Render
- const char* value_text_begin = &g.TempBuffer[0];
- const char* value_text_end = value_text_begin + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args);
- RenderTextClipped(value_bb.Min, value_bb.Max, value_text_begin, value_text_end, NULL, ImVec2(0.0f,0.5f));
- if (label_size.x > 0.0f)
- RenderText(ImVec2(value_bb.Max.x + style.ItemInnerSpacing.x, value_bb.Min.y + style.FramePadding.y), label);
-}
-
-void ImGui::LabelText(const char* label, const char* fmt, ...)
-{
- va_list args;
- va_start(args, fmt);
- LabelTextV(label, fmt, args);
- va_end(args);
-}
-
-static inline bool IsWindowContentHoverable(ImGuiWindow* window)
-{
- // An active popup disable hovering on other windows (apart from its own children)
- // FIXME-OPT: This could be cached/stored within the window.
- ImGuiContext& g = *GImGui;
- if (g.NavWindow)
- if (ImGuiWindow* focused_root_window = g.NavWindow->RootWindow)
- if ((focused_root_window->Flags & ImGuiWindowFlags_Popup) != 0 && focused_root_window->WasActive && focused_root_window != window->RootWindow)
- return false;
-
- return true;
-}
-
-bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, ImGuiButtonFlags flags)
-{
- ImGuiContext& g = *GImGui;
- ImGuiWindow* window = GetCurrentWindow();
-
- if (flags & ImGuiButtonFlags_Disabled)
- {
- if (out_hovered) *out_hovered = false;
- if (out_held) *out_held = false;
- if (g.ActiveId == id) ClearActiveID();
- return false;
- }
-
- // Default behavior requires click+release on same spot
- if ((flags & (ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnRelease | ImGuiButtonFlags_PressedOnDoubleClick)) == 0)
- flags |= ImGuiButtonFlags_PressedOnClickRelease;
-
- bool pressed = false;
- bool hovered = IsHovered(bb, id, (flags & ImGuiButtonFlags_FlattenChilds) != 0);
- if (hovered)
- {
- SetHoveredID(id);
- if (!(flags & ImGuiButtonFlags_NoKeyModifiers) || (!g.IO.KeyCtrl && !g.IO.KeyShift && !g.IO.KeyAlt))
- {
- // | CLICKING | HOLDING with ImGuiButtonFlags_Repeat
- // PressedOnClickRelease | <on release>* | <on repeat> <on repeat> .. (NOT on release) <-- MOST COMMON! (*) only if both click/release were over bounds
- // PressedOnClick | <on click> | <on click> <on repeat> <on repeat> ..
- // PressedOnRelease | <on release> | <on repeat> <on repeat> .. (NOT on release)
- // PressedOnDoubleClick | <on dclick> | <on dclick> <on repeat> <on repeat> ..
- if ((flags & ImGuiButtonFlags_PressedOnClickRelease) && g.IO.MouseClicked[0])
- {
- SetActiveID(id, window); // Hold on ID
- FocusWindow(window);
- g.ActiveIdClickOffset = g.IO.MousePos - bb.Min;
- }
- if (((flags & ImGuiButtonFlags_PressedOnClick) && g.IO.MouseClicked[0]) || ((flags & ImGuiButtonFlags_PressedOnDoubleClick) && g.IO.MouseDoubleClicked[0]))
- {
- pressed = true;
- ClearActiveID();
- FocusWindow(window);
- }
- if ((flags & ImGuiButtonFlags_PressedOnRelease) && g.IO.MouseReleased[0])
- {
- if (!((flags & ImGuiButtonFlags_Repeat) && g.IO.MouseDownDurationPrev[0] >= g.IO.KeyRepeatDelay)) // Repeat mode trumps <on release>
- pressed = true;
- ClearActiveID();
- }
-
- // 'Repeat' mode acts when held regardless of _PressedOn flags (see table above).
- // Relies on repeat logic of IsMouseClicked() but we may as well do it ourselves if we end up exposing finer RepeatDelay/RepeatRate settings.
- if ((flags & ImGuiButtonFlags_Repeat) && g.ActiveId == id && g.IO.MouseDownDuration[0] > 0.0f && IsMouseClicked(0, true))
- pressed = true;
- }
- }
-
- bool held = false;
- if (g.ActiveId == id)
- {
- if (g.IO.MouseDown[0])
- {
- held = true;
- }
- else
- {
- if (hovered && (flags & ImGuiButtonFlags_PressedOnClickRelease))
- if (!((flags & ImGuiButtonFlags_Repeat) && g.IO.MouseDownDurationPrev[0] >= g.IO.KeyRepeatDelay)) // Repeat mode trumps <on release>
- pressed = true;
- ClearActiveID();
- }
- }
-
- // AllowOverlap mode (rarely used) requires previous frame HoveredId to be null or to match. This allows using patterns where a later submitted widget overlaps a previous one.
- if (hovered && (flags & ImGuiButtonFlags_AllowOverlapMode) && (g.HoveredIdPreviousFrame != id && g.HoveredIdPreviousFrame != 0))
- hovered = pressed = held = false;
-
- if (out_hovered) *out_hovered = hovered;
- if (out_held) *out_held = held;
-
- return pressed;
-}
-
-bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags flags)
-{
- ImGuiWindow* window = GetCurrentWindow();
- if (window->SkipItems)
- return false;
-
- ImGuiContext& g = *GImGui;
- const ImGuiStyle& style = g.Style;
- const ImGuiID id = window->GetID(label);
- const ImVec2 label_size = CalcTextSize(label, NULL, true);
-
- ImVec2 pos = window->DC.CursorPos;
- if ((flags & ImGuiButtonFlags_AlignTextBaseLine) && style.FramePadding.y < window->DC.CurrentLineTextBaseOffset) // Try to vertically align buttons that are smaller/have no padding so that text baseline matches (bit hacky, since it shouldn't be a flag)
- pos.y += window->DC.CurrentLineTextBaseOffset - style.FramePadding.y;
- ImVec2 size = CalcItemSize(size_arg, label_size.x + style.FramePadding.x * 2.0f, label_size.y + style.FramePadding.y * 2.0f);
-
- const ImRect bb(pos, pos + size);
- ItemSize(bb, style.FramePadding.y);
- if (!ItemAdd(bb, &id))
- return false;
-
- if (window->DC.ButtonRepeat) flags |= ImGuiButtonFlags_Repeat;
- bool hovered, held;
- bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags);
-
- // Render
- const ImU32 col = GetColorU32((hovered && held) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
- RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding);
- RenderTextClipped(bb.Min + style.FramePadding, bb.Max - style.FramePadding, label, NULL, &label_size, style.ButtonTextAlign, &bb);
-
- // Automatically close popups
- //if (pressed && !(flags & ImGuiButtonFlags_DontClosePopups) && (window->Flags & ImGuiWindowFlags_Popup))
- // CloseCurrentPopup();
-
- return pressed;
-}
-
-bool ImGui::Button(const char* label, const ImVec2& size_arg)
-{
- return ButtonEx(label, size_arg, 0);
-}
-
-// Small buttons fits within text without additional vertical spacing.
-bool ImGui::SmallButton(const char* label)
-{
- ImGuiContext& g = *GImGui;
- float backup_padding_y = g.Style.FramePadding.y;
- g.Style.FramePadding.y = 0.0f;
- bool pressed = ButtonEx(label, ImVec2(0,0), ImGuiButtonFlags_AlignTextBaseLine);
- g.Style.FramePadding.y = backup_padding_y;
- return pressed;
-}
-
-// Tip: use ImGui::PushID()/PopID() to push indices or pointers in the ID stack.
-// Then you can keep 'str_id' empty or the same for all your buttons (instead of creating a string based on a non-string id)
-bool ImGui::InvisibleButton(const char* str_id, const ImVec2& size_arg)
-{
- ImGuiWindow* window = GetCurrentWindow();
- if (window->SkipItems)
- return false;
-
- const ImGuiID id = window->GetID(str_id);
- ImVec2 size = CalcItemSize(size_arg, 0.0f, 0.0f);
- const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size);
- ItemSize(bb);
- if (!ItemAdd(bb, &id))
- return false;
-
- bool hovered, held;
- bool pressed = ButtonBehavior(bb, id, &hovered, &held);
-
- return pressed;
-}
-
-// Upper-right button to close a window.
-bool ImGui::CloseButton(ImGuiID id, const ImVec2& pos, float radius)
-{
- ImGuiWindow* window = GetCurrentWindow();
-
- const ImRect bb(pos - ImVec2(radius,radius), pos + ImVec2(radius,radius));
-
- bool hovered, held;
- bool pressed = ButtonBehavior(bb, id, &hovered, &held);
-
- // Render
- const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_CloseButtonActive : hovered ? ImGuiCol_CloseButtonHovered : ImGuiCol_CloseButton);
- const ImVec2 center = bb.GetCenter();
- window->DrawList->AddCircleFilled(center, ImMax(2.0f, radius), col, 12);
-
- const float cross_extent = (radius * 0.7071f) - 1.0f;
- if (hovered)
- {
- window->DrawList->AddLine(center + ImVec2(+cross_extent,+cross_extent), center + ImVec2(-cross_extent,-cross_extent), GetColorU32(ImGuiCol_Text));
- window->DrawList->AddLine(center + ImVec2(+cross_extent,-cross_extent), center + ImVec2(-cross_extent,+cross_extent), GetColorU32(ImGuiCol_Text));
- }
-
- return pressed;
-}
-
-void ImGui::Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& tint_col, const ImVec4& border_col)
-{
- ImGuiWindow* window = GetCurrentWindow();
- if (window->SkipItems)
- return;
-
- ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size);
- if (border_col.w > 0.0f)
- bb.Max += ImVec2(2,2);
- ItemSize(bb);
- if (!ItemAdd(bb, NULL))
- return;
-
- if (border_col.w > 0.0f)
- {
- window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(border_col), 0.0f);
- window->DrawList->AddImage(user_texture_id, bb.Min+ImVec2(1,1), bb.Max-ImVec2(1,1), uv0, uv1, GetColorU32(tint_col));
- }
- else
- {
- window->DrawList->AddImage(user_texture_id, bb.Min, bb.Max, uv0, uv1, GetColorU32(tint_col));
- }
-}
-
-// frame_padding < 0: uses FramePadding from style (default)
-// frame_padding = 0: no framing
-// frame_padding > 0: set framing size
-// The color used are the button colors.
-bool ImGui::ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, int frame_padding, const ImVec4& bg_col, const ImVec4& tint_col)
-{
- ImGuiWindow* window = GetCurrentWindow();
- if (window->SkipItems)
- return false;
-
- ImGuiContext& g = *GImGui;
- const ImGuiStyle& style = g.Style;
-
- // Default to using texture ID as ID. User can still push string/integer prefixes.
- // We could hash the size/uv to create a unique ID but that would prevent the user from animating UV.
- PushID((void *)user_texture_id);
- const ImGuiID id = window->GetID("#image");
- PopID();
-
- const ImVec2 padding = (frame_padding >= 0) ? ImVec2((float)frame_padding, (float)frame_padding) : style.FramePadding;
- const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size + padding*2);
- const ImRect image_bb(window->DC.CursorPos + padding, window->DC.CursorPos + padding + size);
- ItemSize(bb);
- if (!ItemAdd(bb, &id))
- return false;
-
- bool hovered, held;
- bool pressed = ButtonBehavior(bb, id, &hovered, &held);
-
- // Render
- const ImU32 col = GetColorU32((hovered && held) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
- RenderFrame(bb.Min, bb.Max, col, true, ImClamp((float)ImMin(padding.x, padding.y), 0.0f, style.FrameRounding));
- if (bg_col.w > 0.0f)
- window->DrawList->AddRectFilled(image_bb.Min, image_bb.Max, GetColorU32(bg_col));
- window->DrawList->AddImage(user_texture_id, image_bb.Min, image_bb.Max, uv0, uv1, GetColorU32(tint_col));
-
- return pressed;
-}
-
-// Start logging ImGui output to TTY
-void ImGui::LogToTTY(int max_depth)
-{
- ImGuiContext& g = *GImGui;
- if (g.LogEnabled)
- return;
- ImGuiWindow* window = GetCurrentWindowRead();
-
- g.LogEnabled = true;
- g.LogFile = stdout;
- g.LogStartDepth = window->DC.TreeDepth;
- if (max_depth >= 0)
- g.LogAutoExpandMaxDepth = max_depth;
-}
-
-// Start logging ImGui output to given file
-void ImGui::LogToFile(int max_depth, const char* filename)
-{
- ImGuiContext& g = *GImGui;
- if (g.LogEnabled)
- return;
- ImGuiWindow* window = GetCurrentWindowRead();
-
- if (!filename)
- {
- filename = g.IO.LogFilename;
- if (!filename)
- return;
- }
-
- g.LogFile = ImFileOpen(filename, "ab");
- if (!g.LogFile)
- {
- IM_ASSERT(g.LogFile != NULL); // Consider this an error
- return;
- }
- g.LogEnabled = true;
- g.LogStartDepth = window->DC.TreeDepth;
- if (max_depth >= 0)
- g.LogAutoExpandMaxDepth = max_depth;
-}
-
-// Start logging ImGui output to clipboard
-void ImGui::LogToClipboard(int max_depth)
-{
- ImGuiContext& g = *GImGui;
- if (g.LogEnabled)
- return;
- ImGuiWindow* window = GetCurrentWindowRead();
-
- g.LogEnabled = true;
- g.LogFile = NULL;
- g.LogStartDepth = window->DC.TreeDepth;
- if (max_depth >= 0)
- g.LogAutoExpandMaxDepth = max_depth;
-}
-
-void ImGui::LogFinish()
-{
- ImGuiContext& g = *GImGui;
- if (!g.LogEnabled)
- return;
-
- LogText(IM_NEWLINE);
- g.LogEnabled = false;
- if (g.LogFile != NULL)
- {
- if (g.LogFile == stdout)
- fflush(g.LogFile);
- else
- fclose(g.LogFile);
- g.LogFile = NULL;
- }
- if (g.LogClipboard->size() > 1)
- {
- SetClipboardText(g.LogClipboard->begin());
- g.LogClipboard->clear();
- }
-}
-
-// Helper to display logging buttons
-void ImGui::LogButtons()
-{
- ImGuiContext& g = *GImGui;
-
- PushID("LogButtons");
- const bool log_to_tty = Button("Log To TTY"); SameLine();
- const bool log_to_file = Button("Log To File"); SameLine();
- const bool log_to_clipboard = Button("Log To Clipboard"); SameLine();
- PushItemWidth(80.0f);
- PushAllowKeyboardFocus(false);
- SliderInt("Depth", &g.LogAutoExpandMaxDepth, 0, 9, NULL);
- PopAllowKeyboardFocus();
- PopItemWidth();
- PopID();
-
- // Start logging at the end of the function so that the buttons don't appear in the log
- if (log_to_tty)
- LogToTTY(g.LogAutoExpandMaxDepth);
- if (log_to_file)
- LogToFile(g.LogAutoExpandMaxDepth, g.IO.LogFilename);
- if (log_to_clipboard)
- LogToClipboard(g.LogAutoExpandMaxDepth);
-}
-
-bool ImGui::TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags)
-{
- if (flags & ImGuiTreeNodeFlags_Leaf)
- return true;
-
- // We only write to the tree storage if the user clicks (or explicitely use SetNextTreeNode*** functions)
- ImGuiContext& g = *GImGui;
- ImGuiWindow* window = g.CurrentWindow;
- ImGuiStorage* storage = window->DC.StateStorage;
-
- bool is_open;
- if (g.SetNextTreeNodeOpenCond != 0)
- {
- if (g.SetNextTreeNodeOpenCond & ImGuiCond_Always)
- {
- is_open = g.SetNextTreeNodeOpenVal;
- storage->SetInt(id, is_open);
- }
- else
- {
- // We treat ImGuiCond_Once and ImGuiCond_FirstUseEver the same because tree node state are not saved persistently.
- const int stored_value = storage->GetInt(id, -1);
- if (stored_value == -1)
- {
- is_open = g.SetNextTreeNodeOpenVal;
- storage->SetInt(id, is_open);
- }
- else
- {
- is_open = stored_value != 0;
- }
- }
- g.SetNextTreeNodeOpenCond = 0;
- }
- else
- {
- is_open = storage->GetInt(id, (flags & ImGuiTreeNodeFlags_DefaultOpen) ? 1 : 0) != 0;
- }
-
- // When logging is enabled, we automatically expand tree nodes (but *NOT* collapsing headers.. seems like sensible behavior).
- // NB- If we are above max depth we still allow manually opened nodes to be logged.
- if (g.LogEnabled && !(flags & ImGuiTreeNodeFlags_NoAutoOpenOnLog) && window->DC.TreeDepth < g.LogAutoExpandMaxDepth)
- is_open = true;
-
- return is_open;
-}
-
-bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end)
-{
- ImGuiWindow* window = GetCurrentWindow();
- if (window->SkipItems)
- return false;
-
- ImGuiContext& g = *GImGui;
- const ImGuiStyle& style = g.Style;
- const bool display_frame = (flags & ImGuiTreeNodeFlags_Framed) != 0;
- const ImVec2 padding = display_frame ? style.FramePadding : ImVec2(style.FramePadding.x, 0.0f);
-
- if (!label_end)
- label_end = FindRenderedTextEnd(label);
- const ImVec2 label_size = CalcTextSize(label, label_end, false);
-
- // We vertically grow up to current line height up the typical widget height.
- const float text_base_offset_y = ImMax(0.0f, window->DC.CurrentLineTextBaseOffset - padding.y); // Latch before ItemSize changes it
- const float frame_height = ImMax(ImMin(window->DC.CurrentLineHeight, g.FontSize + style.FramePadding.y*2), label_size.y + padding.y*2);
- ImRect bb = ImRect(window->DC.CursorPos, ImVec2(window->Pos.x + GetContentRegionMax().x, window->DC.CursorPos.y + frame_height));
- if (display_frame)
- {
- // Framed header expand a little outside the default padding
- bb.Min.x -= (float)(int)(window->WindowPadding.x*0.5f) - 1;
- bb.Max.x += (float)(int)(window->WindowPadding.x*0.5f) - 1;
- }
-
- const float text_offset_x = (g.FontSize + (display_frame ? padding.x*3 : padding.x*2)); // Collapser arrow width + Spacing
- const float text_width = g.FontSize + (label_size.x > 0.0f ? label_size.x + padding.x*2 : 0.0f); // Include collapser
- ItemSize(ImVec2(text_width, frame_height), text_base_offset_y);
-
- // For regular tree nodes, we arbitrary allow to click past 2 worth of ItemSpacing
- // (Ideally we'd want to add a flag for the user to specify we want want the hit test to be done up to the right side of the content or not)
- const ImRect interact_bb = display_frame ? bb : ImRect(bb.Min.x, bb.Min.y, bb.Min.x + text_width + style.ItemSpacing.x*2, bb.Max.y);
- bool is_open = TreeNodeBehaviorIsOpen(id, flags);
- if (!ItemAdd(interact_bb, &id))
- {
- if (is_open && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen))
- TreePushRawID(id);
- return is_open;
- }
-
- // Flags that affects opening behavior:
- // - 0(default) ..................... single-click anywhere to open
- // - OpenOnDoubleClick .............. double-click anywhere to open
- // - OpenOnArrow .................... single-click on arrow to open
- // - OpenOnDoubleClick|OpenOnArrow .. single-click on arrow or double-click anywhere to open
- ImGuiButtonFlags button_flags = ImGuiButtonFlags_NoKeyModifiers | ((flags & ImGuiTreeNodeFlags_AllowOverlapMode) ? ImGuiButtonFlags_AllowOverlapMode : 0);
- if (flags & ImGuiTreeNodeFlags_OpenOnDoubleClick)
- button_flags |= ImGuiButtonFlags_PressedOnDoubleClick | ((flags & ImGuiTreeNodeFlags_OpenOnArrow) ? ImGuiButtonFlags_PressedOnClickRelease : 0);
- bool hovered, held, pressed = ButtonBehavior(interact_bb, id, &hovered, &held, button_flags);
- if (pressed && !(flags & ImGuiTreeNodeFlags_Leaf))
- {
- bool toggled = !(flags & (ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick));
- if (flags & ImGuiTreeNodeFlags_OpenOnArrow)
- toggled |= IsMouseHoveringRect(interact_bb.Min, ImVec2(interact_bb.Min.x + text_offset_x, interact_bb.Max.y));
- if (flags & ImGuiTreeNodeFlags_OpenOnDoubleClick)
- toggled |= g.IO.MouseDoubleClicked[0];
- if (toggled)
- {
- is_open = !is_open;
- window->DC.StateStorage->SetInt(id, is_open);
- }
- }
- if (flags & ImGuiTreeNodeFlags_AllowOverlapMode)
- SetItemAllowOverlap();
-
- // Render
- const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
- const ImVec2 text_pos = bb.Min + ImVec2(text_offset_x, padding.y + text_base_offset_y);
- if (display_frame)
- {
- // Framed type
- RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding);
- RenderCollapseTriangle(bb.Min + padding + ImVec2(0.0f, text_base_offset_y), is_open, 1.0f);
- if (g.LogEnabled)
- {
- // NB: '##' is normally used to hide text (as a library-wide feature), so we need to specify the text range to make sure the ## aren't stripped out here.
- const char log_prefix[] = "\n##";
- const char log_suffix[] = "##";
- LogRenderedText(text_pos, log_prefix, log_prefix+3);
- RenderTextClipped(text_pos, bb.Max, label, label_end, &label_size);
- LogRenderedText(text_pos, log_suffix+1, log_suffix+3);
- }
- else
- {
- RenderTextClipped(text_pos, bb.Max, label, label_end, &label_size);
- }
- }
- else
- {
- // Unframed typed for tree nodes
- if (hovered || (flags & ImGuiTreeNodeFlags_Selected))
- RenderFrame(bb.Min, bb.Max, col, false);
-
- if (flags & ImGuiTreeNodeFlags_Bullet)
- RenderBullet(bb.Min + ImVec2(text_offset_x * 0.5f, g.FontSize*0.50f + text_base_offset_y));
- else if (!(flags & ImGuiTreeNodeFlags_Leaf))
- RenderCollapseTriangle(bb.Min + ImVec2(padding.x, g.FontSize*0.15f + text_base_offset_y), is_open, 0.70f);
- if (g.LogEnabled)
- LogRenderedText(text_pos, ">");
- RenderText(text_pos, label, label_end, false);
- }
-
- if (is_open && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen))
- TreePushRawID(id);
- return is_open;
-}
-
-// CollapsingHeader returns true when opened but do not indent nor push into the ID stack (because of the ImGuiTreeNodeFlags_NoTreePushOnOpen flag).
-// This is basically the same as calling TreeNodeEx(label, ImGuiTreeNodeFlags_CollapsingHeader | ImGuiTreeNodeFlags_NoTreePushOnOpen). You can remove the _NoTreePushOnOpen flag if you want behavior closer to normal TreeNode().
-bool ImGui::CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags)
-{
- ImGuiWindow* window = GetCurrentWindow();
- if (window->SkipItems)
- return false;
-
- return TreeNodeBehavior(window->GetID(label), flags | ImGuiTreeNodeFlags_CollapsingHeader | ImGuiTreeNodeFlags_NoTreePushOnOpen, label);
-}
-
-bool ImGui::CollapsingHeader(const char* label, bool* p_open, ImGuiTreeNodeFlags flags)
-{
- ImGuiWindow* window = GetCurrentWindow();
- if (window->SkipItems)
- return false;
-
- if (p_open && !*p_open)
- return false;
-
- ImGuiID id = window->GetID(label);
- bool is_open = TreeNodeBehavior(id, flags | ImGuiTreeNodeFlags_CollapsingHeader | ImGuiTreeNodeFlags_NoTreePushOnOpen | (p_open ? ImGuiTreeNodeFlags_AllowOverlapMode : 0), label);
- if (p_open)
- {
- // Create a small overlapping close button // FIXME: We can evolve this into user accessible helpers to add extra buttons on title bars, headers, etc.
- ImGuiContext& g = *GImGui;
- float button_sz = g.FontSize * 0.5f;
- if (CloseButton(window->GetID((void*)(intptr_t)(id+1)), ImVec2(ImMin(window->DC.LastItemRect.Max.x, window->ClipRect.Max.x) - g.Style.FramePadding.x - button_sz, window->DC.LastItemRect.Min.y + g.Style.FramePadding.y + button_sz), button_sz))
- *p_open = false;
- }
-
- return is_open;
-}
-
-bool ImGui::TreeNodeEx(const char* label, ImGuiTreeNodeFlags flags)
-{
- ImGuiWindow* window = GetCurrentWindow();
- if (window->SkipItems)
- return false;
-
- return TreeNodeBehavior(window->GetID(label), flags, label, NULL);
-}
-
-bool ImGui::TreeNodeExV(const char* str_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args)
-{
- ImGuiWindow* window = GetCurrentWindow();
- if (window->SkipItems)
- return false;
-
- ImGuiContext& g = *GImGui;
- const char* label_end = g.TempBuffer + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args);
- return TreeNodeBehavior(window->GetID(str_id), flags, g.TempBuffer, label_end);
-}
-
-bool ImGui::TreeNodeExV(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args)
-{
- ImGuiWindow* window = GetCurrentWindow();
- if (window->SkipItems)
- return false;
-
- ImGuiContext& g = *GImGui;
- const char* label_end = g.TempBuffer + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args);
- return TreeNodeBehavior(window->GetID(ptr_id), flags, g.TempBuffer, label_end);
-}
-
-bool ImGui::TreeNodeV(const char* str_id, const char* fmt, va_list args)
-{
- return TreeNodeExV(str_id, 0, fmt, args);
-}
-
-bool ImGui::TreeNodeV(const void* ptr_id, const char* fmt, va_list args)
-{
- return TreeNodeExV(ptr_id, 0, fmt, args);
-}
-
-bool ImGui::TreeNodeEx(const char* str_id, ImGuiTreeNodeFlags flags, const char* fmt, ...)
-{
- va_list args;
- va_start(args, fmt);
- bool is_open = TreeNodeExV(str_id, flags, fmt, args);
- va_end(args);
- return is_open;
-}
-
-bool ImGui::TreeNodeEx(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* fmt, ...)
-{
- va_list args;
- va_start(args, fmt);
- bool is_open = TreeNodeExV(ptr_id, flags, fmt, args);
- va_end(args);
- return is_open;
-}
-
-bool ImGui::TreeNode(const char* str_id, const char* fmt, ...)
-{
- va_list args;
- va_start(args, fmt);
- bool is_open = TreeNodeExV(str_id, 0, fmt, args);
- va_end(args);
- return is_open;
-}
-
-bool ImGui::TreeNode(const void* ptr_id, const char* fmt, ...)
-{
- va_list args;
- va_start(args, fmt);
- bool is_open = TreeNodeExV(ptr_id, 0, fmt, args);
- va_end(args);
- return is_open;
-}
-
-bool ImGui::TreeNode(const char* label)
-{
- ImGuiWindow* window = GetCurrentWindow();
- if (window->SkipItems)
- return false;
- return TreeNodeBehavior(window->GetID(label), 0, label, NULL);
-}
-
-void ImGui::TreeAdvanceToLabelPos()
-{
- ImGuiContext& g = *GImGui;
- g.CurrentWindow->DC.CursorPos.x += GetTreeNodeToLabelSpacing();
-}
-
-// Horizontal distance preceding label when using TreeNode() or Bullet()
-float ImGui::GetTreeNodeToLabelSpacing()
-{
- ImGuiContext& g = *GImGui;
- return g.FontSize + (g.Style.FramePadding.x * 2.0f);
-}
-
-void ImGui::SetNextTreeNodeOpen(bool is_open, ImGuiCond cond)
-{
- ImGuiContext& g = *GImGui;
- g.SetNextTreeNodeOpenVal = is_open;
- g.SetNextTreeNodeOpenCond = cond ? cond : ImGuiCond_Always;
-}
-
-void ImGui::PushID(const char* str_id)
-{
- ImGuiWindow* window = GetCurrentWindowRead();
- window->IDStack.push_back(window->GetID(str_id));
-}
-
-void ImGui::PushID(const char* str_id_begin, const char* str_id_end)
-{
- ImGuiWindow* window = GetCurrentWindowRead();
- window->IDStack.push_back(window->GetID(str_id_begin, str_id_end));
-}
-
-void ImGui::PushID(const void* ptr_id)
-{
- ImGuiWindow* window = GetCurrentWindowRead();
- window->IDStack.push_back(window->GetID(ptr_id));
-}
-
-void ImGui::PushID(int int_id)
-{
- const void* ptr_id = (void*)(intptr_t)int_id;
- ImGuiWindow* window = GetCurrentWindowRead();
- window->IDStack.push_back(window->GetID(ptr_id));
-}
-
-void ImGui::PopID()
-{
- ImGuiWindow* window = GetCurrentWindowRead();
- window->IDStack.pop_back();
-}
-
-ImGuiID ImGui::GetID(const char* str_id)
-{
- return GImGui->CurrentWindow->GetID(str_id);
-}
-
-ImGuiID ImGui::GetID(const char* str_id_begin, const char* str_id_end)
-{
- return GImGui->CurrentWindow->GetID(str_id_begin, str_id_end);
-}
-
-ImGuiID ImGui::GetID(const void* ptr_id)
-{
- return GImGui->CurrentWindow->GetID(ptr_id);
-}
-
-void ImGui::Bullet()
-{
- ImGuiWindow* window = GetCurrentWindow();
- if (window->SkipItems)
- return;
-
- ImGuiContext& g = *GImGui;
- const ImGuiStyle& style = g.Style;
- const float line_height = ImMax(ImMin(window->DC.CurrentLineHeight, g.FontSize + g.Style.FramePadding.y*2), g.FontSize);
- const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize, line_height));
- ItemSize(bb);
- if (!ItemAdd(bb, NULL))
- {
- SameLine(0, style.FramePadding.x*2);
- return;
- }
-
- // Render and stay on same line
- RenderBullet(bb.Min + ImVec2(style.FramePadding.x + g.FontSize*0.5f, line_height*0.5f));
- SameLine(0, style.FramePadding.x*2);
-}
-
-// Text with a little bullet aligned to the typical tree node.
-void ImGui::BulletTextV(const char* fmt, va_list args)
-{
- ImGuiWindow* window = GetCurrentWindow();
- if (window->SkipItems)
- return;
-
- ImGuiContext& g = *GImGui;
- const ImGuiStyle& style = g.Style;
-
- const char* text_begin = g.TempBuffer;
- const char* text_end = text_begin + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args);
- const ImVec2 label_size = CalcTextSize(text_begin, text_end, false);
- const float text_base_offset_y = ImMax(0.0f, window->DC.CurrentLineTextBaseOffset); // Latch before ItemSize changes it
- const float line_height = ImMax(ImMin(window->DC.CurrentLineHeight, g.FontSize + g.Style.FramePadding.y*2), g.FontSize);
- const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize + (label_size.x > 0.0f ? (label_size.x + style.FramePadding.x*2) : 0.0f), ImMax(line_height, label_size.y))); // Empty text doesn't add padding
- ItemSize(bb);
- if (!ItemAdd(bb, NULL))
- return;
-
- // Render
- RenderBullet(bb.Min + ImVec2(style.FramePadding.x + g.FontSize*0.5f, line_height*0.5f));
- RenderText(bb.Min+ImVec2(g.FontSize + style.FramePadding.x*2, text_base_offset_y), text_begin, text_end, false);
-}
-
-void ImGui::BulletText(const char* fmt, ...)
-{
- va_list args;
- va_start(args, fmt);
- BulletTextV(fmt, args);
- va_end(args);
-}
-
-static inline void DataTypeFormatString(ImGuiDataType data_type, void* data_ptr, const char* display_format, char* buf, int buf_size)
-{
- if (data_type == ImGuiDataType_Int)
- ImFormatString(buf, buf_size, display_format, *(int*)data_ptr);
- else if (data_type == ImGuiDataType_Float)
- ImFormatString(buf, buf_size, display_format, *(float*)data_ptr);
-}
-
-static inline void DataTypeFormatString(ImGuiDataType data_type, void* data_ptr, int decimal_precision, char* buf, int buf_size)
-{
- if (data_type == ImGuiDataType_Int)
- {
- if (decimal_precision < 0)
- ImFormatString(buf, buf_size, "%d", *(int*)data_ptr);
- else
- ImFormatString(buf, buf_size, "%.*d", decimal_precision, *(int*)data_ptr);
- }
- else if (data_type == ImGuiDataType_Float)
- {
- if (decimal_precision < 0)
- ImFormatString(buf, buf_size, "%f", *(float*)data_ptr); // Ideally we'd have a minimum decimal precision of 1 to visually denote that it is a float, while hiding non-significant digits?
- else
- ImFormatString(buf, buf_size, "%.*f", decimal_precision, *(float*)data_ptr);
- }
-}
-
-static void DataTypeApplyOp(ImGuiDataType data_type, int op, void* value1, const void* value2)// Store into value1
-{
- if (data_type == ImGuiDataType_Int)
- {
- if (op == '+')
- *(int*)value1 = *(int*)value1 + *(const int*)value2;
- else if (op == '-')
- *(int*)value1 = *(int*)value1 - *(const int*)value2;
- }
- else if (data_type == ImGuiDataType_Float)
- {
- if (op == '+')
- *(float*)value1 = *(float*)value1 + *(const float*)value2;
- else if (op == '-')
- *(float*)value1 = *(float*)value1 - *(const float*)value2;
- }
-}
-
-// User can input math operators (e.g. +100) to edit a numerical values.
-static bool DataTypeApplyOpFromText(const char* buf, const char* initial_value_buf, ImGuiDataType data_type, void* data_ptr, const char* scalar_format)
-{
- while (ImCharIsSpace(*buf))
- buf++;
-
- // We don't support '-' op because it would conflict with inputing negative value.
- // Instead you can use +-100 to subtract from an existing value
- char op = buf[0];
- if (op == '+' || op == '*' || op == '/')
- {
- buf++;
- while (ImCharIsSpace(*buf))
- buf++;
- }
- else
- {
- op = 0;
- }
- if (!buf[0])
- return false;
-
- if (data_type == ImGuiDataType_Int)
- {
- if (!scalar_format)
- scalar_format = "%d";
- int* v = (int*)data_ptr;
- const int old_v = *v;
- int arg0i = *v;
- if (op && sscanf(initial_value_buf, scalar_format, &arg0i) < 1)
- return false;
-
- // Store operand in a float so we can use fractional value for multipliers (*1.1), but constant always parsed as integer so we can fit big integers (e.g. 2000000003) past float precision
- float arg1f = 0.0f;
- if (op == '+') { if (sscanf(buf, "%f", &arg1f) == 1) *v = (int)(arg0i + arg1f); } // Add (use "+-" to subtract)
- else if (op == '*') { if (sscanf(buf, "%f", &arg1f) == 1) *v = (int)(arg0i * arg1f); } // Multiply
- else if (op == '/') { if (sscanf(buf, "%f", &arg1f) == 1 && arg1f != 0.0f) *v = (int)(arg0i / arg1f); }// Divide
- else { if (sscanf(buf, scalar_format, &arg0i) == 1) *v = arg0i; } // Assign constant (read as integer so big values are not lossy)
- return (old_v != *v);
- }
- else if (data_type == ImGuiDataType_Float)
- {
- // For floats we have to ignore format with precision (e.g. "%.2f") because sscanf doesn't take them in
- scalar_format = "%f";
- float* v = (float*)data_ptr;
- const float old_v = *v;
- float arg0f = *v;
- if (op && sscanf(initial_value_buf, scalar_format, &arg0f) < 1)
- return false;
-
- float arg1f = 0.0f;
- if (sscanf(buf, scalar_format, &arg1f) < 1)
- return false;
- if (op == '+') { *v = arg0f + arg1f; } // Add (use "+-" to subtract)
- else if (op == '*') { *v = arg0f * arg1f; } // Multiply
- else if (op == '/') { if (arg1f != 0.0f) *v = arg0f / arg1f; } // Divide
- else { *v = arg1f; } // Assign constant
- return (old_v != *v);
- }
-
- return false;
-}
-
-// Create text input in place of a slider (when CTRL+Clicking on slider)
-// FIXME: Logic is messy and confusing.
-bool ImGui::InputScalarAsWidgetReplacement(const ImRect& aabb, const char* label, ImGuiDataType data_type, void* data_ptr, ImGuiID id, int decimal_precision)
-{
- ImGuiContext& g = *GImGui;
- ImGuiWindow* window = GetCurrentWindow();
-
- // Our replacement widget will override the focus ID (registered previously to allow for a TAB focus to happen)
- SetActiveID(g.ScalarAsInputTextId, window);
- SetHoveredID(0);
- FocusableItemUnregister(window);
-
- char buf[32];
- DataTypeFormatString(data_type, data_ptr, decimal_precision, buf, IM_ARRAYSIZE(buf));
- bool text_value_changed = InputTextEx(label, buf, IM_ARRAYSIZE(buf), aabb.GetSize(), ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_AutoSelectAll);
- if (g.ScalarAsInputTextId == 0) // First frame we started displaying the InputText widget
- {
- IM_ASSERT(g.ActiveId == id); // InputText ID expected to match the Slider ID (else we'd need to store them both, which is also possible)
- g.ScalarAsInputTextId = g.ActiveId;
- SetHoveredID(id);
- }
- else if (g.ActiveId != g.ScalarAsInputTextId)
- {
- // Release
- g.ScalarAsInputTextId = 0;
- }
- if (text_value_changed)
- return DataTypeApplyOpFromText(buf, GImGui->InputTextState.InitialText.begin(), data_type, data_ptr, NULL);
- return false;
-}
-
-// Parse display precision back from the display format string
-int ImGui::ParseFormatPrecision(const char* fmt, int default_precision)
-{
- int precision = default_precision;
- while ((fmt = strchr(fmt, '%')) != NULL)
- {
- fmt++;
- if (fmt[0] == '%') { fmt++; continue; } // Ignore "%%"
- while (*fmt >= '0' && *fmt <= '9')
- fmt++;
- if (*fmt == '.')
- {
- fmt = ImAtoi(fmt + 1, &precision);
- if (precision < 0 || precision > 10)
- precision = default_precision;
- }
- if (*fmt == 'e' || *fmt == 'E') // Maximum precision with scientific notation
- precision = -1;
- break;
- }
- return precision;
-}
-
-static float GetMinimumStepAtDecimalPrecision(int decimal_precision)
-{
- static const float min_steps[10] = { 1.0f, 0.1f, 0.01f, 0.001f, 0.0001f, 0.00001f, 0.000001f, 0.0000001f, 0.00000001f, 0.000000001f };
- return (decimal_precision >= 0 && decimal_precision < 10) ? min_steps[decimal_precision] : powf(10.0f, (float)-decimal_precision);
-}
-
-float ImGui::RoundScalar(float value, int decimal_precision)
-{
- // Round past decimal precision
- // So when our value is 1.99999 with a precision of 0.001 we'll end up rounding to 2.0
- // FIXME: Investigate better rounding methods
- if (decimal_precision < 0)
- return value;
- const float min_step = GetMinimumStepAtDecimalPrecision(decimal_precision);
- bool negative = value < 0.0f;
- value = fabsf(value);
- float remainder = fmodf(value, min_step);
- if (remainder <= min_step*0.5f)
- value -= remainder;
- else
- value += (min_step - remainder);
- return negative ? -value : value;
-}
-
-static inline float SliderBehaviorCalcRatioFromValue(float v, float v_min, float v_max, float power, float linear_zero_pos)
-{
- if (v_min == v_max)
- return 0.0f;
-
- const bool is_non_linear = (power < 1.0f-0.00001f) || (power > 1.0f+0.00001f);
- const float v_clamped = (v_min < v_max) ? ImClamp(v, v_min, v_max) : ImClamp(v, v_max, v_min);
- if (is_non_linear)
- {
- if (v_clamped < 0.0f)
- {
- const float f = 1.0f - (v_clamped - v_min) / (ImMin(0.0f,v_max) - v_min);
- return (1.0f - powf(f, 1.0f/power)) * linear_zero_pos;
- }
- else
- {
- const float f = (v_clamped - ImMax(0.0f,v_min)) / (v_max - ImMax(0.0f,v_min));
- return linear_zero_pos + powf(f, 1.0f/power) * (1.0f - linear_zero_pos);
- }
- }
-
- // Linear slider
- return (v_clamped - v_min) / (v_max - v_min);
-}
-
-bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_min, float v_max, float power, int decimal_precision, ImGuiSliderFlags flags)
-{
- ImGuiContext& g = *GImGui;
- ImGuiWindow* window = GetCurrentWindow();
- const ImGuiStyle& style = g.Style;
-
- // Draw frame
- RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding);
-
- const bool is_non_linear = (power < 1.0f-0.00001f) || (power > 1.0f+0.00001f);
- const bool is_horizontal = (flags & ImGuiSliderFlags_Vertical) == 0;
-
- const float grab_padding = 2.0f;
- const float slider_sz = is_horizontal ? (frame_bb.GetWidth() - grab_padding * 2.0f) : (frame_bb.GetHeight() - grab_padding * 2.0f);
- float grab_sz;
- if (decimal_precision != 0)
- grab_sz = ImMin(style.GrabMinSize, slider_sz);
- else
- grab_sz = ImMin(ImMax(1.0f * (slider_sz / ((v_min < v_max ? v_max - v_min : v_min - v_max) + 1.0f)), style.GrabMinSize), slider_sz); // Integer sliders, if possible have the grab size represent 1 unit
- const float slider_usable_sz = slider_sz - grab_sz;
- const float slider_usable_pos_min = (is_horizontal ? frame_bb.Min.x : frame_bb.Min.y) + grab_padding + grab_sz*0.5f;
- const float slider_usable_pos_max = (is_horizontal ? frame_bb.Max.x : frame_bb.Max.y) - grab_padding - grab_sz*0.5f;
-
- // For logarithmic sliders that cross over sign boundary we want the exponential increase to be symmetric around 0.0f
- float linear_zero_pos = 0.0f; // 0.0->1.0f
- if (v_min * v_max < 0.0f)
- {
- // Different sign
- const float linear_dist_min_to_0 = powf(fabsf(0.0f - v_min), 1.0f/power);
- const float linear_dist_max_to_0 = powf(fabsf(v_max - 0.0f), 1.0f/power);
- linear_zero_pos = linear_dist_min_to_0 / (linear_dist_min_to_0+linear_dist_max_to_0);
- }
- else
- {
- // Same sign
- linear_zero_pos = v_min < 0.0f ? 1.0f : 0.0f;
- }
-
- // Process clicking on the slider
- bool value_changed = false;
- if (g.ActiveId == id)
- {
- bool set_new_value = false;
- float clicked_t = 0.0f;
- if (g.IO.MouseDown[0])
- {
- const float mouse_abs_pos = is_horizontal ? g.IO.MousePos.x : g.IO.MousePos.y;
- clicked_t = (slider_usable_sz > 0.0f) ? ImClamp((mouse_abs_pos - slider_usable_pos_min) / slider_usable_sz, 0.0f, 1.0f) : 0.0f;
- if (!is_horizontal)
- clicked_t = 1.0f - clicked_t;
- set_new_value = true;
- }
- else
- {
- ClearActiveID();
- }
-
- if (set_new_value)
- {
- float new_value;
- if (is_non_linear)
- {
- // Account for logarithmic scale on both sides of the zero
- if (clicked_t < linear_zero_pos)
- {
- // Negative: rescale to the negative range before powering
- float a = 1.0f - (clicked_t / linear_zero_pos);
- a = powf(a, power);
- new_value = ImLerp(ImMin(v_max,0.0f), v_min, a);
- }
- else
- {
- // Positive: rescale to the positive range before powering
- float a;
- if (fabsf(linear_zero_pos - 1.0f) > 1.e-6f)
- a = (clicked_t - linear_zero_pos) / (1.0f - linear_zero_pos);
- else
- a = clicked_t;
- a = powf(a, power);
- new_value = ImLerp(ImMax(v_min,0.0f), v_max, a);
- }
- }
- else
- {
- // Linear slider
- new_value = ImLerp(v_min, v_max, clicked_t);
- }
-
- // Round past decimal precision
- new_value = RoundScalar(new_value, decimal_precision);
- if (*v != new_value)
- {
- *v = new_value;
- value_changed = true;
- }
- }
- }
-
- // Draw
- float grab_t = SliderBehaviorCalcRatioFromValue(*v, v_min, v_max, power, linear_zero_pos);
- if (!is_horizontal)
- grab_t = 1.0f - grab_t;
- const float grab_pos = ImLerp(slider_usable_pos_min, slider_usable_pos_max, grab_t);
- ImRect grab_bb;
- if (is_horizontal)
- grab_bb = ImRect(ImVec2(grab_pos - grab_sz*0.5f, frame_bb.Min.y + grab_padding), ImVec2(grab_pos + grab_sz*0.5f, frame_bb.Max.y - grab_padding));
- else
- grab_bb = ImRect(ImVec2(frame_bb.Min.x + grab_padding, grab_pos - grab_sz*0.5f), ImVec2(frame_bb.Max.x - grab_padding, grab_pos + grab_sz*0.5f));
- window->DrawList->AddRectFilled(grab_bb.Min, grab_bb.Max, GetColorU32(g.ActiveId == id ? ImGuiCol_SliderGrabActive : ImGuiCol_SliderGrab), style.GrabRounding);
-
- return value_changed;
-}
-
-// Use power!=1.0 for logarithmic sliders.
-// Adjust display_format to decorate the value with a prefix or a suffix.
-// "%.3f" 1.234
-// "%5.2f secs" 01.23 secs
-// "Gold: %.0f" Gold: 1
-bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, const char* display_format, float power)
-{
- ImGuiWindow* window = GetCurrentWindow();
- if (window->SkipItems)
- return false;
-
- ImGuiContext& g = *GImGui;
- const ImGuiStyle& style = g.Style;
- const ImGuiID id = window->GetID(label);
- const float w = CalcItemWidth();
-
- const ImVec2 label_size = CalcTextSize(label, NULL, true);
- const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2.0f));
- const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
-
- // NB- we don't call ItemSize() yet because we may turn into a text edit box below
- if (!ItemAdd(total_bb, &id))
- {
- ItemSize(total_bb, style.FramePadding.y);
- return false;
- }
-
- const bool hovered = IsHovered(frame_bb, id);
- if (hovered)
- SetHoveredID(id);
-
- if (!display_format)
- display_format = "%.3f";
- int decimal_precision = ParseFormatPrecision(display_format, 3);
-
- // Tabbing or CTRL-clicking on Slider turns it into an input box
- bool start_text_input = false;
- const bool tab_focus_requested = FocusableItemRegister(window, g.ActiveId == id);
- if (tab_focus_requested || (hovered && g.IO.MouseClicked[0]))
- {
- SetActiveID(id, window);
- FocusWindow(window);
-
- if (tab_focus_requested || g.IO.KeyCtrl)
- {
- start_text_input = true;
- g.ScalarAsInputTextId = 0;
- }
- }
- if (start_text_input || (g.ActiveId == id && g.ScalarAsInputTextId == id))
- return InputScalarAsWidgetReplacement(frame_bb, label, ImGuiDataType_Float, v, id, decimal_precision);
-
- ItemSize(total_bb, style.FramePadding.y);
-
- // Actual slider behavior + render grab
- const bool value_changed = SliderBehavior(frame_bb, id, v, v_min, v_max, power, decimal_precision);
-
- // Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
- char value_buf[64];
- const char* value_buf_end = value_buf + ImFormatString(value_buf, IM_ARRAYSIZE(value_buf), display_format, *v);
- RenderTextClipped(frame_bb.Min, frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f,0.5f));
-
- if (label_size.x > 0.0f)
- RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
-
- return value_changed;
-}
-
-bool ImGui::VSliderFloat(const char* label, const ImVec2& size, float* v, float v_min, float v_max, const char* display_format, float power)
-{
- ImGuiWindow* window = GetCurrentWindow();
- if (window->SkipItems)
- return false;
-
- ImGuiContext& g = *GImGui;
- const ImGuiStyle& style = g.Style;
- const ImGuiID id = window->GetID(label);
-
- const ImVec2 label_size = CalcTextSize(label, NULL, true);
- const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + size);
- const ImRect bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
-
- ItemSize(bb, style.FramePadding.y);
- if (!ItemAdd(frame_bb, &id))
- return false;
-
- const bool hovered = IsHovered(frame_bb, id);
- if (hovered)
- SetHoveredID(id);
-
- if (!display_format)
- display_format = "%.3f";
- int decimal_precision = ParseFormatPrecision(display_format, 3);
-
- if (hovered && g.IO.MouseClicked[0])
- {
- SetActiveID(id, window);
- FocusWindow(window);
- }
-
- // Actual slider behavior + render grab
- bool value_changed = SliderBehavior(frame_bb, id, v, v_min, v_max, power, decimal_precision, ImGuiSliderFlags_Vertical);
-
- // Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
- // For the vertical slider we allow centered text to overlap the frame padding
- char value_buf[64];
- char* value_buf_end = value_buf + ImFormatString(value_buf, IM_ARRAYSIZE(value_buf), display_format, *v);
- RenderTextClipped(ImVec2(frame_bb.Min.x, frame_bb.Min.y + style.FramePadding.y), frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f,0.0f));
- if (label_size.x > 0.0f)
- RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
-
- return value_changed;
-}
-
-bool ImGui::SliderAngle(const char* label, float* v_rad, float v_degrees_min, float v_degrees_max)
-{
- float v_deg = (*v_rad) * 360.0f / (2*IM_PI);
- bool value_changed = SliderFloat(label, &v_deg, v_degrees_min, v_degrees_max, "%.0f deg", 1.0f);
- *v_rad = v_deg * (2*IM_PI) / 360.0f;
- return value_changed;
-}
-
-bool ImGui::SliderInt(const char* label, int* v, int v_min, int v_max, const char* display_format)
-{
- if (!display_format)
- display_format = "%.0f";
- float v_f = (float)*v;
- bool value_changed = SliderFloat(label, &v_f, (float)v_min, (float)v_max, display_format, 1.0f);
- *v = (int)v_f;
- return value_changed;
-}
-
-bool ImGui::VSliderInt(const char* label, const ImVec2& size, int* v, int v_min, int v_max, const char* display_format)
-{
- if (!display_format)
- display_format = "%.0f";
- float v_f = (float)*v;
- bool value_changed = VSliderFloat(label, size, &v_f, (float)v_min, (float)v_max, display_format, 1.0f);
- *v = (int)v_f;
- return value_changed;
-}
-
-// Add multiple sliders on 1 line for compact edition of multiple components
-bool ImGui::SliderFloatN(const char* label, float* v, int components, float v_min, float v_max, const char* display_format, float power)
-{
- ImGuiWindow* window = GetCurrentWindow();
- if (window->SkipItems)
- return false;
-
- ImGuiContext& g = *GImGui;
- bool value_changed = false;
- BeginGroup();
- PushID(label);
- PushMultiItemsWidths(components);
- for (int i = 0; i < components; i++)
- {
- PushID(i);
- value_changed |= SliderFloat("##v", &v[i], v_min, v_max, display_format, power);
- SameLine(0, g.Style.ItemInnerSpacing.x);
- PopID();
- PopItemWidth();
- }
- PopID();
-
- TextUnformatted(label, FindRenderedTextEnd(label));
- EndGroup();
-
- return value_changed;
-}
-
-bool ImGui::SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* display_format, float power)
-{
- return SliderFloatN(label, v, 2, v_min, v_max, display_format, power);
-}
-
-bool ImGui::SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* display_format, float power)
-{
- return SliderFloatN(label, v, 3, v_min, v_max, display_format, power);
-}
-
-bool ImGui::SliderFloat4(const char* label, float v[4], float v_min, float v_max, const char* display_format, float power)
-{
- return SliderFloatN(label, v, 4, v_min, v_max, display_format, power);
-}
-
-bool ImGui::SliderIntN(const char* label, int* v, int components, int v_min, int v_max, const char* display_format)
-{
- ImGuiWindow* window = GetCurrentWindow();
- if (window->SkipItems)
- return false;
-
- ImGuiContext& g = *GImGui;
- bool value_changed = false;
- BeginGroup();
- PushID(label);
- PushMultiItemsWidths(components);
- for (int i = 0; i < components; i++)
- {
- PushID(i);
- value_changed |= SliderInt("##v", &v[i], v_min, v_max, display_format);
- SameLine(0, g.Style.ItemInnerSpacing.x);
- PopID();
- PopItemWidth();
- }
- PopID();
-
- TextUnformatted(label, FindRenderedTextEnd(label));
- EndGroup();
-
- return value_changed;
-}
-
-bool ImGui::SliderInt2(const char* label, int v[2], int v_min, int v_max, const char* display_format)
-{
- return SliderIntN(label, v, 2, v_min, v_max, display_format);
-}
-
-bool ImGui::SliderInt3(const char* label, int v[3], int v_min, int v_max, const char* display_format)
-{
- return SliderIntN(label, v, 3, v_min, v_max, display_format);
-}
-
-bool ImGui::SliderInt4(const char* label, int v[4], int v_min, int v_max, const char* display_format)
-{
- return SliderIntN(label, v, 4, v_min, v_max, display_format);
-}
-
-bool ImGui::DragBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_speed, float v_min, float v_max, int decimal_precision, float power)
-{
- ImGuiContext& g = *GImGui;
- const ImGuiStyle& style = g.Style;
-
- // Draw frame
- const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : g.HoveredId == id ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg);
- RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, style.FrameRounding);
-
- bool value_changed = false;
-
- // Process clicking on the drag
- if (g.ActiveId == id)
- {
- if (g.IO.MouseDown[0])
- {
- if (g.ActiveIdIsJustActivated)
- {
- // Lock current value on click
- g.DragCurrentValue = *v;
- g.DragLastMouseDelta = ImVec2(0.f, 0.f);
- }
-
- if (v_speed == 0.0f && (v_max - v_min) != 0.0f && (v_max - v_min) < FLT_MAX)
- v_speed = (v_max - v_min) * g.DragSpeedDefaultRatio;
- float v_cur = g.DragCurrentValue;
- const ImVec2 mouse_drag_delta = GetMouseDragDelta(0, 1.0f);
- if (fabsf(mouse_drag_delta.x - g.DragLastMouseDelta.x) > 0.0f)
- {
- float speed = v_speed;
- if (g.IO.KeyShift && g.DragSpeedScaleFast >= 0.0f)
- speed = speed * g.DragSpeedScaleFast;
- if (g.IO.KeyAlt && g.DragSpeedScaleSlow >= 0.0f)
- speed = speed * g.DragSpeedScaleSlow;
-
- float adjust_delta = (mouse_drag_delta.x - g.DragLastMouseDelta.x) * speed;
- if (fabsf(power - 1.0f) > 0.001f)
- {
- // Logarithmic curve on both side of 0.0
- float v0_abs = v_cur >= 0.0f ? v_cur : -v_cur;
- float v0_sign = v_cur >= 0.0f ? 1.0f : -1.0f;
- float v1 = powf(v0_abs, 1.0f / power) + (adjust_delta * v0_sign);
- float v1_abs = v1 >= 0.0f ? v1 : -v1;
- float v1_sign = v1 >= 0.0f ? 1.0f : -1.0f; // Crossed sign line
- v_cur = powf(v1_abs, power) * v0_sign * v1_sign; // Reapply sign
- }
- else
- {
- v_cur += adjust_delta;
- }
- g.DragLastMouseDelta.x = mouse_drag_delta.x;
-
- // Clamp
- if (v_min < v_max)
- v_cur = ImClamp(v_cur, v_min, v_max);
- g.DragCurrentValue = v_cur;
- }
-
- // Round to user desired precision, then apply
- v_cur = RoundScalar(v_cur, decimal_precision);
- if (*v != v_cur)
- {
- *v = v_cur;
- value_changed = true;
- }
- }
- else
- {
- ClearActiveID();
- }
- }
-
- return value_changed;
-}
-
-bool ImGui::DragFloat(const char* label, float* v, float v_speed, float v_min, float v_max, const char* display_format, float power)
-{
- ImGuiWindow* window = GetCurrentWindow();
- if (window->SkipItems)
- return false;
-
- ImGuiContext& g = *GImGui;
- const ImGuiStyle& style = g.Style;
- const ImGuiID id = window->GetID(label);
- const float w = CalcItemWidth();
-
- const ImVec2 label_size = CalcTextSize(label, NULL, true);
- const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2.0f));
- const ImRect inner_bb(frame_bb.Min + style.FramePadding, frame_bb.Max - style.FramePadding);
- const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
-
- // NB- we don't call ItemSize() yet because we may turn into a text edit box below
- if (!ItemAdd(total_bb, &id))
- {
- ItemSize(total_bb, style.FramePadding.y);
- return false;
- }
-
- const bool hovered = IsHovered(frame_bb, id);
- if (hovered)
- SetHoveredID(id);
-
- if (!display_format)
- display_format = "%.3f";
- int decimal_precision = ParseFormatPrecision(display_format, 3);
-
- // Tabbing or CTRL-clicking on Drag turns it into an input box
- bool start_text_input = false;
- const bool tab_focus_requested = FocusableItemRegister(window, g.ActiveId == id);
- if (tab_focus_requested || (hovered && (g.IO.MouseClicked[0] | g.IO.MouseDoubleClicked[0])))
- {
- SetActiveID(id, window);
- FocusWindow(window);
-
- if (tab_focus_requested || g.IO.KeyCtrl || g.IO.MouseDoubleClicked[0])
- {
- start_text_input = true;
- g.ScalarAsInputTextId = 0;
- }
- }
- if (start_text_input || (g.ActiveId == id && g.ScalarAsInputTextId == id))
- return InputScalarAsWidgetReplacement(frame_bb, label, ImGuiDataType_Float, v, id, decimal_precision);
-
- // Actual drag behavior
- ItemSize(total_bb, style.FramePadding.y);
- const bool value_changed = DragBehavior(frame_bb, id, v, v_speed, v_min, v_max, decimal_precision, power);
-
- // Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
- char value_buf[64];
- const char* value_buf_end = value_buf + ImFormatString(value_buf, IM_ARRAYSIZE(value_buf), display_format, *v);
- RenderTextClipped(frame_bb.Min, frame_bb.Max, value_buf, value_buf_end, NULL, ImVec2(0.5f,0.5f));
-
- if (label_size.x > 0.0f)
- RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, inner_bb.Min.y), label);
-
- return value_changed;
-}
-
-bool ImGui::DragFloatN(const char* label, float* v, int components, float v_speed, float v_min, float v_max, const char* display_format, float power)
-{
- ImGuiWindow* window = GetCurrentWindow();
- if (window->SkipItems)
- return false;
-
- ImGuiContext& g = *GImGui;
- bool value_changed = false;
- BeginGroup();
- PushID(label);
- PushMultiItemsWidths(components);
- for (int i = 0; i < components; i++)
- {
- PushID(i);
- value_changed |= DragFloat("##v", &v[i], v_speed, v_min, v_max, display_format, power);
- SameLine(0, g.Style.ItemInnerSpacing.x);
- PopID();
- PopItemWidth();
- }
- PopID();
-
- TextUnformatted(label, FindRenderedTextEnd(label));
- EndGroup();
-
- return value_changed;
-}
-
-bool ImGui::DragFloat2(const char* label, float v[2], float v_speed, float v_min, float v_max, const char* display_format, float power)
-{
- return DragFloatN(label, v, 2, v_speed, v_min, v_max, display_format, power);
-}
-
-bool ImGui::DragFloat3(const char* label, float v[3], float v_speed, float v_min, float v_max, const char* display_format, float power)
-{
- return DragFloatN(label, v, 3, v_speed, v_min, v_max, display_format, power);
-}
-
-bool ImGui::DragFloat4(const char* label, float v[4], float v_speed, float v_min, float v_max, const char* display_format, float power)
-{
- return DragFloatN(label, v, 4, v_speed, v_min, v_max, display_format, power);
-}
-
-bool ImGui::DragFloatRange2(const char* label, float* v_current_min, float* v_current_max, float v_speed, float v_min, float v_max, const char* display_format, const char* display_format_max, float power)
-{
- ImGuiWindow* window = GetCurrentWindow();
- if (window->SkipItems)
- return false;
-
- ImGuiContext& g = *GImGui;
- PushID(label);
- BeginGroup();
- PushMultiItemsWidths(2);
-
- bool value_changed = DragFloat("##min", v_current_min, v_speed, (v_min >= v_max) ? -FLT_MAX : v_min, (v_min >= v_max) ? *v_current_max : ImMin(v_max, *v_current_max), display_format, power);
- PopItemWidth();
- SameLine(0, g.Style.ItemInnerSpacing.x);
- value_changed |= DragFloat("##max", v_current_max, v_speed, (v_min >= v_max) ? *v_current_min : ImMax(v_min, *v_current_min), (v_min >= v_max) ? FLT_MAX : v_max, display_format_max ? display_format_max : display_format, power);
- PopItemWidth();
- SameLine(0, g.Style.ItemInnerSpacing.x);
-
- TextUnformatted(label, FindRenderedTextEnd(label));
- EndGroup();
- PopID();
-
- return value_changed;
-}
-
-// NB: v_speed is float to allow adjusting the drag speed with more precision
-bool ImGui::DragInt(const char* label, int* v, float v_speed, int v_min, int v_max, const char* display_format)
-{
- if (!display_format)
- display_format = "%.0f";
- float v_f = (float)*v;
- bool value_changed = DragFloat(label, &v_f, v_speed, (float)v_min, (float)v_max, display_format);
- *v = (int)v_f;
- return value_changed;
-}
-
-bool ImGui::DragIntN(const char* label, int* v, int components, float v_speed, int v_min, int v_max, const char* display_format)
-{
- ImGuiWindow* window = GetCurrentWindow();
- if (window->SkipItems)
- return false;
-
- ImGuiContext& g = *GImGui;
- bool value_changed = false;
- BeginGroup();
- PushID(label);
- PushMultiItemsWidths(components);
- for (int i = 0; i < components; i++)
- {
- PushID(i);
- value_changed |= DragInt("##v", &v[i], v_speed, v_min, v_max, display_format);
- SameLine(0, g.Style.ItemInnerSpacing.x);
- PopID();
- PopItemWidth();
- }
- PopID();
-
- TextUnformatted(label, FindRenderedTextEnd(label));
- EndGroup();
-
- return value_changed;
-}
-
-bool ImGui::DragInt2(const char* label, int v[2], float v_speed, int v_min, int v_max, const char* display_format)
-{
- return DragIntN(label, v, 2, v_speed, v_min, v_max, display_format);
-}
-
-bool ImGui::DragInt3(const char* label, int v[3], float v_speed, int v_min, int v_max, const char* display_format)
-{
- return DragIntN(label, v, 3, v_speed, v_min, v_max, display_format);
-}
-
-bool ImGui::DragInt4(const char* label, int v[4], float v_speed, int v_min, int v_max, const char* display_format)
-{
- return DragIntN(label, v, 4, v_speed, v_min, v_max, display_format);
-}
-
-bool ImGui::DragIntRange2(const char* label, int* v_current_min, int* v_current_max, float v_speed, int v_min, int v_max, const char* display_format, const char* display_format_max)
-{
- ImGuiWindow* window = GetCurrentWindow();
- if (window->SkipItems)
- return false;
-
- ImGuiContext& g = *GImGui;
- PushID(label);
- BeginGroup();
- PushMultiItemsWidths(2);
-
- bool value_changed = DragInt("##min", v_current_min, v_speed, (v_min >= v_max) ? INT_MIN : v_min, (v_min >= v_max) ? *v_current_max : ImMin(v_max, *v_current_max), display_format);
- PopItemWidth();
- SameLine(0, g.Style.ItemInnerSpacing.x);
- value_changed |= DragInt("##max", v_current_max, v_speed, (v_min >= v_max) ? *v_current_min : ImMax(v_min, *v_current_min), (v_min >= v_max) ? INT_MAX : v_max, display_format_max ? display_format_max : display_format);
- PopItemWidth();
- SameLine(0, g.Style.ItemInnerSpacing.x);
-
- TextUnformatted(label, FindRenderedTextEnd(label));
- EndGroup();
- PopID();
-
- return value_changed;
-}
-
-void ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size)
-{
- ImGuiWindow* window = GetCurrentWindow();
- if (window->SkipItems)
- return;
-
- ImGuiContext& g = *GImGui;
- const ImGuiStyle& style = g.Style;
-
- const ImVec2 label_size = CalcTextSize(label, NULL, true);
- if (graph_size.x == 0.0f)
- graph_size.x = CalcItemWidth();
- if (graph_size.y == 0.0f)
- graph_size.y = label_size.y + (style.FramePadding.y * 2);
-
- const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(graph_size.x, graph_size.y));
- const ImRect inner_bb(frame_bb.Min + style.FramePadding, frame_bb.Max - style.FramePadding);
- const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0));
- ItemSize(total_bb, style.FramePadding.y);
- if (!ItemAdd(total_bb, NULL))
- return;
-
- // Determine scale from values if not specified
- if (scale_min == FLT_MAX || scale_max == FLT_MAX)
- {
- float v_min = FLT_MAX;
- float v_max = -FLT_MAX;
- for (int i = 0; i < values_count; i++)
- {
- const float v = values_getter(data, i);
- v_min = ImMin(v_min, v);
- v_max = ImMax(v_max, v);
- }
- if (scale_min == FLT_MAX)
- scale_min = v_min;
- if (scale_max == FLT_MAX)
- scale_max = v_max;
- }
-
- RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding);
-
- if (values_count > 0)
- {
- int res_w = ImMin((int)graph_size.x, values_count) + ((plot_type == ImGuiPlotType_Lines) ? -1 : 0);
- int item_count = values_count + ((plot_type == ImGuiPlotType_Lines) ? -1 : 0);
-
- // Tooltip on hover
- int v_hovered = -1;
- if (IsHovered(inner_bb, 0))
- {
- const float t = ImClamp((g.IO.MousePos.x - inner_bb.Min.x) / (inner_bb.Max.x - inner_bb.Min.x), 0.0f, 0.9999f);
- const int v_idx = (int)(t * item_count);
- IM_ASSERT(v_idx >= 0 && v_idx < values_count);
-
- const float v0 = values_getter(data, (v_idx + values_offset) % values_count);
- const float v1 = values_getter(data, (v_idx + 1 + values_offset) % values_count);
- if (plot_type == ImGuiPlotType_Lines)
- SetTooltip("%d: %8.4g\n%d: %8.4g", v_idx, v0, v_idx+1, v1);
- else if (plot_type == ImGuiPlotType_Histogram)
- SetTooltip("%d: %8.4g", v_idx, v0);
- v_hovered = v_idx;
- }
-
- const float t_step = 1.0f / (float)res_w;
-
- float v0 = values_getter(data, (0 + values_offset) % values_count);
- float t0 = 0.0f;
- ImVec2 tp0 = ImVec2( t0, 1.0f - ImSaturate((v0 - scale_min) / (scale_max - scale_min)) ); // Point in the normalized space of our target rectangle
- float histogram_zero_line_t = (scale_min * scale_max < 0.0f) ? (-scale_min / (scale_max - scale_min)) : (scale_min < 0.0f ? 0.0f : 1.0f); // Where does the zero line stands
-
- const ImU32 col_base = GetColorU32((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLines : ImGuiCol_PlotHistogram);
- const ImU32 col_hovered = GetColorU32((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLinesHovered : ImGuiCol_PlotHistogramHovered);
-
- for (int n = 0; n < res_w; n++)
- {
- const float t1 = t0 + t_step;
- const int v1_idx = (int)(t0 * item_count + 0.5f);
- IM_ASSERT(v1_idx >= 0 && v1_idx < values_count);
- const float v1 = values_getter(data, (v1_idx + values_offset + 1) % values_count);
- const ImVec2 tp1 = ImVec2( t1, 1.0f - ImSaturate((v1 - scale_min) / (scale_max - scale_min)) );
-
- // NB: Draw calls are merged together by the DrawList system. Still, we should render our batch are lower level to save a bit of CPU.
- ImVec2 pos0 = ImLerp(inner_bb.Min, inner_bb.Max, tp0);
- ImVec2 pos1 = ImLerp(inner_bb.Min, inner_bb.Max, (plot_type == ImGuiPlotType_Lines) ? tp1 : ImVec2(tp1.x, histogram_zero_line_t));
- if (plot_type == ImGuiPlotType_Lines)
- {
- window->DrawList->AddLine(pos0, pos1, v_hovered == v1_idx ? col_hovered : col_base);
- }
- else if (plot_type == ImGuiPlotType_Histogram)
- {
- if (pos1.x >= pos0.x + 2.0f)
- pos1.x -= 1.0f;
- window->DrawList->AddRectFilled(pos0, pos1, v_hovered == v1_idx ? col_hovered : col_base);
- }
-
- t0 = t1;
- tp0 = tp1;
- }
- }
-
- // Text overlay
- if (overlay_text)
- RenderTextClipped(ImVec2(frame_bb.Min.x, frame_bb.Min.y + style.FramePadding.y), frame_bb.Max, overlay_text, NULL, NULL, ImVec2(0.5f,0.0f));
-
- if (label_size.x > 0.0f)
- RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, inner_bb.Min.y), label);
-}
-
-struct ImGuiPlotArrayGetterData
-{
- const float* Values;
- int Stride;
-
- ImGuiPlotArrayGetterData(const float* values, int stride) { Values = values; Stride = stride; }
-};
-
-static float Plot_ArrayGetter(void* data, int idx)
-{
- ImGuiPlotArrayGetterData* plot_data = (ImGuiPlotArrayGetterData*)data;
- const float v = *(float*)(void*)((unsigned char*)plot_data->Values + (size_t)idx * plot_data->Stride);
- return v;
-}
-
-void ImGui::PlotLines(const char* label, const float* values, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size, int stride)
-{
- ImGuiPlotArrayGetterData data(values, stride);
- PlotEx(ImGuiPlotType_Lines, label, &Plot_ArrayGetter, (void*)&data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size);
-}
-
-void ImGui::PlotLines(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size)
-{
- PlotEx(ImGuiPlotType_Lines, label, values_getter, data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size);
-}
-
-void ImGui::PlotHistogram(const char* label, const float* values, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size, int stride)
-{
- ImGuiPlotArrayGetterData data(values, stride);
- PlotEx(ImGuiPlotType_Histogram, label, &Plot_ArrayGetter, (void*)&data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size);
-}
-
-void ImGui::PlotHistogram(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size)
-{
- PlotEx(ImGuiPlotType_Histogram, label, values_getter, data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size);
-}
-
-// size_arg (for each axis) < 0.0f: align to end, 0.0f: auto, > 0.0f: specified size
-void ImGui::ProgressBar(float fraction, const ImVec2& size_arg, const char* overlay)
-{
- ImGuiWindow* window = GetCurrentWindow();
- if (window->SkipItems)
- return;
-
- ImGuiContext& g = *GImGui;
- const ImGuiStyle& style = g.Style;
-
- ImVec2 pos = window->DC.CursorPos;
- ImRect bb(pos, pos + CalcItemSize(size_arg, CalcItemWidth(), g.FontSize + style.FramePadding.y*2.0f));
- ItemSize(bb, style.FramePadding.y);
- if (!ItemAdd(bb, NULL))
- return;
-
- // Render
- fraction = ImSaturate(fraction);
- RenderFrame(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding);
- bb.Expand(ImVec2(-window->BorderSize, -window->BorderSize));
- const ImVec2 fill_br = ImVec2(ImLerp(bb.Min.x, bb.Max.x, fraction), bb.Max.y);
- RenderFrame(bb.Min, fill_br, GetColorU32(ImGuiCol_PlotHistogram), false, style.FrameRounding);
-
- // Default displaying the fraction as percentage string, but user can override it
- char overlay_buf[32];
- if (!overlay)
- {
- ImFormatString(overlay_buf, IM_ARRAYSIZE(overlay_buf), "%.0f%%", fraction*100+0.01f);
- overlay = overlay_buf;
- }
-
- ImVec2 overlay_size = CalcTextSize(overlay, NULL);
- if (overlay_size.x > 0.0f)
- RenderTextClipped(ImVec2(ImClamp(fill_br.x + style.ItemSpacing.x, bb.Min.x, bb.Max.x - overlay_size.x - style.ItemInnerSpacing.x), bb.Min.y), bb.Max, overlay, NULL, &overlay_size, ImVec2(0.0f,0.5f), &bb);
-}
-
-bool ImGui::Checkbox(const char* label, bool* v)
-{
- ImGuiWindow* window = GetCurrentWindow();
- if (window->SkipItems)
- return false;
-
- ImGuiContext& g = *GImGui;
- const ImGuiStyle& style = g.Style;
- const ImGuiID id = window->GetID(label);
- const ImVec2 label_size = CalcTextSize(label, NULL, true);
-
- const ImRect check_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(label_size.y + style.FramePadding.y*2, label_size.y + style.FramePadding.y*2)); // We want a square shape to we use Y twice
- ItemSize(check_bb, style.FramePadding.y);
-
- ImRect total_bb = check_bb;
- if (label_size.x > 0)
- SameLine(0, style.ItemInnerSpacing.x);
- const ImRect text_bb(window->DC.CursorPos + ImVec2(0,style.FramePadding.y), window->DC.CursorPos + ImVec2(0,style.FramePadding.y) + label_size);
- if (label_size.x > 0)
- {
- ItemSize(ImVec2(text_bb.GetWidth(), check_bb.GetHeight()), style.FramePadding.y);
- total_bb = ImRect(ImMin(check_bb.Min, text_bb.Min), ImMax(check_bb.Max, text_bb.Max));
- }
-
- if (!ItemAdd(total_bb, &id))
- return false;
-
- bool hovered, held;
- bool pressed = ButtonBehavior(total_bb, id, &hovered, &held);
- if (pressed)
- *v = !(*v);
-
- RenderFrame(check_bb.Min, check_bb.Max, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), true, style.FrameRounding);
- if (*v)
- {
- const float check_sz = ImMin(check_bb.GetWidth(), check_bb.GetHeight());
- const float pad = ImMax(1.0f, (float)(int)(check_sz / 6.0f));
- window->DrawList->AddRectFilled(check_bb.Min+ImVec2(pad,pad), check_bb.Max-ImVec2(pad,pad), GetColorU32(ImGuiCol_CheckMark), style.FrameRounding);
- }
-
- if (g.LogEnabled)
- LogRenderedText(text_bb.GetTL(), *v ? "[x]" : "[ ]");
- if (label_size.x > 0.0f)
- RenderText(text_bb.GetTL(), label);
-
- return pressed;
-}
-
-bool ImGui::CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value)
-{
- bool v = ((*flags & flags_value) == flags_value);
- bool pressed = Checkbox(label, &v);
- if (pressed)
- {
- if (v)
- *flags |= flags_value;
- else
- *flags &= ~flags_value;
- }
-
- return pressed;
-}
-
-bool ImGui::RadioButton(const char* label, bool active)
-{
- ImGuiWindow* window = GetCurrentWindow();
- if (window->SkipItems)
- return false;
-
- ImGuiContext& g = *GImGui;
- const ImGuiStyle& style = g.Style;
- const ImGuiID id = window->GetID(label);
- const ImVec2 label_size = CalcTextSize(label, NULL, true);
-
- const ImRect check_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(label_size.y + style.FramePadding.y*2-1, label_size.y + style.FramePadding.y*2-1));
- ItemSize(check_bb, style.FramePadding.y);
-
- ImRect total_bb = check_bb;
- if (label_size.x > 0)
- SameLine(0, style.ItemInnerSpacing.x);
- const ImRect text_bb(window->DC.CursorPos + ImVec2(0, style.FramePadding.y), window->DC.CursorPos + ImVec2(0, style.FramePadding.y) + label_size);
- if (label_size.x > 0)
- {
- ItemSize(ImVec2(text_bb.GetWidth(), check_bb.GetHeight()), style.FramePadding.y);
- total_bb.Add(text_bb);
- }
-
- if (!ItemAdd(total_bb, &id))
- return false;
-
- ImVec2 center = check_bb.GetCenter();
- center.x = (float)(int)center.x + 0.5f;
- center.y = (float)(int)center.y + 0.5f;
- const float radius = check_bb.GetHeight() * 0.5f;
-
- bool hovered, held;
- bool pressed = ButtonBehavior(total_bb, id, &hovered, &held);
-
- window->DrawList->AddCircleFilled(center, radius, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), 16);
- if (active)
- {
- const float check_sz = ImMin(check_bb.GetWidth(), check_bb.GetHeight());
- const float pad = ImMax(1.0f, (float)(int)(check_sz / 6.0f));
- window->DrawList->AddCircleFilled(center, radius-pad, GetColorU32(ImGuiCol_CheckMark), 16);
- }
-
- if (window->Flags & ImGuiWindowFlags_ShowBorders)
- {
- window->DrawList->AddCircle(center+ImVec2(1,1), radius, GetColorU32(ImGuiCol_BorderShadow), 16);
- window->DrawList->AddCircle(center, radius, GetColorU32(ImGuiCol_Border), 16);
- }
-
- if (g.LogEnabled)
- LogRenderedText(text_bb.GetTL(), active ? "(x)" : "( )");
- if (label_size.x > 0.0f)
- RenderText(text_bb.GetTL(), label);
-
- return pressed;
-}
-
-bool ImGui::RadioButton(const char* label, int* v, int v_button)
-{
- const bool pressed = RadioButton(label, *v == v_button);
- if (pressed)
- {
- *v = v_button;
- }
- return pressed;
-}
-
-static int InputTextCalcTextLenAndLineCount(const char* text_begin, const char** out_text_end)
-{
- int line_count = 0;
- const char* s = text_begin;
- while (char c = *s++) // We are only matching for \n so we can ignore UTF-8 decoding
- if (c == '\n')
- line_count++;
- s--;
- if (s[0] != '\n' && s[0] != '\r')
- line_count++;
- *out_text_end = s;
- return line_count;
-}
-
-static ImVec2 InputTextCalcTextSizeW(const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining, ImVec2* out_offset, bool stop_on_new_line)
-{
- ImFont* font = GImGui->Font;
- const float line_height = GImGui->FontSize;
- const float scale = line_height / font->FontSize;
-
- ImVec2 text_size = ImVec2(0,0);
- float line_width = 0.0f;
-
- const ImWchar* s = text_begin;
- while (s < text_end)
- {
- unsigned int c = (unsigned int)(*s++);
- if (c == '\n')
- {
- text_size.x = ImMax(text_size.x, line_width);
- text_size.y += line_height;
- line_width = 0.0f;
- if (stop_on_new_line)
- break;
- continue;
- }
- if (c == '\r')
- continue;
-
- const float char_width = font->GetCharAdvance((unsigned short)c) * scale;
- line_width += char_width;
- }
-
- if (text_size.x < line_width)
- text_size.x = line_width;
-
- if (out_offset)
- *out_offset = ImVec2(line_width, text_size.y + line_height); // offset allow for the possibility of sitting after a trailing \n
-
- if (line_width > 0 || text_size.y == 0.0f) // whereas size.y will ignore the trailing \n
- text_size.y += line_height;
-
- if (remaining)
- *remaining = s;
-
- return text_size;
-}
-
-// Wrapper for stb_textedit.h to edit text (our wrapper is for: statically sized buffer, single-line, wchar characters. InputText converts between UTF-8 and wchar)
-namespace ImGuiStb
-{
-
-static int STB_TEXTEDIT_STRINGLEN(const STB_TEXTEDIT_STRING* obj) { return obj->CurLenW; }
-static ImWchar STB_TEXTEDIT_GETCHAR(const STB_TEXTEDIT_STRING* obj, int idx) { return obj->Text[idx]; }
-static float STB_TEXTEDIT_GETWIDTH(STB_TEXTEDIT_STRING* obj, int line_start_idx, int char_idx) { ImWchar c = obj->Text[line_start_idx+char_idx]; if (c == '\n') return STB_TEXTEDIT_GETWIDTH_NEWLINE; return GImGui->Font->GetCharAdvance(c) * (GImGui->FontSize / GImGui->Font->FontSize); }
-static int STB_TEXTEDIT_KEYTOTEXT(int key) { return key >= 0x10000 ? 0 : key; }
-static ImWchar STB_TEXTEDIT_NEWLINE = '\n';
-static void STB_TEXTEDIT_LAYOUTROW(StbTexteditRow* r, STB_TEXTEDIT_STRING* obj, int line_start_idx)
-{
- const ImWchar* text = obj->Text.Data;
- const ImWchar* text_remaining = NULL;
- const ImVec2 size = InputTextCalcTextSizeW(text + line_start_idx, text + obj->CurLenW, &text_remaining, NULL, true);
- r->x0 = 0.0f;
- r->x1 = size.x;
- r->baseline_y_delta = size.y;
- r->ymin = 0.0f;
- r->ymax = size.y;
- r->num_chars = (int)(text_remaining - (text + line_start_idx));
-}
-
-static bool is_separator(unsigned int c) { return ImCharIsSpace(c) || c==',' || c==';' || c=='(' || c==')' || c=='{' || c=='}' || c=='[' || c==']' || c=='|'; }
-static int is_word_boundary_from_right(STB_TEXTEDIT_STRING* obj, int idx) { return idx > 0 ? (is_separator( obj->Text[idx-1] ) && !is_separator( obj->Text[idx] ) ) : 1; }
-static int STB_TEXTEDIT_MOVEWORDLEFT_IMPL(STB_TEXTEDIT_STRING* obj, int idx) { idx--; while (idx >= 0 && !is_word_boundary_from_right(obj, idx)) idx--; return idx < 0 ? 0 : idx; }
-#ifdef __APPLE__ // FIXME: Move setting to IO structure
-static int is_word_boundary_from_left(STB_TEXTEDIT_STRING* obj, int idx) { return idx > 0 ? (!is_separator( obj->Text[idx-1] ) && is_separator( obj->Text[idx] ) ) : 1; }
-static int STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(STB_TEXTEDIT_STRING* obj, int idx) { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_left(obj, idx)) idx++; return idx > len ? len : idx; }
-#else
-static int STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(STB_TEXTEDIT_STRING* obj, int idx) { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_right(obj, idx)) idx++; return idx > len ? len : idx; }
-#endif
-#define STB_TEXTEDIT_MOVEWORDLEFT STB_TEXTEDIT_MOVEWORDLEFT_IMPL // They need to be #define for stb_textedit.h
-#define STB_TEXTEDIT_MOVEWORDRIGHT STB_TEXTEDIT_MOVEWORDRIGHT_IMPL
-
-static void STB_TEXTEDIT_DELETECHARS(STB_TEXTEDIT_STRING* obj, int pos, int n)
-{
- ImWchar* dst = obj->Text.Data + pos;
-
- // We maintain our buffer length in both UTF-8 and wchar formats
- obj->CurLenA -= ImTextCountUtf8BytesFromStr(dst, dst + n);
- obj->CurLenW -= n;
-
- // Offset remaining text
- const ImWchar* src = obj->Text.Data + pos + n;
- while (ImWchar c = *src++)
- *dst++ = c;
- *dst = '\0';
-}
-
-static bool STB_TEXTEDIT_INSERTCHARS(STB_TEXTEDIT_STRING* obj, int pos, const ImWchar* new_text, int new_text_len)
-{
- const int text_len = obj->CurLenW;
- IM_ASSERT(pos <= text_len);
- if (new_text_len + text_len + 1 > obj->Text.Size)
- return false;
-
- const int new_text_len_utf8 = ImTextCountUtf8BytesFromStr(new_text, new_text + new_text_len);
- if (new_text_len_utf8 + obj->CurLenA + 1 > obj->BufSizeA)
- return false;
-
- ImWchar* text = obj->Text.Data;
- if (pos != text_len)
- memmove(text + pos + new_text_len, text + pos, (size_t)(text_len - pos) * sizeof(ImWchar));
- memcpy(text + pos, new_text, (size_t)new_text_len * sizeof(ImWchar));
-
- obj->CurLenW += new_text_len;
- obj->CurLenA += new_text_len_utf8;
- obj->Text[obj->CurLenW] = '\0';
-
- return true;
-}
-
-// We don't use an enum so we can build even with conflicting symbols (if another user of stb_textedit.h leak their STB_TEXTEDIT_K_* symbols)
-#define STB_TEXTEDIT_K_LEFT 0x10000 // keyboard input to move cursor left
-#define STB_TEXTEDIT_K_RIGHT 0x10001 // keyboard input to move cursor right
-#define STB_TEXTEDIT_K_UP 0x10002 // keyboard input to move cursor up
-#define STB_TEXTEDIT_K_DOWN 0x10003 // keyboard input to move cursor down
-#define STB_TEXTEDIT_K_LINESTART 0x10004 // keyboard input to move cursor to start of line
-#define STB_TEXTEDIT_K_LINEEND 0x10005 // keyboard input to move cursor to end of line
-#define STB_TEXTEDIT_K_TEXTSTART 0x10006 // keyboard input to move cursor to start of text
-#define STB_TEXTEDIT_K_TEXTEND 0x10007 // keyboard input to move cursor to end of text
-#define STB_TEXTEDIT_K_DELETE 0x10008 // keyboard input to delete selection or character under cursor
-#define STB_TEXTEDIT_K_BACKSPACE 0x10009 // keyboard input to delete selection or character left of cursor
-#define STB_TEXTEDIT_K_UNDO 0x1000A // keyboard input to perform undo
-#define STB_TEXTEDIT_K_REDO 0x1000B // keyboard input to perform redo
-#define STB_TEXTEDIT_K_WORDLEFT 0x1000C // keyboard input to move cursor left one word
-#define STB_TEXTEDIT_K_WORDRIGHT 0x1000D // keyboard input to move cursor right one word
-#define STB_TEXTEDIT_K_SHIFT 0x20000
-
-#define STB_TEXTEDIT_IMPLEMENTATION
-#include "stb_textedit.h"
-
-}
-
-void ImGuiTextEditState::OnKeyPressed(int key)
-{
- stb_textedit_key(this, &StbState, key);
- CursorFollow = true;
- CursorAnimReset();
-}
-
-// Public API to manipulate UTF-8 text
-// We expose UTF-8 to the user (unlike the STB_TEXTEDIT_* functions which are manipulating wchar)
-// FIXME: The existence of this rarely exercised code path is a bit of a nuisance.
-void ImGuiTextEditCallbackData::DeleteChars(int pos, int bytes_count)
-{
- IM_ASSERT(pos + bytes_count <= BufTextLen);
- char* dst = Buf + pos;
- const char* src = Buf + pos + bytes_count;
- while (char c = *src++)
- *dst++ = c;
- *dst = '\0';
-
- if (CursorPos + bytes_count >= pos)
- CursorPos -= bytes_count;
- else if (CursorPos >= pos)
- CursorPos = pos;
- SelectionStart = SelectionEnd = CursorPos;
- BufDirty = true;
- BufTextLen -= bytes_count;
-}
-
-void ImGuiTextEditCallbackData::InsertChars(int pos, const char* new_text, const char* new_text_end)
-{
- const int new_text_len = new_text_end ? (int)(new_text_end - new_text) : (int)strlen(new_text);
- if (new_text_len + BufTextLen + 1 >= BufSize)
- return;
-
- if (BufTextLen != pos)
- memmove(Buf + pos + new_text_len, Buf + pos, (size_t)(BufTextLen - pos));
- memcpy(Buf + pos, new_text, (size_t)new_text_len * sizeof(char));
- Buf[BufTextLen + new_text_len] = '\0';
-
- if (CursorPos >= pos)
- CursorPos += new_text_len;
- SelectionStart = SelectionEnd = CursorPos;
- BufDirty = true;
- BufTextLen += new_text_len;
-}
-
-// Return false to discard a character.
-static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data)
-{
- unsigned int c = *p_char;
-
- if (c < 128 && c != ' ' && !isprint((int)(c & 0xFF)))
- {
- bool pass = false;
- pass |= (c == '\n' && (flags & ImGuiInputTextFlags_Multiline));
- pass |= (c == '\t' && (flags & ImGuiInputTextFlags_AllowTabInput));
- if (!pass)
- return false;
- }
-
- if (c >= 0xE000 && c <= 0xF8FF) // Filter private Unicode range. I don't imagine anybody would want to input them. GLFW on OSX seems to send private characters for special keys like arrow keys.
- return false;
-
- if (flags & (ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase | ImGuiInputTextFlags_CharsNoBlank))
- {
- if (flags & ImGuiInputTextFlags_CharsDecimal)
- if (!(c >= '0' && c <= '9') && (c != '.') && (c != '-') && (c != '+') && (c != '*') && (c != '/'))
- return false;
-
- if (flags & ImGuiInputTextFlags_CharsHexadecimal)
- if (!(c >= '0' && c <= '9') && !(c >= 'a' && c <= 'f') && !(c >= 'A' && c <= 'F'))
- return false;
-
- if (flags & ImGuiInputTextFlags_CharsUppercase)
- if (c >= 'a' && c <= 'z')
- *p_char = (c += (unsigned int)('A'-'a'));
-
- if (flags & ImGuiInputTextFlags_CharsNoBlank)
- if (ImCharIsSpace(c))
- return false;
- }
-
- if (flags & ImGuiInputTextFlags_CallbackCharFilter)
- {
- ImGuiTextEditCallbackData callback_data;
- memset(&callback_data, 0, sizeof(ImGuiTextEditCallbackData));
- callback_data.EventFlag = ImGuiInputTextFlags_CallbackCharFilter;
- callback_data.EventChar = (ImWchar)c;
- callback_data.Flags = flags;
- callback_data.UserData = user_data;
- if (callback(&callback_data) != 0)
- return false;
- *p_char = callback_data.EventChar;
- if (!callback_data.EventChar)
- return false;
- }
-
- return true;
-}
-
-// Edit a string of text
-// NB: when active, hold on a privately held copy of the text (and apply back to 'buf'). So changing 'buf' while active has no effect.
-// FIXME: Rather messy function partly because we are doing UTF8 > u16 > UTF8 conversions on the go to more easily handle stb_textedit calls. Ideally we should stay in UTF-8 all the time. See https://github.com/nothings/stb/issues/188
-bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data)
-{
- ImGuiWindow* window = GetCurrentWindow();
- if (window->SkipItems)
- return false;
-
- IM_ASSERT(!((flags & ImGuiInputTextFlags_CallbackHistory) && (flags & ImGuiInputTextFlags_Multiline))); // Can't use both together (they both use up/down keys)
- IM_ASSERT(!((flags & ImGuiInputTextFlags_CallbackCompletion) && (flags & ImGuiInputTextFlags_AllowTabInput))); // Can't use both together (they both use tab key)
-
- ImGuiContext& g = *GImGui;
- const ImGuiIO& io = g.IO;
- const ImGuiStyle& style = g.Style;
-
- const bool is_multiline = (flags & ImGuiInputTextFlags_Multiline) != 0;
- const bool is_editable = (flags & ImGuiInputTextFlags_ReadOnly) == 0;
- const bool is_password = (flags & ImGuiInputTextFlags_Password) != 0;
-
- if (is_multiline) // Open group before calling GetID() because groups tracks id created during their spawn
- BeginGroup();
- const ImGuiID id = window->GetID(label);
- const ImVec2 label_size = CalcTextSize(label, NULL, true);
- ImVec2 size = CalcItemSize(size_arg, CalcItemWidth(), (is_multiline ? GetTextLineHeight() * 8.0f : label_size.y) + style.FramePadding.y*2.0f); // Arbitrary default of 8 lines high for multi-line
- const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + size);
- const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? (style.ItemInnerSpacing.x + label_size.x) : 0.0f, 0.0f));
-
- ImGuiWindow* draw_window = window;
- if (is_multiline)
- {
- if (!BeginChildFrame(id, frame_bb.GetSize()))
- {
- EndChildFrame();
- EndGroup();
- return false;
- }
- draw_window = GetCurrentWindow();
- size.x -= draw_window->ScrollbarSizes.x;
- }
- else
- {
- ItemSize(total_bb, style.FramePadding.y);
- if (!ItemAdd(total_bb, &id))
- return false;
- }
-
- // Password pushes a temporary font with only a fallback glyph
- if (is_password)
- {
- const ImFont::Glyph* glyph = g.Font->FindGlyph('*');
- ImFont* password_font = &g.InputTextPasswordFont;
- password_font->FontSize = g.Font->FontSize;
- password_font->Scale = g.Font->Scale;
- password_font->DisplayOffset = g.Font->DisplayOffset;
- password_font->Ascent = g.Font->Ascent;
- password_font->Descent = g.Font->Descent;
- password_font->ContainerAtlas = g.Font->ContainerAtlas;
- password_font->FallbackGlyph = glyph;
- password_font->FallbackXAdvance = glyph->XAdvance;
- IM_ASSERT(password_font->Glyphs.empty() && password_font->IndexXAdvance.empty() && password_font->IndexLookup.empty());
- PushFont(password_font);
- }
-
- // NB: we are only allowed to access 'edit_state' if we are the active widget.
- ImGuiTextEditState& edit_state = g.InputTextState;
-
- const bool focus_requested = FocusableItemRegister(window, g.ActiveId == id, (flags & (ImGuiInputTextFlags_CallbackCompletion|ImGuiInputTextFlags_AllowTabInput)) == 0); // Using completion callback disable keyboard tabbing
- const bool focus_requested_by_code = focus_requested && (window->FocusIdxAllCounter == window->FocusIdxAllRequestCurrent);
- const bool focus_requested_by_tab = focus_requested && !focus_requested_by_code;
-
- const bool hovered = IsHovered(frame_bb, id);
- if (hovered)
- {
- SetHoveredID(id);
- g.MouseCursor = ImGuiMouseCursor_TextInput;
- }
- const bool user_clicked = hovered && io.MouseClicked[0];
- const bool user_scrolled = is_multiline && g.ActiveId == 0 && edit_state.Id == id && g.ActiveIdPreviousFrame == draw_window->GetIDNoKeepAlive("#SCROLLY");
-
- bool select_all = (g.ActiveId != id) && (flags & ImGuiInputTextFlags_AutoSelectAll) != 0;
- if (focus_requested || user_clicked || user_scrolled)
- {
- if (g.ActiveId != id)
- {
- // Start edition
- // Take a copy of the initial buffer value (both in original UTF-8 format and converted to wchar)
- // From the moment we focused we are ignoring the content of 'buf' (unless we are in read-only mode)
- const int prev_len_w = edit_state.CurLenW;
- edit_state.Text.resize(buf_size+1); // wchar count <= UTF-8 count. we use +1 to make sure that .Data isn't NULL so it doesn't crash.
- edit_state.InitialText.resize(buf_size+1); // UTF-8. we use +1 to make sure that .Data isn't NULL so it doesn't crash.
- ImStrncpy(edit_state.InitialText.Data, buf, edit_state.InitialText.Size);
- const char* buf_end = NULL;
- edit_state.CurLenW = ImTextStrFromUtf8(edit_state.Text.Data, edit_state.Text.Size, buf, NULL, &buf_end);
- edit_state.CurLenA = (int)(buf_end - buf); // We can't get the result from ImFormatString() above because it is not UTF-8 aware. Here we'll cut off malformed UTF-8.
- edit_state.CursorAnimReset();
-
- // Preserve cursor position and undo/redo stack if we come back to same widget
- // FIXME: We should probably compare the whole buffer to be on the safety side. Comparing buf (utf8) and edit_state.Text (wchar).
- const bool recycle_state = (edit_state.Id == id) && (prev_len_w == edit_state.CurLenW);
- if (recycle_state)
- {
- // Recycle existing cursor/selection/undo stack but clamp position
- // Note a single mouse click will override the cursor/position immediately by calling stb_textedit_click handler.
- edit_state.CursorClamp();
- }
- else
- {
- edit_state.Id = id;
- edit_state.ScrollX = 0.0f;
- stb_textedit_initialize_state(&edit_state.StbState, !is_multiline);
- if (!is_multiline && focus_requested_by_code)
- select_all = true;
- }
- if (flags & ImGuiInputTextFlags_AlwaysInsertMode)
- edit_state.StbState.insert_mode = true;
- if (!is_multiline && (focus_requested_by_tab || (user_clicked && io.KeyCtrl)))
- select_all = true;
- }
- SetActiveID(id, window);
- FocusWindow(window);
- }
- else if (io.MouseClicked[0])
- {
- // Release focus when we click outside
- if (g.ActiveId == id)
- ClearActiveID();
- }
-
- bool value_changed = false;
- bool enter_pressed = false;
-
- if (g.ActiveId == id)
- {
- if (!is_editable && !g.ActiveIdIsJustActivated)
- {
- // When read-only we always use the live data passed to the function
- edit_state.Text.resize(buf_size+1);
- const char* buf_end = NULL;
- edit_state.CurLenW = ImTextStrFromUtf8(edit_state.Text.Data, edit_state.Text.Size, buf, NULL, &buf_end);
- edit_state.CurLenA = (int)(buf_end - buf);
- edit_state.CursorClamp();
- }
-
- edit_state.BufSizeA = buf_size;
-
- // Although we are active we don't prevent mouse from hovering other elements unless we are interacting right now with the widget.
- // Down the line we should have a cleaner library-wide concept of Selected vs Active.
- g.ActiveIdAllowOverlap = !io.MouseDown[0];
-
- // Edit in progress
- const float mouse_x = (io.MousePos.x - frame_bb.Min.x - style.FramePadding.x) + edit_state.ScrollX;
- const float mouse_y = (is_multiline ? (io.MousePos.y - draw_window->DC.CursorPos.y - style.FramePadding.y) : (g.FontSize*0.5f));
-
- const bool osx_double_click_selects_words = io.OSXBehaviors; // OS X style: Double click selects by word instead of selecting whole text
- if (select_all || (hovered && !osx_double_click_selects_words && io.MouseDoubleClicked[0]))
- {
- edit_state.SelectAll();
- edit_state.SelectedAllMouseLock = true;
- }
- else if (hovered && osx_double_click_selects_words && io.MouseDoubleClicked[0])
- {
- // Select a word only, OS X style (by simulating keystrokes)
- edit_state.OnKeyPressed(STB_TEXTEDIT_K_WORDLEFT);
- edit_state.OnKeyPressed(STB_TEXTEDIT_K_WORDRIGHT | STB_TEXTEDIT_K_SHIFT);
- }
- else if (io.MouseClicked[0] && !edit_state.SelectedAllMouseLock)
- {
- stb_textedit_click(&edit_state, &edit_state.StbState, mouse_x, mouse_y);
- edit_state.CursorAnimReset();
- }
- else if (io.MouseDown[0] && !edit_state.SelectedAllMouseLock && (io.MouseDelta.x != 0.0f || io.MouseDelta.y != 0.0f))
- {
- stb_textedit_drag(&edit_state, &edit_state.StbState, mouse_x, mouse_y);
- edit_state.CursorAnimReset();
- edit_state.CursorFollow = true;
- }
- if (edit_state.SelectedAllMouseLock && !io.MouseDown[0])
- edit_state.SelectedAllMouseLock = false;
-
- if (io.InputCharacters[0])
- {
- // Process text input (before we check for Return because using some IME will effectively send a Return?)
- // We ignore CTRL inputs, but need to allow CTRL+ALT as some keyboards (e.g. German) use AltGR - which is Alt+Ctrl - to input certain characters.
- if (!(io.KeyCtrl && !io.KeyAlt) && is_editable)
- {
- for (int n = 0; n < IM_ARRAYSIZE(io.InputCharacters) && io.InputCharacters[n]; n++)
- if (unsigned int c = (unsigned int)io.InputCharacters[n])
- {
- // Insert character if they pass filtering
- if (!InputTextFilterCharacter(&c, flags, callback, user_data))
- continue;
- edit_state.OnKeyPressed((int)c);
- }
- }
-
- // Consume characters
- memset(g.IO.InputCharacters, 0, sizeof(g.IO.InputCharacters));
- }
-
- // Handle various key-presses
- bool cancel_edit = false;
- const int k_mask = (io.KeyShift ? STB_TEXTEDIT_K_SHIFT : 0);
- const bool is_shortcut_key_only = (io.OSXBehaviors ? (io.KeySuper && !io.KeyCtrl) : (io.KeyCtrl && !io.KeySuper)) && !io.KeyAlt && !io.KeyShift; // OS X style: Shortcuts using Cmd/Super instead of Ctrl
- const bool is_wordmove_key_down = io.OSXBehaviors ? io.KeyAlt : io.KeyCtrl; // OS X style: Text editing cursor movement using Alt instead of Ctrl
- const bool is_startend_key_down = io.OSXBehaviors && io.KeySuper && !io.KeyCtrl && !io.KeyAlt; // OS X style: Line/Text Start and End using Cmd+Arrows instead of Home/End
-
- if (IsKeyPressedMap(ImGuiKey_LeftArrow)) { edit_state.OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_LINESTART : is_wordmove_key_down ? STB_TEXTEDIT_K_WORDLEFT : STB_TEXTEDIT_K_LEFT) | k_mask); }
- else if (IsKeyPressedMap(ImGuiKey_RightArrow)) { edit_state.OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_LINEEND : is_wordmove_key_down ? STB_TEXTEDIT_K_WORDRIGHT : STB_TEXTEDIT_K_RIGHT) | k_mask); }
- else if (IsKeyPressedMap(ImGuiKey_UpArrow) && is_multiline) { if (io.KeyCtrl) SetWindowScrollY(draw_window, ImMax(draw_window->Scroll.y - g.FontSize, 0.0f)); else edit_state.OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_TEXTSTART : STB_TEXTEDIT_K_UP) | k_mask); }
- else if (IsKeyPressedMap(ImGuiKey_DownArrow) && is_multiline) { if (io.KeyCtrl) SetWindowScrollY(draw_window, ImMin(draw_window->Scroll.y + g.FontSize, GetScrollMaxY())); else edit_state.OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_TEXTEND : STB_TEXTEDIT_K_DOWN) | k_mask); }
- else if (IsKeyPressedMap(ImGuiKey_Home)) { edit_state.OnKeyPressed(io.KeyCtrl ? STB_TEXTEDIT_K_TEXTSTART | k_mask : STB_TEXTEDIT_K_LINESTART | k_mask); }
- else if (IsKeyPressedMap(ImGuiKey_End)) { edit_state.OnKeyPressed(io.KeyCtrl ? STB_TEXTEDIT_K_TEXTEND | k_mask : STB_TEXTEDIT_K_LINEEND | k_mask); }
- else if (IsKeyPressedMap(ImGuiKey_Delete) && is_editable) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_DELETE | k_mask); }
- else if (IsKeyPressedMap(ImGuiKey_Backspace) && is_editable)
- {
- if (!edit_state.HasSelection())
- {
- if (is_wordmove_key_down) edit_state.OnKeyPressed(STB_TEXTEDIT_K_WORDLEFT|STB_TEXTEDIT_K_SHIFT);
- else if (io.OSXBehaviors && io.KeySuper && !io.KeyAlt && !io.KeyCtrl) edit_state.OnKeyPressed(STB_TEXTEDIT_K_LINESTART|STB_TEXTEDIT_K_SHIFT);
- }
- edit_state.OnKeyPressed(STB_TEXTEDIT_K_BACKSPACE | k_mask);
- }
- else if (IsKeyPressedMap(ImGuiKey_Enter))
- {
- bool ctrl_enter_for_new_line = (flags & ImGuiInputTextFlags_CtrlEnterForNewLine) != 0;
- if (!is_multiline || (ctrl_enter_for_new_line && !io.KeyCtrl) || (!ctrl_enter_for_new_line && io.KeyCtrl))
- {
- ClearActiveID();
- enter_pressed = true;
- }
- else if (is_editable)
- {
- unsigned int c = '\n'; // Insert new line
- if (InputTextFilterCharacter(&c, flags, callback, user_data))
- edit_state.OnKeyPressed((int)c);
- }
- }
- else if ((flags & ImGuiInputTextFlags_AllowTabInput) && IsKeyPressedMap(ImGuiKey_Tab) && !io.KeyCtrl && !io.KeyShift && !io.KeyAlt && is_editable)
- {
- unsigned int c = '\t'; // Insert TAB
- if (InputTextFilterCharacter(&c, flags, callback, user_data))
- edit_state.OnKeyPressed((int)c);
- }
- else if (IsKeyPressedMap(ImGuiKey_Escape)) { ClearActiveID(); cancel_edit = true; }
- else if (is_shortcut_key_only && IsKeyPressedMap(ImGuiKey_Z) && is_editable) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_UNDO); edit_state.ClearSelection(); }
- else if (is_shortcut_key_only && IsKeyPressedMap(ImGuiKey_Y) && is_editable) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_REDO); edit_state.ClearSelection(); }
- else if (is_shortcut_key_only && IsKeyPressedMap(ImGuiKey_A)) { edit_state.SelectAll(); edit_state.CursorFollow = true; }
- else if (is_shortcut_key_only && !is_password && ((IsKeyPressedMap(ImGuiKey_X) && is_editable) || IsKeyPressedMap(ImGuiKey_C)) && (!is_multiline || edit_state.HasSelection()))
- {
- // Cut, Copy
- const bool cut = IsKeyPressedMap(ImGuiKey_X);
- if (cut && !edit_state.HasSelection())
- edit_state.SelectAll();
-
- if (io.SetClipboardTextFn)
- {
- const int ib = edit_state.HasSelection() ? ImMin(edit_state.StbState.select_start, edit_state.StbState.select_end) : 0;
- const int ie = edit_state.HasSelection() ? ImMax(edit_state.StbState.select_start, edit_state.StbState.select_end) : edit_state.CurLenW;
- edit_state.TempTextBuffer.resize((ie-ib) * 4 + 1);
- ImTextStrToUtf8(edit_state.TempTextBuffer.Data, edit_state.TempTextBuffer.Size, edit_state.Text.Data+ib, edit_state.Text.Data+ie);
- SetClipboardText(edit_state.TempTextBuffer.Data);
- }
-
- if (cut)
- {
- edit_state.CursorFollow = true;
- stb_textedit_cut(&edit_state, &edit_state.StbState);
- }
- }
- else if (is_shortcut_key_only && IsKeyPressedMap(ImGuiKey_V) && is_editable)
- {
- // Paste
- if (const char* clipboard = GetClipboardText())
- {
- // Filter pasted buffer
- const int clipboard_len = (int)strlen(clipboard);
- ImWchar* clipboard_filtered = (ImWchar*)ImGui::MemAlloc((clipboard_len+1) * sizeof(ImWchar));
- int clipboard_filtered_len = 0;
- for (const char* s = clipboard; *s; )
- {
- unsigned int c;
- s += ImTextCharFromUtf8(&c, s, NULL);
- if (c == 0)
- break;
- if (c >= 0x10000 || !InputTextFilterCharacter(&c, flags, callback, user_data))
- continue;
- clipboard_filtered[clipboard_filtered_len++] = (ImWchar)c;
- }
- clipboard_filtered[clipboard_filtered_len] = 0;
- if (clipboard_filtered_len > 0) // If everything was filtered, ignore the pasting operation
- {
- stb_textedit_paste(&edit_state, &edit_state.StbState, clipboard_filtered, clipboard_filtered_len);
- edit_state.CursorFollow = true;
- }
- ImGui::MemFree(clipboard_filtered);
- }
- }
-
- if (cancel_edit)
- {
- // Restore initial value
- if (is_editable)
- {
- ImStrncpy(buf, edit_state.InitialText.Data, buf_size);
- value_changed = true;
- }
- }
- else
- {
- // Apply new value immediately - copy modified buffer back
- // Note that as soon as the input box is active, the in-widget value gets priority over any underlying modification of the input buffer
- // FIXME: We actually always render 'buf' when calling DrawList->AddText, making the comment above incorrect.
- // FIXME-OPT: CPU waste to do this every time the widget is active, should mark dirty state from the stb_textedit callbacks.
- if (is_editable)
- {
- edit_state.TempTextBuffer.resize(edit_state.Text.Size * 4);
- ImTextStrToUtf8(edit_state.TempTextBuffer.Data, edit_state.TempTextBuffer.Size, edit_state.Text.Data, NULL);
- }
-
- // User callback
- if ((flags & (ImGuiInputTextFlags_CallbackCompletion | ImGuiInputTextFlags_CallbackHistory | ImGuiInputTextFlags_CallbackAlways)) != 0)
- {
- IM_ASSERT(callback != NULL);
-
- // The reason we specify the usage semantic (Completion/History) is that Completion needs to disable keyboard TABBING at the moment.
- ImGuiInputTextFlags event_flag = 0;
- ImGuiKey event_key = ImGuiKey_COUNT;
- if ((flags & ImGuiInputTextFlags_CallbackCompletion) != 0 && IsKeyPressedMap(ImGuiKey_Tab))
- {
- event_flag = ImGuiInputTextFlags_CallbackCompletion;
- event_key = ImGuiKey_Tab;
- }
- else if ((flags & ImGuiInputTextFlags_CallbackHistory) != 0 && IsKeyPressedMap(ImGuiKey_UpArrow))
- {
- event_flag = ImGuiInputTextFlags_CallbackHistory;
- event_key = ImGuiKey_UpArrow;
- }
- else if ((flags & ImGuiInputTextFlags_CallbackHistory) != 0 && IsKeyPressedMap(ImGuiKey_DownArrow))
- {
- event_flag = ImGuiInputTextFlags_CallbackHistory;
- event_key = ImGuiKey_DownArrow;
- }
- else if (flags & ImGuiInputTextFlags_CallbackAlways)
- event_flag = ImGuiInputTextFlags_CallbackAlways;
-
- if (event_flag)
- {
- ImGuiTextEditCallbackData callback_data;
- memset(&callback_data, 0, sizeof(ImGuiTextEditCallbackData));
- callback_data.EventFlag = event_flag;
- callback_data.Flags = flags;
- callback_data.UserData = user_data;
- callback_data.ReadOnly = !is_editable;
-
- callback_data.EventKey = event_key;
- callback_data.Buf = edit_state.TempTextBuffer.Data;
- callback_data.BufTextLen = edit_state.CurLenA;
- callback_data.BufSize = edit_state.BufSizeA;
- callback_data.BufDirty = false;
-
- // We have to convert from wchar-positions to UTF-8-positions, which can be pretty slow (an incentive to ditch the ImWchar buffer, see https://github.com/nothings/stb/issues/188)
- ImWchar* text = edit_state.Text.Data;
- const int utf8_cursor_pos = callback_data.CursorPos = ImTextCountUtf8BytesFromStr(text, text + edit_state.StbState.cursor);
- const int utf8_selection_start = callback_data.SelectionStart = ImTextCountUtf8BytesFromStr(text, text + edit_state.StbState.select_start);
- const int utf8_selection_end = callback_data.SelectionEnd = ImTextCountUtf8BytesFromStr(text, text + edit_state.StbState.select_end);
-
- // Call user code
- callback(&callback_data);
-
- // Read back what user may have modified
- IM_ASSERT(callback_data.Buf == edit_state.TempTextBuffer.Data); // Invalid to modify those fields
- IM_ASSERT(callback_data.BufSize == edit_state.BufSizeA);
- IM_ASSERT(callback_data.Flags == flags);
- if (callback_data.CursorPos != utf8_cursor_pos) edit_state.StbState.cursor = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.CursorPos);
- if (callback_data.SelectionStart != utf8_selection_start) edit_state.StbState.select_start = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionStart);
- if (callback_data.SelectionEnd != utf8_selection_end) edit_state.StbState.select_end = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionEnd);
- if (callback_data.BufDirty)
- {
- IM_ASSERT(callback_data.BufTextLen == (int)strlen(callback_data.Buf)); // You need to maintain BufTextLen if you change the text!
- edit_state.CurLenW = ImTextStrFromUtf8(edit_state.Text.Data, edit_state.Text.Size, callback_data.Buf, NULL);
- edit_state.CurLenA = callback_data.BufTextLen; // Assume correct length and valid UTF-8 from user, saves us an extra strlen()
- edit_state.CursorAnimReset();
- }
- }
- }
-
- // Copy back to user buffer
- if (is_editable && strcmp(edit_state.TempTextBuffer.Data, buf) != 0)
- {
- ImStrncpy(buf, edit_state.TempTextBuffer.Data, buf_size);
- value_changed = true;
- }
- }
- }
-
- // Render
- // Select which buffer we are going to display. When ImGuiInputTextFlags_NoLiveEdit is set 'buf' might still be the old value. We set buf to NULL to prevent accidental usage from now on.
- const char* buf_display = (g.ActiveId == id && is_editable) ? edit_state.TempTextBuffer.Data : buf; buf = NULL;
-
- if (!is_multiline)
- RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding);
-
- const ImVec4 clip_rect(frame_bb.Min.x, frame_bb.Min.y, frame_bb.Min.x + size.x, frame_bb.Min.y + size.y); // Not using frame_bb.Max because we have adjusted size
- ImVec2 render_pos = is_multiline ? draw_window->DC.CursorPos : frame_bb.Min + style.FramePadding;
- ImVec2 text_size(0.f, 0.f);
- const bool is_currently_scrolling = (edit_state.Id == id && is_multiline && g.ActiveId == draw_window->GetIDNoKeepAlive("#SCROLLY"));
- if (g.ActiveId == id || is_currently_scrolling)
- {
- edit_state.CursorAnim += io.DeltaTime;
-
- // This is going to be messy. We need to:
- // - Display the text (this alone can be more easily clipped)
- // - Handle scrolling, highlight selection, display cursor (those all requires some form of 1d->2d cursor position calculation)
- // - Measure text height (for scrollbar)
- // We are attempting to do most of that in **one main pass** to minimize the computation cost (non-negligible for large amount of text) + 2nd pass for selection rendering (we could merge them by an extra refactoring effort)
- // FIXME: This should occur on buf_display but we'd need to maintain cursor/select_start/select_end for UTF-8.
- const ImWchar* text_begin = edit_state.Text.Data;
- ImVec2 cursor_offset, select_start_offset;
-
- {
- // Count lines + find lines numbers straddling 'cursor' and 'select_start' position.
- const ImWchar* searches_input_ptr[2];
- searches_input_ptr[0] = text_begin + edit_state.StbState.cursor;
- searches_input_ptr[1] = NULL;
- int searches_remaining = 1;
- int searches_result_line_number[2] = { -1, -999 };
- if (edit_state.StbState.select_start != edit_state.StbState.select_end)
- {
- searches_input_ptr[1] = text_begin + ImMin(edit_state.StbState.select_start, edit_state.StbState.select_end);
- searches_result_line_number[1] = -1;
- searches_remaining++;
- }
-
- // Iterate all lines to find our line numbers
- // In multi-line mode, we never exit the loop until all lines are counted, so add one extra to the searches_remaining counter.
- searches_remaining += is_multiline ? 1 : 0;
- int line_count = 0;
- for (const ImWchar* s = text_begin; *s != 0; s++)
- if (*s == '\n')
- {
- line_count++;
- if (searches_result_line_number[0] == -1 && s >= searches_input_ptr[0]) { searches_result_line_number[0] = line_count; if (--searches_remaining <= 0) break; }
- if (searches_result_line_number[1] == -1 && s >= searches_input_ptr[1]) { searches_result_line_number[1] = line_count; if (--searches_remaining <= 0) break; }
- }
- line_count++;
- if (searches_result_line_number[0] == -1) searches_result_line_number[0] = line_count;
- if (searches_result_line_number[1] == -1) searches_result_line_number[1] = line_count;
-
- // Calculate 2d position by finding the beginning of the line and measuring distance
- cursor_offset.x = InputTextCalcTextSizeW(ImStrbolW(searches_input_ptr[0], text_begin), searches_input_ptr[0]).x;
- cursor_offset.y = searches_result_line_number[0] * g.FontSize;
- if (searches_result_line_number[1] >= 0)
- {
- select_start_offset.x = InputTextCalcTextSizeW(ImStrbolW(searches_input_ptr[1], text_begin), searches_input_ptr[1]).x;
- select_start_offset.y = searches_result_line_number[1] * g.FontSize;
- }
-
- // Store text height (note that we haven't calculated text width at all, see GitHub issues #383, #1224)
- if (is_multiline)
- text_size = ImVec2(size.x, line_count * g.FontSize);
- }
-
- // Scroll
- if (edit_state.CursorFollow)
- {
- // Horizontal scroll in chunks of quarter width
- if (!(flags & ImGuiInputTextFlags_NoHorizontalScroll))
- {
- const float scroll_increment_x = size.x * 0.25f;
- if (cursor_offset.x < edit_state.ScrollX)
- edit_state.ScrollX = (float)(int)ImMax(0.0f, cursor_offset.x - scroll_increment_x);
- else if (cursor_offset.x - size.x >= edit_state.ScrollX)
- edit_state.ScrollX = (float)(int)(cursor_offset.x - size.x + scroll_increment_x);
- }
- else
- {
- edit_state.ScrollX = 0.0f;
- }
-
- // Vertical scroll
- if (is_multiline)
- {
- float scroll_y = draw_window->Scroll.y;
- if (cursor_offset.y - g.FontSize < scroll_y)
- scroll_y = ImMax(0.0f, cursor_offset.y - g.FontSize);
- else if (cursor_offset.y - size.y >= scroll_y)
- scroll_y = cursor_offset.y - size.y;
- draw_window->DC.CursorPos.y += (draw_window->Scroll.y - scroll_y); // To avoid a frame of lag
- draw_window->Scroll.y = scroll_y;
- render_pos.y = draw_window->DC.CursorPos.y;
- }
- }
- edit_state.CursorFollow = false;
- const ImVec2 render_scroll = ImVec2(edit_state.ScrollX, 0.0f);
-
- // Draw selection
- if (edit_state.StbState.select_start != edit_state.StbState.select_end)
- {
- const ImWchar* text_selected_begin = text_begin + ImMin(edit_state.StbState.select_start, edit_state.StbState.select_end);
- const ImWchar* text_selected_end = text_begin + ImMax(edit_state.StbState.select_start, edit_state.StbState.select_end);
-
- float bg_offy_up = is_multiline ? 0.0f : -1.0f; // FIXME: those offsets should be part of the style? they don't play so well with multi-line selection.
- float bg_offy_dn = is_multiline ? 0.0f : 2.0f;
- ImU32 bg_color = GetColorU32(ImGuiCol_TextSelectedBg);
- ImVec2 rect_pos = render_pos + select_start_offset - render_scroll;
- for (const ImWchar* p = text_selected_begin; p < text_selected_end; )
- {
- if (rect_pos.y > clip_rect.w + g.FontSize)
- break;
- if (rect_pos.y < clip_rect.y)
- {
- while (p < text_selected_end)
- if (*p++ == '\n')
- break;
- }
- else
- {
- ImVec2 rect_size = InputTextCalcTextSizeW(p, text_selected_end, &p, NULL, true);
- if (rect_size.x <= 0.0f) rect_size.x = (float)(int)(g.Font->GetCharAdvance((unsigned short)' ') * 0.50f); // So we can see selected empty lines
- ImRect rect(rect_pos + ImVec2(0.0f, bg_offy_up - g.FontSize), rect_pos +ImVec2(rect_size.x, bg_offy_dn));
- rect.ClipWith(clip_rect);
- if (rect.Overlaps(clip_rect))
- draw_window->DrawList->AddRectFilled(rect.Min, rect.Max, bg_color);
- }
- rect_pos.x = render_pos.x - render_scroll.x;
- rect_pos.y += g.FontSize;
- }
- }
-
- draw_window->DrawList->AddText(g.Font, g.FontSize, render_pos - render_scroll, GetColorU32(ImGuiCol_Text), buf_display, buf_display + edit_state.CurLenA, 0.0f, is_multiline ? NULL : &clip_rect);
-
- // Draw blinking cursor
- bool cursor_is_visible = (g.InputTextState.CursorAnim <= 0.0f) || fmodf(g.InputTextState.CursorAnim, 1.20f) <= 0.80f;
- ImVec2 cursor_screen_pos = render_pos + cursor_offset - render_scroll;
- ImRect cursor_screen_rect(cursor_screen_pos.x, cursor_screen_pos.y-g.FontSize+0.5f, cursor_screen_pos.x+1.0f, cursor_screen_pos.y-1.5f);
- if (cursor_is_visible && cursor_screen_rect.Overlaps(clip_rect))
- draw_window->DrawList->AddLine(cursor_screen_rect.Min, cursor_screen_rect.GetBL(), GetColorU32(ImGuiCol_Text));
-
- // Notify OS of text input position for advanced IME (-1 x offset so that Windows IME can cover our cursor. Bit of an extra nicety.)
- if (is_editable)
- g.OsImePosRequest = ImVec2(cursor_screen_pos.x - 1, cursor_screen_pos.y - g.FontSize);
- }
- else
- {
- // Render text only
- const char* buf_end = NULL;
- if (is_multiline)
- text_size = ImVec2(size.x, InputTextCalcTextLenAndLineCount(buf_display, &buf_end) * g.FontSize); // We don't need width
- draw_window->DrawList->AddText(g.Font, g.FontSize, render_pos, GetColorU32(ImGuiCol_Text), buf_display, buf_end, 0.0f, is_multiline ? NULL : &clip_rect);
- }
-
- if (is_multiline)
- {
- Dummy(text_size + ImVec2(0.0f, g.FontSize)); // Always add room to scroll an extra line
- EndChildFrame();
- EndGroup();
- }
-
- if (is_password)
- PopFont();
-
- // Log as text
- if (g.LogEnabled && !is_password)
- LogRenderedText(render_pos, buf_display, NULL);
-
- if (label_size.x > 0)
- RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
-
- if ((flags & ImGuiInputTextFlags_EnterReturnsTrue) != 0)
- return enter_pressed;
- else
- return value_changed;
-}
-
-bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data)
-{
- IM_ASSERT(!(flags & ImGuiInputTextFlags_Multiline)); // call InputTextMultiline()
- return InputTextEx(label, buf, (int)buf_size, ImVec2(0,0), flags, callback, user_data);
-}
-
-bool ImGui::InputTextMultiline(const char* label, char* buf, size_t buf_size, const ImVec2& size, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data)
-{
- return InputTextEx(label, buf, (int)buf_size, size, flags | ImGuiInputTextFlags_Multiline, callback, user_data);
-}
-
-// NB: scalar_format here must be a simple "%xx" format string with no prefix/suffix (unlike the Drag/Slider functions "display_format" argument)
-bool ImGui::InputScalarEx(const char* label, ImGuiDataType data_type, void* data_ptr, void* step_ptr, void* step_fast_ptr, const char* scalar_format, ImGuiInputTextFlags extra_flags)
-{
- ImGuiWindow* window = GetCurrentWindow();
- if (window->SkipItems)
- return false;
-
- ImGuiContext& g = *GImGui;
- const ImGuiStyle& style = g.Style;
- const ImVec2 label_size = CalcTextSize(label, NULL, true);
-
- BeginGroup();
- PushID(label);
- const ImVec2 button_sz = ImVec2(g.FontSize, g.FontSize) + style.FramePadding*2.0f;
- if (step_ptr)
- PushItemWidth(ImMax(1.0f, CalcItemWidth() - (button_sz.x + style.ItemInnerSpacing.x)*2));
-
- char buf[64];
- DataTypeFormatString(data_type, data_ptr, scalar_format, buf, IM_ARRAYSIZE(buf));
-
- bool value_changed = false;
- if (!(extra_flags & ImGuiInputTextFlags_CharsHexadecimal))
- extra_flags |= ImGuiInputTextFlags_CharsDecimal;
- extra_flags |= ImGuiInputTextFlags_AutoSelectAll;
- if (InputText("", buf, IM_ARRAYSIZE(buf), extra_flags)) // PushId(label) + "" gives us the expected ID from outside point of view
- value_changed = DataTypeApplyOpFromText(buf, GImGui->InputTextState.InitialText.begin(), data_type, data_ptr, scalar_format);
-
- // Step buttons
- if (step_ptr)
- {
- PopItemWidth();
- SameLine(0, style.ItemInnerSpacing.x);
- if (ButtonEx("-", button_sz, ImGuiButtonFlags_Repeat | ImGuiButtonFlags_DontClosePopups))
- {
- DataTypeApplyOp(data_type, '-', data_ptr, g.IO.KeyCtrl && step_fast_ptr ? step_fast_ptr : step_ptr);
- value_changed = true;
- }
- SameLine(0, style.ItemInnerSpacing.x);
- if (ButtonEx("+", button_sz, ImGuiButtonFlags_Repeat | ImGuiButtonFlags_DontClosePopups))
- {
- DataTypeApplyOp(data_type, '+', data_ptr, g.IO.KeyCtrl && step_fast_ptr ? step_fast_ptr : step_ptr);
- value_changed = true;
- }
- }
- PopID();
-
- if (label_size.x > 0)
- {
- SameLine(0, style.ItemInnerSpacing.x);
- RenderText(ImVec2(window->DC.CursorPos.x, window->DC.CursorPos.y + style.FramePadding.y), label);
- ItemSize(label_size, style.FramePadding.y);
- }
- EndGroup();
-
- return value_changed;
-}
-
-bool ImGui::InputFloat(const char* label, float* v, float step, float step_fast, int decimal_precision, ImGuiInputTextFlags extra_flags)
-{
- char display_format[16];
- if (decimal_precision < 0)
- strcpy(display_format, "%f"); // Ideally we'd have a minimum decimal precision of 1 to visually denote that this is a float, while hiding non-significant digits? %f doesn't have a minimum of 1
- else
- ImFormatString(display_format, IM_ARRAYSIZE(display_format), "%%.%df", decimal_precision);
- return InputScalarEx(label, ImGuiDataType_Float, (void*)v, (void*)(step>0.0f ? &step : NULL), (void*)(step_fast>0.0f ? &step_fast : NULL), display_format, extra_flags);
-}
-
-bool ImGui::InputInt(const char* label, int* v, int step, int step_fast, ImGuiInputTextFlags extra_flags)
-{
- // Hexadecimal input provided as a convenience but the flag name is awkward. Typically you'd use InputText() to parse your own data, if you want to handle prefixes.
- const char* scalar_format = (extra_flags & ImGuiInputTextFlags_CharsHexadecimal) ? "%08X" : "%d";
- return InputScalarEx(label, ImGuiDataType_Int, (void*)v, (void*)(step>0.0f ? &step : NULL), (void*)(step_fast>0.0f ? &step_fast : NULL), scalar_format, extra_flags);
-}
-
-bool ImGui::InputFloatN(const char* label, float* v, int components, int decimal_precision, ImGuiInputTextFlags extra_flags)
-{
- ImGuiWindow* window = GetCurrentWindow();
- if (window->SkipItems)
- return false;
-
- ImGuiContext& g = *GImGui;
- bool value_changed = false;
- BeginGroup();
- PushID(label);
- PushMultiItemsWidths(components);
- for (int i = 0; i < components; i++)
- {
- PushID(i);
- value_changed |= InputFloat("##v", &v[i], 0, 0, decimal_precision, extra_flags);
- SameLine(0, g.Style.ItemInnerSpacing.x);
- PopID();
- PopItemWidth();
- }
- PopID();
-
- window->DC.CurrentLineTextBaseOffset = ImMax(window->DC.CurrentLineTextBaseOffset, g.Style.FramePadding.y);
- TextUnformatted(label, FindRenderedTextEnd(label));
- EndGroup();
-
- return value_changed;
-}
-
-bool ImGui::InputFloat2(const char* label, float v[2], int decimal_precision, ImGuiInputTextFlags extra_flags)
-{
- return InputFloatN(label, v, 2, decimal_precision, extra_flags);
-}
-
-bool ImGui::InputFloat3(const char* label, float v[3], int decimal_precision, ImGuiInputTextFlags extra_flags)
-{
- return InputFloatN(label, v, 3, decimal_precision, extra_flags);
-}
-
-bool ImGui::InputFloat4(const char* label, float v[4], int decimal_precision, ImGuiInputTextFlags extra_flags)
-{
- return InputFloatN(label, v, 4, decimal_precision, extra_flags);
-}
-
-bool ImGui::InputIntN(const char* label, int* v, int components, ImGuiInputTextFlags extra_flags)
-{
- ImGuiWindow* window = GetCurrentWindow();
- if (window->SkipItems)
- return false;
-
- ImGuiContext& g = *GImGui;
- bool value_changed = false;
- BeginGroup();
- PushID(label);
- PushMultiItemsWidths(components);
- for (int i = 0; i < components; i++)
- {
- PushID(i);
- value_changed |= InputInt("##v", &v[i], 0, 0, extra_flags);
- SameLine(0, g.Style.ItemInnerSpacing.x);
- PopID();
- PopItemWidth();
- }
- PopID();
-
- window->DC.CurrentLineTextBaseOffset = ImMax(window->DC.CurrentLineTextBaseOffset, g.Style.FramePadding.y);
- TextUnformatted(label, FindRenderedTextEnd(label));
- EndGroup();
-
- return value_changed;
-}
-
-bool ImGui::InputInt2(const char* label, int v[2], ImGuiInputTextFlags extra_flags)
-{
- return InputIntN(label, v, 2, extra_flags);
-}
-
-bool ImGui::InputInt3(const char* label, int v[3], ImGuiInputTextFlags extra_flags)
-{
- return InputIntN(label, v, 3, extra_flags);
-}
-
-bool ImGui::InputInt4(const char* label, int v[4], ImGuiInputTextFlags extra_flags)
-{
- return InputIntN(label, v, 4, extra_flags);
-}
-
-static bool Items_ArrayGetter(void* data, int idx, const char** out_text)
-{
- const char* const* items = (const char* const*)data;
- if (out_text)
- *out_text = items[idx];
- return true;
-}
-
-static bool Items_SingleStringGetter(void* data, int idx, const char** out_text)
-{
- // FIXME-OPT: we could pre-compute the indices to fasten this. But only 1 active combo means the waste is limited.
- const char* items_separated_by_zeros = (const char*)data;
- int items_count = 0;
- const char* p = items_separated_by_zeros;
- while (*p)
- {
- if (idx == items_count)
- break;
- p += strlen(p) + 1;
- items_count++;
- }
- if (!*p)
- return false;
- if (out_text)
- *out_text = p;
- return true;
-}
-
-// Combo box helper allowing to pass an array of strings.
-bool ImGui::Combo(const char* label, int* current_item, const char* const* items, int items_count, int height_in_items)
-{
- const bool value_changed = Combo(label, current_item, Items_ArrayGetter, (void*)items, items_count, height_in_items);
- return value_changed;
-}
-
-// Combo box helper allowing to pass all items in a single string.
-bool ImGui::Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int height_in_items)
-{
- int items_count = 0;
- const char* p = items_separated_by_zeros; // FIXME-OPT: Avoid computing this, or at least only when combo is open
- while (*p)
- {
- p += strlen(p) + 1;
- items_count++;
- }
- bool value_changed = Combo(label, current_item, Items_SingleStringGetter, (void*)items_separated_by_zeros, items_count, height_in_items);
- return value_changed;
-}
-
-// Combo box function.
-bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(void*, int, const char**), void* data, int items_count, int height_in_items)
-{
- ImGuiWindow* window = GetCurrentWindow();
- if (window->SkipItems)
- return false;
-
- ImGuiContext& g = *GImGui;
- const ImGuiStyle& style = g.Style;
- const ImGuiID id = window->GetID(label);
- const float w = CalcItemWidth();
-
- const ImVec2 label_size = CalcTextSize(label, NULL, true);
- const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2.0f));
- const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
- ItemSize(total_bb, style.FramePadding.y);
- if (!ItemAdd(total_bb, &id))
- return false;
-
- const float arrow_size = (g.FontSize + style.FramePadding.x * 2.0f);
- const bool hovered = IsHovered(frame_bb, id);
- bool popup_open = IsPopupOpen(id);
-
- const ImRect value_bb(frame_bb.Min, frame_bb.Max - ImVec2(arrow_size, 0.0f));
- RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding);
- RenderFrame(ImVec2(frame_bb.Max.x-arrow_size, frame_bb.Min.y), frame_bb.Max, GetColorU32(popup_open || hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button), true, style.FrameRounding); // FIXME-ROUNDING
- RenderCollapseTriangle(ImVec2(frame_bb.Max.x-arrow_size, frame_bb.Min.y) + style.FramePadding, true);
-
- if (*current_item >= 0 && *current_item < items_count)
- {
- const char* item_text;
- if (items_getter(data, *current_item, &item_text))
- RenderTextClipped(frame_bb.Min + style.FramePadding, value_bb.Max, item_text, NULL, NULL, ImVec2(0.0f,0.0f));
- }
-
- if (label_size.x > 0)
- RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
-
- bool popup_toggled = false;
- if (hovered)
- {
- SetHoveredID(id);
- if (g.IO.MouseClicked[0])
- {
- ClearActiveID();
- popup_toggled = true;
- }
- }
- if (popup_toggled)
- {
- if (IsPopupOpen(id))
- {
- ClosePopup(id);
- }
- else
- {
- FocusWindow(window);
- OpenPopup(label);
- popup_open = true;
- }
- }
-
- bool value_changed = false;
- if (IsPopupOpen(id))
- {
- // Size default to hold ~7 items
- if (height_in_items < 0)
- height_in_items = 7;
-
- float popup_height = (label_size.y + style.ItemSpacing.y) * ImMin(items_count, height_in_items) + (style.FramePadding.y * 3);
- float popup_y1 = frame_bb.Max.y;
- float popup_y2 = ImClamp(popup_y1 + popup_height, popup_y1, g.IO.DisplaySize.y - style.DisplaySafeAreaPadding.y);
- if ((popup_y2 - popup_y1) < ImMin(popup_height, frame_bb.Min.y - style.DisplaySafeAreaPadding.y))
- {
- // Position our combo ABOVE because there's more space to fit! (FIXME: Handle in Begin() or use a shared helper. We have similar code in Begin() for popup placement)
- popup_y1 = ImClamp(frame_bb.Min.y - popup_height, style.DisplaySafeAreaPadding.y, frame_bb.Min.y);
- popup_y2 = frame_bb.Min.y;
- }
- ImRect popup_rect(ImVec2(frame_bb.Min.x, popup_y1), ImVec2(frame_bb.Max.x, popup_y2));
- SetNextWindowPos(popup_rect.Min);
- SetNextWindowSize(popup_rect.GetSize());
- PushStyleVar(ImGuiStyleVar_WindowPadding, style.FramePadding);
-
- const ImGuiWindowFlags flags = ImGuiWindowFlags_ComboBox | ((window->Flags & ImGuiWindowFlags_ShowBorders) ? ImGuiWindowFlags_ShowBorders : 0);
- if (BeginPopupEx(id, flags))
- {
- // Display items
- // FIXME-OPT: Use clipper
- Spacing();
- for (int i = 0; i < items_count; i++)
- {
- PushID((void*)(intptr_t)i);
- const bool item_selected = (i == *current_item);
- const char* item_text;
- if (!items_getter(data, i, &item_text))
- item_text = "*Unknown item*";
- if (Selectable(item_text, item_selected))
- {
- ClearActiveID();
- value_changed = true;
- *current_item = i;
- }
- if (item_selected && popup_toggled)
- SetScrollHere();
- PopID();
- }
- EndPopup();
- }
- PopStyleVar();
- }
- return value_changed;
-}
-
-// Tip: pass an empty label (e.g. "##dummy") then you can use the space to draw other text or image.
-// But you need to make sure the ID is unique, e.g. enclose calls in PushID/PopID.
-bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags flags, const ImVec2& size_arg)
-{
- ImGuiWindow* window = GetCurrentWindow();
- if (window->SkipItems)
- return false;
-
- ImGuiContext& g = *GImGui;
- const ImGuiStyle& style = g.Style;
-
- if ((flags & ImGuiSelectableFlags_SpanAllColumns) && window->DC.ColumnsCount > 1) // FIXME-OPT: Avoid if vertically clipped.
- PopClipRect();
-
- ImGuiID id = window->GetID(label);
- ImVec2 label_size = CalcTextSize(label, NULL, true);
- ImVec2 size(size_arg.x != 0.0f ? size_arg.x : label_size.x, size_arg.y != 0.0f ? size_arg.y : label_size.y);
- ImVec2 pos = window->DC.CursorPos;
- pos.y += window->DC.CurrentLineTextBaseOffset;
- ImRect bb(pos, pos + size);
- ItemSize(bb);
-
- // Fill horizontal space.
- ImVec2 window_padding = window->WindowPadding;
- float max_x = (flags & ImGuiSelectableFlags_SpanAllColumns) ? GetWindowContentRegionMax().x : GetContentRegionMax().x;
- float w_draw = ImMax(label_size.x, window->Pos.x + max_x - window_padding.x - window->DC.CursorPos.x);
- ImVec2 size_draw((size_arg.x != 0 && !(flags & ImGuiSelectableFlags_DrawFillAvailWidth)) ? size_arg.x : w_draw, size_arg.y != 0.0f ? size_arg.y : size.y);
- ImRect bb_with_spacing(pos, pos + size_draw);
- if (size_arg.x == 0.0f || (flags & ImGuiSelectableFlags_DrawFillAvailWidth))
- bb_with_spacing.Max.x += window_padding.x;
-
- // Selectables are tightly packed together, we extend the box to cover spacing between selectable.
- float spacing_L = (float)(int)(style.ItemSpacing.x * 0.5f);
- float spacing_U = (float)(int)(style.ItemSpacing.y * 0.5f);
- float spacing_R = style.ItemSpacing.x - spacing_L;
- float spacing_D = style.ItemSpacing.y - spacing_U;
- bb_with_spacing.Min.x -= spacing_L;
- bb_with_spacing.Min.y -= spacing_U;
- bb_with_spacing.Max.x += spacing_R;
- bb_with_spacing.Max.y += spacing_D;
- if (!ItemAdd(bb_with_spacing, &id))
- {
- if ((flags & ImGuiSelectableFlags_SpanAllColumns) && window->DC.ColumnsCount > 1)
- PushColumnClipRect();
- return false;
- }
-
- ImGuiButtonFlags button_flags = 0;
- if (flags & ImGuiSelectableFlags_Menu) button_flags |= ImGuiButtonFlags_PressedOnClick;
- if (flags & ImGuiSelectableFlags_MenuItem) button_flags |= ImGuiButtonFlags_PressedOnClick|ImGuiButtonFlags_PressedOnRelease;
- if (flags & ImGuiSelectableFlags_Disabled) button_flags |= ImGuiButtonFlags_Disabled;
- if (flags & ImGuiSelectableFlags_AllowDoubleClick) button_flags |= ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnDoubleClick;
- bool hovered, held;
- bool pressed = ButtonBehavior(bb_with_spacing, id, &hovered, &held, button_flags);
- if (flags & ImGuiSelectableFlags_Disabled)
- selected = false;
-
- // Render
- if (hovered || selected)
- {
- const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
- RenderFrame(bb_with_spacing.Min, bb_with_spacing.Max, col, false, 0.0f);
- }
-
- if ((flags & ImGuiSelectableFlags_SpanAllColumns) && window->DC.ColumnsCount > 1)
- {
- PushColumnClipRect();
- bb_with_spacing.Max.x -= (GetContentRegionMax().x - max_x);
- }
-
- if (flags & ImGuiSelectableFlags_Disabled) PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]);
- RenderTextClipped(bb.Min, bb_with_spacing.Max, label, NULL, &label_size, ImVec2(0.0f,0.0f));
- if (flags & ImGuiSelectableFlags_Disabled) PopStyleColor();
-
- // Automatically close popups
- if (pressed && !(flags & ImGuiSelectableFlags_DontClosePopups) && (window->Flags & ImGuiWindowFlags_Popup))
- CloseCurrentPopup();
- return pressed;
-}
-
-bool ImGui::Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags flags, const ImVec2& size_arg)
-{
- if (Selectable(label, *p_selected, flags, size_arg))
- {
- *p_selected = !*p_selected;
- return true;
- }
- return false;
-}
-
-// Helper to calculate the size of a listbox and display a label on the right.
-// Tip: To have a list filling the entire window width, PushItemWidth(-1) and pass an empty label "##empty"
-bool ImGui::ListBoxHeader(const char* label, const ImVec2& size_arg)
-{
- ImGuiWindow* window = GetCurrentWindow();
- if (window->SkipItems)
- return false;
-
- const ImGuiStyle& style = GetStyle();
- const ImGuiID id = GetID(label);
- const ImVec2 label_size = CalcTextSize(label, NULL, true);
-
- // Size default to hold ~7 items. Fractional number of items helps seeing that we can scroll down/up without looking at scrollbar.
- ImVec2 size = CalcItemSize(size_arg, CalcItemWidth(), GetTextLineHeightWithSpacing() * 7.4f + style.ItemSpacing.y);
- ImVec2 frame_size = ImVec2(size.x, ImMax(size.y, label_size.y));
- ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + frame_size);
- ImRect bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
- window->DC.LastItemRect = bb;
-
- BeginGroup();
- if (label_size.x > 0)
- RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
-
- BeginChildFrame(id, frame_bb.GetSize());
- return true;
-}
-
-bool ImGui::ListBoxHeader(const char* label, int items_count, int height_in_items)
-{
- // Size default to hold ~7 items. Fractional number of items helps seeing that we can scroll down/up without looking at scrollbar.
- // However we don't add +0.40f if items_count <= height_in_items. It is slightly dodgy, because it means a dynamic list of items will make the widget resize occasionally when it crosses that size.
- // I am expecting that someone will come and complain about this behavior in a remote future, then we can advise on a better solution.
- if (height_in_items < 0)
- height_in_items = ImMin(items_count, 7);
- float height_in_items_f = height_in_items < items_count ? (height_in_items + 0.40f) : (height_in_items + 0.00f);
-
- // We include ItemSpacing.y so that a list sized for the exact number of items doesn't make a scrollbar appears. We could also enforce that by passing a flag to BeginChild().
- ImVec2 size;
- size.x = 0.0f;
- size.y = GetTextLineHeightWithSpacing() * height_in_items_f + GetStyle().ItemSpacing.y;
- return ListBoxHeader(label, size);
-}
-
-void ImGui::ListBoxFooter()
-{
- ImGuiWindow* parent_window = GetParentWindow();
- const ImRect bb = parent_window->DC.LastItemRect;
- const ImGuiStyle& style = GetStyle();
-
- EndChildFrame();
-
- // Redeclare item size so that it includes the label (we have stored the full size in LastItemRect)
- // We call SameLine() to restore DC.CurrentLine* data
- SameLine();
- parent_window->DC.CursorPos = bb.Min;
- ItemSize(bb, style.FramePadding.y);
- EndGroup();
-}
-
-bool ImGui::ListBox(const char* label, int* current_item, const char* const* items, int items_count, int height_items)
-{
- const bool value_changed = ListBox(label, current_item, Items_ArrayGetter, (void*)items, items_count, height_items);
- return value_changed;
-}
-
-bool ImGui::ListBox(const char* label, int* current_item, bool (*items_getter)(void*, int, const char**), void* data, int items_count, int height_in_items)
-{
- if (!ListBoxHeader(label, items_count, height_in_items))
- return false;
-
- // Assume all items have even height (= 1 line of text). If you need items of different or variable sizes you can create a custom version of ListBox() in your code without using the clipper.
- bool value_changed = false;
- ImGuiListClipper clipper(items_count, GetTextLineHeightWithSpacing()); // We know exactly our line height here so we pass it as a minor optimization, but generally you don't need to.
- while (clipper.Step())
- for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++)
- {
- const bool item_selected = (i == *current_item);
- const char* item_text;
- if (!items_getter(data, i, &item_text))
- item_text = "*Unknown item*";
-
- PushID(i);
- if (Selectable(item_text, item_selected))
- {
- *current_item = i;
- value_changed = true;
- }
- PopID();
- }
- ListBoxFooter();
- return value_changed;
-}
-
-bool ImGui::MenuItem(const char* label, const char* shortcut, bool selected, bool enabled)
-{
- ImGuiWindow* window = GetCurrentWindow();
- if (window->SkipItems)
- return false;
-
- ImGuiContext& g = *GImGui;
- ImVec2 pos = window->DC.CursorPos;
- ImVec2 label_size = CalcTextSize(label, NULL, true);
- ImVec2 shortcut_size = shortcut ? CalcTextSize(shortcut, NULL) : ImVec2(0.0f, 0.0f);
- float w = window->MenuColumns.DeclColumns(label_size.x, shortcut_size.x, (float)(int)(g.FontSize * 1.20f)); // Feedback for next frame
- float extra_w = ImMax(0.0f, GetContentRegionAvail().x - w);
-
- bool pressed = Selectable(label, false, ImGuiSelectableFlags_MenuItem | ImGuiSelectableFlags_DrawFillAvailWidth | (enabled ? 0 : ImGuiSelectableFlags_Disabled), ImVec2(w, 0.0f));
- if (shortcut_size.x > 0.0f)
- {
- PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]);
- RenderText(pos + ImVec2(window->MenuColumns.Pos[1] + extra_w, 0.0f), shortcut, NULL, false);
- PopStyleColor();
- }
-
- if (selected)
- RenderCheckMark(pos + ImVec2(window->MenuColumns.Pos[2] + extra_w + g.FontSize * 0.20f, 0.0f), GetColorU32(enabled ? ImGuiCol_Text : ImGuiCol_TextDisabled));
-
- return pressed;
-}
-
-bool ImGui::MenuItem(const char* label, const char* shortcut, bool* p_selected, bool enabled)
-{
- if (MenuItem(label, shortcut, p_selected ? *p_selected : false, enabled))
- {
- if (p_selected)
- *p_selected = !*p_selected;
- return true;
- }
- return false;
-}
-
-bool ImGui::BeginMainMenuBar()
-{
- ImGuiContext& g = *GImGui;
- SetNextWindowPos(ImVec2(0.0f, 0.0f));
- SetNextWindowSize(ImVec2(g.IO.DisplaySize.x, g.FontBaseSize + g.Style.FramePadding.y * 2.0f));
- PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
- PushStyleVar(ImGuiStyleVar_WindowMinSize, ImVec2(0,0));
- if (!Begin("##MainMenuBar", NULL, ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoScrollbar|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_MenuBar)
- || !BeginMenuBar())
- {
- End();
- PopStyleVar(2);
- return false;
- }
- g.CurrentWindow->DC.MenuBarOffsetX += g.Style.DisplaySafeAreaPadding.x;
- return true;
-}
-
-void ImGui::EndMainMenuBar()
-{
- EndMenuBar();
- End();
- PopStyleVar(2);
-}
-
-bool ImGui::BeginMenuBar()
-{
- ImGuiWindow* window = GetCurrentWindow();
- if (window->SkipItems)
- return false;
- if (!(window->Flags & ImGuiWindowFlags_MenuBar))
- return false;
-
- IM_ASSERT(!window->DC.MenuBarAppending);
- BeginGroup(); // Save position
- PushID("##menubar");
- ImRect rect = window->MenuBarRect();
- PushClipRect(ImVec2(ImFloor(rect.Min.x+0.5f), ImFloor(rect.Min.y + window->BorderSize + 0.5f)), ImVec2(ImFloor(rect.Max.x+0.5f), ImFloor(rect.Max.y+0.5f)), false);
- window->DC.CursorPos = ImVec2(rect.Min.x + window->DC.MenuBarOffsetX, rect.Min.y);// + g.Style.FramePadding.y);
- window->DC.LayoutType = ImGuiLayoutType_Horizontal;
- window->DC.MenuBarAppending = true;
- AlignFirstTextHeightToWidgets();
- return true;
-}
-
-void ImGui::EndMenuBar()
-{
- ImGuiWindow* window = GetCurrentWindow();
- if (window->SkipItems)
- return;
-
- IM_ASSERT(window->Flags & ImGuiWindowFlags_MenuBar);
- IM_ASSERT(window->DC.MenuBarAppending);
- PopClipRect();
- PopID();
- window->DC.MenuBarOffsetX = window->DC.CursorPos.x - window->MenuBarRect().Min.x;
- window->DC.GroupStack.back().AdvanceCursor = false;
- EndGroup();
- window->DC.LayoutType = ImGuiLayoutType_Vertical;
- window->DC.MenuBarAppending = false;
-}
-
-bool ImGui::BeginMenu(const char* label, bool enabled)
-{
- ImGuiWindow* window = GetCurrentWindow();
- if (window->SkipItems)
- return false;
-
- ImGuiContext& g = *GImGui;
- const ImGuiStyle& style = g.Style;
- const ImGuiID id = window->GetID(label);
-
- ImVec2 label_size = CalcTextSize(label, NULL, true);
-
- bool pressed;
- bool menu_is_open = IsPopupOpen(id);
- bool menuset_is_open = !(window->Flags & ImGuiWindowFlags_Popup) && (g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].ParentMenuSet == window->GetID("##menus"));
- ImGuiWindow* backed_nav_window = g.NavWindow;
- if (menuset_is_open)
- g.NavWindow = window; // Odd hack to allow hovering across menus of a same menu-set (otherwise we wouldn't be able to hover parent)
-
- // The reference position stored in popup_pos will be used by Begin() to find a suitable position for the child menu (using FindBestPopupWindowPos).
- ImVec2 popup_pos, pos = window->DC.CursorPos;
- if (window->DC.LayoutType == ImGuiLayoutType_Horizontal)
- {
- popup_pos = ImVec2(pos.x - window->WindowPadding.x, pos.y - style.FramePadding.y + window->MenuBarHeight());
- window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * 0.5f);
- PushStyleVar(ImGuiStyleVar_ItemSpacing, style.ItemSpacing * 2.0f);
- float w = label_size.x;
- pressed = Selectable(label, menu_is_open, ImGuiSelectableFlags_Menu | ImGuiSelectableFlags_DontClosePopups | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(w, 0.0f));
- PopStyleVar();
- SameLine();
- window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * 0.5f);
- }
- else
- {
- popup_pos = ImVec2(pos.x, pos.y - style.WindowPadding.y);
- float w = window->MenuColumns.DeclColumns(label_size.x, 0.0f, (float)(int)(g.FontSize * 1.20f)); // Feedback to next frame
- float extra_w = ImMax(0.0f, GetContentRegionAvail().x - w);
- pressed = Selectable(label, menu_is_open, ImGuiSelectableFlags_Menu | ImGuiSelectableFlags_DontClosePopups | ImGuiSelectableFlags_DrawFillAvailWidth | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(w, 0.0f));
- if (!enabled) PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]);
- RenderCollapseTriangle(pos + ImVec2(window->MenuColumns.Pos[2] + extra_w + g.FontSize * 0.20f, 0.0f), false);
- if (!enabled) PopStyleColor();
- }
-
- bool hovered = enabled && IsHovered(window->DC.LastItemRect, id);
- if (menuset_is_open)
- g.NavWindow = backed_nav_window;
-
- bool want_open = false, want_close = false;
- if (window->Flags & (ImGuiWindowFlags_Popup|ImGuiWindowFlags_ChildMenu))
- {
- // Implement http://bjk5.com/post/44698559168/breaking-down-amazons-mega-dropdown to avoid using timers, so menus feels more reactive.
- bool moving_within_opened_triangle = false;
- if (g.HoveredWindow == window && g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].ParentWindow == window)
- {
- if (ImGuiWindow* next_window = g.OpenPopupStack[g.CurrentPopupStack.Size].Window)
- {
- ImRect next_window_rect = next_window->Rect();
- ImVec2 ta = g.IO.MousePos - g.IO.MouseDelta;
- ImVec2 tb = (window->Pos.x < next_window->Pos.x) ? next_window_rect.GetTL() : next_window_rect.GetTR();
- ImVec2 tc = (window->Pos.x < next_window->Pos.x) ? next_window_rect.GetBL() : next_window_rect.GetBR();
- float extra = ImClamp(fabsf(ta.x - tb.x) * 0.30f, 5.0f, 30.0f); // add a bit of extra slack.
- ta.x += (window->Pos.x < next_window->Pos.x) ? -0.5f : +0.5f; // to avoid numerical issues
- tb.y = ta.y + ImMax((tb.y - extra) - ta.y, -100.0f); // triangle is maximum 200 high to limit the slope and the bias toward large sub-menus // FIXME: Multiply by fb_scale?
- tc.y = ta.y + ImMin((tc.y + extra) - ta.y, +100.0f);
- moving_within_opened_triangle = ImTriangleContainsPoint(ta, tb, tc, g.IO.MousePos);
- //window->DrawList->PushClipRectFullScreen(); window->DrawList->AddTriangleFilled(ta, tb, tc, moving_within_opened_triangle ? IM_COL32(0,128,0,128) : IM_COL32(128,0,0,128)); window->DrawList->PopClipRect(); // Debug
- }
- }
-
- want_close = (menu_is_open && !hovered && g.HoveredWindow == window && g.HoveredIdPreviousFrame != 0 && g.HoveredIdPreviousFrame != id && !moving_within_opened_triangle);
- want_open = (!menu_is_open && hovered && !moving_within_opened_triangle) || (!menu_is_open && hovered && pressed);
- }
- else if (menu_is_open && pressed && menuset_is_open) // Menu bar: click an open menu again to close it
- {
- want_close = true;
- want_open = menu_is_open = false;
- }
- else if (pressed || (hovered && menuset_is_open && !menu_is_open)) // menu-bar: first click to open, then hover to open others
- want_open = true;
- if (!enabled) // explicitly close if an open menu becomes disabled, facilitate users code a lot in pattern such as 'if (BeginMenu("options", has_object)) { ..use object.. }'
- want_close = true;
- if (want_close && IsPopupOpen(id))
- ClosePopupToLevel(GImGui->CurrentPopupStack.Size);
-
- if (!menu_is_open && want_open && g.OpenPopupStack.Size > g.CurrentPopupStack.Size)
- {
- // Don't recycle same menu level in the same frame, first close the other menu and yield for a frame.
- OpenPopup(label);
- return false;
- }
-
- menu_is_open |= want_open;
- if (want_open)
- OpenPopup(label);
-
- if (menu_is_open)
- {
- SetNextWindowPos(popup_pos, ImGuiCond_Always);
- ImGuiWindowFlags flags = ImGuiWindowFlags_ShowBorders | ((window->Flags & (ImGuiWindowFlags_Popup|ImGuiWindowFlags_ChildMenu)) ? ImGuiWindowFlags_ChildMenu|ImGuiWindowFlags_ChildWindow : ImGuiWindowFlags_ChildMenu);
- menu_is_open = BeginPopupEx(id, flags); // menu_is_open can be 'false' when the popup is completely clipped (e.g. zero size display)
- }
-
- return menu_is_open;
-}
-
-void ImGui::EndMenu()
-{
- EndPopup();
-}
-
-// Note: only access 3 floats if ImGuiColorEditFlags_NoAlpha flag is set.
-void ImGui::ColorTooltip(const char* text, const float col[4], ImGuiColorEditFlags flags)
-{
- ImGuiContext& g = *GImGui;
-
- int cr = IM_F32_TO_INT8_SAT(col[0]), cg = IM_F32_TO_INT8_SAT(col[1]), cb = IM_F32_TO_INT8_SAT(col[2]), ca = (flags & ImGuiColorEditFlags_NoAlpha) ? 255 : IM_F32_TO_INT8_SAT(col[3]);
- BeginTooltipEx(true);
-
- const char* text_end = text ? FindRenderedTextEnd(text, NULL) : text;
- if (text_end > text)
- {
- TextUnformatted(text, text_end);
- Separator();
- }
-
- ImVec2 sz(g.FontSize * 3, g.FontSize * 3);
- ColorButton("##preview", ImVec4(col[0], col[1], col[2], col[3]), (flags & (ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf)) | ImGuiColorEditFlags_NoTooltip, sz);
- SameLine();
- if (flags & ImGuiColorEditFlags_NoAlpha)
- Text("#%02X%02X%02X\nR: %d, G: %d, B: %d\n(%.3f, %.3f, %.3f)", cr, cg, cb, cr, cg, cb, col[0], col[1], col[2]);
- else
- Text("#%02X%02X%02X%02X\nR:%d, G:%d, B:%d, A:%d\n(%.3f, %.3f, %.3f, %.3f)", cr, cg, cb, ca, cr, cg, cb, ca, col[0], col[1], col[2], col[3]);
- EndTooltip();
-}
-
-static inline float ColorSquareSize()
-{
- ImGuiContext& g = *GImGui;
- return g.FontSize + g.Style.FramePadding.y * 2.0f;
-}
-
-static inline ImU32 ImAlphaBlendColor(ImU32 col_a, ImU32 col_b)
-{
- float t = ((col_b >> IM_COL32_A_SHIFT) & 0xFF) / 255.f;
- int r = ImLerp((int)(col_a >> IM_COL32_R_SHIFT) & 0xFF, (int)(col_b >> IM_COL32_R_SHIFT) & 0xFF, t);
- int g = ImLerp((int)(col_a >> IM_COL32_G_SHIFT) & 0xFF, (int)(col_b >> IM_COL32_G_SHIFT) & 0xFF, t);
- int b = ImLerp((int)(col_a >> IM_COL32_B_SHIFT) & 0xFF, (int)(col_b >> IM_COL32_B_SHIFT) & 0xFF, t);
- return IM_COL32(r, g, b, 0xFF);
-}
-
-// NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Caller currently responsible for avoiding that.
-// I spent a non reasonable amount of time trying to getting this right for ColorButton with rounding+anti-aliasing+ImGuiColorEditFlags_HalfAlphaPreview flag + various grid sizes and offsets, and eventually gave up... probably more reasonable to disable rounding alltogether.
-void ImGui::RenderColorRectWithAlphaCheckerboard(ImVec2 p_min, ImVec2 p_max, ImU32 col, float grid_step, ImVec2 grid_off, float rounding, int rounding_corners_flags)
-{
- ImGuiWindow* window = GetCurrentWindow();
- if (((col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT) < 0xFF)
- {
- ImU32 col_bg1 = GetColorU32(ImAlphaBlendColor(IM_COL32(204,204,204,255), col));
- ImU32 col_bg2 = GetColorU32(ImAlphaBlendColor(IM_COL32(128,128,128,255), col));
- window->DrawList->AddRectFilled(p_min, p_max, col_bg1, rounding, rounding_corners_flags);
-
- int yi = 0;
- for (float y = p_min.y + grid_off.y; y < p_max.y; y += grid_step, yi++)
- {
- float y1 = ImClamp(y, p_min.y, p_max.y), y2 = ImMin(y + grid_step, p_max.y);
- if (y2 <= y1)
- continue;
- for (float x = p_min.x + grid_off.x + (yi & 1) * grid_step; x < p_max.x; x += grid_step * 2.0f)
- {
- float x1 = ImClamp(x, p_min.x, p_max.x), x2 = ImMin(x + grid_step, p_max.x);
- if (x2 <= x1)
- continue;
- int rounding_corners_flags_cell = 0;
- if (y1 <= p_min.y) { if (x1 <= p_min.x) rounding_corners_flags_cell |= ImGuiCorner_TopLeft; if (x2 >= p_max.x) rounding_corners_flags_cell |= ImGuiCorner_TopRight; }
- if (y2 >= p_max.y) { if (x1 <= p_min.x) rounding_corners_flags_cell |= ImGuiCorner_BottomLeft; if (x2 >= p_max.x) rounding_corners_flags_cell |= ImGuiCorner_BottomRight; }
- rounding_corners_flags_cell &= rounding_corners_flags;
- window->DrawList->AddRectFilled(ImVec2(x1,y1), ImVec2(x2,y2), col_bg2, rounding_corners_flags_cell ? rounding : 0.0f, rounding_corners_flags_cell);
- }
- }
- }
- else
- {
- window->DrawList->AddRectFilled(p_min, p_max, col, rounding, rounding_corners_flags);
- }
-}
-
-void ImGui::SetColorEditOptions(ImGuiColorEditFlags flags)
-{
- ImGuiContext& g = *GImGui;
- if ((flags & ImGuiColorEditFlags__InputsMask) == 0)
- flags |= ImGuiColorEditFlags__OptionsDefault & ImGuiColorEditFlags__InputsMask;
- if ((flags & ImGuiColorEditFlags__DataTypeMask) == 0)
- flags |= ImGuiColorEditFlags__OptionsDefault & ImGuiColorEditFlags__DataTypeMask;
- if ((flags & ImGuiColorEditFlags__PickerMask) == 0)
- flags |= ImGuiColorEditFlags__OptionsDefault & ImGuiColorEditFlags__PickerMask;
- IM_ASSERT(ImIsPowerOfTwo((int)(flags & ImGuiColorEditFlags__InputsMask))); // Check only 1 option is selected
- IM_ASSERT(ImIsPowerOfTwo((int)(flags & ImGuiColorEditFlags__DataTypeMask))); // Check only 1 option is selected
- IM_ASSERT(ImIsPowerOfTwo((int)(flags & ImGuiColorEditFlags__PickerMask))); // Check only 1 option is selected
- g.ColorEditOptions = flags;
-}
-
-// A little colored square. Return true when clicked.
-// FIXME: May want to display/ignore the alpha component in the color display? Yet show it in the tooltip.
-// 'desc_id' is not called 'label' because we don't display it next to the button, but only in the tooltip.
-bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFlags flags, ImVec2 size)
-{
- ImGuiWindow* window = GetCurrentWindow();
- if (window->SkipItems)
- return false;
-
- ImGuiContext& g = *GImGui;
- const ImGuiID id = window->GetID(desc_id);
- float default_size = ColorSquareSize();
- if (size.x == 0.0f)
- size.x = default_size;
- if (size.y == 0.0f)
- size.y = default_size;
- const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size);
- ItemSize(bb);
- if (!ItemAdd(bb, &id))
- return false;
-
- bool hovered, held;
- bool pressed = ButtonBehavior(bb, id, &hovered, &held);
-
- if (flags & ImGuiColorEditFlags_NoAlpha)
- flags &= ~(ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf);
-
- ImVec4 col_without_alpha(col.x, col.y, col.z, 1.0f);
- float grid_step = ImMin(size.x, size.y) / 2.99f;
- float rounding = ImMin(g.Style.FrameRounding, grid_step * 0.5f);
- if ((flags & ImGuiColorEditFlags_AlphaPreviewHalf) && col.w < 1.0f)
- {
- float mid_x = (float)(int)((bb.Min.x + bb.Max.x) * 0.5f + 0.5f);
- RenderColorRectWithAlphaCheckerboard(ImVec2(bb.Min.x + grid_step, bb.Min.y), bb.Max, GetColorU32(col), grid_step, ImVec2(-grid_step, 0.0f), rounding, ImGuiCorner_TopRight|ImGuiCorner_BottomRight);
- window->DrawList->AddRectFilled(bb.Min, ImVec2(mid_x, bb.Max.y), GetColorU32(col_without_alpha), rounding, ImGuiCorner_TopLeft|ImGuiCorner_BottomLeft);
- }
- else
- {
- RenderColorRectWithAlphaCheckerboard(bb.Min, bb.Max, GetColorU32((flags & ImGuiColorEditFlags_AlphaPreview) ? col : col_without_alpha), grid_step, ImVec2(0,0), rounding);
- }
- if (window->Flags & ImGuiWindowFlags_ShowBorders)
- RenderFrameBorder(bb.Min, bb.Max, rounding);
- else
- window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), rounding); // Color button are often in need of some sort of border
-
- if (hovered && !(flags & ImGuiColorEditFlags_NoTooltip))
- ColorTooltip(desc_id, &col.x, flags & (ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf));
-
- return pressed;
-}
-
-bool ImGui::ColorEdit3(const char* label, float col[3], ImGuiColorEditFlags flags)
-{
- return ColorEdit4(label, col, flags | ImGuiColorEditFlags_NoAlpha);
-}
-
-static void ColorEditOptionsPopup(ImGuiColorEditFlags flags)
-{
- bool allow_opt_inputs = !(flags & ImGuiColorEditFlags__InputsMask);
- bool allow_opt_datatype = !(flags & ImGuiColorEditFlags__DataTypeMask);
- if ((!allow_opt_inputs && !allow_opt_datatype) || !ImGui::BeginPopup("context"))
- return;
- ImGuiContext& g = *GImGui;
- ImGuiColorEditFlags opts = g.ColorEditOptions;
- if (allow_opt_inputs)
- {
- if (ImGui::RadioButton("RGB", (opts & ImGuiColorEditFlags_RGB) ? 1 : 0)) opts = (opts & ~ImGuiColorEditFlags__InputsMask) | ImGuiColorEditFlags_RGB;
- if (ImGui::RadioButton("HSV", (opts & ImGuiColorEditFlags_HSV) ? 1 : 0)) opts = (opts & ~ImGuiColorEditFlags__InputsMask) | ImGuiColorEditFlags_HSV;
- if (ImGui::RadioButton("HEX", (opts & ImGuiColorEditFlags_HEX) ? 1 : 0)) opts = (opts & ~ImGuiColorEditFlags__InputsMask) | ImGuiColorEditFlags_HEX;
- }
- if (allow_opt_datatype)
- {
- if (allow_opt_inputs) ImGui::Separator();
- if (ImGui::RadioButton("0..255", (opts & ImGuiColorEditFlags_Uint8) ? 1 : 0)) opts = (opts & ~ImGuiColorEditFlags__DataTypeMask) | ImGuiColorEditFlags_Uint8;
- if (ImGui::RadioButton("0.00..1.00", (opts & ImGuiColorEditFlags_Float) ? 1 : 0)) opts = (opts & ~ImGuiColorEditFlags__DataTypeMask) | ImGuiColorEditFlags_Float;
- }
- g.ColorEditOptions = opts;
- ImGui::EndPopup();
-}
-
-static void ColorPickerOptionsPopup(ImGuiColorEditFlags flags, float* ref_col)
-{
- bool allow_opt_picker = !(flags & ImGuiColorEditFlags__PickerMask);
- bool allow_opt_alpha_bar = !(flags & ImGuiColorEditFlags_NoAlpha) && !(flags & ImGuiColorEditFlags_AlphaBar);
- if ((!allow_opt_picker && !allow_opt_alpha_bar) || !ImGui::BeginPopup("context"))
- return;
- ImGuiContext& g = *GImGui;
- if (allow_opt_picker)
- {
- ImVec2 picker_size(g.FontSize * 8, ImMax(g.FontSize * 8 - (ColorSquareSize() + g.Style.ItemInnerSpacing.x), 1.0f)); // FIXME: Picker size copied from main picker function
- ImGui::PushItemWidth(picker_size.x);
- for (int picker_type = 0; picker_type < 2; picker_type++)
- {
- // Draw small/thumbnail version of each picker type (over an invisible button for selection)
- if (picker_type > 0) ImGui::Separator();
- ImGui::PushID(picker_type);
- ImGuiColorEditFlags picker_flags = ImGuiColorEditFlags_NoInputs|ImGuiColorEditFlags_NoOptions|ImGuiColorEditFlags_NoLabel|ImGuiColorEditFlags_NoSidePreview|(flags & ImGuiColorEditFlags_NoAlpha);
- if (picker_type == 0) picker_flags |= ImGuiColorEditFlags_PickerHueBar;
- if (picker_type == 1) picker_flags |= ImGuiColorEditFlags_PickerHueWheel;
- ImVec2 backup_pos = ImGui::GetCursorScreenPos();
- if (ImGui::Selectable("##selectable", false, 0, picker_size)) // By default, Selectable() is closing popup
- g.ColorEditOptions = (g.ColorEditOptions & ~ImGuiColorEditFlags__PickerMask) | (picker_flags & ImGuiColorEditFlags__PickerMask);
- ImGui::SetCursorScreenPos(backup_pos);
- ImVec4 dummy_ref_col;
- memcpy(&dummy_ref_col.x, ref_col, sizeof(float) * (picker_flags & ImGuiColorEditFlags_NoAlpha ? 3 : 4));
- ImGui::ColorPicker4("##dummypicker", &dummy_ref_col.x, picker_flags);
- ImGui::PopID();
- }
- ImGui::PopItemWidth();
- }
- if (allow_opt_alpha_bar)
- {
- if (allow_opt_picker) ImGui::Separator();
- ImGui::CheckboxFlags("Alpha Bar", (unsigned int*)&g.ColorEditOptions, ImGuiColorEditFlags_AlphaBar);
- }
- ImGui::EndPopup();
-}
-
-// Edit colors components (each component in 0.0f..1.0f range).
-// See enum ImGuiColorEditFlags_ for available options. e.g. Only access 3 floats if ImGuiColorEditFlags_NoAlpha flag is set.
-// With typical options: Left-click on colored square to open color picker. Right-click to open option menu. CTRL-Click over input fields to edit them and TAB to go to next item.
-bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flags)
-{
- ImGuiWindow* window = GetCurrentWindow();
- if (window->SkipItems)
- return false;
-
- ImGuiContext& g = *GImGui;
- const ImGuiStyle& style = g.Style;
- const float w_extra = (flags & ImGuiColorEditFlags_NoSmallPreview) ? 0.0f : (ColorSquareSize() + style.ItemInnerSpacing.x);
- const float w_items_all = CalcItemWidth() - w_extra;
- const char* label_display_end = FindRenderedTextEnd(label);
-
- const bool alpha = (flags & ImGuiColorEditFlags_NoAlpha) == 0;
- const bool hdr = (flags & ImGuiColorEditFlags_HDR) != 0;
- const int components = alpha ? 4 : 3;
- const ImGuiColorEditFlags flags_untouched = flags;
-
- BeginGroup();
- PushID(label);
-
- // If we're not showing any slider there's no point in doing any HSV conversions
- if (flags & ImGuiColorEditFlags_NoInputs)
- flags = (flags & (~ImGuiColorEditFlags__InputsMask)) | ImGuiColorEditFlags_RGB | ImGuiColorEditFlags_NoOptions;
-
- // Context menu: display and modify options (before defaults are applied)
- if (!(flags & ImGuiColorEditFlags_NoOptions))
- ColorEditOptionsPopup(flags);
-
- // Read stored options
- if (!(flags & ImGuiColorEditFlags__InputsMask))
- flags |= (g.ColorEditOptions & ImGuiColorEditFlags__InputsMask);
- if (!(flags & ImGuiColorEditFlags__DataTypeMask))
- flags |= (g.ColorEditOptions & ImGuiColorEditFlags__DataTypeMask);
- if (!(flags & ImGuiColorEditFlags__PickerMask))
- flags |= (g.ColorEditOptions & ImGuiColorEditFlags__PickerMask);
- flags |= (g.ColorEditOptions & ~(ImGuiColorEditFlags__InputsMask | ImGuiColorEditFlags__DataTypeMask | ImGuiColorEditFlags__PickerMask));
-
- // Convert to the formats we need
- float f[4] = { col[0], col[1], col[2], alpha ? col[3] : 1.0f };
- if (flags & ImGuiColorEditFlags_HSV)
- ColorConvertRGBtoHSV(f[0], f[1], f[2], f[0], f[1], f[2]);
- int i[4] = { IM_F32_TO_INT8_UNBOUND(f[0]), IM_F32_TO_INT8_UNBOUND(f[1]), IM_F32_TO_INT8_UNBOUND(f[2]), IM_F32_TO_INT8_UNBOUND(f[3]) };
-
- bool value_changed = false;
- bool value_changed_as_float = false;
-
- if ((flags & (ImGuiColorEditFlags_RGB | ImGuiColorEditFlags_HSV)) != 0 && (flags & ImGuiColorEditFlags_NoInputs) == 0)
- {
- // RGB/HSV 0..255 Sliders
- const float w_item_one = ImMax(1.0f, (float)(int)((w_items_all - (style.ItemInnerSpacing.x) * (components-1)) / (float)components));
- const float w_item_last = ImMax(1.0f, (float)(int)(w_items_all - (w_item_one + style.ItemInnerSpacing.x) * (components-1)));
-
- const bool hide_prefix = (w_item_one <= CalcTextSize((flags & ImGuiColorEditFlags_Float) ? "M:0.000" : "M:000").x);
- const char* ids[4] = { "##X", "##Y", "##Z", "##W" };
- const char* fmt_table_int[3][4] =
- {
- { "%3.0f", "%3.0f", "%3.0f", "%3.0f" }, // Short display
- { "R:%3.0f", "G:%3.0f", "B:%3.0f", "A:%3.0f" }, // Long display for RGBA
- { "H:%3.0f", "S:%3.0f", "V:%3.0f", "A:%3.0f" } // Long display for HSVA
- };
- const char* fmt_table_float[3][4] =
- {
- { "%0.3f", "%0.3f", "%0.3f", "%0.3f" }, // Short display
- { "R:%0.3f", "G:%0.3f", "B:%0.3f", "A:%0.3f" }, // Long display for RGBA
- { "H:%0.3f", "S:%0.3f", "V:%0.3f", "A:%0.3f" } // Long display for HSVA
- };
- const int fmt_idx = hide_prefix ? 0 : (flags & ImGuiColorEditFlags_HSV) ? 2 : 1;
-
- PushItemWidth(w_item_one);
- for (int n = 0; n < components; n++)
- {
- if (n > 0)
- SameLine(0, style.ItemInnerSpacing.x);
- if (n + 1 == components)
- PushItemWidth(w_item_last);
- if (flags & ImGuiColorEditFlags_Float)
- value_changed |= value_changed_as_float |= DragFloat(ids[n], &f[n], 1.0f/255.0f, 0.0f, hdr ? 0.0f : 1.0f, fmt_table_float[fmt_idx][n]);
- else
- value_changed |= DragInt(ids[n], &i[n], 1.0f, 0, hdr ? 0 : 255, fmt_table_int[fmt_idx][n]);
- if (!(flags & ImGuiColorEditFlags_NoOptions) && IsItemHovered() && IsMouseClicked(1))
- OpenPopup("context");
- }
- PopItemWidth();
- PopItemWidth();
- }
- else if ((flags & ImGuiColorEditFlags_HEX) != 0 && (flags & ImGuiColorEditFlags_NoInputs) == 0)
- {
- // RGB Hexadecimal Input
- char buf[64];
- if (alpha)
- ImFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X%02X", ImClamp(i[0],0,255), ImClamp(i[1],0,255), ImClamp(i[2],0,255), ImClamp(i[3],0,255));
- else
- ImFormatString(buf, IM_ARRAYSIZE(buf), "#%02X%02X%02X", ImClamp(i[0],0,255), ImClamp(i[1],0,255), ImClamp(i[2],0,255));
- PushItemWidth(w_items_all);
- if (InputText("##Text", buf, IM_ARRAYSIZE(buf), ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase))
- {
- value_changed |= true;
- char* p = buf;
- while (*p == '#' || ImCharIsSpace(*p))
- p++;
- i[0] = i[1] = i[2] = i[3] = 0;
- if (alpha)
- sscanf(p, "%02X%02X%02X%02X", (unsigned int*)&i[0], (unsigned int*)&i[1], (unsigned int*)&i[2], (unsigned int*)&i[3]); // Treat at unsigned (%X is unsigned)
- else
- sscanf(p, "%02X%02X%02X", (unsigned int*)&i[0], (unsigned int*)&i[1], (unsigned int*)&i[2]);
- }
- if (!(flags & ImGuiColorEditFlags_NoOptions) && IsItemHovered() && IsMouseClicked(1))
- OpenPopup("context");
- PopItemWidth();
- }
-
- bool picker_active = false;
- if (!(flags & ImGuiColorEditFlags_NoSmallPreview))
- {
- if (!(flags & ImGuiColorEditFlags_NoInputs))
- SameLine(0, style.ItemInnerSpacing.x);
-
- const ImVec4 col_v4(col[0], col[1], col[2], alpha ? col[3] : 1.0f);
- if (ColorButton("##ColorButton", col_v4, flags))
- {
- if (!(flags & ImGuiColorEditFlags_NoPicker))
- {
- // Store current color and open a picker
- g.ColorPickerRef = col_v4;
- OpenPopup("picker");
- SetNextWindowPos(window->DC.LastItemRect.GetBL() + ImVec2(-1,style.ItemSpacing.y));
- }
- }
- if (!(flags & ImGuiColorEditFlags_NoOptions) && IsItemHovered() && IsMouseClicked(1))
- OpenPopup("context");
-
- if (BeginPopup("picker"))
- {
- picker_active = true;
- if (label != label_display_end)
- {
- TextUnformatted(label, label_display_end);
- Separator();
- }
- float square_sz = ColorSquareSize();
- ImGuiColorEditFlags picker_flags_to_forward = ImGuiColorEditFlags__DataTypeMask | ImGuiColorEditFlags__PickerMask | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_AlphaBar;
- ImGuiColorEditFlags picker_flags = (flags_untouched & picker_flags_to_forward) | ImGuiColorEditFlags__InputsMask | ImGuiColorEditFlags_NoLabel | ImGuiColorEditFlags_AlphaPreviewHalf;
- PushItemWidth(square_sz * 12.0f); // Use 256 + bar sizes?
- value_changed |= ColorPicker4("##picker", col, picker_flags, &g.ColorPickerRef.x);
- PopItemWidth();
- EndPopup();
- }
- }
-
- if (label != label_display_end && !(flags & ImGuiColorEditFlags_NoLabel))
- {
- SameLine(0, style.ItemInnerSpacing.x);
- TextUnformatted(label, label_display_end);
- }
-
- // Convert back
- if (!picker_active)
- {
- if (!value_changed_as_float)
- for (int n = 0; n < 4; n++)
- f[n] = i[n] / 255.0f;
- if (flags & ImGuiColorEditFlags_HSV)
- ColorConvertHSVtoRGB(f[0], f[1], f[2], f[0], f[1], f[2]);
- if (value_changed)
- {
- col[0] = f[0];
- col[1] = f[1];
- col[2] = f[2];
- if (alpha)
- col[3] = f[3];
- }
- }
-
- PopID();
- EndGroup();
-
- return value_changed;
-}
-
-bool ImGui::ColorPicker3(const char* label, float col[3], ImGuiColorEditFlags flags)
-{
- float col4[4] = { col[0], col[1], col[2], 1.0f };
- if (!ColorPicker4(label, col4, flags | ImGuiColorEditFlags_NoAlpha))
- return false;
- col[0] = col4[0]; col[1] = col4[1]; col[2] = col4[2];
- return true;
-}
-
-// 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
-static void RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col)
-{
- switch (direction)
- {
- case ImGuiDir_Left: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), pos, col); return;
- case ImGuiDir_Right: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), pos, col); return;
- case ImGuiDir_Up: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), pos, col); return;
- case ImGuiDir_Down: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), pos, col); return;
- default: return; // Fix warning for ImGuiDir_None
- }
-}
-
-static void RenderArrowsForVerticalBar(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, float bar_w)
-{
- RenderArrow(draw_list, ImVec2(pos.x + half_sz.x + 1, pos.y), ImVec2(half_sz.x + 2, half_sz.y + 1), ImGuiDir_Right, IM_COL32_BLACK);
- RenderArrow(draw_list, ImVec2(pos.x + half_sz.x, pos.y), half_sz, ImGuiDir_Right, IM_COL32_WHITE);
- RenderArrow(draw_list, ImVec2(pos.x + bar_w - half_sz.x - 1, pos.y), ImVec2(half_sz.x + 2, half_sz.y + 1), ImGuiDir_Left, IM_COL32_BLACK);
- RenderArrow(draw_list, ImVec2(pos.x + bar_w - half_sz.x, pos.y), half_sz, ImGuiDir_Left, IM_COL32_WHITE);
-}
-
-static void PaintVertsLinearGradientKeepAlpha(ImDrawVert* vert_start, ImDrawVert* vert_end, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1)
-{
- ImVec2 gradient_extent = gradient_p1 - gradient_p0;
- float gradient_inv_length = ImInvLength(gradient_extent, 0.0f);
- for (ImDrawVert* vert = vert_start; vert < vert_end; vert++)
- {
- float d = ImDot(vert->pos - gradient_p0, gradient_extent);
- float t = ImMin(sqrtf(ImMax(d, 0.0f)) * gradient_inv_length, 1.0f);
- int r = ImLerp((int)(col0 >> IM_COL32_R_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_R_SHIFT) & 0xFF, t);
- int g = ImLerp((int)(col0 >> IM_COL32_G_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_G_SHIFT) & 0xFF, t);
- int b = ImLerp((int)(col0 >> IM_COL32_B_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_B_SHIFT) & 0xFF, t);
- vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->col & IM_COL32_A_MASK);
- }
-}
-
-// ColorPicker
-// Note: only access 3 floats if ImGuiColorEditFlags_NoAlpha flag is set.
-// FIXME: we adjust the big color square height based on item width, which may cause a flickering feedback loop (if automatic height makes a vertical scrollbar appears, affecting automatic width..)
-bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags flags, const float* ref_col)
-{
- ImGuiContext& g = *GImGui;
- ImGuiWindow* window = GetCurrentWindow();
- ImDrawList* draw_list = window->DrawList;
-
- ImGuiStyle& style = g.Style;
- ImGuiIO& io = g.IO;
-
- PushID(label);
- BeginGroup();
-
- if (!(flags & ImGuiColorEditFlags_NoSidePreview))
- flags |= ImGuiColorEditFlags_NoSmallPreview;
-
- // Context menu: display and store options.
- if (!(flags & ImGuiColorEditFlags_NoOptions))
- ColorPickerOptionsPopup(flags, col);
-
- // Read stored options
- if (!(flags & ImGuiColorEditFlags__PickerMask))
- flags |= ((g.ColorEditOptions & ImGuiColorEditFlags__PickerMask) ? g.ColorEditOptions : ImGuiColorEditFlags__OptionsDefault) & ImGuiColorEditFlags__PickerMask;
- IM_ASSERT(ImIsPowerOfTwo((int)(flags & ImGuiColorEditFlags__PickerMask))); // Check that only 1 is selected
- if (!(flags & ImGuiColorEditFlags_NoOptions))
- flags |= (g.ColorEditOptions & ImGuiColorEditFlags_AlphaBar);
-
- // Setup
- bool alpha_bar = (flags & ImGuiColorEditFlags_AlphaBar) && !(flags & ImGuiColorEditFlags_NoAlpha);
- ImVec2 picker_pos = window->DC.CursorPos;
- float bars_width = ColorSquareSize(); // Arbitrary smallish width of Hue/Alpha picking bars
- float sv_picker_size = ImMax(bars_width * 1, CalcItemWidth() - (alpha_bar ? 2 : 1) * (bars_width + style.ItemInnerSpacing.x)); // Saturation/Value picking box
- float bar0_pos_x = picker_pos.x + sv_picker_size + style.ItemInnerSpacing.x;
- float bar1_pos_x = bar0_pos_x + bars_width + style.ItemInnerSpacing.x;
- float bars_triangles_half_sz = (float)(int)(bars_width * 0.20f);
-
- float wheel_thickness = sv_picker_size * 0.08f;
- float wheel_r_outer = sv_picker_size * 0.50f;
- float wheel_r_inner = wheel_r_outer - wheel_thickness;
- ImVec2 wheel_center(picker_pos.x + (sv_picker_size + bars_width)*0.5f, picker_pos.y + sv_picker_size*0.5f);
-
- // Note: the triangle is displayed rotated with triangle_pa pointing to Hue, but most coordinates stays unrotated for logic.
- float triangle_r = wheel_r_inner - (int)(sv_picker_size * 0.027f);
- ImVec2 triangle_pa = ImVec2(triangle_r, 0.0f); // Hue point.
- ImVec2 triangle_pb = ImVec2(triangle_r * -0.5f, triangle_r * -0.866025f); // Black point.
- ImVec2 triangle_pc = ImVec2(triangle_r * -0.5f, triangle_r * +0.866025f); // White point.
-
- float H,S,V;
- ColorConvertRGBtoHSV(col[0], col[1], col[2], H, S, V);
-
- bool value_changed = false, value_changed_h = false, value_changed_sv = false;
-
- if (flags & ImGuiColorEditFlags_PickerHueWheel)
- {
- // Hue wheel + SV triangle logic
- InvisibleButton("hsv", ImVec2(sv_picker_size + style.ItemInnerSpacing.x + bars_width, sv_picker_size));
- if (IsItemActive())
- {
- ImVec2 initial_off = g.IO.MouseClickedPos[0] - wheel_center;
- ImVec2 current_off = g.IO.MousePos - wheel_center;
- float initial_dist2 = ImLengthSqr(initial_off);
- if (initial_dist2 >= (wheel_r_inner-1)*(wheel_r_inner-1) && initial_dist2 <= (wheel_r_outer+1)*(wheel_r_outer+1))
- {
- // Interactive with Hue wheel
- H = atan2f(current_off.y, current_off.x) / IM_PI*0.5f;
- if (H < 0.0f)
- H += 1.0f;
- value_changed = value_changed_h = true;
- }
- float cos_hue_angle = cosf(-H * 2.0f * IM_PI);
- float sin_hue_angle = sinf(-H * 2.0f * IM_PI);
- if (ImTriangleContainsPoint(triangle_pa, triangle_pb, triangle_pc, ImRotate(initial_off, cos_hue_angle, sin_hue_angle)))
- {
- // Interacting with SV triangle
- ImVec2 current_off_unrotated = ImRotate(current_off, cos_hue_angle, sin_hue_angle);
- if (!ImTriangleContainsPoint(triangle_pa, triangle_pb, triangle_pc, current_off_unrotated))
- current_off_unrotated = ImTriangleClosestPoint(triangle_pa, triangle_pb, triangle_pc, current_off_unrotated);
- float uu, vv, ww;
- ImTriangleBarycentricCoords(triangle_pa, triangle_pb, triangle_pc, current_off_unrotated, uu, vv, ww);
- V = ImClamp(1.0f - vv, 0.0001f, 1.0f);
- S = ImClamp(uu / V, 0.0001f, 1.0f);
- value_changed = value_changed_sv = true;
- }
- }
- if (!(flags & ImGuiColorEditFlags_NoOptions) && IsItemHovered() && IsMouseClicked(1))
- OpenPopup("context");
- }
- else if (flags & ImGuiColorEditFlags_PickerHueBar)
- {
- // SV rectangle logic
- InvisibleButton("sv", ImVec2(sv_picker_size, sv_picker_size));
- if (IsItemActive())
- {
- S = ImSaturate((io.MousePos.x - picker_pos.x) / (sv_picker_size-1));
- V = 1.0f - ImSaturate((io.MousePos.y - picker_pos.y) / (sv_picker_size-1));
- value_changed = value_changed_sv = true;
- }
- if (!(flags & ImGuiColorEditFlags_NoOptions) && IsItemHovered() && IsMouseClicked(1))
- OpenPopup("context");
-
- // Hue bar logic
- SetCursorScreenPos(ImVec2(bar0_pos_x, picker_pos.y));
- InvisibleButton("hue", ImVec2(bars_width, sv_picker_size));
- if (IsItemActive())
- {
- H = ImSaturate((io.MousePos.y - picker_pos.y) / (sv_picker_size-1));
- value_changed = value_changed_h = true;
- }
- }
-
- // Alpha bar logic
- if (alpha_bar)
- {
- SetCursorScreenPos(ImVec2(bar1_pos_x, picker_pos.y));
- InvisibleButton("alpha", ImVec2(bars_width, sv_picker_size));
- if (IsItemActive())
- {
- col[3] = 1.0f - ImSaturate((io.MousePos.y - picker_pos.y) / (sv_picker_size-1));
- value_changed = true;
- }
- }
-
- if (!(flags & ImGuiColorEditFlags_NoSidePreview))
- {
- SameLine(0, style.ItemInnerSpacing.x);
- BeginGroup();
- }
-
- if (!(flags & ImGuiColorEditFlags_NoLabel))
- {
- const char* label_display_end = FindRenderedTextEnd(label);
- if (label != label_display_end)
- {
- if ((flags & ImGuiColorEditFlags_NoSidePreview))
- SameLine(0, style.ItemInnerSpacing.x);
- TextUnformatted(label, label_display_end);
- }
- }
-
- if (!(flags & ImGuiColorEditFlags_NoSidePreview))
- {
- ImVec4 col_v4(col[0], col[1], col[2], (flags & ImGuiColorEditFlags_NoAlpha) ? 1.0f : col[3]);
- float square_sz = ColorSquareSize();
- if ((flags & ImGuiColorEditFlags_NoLabel))
- Text("Current");
- ColorButton("##current", col_v4, (flags & (ImGuiColorEditFlags_HDR|ImGuiColorEditFlags_AlphaPreview|ImGuiColorEditFlags_AlphaPreviewHalf|ImGuiColorEditFlags_NoTooltip)), ImVec2(square_sz * 3, square_sz * 2));
- if (ref_col != NULL)
- {
- Text("Original");
- ImVec4 ref_col_v4(ref_col[0], ref_col[1], ref_col[2], (flags & ImGuiColorEditFlags_NoAlpha) ? 1.0f : ref_col[3]);
- if (ColorButton("##original", ref_col_v4, (flags & (ImGuiColorEditFlags_HDR|ImGuiColorEditFlags_AlphaPreview|ImGuiColorEditFlags_AlphaPreviewHalf|ImGuiColorEditFlags_NoTooltip)), ImVec2(square_sz * 3, square_sz * 2)))
- {
- memcpy(col, ref_col, ((flags & ImGuiColorEditFlags_NoAlpha) ? 3 : 4) * sizeof(float));
- value_changed = true;
- }
- }
- EndGroup();
- }
-
- // Convert back color to RGB
- if (value_changed_h || value_changed_sv)
- ColorConvertHSVtoRGB(H >= 1.0f ? H - 10 * 1e-6f : H, S > 0.0f ? S : 10*1e-6f, V > 0.0f ? V : 1e-6f, col[0], col[1], col[2]);
-
- // R,G,B and H,S,V slider color editor
- if ((flags & ImGuiColorEditFlags_NoInputs) == 0)
- {
- PushItemWidth((alpha_bar ? bar1_pos_x : bar0_pos_x) + bars_width - picker_pos.x);
- ImGuiColorEditFlags sub_flags_to_forward = ImGuiColorEditFlags__DataTypeMask | ImGuiColorEditFlags_HDR | ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_NoOptions | ImGuiColorEditFlags_NoSmallPreview | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_AlphaPreviewHalf;
- ImGuiColorEditFlags sub_flags = (flags & sub_flags_to_forward) | ImGuiColorEditFlags_NoPicker;
- if (flags & ImGuiColorEditFlags_RGB || (flags & ImGuiColorEditFlags__InputsMask) == 0)
- value_changed |= ColorEdit4("##rgb", col, sub_flags | ImGuiColorEditFlags_RGB);
- if (flags & ImGuiColorEditFlags_HSV || (flags & ImGuiColorEditFlags__InputsMask) == 0)
- value_changed |= ColorEdit4("##hsv", col, sub_flags | ImGuiColorEditFlags_HSV);
- if (flags & ImGuiColorEditFlags_HEX || (flags & ImGuiColorEditFlags__InputsMask) == 0)
- value_changed |= ColorEdit4("##hex", col, sub_flags | ImGuiColorEditFlags_HEX);
- PopItemWidth();
- }
-
- // Try to cancel hue wrap (after ColorEdit), if any
- if (value_changed)
- {
- float new_H, new_S, new_V;
- ColorConvertRGBtoHSV(col[0], col[1], col[2], new_H, new_S, new_V);
- if (new_H <= 0 && H > 0)
- {
- if (new_V <= 0 && V != new_V)
- ColorConvertHSVtoRGB(H, S, new_V <= 0 ? V * 0.5f : new_V, col[0], col[1], col[2]);
- else if (new_S <= 0)
- ColorConvertHSVtoRGB(H, new_S <= 0 ? S * 0.5f : new_S, new_V, col[0], col[1], col[2]);
- }
- }
-
- ImVec4 hue_color_f(1, 1, 1, 1); ColorConvertHSVtoRGB(H, 1, 1, hue_color_f.x, hue_color_f.y, hue_color_f.z);
- ImU32 hue_color32 = ColorConvertFloat4ToU32(hue_color_f);
- ImU32 col32_no_alpha = ColorConvertFloat4ToU32(ImVec4(col[0], col[1], col[2], 1.0f));
-
- const ImU32 hue_colors[6+1] = { IM_COL32(255,0,0,255), IM_COL32(255,255,0,255), IM_COL32(0,255,0,255), IM_COL32(0,255,255,255), IM_COL32(0,0,255,255), IM_COL32(255,0,255,255), IM_COL32(255,0,0,255) };
- ImVec2 sv_cursor_pos;
-
- if (flags & ImGuiColorEditFlags_PickerHueWheel)
- {
- // Render Hue Wheel
- const float aeps = 1.5f / wheel_r_outer; // Half a pixel arc length in radians (2pi cancels out).
- const int segment_per_arc = ImMax(4, (int)wheel_r_outer / 12);
- for (int n = 0; n < 6; n++)
- {
- const float a0 = (n) /6.0f * 2.0f * IM_PI - aeps;
- const float a1 = (n+1.0f)/6.0f * 2.0f * IM_PI + aeps;
- int vert_start_idx = draw_list->_VtxCurrentIdx;
- draw_list->PathArcTo(wheel_center, (wheel_r_inner + wheel_r_outer)*0.5f, a0, a1, segment_per_arc);
- draw_list->PathStroke(IM_COL32_WHITE, false, wheel_thickness);
-
- // Paint colors over existing vertices
- ImVec2 gradient_p0(wheel_center.x + cosf(a0) * wheel_r_inner, wheel_center.y + sinf(a0) * wheel_r_inner);
- ImVec2 gradient_p1(wheel_center.x + cosf(a1) * wheel_r_inner, wheel_center.y + sinf(a1) * wheel_r_inner);
- PaintVertsLinearGradientKeepAlpha(draw_list->_VtxWritePtr - (draw_list->_VtxCurrentIdx - vert_start_idx), draw_list->_VtxWritePtr, gradient_p0, gradient_p1, hue_colors[n], hue_colors[n+1]);
- }
-
- // Render Cursor + preview on Hue Wheel
- float cos_hue_angle = cosf(H * 2.0f * IM_PI);
- float sin_hue_angle = sinf(H * 2.0f * IM_PI);
- ImVec2 hue_cursor_pos(wheel_center.x + cos_hue_angle * (wheel_r_inner+wheel_r_outer)*0.5f, wheel_center.y + sin_hue_angle * (wheel_r_inner+wheel_r_outer)*0.5f);
- float hue_cursor_rad = value_changed_h ? wheel_thickness * 0.65f : wheel_thickness * 0.55f;
- int hue_cursor_segments = ImClamp((int)(hue_cursor_rad / 1.4f), 9, 32);
- draw_list->AddCircleFilled(hue_cursor_pos, hue_cursor_rad, hue_color32, hue_cursor_segments);
- draw_list->AddCircle(hue_cursor_pos, hue_cursor_rad+1, IM_COL32(128,128,128,255), hue_cursor_segments);
- draw_list->AddCircle(hue_cursor_pos, hue_cursor_rad, IM_COL32_WHITE, hue_cursor_segments);
-
- // Render SV triangle (rotated according to hue)
- ImVec2 tra = wheel_center + ImRotate(triangle_pa, cos_hue_angle, sin_hue_angle);
- ImVec2 trb = wheel_center + ImRotate(triangle_pb, cos_hue_angle, sin_hue_angle);
- ImVec2 trc = wheel_center + ImRotate(triangle_pc, cos_hue_angle, sin_hue_angle);
- ImVec2 uv_white = g.FontTexUvWhitePixel;
- draw_list->PrimReserve(6, 6);
- draw_list->PrimVtx(tra, uv_white, hue_color32);
- draw_list->PrimVtx(trb, uv_white, hue_color32);
- draw_list->PrimVtx(trc, uv_white, IM_COL32_WHITE);
- draw_list->PrimVtx(tra, uv_white, IM_COL32_BLACK_TRANS);
- draw_list->PrimVtx(trb, uv_white, IM_COL32_BLACK);
- draw_list->PrimVtx(trc, uv_white, IM_COL32_BLACK_TRANS);
- draw_list->AddTriangle(tra, trb, trc, IM_COL32(128,128,128,255), 1.5f);
- sv_cursor_pos = ImLerp(ImLerp(trc, tra, ImSaturate(S)), trb, ImSaturate(1 - V));
- }
- else if (flags & ImGuiColorEditFlags_PickerHueBar)
- {
- // Render SV Square
- draw_list->AddRectFilledMultiColor(picker_pos, picker_pos + ImVec2(sv_picker_size,sv_picker_size), IM_COL32_WHITE, hue_color32, hue_color32, IM_COL32_WHITE);
- draw_list->AddRectFilledMultiColor(picker_pos, picker_pos + ImVec2(sv_picker_size,sv_picker_size), IM_COL32_BLACK_TRANS, IM_COL32_BLACK_TRANS, IM_COL32_BLACK, IM_COL32_BLACK);
- RenderFrameBorder(picker_pos, picker_pos + ImVec2(sv_picker_size,sv_picker_size), 0.0f);
- sv_cursor_pos.x = ImClamp((float)(int)(picker_pos.x + ImSaturate(S) * sv_picker_size + 0.5f), picker_pos.x + 2, picker_pos.x + sv_picker_size - 2); // Sneakily prevent the circle to stick out too much
- sv_cursor_pos.y = ImClamp((float)(int)(picker_pos.y + ImSaturate(1 - V) * sv_picker_size + 0.5f), picker_pos.y + 2, picker_pos.y + sv_picker_size - 2);
-
- // Render Hue Bar
- for (int i = 0; i < 6; ++i)
- draw_list->AddRectFilledMultiColor(ImVec2(bar0_pos_x, picker_pos.y + i * (sv_picker_size / 6)), ImVec2(bar0_pos_x + bars_width, picker_pos.y + (i + 1) * (sv_picker_size / 6)), hue_colors[i], hue_colors[i], hue_colors[i + 1], hue_colors[i + 1]);
- float bar0_line_y = (float)(int)(picker_pos.y + H * sv_picker_size + 0.5f);
- RenderFrameBorder(ImVec2(bar0_pos_x, picker_pos.y), ImVec2(bar0_pos_x + bars_width, picker_pos.y + sv_picker_size), 0.0f);
- RenderArrowsForVerticalBar(draw_list, ImVec2(bar0_pos_x - 1, bar0_line_y), ImVec2(bars_triangles_half_sz + 1, bars_triangles_half_sz), bars_width + 2.0f);
- }
-
- // Render cursor/preview circle (clamp S/V within 0..1 range because floating points colors may lead HSV values to be out of range)
- float sv_cursor_rad = value_changed_sv ? 10.0f : 6.0f;
- draw_list->AddCircleFilled(sv_cursor_pos, sv_cursor_rad, col32_no_alpha, 12);
- draw_list->AddCircle(sv_cursor_pos, sv_cursor_rad+1, IM_COL32(128,128,128,255), 12);
- draw_list->AddCircle(sv_cursor_pos, sv_cursor_rad, IM_COL32_WHITE, 12);
-
- // Render alpha bar
- if (alpha_bar)
- {
- float alpha = ImSaturate(col[3]);
- ImRect bar1_bb(bar1_pos_x, picker_pos.y, bar1_pos_x + bars_width, picker_pos.y + sv_picker_size);
- RenderColorRectWithAlphaCheckerboard(bar1_bb.Min, bar1_bb.Max, IM_COL32(0,0,0,0), bar1_bb.GetWidth() / 2.0f, ImVec2(0.0f, 0.0f));
- draw_list->AddRectFilledMultiColor(bar1_bb.Min, bar1_bb.Max, col32_no_alpha, col32_no_alpha, col32_no_alpha & ~IM_COL32_A_MASK, col32_no_alpha & ~IM_COL32_A_MASK);
- float bar1_line_y = (float)(int)(picker_pos.y + (1.0f - alpha) * sv_picker_size + 0.5f);
- RenderFrameBorder(bar1_bb.Min, bar1_bb.Max, 0.0f);
- RenderArrowsForVerticalBar(draw_list, ImVec2(bar1_pos_x - 1, bar1_line_y), ImVec2(bars_triangles_half_sz + 1, bars_triangles_half_sz), bars_width + 2.0f);
- }
-
- EndGroup();
- PopID();
-
- return value_changed;
-}
-
-// Horizontal separating line.
-void ImGui::Separator()
-{
- ImGuiWindow* window = GetCurrentWindow();
- if (window->SkipItems)
- return;
-
- if (window->DC.ColumnsCount > 1)
- PopClipRect();
-
- float x1 = window->Pos.x;
- float x2 = window->Pos.x + window->Size.x;
- if (!window->DC.GroupStack.empty())
- x1 += window->DC.IndentX;
-
- const ImRect bb(ImVec2(x1, window->DC.CursorPos.y), ImVec2(x2, window->DC.CursorPos.y+1.0f));
- ItemSize(ImVec2(0.0f, 0.0f)); // NB: we don't provide our width so that it doesn't get feed back into AutoFit, we don't provide height to not alter layout.
- if (!ItemAdd(bb, NULL))
- {
- if (window->DC.ColumnsCount > 1)
- PushColumnClipRect();
- return;
- }
-
- window->DrawList->AddLine(bb.Min, ImVec2(bb.Max.x,bb.Min.y), GetColorU32(ImGuiCol_Separator));
-
- ImGuiContext& g = *GImGui;
- if (g.LogEnabled)
- LogText(IM_NEWLINE "--------------------------------");
-
- if (window->DC.ColumnsCount > 1)
- {
- PushColumnClipRect();
- window->DC.ColumnsCellMinY = window->DC.CursorPos.y;
- }
-}
-
-void ImGui::Spacing()
-{
- ImGuiWindow* window = GetCurrentWindow();
- if (window->SkipItems)
- return;
- ItemSize(ImVec2(0,0));
-}
-
-void ImGui::Dummy(const ImVec2& size)
-{
- ImGuiWindow* window = GetCurrentWindow();
- if (window->SkipItems)
- return;
-
- const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size);
- ItemSize(bb);
- ItemAdd(bb, NULL);
-}
-
-bool ImGui::IsRectVisible(const ImVec2& size)
-{
- ImGuiWindow* window = GetCurrentWindowRead();
- return window->ClipRect.Overlaps(ImRect(window->DC.CursorPos, window->DC.CursorPos + size));
-}
-
-bool ImGui::IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max)
-{
- ImGuiWindow* window = GetCurrentWindowRead();
- return window->ClipRect.Overlaps(ImRect(rect_min, rect_max));
-}
-
-// Lock horizontal starting position + capture group bounding box into one "item" (so you can use IsItemHovered() or layout primitives such as SameLine() on whole group, etc.)
-void ImGui::BeginGroup()
-{
- ImGuiWindow* window = GetCurrentWindow();
-
- window->DC.GroupStack.resize(window->DC.GroupStack.Size + 1);
- ImGuiGroupData& group_data = window->DC.GroupStack.back();
- group_data.BackupCursorPos = window->DC.CursorPos;
- group_data.BackupCursorMaxPos = window->DC.CursorMaxPos;
- group_data.BackupIndentX = window->DC.IndentX;
- group_data.BackupGroupOffsetX = window->DC.GroupOffsetX;
- group_data.BackupCurrentLineHeight = window->DC.CurrentLineHeight;
- group_data.BackupCurrentLineTextBaseOffset = window->DC.CurrentLineTextBaseOffset;
- group_data.BackupLogLinePosY = window->DC.LogLinePosY;
- group_data.BackupActiveIdIsAlive = GImGui->ActiveIdIsAlive;
- group_data.AdvanceCursor = true;
-
- window->DC.GroupOffsetX = window->DC.CursorPos.x - window->Pos.x - window->DC.ColumnsOffsetX;
- window->DC.IndentX = window->DC.GroupOffsetX;
- window->DC.CursorMaxPos = window->DC.CursorPos;
- window->DC.CurrentLineHeight = 0.0f;
- window->DC.LogLinePosY = window->DC.CursorPos.y - 9999.0f;
-}
-
-void ImGui::EndGroup()
-{
- ImGuiContext& g = *GImGui;
- ImGuiWindow* window = GetCurrentWindow();
-
- IM_ASSERT(!window->DC.GroupStack.empty()); // Mismatched BeginGroup()/EndGroup() calls
-
- ImGuiGroupData& group_data = window->DC.GroupStack.back();
-
- ImRect group_bb(group_data.BackupCursorPos, window->DC.CursorMaxPos);
- group_bb.Max.y -= g.Style.ItemSpacing.y; // Cancel out last vertical spacing because we are adding one ourselves.
- group_bb.Max = ImMax(group_bb.Min, group_bb.Max);
-
- window->DC.CursorPos = group_data.BackupCursorPos;
- window->DC.CursorMaxPos = ImMax(group_data.BackupCursorMaxPos, window->DC.CursorMaxPos);
- window->DC.CurrentLineHeight = group_data.BackupCurrentLineHeight;
- window->DC.CurrentLineTextBaseOffset = group_data.BackupCurrentLineTextBaseOffset;
- window->DC.IndentX = group_data.BackupIndentX;
- window->DC.GroupOffsetX = group_data.BackupGroupOffsetX;
- window->DC.LogLinePosY = window->DC.CursorPos.y - 9999.0f;
-
- if (group_data.AdvanceCursor)
- {
- window->DC.CurrentLineTextBaseOffset = ImMax(window->DC.PrevLineTextBaseOffset, group_data.BackupCurrentLineTextBaseOffset); // FIXME: Incorrect, we should grab the base offset from the *first line* of the group but it is hard to obtain now.
- ItemSize(group_bb.GetSize(), group_data.BackupCurrentLineTextBaseOffset);
- ItemAdd(group_bb, NULL);
- }
-
- // If the current ActiveId was declared within the boundary of our group, we copy it to LastItemId so IsItemActive() will function on the entire group.
- // It would be be neater if we replaced window.DC.LastItemId by e.g. 'bool LastItemIsActive', but if you search for LastItemId you'll notice it is only used in that context.
- const bool active_id_within_group = (!group_data.BackupActiveIdIsAlive && g.ActiveIdIsAlive && g.ActiveId && g.ActiveIdWindow->RootWindow == window->RootWindow);
- if (active_id_within_group)
- window->DC.LastItemId = g.ActiveId;
- if (active_id_within_group && g.HoveredId == g.ActiveId)
- window->DC.LastItemHoveredAndUsable = window->DC.LastItemHoveredRect = true;
-
- window->DC.GroupStack.pop_back();
-
- //window->DrawList->AddRect(group_bb.Min, group_bb.Max, IM_COL32(255,0,255,255)); // [Debug]
-}
-
-// Gets back to previous line and continue with horizontal layout
-// pos_x == 0 : follow right after previous item
-// pos_x != 0 : align to specified x position (relative to window/group left)
-// spacing_w < 0 : use default spacing if pos_x == 0, no spacing if pos_x != 0
-// spacing_w >= 0 : enforce spacing amount
-void ImGui::SameLine(float pos_x, float spacing_w)
-{
- ImGuiWindow* window = GetCurrentWindow();
- if (window->SkipItems)
- return;
-
- ImGuiContext& g = *GImGui;
- if (pos_x != 0.0f)
- {
- if (spacing_w < 0.0f) spacing_w = 0.0f;
- window->DC.CursorPos.x = window->Pos.x - window->Scroll.x + pos_x + spacing_w + window->DC.GroupOffsetX + window->DC.ColumnsOffsetX;
- window->DC.CursorPos.y = window->DC.CursorPosPrevLine.y;
- }
- else
- {
- if (spacing_w < 0.0f) spacing_w = g.Style.ItemSpacing.x;
- window->DC.CursorPos.x = window->DC.CursorPosPrevLine.x + spacing_w;
- window->DC.CursorPos.y = window->DC.CursorPosPrevLine.y;
- }
- window->DC.CurrentLineHeight = window->DC.PrevLineHeight;
- window->DC.CurrentLineTextBaseOffset = window->DC.PrevLineTextBaseOffset;
-}
-
-void ImGui::NewLine()
-{
- ImGuiWindow* window = GetCurrentWindow();
- if (window->SkipItems)
- return;
- if (window->DC.CurrentLineHeight > 0.0f) // In the event that we are on a line with items that is smaller that FontSize high, we will preserve its height.
- ItemSize(ImVec2(0,0));
- else
- ItemSize(ImVec2(0.0f, GImGui->FontSize));
-}
-
-void ImGui::NextColumn()
-{
- ImGuiWindow* window = GetCurrentWindow();
- if (window->SkipItems || window->DC.ColumnsCount <= 1)
- return;
-
- ImGuiContext& g = *GImGui;
- PopItemWidth();
- PopClipRect();
-
- window->DC.ColumnsCellMaxY = ImMax(window->DC.ColumnsCellMaxY, window->DC.CursorPos.y);
- if (++window->DC.ColumnsCurrent < window->DC.ColumnsCount)
- {
- // Columns 1+ cancel out IndentX
- window->DC.ColumnsOffsetX = GetColumnOffset(window->DC.ColumnsCurrent) - window->DC.IndentX + g.Style.ItemSpacing.x;
- window->DrawList->ChannelsSetCurrent(window->DC.ColumnsCurrent);
- }
- else
- {
- window->DC.ColumnsCurrent = 0;
- window->DC.ColumnsOffsetX = 0.0f;
- window->DC.ColumnsCellMinY = window->DC.ColumnsCellMaxY;
- window->DrawList->ChannelsSetCurrent(0);
- }
- window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX);
- window->DC.CursorPos.y = window->DC.ColumnsCellMinY;
- window->DC.CurrentLineHeight = 0.0f;
- window->DC.CurrentLineTextBaseOffset = 0.0f;
-
- PushColumnClipRect();
- PushItemWidth(GetColumnWidth() * 0.65f); // FIXME: Move on columns setup
-}
-
-int ImGui::GetColumnIndex()
-{
- ImGuiWindow* window = GetCurrentWindowRead();
- return window->DC.ColumnsCurrent;
-}
-
-int ImGui::GetColumnsCount()
-{
- ImGuiWindow* window = GetCurrentWindowRead();
- return window->DC.ColumnsCount;
-}
-
-static float OffsetNormToPixels(ImGuiWindow* window, float offset_norm)
-{
- return offset_norm * (window->DC.ColumnsMaxX - window->DC.ColumnsMinX);
-}
-
-static float PixelsToOffsetNorm(ImGuiWindow* window, float offset)
-{
- return (offset - window->DC.ColumnsMinX) / (window->DC.ColumnsMaxX - window->DC.ColumnsMinX);
-}
-
-static float GetDraggedColumnOffset(int column_index)
-{
- // Active (dragged) column always follow mouse. The reason we need this is that dragging a column to the right edge of an auto-resizing
- // window creates a feedback loop because we store normalized positions. So while dragging we enforce absolute positioning.
- ImGuiContext& g = *GImGui;
- ImGuiWindow* window = ImGui::GetCurrentWindowRead();
- IM_ASSERT(column_index > 0); // We cannot drag column 0. If you get this assert you may have a conflict between the ID of your columns and another widgets.
- IM_ASSERT(g.ActiveId == window->DC.ColumnsSetId + ImGuiID(column_index));
-
- float x = g.IO.MousePos.x - g.ActiveIdClickOffset.x - window->Pos.x;
- x = ImMax(x, ImGui::GetColumnOffset(column_index-1) + g.Style.ColumnsMinSpacing);
- if ((window->DC.ColumnsFlags & ImGuiColumnsFlags_NoPreserveWidths))
- x = ImMin(x, ImGui::GetColumnOffset(column_index+1) - g.Style.ColumnsMinSpacing);
-
- return x;
-}
-
-float ImGui::GetColumnOffset(int column_index)
-{
- ImGuiWindow* window = GetCurrentWindowRead();
- if (column_index < 0)
- column_index = window->DC.ColumnsCurrent;
-
- /*
- if (g.ActiveId)
- {
- ImGuiContext& g = *GImGui;
- const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(column_index);
- if (g.ActiveId == column_id)
- return GetDraggedColumnOffset(column_index);
- }
- */
-
- IM_ASSERT(column_index < window->DC.ColumnsData.Size);
- const float t = window->DC.ColumnsData[column_index].OffsetNorm;
- const float x_offset = ImLerp(window->DC.ColumnsMinX, window->DC.ColumnsMaxX, t);
- return x_offset;
-}
-
-void ImGui::SetColumnOffset(int column_index, float offset)
-{
- ImGuiContext& g = *GImGui;
- ImGuiWindow* window = GetCurrentWindow();
- if (column_index < 0)
- column_index = window->DC.ColumnsCurrent;
-
- IM_ASSERT(column_index < window->DC.ColumnsData.Size);
-
- const bool preserve_width = !(window->DC.ColumnsFlags & ImGuiColumnsFlags_NoPreserveWidths) && (column_index < window->DC.ColumnsCount-1);
- const float width = preserve_width ? GetColumnWidth(column_index) : 0.0f;
-
- if (!(window->DC.ColumnsFlags & ImGuiColumnsFlags_NoForceWithinWindow))
- offset = ImMin(offset, window->DC.ColumnsMaxX - g.Style.ColumnsMinSpacing * (window->DC.ColumnsCount - column_index));
- const float offset_norm = PixelsToOffsetNorm(window, offset);
-
- const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(column_index);
- window->DC.StateStorage->SetFloat(column_id, offset_norm);
- window->DC.ColumnsData[column_index].OffsetNorm = offset_norm;
-
- if (preserve_width)
- SetColumnOffset(column_index + 1, offset + ImMax(g.Style.ColumnsMinSpacing, width));
-}
-
-float ImGui::GetColumnWidth(int column_index)
-{
- ImGuiWindow* window = GetCurrentWindowRead();
- if (column_index < 0)
- column_index = window->DC.ColumnsCurrent;
-
- return OffsetNormToPixels(window, window->DC.ColumnsData[column_index+1].OffsetNorm - window->DC.ColumnsData[column_index].OffsetNorm);
-}
-
-void ImGui::SetColumnWidth(int column_index, float width)
-{
- ImGuiWindow* window = GetCurrentWindowRead();
- if (column_index < 0)
- column_index = window->DC.ColumnsCurrent;
-
- SetColumnOffset(column_index+1, GetColumnOffset(column_index) + width);
-}
-
-void ImGui::PushColumnClipRect(int column_index)
-{
- ImGuiWindow* window = GetCurrentWindowRead();
- if (column_index < 0)
- column_index = window->DC.ColumnsCurrent;
-
- PushClipRect(window->DC.ColumnsData[column_index].ClipRect.Min, window->DC.ColumnsData[column_index].ClipRect.Max, false);
-}
-
-void ImGui::BeginColumns(const char* id, int columns_count, ImGuiColumnsFlags flags)
-{
- ImGuiContext& g = *GImGui;
- ImGuiWindow* window = GetCurrentWindow();
-
- IM_ASSERT(columns_count > 1);
- IM_ASSERT(window->DC.ColumnsCount == 1); // Nested columns are currently not supported
-
- // Differentiate column ID with an arbitrary prefix for cases where users name their columns set the same as another widget.
- // In addition, when an identifier isn't explicitly provided we include the number of columns in the hash to make it uniquer.
- PushID(0x11223347 + (id ? 0 : columns_count));
- window->DC.ColumnsSetId = window->GetID(id ? id : "columns");
- PopID();
-
- // Set state for first column
- window->DC.ColumnsCurrent = 0;
- window->DC.ColumnsCount = columns_count;
- window->DC.ColumnsFlags = flags;
-
- const float content_region_width = (window->SizeContentsExplicit.x != 0.0f) ? (window->SizeContentsExplicit.x) : (window->Size.x -window->ScrollbarSizes.x);
- window->DC.ColumnsMinX = window->DC.IndentX - g.Style.ItemSpacing.x; // Lock our horizontal range
- //window->DC.ColumnsMaxX = content_region_width - window->Scroll.x -((window->Flags & ImGuiWindowFlags_NoScrollbar) ? 0 : g.Style.ScrollbarSize);// - window->WindowPadding().x;
- window->DC.ColumnsMaxX = content_region_width - window->Scroll.x;
- window->DC.ColumnsStartPosY = window->DC.CursorPos.y;
- window->DC.ColumnsStartMaxPosX = window->DC.CursorMaxPos.x;
- window->DC.ColumnsCellMinY = window->DC.ColumnsCellMaxY = window->DC.CursorPos.y;
- window->DC.ColumnsOffsetX = 0.0f;
- window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX);
-
- // Cache column offsets
- window->DC.ColumnsData.resize(columns_count + 1);
- for (int column_index = 0; column_index < columns_count + 1; column_index++)
- {
- const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(column_index);
- KeepAliveID(column_id);
- const float default_t = column_index / (float)window->DC.ColumnsCount;
- float t = window->DC.StateStorage->GetFloat(column_id, default_t);
- if (!(window->DC.ColumnsFlags & ImGuiColumnsFlags_NoForceWithinWindow))
- t = ImMin(t, PixelsToOffsetNorm(window, window->DC.ColumnsMaxX - g.Style.ColumnsMinSpacing * (window->DC.ColumnsCount - column_index)));
- window->DC.ColumnsData[column_index].OffsetNorm = t;
- }
-
- // Cache clipping rectangles
- for (int column_index = 0; column_index < columns_count; column_index++)
- {
- float clip_x1 = ImFloor(0.5f + window->Pos.x + GetColumnOffset(column_index) - 1.0f);
- float clip_x2 = ImFloor(0.5f + window->Pos.x + GetColumnOffset(column_index + 1) - 1.0f);
- window->DC.ColumnsData[column_index].ClipRect = ImRect(clip_x1, -FLT_MAX, clip_x2, +FLT_MAX);
- window->DC.ColumnsData[column_index].ClipRect.ClipWith(window->ClipRect);
- }
-
- window->DrawList->ChannelsSplit(window->DC.ColumnsCount);
- PushColumnClipRect();
- PushItemWidth(GetColumnWidth() * 0.65f);
-}
-
-void ImGui::EndColumns()
-{
- ImGuiContext& g = *GImGui;
- ImGuiWindow* window = GetCurrentWindow();
- IM_ASSERT(window->DC.ColumnsCount > 1);
-
- PopItemWidth();
- PopClipRect();
- window->DrawList->ChannelsMerge();
-
- window->DC.ColumnsCellMaxY = ImMax(window->DC.ColumnsCellMaxY, window->DC.CursorPos.y);
- window->DC.CursorPos.y = window->DC.ColumnsCellMaxY;
- window->DC.CursorMaxPos.x = ImMax(window->DC.ColumnsStartMaxPosX, window->DC.ColumnsMaxX); // Columns don't grow parent
-
- // Draw columns borders and handle resize
- if (!(window->DC.ColumnsFlags & ImGuiColumnsFlags_NoBorder) && !window->SkipItems)
- {
- const float y1 = window->DC.ColumnsStartPosY;
- const float y2 = window->DC.CursorPos.y;
- int dragging_column = -1;
- for (int i = 1; i < window->DC.ColumnsCount; i++)
- {
- float x = window->Pos.x + GetColumnOffset(i);
- const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(i);
- const float column_w = 4.0f; // Width for interaction
- const ImRect column_rect(ImVec2(x - column_w, y1), ImVec2(x + column_w, y2));
- if (IsClippedEx(column_rect, &column_id, false))
- continue;
-
- bool hovered = false, held = false;
- if (!(window->DC.ColumnsFlags & ImGuiColumnsFlags_NoResize))
- {
- ButtonBehavior(column_rect, column_id, &hovered, &held);
- if (hovered || held)
- g.MouseCursor = ImGuiMouseCursor_ResizeEW;
- if (held && g.ActiveIdIsJustActivated)
- g.ActiveIdClickOffset.x -= column_w; // Store from center of column line (we used a 8 wide rect for columns clicking). This is used by GetDraggedColumnOffset().
- if (held)
- dragging_column = i;
- }
-
- // Draw column
- const ImU32 col = GetColorU32(held ? ImGuiCol_SeparatorActive : hovered ? ImGuiCol_SeparatorHovered : ImGuiCol_Separator);
- const float xi = (float)(int)x;
- window->DrawList->AddLine(ImVec2(xi, y1 + 1.0f), ImVec2(xi, y2), col);
- }
-
- // Apply dragging after drawing the column lines, so our rendered lines are in sync with how items were displayed during the frame.
- if (dragging_column != -1)
- {
- float x = GetDraggedColumnOffset(dragging_column);
- SetColumnOffset(dragging_column, x);
- }
- }
-
- window->DC.ColumnsSetId = 0;
- window->DC.ColumnsCurrent = 0;
- window->DC.ColumnsCount = 1;
- window->DC.ColumnsFlags = 0;
- window->DC.ColumnsData.resize(0);
- window->DC.ColumnsOffsetX = 0.0f;
- window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX);
-}
-
-// [2017/08: This is currently the only public API, while we are working on making BeginColumns/EndColumns user-facing]
-void ImGui::Columns(int columns_count, const char* id, bool border)
-{
- ImGuiWindow* window = GetCurrentWindow();
- IM_ASSERT(columns_count >= 1);
-
- if (window->DC.ColumnsCount != columns_count && window->DC.ColumnsCount != 1)
- EndColumns();
-
- ImGuiColumnsFlags flags = (border ? 0 : ImGuiColumnsFlags_NoBorder);
- //flags |= ImGuiColumnsFlags_NoPreserveWidths; // NB: Legacy behavior
- if (columns_count != 1)
- BeginColumns(id, columns_count, flags);
-}
-
-void ImGui::Indent(float indent_w)
-{
- ImGuiContext& g = *GImGui;
- ImGuiWindow* window = GetCurrentWindow();
- window->DC.IndentX += (indent_w > 0.0f) ? indent_w : g.Style.IndentSpacing;
- window->DC.CursorPos.x = window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX;
-}
-
-void ImGui::Unindent(float indent_w)
-{
- ImGuiContext& g = *GImGui;
- ImGuiWindow* window = GetCurrentWindow();
- window->DC.IndentX -= (indent_w > 0.0f) ? indent_w : g.Style.IndentSpacing;
- window->DC.CursorPos.x = window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX;
-}
-
-void ImGui::TreePush(const char* str_id)
-{
- ImGuiWindow* window = GetCurrentWindow();
- Indent();
- window->DC.TreeDepth++;
- PushID(str_id ? str_id : "#TreePush");
-}
-
-void ImGui::TreePush(const void* ptr_id)
-{
- ImGuiWindow* window = GetCurrentWindow();
- Indent();
- window->DC.TreeDepth++;
- PushID(ptr_id ? ptr_id : (const void*)"#TreePush");
-}
-
-void ImGui::TreePushRawID(ImGuiID id)
-{
- ImGuiWindow* window = GetCurrentWindow();
- Indent();
- window->DC.TreeDepth++;
- window->IDStack.push_back(id);
-}
-
-void ImGui::TreePop()
-{
- ImGuiWindow* window = GetCurrentWindow();
- Unindent();
- window->DC.TreeDepth--;
- PopID();
-}
-
-void ImGui::Value(const char* prefix, bool b)
-{
- Text("%s: %s", prefix, (b ? "true" : "false"));
-}
-
-void ImGui::Value(const char* prefix, int v)
-{
- Text("%s: %d", prefix, v);
-}
-
-void ImGui::Value(const char* prefix, unsigned int v)
-{
- Text("%s: %d", prefix, v);
-}
-
-void ImGui::Value(const char* prefix, float v, const char* float_format)
-{
- if (float_format)
- {
- char fmt[64];
- ImFormatString(fmt, IM_ARRAYSIZE(fmt), "%%s: %s", float_format);
- Text(fmt, prefix, v);
- }
- else
- {
- Text("%s: %.3f", prefix, v);
- }
-}
-
-//-----------------------------------------------------------------------------
-// PLATFORM DEPENDENT HELPERS
-//-----------------------------------------------------------------------------
-
-#if defined(_WIN32) && !defined(_WINDOWS_) && (!defined(IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS) || !defined(IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS))
-#undef WIN32_LEAN_AND_MEAN
-#define WIN32_LEAN_AND_MEAN
-#include <windows.h>
-#endif
-
-// Win32 API clipboard implementation
-#if defined(_WIN32) && !defined(IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS)
-
-#ifdef _MSC_VER
-#pragma comment(lib, "user32")
-#endif
-
-static const char* GetClipboardTextFn_DefaultImpl(void*)
-{
- static ImVector<char> buf_local;
- buf_local.clear();
- if (!OpenClipboard(NULL))
- return NULL;
- HANDLE wbuf_handle = GetClipboardData(CF_UNICODETEXT);
- if (wbuf_handle == NULL)
- {
- CloseClipboard();
- return NULL;
- }
- if (ImWchar* wbuf_global = (ImWchar*)GlobalLock(wbuf_handle))
- {
- int buf_len = ImTextCountUtf8BytesFromStr(wbuf_global, NULL) + 1;
- buf_local.resize(buf_len);
- ImTextStrToUtf8(buf_local.Data, buf_len, wbuf_global, NULL);
- }
- GlobalUnlock(wbuf_handle);
- CloseClipboard();
- return buf_local.Data;
-}
-
-static void SetClipboardTextFn_DefaultImpl(void*, const char* text)
-{
- if (!OpenClipboard(NULL))
- return;
- const int wbuf_length = ImTextCountCharsFromUtf8(text, NULL) + 1;
- HGLOBAL wbuf_handle = GlobalAlloc(GMEM_MOVEABLE, (SIZE_T)wbuf_length * sizeof(ImWchar));
- if (wbuf_handle == NULL)
- return;
- ImWchar* wbuf_global = (ImWchar*)GlobalLock(wbuf_handle);
- ImTextStrFromUtf8(wbuf_global, wbuf_length, text, NULL);
- GlobalUnlock(wbuf_handle);
- EmptyClipboard();
- SetClipboardData(CF_UNICODETEXT, wbuf_handle);
- CloseClipboard();
-}
-
-#else
-
-// Local ImGui-only clipboard implementation, if user hasn't defined better clipboard handlers
-static const char* GetClipboardTextFn_DefaultImpl(void*)
-{
- ImGuiContext& g = *GImGui;
- return g.PrivateClipboard.empty() ? NULL : g.PrivateClipboard.begin();
-}
-
-// Local ImGui-only clipboard implementation, if user hasn't defined better clipboard handlers
-static void SetClipboardTextFn_DefaultImpl(void*, const char* text)
-{
- ImGuiContext& g = *GImGui;
- g.PrivateClipboard.clear();
- const char* text_end = text + strlen(text);
- g.PrivateClipboard.resize((size_t)(text_end - text) + 1);
- memcpy(&g.PrivateClipboard[0], text, (size_t)(text_end - text));
- g.PrivateClipboard[(int)(text_end - text)] = 0;
-}
-
-#endif
-
-// Win32 API IME support (for Asian languages, etc.)
-#if defined(_WIN32) && !defined(__GNUC__) && !defined(IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS)
-
-#include <imm.h>
-#ifdef _MSC_VER
-#pragma comment(lib, "imm32")
-#endif
-
-static void ImeSetInputScreenPosFn_DefaultImpl(int x, int y)
-{
- // Notify OS Input Method Editor of text input position
- if (HWND hwnd = (HWND)GImGui->IO.ImeWindowHandle)
- if (HIMC himc = ImmGetContext(hwnd))
- {
- COMPOSITIONFORM cf;
- cf.ptCurrentPos.x = x;
- cf.ptCurrentPos.y = y;
- cf.dwStyle = CFS_FORCE_POSITION;
- ImmSetCompositionWindow(himc, &cf);
- }
-}
-
-#else
-
-static void ImeSetInputScreenPosFn_DefaultImpl(int, int) {}
-
-#endif
-
-//-----------------------------------------------------------------------------
-// HELP
-//-----------------------------------------------------------------------------
-
-void ImGui::ShowMetricsWindow(bool* p_open)
-{
- if (ImGui::Begin("ImGui Metrics", p_open))
- {
- ImGui::Text("ImGui %s", ImGui::GetVersion());
- ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
- ImGui::Text("%d vertices, %d indices (%d triangles)", ImGui::GetIO().MetricsRenderVertices, ImGui::GetIO().MetricsRenderIndices, ImGui::GetIO().MetricsRenderIndices / 3);
- ImGui::Text("%d allocations", ImGui::GetIO().MetricsAllocs);
- static bool show_clip_rects = true;
- ImGui::Checkbox("Show clipping rectangles when hovering an ImDrawCmd", &show_clip_rects);
- ImGui::Separator();
-
- struct Funcs
- {
- static void NodeDrawList(ImDrawList* draw_list, const char* label)
- {
- bool node_open = ImGui::TreeNode(draw_list, "%s: '%s' %d vtx, %d indices, %d cmds", label, draw_list->_OwnerName ? draw_list->_OwnerName : "", draw_list->VtxBuffer.Size, draw_list->IdxBuffer.Size, draw_list->CmdBuffer.Size);
- if (draw_list == ImGui::GetWindowDrawList())
- {
- ImGui::SameLine();
- ImGui::TextColored(ImColor(255,100,100), "CURRENTLY APPENDING"); // Can't display stats for active draw list! (we don't have the data double-buffered)
- if (node_open) ImGui::TreePop();
- return;
- }
- if (!node_open)
- return;
-
- ImDrawList* overlay_draw_list = &GImGui->OverlayDrawList; // Render additional visuals into the top-most draw list
- overlay_draw_list->PushClipRectFullScreen();
- int elem_offset = 0;
- for (const ImDrawCmd* pcmd = draw_list->CmdBuffer.begin(); pcmd < draw_list->CmdBuffer.end(); elem_offset += pcmd->ElemCount, pcmd++)
- {
- if (pcmd->UserCallback)
- {
- ImGui::BulletText("Callback %p, user_data %p", pcmd->UserCallback, pcmd->UserCallbackData);
- continue;
- }
- ImDrawIdx* idx_buffer = (draw_list->IdxBuffer.Size > 0) ? draw_list->IdxBuffer.Data : NULL;
- bool pcmd_node_open = ImGui::TreeNode((void*)(pcmd - draw_list->CmdBuffer.begin()), "Draw %-4d %s vtx, tex = %p, clip_rect = (%.0f,%.0f)..(%.0f,%.0f)", pcmd->ElemCount, draw_list->IdxBuffer.Size > 0 ? "indexed" : "non-indexed", pcmd->TextureId, pcmd->ClipRect.x, pcmd->ClipRect.y, pcmd->ClipRect.z, pcmd->ClipRect.w);
- if (show_clip_rects && ImGui::IsItemHovered())
- {
- ImRect clip_rect = pcmd->ClipRect;
- ImRect vtxs_rect;
- for (int i = elem_offset; i < elem_offset + (int)pcmd->ElemCount; i++)
- vtxs_rect.Add(draw_list->VtxBuffer[idx_buffer ? idx_buffer[i] : i].pos);
- clip_rect.Floor(); overlay_draw_list->AddRect(clip_rect.Min, clip_rect.Max, IM_COL32(255,255,0,255));
- vtxs_rect.Floor(); overlay_draw_list->AddRect(vtxs_rect.Min, vtxs_rect.Max, IM_COL32(255,0,255,255));
- }
- if (!pcmd_node_open)
- continue;
- ImGuiListClipper clipper(pcmd->ElemCount/3); // Manually coarse clip our print out of individual vertices to save CPU, only items that may be visible.
- while (clipper.Step())
- for (int prim = clipper.DisplayStart, vtx_i = elem_offset + clipper.DisplayStart*3; prim < clipper.DisplayEnd; prim++)
- {
- char buf[300], *buf_p = buf;
- ImVec2 triangles_pos[3];
- for (int n = 0; n < 3; n++, vtx_i++)
- {
- ImDrawVert& v = draw_list->VtxBuffer[idx_buffer ? idx_buffer[vtx_i] : vtx_i];
- triangles_pos[n] = v.pos;
- buf_p += sprintf(buf_p, "%s %04d { pos = (%8.2f,%8.2f), uv = (%.6f,%.6f), col = %08X }\n", (n == 0) ? "vtx" : " ", vtx_i, v.pos.x, v.pos.y, v.uv.x, v.uv.y, v.col);
- }
- ImGui::Selectable(buf, false);
- if (ImGui::IsItemHovered())
- overlay_draw_list->AddPolyline(triangles_pos, 3, IM_COL32(255,255,0,255), true, 1.0f, false); // Add triangle without AA, more readable for large-thin triangle
- }
- ImGui::TreePop();
- }
- overlay_draw_list->PopClipRect();
- ImGui::TreePop();
- }
-
- static void NodeWindows(ImVector<ImGuiWindow*>& windows, const char* label)
- {
- if (!ImGui::TreeNode(label, "%s (%d)", label, windows.Size))
- return;
- for (int i = 0; i < windows.Size; i++)
- Funcs::NodeWindow(windows[i], "Window");
- ImGui::TreePop();
- }
-
- static void NodeWindow(ImGuiWindow* window, const char* label)
- {
- if (!ImGui::TreeNode(window, "%s '%s', %d @ 0x%p", label, window->Name, window->Active || window->WasActive, window))
- return;
- NodeDrawList(window->DrawList, "DrawList");
- ImGui::BulletText("Pos: (%.1f,%.1f)", window->Pos.x, window->Pos.y);
- ImGui::BulletText("Size: (%.1f,%.1f), SizeContents (%.1f,%.1f)", window->Size.x, window->Size.y, window->SizeContents.x, window->SizeContents.y);
- ImGui::BulletText("Scroll: (%.2f,%.2f)", window->Scroll.x, window->Scroll.y);
- ImGui::BulletText("Active: %d, Accessed: %d", window->Active, window->Accessed);
- if (window->RootWindow != window) NodeWindow(window->RootWindow, "RootWindow");
- if (window->DC.ChildWindows.Size > 0) NodeWindows(window->DC.ChildWindows, "ChildWindows");
- ImGui::BulletText("Storage: %d bytes", window->StateStorage.Data.Size * (int)sizeof(ImGuiStorage::Pair));
- ImGui::TreePop();
- }
- };
-
- ImGuiContext& g = *GImGui; // Access private state
- Funcs::NodeWindows(g.Windows, "Windows");
- if (ImGui::TreeNode("DrawList", "Active DrawLists (%d)", g.RenderDrawLists[0].Size))
- {
- for (int i = 0; i < g.RenderDrawLists[0].Size; i++)
- Funcs::NodeDrawList(g.RenderDrawLists[0][i], "DrawList");
- ImGui::TreePop();
- }
- if (ImGui::TreeNode("Popups", "Open Popups Stack (%d)", g.OpenPopupStack.Size))
- {
- for (int i = 0; i < g.OpenPopupStack.Size; i++)
- {
- ImGuiWindow* window = g.OpenPopupStack[i].Window;
- ImGui::BulletText("PopupID: %08x, Window: '%s'%s%s", g.OpenPopupStack[i].PopupId, window ? window->Name : "NULL", window && (window->Flags & ImGuiWindowFlags_ChildWindow) ? " ChildWindow" : "", window && (window->Flags & ImGuiWindowFlags_ChildMenu) ? " ChildMenu" : "");
- }
- ImGui::TreePop();
- }
- if (ImGui::TreeNode("Basic state"))
- {
- ImGui::Text("HoveredWindow: '%s'", g.HoveredWindow ? g.HoveredWindow->Name : "NULL");
- ImGui::Text("HoveredRootWindow: '%s'", g.HoveredRootWindow ? g.HoveredRootWindow->Name : "NULL");
- ImGui::Text("HoveredId: 0x%08X/0x%08X", g.HoveredId, g.HoveredIdPreviousFrame); // Data is "in-flight" so depending on when the Metrics window is called we may see current frame information or not
- ImGui::Text("ActiveId: 0x%08X/0x%08X", g.ActiveId, g.ActiveIdPreviousFrame);
- ImGui::Text("ActiveIdWindow: '%s'", g.ActiveIdWindow ? g.ActiveIdWindow->Name : "NULL");
- ImGui::Text("NavWindow: '%s'", g.NavWindow ? g.NavWindow->Name : "NULL");
- ImGui::TreePop();
- }
- }
- ImGui::End();
-}
-
-//-----------------------------------------------------------------------------
-
-// Include imgui_user.inl at the end of imgui.cpp to access private data/functions that aren't exposed.
-// Prefer just including imgui_internal.h from your code rather than using this define. If a declaration is missing from imgui_internal.h add it or request it on the github.
-#ifdef IMGUI_INCLUDE_IMGUI_USER_INL
-#include "imgui_user.inl"
-#endif
-
-//-----------------------------------------------------------------------------
diff --git a/external/src/imgui_demo.cpp b/external/src/imgui_demo.cpp
deleted file mode 100644
index abf89f3..0000000
--- a/external/src/imgui_demo.cpp
+++ /dev/null
@@ -1,2812 +0,0 @@
-// dear imgui, v1.52 WIP
-// (demo code)
-
-// Message to the person tempted to delete this file when integrating ImGui into their code base:
-// Don't do it! Do NOT remove this file from your project! It is useful reference code that you and other users will want to refer to.
-// Everything in this file will be stripped out by the linker if you don't call ImGui::ShowTestWindow().
-// During development, you can call ImGui::ShowTestWindow() in your code to learn about various features of ImGui. Have it wired in a debug menu!
-// Removing this file from your project is hindering access to documentation for everyone in your team, likely leading you to poorer usage of the library.
-// Note that you can #define IMGUI_DISABLE_TEST_WINDOWS in imconfig.h for the same effect.
-// If you want to link core ImGui in your public builds but not those test windows, #define IMGUI_DISABLE_TEST_WINDOWS in imconfig.h and those functions will be empty.
-// For any other case, if you have ImGui available you probably want this to be available for reference and execution.
-// Thank you,
-// -Your beloved friend, imgui_demo.cpp (that you won't delete)
-
-// Message to beginner C/C++ programmer about the meaning of 'static': in this demo code, we frequently we use 'static' variables inside functions.
-// We do this as a way to gather code and data in the same place, make the demo code faster to read, faster to write, and smaller. A static variable persist across calls,
-// so it is essentially like a global variable but declared inside the scope of the function.
-// It also happens to be a convenient way of storing simple UI related information as long as your function doesn't need to be reentrant or used in threads.
-// This may be a pattern you want to use in your code (simple is beautiful!), but most of the real data you would be editing is likely to be stored outside your function.
-
-#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
-#define _CRT_SECURE_NO_WARNINGS
-#endif
-
-#include "imgui.h"
-#include <ctype.h> // toupper, isprint
-#include <math.h> // sqrtf, powf, cosf, sinf, floorf, ceilf
-#include <stdio.h> // vsnprintf, sscanf, printf
-#include <stdlib.h> // NULL, malloc, free, atoi
-#if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier
-#include <stddef.h> // intptr_t
-#else
-#include <stdint.h> // intptr_t
-#endif
-
-#ifdef _MSC_VER
-#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
-#define snprintf _snprintf
-#endif
-#ifdef __clang__
-#pragma clang diagnostic ignored "-Wold-style-cast" // warning : use of old-style cast // yes, they are more terse.
-#pragma clang diagnostic ignored "-Wdeprecated-declarations" // warning : 'xx' is deprecated: The POSIX name for this item.. // for strdup used in demo code (so user can copy & paste the code)
-#pragma clang diagnostic ignored "-Wint-to-void-pointer-cast" // warning : cast to 'void *' from smaller integer type 'int'
-#pragma clang diagnostic ignored "-Wformat-security" // warning : warning: format string is not a string literal
-#pragma clang diagnostic ignored "-Wexit-time-destructors" // warning : declaration requires an exit-time destructor // exit-time destruction order is undefined. if MemFree() leads to users code that has been disabled before exit it might cause problems. ImGui coding style welcomes static/globals.
-#if __has_warning("-Wreserved-id-macro")
-#pragma clang diagnostic ignored "-Wreserved-id-macro" // warning : macro name is a reserved identifier //
-#endif
-#elif defined(__GNUC__)
-#pragma GCC diagnostic ignored "-Wint-to-pointer-cast" // warning: cast to pointer from integer of different size
-#pragma GCC diagnostic ignored "-Wformat-security" // warning : format string is not a string literal (potentially insecure)
-#pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function
-#pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value
-#if (__GNUC__ >= 6)
-#pragma GCC diagnostic ignored "-Wmisleading-indentation" // warning: this 'if' clause does not guard this statement // GCC 6.0+ only. See #883 on github.
-#endif
-#endif
-
-// Play it nice with Windows users. Notepad in 2015 still doesn't display text data with Unix-style \n.
-#ifdef _WIN32
-#define IM_NEWLINE "\r\n"
-#else
-#define IM_NEWLINE "\n"
-#endif
-
-#define IM_ARRAYSIZE(_ARR) ((int)(sizeof(_ARR)/sizeof(*_ARR)))
-#define IM_MAX(_A,_B) (((_A) >= (_B)) ? (_A) : (_B))
-
-//-----------------------------------------------------------------------------
-// DEMO CODE
-//-----------------------------------------------------------------------------
-
-#ifndef IMGUI_DISABLE_TEST_WINDOWS
-
-static void ShowExampleAppConsole(bool* p_open);
-static void ShowExampleAppLog(bool* p_open);
-static void ShowExampleAppLayout(bool* p_open);
-static void ShowExampleAppPropertyEditor(bool* p_open);
-static void ShowExampleAppLongText(bool* p_open);
-static void ShowExampleAppAutoResize(bool* p_open);
-static void ShowExampleAppConstrainedResize(bool* p_open);
-static void ShowExampleAppFixedOverlay(bool* p_open);
-static void ShowExampleAppManipulatingWindowTitle(bool* p_open);
-static void ShowExampleAppCustomRendering(bool* p_open);
-static void ShowExampleAppMainMenuBar();
-static void ShowExampleMenuFile();
-
-static void ShowHelpMarker(const char* desc)
-{
- ImGui::TextDisabled("(?)");
- if (ImGui::IsItemHovered())
- {
- ImGui::BeginTooltip();
- ImGui::PushTextWrapPos(450.0f);
- ImGui::TextUnformatted(desc);
- ImGui::PopTextWrapPos();
- ImGui::EndTooltip();
- }
-}
-
-void ImGui::ShowUserGuide()
-{
- ImGui::BulletText("Double-click on title bar to collapse window.");
- ImGui::BulletText("Click and drag on lower right corner to resize window.");
- ImGui::BulletText("Click and drag on any empty space to move window.");
- ImGui::BulletText("Mouse Wheel to scroll.");
- if (ImGui::GetIO().FontAllowUserScaling)
- ImGui::BulletText("CTRL+Mouse Wheel to zoom window contents.");
- ImGui::BulletText("TAB/SHIFT+TAB to cycle through keyboard editable fields.");
- ImGui::BulletText("CTRL+Click on a slider or drag box to input text.");
- ImGui::BulletText(
- "While editing text:\n"
- "- Hold SHIFT or use mouse to select text\n"
- "- CTRL+Left/Right to word jump\n"
- "- CTRL+A or double-click to select all\n"
- "- CTRL+X,CTRL+C,CTRL+V clipboard\n"
- "- CTRL+Z,CTRL+Y undo/redo\n"
- "- ESCAPE to revert\n"
- "- You can apply arithmetic operators +,*,/ on numerical values.\n"
- " Use +- to subtract.\n");
-}
-
-// Demonstrate most ImGui features (big function!)
-void ImGui::ShowTestWindow(bool* p_open)
-{
- // Examples apps
- static bool show_app_main_menu_bar = false;
- static bool show_app_console = false;
- static bool show_app_log = false;
- static bool show_app_layout = false;
- static bool show_app_property_editor = false;
- static bool show_app_long_text = false;
- static bool show_app_auto_resize = false;
- static bool show_app_constrained_resize = false;
- static bool show_app_fixed_overlay = false;
- static bool show_app_manipulating_window_title = false;
- static bool show_app_custom_rendering = false;
- static bool show_app_style_editor = false;
-
- static bool show_app_metrics = false;
- static bool show_app_about = false;
-
- if (show_app_main_menu_bar) ShowExampleAppMainMenuBar();
- if (show_app_console) ShowExampleAppConsole(&show_app_console);
- if (show_app_log) ShowExampleAppLog(&show_app_log);
- if (show_app_layout) ShowExampleAppLayout(&show_app_layout);
- if (show_app_property_editor) ShowExampleAppPropertyEditor(&show_app_property_editor);
- if (show_app_long_text) ShowExampleAppLongText(&show_app_long_text);
- if (show_app_auto_resize) ShowExampleAppAutoResize(&show_app_auto_resize);
- if (show_app_constrained_resize) ShowExampleAppConstrainedResize(&show_app_constrained_resize);
- if (show_app_fixed_overlay) ShowExampleAppFixedOverlay(&show_app_fixed_overlay);
- if (show_app_manipulating_window_title) ShowExampleAppManipulatingWindowTitle(&show_app_manipulating_window_title);
- if (show_app_custom_rendering) ShowExampleAppCustomRendering(&show_app_custom_rendering);
-
- if (show_app_metrics) ImGui::ShowMetricsWindow(&show_app_metrics);
- if (show_app_style_editor) { ImGui::Begin("Style Editor", &show_app_style_editor); ImGui::ShowStyleEditor(); ImGui::End(); }
- if (show_app_about)
- {
- ImGui::Begin("About ImGui", &show_app_about, ImGuiWindowFlags_AlwaysAutoResize);
- ImGui::Text("dear imgui, %s", ImGui::GetVersion());
- ImGui::Separator();
- ImGui::Text("By Omar Cornut and all github contributors.");
- ImGui::Text("ImGui is licensed under the MIT License, see LICENSE for more information.");
- ImGui::End();
- }
-
- static bool no_titlebar = false;
- static bool no_border = true;
- static bool no_resize = false;
- static bool no_move = false;
- static bool no_scrollbar = false;
- static bool no_collapse = false;
- static bool no_menu = false;
-
- // Demonstrate the various window flags. Typically you would just use the default.
- ImGuiWindowFlags window_flags = 0;
- if (no_titlebar) window_flags |= ImGuiWindowFlags_NoTitleBar;
- if (!no_border) window_flags |= ImGuiWindowFlags_ShowBorders;
- if (no_resize) window_flags |= ImGuiWindowFlags_NoResize;
- if (no_move) window_flags |= ImGuiWindowFlags_NoMove;
- if (no_scrollbar) window_flags |= ImGuiWindowFlags_NoScrollbar;
- if (no_collapse) window_flags |= ImGuiWindowFlags_NoCollapse;
- if (!no_menu) window_flags |= ImGuiWindowFlags_MenuBar;
- ImGui::SetNextWindowSize(ImVec2(550,680), ImGuiCond_FirstUseEver);
- if (!ImGui::Begin("ImGui Demo", p_open, window_flags))
- {
- // Early out if the window is collapsed, as an optimization.
- ImGui::End();
- return;
- }
-
- //ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.65f); // 2/3 of the space for widget and 1/3 for labels
- ImGui::PushItemWidth(-140); // Right align, keep 140 pixels for labels
-
- ImGui::Text("dear imgui says hello. (%s)", IMGUI_VERSION);
-
- // Menu
- if (ImGui::BeginMenuBar())
- {
- if (ImGui::BeginMenu("Menu"))
- {
- ShowExampleMenuFile();
- ImGui::EndMenu();
- }
- if (ImGui::BeginMenu("Examples"))
- {
- ImGui::MenuItem("Main menu bar", NULL, &show_app_main_menu_bar);
- ImGui::MenuItem("Console", NULL, &show_app_console);
- ImGui::MenuItem("Log", NULL, &show_app_log);
- ImGui::MenuItem("Simple layout", NULL, &show_app_layout);
- ImGui::MenuItem("Property editor", NULL, &show_app_property_editor);
- ImGui::MenuItem("Long text display", NULL, &show_app_long_text);
- ImGui::MenuItem("Auto-resizing window", NULL, &show_app_auto_resize);
- ImGui::MenuItem("Constrained-resizing window", NULL, &show_app_constrained_resize);
- ImGui::MenuItem("Simple overlay", NULL, &show_app_fixed_overlay);
- ImGui::MenuItem("Manipulating window title", NULL, &show_app_manipulating_window_title);
- ImGui::MenuItem("Custom rendering", NULL, &show_app_custom_rendering);
- ImGui::EndMenu();
- }
- if (ImGui::BeginMenu("Help"))
- {
- ImGui::MenuItem("Metrics", NULL, &show_app_metrics);
- ImGui::MenuItem("Style Editor", NULL, &show_app_style_editor);
- ImGui::MenuItem("About ImGui", NULL, &show_app_about);
- ImGui::EndMenu();
- }
- ImGui::EndMenuBar();
- }
-
- ImGui::Spacing();
- if (ImGui::CollapsingHeader("Help"))
- {
- ImGui::TextWrapped("This window is being created by the ShowTestWindow() function. Please refer to the code for programming reference.\n\nUser Guide:");
- ImGui::ShowUserGuide();
- }
-
- if (ImGui::CollapsingHeader("Window options"))
- {
- ImGui::Checkbox("No titlebar", &no_titlebar); ImGui::SameLine(150);
- ImGui::Checkbox("No border", &no_border); ImGui::SameLine(300);
- ImGui::Checkbox("No resize", &no_resize);
- ImGui::Checkbox("No move", &no_move); ImGui::SameLine(150);
- ImGui::Checkbox("No scrollbar", &no_scrollbar); ImGui::SameLine(300);
- ImGui::Checkbox("No collapse", &no_collapse);
- ImGui::Checkbox("No menu", &no_menu);
-
- if (ImGui::TreeNode("Style"))
- {
- ImGui::ShowStyleEditor();
- ImGui::TreePop();
- }
-
- if (ImGui::TreeNode("Logging"))
- {
- ImGui::TextWrapped("The logging API redirects all text output so you can easily capture the content of a window or a block. Tree nodes can be automatically expanded. You can also call ImGui::LogText() to output directly to the log without a visual output.");
- ImGui::LogButtons();
- ImGui::TreePop();
- }
- }
-
- if (ImGui::CollapsingHeader("Widgets"))
- {
-
- if (ImGui::TreeNode("Basic"))
- {
- static int clicked = 0;
- if (ImGui::Button("Button"))
- clicked++;
- if (clicked & 1)
- {
- ImGui::SameLine();
- ImGui::Text("Thanks for clicking me!");
- }
-
- static bool check = true;
- ImGui::Checkbox("checkbox", &check);
-
- static int e = 0;
- ImGui::RadioButton("radio a", &e, 0); ImGui::SameLine();
- ImGui::RadioButton("radio b", &e, 1); ImGui::SameLine();
- ImGui::RadioButton("radio c", &e, 2);
-
- // Color buttons, demonstrate using PushID() to add unique identifier in the ID stack, and changing style.
- for (int i = 0; i < 7; i++)
- {
- if (i > 0) ImGui::SameLine();
- ImGui::PushID(i);
- ImGui::PushStyleColor(ImGuiCol_Button, (ImVec4)ImColor::HSV(i/7.0f, 0.6f, 0.6f));
- ImGui::PushStyleColor(ImGuiCol_ButtonHovered, (ImVec4)ImColor::HSV(i/7.0f, 0.7f, 0.7f));
- ImGui::PushStyleColor(ImGuiCol_ButtonActive, (ImVec4)ImColor::HSV(i/7.0f, 0.8f, 0.8f));
- ImGui::Button("Click");
- ImGui::PopStyleColor(3);
- ImGui::PopID();
- }
-
- ImGui::Text("Hover over me");
- if (ImGui::IsItemHovered())
- ImGui::SetTooltip("I am a tooltip");
-
- ImGui::SameLine();
- ImGui::Text("- or me");
- if (ImGui::IsItemHovered())
- {
- ImGui::BeginTooltip();
- ImGui::Text("I am a fancy tooltip");
- static float arr[] = { 0.6f, 0.1f, 1.0f, 0.5f, 0.92f, 0.1f, 0.2f };
- ImGui::PlotLines("Curve", arr, IM_ARRAYSIZE(arr));
- ImGui::EndTooltip();
- }
-
- // Testing ImGuiOnceUponAFrame helper.
- //static ImGuiOnceUponAFrame once;
- //for (int i = 0; i < 5; i++)
- // if (once)
- // ImGui::Text("This will be displayed only once.");
-
- ImGui::Separator();
-
- ImGui::LabelText("label", "Value");
-
- static int item = 1;
- ImGui::Combo("combo", &item, "aaaa\0bbbb\0cccc\0dddd\0eeee\0\0"); // Combo using values packed in a single constant string (for really quick combo)
-
- const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD", "EEEE", "FFFF", "GGGG", "HHHH", "IIII", "JJJJ", "KKKK" };
- static int item2 = -1;
- ImGui::Combo("combo scroll", &item2, items, IM_ARRAYSIZE(items)); // Combo using proper array. You can also pass a callback to retrieve array value, no need to create/copy an array just for that.
-
- {
- static char str0[128] = "Hello, world!";
- static int i0=123;
- static float f0=0.001f;
- ImGui::InputText("input text", str0, IM_ARRAYSIZE(str0));
- ImGui::SameLine(); ShowHelpMarker("Hold SHIFT or use mouse to select text.\n" "CTRL+Left/Right to word jump.\n" "CTRL+A or double-click to select all.\n" "CTRL+X,CTRL+C,CTRL+V clipboard.\n" "CTRL+Z,CTRL+Y undo/redo.\n" "ESCAPE to revert.\n");
-
- ImGui::InputInt("input int", &i0);
- ImGui::SameLine(); ShowHelpMarker("You can apply arithmetic operators +,*,/ on numerical values.\n e.g. [ 100 ], input \'*2\', result becomes [ 200 ]\nUse +- to subtract.\n");
-
- ImGui::InputFloat("input float", &f0, 0.01f, 1.0f);
-
- static float vec4a[4] = { 0.10f, 0.20f, 0.30f, 0.44f };
- ImGui::InputFloat3("input float3", vec4a);
- }
-
- {
- static int i1=50, i2=42;
- ImGui::DragInt("drag int", &i1, 1);
- ImGui::SameLine(); ShowHelpMarker("Click and drag to edit value.\nHold SHIFT/ALT for faster/slower edit.\nDouble-click or CTRL+click to input value.");
-
- ImGui::DragInt("drag int 0..100", &i2, 1, 0, 100, "%.0f%%");
-
- static float f1=1.00f, f2=0.0067f;
- ImGui::DragFloat("drag float", &f1, 0.005f);
- ImGui::DragFloat("drag small float", &f2, 0.0001f, 0.0f, 0.0f, "%.06f ns");
- }
-
- {
- static int i1=0;
- ImGui::SliderInt("slider int", &i1, -1, 3);
- ImGui::SameLine(); ShowHelpMarker("CTRL+click to input value.");
-
- static float f1=0.123f, f2=0.0f;
- ImGui::SliderFloat("slider float", &f1, 0.0f, 1.0f, "ratio = %.3f");
- ImGui::SliderFloat("slider log float", &f2, -10.0f, 10.0f, "%.4f", 3.0f);
- static float angle = 0.0f;
- ImGui::SliderAngle("slider angle", &angle);
- }
-
- static float col1[3] = { 1.0f,0.0f,0.2f };
- static float col2[4] = { 0.4f,0.7f,0.0f,0.5f };
- ImGui::ColorEdit3("color 1", col1);
- ImGui::SameLine(); ShowHelpMarker("Click on the colored square to open a color picker.\nRight-click on the colored square to show options.\nCTRL+click on individual component to input value.\n");
-
- ImGui::ColorEdit4("color 2", col2);
-
- const char* listbox_items[] = { "Apple", "Banana", "Cherry", "Kiwi", "Mango", "Orange", "Pineapple", "Strawberry", "Watermelon" };
- static int listbox_item_current = 1;
- ImGui::ListBox("listbox\n(single select)", &listbox_item_current, listbox_items, IM_ARRAYSIZE(listbox_items), 4);
-
- //static int listbox_item_current2 = 2;
- //ImGui::PushItemWidth(-1);
- //ImGui::ListBox("##listbox2", &listbox_item_current2, listbox_items, IM_ARRAYSIZE(listbox_items), 4);
- //ImGui::PopItemWidth();
-
- ImGui::TreePop();
- }
-
- if (ImGui::TreeNode("Trees"))
- {
- if (ImGui::TreeNode("Basic trees"))
- {
- for (int i = 0; i < 5; i++)
- if (ImGui::TreeNode((void*)(intptr_t)i, "Child %d", i))
- {
- ImGui::Text("blah blah");
- ImGui::SameLine();
- if (ImGui::SmallButton("print")) printf("Child %d pressed", i);
- ImGui::TreePop();
- }
- ImGui::TreePop();
- }
-
- if (ImGui::TreeNode("Advanced, with Selectable nodes"))
- {
- ShowHelpMarker("This is a more standard looking tree with selectable nodes.\nClick to select, CTRL+Click to toggle, click on arrows or double-click to open.");
- static bool align_label_with_current_x_position = false;
- ImGui::Checkbox("Align label with current X position)", &align_label_with_current_x_position);
- ImGui::Text("Hello!");
- if (align_label_with_current_x_position)
- ImGui::Unindent(ImGui::GetTreeNodeToLabelSpacing());
-
- static int selection_mask = (1 << 2); // Dumb representation of what may be user-side selection state. You may carry selection state inside or outside your objects in whatever format you see fit.
- int node_clicked = -1; // Temporary storage of what node we have clicked to process selection at the end of the loop. May be a pointer to your own node type, etc.
- ImGui::PushStyleVar(ImGuiStyleVar_IndentSpacing, ImGui::GetFontSize()*3); // Increase spacing to differentiate leaves from expanded contents.
- for (int i = 0; i < 6; i++)
- {
- // Disable the default open on single-click behavior and pass in Selected flag according to our selection state.
- ImGuiTreeNodeFlags node_flags = ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick | ((selection_mask & (1 << i)) ? ImGuiTreeNodeFlags_Selected : 0);
- if (i < 3)
- {
- // Node
- bool node_open = ImGui::TreeNodeEx((void*)(intptr_t)i, node_flags, "Selectable Node %d", i);
- if (ImGui::IsItemClicked())
- node_clicked = i;
- if (node_open)
- {
- ImGui::Text("Blah blah\nBlah Blah");
- ImGui::TreePop();
- }
- }
- else
- {
- // Leaf: The only reason we have a TreeNode at all is to allow selection of the leaf. Otherwise we can use BulletText() or TreeAdvanceToLabelPos()+Text().
- ImGui::TreeNodeEx((void*)(intptr_t)i, node_flags | ImGuiTreeNodeFlags_Leaf | ImGuiTreeNodeFlags_NoTreePushOnOpen, "Selectable Leaf %d", i);
- if (ImGui::IsItemClicked())
- node_clicked = i;
- }
- }
- if (node_clicked != -1)
- {
- // Update selection state. Process outside of tree loop to avoid visual inconsistencies during the clicking-frame.
- if (ImGui::GetIO().KeyCtrl)
- selection_mask ^= (1 << node_clicked); // CTRL+click to toggle
- else //if (!(selection_mask & (1 << node_clicked))) // Depending on selection behavior you want, this commented bit preserve selection when clicking on item that is part of the selection
- selection_mask = (1 << node_clicked); // Click to single-select
- }
- ImGui::PopStyleVar();
- if (align_label_with_current_x_position)
- ImGui::Indent(ImGui::GetTreeNodeToLabelSpacing());
- ImGui::TreePop();
- }
- ImGui::TreePop();
- }
-
- if (ImGui::TreeNode("Collapsing Headers"))
- {
- static bool closable_group = true;
- if (ImGui::CollapsingHeader("Header"))
- {
- ImGui::Checkbox("Enable extra group", &closable_group);
- for (int i = 0; i < 5; i++)
- ImGui::Text("Some content %d", i);
- }
- if (ImGui::CollapsingHeader("Header with a close button", &closable_group))
- {
- for (int i = 0; i < 5; i++)
- ImGui::Text("More content %d", i);
- }
- ImGui::TreePop();
- }
-
- if (ImGui::TreeNode("Bullets"))
- {
- ImGui::BulletText("Bullet point 1");
- ImGui::BulletText("Bullet point 2\nOn multiple lines");
- ImGui::Bullet(); ImGui::Text("Bullet point 3 (two calls)");
- ImGui::Bullet(); ImGui::SmallButton("Button");
- ImGui::TreePop();
- }
-
- if (ImGui::TreeNode("Text"))
- {
- if (ImGui::TreeNode("Colored Text"))
- {
- // Using shortcut. You can use PushStyleColor()/PopStyleColor() for more flexibility.
- ImGui::TextColored(ImVec4(1.0f,0.0f,1.0f,1.0f), "Pink");
- ImGui::TextColored(ImVec4(1.0f,1.0f,0.0f,1.0f), "Yellow");
- ImGui::TextDisabled("Disabled");
- ImGui::SameLine(); ShowHelpMarker("The TextDisabled color is stored in ImGuiStyle.");
- ImGui::TreePop();
- }
-
- if (ImGui::TreeNode("Word Wrapping"))
- {
- // Using shortcut. You can use PushTextWrapPos()/PopTextWrapPos() for more flexibility.
- ImGui::TextWrapped("This text should automatically wrap on the edge of the window. The current implementation for text wrapping follows simple rules suitable for English and possibly other languages.");
- ImGui::Spacing();
-
- static float wrap_width = 200.0f;
- ImGui::SliderFloat("Wrap width", &wrap_width, -20, 600, "%.0f");
-
- ImGui::Text("Test paragraph 1:");
- ImVec2 pos = ImGui::GetCursorScreenPos();
- ImGui::GetWindowDrawList()->AddRectFilled(ImVec2(pos.x + wrap_width, pos.y), ImVec2(pos.x + wrap_width + 10, pos.y + ImGui::GetTextLineHeight()), IM_COL32(255,0,255,255));
- ImGui::PushTextWrapPos(ImGui::GetCursorPos().x + wrap_width);
- ImGui::Text("The lazy dog is a good dog. This paragraph is made to fit within %.0f pixels. Testing a 1 character word. The quick brown fox jumps over the lazy dog.", wrap_width);
- ImGui::GetWindowDrawList()->AddRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax(), IM_COL32(255,255,0,255));
- ImGui::PopTextWrapPos();
-
- ImGui::Text("Test paragraph 2:");
- pos = ImGui::GetCursorScreenPos();
- ImGui::GetWindowDrawList()->AddRectFilled(ImVec2(pos.x + wrap_width, pos.y), ImVec2(pos.x + wrap_width + 10, pos.y + ImGui::GetTextLineHeight()), IM_COL32(255,0,255,255));
- ImGui::PushTextWrapPos(ImGui::GetCursorPos().x + wrap_width);
- ImGui::Text("aaaaaaaa bbbbbbbb, c cccccccc,dddddddd. d eeeeeeee ffffffff. gggggggg!hhhhhhhh");
- ImGui::GetWindowDrawList()->AddRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax(), IM_COL32(255,255,0,255));
- ImGui::PopTextWrapPos();
-
- ImGui::TreePop();
- }
-
- if (ImGui::TreeNode("UTF-8 Text"))
- {
- // UTF-8 test with Japanese characters
- // (needs a suitable font, try Arial Unicode or M+ fonts http://mplus-fonts.sourceforge.jp/mplus-outline-fonts/index-en.html)
- // - From C++11 you can use the u8"my text" syntax to encode literal strings as UTF-8
- // - For earlier compiler, you may be able to encode your sources as UTF-8 (e.g. Visual Studio save your file as 'UTF-8 without signature')
- // - HOWEVER, FOR THIS DEMO FILE, BECAUSE WE WANT TO SUPPORT COMPILER, WE ARE *NOT* INCLUDING RAW UTF-8 CHARACTERS IN THIS SOURCE FILE.
- // Instead we are encoding a few string with hexadecimal constants. Don't do this in your application!
- // Note that characters values are preserved even by InputText() if the font cannot be displayed, so you can safely copy & paste garbled characters into another application.
- ImGui::TextWrapped("CJK text will only appears if the font was loaded with the appropriate CJK character ranges. Call io.Font->LoadFromFileTTF() manually to load extra character ranges.");
- ImGui::Text("Hiragana: \xe3\x81\x8b\xe3\x81\x8d\xe3\x81\x8f\xe3\x81\x91\xe3\x81\x93 (kakikukeko)");
- ImGui::Text("Kanjis: \xe6\x97\xa5\xe6\x9c\xac\xe8\xaa\x9e (nihongo)");
- static char buf[32] = "\xe6\x97\xa5\xe6\x9c\xac\xe8\xaa\x9e"; // "nihongo"
- ImGui::InputText("UTF-8 input", buf, IM_ARRAYSIZE(buf));
- ImGui::TreePop();
- }
- ImGui::TreePop();
- }
-
- if (ImGui::TreeNode("Images"))
- {
- ImGui::TextWrapped("Below we are displaying the font texture (which is the only texture we have access to in this demo). Use the 'ImTextureID' type as storage to pass pointers or identifier to your own texture data. Hover the texture for a zoomed view!");
- ImVec2 tex_screen_pos = ImGui::GetCursorScreenPos();
- float tex_w = (float)ImGui::GetIO().Fonts->TexWidth;
- float tex_h = (float)ImGui::GetIO().Fonts->TexHeight;
- ImTextureID tex_id = ImGui::GetIO().Fonts->TexID;
- ImGui::Text("%.0fx%.0f", tex_w, tex_h);
- ImGui::Image(tex_id, ImVec2(tex_w, tex_h), ImVec2(0,0), ImVec2(1,1), ImColor(255,255,255,255), ImColor(255,255,255,128));
- if (ImGui::IsItemHovered())
- {
- ImGui::BeginTooltip();
- float focus_sz = 32.0f;
- float focus_x = ImGui::GetMousePos().x - tex_screen_pos.x - focus_sz * 0.5f; if (focus_x < 0.0f) focus_x = 0.0f; else if (focus_x > tex_w - focus_sz) focus_x = tex_w - focus_sz;
- float focus_y = ImGui::GetMousePos().y - tex_screen_pos.y - focus_sz * 0.5f; if (focus_y < 0.0f) focus_y = 0.0f; else if (focus_y > tex_h - focus_sz) focus_y = tex_h - focus_sz;
- ImGui::Text("Min: (%.2f, %.2f)", focus_x, focus_y);
- ImGui::Text("Max: (%.2f, %.2f)", focus_x + focus_sz, focus_y + focus_sz);
- ImVec2 uv0 = ImVec2((focus_x) / tex_w, (focus_y) / tex_h);
- ImVec2 uv1 = ImVec2((focus_x + focus_sz) / tex_w, (focus_y + focus_sz) / tex_h);
- ImGui::Image(tex_id, ImVec2(128,128), uv0, uv1, ImColor(255,255,255,255), ImColor(255,255,255,128));
- ImGui::EndTooltip();
- }
- ImGui::TextWrapped("And now some textured buttons..");
- static int pressed_count = 0;
- for (int i = 0; i < 8; i++)
- {
- ImGui::PushID(i);
- int frame_padding = -1 + i; // -1 = uses default padding
- if (ImGui::ImageButton(tex_id, ImVec2(32,32), ImVec2(0,0), ImVec2(32.0f/tex_w,32/tex_h), frame_padding, ImColor(0,0,0,255)))
- pressed_count += 1;
- ImGui::PopID();
- ImGui::SameLine();
- }
- ImGui::NewLine();
- ImGui::Text("Pressed %d times.", pressed_count);
- ImGui::TreePop();
- }
-
- if (ImGui::TreeNode("Selectables"))
- {
- if (ImGui::TreeNode("Basic"))
- {
- static bool selected[4] = { false, true, false, false };
- ImGui::Selectable("1. I am selectable", &selected[0]);
- ImGui::Selectable("2. I am selectable", &selected[1]);
- ImGui::Text("3. I am not selectable");
- ImGui::Selectable("4. I am selectable", &selected[2]);
- if (ImGui::Selectable("5. I am double clickable", selected[3], ImGuiSelectableFlags_AllowDoubleClick))
- if (ImGui::IsMouseDoubleClicked(0))
- selected[3] = !selected[3];
- ImGui::TreePop();
- }
- if (ImGui::TreeNode("Rendering more text into the same block"))
- {
- static bool selected[3] = { false, false, false };
- ImGui::Selectable("main.c", &selected[0]); ImGui::SameLine(300); ImGui::Text(" 2,345 bytes");
- ImGui::Selectable("Hello.cpp", &selected[1]); ImGui::SameLine(300); ImGui::Text("12,345 bytes");
- ImGui::Selectable("Hello.h", &selected[2]); ImGui::SameLine(300); ImGui::Text(" 2,345 bytes");
- ImGui::TreePop();
- }
- if (ImGui::TreeNode("In columns"))
- {
- ImGui::Columns(3, NULL, false);
- static bool selected[16] = { 0 };
- for (int i = 0; i < 16; i++)
- {
- char label[32]; sprintf(label, "Item %d", i);
- if (ImGui::Selectable(label, &selected[i])) {}
- ImGui::NextColumn();
- }
- ImGui::Columns(1);
- ImGui::TreePop();
- }
- if (ImGui::TreeNode("Grid"))
- {
- static bool selected[16] = { true, false, false, false, false, true, false, false, false, false, true, false, false, false, false, true };
- for (int i = 0; i < 16; i++)
- {
- ImGui::PushID(i);
- if (ImGui::Selectable("Sailor", &selected[i], 0, ImVec2(50,50)))
- {
- int x = i % 4, y = i / 4;
- if (x > 0) selected[i - 1] ^= 1;
- if (x < 3) selected[i + 1] ^= 1;
- if (y > 0) selected[i - 4] ^= 1;
- if (y < 3) selected[i + 4] ^= 1;
- }
- if ((i % 4) < 3) ImGui::SameLine();
- ImGui::PopID();
- }
- ImGui::TreePop();
- }
- ImGui::TreePop();
- }
-
- if (ImGui::TreeNode("Filtered Text Input"))
- {
- static char buf1[64] = ""; ImGui::InputText("default", buf1, 64);
- static char buf2[64] = ""; ImGui::InputText("decimal", buf2, 64, ImGuiInputTextFlags_CharsDecimal);
- static char buf3[64] = ""; ImGui::InputText("hexadecimal", buf3, 64, ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase);
- static char buf4[64] = ""; ImGui::InputText("uppercase", buf4, 64, ImGuiInputTextFlags_CharsUppercase);
- static char buf5[64] = ""; ImGui::InputText("no blank", buf5, 64, ImGuiInputTextFlags_CharsNoBlank);
- struct TextFilters { static int FilterImGuiLetters(ImGuiTextEditCallbackData* data) { if (data->EventChar < 256 && strchr("imgui", (char)data->EventChar)) return 0; return 1; } };
- static char buf6[64] = ""; ImGui::InputText("\"imgui\" letters", buf6, 64, ImGuiInputTextFlags_CallbackCharFilter, TextFilters::FilterImGuiLetters);
-
- ImGui::Text("Password input");
- static char bufpass[64] = "password123";
- ImGui::InputText("password", bufpass, 64, ImGuiInputTextFlags_Password | ImGuiInputTextFlags_CharsNoBlank);
- ImGui::SameLine(); ShowHelpMarker("Display all characters as '*'.\nDisable clipboard cut and copy.\nDisable logging.\n");
- ImGui::InputText("password (clear)", bufpass, 64, ImGuiInputTextFlags_CharsNoBlank);
-
- ImGui::TreePop();
- }
-
- if (ImGui::TreeNode("Multi-line Text Input"))
- {
- static bool read_only = false;
- static char text[1024*16] =
- "/*\n"
- " The Pentium F00F bug, shorthand for F0 0F C7 C8,\n"
- " the hexadecimal encoding of one offending instruction,\n"
- " more formally, the invalid operand with locked CMPXCHG8B\n"
- " instruction bug, is a design flaw in the majority of\n"
- " Intel Pentium, Pentium MMX, and Pentium OverDrive\n"
- " processors (all in the P5 microarchitecture).\n"
- "*/\n\n"
- "label:\n"
- "\tlock cmpxchg8b eax\n";
-
- ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0,0));
- ImGui::Checkbox("Read-only", &read_only);
- ImGui::PopStyleVar();
- ImGui::InputTextMultiline("##source", text, IM_ARRAYSIZE(text), ImVec2(-1.0f, ImGui::GetTextLineHeight() * 16), ImGuiInputTextFlags_AllowTabInput | (read_only ? ImGuiInputTextFlags_ReadOnly : 0));
- ImGui::TreePop();
- }
-
-
- if (ImGui::TreeNode("Plots widgets"))
- {
- static bool animate = true;
- ImGui::Checkbox("Animate", &animate);
-
- static float arr[] = { 0.6f, 0.1f, 1.0f, 0.5f, 0.92f, 0.1f, 0.2f };
- ImGui::PlotLines("Frame Times", arr, IM_ARRAYSIZE(arr));
-
- // Create a dummy array of contiguous float values to plot
- // Tip: If your float aren't contiguous but part of a structure, you can pass a pointer to your first float and the sizeof() of your structure in the Stride parameter.
- static float values[90] = { 0 };
- static int values_offset = 0;
- static float refresh_time = 0.0f;
- if (!animate || refresh_time == 0.0f)
- refresh_time = ImGui::GetTime();
- while (refresh_time < ImGui::GetTime()) // Create dummy data at fixed 60 hz rate for the demo
- {
- static float phase = 0.0f;
- values[values_offset] = cosf(phase);
- values_offset = (values_offset+1) % IM_ARRAYSIZE(values);
- phase += 0.10f*values_offset;
- refresh_time += 1.0f/60.0f;
- }
- ImGui::PlotLines("Lines", values, IM_ARRAYSIZE(values), values_offset, "avg 0.0", -1.0f, 1.0f, ImVec2(0,80));
- ImGui::PlotHistogram("Histogram", arr, IM_ARRAYSIZE(arr), 0, NULL, 0.0f, 1.0f, ImVec2(0,80));
-
- // Use functions to generate output
- // FIXME: This is rather awkward because current plot API only pass in indices. We probably want an API passing floats and user provide sample rate/count.
- struct Funcs
- {
- static float Sin(void*, int i) { return sinf(i * 0.1f); }
- static float Saw(void*, int i) { return (i & 1) ? 1.0f : -1.0f; }
- };
- static int func_type = 0, display_count = 70;
- ImGui::Separator();
- ImGui::PushItemWidth(100); ImGui::Combo("func", &func_type, "Sin\0Saw\0"); ImGui::PopItemWidth();
- ImGui::SameLine();
- ImGui::SliderInt("Sample count", &display_count, 1, 400);
- float (*func)(void*, int) = (func_type == 0) ? Funcs::Sin : Funcs::Saw;
- ImGui::PlotLines("Lines", func, NULL, display_count, 0, NULL, -1.0f, 1.0f, ImVec2(0,80));
- ImGui::PlotHistogram("Histogram", func, NULL, display_count, 0, NULL, -1.0f, 1.0f, ImVec2(0,80));
- ImGui::Separator();
-
- // Animate a simple progress bar
- static float progress = 0.0f, progress_dir = 1.0f;
- if (animate)
- {
- progress += progress_dir * 0.4f * ImGui::GetIO().DeltaTime;
- if (progress >= +1.1f) { progress = +1.1f; progress_dir *= -1.0f; }
- if (progress <= -0.1f) { progress = -0.1f; progress_dir *= -1.0f; }
- }
-
- // Typically we would use ImVec2(-1.0f,0.0f) to use all available width, or ImVec2(width,0.0f) for a specified width. ImVec2(0.0f,0.0f) uses ItemWidth.
- ImGui::ProgressBar(progress, ImVec2(0.0f,0.0f));
- ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
- ImGui::Text("Progress Bar");
-
- float progress_saturated = (progress < 0.0f) ? 0.0f : (progress > 1.0f) ? 1.0f : progress;
- char buf[32];
- sprintf(buf, "%d/%d", (int)(progress_saturated*1753), 1753);
- ImGui::ProgressBar(progress, ImVec2(0.f,0.f), buf);
- ImGui::TreePop();
- }
-
- if (ImGui::TreeNode("Color/Picker Widgets"))
- {
- static ImVec4 color = ImColor(114, 144, 154, 200);
-
- static bool hdr = false;
- static bool alpha_preview = true;
- static bool alpha_half_preview = false;
- static bool options_menu = true;
- ImGui::Checkbox("With HDR", &hdr); ImGui::SameLine(); ShowHelpMarker("Currently all this does is to lift the 0..1 limits on dragging widgets.");
- ImGui::Checkbox("With Alpha Preview", &alpha_preview);
- ImGui::Checkbox("With Half Alpha Preview", &alpha_half_preview);
- ImGui::Checkbox("With Options Menu", &options_menu); ImGui::SameLine(); ShowHelpMarker("Right-click on the individual color widget to show options.");
- int misc_flags = (hdr ? ImGuiColorEditFlags_HDR : 0) | (alpha_half_preview ? ImGuiColorEditFlags_AlphaPreviewHalf : (alpha_preview ? ImGuiColorEditFlags_AlphaPreview : 0)) | (options_menu ? 0 : ImGuiColorEditFlags_NoOptions);
-
- ImGui::Text("Color widget:");
- ImGui::SameLine(); ShowHelpMarker("Click on the colored square to open a color picker.\nCTRL+click on individual component to input value.\n");
- ImGui::ColorEdit3("MyColor##1", (float*)&color, misc_flags);
-
- ImGui::Text("Color widget HSV with Alpha:");
- ImGui::ColorEdit4("MyColor##2", (float*)&color, ImGuiColorEditFlags_HSV | misc_flags);
-
- ImGui::Text("Color widget with Float Display:");
- ImGui::ColorEdit4("MyColor##2f", (float*)&color, ImGuiColorEditFlags_Float | misc_flags);
-
- ImGui::Text("Color button with Picker:");
- ImGui::SameLine(); ShowHelpMarker("With the ImGuiColorEditFlags_NoInputs flag you can hide all the slider/text inputs.\nWith the ImGuiColorEditFlags_NoLabel flag you can pass a non-empty label which will only be used for the tooltip and picker popup.");
- ImGui::ColorEdit4("MyColor##3", (float*)&color, ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoLabel | misc_flags);
-
- ImGui::Text("Color button with Custom Picker Popup:");
- static bool saved_palette_inited = false;
- static ImVec4 saved_palette[32];
- static ImVec4 backup_color;
- if (!saved_palette_inited)
- for (int n = 0; n < IM_ARRAYSIZE(saved_palette); n++)
- ImGui::ColorConvertHSVtoRGB(n / 31.0f, 0.8f, 0.8f, saved_palette[n].x, saved_palette[n].y, saved_palette[n].z);
- bool open_popup = ImGui::ColorButton("MyColor##3b", color, misc_flags);
- ImGui::SameLine();
- open_popup |= ImGui::Button("Palette");
- if (open_popup)
- {
- ImGui::OpenPopup("mypicker");
- backup_color = color;
- }
- if (ImGui::BeginPopup("mypicker"))
- {
- // FIXME: Adding a drag and drop example here would be perfect!
- ImGui::Text("MY CUSTOM COLOR PICKER WITH AN AMAZING PALETTE!");
- ImGui::Separator();
- ImGui::ColorPicker4("##picker", (float*)&color, misc_flags | ImGuiColorEditFlags_NoSidePreview | ImGuiColorEditFlags_NoSmallPreview);
- ImGui::SameLine();
- ImGui::BeginGroup();
- ImGui::Text("Current");
- ImGui::ColorButton("##current", color, ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_AlphaPreviewHalf, ImVec2(60,40));
- ImGui::Text("Previous");
- if (ImGui::ColorButton("##previous", backup_color, ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_AlphaPreviewHalf, ImVec2(60,40)))
- color = backup_color;
- ImGui::Separator();
- ImGui::Text("Palette");
- for (int n = 0; n < IM_ARRAYSIZE(saved_palette); n++)
- {
- ImGui::PushID(n);
- if ((n % 8) != 0)
- ImGui::SameLine(0.0f, ImGui::GetStyle().ItemSpacing.y);
- if (ImGui::ColorButton("##palette", saved_palette[n], ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_NoTooltip, ImVec2(20,20)))
- color = ImVec4(saved_palette[n].x, saved_palette[n].y, saved_palette[n].z, color.w); // Preserve alpha!
- ImGui::PopID();
- }
- ImGui::EndGroup();
- ImGui::EndPopup();
- }
-
- ImGui::Text("Color button only:");
- ImGui::ColorButton("MyColor##3b", *(ImVec4*)&color, misc_flags, ImVec2(80,80));
-
- ImGui::Text("Color picker:");
- static bool alpha = true;
- static bool alpha_bar = true;
- static bool side_preview = true;
- static bool ref_color = false;
- static ImVec4 ref_color_v(1.0f,0.0f,1.0f,0.5f);
- static int inputs_mode = 2;
- static int picker_mode = 0;
- ImGui::Checkbox("With Alpha", &alpha);
- ImGui::Checkbox("With Alpha Bar", &alpha_bar);
- ImGui::Checkbox("With Side Preview", &side_preview);
- if (side_preview)
- {
- ImGui::SameLine();
- ImGui::Checkbox("With Ref Color", &ref_color);
- if (ref_color)
- {
- ImGui::SameLine();
- ImGui::ColorEdit4("##RefColor", &ref_color_v.x, ImGuiColorEditFlags_NoInputs | misc_flags);
- }
- }
- ImGui::Combo("Inputs Mode", &inputs_mode, "All Inputs\0No Inputs\0RGB Input\0HSV Input\0HEX Input\0");
- ImGui::Combo("Picker Mode", &picker_mode, "Auto/Current\0Hue bar + SV rect\0Hue wheel + SV triangle\0");
- ImGui::SameLine(); ShowHelpMarker("User can right-click the picker to change mode.");
- ImGuiColorEditFlags flags = misc_flags;
- if (!alpha) flags |= ImGuiColorEditFlags_NoAlpha; // This is by default if you call ColorPicker3() instead of ColorPicker4()
- if (alpha_bar) flags |= ImGuiColorEditFlags_AlphaBar;
- if (!side_preview) flags |= ImGuiColorEditFlags_NoSidePreview;
- if (picker_mode == 1) flags |= ImGuiColorEditFlags_PickerHueBar;
- if (picker_mode == 2) flags |= ImGuiColorEditFlags_PickerHueWheel;
- if (inputs_mode == 1) flags |= ImGuiColorEditFlags_NoInputs;
- if (inputs_mode == 2) flags |= ImGuiColorEditFlags_RGB;
- if (inputs_mode == 3) flags |= ImGuiColorEditFlags_HSV;
- if (inputs_mode == 4) flags |= ImGuiColorEditFlags_HEX;
- ImGui::ColorPicker4("MyColor##4", (float*)&color, flags, ref_color ? &ref_color_v.x : NULL);
-
- ImGui::Text("Programmatically set defaults/options:");
- ImGui::SameLine(); ShowHelpMarker("SetColorEditOptions() is designed to allow you to set boot-time default.\nWe don't have Push/Pop functions because you can force options on a per-widget basis if needed, and the user can change non-forced ones with the options menu.\nWe don't have a getter to avoid encouraging you to persistently save values that aren't forward-compatible.");
- if (ImGui::Button("Uint8 + HSV"))
- ImGui::SetColorEditOptions(ImGuiColorEditFlags_Uint8 | ImGuiColorEditFlags_HSV);
- ImGui::SameLine();
- if (ImGui::Button("Float + HDR"))
- ImGui::SetColorEditOptions(ImGuiColorEditFlags_Float | ImGuiColorEditFlags_RGB);
-
- ImGui::TreePop();
- }
-
- if (ImGui::TreeNode("Range Widgets"))
- {
- static float begin = 10, end = 90;
- static int begin_i = 100, end_i = 1000;
- ImGui::DragFloatRange2("range", &begin, &end, 0.25f, 0.0f, 100.0f, "Min: %.1f %%", "Max: %.1f %%");
- ImGui::DragIntRange2("range int (no bounds)", &begin_i, &end_i, 5, 0, 0, "Min: %.0f units", "Max: %.0f units");
- ImGui::TreePop();
- }
-
- if (ImGui::TreeNode("Multi-component Widgets"))
- {
- static float vec4f[4] = { 0.10f, 0.20f, 0.30f, 0.44f };
- static int vec4i[4] = { 1, 5, 100, 255 };
-
- ImGui::InputFloat2("input float2", vec4f);
- ImGui::DragFloat2("drag float2", vec4f, 0.01f, 0.0f, 1.0f);
- ImGui::SliderFloat2("slider float2", vec4f, 0.0f, 1.0f);
- ImGui::DragInt2("drag int2", vec4i, 1, 0, 255);
- ImGui::InputInt2("input int2", vec4i);
- ImGui::SliderInt2("slider int2", vec4i, 0, 255);
- ImGui::Spacing();
-
- ImGui::InputFloat3("input float3", vec4f);
- ImGui::DragFloat3("drag float3", vec4f, 0.01f, 0.0f, 1.0f);
- ImGui::SliderFloat3("slider float3", vec4f, 0.0f, 1.0f);
- ImGui::DragInt3("drag int3", vec4i, 1, 0, 255);
- ImGui::InputInt3("input int3", vec4i);
- ImGui::SliderInt3("slider int3", vec4i, 0, 255);
- ImGui::Spacing();
-
- ImGui::InputFloat4("input float4", vec4f);
- ImGui::DragFloat4("drag float4", vec4f, 0.01f, 0.0f, 1.0f);
- ImGui::SliderFloat4("slider float4", vec4f, 0.0f, 1.0f);
- ImGui::InputInt4("input int4", vec4i);
- ImGui::DragInt4("drag int4", vec4i, 1, 0, 255);
- ImGui::SliderInt4("slider int4", vec4i, 0, 255);
-
- ImGui::TreePop();
- }
-
- if (ImGui::TreeNode("Vertical Sliders"))
- {
- const float spacing = 4;
- ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(spacing, spacing));
-
- static int int_value = 0;
- ImGui::VSliderInt("##int", ImVec2(18,160), &int_value, 0, 5);
- ImGui::SameLine();
-
- static float values[7] = { 0.0f, 0.60f, 0.35f, 0.9f, 0.70f, 0.20f, 0.0f };
- ImGui::PushID("set1");
- for (int i = 0; i < 7; i++)
- {
- if (i > 0) ImGui::SameLine();
- ImGui::PushID(i);
- ImGui::PushStyleColor(ImGuiCol_FrameBg, (ImVec4)ImColor::HSV(i/7.0f, 0.5f, 0.5f));
- ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, (ImVec4)ImColor::HSV(i/7.0f, 0.6f, 0.5f));
- ImGui::PushStyleColor(ImGuiCol_FrameBgActive, (ImVec4)ImColor::HSV(i/7.0f, 0.7f, 0.5f));
- ImGui::PushStyleColor(ImGuiCol_SliderGrab, (ImVec4)ImColor::HSV(i/7.0f, 0.9f, 0.9f));
- ImGui::VSliderFloat("##v", ImVec2(18,160), &values[i], 0.0f, 1.0f, "");
- if (ImGui::IsItemActive() || ImGui::IsItemHovered())
- ImGui::SetTooltip("%.3f", values[i]);
- ImGui::PopStyleColor(4);
- ImGui::PopID();
- }
- ImGui::PopID();
-
- ImGui::SameLine();
- ImGui::PushID("set2");
- static float values2[4] = { 0.20f, 0.80f, 0.40f, 0.25f };
- const int rows = 3;
- const ImVec2 small_slider_size(18, (160.0f-(rows-1)*spacing)/rows);
- for (int nx = 0; nx < 4; nx++)
- {
- if (nx > 0) ImGui::SameLine();
- ImGui::BeginGroup();
- for (int ny = 0; ny < rows; ny++)
- {
- ImGui::PushID(nx*rows+ny);
- ImGui::VSliderFloat("##v", small_slider_size, &values2[nx], 0.0f, 1.0f, "");
- if (ImGui::IsItemActive() || ImGui::IsItemHovered())
- ImGui::SetTooltip("%.3f", values2[nx]);
- ImGui::PopID();
- }
- ImGui::EndGroup();
- }
- ImGui::PopID();
-
- ImGui::SameLine();
- ImGui::PushID("set3");
- for (int i = 0; i < 4; i++)
- {
- if (i > 0) ImGui::SameLine();
- ImGui::PushID(i);
- ImGui::PushStyleVar(ImGuiStyleVar_GrabMinSize, 40);
- ImGui::VSliderFloat("##v", ImVec2(40,160), &values[i], 0.0f, 1.0f, "%.2f\nsec");
- ImGui::PopStyleVar();
- ImGui::PopID();
- }
- ImGui::PopID();
- ImGui::PopStyleVar();
- ImGui::TreePop();
- }
- }
-
- if (ImGui::CollapsingHeader("Layout"))
- {
- if (ImGui::TreeNode("Child regions"))
- {
- ImGui::Text("Without border");
- static int line = 50;
- bool goto_line = ImGui::Button("Goto");
- ImGui::SameLine();
- ImGui::PushItemWidth(100);
- goto_line |= ImGui::InputInt("##Line", &line, 0, 0, ImGuiInputTextFlags_EnterReturnsTrue);
- ImGui::PopItemWidth();
- ImGui::BeginChild("Sub1", ImVec2(ImGui::GetWindowContentRegionWidth() * 0.5f,300), false, ImGuiWindowFlags_HorizontalScrollbar);
- for (int i = 0; i < 100; i++)
- {
- ImGui::Text("%04d: scrollable region", i);
- if (goto_line && line == i)
- ImGui::SetScrollHere();
- }
- if (goto_line && line >= 100)
- ImGui::SetScrollHere();
- ImGui::EndChild();
-
- ImGui::SameLine();
-
- ImGui::PushStyleVar(ImGuiStyleVar_ChildWindowRounding, 5.0f);
- ImGui::BeginChild("Sub2", ImVec2(0,300), true);
- ImGui::Text("With border");
- ImGui::Columns(2);
- for (int i = 0; i < 100; i++)
- {
- if (i == 50)
- ImGui::NextColumn();
- char buf[32];
- sprintf(buf, "%08x", i*5731);
- ImGui::Button(buf, ImVec2(-1.0f, 0.0f));
- }
- ImGui::EndChild();
- ImGui::PopStyleVar();
-
- ImGui::TreePop();
- }
-
- if (ImGui::TreeNode("Widgets Width"))
- {
- static float f = 0.0f;
- ImGui::Text("PushItemWidth(100)");
- ImGui::SameLine(); ShowHelpMarker("Fixed width.");
- ImGui::PushItemWidth(100);
- ImGui::DragFloat("float##1", &f);
- ImGui::PopItemWidth();
-
- ImGui::Text("PushItemWidth(GetWindowWidth() * 0.5f)");
- ImGui::SameLine(); ShowHelpMarker("Half of window width.");
- ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.5f);
- ImGui::DragFloat("float##2", &f);
- ImGui::PopItemWidth();
-
- ImGui::Text("PushItemWidth(GetContentRegionAvailWidth() * 0.5f)");
- ImGui::SameLine(); ShowHelpMarker("Half of available width.\n(~ right-cursor_pos)\n(works within a column set)");
- ImGui::PushItemWidth(ImGui::GetContentRegionAvailWidth() * 0.5f);
- ImGui::DragFloat("float##3", &f);
- ImGui::PopItemWidth();
-
- ImGui::Text("PushItemWidth(-100)");
- ImGui::SameLine(); ShowHelpMarker("Align to right edge minus 100");
- ImGui::PushItemWidth(-100);
- ImGui::DragFloat("float##4", &f);
- ImGui::PopItemWidth();
-
- ImGui::Text("PushItemWidth(-1)");
- ImGui::SameLine(); ShowHelpMarker("Align to right edge");
- ImGui::PushItemWidth(-1);
- ImGui::DragFloat("float##5", &f);
- ImGui::PopItemWidth();
-
- ImGui::TreePop();
- }
-
- if (ImGui::TreeNode("Basic Horizontal Layout"))
- {
- ImGui::TextWrapped("(Use ImGui::SameLine() to keep adding items to the right of the preceding item)");
-
- // Text
- ImGui::Text("Two items: Hello"); ImGui::SameLine();
- ImGui::TextColored(ImVec4(1,1,0,1), "Sailor");
-
- // Adjust spacing
- ImGui::Text("More spacing: Hello"); ImGui::SameLine(0, 20);
- ImGui::TextColored(ImVec4(1,1,0,1), "Sailor");
-
- // Button
- ImGui::AlignFirstTextHeightToWidgets();
- ImGui::Text("Normal buttons"); ImGui::SameLine();
- ImGui::Button("Banana"); ImGui::SameLine();
- ImGui::Button("Apple"); ImGui::SameLine();
- ImGui::Button("Corniflower");
-
- // Button
- ImGui::Text("Small buttons"); ImGui::SameLine();
- ImGui::SmallButton("Like this one"); ImGui::SameLine();
- ImGui::Text("can fit within a text block.");
-
- // Aligned to arbitrary position. Easy/cheap column.
- ImGui::Text("Aligned");
- ImGui::SameLine(150); ImGui::Text("x=150");
- ImGui::SameLine(300); ImGui::Text("x=300");
- ImGui::Text("Aligned");
- ImGui::SameLine(150); ImGui::SmallButton("x=150");
- ImGui::SameLine(300); ImGui::SmallButton("x=300");
-
- // Checkbox
- static bool c1=false,c2=false,c3=false,c4=false;
- ImGui::Checkbox("My", &c1); ImGui::SameLine();
- ImGui::Checkbox("Tailor", &c2); ImGui::SameLine();
- ImGui::Checkbox("Is", &c3); ImGui::SameLine();
- ImGui::Checkbox("Rich", &c4);
-
- // Various
- static float f0=1.0f, f1=2.0f, f2=3.0f;
- ImGui::PushItemWidth(80);
- const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD" };
- static int item = -1;
- ImGui::Combo("Combo", &item, items, IM_ARRAYSIZE(items)); ImGui::SameLine();
- ImGui::SliderFloat("X", &f0, 0.0f,5.0f); ImGui::SameLine();
- ImGui::SliderFloat("Y", &f1, 0.0f,5.0f); ImGui::SameLine();
- ImGui::SliderFloat("Z", &f2, 0.0f,5.0f);
- ImGui::PopItemWidth();
-
- ImGui::PushItemWidth(80);
- ImGui::Text("Lists:");
- static int selection[4] = { 0, 1, 2, 3 };
- for (int i = 0; i < 4; i++)
- {
- if (i > 0) ImGui::SameLine();
- ImGui::PushID(i);
- ImGui::ListBox("", &selection[i], items, IM_ARRAYSIZE(items));
- ImGui::PopID();
- //if (ImGui::IsItemHovered()) ImGui::SetTooltip("ListBox %d hovered", i);
- }
- ImGui::PopItemWidth();
-
- // Dummy
- ImVec2 sz(30,30);
- ImGui::Button("A", sz); ImGui::SameLine();
- ImGui::Dummy(sz); ImGui::SameLine();
- ImGui::Button("B", sz);
-
- ImGui::TreePop();
- }
-
- if (ImGui::TreeNode("Groups"))
- {
- ImGui::TextWrapped("(Using ImGui::BeginGroup()/EndGroup() to layout items. BeginGroup() basically locks the horizontal position. EndGroup() bundles the whole group so that you can use functions such as IsItemHovered() on it.)");
- ImGui::BeginGroup();
- {
- ImGui::BeginGroup();
- ImGui::Button("AAA");
- ImGui::SameLine();
- ImGui::Button("BBB");
- ImGui::SameLine();
- ImGui::BeginGroup();
- ImGui::Button("CCC");
- ImGui::Button("DDD");
- ImGui::EndGroup();
- if (ImGui::IsItemHovered())
- ImGui::SetTooltip("Group hovered");
- ImGui::SameLine();
- ImGui::Button("EEE");
- ImGui::EndGroup();
- }
- // Capture the group size and create widgets using the same size
- ImVec2 size = ImGui::GetItemRectSize();
- const float values[5] = { 0.5f, 0.20f, 0.80f, 0.60f, 0.25f };
- ImGui::PlotHistogram("##values", values, IM_ARRAYSIZE(values), 0, NULL, 0.0f, 1.0f, size);
-
- ImGui::Button("ACTION", ImVec2((size.x - ImGui::GetStyle().ItemSpacing.x)*0.5f,size.y));
- ImGui::SameLine();
- ImGui::Button("REACTION", ImVec2((size.x - ImGui::GetStyle().ItemSpacing.x)*0.5f,size.y));
- ImGui::EndGroup();
- ImGui::SameLine();
-
- ImGui::Button("LEVERAGE\nBUZZWORD", size);
- ImGui::SameLine();
-
- ImGui::ListBoxHeader("List", size);
- ImGui::Selectable("Selected", true);
- ImGui::Selectable("Not Selected", false);
- ImGui::ListBoxFooter();
-
- ImGui::TreePop();
- }
-
- if (ImGui::TreeNode("Text Baseline Alignment"))
- {
- ImGui::TextWrapped("(This is testing the vertical alignment that occurs on text to keep it at the same baseline as widgets. Lines only composed of text or \"small\" widgets fit in less vertical spaces than lines with normal widgets)");
-
- ImGui::Text("One\nTwo\nThree"); ImGui::SameLine();
- ImGui::Text("Hello\nWorld"); ImGui::SameLine();
- ImGui::Text("Banana");
-
- ImGui::Text("Banana"); ImGui::SameLine();
- ImGui::Text("Hello\nWorld"); ImGui::SameLine();
- ImGui::Text("One\nTwo\nThree");
-
- ImGui::Button("HOP##1"); ImGui::SameLine();
- ImGui::Text("Banana"); ImGui::SameLine();
- ImGui::Text("Hello\nWorld"); ImGui::SameLine();
- ImGui::Text("Banana");
-
- ImGui::Button("HOP##2"); ImGui::SameLine();
- ImGui::Text("Hello\nWorld"); ImGui::SameLine();
- ImGui::Text("Banana");
-
- ImGui::Button("TEST##1"); ImGui::SameLine();
- ImGui::Text("TEST"); ImGui::SameLine();
- ImGui::SmallButton("TEST##2");
-
- ImGui::AlignFirstTextHeightToWidgets(); // If your line starts with text, call this to align it to upcoming widgets.
- ImGui::Text("Text aligned to Widget"); ImGui::SameLine();
- ImGui::Button("Widget##1"); ImGui::SameLine();
- ImGui::Text("Widget"); ImGui::SameLine();
- ImGui::SmallButton("Widget##2");
-
- // Tree
- const float spacing = ImGui::GetStyle().ItemInnerSpacing.x;
- ImGui::Button("Button##1");
- ImGui::SameLine(0.0f, spacing);
- if (ImGui::TreeNode("Node##1")) { for (int i = 0; i < 6; i++) ImGui::BulletText("Item %d..", i); ImGui::TreePop(); } // Dummy tree data
-
- ImGui::AlignFirstTextHeightToWidgets(); // Vertically align text node a bit lower so it'll be vertically centered with upcoming widget. Otherwise you can use SmallButton (smaller fit).
- bool node_open = ImGui::TreeNode("Node##2"); // Common mistake to avoid: if we want to SameLine after TreeNode we need to do it before we add child content.
- ImGui::SameLine(0.0f, spacing); ImGui::Button("Button##2");
- if (node_open) { for (int i = 0; i < 6; i++) ImGui::BulletText("Item %d..", i); ImGui::TreePop(); } // Dummy tree data
-
- // Bullet
- ImGui::Button("Button##3");
- ImGui::SameLine(0.0f, spacing);
- ImGui::BulletText("Bullet text");
-
- ImGui::AlignFirstTextHeightToWidgets();
- ImGui::BulletText("Node");
- ImGui::SameLine(0.0f, spacing); ImGui::Button("Button##4");
-
- ImGui::TreePop();
- }
-
- if (ImGui::TreeNode("Scrolling"))
- {
- ImGui::TextWrapped("(Use SetScrollHere() or SetScrollFromPosY() to scroll to a given position.)");
- static bool track = true;
- static int track_line = 50, scroll_to_px = 200;
- ImGui::Checkbox("Track", &track);
- ImGui::PushItemWidth(100);
- ImGui::SameLine(130); track |= ImGui::DragInt("##line", &track_line, 0.25f, 0, 99, "Line = %.0f");
- bool scroll_to = ImGui::Button("Scroll To Pos");
- ImGui::SameLine(130); scroll_to |= ImGui::DragInt("##pos_y", &scroll_to_px, 1.00f, 0, 9999, "Y = %.0f px");
- ImGui::PopItemWidth();
- if (scroll_to) track = false;
-
- for (int i = 0; i < 5; i++)
- {
- if (i > 0) ImGui::SameLine();
- ImGui::BeginGroup();
- ImGui::Text("%s", i == 0 ? "Top" : i == 1 ? "25%" : i == 2 ? "Center" : i == 3 ? "75%" : "Bottom");
- ImGui::BeginChild(ImGui::GetID((void*)(intptr_t)i), ImVec2(ImGui::GetWindowWidth() * 0.17f, 200.0f), true);
- if (scroll_to)
- ImGui::SetScrollFromPosY(ImGui::GetCursorStartPos().y + scroll_to_px, i * 0.25f);
- for (int line = 0; line < 100; line++)
- {
- if (track && line == track_line)
- {
- ImGui::TextColored(ImColor(255,255,0), "Line %d", line);
- ImGui::SetScrollHere(i * 0.25f); // 0.0f:top, 0.5f:center, 1.0f:bottom
- }
- else
- {
- ImGui::Text("Line %d", line);
- }
- }
- float scroll_y = ImGui::GetScrollY(), scroll_max_y = ImGui::GetScrollMaxY();
- ImGui::EndChild();
- ImGui::Text("%.0f/%0.f", scroll_y, scroll_max_y);
- ImGui::EndGroup();
- }
- ImGui::TreePop();
- }
-
- if (ImGui::TreeNode("Horizontal Scrolling"))
- {
- ImGui::Bullet(); ImGui::TextWrapped("Horizontal scrolling for a window has to be enabled explicitly via the ImGuiWindowFlags_HorizontalScrollbar flag.");
- ImGui::Bullet(); ImGui::TextWrapped("You may want to explicitly specify content width by calling SetNextWindowContentWidth() before Begin().");
- static int lines = 7;
- ImGui::SliderInt("Lines", &lines, 1, 15);
- ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 3.0f);
- ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(2.0f, 1.0f));
- ImGui::BeginChild("scrolling", ImVec2(0, ImGui::GetItemsLineHeightWithSpacing()*7 + 30), true, ImGuiWindowFlags_HorizontalScrollbar);
- for (int line = 0; line < lines; line++)
- {
- // Display random stuff (for the sake of this trivial demo we are using basic Button+SameLine. If you want to create your own time line for a real application you may be better off
- // manipulating the cursor position yourself, aka using SetCursorPos/SetCursorScreenPos to position the widgets yourself. You may also want to use the lower-level ImDrawList API)
- int num_buttons = 10 + ((line & 1) ? line * 9 : line * 3);
- for (int n = 0; n < num_buttons; n++)
- {
- if (n > 0) ImGui::SameLine();
- ImGui::PushID(n + line * 1000);
- char num_buf[16];
- const char* label = (!(n%15)) ? "FizzBuzz" : (!(n%3)) ? "Fizz" : (!(n%5)) ? "Buzz" : (sprintf(num_buf, "%d", n), num_buf);
- float hue = n*0.05f;
- ImGui::PushStyleColor(ImGuiCol_Button, (ImVec4)ImColor::HSV(hue, 0.6f, 0.6f));
- ImGui::PushStyleColor(ImGuiCol_ButtonHovered, (ImVec4)ImColor::HSV(hue, 0.7f, 0.7f));
- ImGui::PushStyleColor(ImGuiCol_ButtonActive, (ImVec4)ImColor::HSV(hue, 0.8f, 0.8f));
- ImGui::Button(label, ImVec2(40.0f + sinf((float)(line + n)) * 20.0f, 0.0f));
- ImGui::PopStyleColor(3);
- ImGui::PopID();
- }
- }
- float scroll_x = ImGui::GetScrollX(), scroll_max_x = ImGui::GetScrollMaxX();
- ImGui::EndChild();
- ImGui::PopStyleVar(2);
- float scroll_x_delta = 0.0f;
- ImGui::SmallButton("<<"); if (ImGui::IsItemActive()) scroll_x_delta = -ImGui::GetIO().DeltaTime * 1000.0f; ImGui::SameLine();
- ImGui::Text("Scroll from code"); ImGui::SameLine();
- ImGui::SmallButton(">>"); if (ImGui::IsItemActive()) scroll_x_delta = +ImGui::GetIO().DeltaTime * 1000.0f; ImGui::SameLine();
- ImGui::Text("%.0f/%.0f", scroll_x, scroll_max_x);
- if (scroll_x_delta != 0.0f)
- {
- ImGui::BeginChild("scrolling"); // Demonstrate a trick: you can use Begin to set yourself in the context of another window (here we are already out of your child window)
- ImGui::SetScrollX(ImGui::GetScrollX() + scroll_x_delta);
- ImGui::End();
- }
- ImGui::TreePop();
- }
-
- if (ImGui::TreeNode("Clipping"))
- {
- static ImVec2 size(100, 100), offset(50, 20);
- ImGui::TextWrapped("On a per-widget basis we are occasionally clipping text CPU-side if it won't fit in its frame. Otherwise we are doing coarser clipping + passing a scissor rectangle to the renderer. The system is designed to try minimizing both execution and CPU/GPU rendering cost.");
- ImGui::DragFloat2("size", (float*)&size, 0.5f, 0.0f, 200.0f, "%.0f");
- ImGui::TextWrapped("(Click and drag)");
- ImVec2 pos = ImGui::GetCursorScreenPos();
- ImVec4 clip_rect(pos.x, pos.y, pos.x+size.x, pos.y+size.y);
- ImGui::InvisibleButton("##dummy", size);
- if (ImGui::IsItemActive() && ImGui::IsMouseDragging()) { offset.x += ImGui::GetIO().MouseDelta.x; offset.y += ImGui::GetIO().MouseDelta.y; }
- ImGui::GetWindowDrawList()->AddRectFilled(pos, ImVec2(pos.x+size.x,pos.y+size.y), ImColor(90,90,120,255));
- ImGui::GetWindowDrawList()->AddText(ImGui::GetFont(), ImGui::GetFontSize()*2.0f, ImVec2(pos.x+offset.x,pos.y+offset.y), ImColor(255,255,255,255), "Line 1 hello\nLine 2 clip me!", NULL, 0.0f, &clip_rect);
- ImGui::TreePop();
- }
- }
-
- if (ImGui::CollapsingHeader("Popups & Modal windows"))
- {
- if (ImGui::TreeNode("Popups"))
- {
- ImGui::TextWrapped("When a popup is active, it inhibits interacting with windows that are behind the popup. Clicking outside the popup closes it.");
-
- static int selected_fish = -1;
- const char* names[] = { "Bream", "Haddock", "Mackerel", "Pollock", "Tilefish" };
- static bool toggles[] = { true, false, false, false, false };
-
- // Simple selection popup
- // (If you want to show the current selection inside the Button itself, you may want to build a string using the "###" operator to preserve a constant ID with a variable label)
- if (ImGui::Button("Select.."))
- ImGui::OpenPopup("select");
- ImGui::SameLine();
- ImGui::Text(selected_fish == -1 ? "<None>" : names[selected_fish]);
- if (ImGui::BeginPopup("select"))
- {
- ImGui::Text("Aquarium");
- ImGui::Separator();
- for (int i = 0; i < IM_ARRAYSIZE(names); i++)
- if (ImGui::Selectable(names[i]))
- selected_fish = i;
- ImGui::EndPopup();
- }
-
- // Showing a menu with toggles
- if (ImGui::Button("Toggle.."))
- ImGui::OpenPopup("toggle");
- if (ImGui::BeginPopup("toggle"))
- {
- for (int i = 0; i < IM_ARRAYSIZE(names); i++)
- ImGui::MenuItem(names[i], "", &toggles[i]);
- if (ImGui::BeginMenu("Sub-menu"))
- {
- ImGui::MenuItem("Click me");
- ImGui::EndMenu();
- }
-
- ImGui::Separator();
- ImGui::Text("Tooltip here");
- if (ImGui::IsItemHovered())
- ImGui::SetTooltip("I am a tooltip over a popup");
-
- if (ImGui::Button("Stacked Popup"))
- ImGui::OpenPopup("another popup");
- if (ImGui::BeginPopup("another popup"))
- {
- for (int i = 0; i < IM_ARRAYSIZE(names); i++)
- ImGui::MenuItem(names[i], "", &toggles[i]);
- if (ImGui::BeginMenu("Sub-menu"))
- {
- ImGui::MenuItem("Click me");
- ImGui::EndMenu();
- }
- ImGui::EndPopup();
- }
- ImGui::EndPopup();
- }
-
- if (ImGui::Button("Popup Menu.."))
- ImGui::OpenPopup("FilePopup");
- if (ImGui::BeginPopup("FilePopup"))
- {
- ShowExampleMenuFile();
- ImGui::EndPopup();
- }
-
- ImGui::Spacing();
- ImGui::TextWrapped("Below we are testing adding menu items to a regular window. It's rather unusual but should work!");
- ImGui::Separator();
- // NB: As a quirk in this very specific example, we want to differentiate the parent of this menu from the parent of the various popup menus above.
- // To do so we are encloding the items in a PushID()/PopID() block to make them two different menusets. If we don't, opening any popup above and hovering our menu here
- // would open it. This is because once a menu is active, we allow to switch to a sibling menu by just hovering on it, which is the desired behavior for regular menus.
- ImGui::PushID("foo");
- ImGui::MenuItem("Menu item", "CTRL+M");
- if (ImGui::BeginMenu("Menu inside a regular window"))
- {
- ShowExampleMenuFile();
- ImGui::EndMenu();
- }
- ImGui::PopID();
- ImGui::Separator();
-
- ImGui::TreePop();
- }
-
- if (ImGui::TreeNode("Context menus"))
- {
- static float value = 0.5f;
- ImGui::Text("Value = %.3f (<-- right-click here)", value);
- if (ImGui::BeginPopupContextItem("item context menu"))
- {
- if (ImGui::Selectable("Set to zero")) value = 0.0f;
- if (ImGui::Selectable("Set to PI")) value = 3.1415f;
- ImGui::DragFloat("Value", &value, 0.1f, 0.0f, 0.0f);
- ImGui::EndPopup();
- }
-
- static char name[32] = "Label1";
- char buf[64]; sprintf(buf, "Button: %s###Button", name); // ### operator override ID ignoring the preceeding label
- ImGui::Button(buf);
- if (ImGui::BeginPopupContextItem("rename context menu"))
- {
- ImGui::Text("Edit name:");
- ImGui::InputText("##edit", name, IM_ARRAYSIZE(name));
- if (ImGui::Button("Close"))
- ImGui::CloseCurrentPopup();
- ImGui::EndPopup();
- }
- ImGui::SameLine(); ImGui::Text("(<-- right-click here)");
-
- ImGui::TreePop();
- }
-
- if (ImGui::TreeNode("Modals"))
- {
- ImGui::TextWrapped("Modal windows are like popups but the user cannot close them by clicking outside the window.");
-
- if (ImGui::Button("Delete.."))
- ImGui::OpenPopup("Delete?");
- if (ImGui::BeginPopupModal("Delete?", NULL, ImGuiWindowFlags_AlwaysAutoResize))
- {
- ImGui::Text("All those beautiful files will be deleted.\nThis operation cannot be undone!\n\n");
- ImGui::Separator();
-
- //static int dummy_i = 0;
- //ImGui::Combo("Combo", &dummy_i, "Delete\0Delete harder\0");
-
- static bool dont_ask_me_next_time = false;
- ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0,0));
- ImGui::Checkbox("Don't ask me next time", &dont_ask_me_next_time);
- ImGui::PopStyleVar();
-
- if (ImGui::Button("OK", ImVec2(120,0))) { ImGui::CloseCurrentPopup(); }
- ImGui::SameLine();
- if (ImGui::Button("Cancel", ImVec2(120,0))) { ImGui::CloseCurrentPopup(); }
- ImGui::EndPopup();
- }
-
- if (ImGui::Button("Stacked modals.."))
- ImGui::OpenPopup("Stacked 1");
- if (ImGui::BeginPopupModal("Stacked 1"))
- {
- ImGui::Text("Hello from Stacked The First\nUsing style.Colors[ImGuiCol_ModalWindowDarkening] for darkening.");
- static int item = 1;
- ImGui::Combo("Combo", &item, "aaaa\0bbbb\0cccc\0dddd\0eeee\0\0");
-
- if (ImGui::Button("Add another modal.."))
- ImGui::OpenPopup("Stacked 2");
- if (ImGui::BeginPopupModal("Stacked 2"))
- {
- ImGui::Text("Hello from Stacked The Second");
- if (ImGui::Button("Close"))
- ImGui::CloseCurrentPopup();
- ImGui::EndPopup();
- }
-
- if (ImGui::Button("Close"))
- ImGui::CloseCurrentPopup();
- ImGui::EndPopup();
- }
-
- ImGui::TreePop();
- }
- }
-
- if (ImGui::CollapsingHeader("Columns"))
- {
- ImGui::PushID("Columns");
-
- // Basic columns
- if (ImGui::TreeNode("Basic"))
- {
- ImGui::Text("Without border:");
- ImGui::Columns(3, "mycolumns3", false); // 3-ways, no border
- ImGui::Separator();
- for (int n = 0; n < 14; n++)
- {
- char label[32];
- sprintf(label, "Item %d", n);
- if (ImGui::Selectable(label)) {}
- //if (ImGui::Button(label, ImVec2(-1,0))) {}
- ImGui::NextColumn();
- }
- ImGui::Columns(1);
- ImGui::Separator();
-
- ImGui::Text("With border:");
- ImGui::Columns(4, "mycolumns"); // 4-ways, with border
- ImGui::Separator();
- ImGui::Text("ID"); ImGui::NextColumn();
- ImGui::Text("Name"); ImGui::NextColumn();
- ImGui::Text("Path"); ImGui::NextColumn();
- ImGui::Text("Flags"); ImGui::NextColumn();
- ImGui::Separator();
- const char* names[3] = { "One", "Two", "Three" };
- const char* paths[3] = { "/path/one", "/path/two", "/path/three" };
- static int selected = -1;
- for (int i = 0; i < 3; i++)
- {
- char label[32];
- sprintf(label, "%04d", i);
- if (ImGui::Selectable(label, selected == i, ImGuiSelectableFlags_SpanAllColumns))
- selected = i;
- ImGui::NextColumn();
- ImGui::Text(names[i]); ImGui::NextColumn();
- ImGui::Text(paths[i]); ImGui::NextColumn();
- ImGui::Text("...."); ImGui::NextColumn();
- }
- ImGui::Columns(1);
- ImGui::Separator();
- ImGui::TreePop();
- }
-
- // Create multiple items in a same cell before switching to next column
- if (ImGui::TreeNode("Mixed items"))
- {
- ImGui::Columns(3, "mixed");
- ImGui::Separator();
-
- ImGui::Text("Hello");
- ImGui::Button("Banana");
- ImGui::NextColumn();
-
- ImGui::Text("ImGui");
- ImGui::Button("Apple");
- static float foo = 1.0f;
- ImGui::InputFloat("red", &foo, 0.05f, 0, 3);
- ImGui::Text("An extra line here.");
- ImGui::NextColumn();
-
- ImGui::Text("Sailor");
- ImGui::Button("Corniflower");
- static float bar = 1.0f;
- ImGui::InputFloat("blue", &bar, 0.05f, 0, 3);
- ImGui::NextColumn();
-
- if (ImGui::CollapsingHeader("Category A")) ImGui::Text("Blah blah blah"); ImGui::NextColumn();
- if (ImGui::CollapsingHeader("Category B")) ImGui::Text("Blah blah blah"); ImGui::NextColumn();
- if (ImGui::CollapsingHeader("Category C")) ImGui::Text("Blah blah blah"); ImGui::NextColumn();
- ImGui::Columns(1);
- ImGui::Separator();
- ImGui::TreePop();
- }
-
- // Word wrapping
- if (ImGui::TreeNode("Word-wrapping"))
- {
- ImGui::Columns(2, "word-wrapping");
- ImGui::Separator();
- ImGui::TextWrapped("The quick brown fox jumps over the lazy dog.");
- ImGui::TextWrapped("Hello Left");
- ImGui::NextColumn();
- ImGui::TextWrapped("The quick brown fox jumps over the lazy dog.");
- ImGui::TextWrapped("Hello Right");
- ImGui::Columns(1);
- ImGui::Separator();
- ImGui::TreePop();
- }
-
- if (ImGui::TreeNode("Borders"))
- {
- // NB: Future columns API should allow automatic horizontal borders.
- static bool h_borders = true;
- static bool v_borders = true;
- ImGui::Checkbox("horizontal", &h_borders);
- ImGui::SameLine();
- ImGui::Checkbox("vertical", &v_borders);
- ImGui::Columns(4, NULL, v_borders);
- for (int i = 0; i < 4*3; i++)
- {
- if (h_borders && ImGui::GetColumnIndex() == 0)
- ImGui::Separator();
- ImGui::Text("%c%c%c", 'a'+i, 'a'+i, 'a'+i);
- ImGui::Text("Width %.2f\nOffset %.2f", ImGui::GetColumnWidth(), ImGui::GetColumnOffset());
- ImGui::NextColumn();
- }
- ImGui::Columns(1);
- if (h_borders)
- ImGui::Separator();
- ImGui::TreePop();
- }
-
- // Scrolling columns
- /*
- if (ImGui::TreeNode("Vertical Scrolling"))
- {
- ImGui::BeginChild("##header", ImVec2(0, ImGui::GetTextLineHeightWithSpacing()+ImGui::GetStyle().ItemSpacing.y));
- ImGui::Columns(3);
- ImGui::Text("ID"); ImGui::NextColumn();
- ImGui::Text("Name"); ImGui::NextColumn();
- ImGui::Text("Path"); ImGui::NextColumn();
- ImGui::Columns(1);
- ImGui::Separator();
- ImGui::EndChild();
- ImGui::BeginChild("##scrollingregion", ImVec2(0, 60));
- ImGui::Columns(3);
- for (int i = 0; i < 10; i++)
- {
- ImGui::Text("%04d", i); ImGui::NextColumn();
- ImGui::Text("Foobar"); ImGui::NextColumn();
- ImGui::Text("/path/foobar/%04d/", i); ImGui::NextColumn();
- }
- ImGui::Columns(1);
- ImGui::EndChild();
- ImGui::TreePop();
- }
- */
-
- if (ImGui::TreeNode("Horizontal Scrolling"))
- {
- ImGui::SetNextWindowContentWidth(1500);
- ImGui::BeginChild("##scrollingregion", ImVec2(0, 120), false, ImGuiWindowFlags_HorizontalScrollbar);
- ImGui::Columns(10);
- for (int i = 0; i < 20; i++)
- for (int j = 0; j < 10; j++)
- {
- ImGui::Text("Line %d Column %d...", i, j);
- ImGui::NextColumn();
- }
- ImGui::Columns(1);
- ImGui::EndChild();
- ImGui::TreePop();
- }
-
- bool node_open = ImGui::TreeNode("Tree within single cell");
- ImGui::SameLine(); ShowHelpMarker("NB: Tree node must be poped before ending the cell. There's no storage of state per-cell.");
- if (node_open)
- {
- ImGui::Columns(2, "tree items");
- ImGui::Separator();
- if (ImGui::TreeNode("Hello")) { ImGui::BulletText("Sailor"); ImGui::TreePop(); } ImGui::NextColumn();
- if (ImGui::TreeNode("Bonjour")) { ImGui::BulletText("Marin"); ImGui::TreePop(); } ImGui::NextColumn();
- ImGui::Columns(1);
- ImGui::Separator();
- ImGui::TreePop();
- }
- ImGui::PopID();
- }
-
- if (ImGui::CollapsingHeader("Filtering"))
- {
- static ImGuiTextFilter filter;
- ImGui::Text("Filter usage:\n"
- " \"\" display all lines\n"
- " \"xxx\" display lines containing \"xxx\"\n"
- " \"xxx,yyy\" display lines containing \"xxx\" or \"yyy\"\n"
- " \"-xxx\" hide lines containing \"xxx\"");
- filter.Draw();
- const char* lines[] = { "aaa1.c", "bbb1.c", "ccc1.c", "aaa2.cpp", "bbb2.cpp", "ccc2.cpp", "abc.h", "hello, world" };
- for (int i = 0; i < IM_ARRAYSIZE(lines); i++)
- if (filter.PassFilter(lines[i]))
- ImGui::BulletText("%s", lines[i]);
- }
-
- if (ImGui::CollapsingHeader("Inputs & Focus"))
- {
- ImGuiIO& io = ImGui::GetIO();
- ImGui::Checkbox("io.MouseDrawCursor", &io.MouseDrawCursor);
- ImGui::SameLine(); ShowHelpMarker("Request ImGui to render a mouse cursor for you in software. Note that a mouse cursor rendered via regular GPU rendering will feel more laggy than hardware cursor, but will be more in sync with your other visuals.");
-
- ImGui::Text("WantCaptureMouse: %d", io.WantCaptureMouse);
- ImGui::Text("WantCaptureKeyboard: %d", io.WantCaptureKeyboard);
- ImGui::Text("WantTextInput: %d", io.WantTextInput);
-
- if (ImGui::TreeNode("Keyboard & Mouse State"))
- {
- ImGui::Text("Mouse pos: (%g, %g)", io.MousePos.x, io.MousePos.y);
- ImGui::Text("Mouse down:"); for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) if (io.MouseDownDuration[i] >= 0.0f) { ImGui::SameLine(); ImGui::Text("b%d (%.02f secs)", i, io.MouseDownDuration[i]); }
- ImGui::Text("Mouse clicked:"); for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) if (ImGui::IsMouseClicked(i)) { ImGui::SameLine(); ImGui::Text("b%d", i); }
- ImGui::Text("Mouse dbl-clicked:"); for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) if (ImGui::IsMouseDoubleClicked(i)) { ImGui::SameLine(); ImGui::Text("b%d", i); }
- ImGui::Text("Mouse released:"); for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++) if (ImGui::IsMouseReleased(i)) { ImGui::SameLine(); ImGui::Text("b%d", i); }
- ImGui::Text("Mouse wheel: %.1f", io.MouseWheel);
-
- ImGui::Text("Keys down:"); for (int i = 0; i < IM_ARRAYSIZE(io.KeysDown); i++) if (io.KeysDownDuration[i] >= 0.0f) { ImGui::SameLine(); ImGui::Text("%d (%.02f secs)", i, io.KeysDownDuration[i]); }
- ImGui::Text("Keys pressed:"); for (int i = 0; i < IM_ARRAYSIZE(io.KeysDown); i++) if (ImGui::IsKeyPressed(i)) { ImGui::SameLine(); ImGui::Text("%d", i); }
- ImGui::Text("Keys release:"); for (int i = 0; i < IM_ARRAYSIZE(io.KeysDown); i++) if (ImGui::IsKeyReleased(i)) { ImGui::SameLine(); ImGui::Text("%d", i); }
- ImGui::Text("Keys mods: %s%s%s%s", io.KeyCtrl ? "CTRL " : "", io.KeyShift ? "SHIFT " : "", io.KeyAlt ? "ALT " : "", io.KeySuper ? "SUPER " : "");
-
-
- ImGui::Button("Hovering me sets the\nkeyboard capture flag");
- if (ImGui::IsItemHovered())
- ImGui::CaptureKeyboardFromApp(true);
- ImGui::SameLine();
- ImGui::Button("Holding me clears the\nthe keyboard capture flag");
- if (ImGui::IsItemActive())
- ImGui::CaptureKeyboardFromApp(false);
-
- ImGui::TreePop();
- }
-
- if (ImGui::TreeNode("Tabbing"))
- {
- ImGui::Text("Use TAB/SHIFT+TAB to cycle through keyboard editable fields.");
- static char buf[32] = "dummy";
- ImGui::InputText("1", buf, IM_ARRAYSIZE(buf));
- ImGui::InputText("2", buf, IM_ARRAYSIZE(buf));
- ImGui::InputText("3", buf, IM_ARRAYSIZE(buf));
- ImGui::PushAllowKeyboardFocus(false);
- ImGui::InputText("4 (tab skip)", buf, IM_ARRAYSIZE(buf));
- //ImGui::SameLine(); ShowHelperMarker("Use ImGui::PushAllowKeyboardFocus(bool)\nto disable tabbing through certain widgets.");
- ImGui::PopAllowKeyboardFocus();
- ImGui::InputText("5", buf, IM_ARRAYSIZE(buf));
- ImGui::TreePop();
- }
-
- if (ImGui::TreeNode("Focus from code"))
- {
- bool focus_1 = ImGui::Button("Focus on 1"); ImGui::SameLine();
- bool focus_2 = ImGui::Button("Focus on 2"); ImGui::SameLine();
- bool focus_3 = ImGui::Button("Focus on 3");
- int has_focus = 0;
- static char buf[128] = "click on a button to set focus";
-
- if (focus_1) ImGui::SetKeyboardFocusHere();
- ImGui::InputText("1", buf, IM_ARRAYSIZE(buf));
- if (ImGui::IsItemActive()) has_focus = 1;
-
- if (focus_2) ImGui::SetKeyboardFocusHere();
- ImGui::InputText("2", buf, IM_ARRAYSIZE(buf));
- if (ImGui::IsItemActive()) has_focus = 2;
-
- ImGui::PushAllowKeyboardFocus(false);
- if (focus_3) ImGui::SetKeyboardFocusHere();
- ImGui::InputText("3 (tab skip)", buf, IM_ARRAYSIZE(buf));
- if (ImGui::IsItemActive()) has_focus = 3;
- ImGui::PopAllowKeyboardFocus();
- if (has_focus)
- ImGui::Text("Item with focus: %d", has_focus);
- else
- ImGui::Text("Item with focus: <none>");
- ImGui::TextWrapped("Cursor & selection are preserved when refocusing last used item in code.");
- ImGui::TreePop();
- }
-
- if (ImGui::TreeNode("Dragging"))
- {
- ImGui::TextWrapped("You can use ImGui::GetMouseDragDelta(0) to query for the dragged amount on any widget.");
- ImGui::Button("Drag Me");
- if (ImGui::IsItemActive())
- {
- // Draw a line between the button and the mouse cursor
- ImDrawList* draw_list = ImGui::GetWindowDrawList();
- draw_list->PushClipRectFullScreen();
- draw_list->AddLine(ImGui::CalcItemRectClosestPoint(io.MousePos, true, -2.0f), io.MousePos, ImColor(ImGui::GetStyle().Colors[ImGuiCol_Button]), 4.0f);
- draw_list->PopClipRect();
- ImVec2 value_raw = ImGui::GetMouseDragDelta(0, 0.0f);
- ImVec2 value_with_lock_threshold = ImGui::GetMouseDragDelta(0);
- ImVec2 mouse_delta = io.MouseDelta;
- ImGui::SameLine(); ImGui::Text("Raw (%.1f, %.1f), WithLockThresold (%.1f, %.1f), MouseDelta (%.1f, %.1f)", value_raw.x, value_raw.y, value_with_lock_threshold.x, value_with_lock_threshold.y, mouse_delta.x, mouse_delta.y);
- }
- ImGui::TreePop();
- }
-
- if (ImGui::TreeNode("Mouse cursors"))
- {
- ImGui::Text("Hover to see mouse cursors:");
- ImGui::SameLine(); ShowHelpMarker("Your application can render a different mouse cursor based on what ImGui::GetMouseCursor() returns. If software cursor rendering (io.MouseDrawCursor) is set ImGui will draw the right cursor for you, otherwise your backend needs to handle it.");
- for (int i = 0; i < ImGuiMouseCursor_Count_; i++)
- {
- char label[32];
- sprintf(label, "Mouse cursor %d", i);
- ImGui::Bullet(); ImGui::Selectable(label, false);
- if (ImGui::IsItemHovered())
- ImGui::SetMouseCursor(i);
- }
- ImGui::TreePop();
- }
- }
-
- ImGui::End();
-}
-
-void ImGui::ShowStyleEditor(ImGuiStyle* ref)
-{
- ImGuiStyle& style = ImGui::GetStyle();
-
- // You can pass in a reference ImGuiStyle structure to compare to, revert to and save to (else it compares to the default style)
- const ImGuiStyle default_style; // Default style
- if (ImGui::Button("Revert Style"))
- style = ref ? *ref : default_style;
-
- if (ref)
- {
- ImGui::SameLine();
- if (ImGui::Button("Save Style"))
- *ref = style;
- }
-
- ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.55f);
-
- if (ImGui::TreeNode("Rendering"))
- {
- ImGui::Checkbox("Anti-aliased lines", &style.AntiAliasedLines); ImGui::SameLine(); ShowHelpMarker("When disabling anti-aliasing lines, you'll probably want to disable borders in your style as well.");
- ImGui::Checkbox("Anti-aliased shapes", &style.AntiAliasedShapes);
- ImGui::PushItemWidth(100);
- ImGui::DragFloat("Curve Tessellation Tolerance", &style.CurveTessellationTol, 0.02f, 0.10f, FLT_MAX, NULL, 2.0f);
- if (style.CurveTessellationTol < 0.0f) style.CurveTessellationTol = 0.10f;
- ImGui::DragFloat("Global Alpha", &style.Alpha, 0.005f, 0.20f, 1.0f, "%.2f"); // Not exposing zero here so user doesn't "lose" the UI (zero alpha clips all widgets). But application code could have a toggle to switch between zero and non-zero.
- ImGui::PopItemWidth();
- ImGui::TreePop();
- }
-
- if (ImGui::TreeNode("Settings"))
- {
- ImGui::SliderFloat2("WindowPadding", (float*)&style.WindowPadding, 0.0f, 20.0f, "%.0f");
- ImGui::SliderFloat("WindowRounding", &style.WindowRounding, 0.0f, 16.0f, "%.0f");
- ImGui::SliderFloat("ChildWindowRounding", &style.ChildWindowRounding, 0.0f, 16.0f, "%.0f");
- ImGui::SliderFloat2("FramePadding", (float*)&style.FramePadding, 0.0f, 20.0f, "%.0f");
- ImGui::SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 16.0f, "%.0f");
- ImGui::SliderFloat2("ItemSpacing", (float*)&style.ItemSpacing, 0.0f, 20.0f, "%.0f");
- ImGui::SliderFloat2("ItemInnerSpacing", (float*)&style.ItemInnerSpacing, 0.0f, 20.0f, "%.0f");
- ImGui::SliderFloat2("TouchExtraPadding", (float*)&style.TouchExtraPadding, 0.0f, 10.0f, "%.0f");
- ImGui::SliderFloat("IndentSpacing", &style.IndentSpacing, 0.0f, 30.0f, "%.0f");
- ImGui::SliderFloat("ScrollbarSize", &style.ScrollbarSize, 1.0f, 20.0f, "%.0f");
- ImGui::SliderFloat("ScrollbarRounding", &style.ScrollbarRounding, 0.0f, 16.0f, "%.0f");
- ImGui::SliderFloat("GrabMinSize", &style.GrabMinSize, 1.0f, 20.0f, "%.0f");
- ImGui::SliderFloat("GrabRounding", &style.GrabRounding, 0.0f, 16.0f, "%.0f");
- ImGui::Text("Alignment");
- ImGui::SliderFloat2("WindowTitleAlign", (float*)&style.WindowTitleAlign, 0.0f, 1.0f, "%.2f");
- ImGui::SliderFloat2("ButtonTextAlign", (float*)&style.ButtonTextAlign, 0.0f, 1.0f, "%.2f"); ImGui::SameLine(); ShowHelpMarker("Alignment applies when a button is larger than its text content.");
- ImGui::TreePop();
- }
-
- if (ImGui::TreeNode("Colors"))
- {
- static int output_dest = 0;
- static bool output_only_modified = false;
- if (ImGui::Button("Copy Colors"))
- {
- if (output_dest == 0)
- ImGui::LogToClipboard();
- else
- ImGui::LogToTTY();
- ImGui::LogText("ImGuiStyle& style = ImGui::GetStyle();" IM_NEWLINE);
- for (int i = 0; i < ImGuiCol_COUNT; i++)
- {
- const ImVec4& col = style.Colors[i];
- const char* name = ImGui::GetStyleColorName(i);
- if (!output_only_modified || memcmp(&col, (ref ? &ref->Colors[i] : &default_style.Colors[i]), sizeof(ImVec4)) != 0)
- ImGui::LogText("style.Colors[ImGuiCol_%s]%*s= ImVec4(%.2ff, %.2ff, %.2ff, %.2ff);" IM_NEWLINE, name, 22 - (int)strlen(name), "", col.x, col.y, col.z, col.w);
- }
- ImGui::LogFinish();
- }
- ImGui::SameLine(); ImGui::PushItemWidth(120); ImGui::Combo("##output_type", &output_dest, "To Clipboard\0To TTY\0"); ImGui::PopItemWidth();
- ImGui::SameLine(); ImGui::Checkbox("Only Modified Fields", &output_only_modified);
-
- ImGui::Text("Tip: Left-click on colored square to open color picker,\nRight-click to open edit options menu.");
-
- static ImGuiTextFilter filter;
- filter.Draw("Filter colors", 200);
-
- static ImGuiColorEditFlags alpha_flags = 0;
- ImGui::RadioButton("Opaque", &alpha_flags, 0); ImGui::SameLine();
- ImGui::RadioButton("Alpha", &alpha_flags, ImGuiColorEditFlags_AlphaPreview); ImGui::SameLine();
- ImGui::RadioButton("Both", &alpha_flags, ImGuiColorEditFlags_AlphaPreviewHalf);
-
- ImGui::BeginChild("#colors", ImVec2(0, 300), true, ImGuiWindowFlags_AlwaysVerticalScrollbar);
- ImGui::PushItemWidth(-160);
- for (int i = 0; i < ImGuiCol_COUNT; i++)
- {
- const char* name = ImGui::GetStyleColorName(i);
- if (!filter.PassFilter(name))
- continue;
- ImGui::PushID(i);
- ImGui::ColorEdit4(name, (float*)&style.Colors[i], ImGuiColorEditFlags_AlphaBar | alpha_flags);
- if (memcmp(&style.Colors[i], (ref ? &ref->Colors[i] : &default_style.Colors[i]), sizeof(ImVec4)) != 0)
- {
- ImGui::SameLine(); if (ImGui::Button("Revert")) style.Colors[i] = ref ? ref->Colors[i] : default_style.Colors[i];
- if (ref) { ImGui::SameLine(); if (ImGui::Button("Save")) ref->Colors[i] = style.Colors[i]; }
- }
- ImGui::PopID();
- }
- ImGui::PopItemWidth();
- ImGui::EndChild();
-
- ImGui::TreePop();
- }
-
- bool fonts_opened = ImGui::TreeNode("Fonts", "Fonts (%d)", ImGui::GetIO().Fonts->Fonts.Size);
- ImGui::SameLine(); ShowHelpMarker("Tip: Load fonts with io.Fonts->AddFontFromFileTTF()\nbefore calling io.Fonts->GetTex* functions.");
- if (fonts_opened)
- {
- ImFontAtlas* atlas = ImGui::GetIO().Fonts;
- if (ImGui::TreeNode("Atlas texture", "Atlas texture (%dx%d pixels)", atlas->TexWidth, atlas->TexHeight))
- {
- ImGui::Image(atlas->TexID, ImVec2((float)atlas->TexWidth, (float)atlas->TexHeight), ImVec2(0,0), ImVec2(1,1), ImColor(255,255,255,255), ImColor(255,255,255,128));
- ImGui::TreePop();
- }
- ImGui::PushItemWidth(100);
- for (int i = 0; i < atlas->Fonts.Size; i++)
- {
- ImFont* font = atlas->Fonts[i];
- bool font_details_opened = ImGui::TreeNode(font, "Font %d: \'%s\', %.2f px, %d glyphs", i, font->ConfigData ? font->ConfigData[0].Name : "", font->FontSize, font->Glyphs.Size);
- ImGui::SameLine(); if (ImGui::SmallButton("Set as default")) ImGui::GetIO().FontDefault = font;
- if (font_details_opened)
- {
- ImGui::PushFont(font);
- ImGui::Text("The quick brown fox jumps over the lazy dog");
- ImGui::PopFont();
- ImGui::DragFloat("Font scale", &font->Scale, 0.005f, 0.3f, 2.0f, "%.1f"); // Scale only this font
- ImGui::SameLine(); ShowHelpMarker("Note than the default embedded font is NOT meant to be scaled.\n\nFont are currently rendered into bitmaps at a given size at the time of building the atlas. You may oversample them to get some flexibility with scaling. You can also render at multiple sizes and select which one to use at runtime.\n\n(Glimmer of hope: the atlas system should hopefully be rewritten in the future to make scaling more natural and automatic.)");
- ImGui::Text("Ascent: %f, Descent: %f, Height: %f", font->Ascent, font->Descent, font->Ascent - font->Descent);
- ImGui::Text("Fallback character: '%c' (%d)", font->FallbackChar, font->FallbackChar);
- ImGui::Text("Texture surface: %d pixels (approx) ~ %dx%d", font->MetricsTotalSurface, (int)sqrtf((float)font->MetricsTotalSurface), (int)sqrtf((float)font->MetricsTotalSurface));
- for (int config_i = 0; config_i < font->ConfigDataCount; config_i++)
- {
- ImFontConfig* cfg = &font->ConfigData[config_i];
- ImGui::BulletText("Input %d: \'%s\', Oversample: (%d,%d), PixelSnapH: %d", config_i, cfg->Name, cfg->OversampleH, cfg->OversampleV, cfg->PixelSnapH);
- }
- if (ImGui::TreeNode("Glyphs", "Glyphs (%d)", font->Glyphs.Size))
- {
- // Display all glyphs of the fonts in separate pages of 256 characters
- const ImFont::Glyph* glyph_fallback = font->FallbackGlyph; // Forcefully/dodgily make FindGlyph() return NULL on fallback, which isn't the default behavior.
- font->FallbackGlyph = NULL;
- for (int base = 0; base < 0x10000; base += 256)
- {
- int count = 0;
- for (int n = 0; n < 256; n++)
- count += font->FindGlyph((ImWchar)(base + n)) ? 1 : 0;
- if (count > 0 && ImGui::TreeNode((void*)(intptr_t)base, "U+%04X..U+%04X (%d %s)", base, base+255, count, count > 1 ? "glyphs" : "glyph"))
- {
- float cell_spacing = style.ItemSpacing.y;
- ImVec2 cell_size(font->FontSize * 1, font->FontSize * 1);
- ImVec2 base_pos = ImGui::GetCursorScreenPos();
- ImDrawList* draw_list = ImGui::GetWindowDrawList();
- for (int n = 0; n < 256; n++)
- {
- ImVec2 cell_p1(base_pos.x + (n % 16) * (cell_size.x + cell_spacing), base_pos.y + (n / 16) * (cell_size.y + cell_spacing));
- ImVec2 cell_p2(cell_p1.x + cell_size.x, cell_p1.y + cell_size.y);
- const ImFont::Glyph* glyph = font->FindGlyph((ImWchar)(base+n));;
- draw_list->AddRect(cell_p1, cell_p2, glyph ? IM_COL32(255,255,255,100) : IM_COL32(255,255,255,50));
- font->RenderChar(draw_list, cell_size.x, cell_p1, ImGui::GetColorU32(ImGuiCol_Text), (ImWchar)(base+n)); // We use ImFont::RenderChar as a shortcut because we don't have UTF-8 conversion functions available to generate a string.
- if (glyph && ImGui::IsMouseHoveringRect(cell_p1, cell_p2))
- {
- ImGui::BeginTooltip();
- ImGui::Text("Codepoint: U+%04X", base+n);
- ImGui::Separator();
- ImGui::Text("XAdvance+1: %.1f", glyph->XAdvance);
- ImGui::Text("Pos: (%.2f,%.2f)->(%.2f,%.2f)", glyph->X0, glyph->Y0, glyph->X1, glyph->Y1);
- ImGui::Text("UV: (%.3f,%.3f)->(%.3f,%.3f)", glyph->U0, glyph->V0, glyph->U1, glyph->V1);
- ImGui::EndTooltip();
- }
- }
- ImGui::Dummy(ImVec2((cell_size.x + cell_spacing) * 16, (cell_size.y + cell_spacing) * 16));
- ImGui::TreePop();
- }
- }
- font->FallbackGlyph = glyph_fallback;
- ImGui::TreePop();
- }
- ImGui::TreePop();
- }
- }
- static float window_scale = 1.0f;
- ImGui::DragFloat("this window scale", &window_scale, 0.005f, 0.3f, 2.0f, "%.1f"); // scale only this window
- ImGui::DragFloat("global scale", &ImGui::GetIO().FontGlobalScale, 0.005f, 0.3f, 2.0f, "%.1f"); // scale everything
- ImGui::PopItemWidth();
- ImGui::SetWindowFontScale(window_scale);
- ImGui::TreePop();
- }
-
- ImGui::PopItemWidth();
-}
-
-// Demonstrate creating a fullscreen menu bar and populating it.
-static void ShowExampleAppMainMenuBar()
-{
- if (ImGui::BeginMainMenuBar())
- {
- if (ImGui::BeginMenu("File"))
- {
- ShowExampleMenuFile();
- ImGui::EndMenu();
- }
- if (ImGui::BeginMenu("Edit"))
- {
- if (ImGui::MenuItem("Undo", "CTRL+Z")) {}
- if (ImGui::MenuItem("Redo", "CTRL+Y", false, false)) {} // Disabled item
- ImGui::Separator();
- if (ImGui::MenuItem("Cut", "CTRL+X")) {}
- if (ImGui::MenuItem("Copy", "CTRL+C")) {}
- if (ImGui::MenuItem("Paste", "CTRL+V")) {}
- ImGui::EndMenu();
- }
- ImGui::EndMainMenuBar();
- }
-}
-
-static void ShowExampleMenuFile()
-{
- ImGui::MenuItem("(dummy menu)", NULL, false, false);
- if (ImGui::MenuItem("New")) {}
- if (ImGui::MenuItem("Open", "Ctrl+O")) {}
- if (ImGui::BeginMenu("Open Recent"))
- {
- ImGui::MenuItem("fish_hat.c");
- ImGui::MenuItem("fish_hat.inl");
- ImGui::MenuItem("fish_hat.h");
- if (ImGui::BeginMenu("More.."))
- {
- ImGui::MenuItem("Hello");
- ImGui::MenuItem("Sailor");
- if (ImGui::BeginMenu("Recurse.."))
- {
- ShowExampleMenuFile();
- ImGui::EndMenu();
- }
- ImGui::EndMenu();
- }
- ImGui::EndMenu();
- }
- if (ImGui::MenuItem("Save", "Ctrl+S")) {}
- if (ImGui::MenuItem("Save As..")) {}
- ImGui::Separator();
- if (ImGui::BeginMenu("Options"))
- {
- static bool enabled = true;
- ImGui::MenuItem("Enabled", "", &enabled);
- ImGui::BeginChild("child", ImVec2(0, 60), true);
- for (int i = 0; i < 10; i++)
- ImGui::Text("Scrolling Text %d", i);
- ImGui::EndChild();
- static float f = 0.5f;
- static int n = 0;
- static bool b = true;
- ImGui::SliderFloat("Value", &f, 0.0f, 1.0f);
- ImGui::InputFloat("Input", &f, 0.1f);
- ImGui::Combo("Combo", &n, "Yes\0No\0Maybe\0\0");
- ImGui::Checkbox("Check", &b);
- ImGui::EndMenu();
- }
- if (ImGui::BeginMenu("Colors"))
- {
- for (int i = 0; i < ImGuiCol_COUNT; i++)
- ImGui::MenuItem(ImGui::GetStyleColorName((ImGuiCol)i));
- ImGui::EndMenu();
- }
- if (ImGui::BeginMenu("Disabled", false)) // Disabled
- {
- IM_ASSERT(0);
- }
- if (ImGui::MenuItem("Checked", NULL, true)) {}
- if (ImGui::MenuItem("Quit", "Alt+F4")) {}
-}
-
-// Demonstrate creating a window which gets auto-resized according to its content.
-static void ShowExampleAppAutoResize(bool* p_open)
-{
- if (!ImGui::Begin("Example: Auto-resizing window", p_open, ImGuiWindowFlags_AlwaysAutoResize))
- {
- ImGui::End();
- return;
- }
-
- static int lines = 10;
- ImGui::Text("Window will resize every-frame to the size of its content.\nNote that you probably don't want to query the window size to\noutput your content because that would create a feedback loop.");
- ImGui::SliderInt("Number of lines", &lines, 1, 20);
- for (int i = 0; i < lines; i++)
- ImGui::Text("%*sThis is line %d", i*4, "", i); // Pad with space to extend size horizontally
- ImGui::End();
-}
-
-// Demonstrate creating a window with custom resize constraints.
-static void ShowExampleAppConstrainedResize(bool* p_open)
-{
- struct CustomConstraints // Helper functions to demonstrate programmatic constraints
- {
- static void Square(ImGuiSizeConstraintCallbackData* data) { data->DesiredSize = ImVec2(IM_MAX(data->DesiredSize.x, data->DesiredSize.y), IM_MAX(data->DesiredSize.x, data->DesiredSize.y)); }
- static void Step(ImGuiSizeConstraintCallbackData* data) { float step = (float)(int)(intptr_t)data->UserData; data->DesiredSize = ImVec2((int)(data->DesiredSize.x / step + 0.5f) * step, (int)(data->DesiredSize.y / step + 0.5f) * step); }
- };
-
- static int type = 0;
- if (type == 0) ImGui::SetNextWindowSizeConstraints(ImVec2(-1, 0), ImVec2(-1, FLT_MAX)); // Vertical only
- if (type == 1) ImGui::SetNextWindowSizeConstraints(ImVec2(0, -1), ImVec2(FLT_MAX, -1)); // Horizontal only
- if (type == 2) ImGui::SetNextWindowSizeConstraints(ImVec2(100, 100), ImVec2(FLT_MAX, FLT_MAX)); // Width > 100, Height > 100
- if (type == 3) ImGui::SetNextWindowSizeConstraints(ImVec2(300, 0), ImVec2(400, FLT_MAX)); // Width 300-400
- if (type == 4) ImGui::SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, FLT_MAX), CustomConstraints::Square); // Always Square
- if (type == 5) ImGui::SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, FLT_MAX), CustomConstraints::Step, (void*)100);// Fixed Step
-
- if (ImGui::Begin("Example: Constrained Resize", p_open))
- {
- const char* desc[] =
- {
- "Resize vertical only",
- "Resize horizontal only",
- "Width > 100, Height > 100",
- "Width 300-400",
- "Custom: Always Square",
- "Custom: Fixed Steps (100)",
- };
- ImGui::Combo("Constraint", &type, desc, IM_ARRAYSIZE(desc));
- if (ImGui::Button("200x200")) ImGui::SetWindowSize(ImVec2(200,200)); ImGui::SameLine();
- if (ImGui::Button("500x500")) ImGui::SetWindowSize(ImVec2(500,500)); ImGui::SameLine();
- if (ImGui::Button("800x200")) ImGui::SetWindowSize(ImVec2(800,200));
- for (int i = 0; i < 10; i++)
- ImGui::Text("Hello, sailor! Making this line long enough for the example.");
- }
- ImGui::End();
-}
-
-// Demonstrate creating a simple static window with no decoration.
-static void ShowExampleAppFixedOverlay(bool* p_open)
-{
- ImGui::SetNextWindowPos(ImVec2(10,10));
- if (!ImGui::Begin("Example: Fixed Overlay", p_open, ImVec2(0,0), 0.3f, ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoSavedSettings))
- {
- ImGui::End();
- return;
- }
- ImGui::Text("Simple overlay\non the top-left side of the screen.");
- ImGui::Separator();
- ImGui::Text("Mouse Position: (%.1f,%.1f)", ImGui::GetIO().MousePos.x, ImGui::GetIO().MousePos.y);
- ImGui::End();
-}
-
-// Demonstrate using "##" and "###" in identifiers to manipulate ID generation.
-// Read section "How can I have multiple widgets with the same label? Can I have widget without a label? (Yes). A primer on the purpose of labels/IDs." about ID.
-static void ShowExampleAppManipulatingWindowTitle(bool*)
-{
- // By default, Windows are uniquely identified by their title.
- // You can use the "##" and "###" markers to manipulate the display/ID.
-
- // Using "##" to display same title but have unique identifier.
- ImGui::SetNextWindowPos(ImVec2(100,100), ImGuiCond_FirstUseEver);
- ImGui::Begin("Same title as another window##1");
- ImGui::Text("This is window 1.\nMy title is the same as window 2, but my identifier is unique.");
- ImGui::End();
-
- ImGui::SetNextWindowPos(ImVec2(100,200), ImGuiCond_FirstUseEver);
- ImGui::Begin("Same title as another window##2");
- ImGui::Text("This is window 2.\nMy title is the same as window 1, but my identifier is unique.");
- ImGui::End();
-
- // Using "###" to display a changing title but keep a static identifier "AnimatedTitle"
- char buf[128];
- sprintf(buf, "Animated title %c %d###AnimatedTitle", "|/-\\"[(int)(ImGui::GetTime()/0.25f)&3], rand());
- ImGui::SetNextWindowPos(ImVec2(100,300), ImGuiCond_FirstUseEver);
- ImGui::Begin(buf);
- ImGui::Text("This window has a changing title.");
- ImGui::End();
-}
-
-// Demonstrate using the low-level ImDrawList to draw custom shapes.
-static void ShowExampleAppCustomRendering(bool* p_open)
-{
- ImGui::SetNextWindowSize(ImVec2(350,560), ImGuiCond_FirstUseEver);
- if (!ImGui::Begin("Example: Custom rendering", p_open))
- {
- ImGui::End();
- return;
- }
-
- // Tip: If you do a lot of custom rendering, you probably want to use your own geometrical types and benefit of overloaded operators, etc.
- // Define IM_VEC2_CLASS_EXTRA in imconfig.h to create implicit conversions between your types and ImVec2/ImVec4.
- // ImGui defines overloaded operators but they are internal to imgui.cpp and not exposed outside (to avoid messing with your types)
- // In this example we are not using the maths operators!
- ImDrawList* draw_list = ImGui::GetWindowDrawList();
-
- // Primitives
- ImGui::Text("Primitives");
- static float sz = 36.0f;
- static ImVec4 col = ImVec4(1.0f,1.0f,0.4f,1.0f);
- ImGui::DragFloat("Size", &sz, 0.2f, 2.0f, 72.0f, "%.0f");
- ImGui::ColorEdit3("Color", &col.x);
- {
- const ImVec2 p = ImGui::GetCursorScreenPos();
- const ImU32 col32 = ImColor(col);
- float x = p.x + 4.0f, y = p.y + 4.0f, spacing = 8.0f;
- for (int n = 0; n < 2; n++)
- {
- float thickness = (n == 0) ? 1.0f : 4.0f;
- draw_list->AddCircle(ImVec2(x+sz*0.5f, y+sz*0.5f), sz*0.5f, col32, 20, thickness); x += sz+spacing;
- draw_list->AddRect(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 0.0f, ~0, thickness); x += sz+spacing;
- draw_list->AddRect(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 10.0f, ~0, thickness); x += sz+spacing;
- draw_list->AddTriangle(ImVec2(x+sz*0.5f, y), ImVec2(x+sz,y+sz-0.5f), ImVec2(x,y+sz-0.5f), col32, thickness); x += sz+spacing;
- draw_list->AddLine(ImVec2(x, y), ImVec2(x+sz, y ), col32, thickness); x += sz+spacing;
- draw_list->AddLine(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, thickness); x += sz+spacing;
- draw_list->AddLine(ImVec2(x, y), ImVec2(x, y+sz), col32, thickness); x += spacing;
- draw_list->AddBezierCurve(ImVec2(x, y), ImVec2(x+sz*1.3f,y+sz*0.3f), ImVec2(x+sz-sz*1.3f,y+sz-sz*0.3f), ImVec2(x+sz, y+sz), col32, thickness);
- x = p.x + 4;
- y += sz+spacing;
- }
- draw_list->AddCircleFilled(ImVec2(x+sz*0.5f, y+sz*0.5f), sz*0.5f, col32, 32); x += sz+spacing;
- draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x+sz, y+sz), col32); x += sz+spacing;
- draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 10.0f); x += sz+spacing;
- draw_list->AddTriangleFilled(ImVec2(x+sz*0.5f, y), ImVec2(x+sz,y+sz-0.5f), ImVec2(x,y+sz-0.5f), col32); x += sz+spacing;
- draw_list->AddRectFilledMultiColor(ImVec2(x, y), ImVec2(x+sz, y+sz), ImColor(0,0,0), ImColor(255,0,0), ImColor(255,255,0), ImColor(0,255,0));
- ImGui::Dummy(ImVec2((sz+spacing)*8, (sz+spacing)*3));
- }
- ImGui::Separator();
- {
- static ImVector<ImVec2> points;
- static bool adding_line = false;
- ImGui::Text("Canvas example");
- if (ImGui::Button("Clear")) points.clear();
- if (points.Size >= 2) { ImGui::SameLine(); if (ImGui::Button("Undo")) { points.pop_back(); points.pop_back(); } }
- ImGui::Text("Left-click and drag to add lines,\nRight-click to undo");
-
- // Here we are using InvisibleButton() as a convenience to 1) advance the cursor and 2) allows us to use IsItemHovered()
- // However you can draw directly and poll mouse/keyboard by yourself. You can manipulate the cursor using GetCursorPos() and SetCursorPos().
- // If you only use the ImDrawList API, you can notify the owner window of its extends by using SetCursorPos(max).
- ImVec2 canvas_pos = ImGui::GetCursorScreenPos(); // ImDrawList API uses screen coordinates!
- ImVec2 canvas_size = ImGui::GetContentRegionAvail(); // Resize canvas to what's available
- if (canvas_size.x < 50.0f) canvas_size.x = 50.0f;
- if (canvas_size.y < 50.0f) canvas_size.y = 50.0f;
- draw_list->AddRectFilledMultiColor(canvas_pos, ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + canvas_size.y), ImColor(50,50,50), ImColor(50,50,60), ImColor(60,60,70), ImColor(50,50,60));
- draw_list->AddRect(canvas_pos, ImVec2(canvas_pos.x + canvas_size.x, canvas_pos.y + canvas_size.y), ImColor(255,255,255));
-
- bool adding_preview = false;
- ImGui::InvisibleButton("canvas", canvas_size);
- ImVec2 mouse_pos_in_canvas = ImVec2(ImGui::GetIO().MousePos.x - canvas_pos.x, ImGui::GetIO().MousePos.y - canvas_pos.y);
- if (adding_line)
- {
- adding_preview = true;
- points.push_back(mouse_pos_in_canvas);
- if (!ImGui::GetIO().MouseDown[0])
- adding_line = adding_preview = false;
- }
- if (ImGui::IsItemHovered())
- {
- if (!adding_line && ImGui::IsMouseClicked(0))
- {
- points.push_back(mouse_pos_in_canvas);
- adding_line = true;
- }
- if (ImGui::IsMouseClicked(1) && !points.empty())
- {
- adding_line = adding_preview = false;
- points.pop_back();
- points.pop_back();
- }
- }
- draw_list->PushClipRect(canvas_pos, ImVec2(canvas_pos.x+canvas_size.x, canvas_pos.y+canvas_size.y)); // clip lines within the canvas (if we resize it, etc.)
- for (int i = 0; i < points.Size - 1; i += 2)
- draw_list->AddLine(ImVec2(canvas_pos.x + points[i].x, canvas_pos.y + points[i].y), ImVec2(canvas_pos.x + points[i+1].x, canvas_pos.y + points[i+1].y), IM_COL32(255,255,0,255), 2.0f);
- draw_list->PopClipRect();
- if (adding_preview)
- points.pop_back();
- }
- ImGui::End();
-}
-
-// Demonstrating creating a simple console window, with scrolling, filtering, completion and history.
-// For the console example, here we are using a more C++ like approach of declaring a class to hold the data and the functions.
-struct ExampleAppConsole
-{
- char InputBuf[256];
- ImVector<char*> Items;
- bool ScrollToBottom;
- ImVector<char*> History;
- int HistoryPos; // -1: new line, 0..History.Size-1 browsing history.
- ImVector<const char*> Commands;
-
- ExampleAppConsole()
- {
- ClearLog();
- memset(InputBuf, 0, sizeof(InputBuf));
- HistoryPos = -1;
- Commands.push_back("HELP");
- Commands.push_back("HISTORY");
- Commands.push_back("CLEAR");
- Commands.push_back("CLASSIFY"); // "classify" is here to provide an example of "C"+[tab] completing to "CL" and displaying matches.
- AddLog("Welcome to ImGui!");
- }
- ~ExampleAppConsole()
- {
- ClearLog();
- for (int i = 0; i < History.Size; i++)
- free(History[i]);
- }
-
- // Portable helpers
- static int Stricmp(const char* str1, const char* str2) { int d; while ((d = toupper(*str2) - toupper(*str1)) == 0 && *str1) { str1++; str2++; } return d; }
- static int Strnicmp(const char* str1, const char* str2, int n) { int d = 0; while (n > 0 && (d = toupper(*str2) - toupper(*str1)) == 0 && *str1) { str1++; str2++; n--; } return d; }
- static char* Strdup(const char *str) { size_t len = strlen(str) + 1; void* buff = malloc(len); return (char*)memcpy(buff, (const void*)str, len); }
-
- void ClearLog()
- {
- for (int i = 0; i < Items.Size; i++)
- free(Items[i]);
- Items.clear();
- ScrollToBottom = true;
- }
-
- void AddLog(const char* fmt, ...) IM_FMTARGS(2)
- {
- char buf[1024];
- va_list args;
- va_start(args, fmt);
- vsnprintf(buf, IM_ARRAYSIZE(buf), fmt, args);
- buf[IM_ARRAYSIZE(buf)-1] = 0;
- va_end(args);
- Items.push_back(Strdup(buf));
- ScrollToBottom = true;
- }
-
- void Draw(const char* title, bool* p_open)
- {
- ImGui::SetNextWindowSize(ImVec2(520,600), ImGuiCond_FirstUseEver);
- if (!ImGui::Begin(title, p_open))
- {
- ImGui::End();
- return;
- }
-
- ImGui::TextWrapped("This example implements a console with basic coloring, completion and history. A more elaborate implementation may want to store entries along with extra data such as timestamp, emitter, etc.");
- ImGui::TextWrapped("Enter 'HELP' for help, press TAB to use text completion.");
-
- // TODO: display items starting from the bottom
-
- if (ImGui::SmallButton("Add Dummy Text")) { AddLog("%d some text", Items.Size); AddLog("some more text"); AddLog("display very important message here!"); } ImGui::SameLine();
- if (ImGui::SmallButton("Add Dummy Error")) AddLog("[error] something went wrong"); ImGui::SameLine();
- if (ImGui::SmallButton("Clear")) ClearLog(); ImGui::SameLine();
- bool copy_to_clipboard = ImGui::SmallButton("Copy"); ImGui::SameLine();
- if (ImGui::SmallButton("Scroll to bottom")) ScrollToBottom = true;
- //static float t = 0.0f; if (ImGui::GetTime() - t > 0.02f) { t = ImGui::GetTime(); AddLog("Spam %f", t); }
-
- ImGui::Separator();
-
- ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0,0));
- static ImGuiTextFilter filter;
- filter.Draw("Filter (\"incl,-excl\") (\"error\")", 180);
- ImGui::PopStyleVar();
- ImGui::Separator();
-
- ImGui::BeginChild("ScrollingRegion", ImVec2(0,-ImGui::GetItemsLineHeightWithSpacing()), false, ImGuiWindowFlags_HorizontalScrollbar);
- if (ImGui::BeginPopupContextWindow())
- {
- if (ImGui::Selectable("Clear")) ClearLog();
- ImGui::EndPopup();
- }
-
- // Display every line as a separate entry so we can change their color or add custom widgets. If you only want raw text you can use ImGui::TextUnformatted(log.begin(), log.end());
- // NB- if you have thousands of entries this approach may be too inefficient and may require user-side clipping to only process visible items.
- // You can seek and display only the lines that are visible using the ImGuiListClipper helper, if your elements are evenly spaced and you have cheap random access to the elements.
- // To use the clipper we could replace the 'for (int i = 0; i < Items.Size; i++)' loop with:
- // ImGuiListClipper clipper(Items.Size);
- // while (clipper.Step())
- // for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++)
- // However take note that you can not use this code as is if a filter is active because it breaks the 'cheap random-access' property. We would need random-access on the post-filtered list.
- // A typical application wanting coarse clipping and filtering may want to pre-compute an array of indices that passed the filtering test, recomputing this array when user changes the filter,
- // and appending newly elements as they are inserted. This is left as a task to the user until we can manage to improve this example code!
- // If your items are of variable size you may want to implement code similar to what ImGuiListClipper does. Or split your data into fixed height items to allow random-seeking into your list.
- ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(4,1)); // Tighten spacing
- if (copy_to_clipboard)
- ImGui::LogToClipboard();
- for (int i = 0; i < Items.Size; i++)
- {
- const char* item = Items[i];
- if (!filter.PassFilter(item))
- continue;
- ImVec4 col = ImVec4(1.0f,1.0f,1.0f,1.0f); // A better implementation may store a type per-item. For the sample let's just parse the text.
- if (strstr(item, "[error]")) col = ImColor(1.0f,0.4f,0.4f,1.0f);
- else if (strncmp(item, "# ", 2) == 0) col = ImColor(1.0f,0.78f,0.58f,1.0f);
- ImGui::PushStyleColor(ImGuiCol_Text, col);
- ImGui::TextUnformatted(item);
- ImGui::PopStyleColor();
- }
- if (copy_to_clipboard)
- ImGui::LogFinish();
- if (ScrollToBottom)
- ImGui::SetScrollHere();
- ScrollToBottom = false;
- ImGui::PopStyleVar();
- ImGui::EndChild();
- ImGui::Separator();
-
- // Command-line
- if (ImGui::InputText("Input", InputBuf, IM_ARRAYSIZE(InputBuf), ImGuiInputTextFlags_EnterReturnsTrue|ImGuiInputTextFlags_CallbackCompletion|ImGuiInputTextFlags_CallbackHistory, &TextEditCallbackStub, (void*)this))
- {
- char* input_end = InputBuf+strlen(InputBuf);
- while (input_end > InputBuf && input_end[-1] == ' ') input_end--; *input_end = 0;
- if (InputBuf[0])
- ExecCommand(InputBuf);
- strcpy(InputBuf, "");
- }
-
- // Demonstrate keeping auto focus on the input box
- if (ImGui::IsItemHovered() || (ImGui::IsRootWindowOrAnyChildFocused() && !ImGui::IsAnyItemActive() && !ImGui::IsMouseClicked(0)))
- ImGui::SetKeyboardFocusHere(-1); // Auto focus previous widget
-
- ImGui::End();
- }
-
- void ExecCommand(const char* command_line)
- {
- AddLog("# %s\n", command_line);
-
- // Insert into history. First find match and delete it so it can be pushed to the back. This isn't trying to be smart or optimal.
- HistoryPos = -1;
- for (int i = History.Size-1; i >= 0; i--)
- if (Stricmp(History[i], command_line) == 0)
- {
- free(History[i]);
- History.erase(History.begin() + i);
- break;
- }
- History.push_back(Strdup(command_line));
-
- // Process command
- if (Stricmp(command_line, "CLEAR") == 0)
- {
- ClearLog();
- }
- else if (Stricmp(command_line, "HELP") == 0)
- {
- AddLog("Commands:");
- for (int i = 0; i < Commands.Size; i++)
- AddLog("- %s", Commands[i]);
- }
- else if (Stricmp(command_line, "HISTORY") == 0)
- {
- for (int i = History.Size >= 10 ? History.Size - 10 : 0; i < History.Size; i++)
- AddLog("%3d: %s\n", i, History[i]);
- }
- else
- {
- AddLog("Unknown command: '%s'\n", command_line);
- }
- }
-
- static int TextEditCallbackStub(ImGuiTextEditCallbackData* data) // In C++11 you are better off using lambdas for this sort of forwarding callbacks
- {
- ExampleAppConsole* console = (ExampleAppConsole*)data->UserData;
- return console->TextEditCallback(data);
- }
-
- int TextEditCallback(ImGuiTextEditCallbackData* data)
- {
- //AddLog("cursor: %d, selection: %d-%d", data->CursorPos, data->SelectionStart, data->SelectionEnd);
- switch (data->EventFlag)
- {
- case ImGuiInputTextFlags_CallbackCompletion:
- {
- // Example of TEXT COMPLETION
-
- // Locate beginning of current word
- const char* word_end = data->Buf + data->CursorPos;
- const char* word_start = word_end;
- while (word_start > data->Buf)
- {
- const char c = word_start[-1];
- if (c == ' ' || c == '\t' || c == ',' || c == ';')
- break;
- word_start--;
- }
-
- // Build a list of candidates
- ImVector<const char*> candidates;
- for (int i = 0; i < Commands.Size; i++)
- if (Strnicmp(Commands[i], word_start, (int)(word_end-word_start)) == 0)
- candidates.push_back(Commands[i]);
-
- if (candidates.Size == 0)
- {
- // No match
- AddLog("No match for \"%.*s\"!\n", (int)(word_end-word_start), word_start);
- }
- else if (candidates.Size == 1)
- {
- // Single match. Delete the beginning of the word and replace it entirely so we've got nice casing
- data->DeleteChars((int)(word_start-data->Buf), (int)(word_end-word_start));
- data->InsertChars(data->CursorPos, candidates[0]);
- data->InsertChars(data->CursorPos, " ");
- }
- else
- {
- // Multiple matches. Complete as much as we can, so inputing "C" will complete to "CL" and display "CLEAR" and "CLASSIFY"
- int match_len = (int)(word_end - word_start);
- for (;;)
- {
- int c = 0;
- bool all_candidates_matches = true;
- for (int i = 0; i < candidates.Size && all_candidates_matches; i++)
- if (i == 0)
- c = toupper(candidates[i][match_len]);
- else if (c == 0 || c != toupper(candidates[i][match_len]))
- all_candidates_matches = false;
- if (!all_candidates_matches)
- break;
- match_len++;
- }
-
- if (match_len > 0)
- {
- data->DeleteChars((int)(word_start - data->Buf), (int)(word_end-word_start));
- data->InsertChars(data->CursorPos, candidates[0], candidates[0] + match_len);
- }
-
- // List matches
- AddLog("Possible matches:\n");
- for (int i = 0; i < candidates.Size; i++)
- AddLog("- %s\n", candidates[i]);
- }
-
- break;
- }
- case ImGuiInputTextFlags_CallbackHistory:
- {
- // Example of HISTORY
- const int prev_history_pos = HistoryPos;
- if (data->EventKey == ImGuiKey_UpArrow)
- {
- if (HistoryPos == -1)
- HistoryPos = History.Size - 1;
- else if (HistoryPos > 0)
- HistoryPos--;
- }
- else if (data->EventKey == ImGuiKey_DownArrow)
- {
- if (HistoryPos != -1)
- if (++HistoryPos >= History.Size)
- HistoryPos = -1;
- }
-
- // A better implementation would preserve the data on the current input line along with cursor position.
- if (prev_history_pos != HistoryPos)
- {
- data->CursorPos = data->SelectionStart = data->SelectionEnd = data->BufTextLen = (int)snprintf(data->Buf, (size_t)data->BufSize, "%s", (HistoryPos >= 0) ? History[HistoryPos] : "");
- data->BufDirty = true;
- }
- }
- }
- return 0;
- }
-};
-
-static void ShowExampleAppConsole(bool* p_open)
-{
- static ExampleAppConsole console;
- console.Draw("Example: Console", p_open);
-}
-
-// Usage:
-// static ExampleAppLog my_log;
-// my_log.AddLog("Hello %d world\n", 123);
-// my_log.Draw("title");
-struct ExampleAppLog
-{
- ImGuiTextBuffer Buf;
- ImGuiTextFilter Filter;
- ImVector<int> LineOffsets; // Index to lines offset
- bool ScrollToBottom;
-
- void Clear() { Buf.clear(); LineOffsets.clear(); }
-
- void AddLog(const char* fmt, ...) IM_FMTARGS(2)
- {
- int old_size = Buf.size();
- va_list args;
- va_start(args, fmt);
- Buf.appendv(fmt, args);
- va_end(args);
- for (int new_size = Buf.size(); old_size < new_size; old_size++)
- if (Buf[old_size] == '\n')
- LineOffsets.push_back(old_size);
- ScrollToBottom = true;
- }
-
- void Draw(const char* title, bool* p_open = NULL)
- {
- ImGui::SetNextWindowSize(ImVec2(500,400), ImGuiCond_FirstUseEver);
- ImGui::Begin(title, p_open);
- if (ImGui::Button("Clear")) Clear();
- ImGui::SameLine();
- bool copy = ImGui::Button("Copy");
- ImGui::SameLine();
- Filter.Draw("Filter", -100.0f);
- ImGui::Separator();
- ImGui::BeginChild("scrolling", ImVec2(0,0), false, ImGuiWindowFlags_HorizontalScrollbar);
- if (copy) ImGui::LogToClipboard();
-
- if (Filter.IsActive())
- {
- const char* buf_begin = Buf.begin();
- const char* line = buf_begin;
- for (int line_no = 0; line != NULL; line_no++)
- {
- const char* line_end = (line_no < LineOffsets.Size) ? buf_begin + LineOffsets[line_no] : NULL;
- if (Filter.PassFilter(line, line_end))
- ImGui::TextUnformatted(line, line_end);
- line = line_end && line_end[1] ? line_end + 1 : NULL;
- }
- }
- else
- {
- ImGui::TextUnformatted(Buf.begin());
- }
-
- if (ScrollToBottom)
- ImGui::SetScrollHere(1.0f);
- ScrollToBottom = false;
- ImGui::EndChild();
- ImGui::End();
- }
-};
-
-// Demonstrate creating a simple log window with basic filtering.
-static void ShowExampleAppLog(bool* p_open)
-{
- static ExampleAppLog log;
-
- // Demo: add random items (unless Ctrl is held)
- static float last_time = -1.0f;
- float time = ImGui::GetTime();
- if (time - last_time >= 0.20f && !ImGui::GetIO().KeyCtrl)
- {
- const char* random_words[] = { "system", "info", "warning", "error", "fatal", "notice", "log" };
- log.AddLog("[%s] Hello, time is %.1f, rand() %d\n", random_words[rand() % IM_ARRAYSIZE(random_words)], time, (int)rand());
- last_time = time;
- }
-
- log.Draw("Example: Log", p_open);
-}
-
-// Demonstrate create a window with multiple child windows.
-static void ShowExampleAppLayout(bool* p_open)
-{
- ImGui::SetNextWindowSize(ImVec2(500, 440), ImGuiCond_FirstUseEver);
- if (ImGui::Begin("Example: Layout", p_open, ImGuiWindowFlags_MenuBar))
- {
- if (ImGui::BeginMenuBar())
- {
- if (ImGui::BeginMenu("File"))
- {
- if (ImGui::MenuItem("Close")) *p_open = false;
- ImGui::EndMenu();
- }
- ImGui::EndMenuBar();
- }
-
- // left
- static int selected = 0;
- ImGui::BeginChild("left pane", ImVec2(150, 0), true);
- for (int i = 0; i < 100; i++)
- {
- char label[128];
- sprintf(label, "MyObject %d", i);
- if (ImGui::Selectable(label, selected == i))
- selected = i;
- }
- ImGui::EndChild();
- ImGui::SameLine();
-
- // right
- ImGui::BeginGroup();
- ImGui::BeginChild("item view", ImVec2(0, -ImGui::GetItemsLineHeightWithSpacing())); // Leave room for 1 line below us
- ImGui::Text("MyObject: %d", selected);
- ImGui::Separator();
- ImGui::TextWrapped("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. ");
- ImGui::EndChild();
- ImGui::BeginChild("buttons");
- if (ImGui::Button("Revert")) {}
- ImGui::SameLine();
- if (ImGui::Button("Save")) {}
- ImGui::EndChild();
- ImGui::EndGroup();
- }
- ImGui::End();
-}
-
-// Demonstrate create a simple property editor.
-static void ShowExampleAppPropertyEditor(bool* p_open)
-{
- ImGui::SetNextWindowSize(ImVec2(430,450), ImGuiCond_FirstUseEver);
- if (!ImGui::Begin("Example: Property editor", p_open))
- {
- ImGui::End();
- return;
- }
-
- ShowHelpMarker("This example shows how you may implement a property editor using two columns.\nAll objects/fields data are dummies here.\nRemember that in many simple cases, you can use ImGui::SameLine(xxx) to position\nyour cursor horizontally instead of using the Columns() API.");
-
- ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(2,2));
- ImGui::Columns(2);
- ImGui::Separator();
-
- struct funcs
- {
- static void ShowDummyObject(const char* prefix, int uid)
- {
- ImGui::PushID(uid); // Use object uid as identifier. Most commonly you could also use the object pointer as a base ID.
- ImGui::AlignFirstTextHeightToWidgets(); // Text and Tree nodes are less high than regular widgets, here we add vertical spacing to make the tree lines equal high.
- bool node_open = ImGui::TreeNode("Object", "%s_%u", prefix, uid);
- ImGui::NextColumn();
- ImGui::AlignFirstTextHeightToWidgets();
- ImGui::Text("my sailor is rich");
- ImGui::NextColumn();
- if (node_open)
- {
- static float dummy_members[8] = { 0.0f,0.0f,1.0f,3.1416f,100.0f,999.0f };
- for (int i = 0; i < 8; i++)
- {
- ImGui::PushID(i); // Use field index as identifier.
- if (i < 2)
- {
- ShowDummyObject("Child", 424242);
- }
- else
- {
- ImGui::AlignFirstTextHeightToWidgets();
- // Here we use a Selectable (instead of Text) to highlight on hover
- //ImGui::Text("Field_%d", i);
- char label[32];
- sprintf(label, "Field_%d", i);
- ImGui::Bullet();
- ImGui::Selectable(label);
- ImGui::NextColumn();
- ImGui::PushItemWidth(-1);
- if (i >= 5)
- ImGui::InputFloat("##value", &dummy_members[i], 1.0f);
- else
- ImGui::DragFloat("##value", &dummy_members[i], 0.01f);
- ImGui::PopItemWidth();
- ImGui::NextColumn();
- }
- ImGui::PopID();
- }
- ImGui::TreePop();
- }
- ImGui::PopID();
- }
- };
-
- // Iterate dummy objects with dummy members (all the same data)
- for (int obj_i = 0; obj_i < 3; obj_i++)
- funcs::ShowDummyObject("Object", obj_i);
-
- ImGui::Columns(1);
- ImGui::Separator();
- ImGui::PopStyleVar();
- ImGui::End();
-}
-
-// Demonstrate/test rendering huge amount of text, and the incidence of clipping.
-static void ShowExampleAppLongText(bool* p_open)
-{
- ImGui::SetNextWindowSize(ImVec2(520,600), ImGuiCond_FirstUseEver);
- if (!ImGui::Begin("Example: Long text display", p_open))
- {
- ImGui::End();
- return;
- }
-
- static int test_type = 0;
- static ImGuiTextBuffer log;
- static int lines = 0;
- ImGui::Text("Printing unusually long amount of text.");
- ImGui::Combo("Test type", &test_type, "Single call to TextUnformatted()\0Multiple calls to Text(), clipped manually\0Multiple calls to Text(), not clipped\0");
- ImGui::Text("Buffer contents: %d lines, %d bytes", lines, log.size());
- if (ImGui::Button("Clear")) { log.clear(); lines = 0; }
- ImGui::SameLine();
- if (ImGui::Button("Add 1000 lines"))
- {
- for (int i = 0; i < 1000; i++)
- log.append("%i The quick brown fox jumps over the lazy dog\n", lines+i);
- lines += 1000;
- }
- ImGui::BeginChild("Log");
- switch (test_type)
- {
- case 0:
- // Single call to TextUnformatted() with a big buffer
- ImGui::TextUnformatted(log.begin(), log.end());
- break;
- case 1:
- {
- // Multiple calls to Text(), manually coarsely clipped - demonstrate how to use the ImGuiListClipper helper.
- ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0,0));
- ImGuiListClipper clipper(lines);
- while (clipper.Step())
- for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++)
- ImGui::Text("%i The quick brown fox jumps over the lazy dog", i);
- ImGui::PopStyleVar();
- break;
- }
- case 2:
- // Multiple calls to Text(), not clipped (slow)
- ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0,0));
- for (int i = 0; i < lines; i++)
- ImGui::Text("%i The quick brown fox jumps over the lazy dog", i);
- ImGui::PopStyleVar();
- break;
- }
- ImGui::EndChild();
- ImGui::End();
-}
-
-// End of Demo code
-#else
-
-void ImGui::ShowTestWindow(bool*) {}
-void ImGui::ShowUserGuide() {}
-void ImGui::ShowStyleEditor(ImGuiStyle*) {}
-
-#endif
diff --git a/external/src/imgui_draw.cpp b/external/src/imgui_draw.cpp
deleted file mode 100644
index cd83253..0000000
--- a/external/src/imgui_draw.cpp
+++ /dev/null
@@ -1,2552 +0,0 @@
-// dear imgui, v1.52 WIP
-// (drawing and font code)
-
-// Contains implementation for
-// - ImDrawList
-// - ImDrawData
-// - ImFontAtlas
-// - ImFont
-// - Default font data
-
-#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
-#define _CRT_SECURE_NO_WARNINGS
-#endif
-
-#include "imgui.h"
-#define IMGUI_DEFINE_MATH_OPERATORS
-#define IMGUI_DEFINE_PLACEMENT_NEW
-#include "imgui_internal.h"
-
-#include <stdio.h> // vsnprintf, sscanf, printf
-#if !defined(alloca)
-#ifdef _WIN32
-#include <malloc.h> // alloca
-#elif (defined(__FreeBSD__) || defined(FreeBSD_kernel) || defined(__DragonFly__)) && !defined(__GLIBC__)
-#include <stdlib.h> // alloca. FreeBSD uses stdlib.h unless GLIBC
-#else
-#include <alloca.h> // alloca
-#endif
-#endif
-
-#ifdef _MSC_VER
-#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
-#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
-#define snprintf _snprintf
-#endif
-
-#ifdef __clang__
-#pragma clang diagnostic ignored "-Wold-style-cast" // warning : use of old-style cast // yes, they are more terse.
-#pragma clang diagnostic ignored "-Wfloat-equal" // warning : comparing floating point with == or != is unsafe // storing and comparing against same constants ok.
-#pragma clang diagnostic ignored "-Wglobal-constructors" // warning : declaration requires a global destructor // similar to above, not sure what the exact difference it.
-#pragma clang diagnostic ignored "-Wsign-conversion" // warning : implicit conversion changes signedness //
-#if __has_warning("-Wreserved-id-macro")
-#pragma clang diagnostic ignored "-Wreserved-id-macro" // warning : macro name is a reserved identifier //
-#endif
-#elif defined(__GNUC__)
-#pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
-#pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function
-#pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value
-#pragma GCC diagnostic ignored "-Wcast-qual" // warning: cast from type 'xxxx' to type 'xxxx' casts away qualifiers
-#endif
-
-//-------------------------------------------------------------------------
-// STB libraries implementation
-//-------------------------------------------------------------------------
-
-//#define IMGUI_STB_NAMESPACE ImGuiStb
-//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
-//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
-
-#ifdef IMGUI_STB_NAMESPACE
-namespace IMGUI_STB_NAMESPACE
-{
-#endif
-
-#ifdef _MSC_VER
-#pragma warning (push)
-#pragma warning (disable: 4456) // declaration of 'xx' hides previous local declaration
-#endif
-
-#ifdef __clang__
-#pragma clang diagnostic push
-#pragma clang diagnostic ignored "-Wold-style-cast" // warning : use of old-style cast // yes, they are more terse.
-#pragma clang diagnostic ignored "-Wunused-function"
-#pragma clang diagnostic ignored "-Wmissing-prototypes"
-#endif
-
-#ifdef __GNUC__
-#pragma GCC diagnostic push
-#pragma GCC diagnostic ignored "-Wtype-limits" // warning: comparison is always true due to limited range of data type [-Wtype-limits]
-#endif
-
-#define STBRP_ASSERT(x) IM_ASSERT(x)
-#ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
-#define STBRP_STATIC
-#define STB_RECT_PACK_IMPLEMENTATION
-#endif
-#include "stb_rect_pack.h"
-
-#define STBTT_malloc(x,u) ((void)(u), ImGui::MemAlloc(x))
-#define STBTT_free(x,u) ((void)(u), ImGui::MemFree(x))
-#define STBTT_assert(x) IM_ASSERT(x)
-#ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
-#define STBTT_STATIC
-#define STB_TRUETYPE_IMPLEMENTATION
-#else
-#define STBTT_DEF extern
-#endif
-#include "stb_truetype.h"
-
-#ifdef __GNUC__
-#pragma GCC diagnostic pop
-#endif
-
-#ifdef __clang__
-#pragma clang diagnostic pop
-#endif
-
-#ifdef _MSC_VER
-#pragma warning (pop)
-#endif
-
-#ifdef IMGUI_STB_NAMESPACE
-} // namespace ImGuiStb
-using namespace IMGUI_STB_NAMESPACE;
-#endif
-
-//-----------------------------------------------------------------------------
-// ImDrawList
-//-----------------------------------------------------------------------------
-
-static const ImVec4 GNullClipRect(-8192.0f, -8192.0f, +8192.0f, +8192.0f); // Large values that are easy to encode in a few bits+shift
-
-void ImDrawList::Clear()
-{
- CmdBuffer.resize(0);
- IdxBuffer.resize(0);
- VtxBuffer.resize(0);
- _VtxCurrentIdx = 0;
- _VtxWritePtr = NULL;
- _IdxWritePtr = NULL;
- _ClipRectStack.resize(0);
- _TextureIdStack.resize(0);
- _Path.resize(0);
- _ChannelsCurrent = 0;
- _ChannelsCount = 1;
- // NB: Do not clear channels so our allocations are re-used after the first frame.
-}
-
-void ImDrawList::ClearFreeMemory()
-{
- CmdBuffer.clear();
- IdxBuffer.clear();
- VtxBuffer.clear();
- _VtxCurrentIdx = 0;
- _VtxWritePtr = NULL;
- _IdxWritePtr = NULL;
- _ClipRectStack.clear();
- _TextureIdStack.clear();
- _Path.clear();
- _ChannelsCurrent = 0;
- _ChannelsCount = 1;
- for (int i = 0; i < _Channels.Size; i++)
- {
- if (i == 0) memset(&_Channels[0], 0, sizeof(_Channels[0])); // channel 0 is a copy of CmdBuffer/IdxBuffer, don't destruct again
- _Channels[i].CmdBuffer.clear();
- _Channels[i].IdxBuffer.clear();
- }
- _Channels.clear();
-}
-
-// Use macros because C++ is a terrible language, we want guaranteed inline, no code in header, and no overhead in Debug mode
-#define GetCurrentClipRect() (_ClipRectStack.Size ? _ClipRectStack.Data[_ClipRectStack.Size-1] : GNullClipRect)
-#define GetCurrentTextureId() (_TextureIdStack.Size ? _TextureIdStack.Data[_TextureIdStack.Size-1] : NULL)
-
-void ImDrawList::AddDrawCmd()
-{
- ImDrawCmd draw_cmd;
- draw_cmd.ClipRect = GetCurrentClipRect();
- draw_cmd.TextureId = GetCurrentTextureId();
-
- IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w);
- CmdBuffer.push_back(draw_cmd);
-}
-
-void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data)
-{
- ImDrawCmd* current_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL;
- if (!current_cmd || current_cmd->ElemCount != 0 || current_cmd->UserCallback != NULL)
- {
- AddDrawCmd();
- current_cmd = &CmdBuffer.back();
- }
- current_cmd->UserCallback = callback;
- current_cmd->UserCallbackData = callback_data;
-
- AddDrawCmd(); // Force a new command after us (see comment below)
-}
-
-// Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack.
-// The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only.
-void ImDrawList::UpdateClipRect()
-{
- // If current command is used with different settings we need to add a new command
- const ImVec4 curr_clip_rect = GetCurrentClipRect();
- ImDrawCmd* curr_cmd = CmdBuffer.Size > 0 ? &CmdBuffer.Data[CmdBuffer.Size-1] : NULL;
- if (!curr_cmd || (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) != 0) || curr_cmd->UserCallback != NULL)
- {
- AddDrawCmd();
- return;
- }
-
- // Try to merge with previous command if it matches, else use current command
- ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL;
- if (curr_cmd->ElemCount == 0 && prev_cmd && memcmp(&prev_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) == 0 && prev_cmd->TextureId == GetCurrentTextureId() && prev_cmd->UserCallback == NULL)
- CmdBuffer.pop_back();
- else
- curr_cmd->ClipRect = curr_clip_rect;
-}
-
-void ImDrawList::UpdateTextureID()
-{
- // If current command is used with different settings we need to add a new command
- const ImTextureID curr_texture_id = GetCurrentTextureId();
- ImDrawCmd* curr_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL;
- if (!curr_cmd || (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != curr_texture_id) || curr_cmd->UserCallback != NULL)
- {
- AddDrawCmd();
- return;
- }
-
- // Try to merge with previous command if it matches, else use current command
- ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL;
- if (prev_cmd && prev_cmd->TextureId == curr_texture_id && memcmp(&prev_cmd->ClipRect, &GetCurrentClipRect(), sizeof(ImVec4)) == 0 && prev_cmd->UserCallback == NULL)
- CmdBuffer.pop_back();
- else
- curr_cmd->TextureId = curr_texture_id;
-}
-
-#undef GetCurrentClipRect
-#undef GetCurrentTextureId
-
-// Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
-void ImDrawList::PushClipRect(ImVec2 cr_min, ImVec2 cr_max, bool intersect_with_current_clip_rect)
-{
- ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y);
- if (intersect_with_current_clip_rect && _ClipRectStack.Size)
- {
- ImVec4 current = _ClipRectStack.Data[_ClipRectStack.Size-1];
- if (cr.x < current.x) cr.x = current.x;
- if (cr.y < current.y) cr.y = current.y;
- if (cr.z > current.z) cr.z = current.z;
- if (cr.w > current.w) cr.w = current.w;
- }
- cr.z = ImMax(cr.x, cr.z);
- cr.w = ImMax(cr.y, cr.w);
-
- _ClipRectStack.push_back(cr);
- UpdateClipRect();
-}
-
-void ImDrawList::PushClipRectFullScreen()
-{
- PushClipRect(ImVec2(GNullClipRect.x, GNullClipRect.y), ImVec2(GNullClipRect.z, GNullClipRect.w));
- //PushClipRect(GetVisibleRect()); // FIXME-OPT: This would be more correct but we're not supposed to access ImGuiContext from here?
-}
-
-void ImDrawList::PopClipRect()
-{
- IM_ASSERT(_ClipRectStack.Size > 0);
- _ClipRectStack.pop_back();
- UpdateClipRect();
-}
-
-void ImDrawList::PushTextureID(const ImTextureID& texture_id)
-{
- _TextureIdStack.push_back(texture_id);
- UpdateTextureID();
-}
-
-void ImDrawList::PopTextureID()
-{
- IM_ASSERT(_TextureIdStack.Size > 0);
- _TextureIdStack.pop_back();
- UpdateTextureID();
-}
-
-void ImDrawList::ChannelsSplit(int channels_count)
-{
- IM_ASSERT(_ChannelsCurrent == 0 && _ChannelsCount == 1);
- int old_channels_count = _Channels.Size;
- if (old_channels_count < channels_count)
- _Channels.resize(channels_count);
- _ChannelsCount = channels_count;
-
- // _Channels[] (24 bytes each) hold storage that we'll swap with this->_CmdBuffer/_IdxBuffer
- // The content of _Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to.
- // When we switch to the next channel, we'll copy _CmdBuffer/_IdxBuffer into _Channels[0] and then _Channels[1] into _CmdBuffer/_IdxBuffer
- memset(&_Channels[0], 0, sizeof(ImDrawChannel));
- for (int i = 1; i < channels_count; i++)
- {
- if (i >= old_channels_count)
- {
- IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel();
- }
- else
- {
- _Channels[i].CmdBuffer.resize(0);
- _Channels[i].IdxBuffer.resize(0);
- }
- if (_Channels[i].CmdBuffer.Size == 0)
- {
- ImDrawCmd draw_cmd;
- draw_cmd.ClipRect = _ClipRectStack.back();
- draw_cmd.TextureId = _TextureIdStack.back();
- _Channels[i].CmdBuffer.push_back(draw_cmd);
- }
- }
-}
-
-void ImDrawList::ChannelsMerge()
-{
- // Note that we never use or rely on channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use.
- if (_ChannelsCount <= 1)
- return;
-
- ChannelsSetCurrent(0);
- if (CmdBuffer.Size && CmdBuffer.back().ElemCount == 0)
- CmdBuffer.pop_back();
-
- int new_cmd_buffer_count = 0, new_idx_buffer_count = 0;
- for (int i = 1; i < _ChannelsCount; i++)
- {
- ImDrawChannel& ch = _Channels[i];
- if (ch.CmdBuffer.Size && ch.CmdBuffer.back().ElemCount == 0)
- ch.CmdBuffer.pop_back();
- new_cmd_buffer_count += ch.CmdBuffer.Size;
- new_idx_buffer_count += ch.IdxBuffer.Size;
- }
- CmdBuffer.resize(CmdBuffer.Size + new_cmd_buffer_count);
- IdxBuffer.resize(IdxBuffer.Size + new_idx_buffer_count);
-
- ImDrawCmd* cmd_write = CmdBuffer.Data + CmdBuffer.Size - new_cmd_buffer_count;
- _IdxWritePtr = IdxBuffer.Data + IdxBuffer.Size - new_idx_buffer_count;
- for (int i = 1; i < _ChannelsCount; i++)
- {
- ImDrawChannel& ch = _Channels[i];
- if (int sz = ch.CmdBuffer.Size) { memcpy(cmd_write, ch.CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; }
- if (int sz = ch.IdxBuffer.Size) { memcpy(_IdxWritePtr, ch.IdxBuffer.Data, sz * sizeof(ImDrawIdx)); _IdxWritePtr += sz; }
- }
- AddDrawCmd();
- _ChannelsCount = 1;
-}
-
-void ImDrawList::ChannelsSetCurrent(int idx)
-{
- IM_ASSERT(idx < _ChannelsCount);
- if (_ChannelsCurrent == idx) return;
- memcpy(&_Channels.Data[_ChannelsCurrent].CmdBuffer, &CmdBuffer, sizeof(CmdBuffer)); // copy 12 bytes, four times
- memcpy(&_Channels.Data[_ChannelsCurrent].IdxBuffer, &IdxBuffer, sizeof(IdxBuffer));
- _ChannelsCurrent = idx;
- memcpy(&CmdBuffer, &_Channels.Data[_ChannelsCurrent].CmdBuffer, sizeof(CmdBuffer));
- memcpy(&IdxBuffer, &_Channels.Data[_ChannelsCurrent].IdxBuffer, sizeof(IdxBuffer));
- _IdxWritePtr = IdxBuffer.Data + IdxBuffer.Size;
-}
-
-// NB: this can be called with negative count for removing primitives (as long as the result does not underflow)
-void ImDrawList::PrimReserve(int idx_count, int vtx_count)
-{
- ImDrawCmd& draw_cmd = CmdBuffer.Data[CmdBuffer.Size-1];
- draw_cmd.ElemCount += idx_count;
-
- int vtx_buffer_old_size = VtxBuffer.Size;
- VtxBuffer.resize(vtx_buffer_old_size + vtx_count);
- _VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size;
-
- int idx_buffer_old_size = IdxBuffer.Size;
- IdxBuffer.resize(idx_buffer_old_size + idx_count);
- _IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size;
-}
-
-// Fully unrolled with inline call to keep our debug builds decently fast.
-void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col)
-{
- ImVec2 b(c.x, a.y), d(a.x, c.y), uv(GImGui->FontTexUvWhitePixel);
- ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
- _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
- _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
- _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
- _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
- _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
- _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
- _VtxWritePtr += 4;
- _VtxCurrentIdx += 4;
- _IdxWritePtr += 6;
-}
-
-void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col)
-{
- ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y);
- ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
- _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
- _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
- _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
- _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
- _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
- _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
- _VtxWritePtr += 4;
- _VtxCurrentIdx += 4;
- _IdxWritePtr += 6;
-}
-
-void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
-{
- ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
- _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
- _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
- _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
- _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
- _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
- _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
- _VtxWritePtr += 4;
- _VtxCurrentIdx += 4;
- _IdxWritePtr += 6;
-}
-
-// TODO: Thickness anti-aliased lines cap are missing their AA fringe.
-void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, bool closed, float thickness, bool anti_aliased)
-{
- if (points_count < 2)
- return;
-
- const ImVec2 uv = GImGui->FontTexUvWhitePixel;
- anti_aliased &= GImGui->Style.AntiAliasedLines;
- //if (ImGui::GetIO().KeyCtrl) anti_aliased = false; // Debug
-
- int count = points_count;
- if (!closed)
- count = points_count-1;
-
- const bool thick_line = thickness > 1.0f;
- if (anti_aliased)
- {
- // Anti-aliased stroke
- const float AA_SIZE = 1.0f;
- const ImU32 col_trans = col & ~IM_COL32_A_MASK;
-
- const int idx_count = thick_line ? count*18 : count*12;
- const int vtx_count = thick_line ? points_count*4 : points_count*3;
- PrimReserve(idx_count, vtx_count);
-
- // Temporary buffer
- ImVec2* temp_normals = (ImVec2*)alloca(points_count * (thick_line ? 5 : 3) * sizeof(ImVec2));
- ImVec2* temp_points = temp_normals + points_count;
-
- for (int i1 = 0; i1 < count; i1++)
- {
- const int i2 = (i1+1) == points_count ? 0 : i1+1;
- ImVec2 diff = points[i2] - points[i1];
- diff *= ImInvLength(diff, 1.0f);
- temp_normals[i1].x = diff.y;
- temp_normals[i1].y = -diff.x;
- }
- if (!closed)
- temp_normals[points_count-1] = temp_normals[points_count-2];
-
- if (!thick_line)
- {
- if (!closed)
- {
- temp_points[0] = points[0] + temp_normals[0] * AA_SIZE;
- temp_points[1] = points[0] - temp_normals[0] * AA_SIZE;
- temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * AA_SIZE;
- temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * AA_SIZE;
- }
-
- // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
- unsigned int idx1 = _VtxCurrentIdx;
- for (int i1 = 0; i1 < count; i1++)
- {
- const int i2 = (i1+1) == points_count ? 0 : i1+1;
- unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+3;
-
- // Average normals
- ImVec2 dm = (temp_normals[i1] + temp_normals[i2]) * 0.5f;
- float dmr2 = dm.x*dm.x + dm.y*dm.y;
- if (dmr2 > 0.000001f)
- {
- float scale = 1.0f / dmr2;
- if (scale > 100.0f) scale = 100.0f;
- dm *= scale;
- }
- dm *= AA_SIZE;
- temp_points[i2*2+0] = points[i2] + dm;
- temp_points[i2*2+1] = points[i2] - dm;
-
- // Add indexes
- _IdxWritePtr[0] = (ImDrawIdx)(idx2+0); _IdxWritePtr[1] = (ImDrawIdx)(idx1+0); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2);
- _IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+0);
- _IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0);
- _IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10]= (ImDrawIdx)(idx2+0); _IdxWritePtr[11]= (ImDrawIdx)(idx2+1);
- _IdxWritePtr += 12;
-
- idx1 = idx2;
- }
-
- // Add vertexes
- for (int i = 0; i < points_count; i++)
- {
- _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
- _VtxWritePtr[1].pos = temp_points[i*2+0]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans;
- _VtxWritePtr[2].pos = temp_points[i*2+1]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col_trans;
- _VtxWritePtr += 3;
- }
- }
- else
- {
- const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f;
- if (!closed)
- {
- temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE);
- temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness);
- temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness);
- temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE);
- temp_points[(points_count-1)*4+0] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE);
- temp_points[(points_count-1)*4+1] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness);
- temp_points[(points_count-1)*4+2] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness);
- temp_points[(points_count-1)*4+3] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE);
- }
-
- // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
- unsigned int idx1 = _VtxCurrentIdx;
- for (int i1 = 0; i1 < count; i1++)
- {
- const int i2 = (i1+1) == points_count ? 0 : i1+1;
- unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+4;
-
- // Average normals
- ImVec2 dm = (temp_normals[i1] + temp_normals[i2]) * 0.5f;
- float dmr2 = dm.x*dm.x + dm.y*dm.y;
- if (dmr2 > 0.000001f)
- {
- float scale = 1.0f / dmr2;
- if (scale > 100.0f) scale = 100.0f;
- dm *= scale;
- }
- ImVec2 dm_out = dm * (half_inner_thickness + AA_SIZE);
- ImVec2 dm_in = dm * half_inner_thickness;
- temp_points[i2*4+0] = points[i2] + dm_out;
- temp_points[i2*4+1] = points[i2] + dm_in;
- temp_points[i2*4+2] = points[i2] - dm_in;
- temp_points[i2*4+3] = points[i2] - dm_out;
-
- // Add indexes
- _IdxWritePtr[0] = (ImDrawIdx)(idx2+1); _IdxWritePtr[1] = (ImDrawIdx)(idx1+1); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2);
- _IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+1);
- _IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0);
- _IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10] = (ImDrawIdx)(idx2+0); _IdxWritePtr[11] = (ImDrawIdx)(idx2+1);
- _IdxWritePtr[12] = (ImDrawIdx)(idx2+2); _IdxWritePtr[13] = (ImDrawIdx)(idx1+2); _IdxWritePtr[14] = (ImDrawIdx)(idx1+3);
- _IdxWritePtr[15] = (ImDrawIdx)(idx1+3); _IdxWritePtr[16] = (ImDrawIdx)(idx2+3); _IdxWritePtr[17] = (ImDrawIdx)(idx2+2);
- _IdxWritePtr += 18;
-
- idx1 = idx2;
- }
-
- // Add vertexes
- for (int i = 0; i < points_count; i++)
- {
- _VtxWritePtr[0].pos = temp_points[i*4+0]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col_trans;
- _VtxWritePtr[1].pos = temp_points[i*4+1]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
- _VtxWritePtr[2].pos = temp_points[i*4+2]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
- _VtxWritePtr[3].pos = temp_points[i*4+3]; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col_trans;
- _VtxWritePtr += 4;
- }
- }
- _VtxCurrentIdx += (ImDrawIdx)vtx_count;
- }
- else
- {
- // Non Anti-aliased Stroke
- const int idx_count = count*6;
- const int vtx_count = count*4; // FIXME-OPT: Not sharing edges
- PrimReserve(idx_count, vtx_count);
-
- for (int i1 = 0; i1 < count; i1++)
- {
- const int i2 = (i1+1) == points_count ? 0 : i1+1;
- const ImVec2& p1 = points[i1];
- const ImVec2& p2 = points[i2];
- ImVec2 diff = p2 - p1;
- diff *= ImInvLength(diff, 1.0f);
-
- const float dx = diff.x * (thickness * 0.5f);
- const float dy = diff.y * (thickness * 0.5f);
- _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
- _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
- _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
- _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
- _VtxWritePtr += 4;
-
- _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+2);
- _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx+2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx+3);
- _IdxWritePtr += 6;
- _VtxCurrentIdx += 4;
- }
- }
-}
-
-void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col, bool anti_aliased)
-{
- const ImVec2 uv = GImGui->FontTexUvWhitePixel;
- anti_aliased &= GImGui->Style.AntiAliasedShapes;
- //if (ImGui::GetIO().KeyCtrl) anti_aliased = false; // Debug
-
- if (anti_aliased)
- {
- // Anti-aliased Fill
- const float AA_SIZE = 1.0f;
- const ImU32 col_trans = col & ~IM_COL32_A_MASK;
- const int idx_count = (points_count-2)*3 + points_count*6;
- const int vtx_count = (points_count*2);
- PrimReserve(idx_count, vtx_count);
-
- // Add indexes for fill
- unsigned int vtx_inner_idx = _VtxCurrentIdx;
- unsigned int vtx_outer_idx = _VtxCurrentIdx+1;
- for (int i = 2; i < points_count; i++)
- {
- _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+((i-1)<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx+(i<<1));
- _IdxWritePtr += 3;
- }
-
- // Compute normals
- ImVec2* temp_normals = (ImVec2*)alloca(points_count * sizeof(ImVec2));
- for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++)
- {
- const ImVec2& p0 = points[i0];
- const ImVec2& p1 = points[i1];
- ImVec2 diff = p1 - p0;
- diff *= ImInvLength(diff, 1.0f);
- temp_normals[i0].x = diff.y;
- temp_normals[i0].y = -diff.x;
- }
-
- for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++)
- {
- // Average normals
- const ImVec2& n0 = temp_normals[i0];
- const ImVec2& n1 = temp_normals[i1];
- ImVec2 dm = (n0 + n1) * 0.5f;
- float dmr2 = dm.x*dm.x + dm.y*dm.y;
- if (dmr2 > 0.000001f)
- {
- float scale = 1.0f / dmr2;
- if (scale > 100.0f) scale = 100.0f;
- dm *= scale;
- }
- dm *= AA_SIZE * 0.5f;
-
- // Add vertices
- _VtxWritePtr[0].pos = (points[i1] - dm); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner
- _VtxWritePtr[1].pos = (points[i1] + dm); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer
- _VtxWritePtr += 2;
-
- // Add indexes for fringes
- _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx+(i1<<1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+(i0<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx+(i0<<1));
- _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx+(i0<<1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx+(i1<<1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx+(i1<<1));
- _IdxWritePtr += 6;
- }
- _VtxCurrentIdx += (ImDrawIdx)vtx_count;
- }
- else
- {
- // Non Anti-aliased Fill
- const int idx_count = (points_count-2)*3;
- const int vtx_count = points_count;
- PrimReserve(idx_count, vtx_count);
- for (int i = 0; i < vtx_count; i++)
- {
- _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
- _VtxWritePtr++;
- }
- for (int i = 2; i < points_count; i++)
- {
- _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+i-1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+i);
- _IdxWritePtr += 3;
- }
- _VtxCurrentIdx += (ImDrawIdx)vtx_count;
- }
-}
-
-void ImDrawList::PathArcToFast(const ImVec2& centre, float radius, int a_min_of_12, int a_max_of_12)
-{
- static ImVec2 circle_vtx[12];
- static bool circle_vtx_builds = false;
- const int circle_vtx_count = IM_ARRAYSIZE(circle_vtx);
- if (!circle_vtx_builds)
- {
- for (int i = 0; i < circle_vtx_count; i++)
- {
- const float a = ((float)i / (float)circle_vtx_count) * 2*IM_PI;
- circle_vtx[i].x = cosf(a);
- circle_vtx[i].y = sinf(a);
- }
- circle_vtx_builds = true;
- }
-
- if (a_min_of_12 > a_max_of_12) return;
- if (radius == 0.0f)
- {
- _Path.push_back(centre);
- }
- else
- {
- _Path.reserve(_Path.Size + (a_max_of_12 - a_min_of_12 + 1));
- for (int a = a_min_of_12; a <= a_max_of_12; a++)
- {
- const ImVec2& c = circle_vtx[a % circle_vtx_count];
- _Path.push_back(ImVec2(centre.x + c.x * radius, centre.y + c.y * radius));
- }
- }
-}
-
-void ImDrawList::PathArcTo(const ImVec2& centre, float radius, float amin, float amax, int num_segments)
-{
- if (radius == 0.0f)
- _Path.push_back(centre);
- _Path.reserve(_Path.Size + (num_segments + 1));
- for (int i = 0; i <= num_segments; i++)
- {
- const float a = amin + ((float)i / (float)num_segments) * (amax - amin);
- _Path.push_back(ImVec2(centre.x + cosf(a) * radius, centre.y + sinf(a) * radius));
- }
-}
-
-static void PathBezierToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level)
-{
- float dx = x4 - x1;
- float dy = y4 - y1;
- float d2 = ((x2 - x4) * dy - (y2 - y4) * dx);
- float d3 = ((x3 - x4) * dy - (y3 - y4) * dx);
- d2 = (d2 >= 0) ? d2 : -d2;
- d3 = (d3 >= 0) ? d3 : -d3;
- if ((d2+d3) * (d2+d3) < tess_tol * (dx*dx + dy*dy))
- {
- path->push_back(ImVec2(x4, y4));
- }
- else if (level < 10)
- {
- float x12 = (x1+x2)*0.5f, y12 = (y1+y2)*0.5f;
- float x23 = (x2+x3)*0.5f, y23 = (y2+y3)*0.5f;
- float x34 = (x3+x4)*0.5f, y34 = (y3+y4)*0.5f;
- float x123 = (x12+x23)*0.5f, y123 = (y12+y23)*0.5f;
- float x234 = (x23+x34)*0.5f, y234 = (y23+y34)*0.5f;
- float x1234 = (x123+x234)*0.5f, y1234 = (y123+y234)*0.5f;
-
- PathBezierToCasteljau(path, x1,y1, x12,y12, x123,y123, x1234,y1234, tess_tol, level+1);
- PathBezierToCasteljau(path, x1234,y1234, x234,y234, x34,y34, x4,y4, tess_tol, level+1);
- }
-}
-
-void ImDrawList::PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments)
-{
- ImVec2 p1 = _Path.back();
- if (num_segments == 0)
- {
- // Auto-tessellated
- PathBezierToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, GImGui->Style.CurveTessellationTol, 0);
- }
- else
- {
- float t_step = 1.0f / (float)num_segments;
- for (int i_step = 1; i_step <= num_segments; i_step++)
- {
- float t = t_step * i_step;
- float u = 1.0f - t;
- float w1 = u*u*u;
- float w2 = 3*u*u*t;
- float w3 = 3*u*t*t;
- float w4 = t*t*t;
- _Path.push_back(ImVec2(w1*p1.x + w2*p2.x + w3*p3.x + w4*p4.x, w1*p1.y + w2*p2.y + w3*p3.y + w4*p4.y));
- }
- }
-}
-
-void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, int rounding_corners)
-{
- const int corners_top = ImGuiCorner_TopLeft | ImGuiCorner_TopRight;
- const int corners_bottom = ImGuiCorner_BottomLeft | ImGuiCorner_BottomRight;
- const int corners_left = ImGuiCorner_TopLeft | ImGuiCorner_BottomLeft;
- const int corners_right = ImGuiCorner_TopRight | ImGuiCorner_BottomRight;
-
- float r = rounding;
- r = ImMin(r, fabsf(b.x-a.x) * ( ((rounding_corners & corners_top) == corners_top) || ((rounding_corners & corners_bottom) == corners_bottom) ? 0.5f : 1.0f ) - 1.0f);
- r = ImMin(r, fabsf(b.y-a.y) * ( ((rounding_corners & corners_left) == corners_left) || ((rounding_corners & corners_right) == corners_right) ? 0.5f : 1.0f ) - 1.0f);
-
- if (r <= 0.0f || rounding_corners == 0)
- {
- PathLineTo(a);
- PathLineTo(ImVec2(b.x,a.y));
- PathLineTo(b);
- PathLineTo(ImVec2(a.x,b.y));
- }
- else
- {
- const float r0 = (rounding_corners & ImGuiCorner_TopLeft) ? r : 0.0f;
- const float r1 = (rounding_corners & ImGuiCorner_TopRight) ? r : 0.0f;
- const float r2 = (rounding_corners & ImGuiCorner_BottomRight) ? r : 0.0f;
- const float r3 = (rounding_corners & ImGuiCorner_BottomLeft) ? r : 0.0f;
- PathArcToFast(ImVec2(a.x+r0,a.y+r0), r0, 6, 9);
- PathArcToFast(ImVec2(b.x-r1,a.y+r1), r1, 9, 12);
- PathArcToFast(ImVec2(b.x-r2,b.y-r2), r2, 0, 3);
- PathArcToFast(ImVec2(a.x+r3,b.y-r3), r3, 3, 6);
- }
-}
-
-void ImDrawList::AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness)
-{
- if ((col & IM_COL32_A_MASK) == 0)
- return;
- PathLineTo(a + ImVec2(0.5f,0.5f));
- PathLineTo(b + ImVec2(0.5f,0.5f));
- PathStroke(col, false, thickness);
-}
-
-// a: upper-left, b: lower-right. we don't render 1 px sized rectangles properly.
-void ImDrawList::AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners_flags, float thickness)
-{
- if ((col & IM_COL32_A_MASK) == 0)
- return;
- PathRect(a + ImVec2(0.5f,0.5f), b - ImVec2(0.5f,0.5f), rounding, rounding_corners_flags);
- PathStroke(col, true, thickness);
-}
-
-void ImDrawList::AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners_flags)
-{
- if ((col & IM_COL32_A_MASK) == 0)
- return;
- if (rounding > 0.0f)
- {
- PathRect(a, b, rounding, rounding_corners_flags);
- PathFillConvex(col);
- }
- else
- {
- PrimReserve(6, 4);
- PrimRect(a, b, col);
- }
-}
-
-void ImDrawList::AddRectFilledMultiColor(const ImVec2& a, const ImVec2& c, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left)
-{
- if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0)
- return;
-
- const ImVec2 uv = GImGui->FontTexUvWhitePixel;
- PrimReserve(6, 4);
- PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2));
- PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+3));
- PrimWriteVtx(a, uv, col_upr_left);
- PrimWriteVtx(ImVec2(c.x, a.y), uv, col_upr_right);
- PrimWriteVtx(c, uv, col_bot_right);
- PrimWriteVtx(ImVec2(a.x, c.y), uv, col_bot_left);
-}
-
-void ImDrawList::AddQuad(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col, float thickness)
-{
- if ((col & IM_COL32_A_MASK) == 0)
- return;
-
- PathLineTo(a);
- PathLineTo(b);
- PathLineTo(c);
- PathLineTo(d);
- PathStroke(col, true, thickness);
-}
-
-void ImDrawList::AddQuadFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col)
-{
- if ((col & IM_COL32_A_MASK) == 0)
- return;
-
- PathLineTo(a);
- PathLineTo(b);
- PathLineTo(c);
- PathLineTo(d);
- PathFillConvex(col);
-}
-
-void ImDrawList::AddTriangle(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col, float thickness)
-{
- if ((col & IM_COL32_A_MASK) == 0)
- return;
-
- PathLineTo(a);
- PathLineTo(b);
- PathLineTo(c);
- PathStroke(col, true, thickness);
-}
-
-void ImDrawList::AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col)
-{
- if ((col & IM_COL32_A_MASK) == 0)
- return;
-
- PathLineTo(a);
- PathLineTo(b);
- PathLineTo(c);
- PathFillConvex(col);
-}
-
-void ImDrawList::AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments, float thickness)
-{
- if ((col & IM_COL32_A_MASK) == 0)
- return;
-
- const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
- PathArcTo(centre, radius-0.5f, 0.0f, a_max, num_segments);
- PathStroke(col, true, thickness);
-}
-
-void ImDrawList::AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments)
-{
- if ((col & IM_COL32_A_MASK) == 0)
- return;
-
- const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
- PathArcTo(centre, radius, 0.0f, a_max, num_segments);
- PathFillConvex(col);
-}
-
-void ImDrawList::AddBezierCurve(const ImVec2& pos0, const ImVec2& cp0, const ImVec2& cp1, const ImVec2& pos1, ImU32 col, float thickness, int num_segments)
-{
- if ((col & IM_COL32_A_MASK) == 0)
- return;
-
- PathLineTo(pos0);
- PathBezierCurveTo(cp0, cp1, pos1, num_segments);
- PathStroke(col, false, thickness);
-}
-
-void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
-{
- if ((col & IM_COL32_A_MASK) == 0)
- return;
-
- if (text_end == NULL)
- text_end = text_begin + strlen(text_begin);
- if (text_begin == text_end)
- return;
-
- // IMPORTANT: This is one of the few instance of breaking the encapsulation of ImDrawList, as we pull this from ImGui state, but it is just SO useful.
- // Might just move Font/FontSize to ImDrawList?
- if (font == NULL)
- font = GImGui->Font;
- if (font_size == 0.0f)
- font_size = GImGui->FontSize;
-
- IM_ASSERT(font->ContainerAtlas->TexID == _TextureIdStack.back()); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
-
- ImVec4 clip_rect = _ClipRectStack.back();
- if (cpu_fine_clip_rect)
- {
- clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x);
- clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y);
- clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z);
- clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w);
- }
- font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL);
-}
-
-void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
-{
- AddText(NULL, 0.0f, pos, col, text_begin, text_end);
-}
-
-void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col)
-{
- if ((col & IM_COL32_A_MASK) == 0)
- return;
-
- // FIXME-OPT: This is wasting draw calls.
- const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
- if (push_texture_id)
- PushTextureID(user_texture_id);
-
- PrimReserve(6, 4);
- PrimRectUV(a, b, uv_a, uv_b, col);
-
- if (push_texture_id)
- PopTextureID();
-}
-
-void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
-{
- if ((col & IM_COL32_A_MASK) == 0)
- return;
-
- const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
- if (push_texture_id)
- PushTextureID(user_texture_id);
-
- PrimReserve(6, 4);
- PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col);
-
- if (push_texture_id)
- PopTextureID();
-}
-
-//-----------------------------------------------------------------------------
-// ImDrawData
-//-----------------------------------------------------------------------------
-
-// For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
-void ImDrawData::DeIndexAllBuffers()
-{
- ImVector<ImDrawVert> new_vtx_buffer;
- TotalVtxCount = TotalIdxCount = 0;
- for (int i = 0; i < CmdListsCount; i++)
- {
- ImDrawList* cmd_list = CmdLists[i];
- if (cmd_list->IdxBuffer.empty())
- continue;
- new_vtx_buffer.resize(cmd_list->IdxBuffer.Size);
- for (int j = 0; j < cmd_list->IdxBuffer.Size; j++)
- new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]];
- cmd_list->VtxBuffer.swap(new_vtx_buffer);
- cmd_list->IdxBuffer.resize(0);
- TotalVtxCount += cmd_list->VtxBuffer.Size;
- }
-}
-
-// Helper to scale the ClipRect field of each ImDrawCmd. Use if your final output buffer is at a different scale than ImGui expects, or if there is a difference between your window resolution and framebuffer resolution.
-void ImDrawData::ScaleClipRects(const ImVec2& scale)
-{
- for (int i = 0; i < CmdListsCount; i++)
- {
- ImDrawList* cmd_list = CmdLists[i];
- for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
- {
- ImDrawCmd* cmd = &cmd_list->CmdBuffer[cmd_i];
- cmd->ClipRect = ImVec4(cmd->ClipRect.x * scale.x, cmd->ClipRect.y * scale.y, cmd->ClipRect.z * scale.x, cmd->ClipRect.w * scale.y);
- }
- }
-}
-
-//-----------------------------------------------------------------------------
-// ImFontConfig
-//-----------------------------------------------------------------------------
-
-ImFontConfig::ImFontConfig()
-{
- FontData = NULL;
- FontDataSize = 0;
- FontDataOwnedByAtlas = true;
- FontNo = 0;
- SizePixels = 0.0f;
- OversampleH = 3;
- OversampleV = 1;
- PixelSnapH = false;
- GlyphExtraSpacing = ImVec2(0.0f, 0.0f);
- GlyphOffset = ImVec2(0.0f, 0.0f);
- GlyphRanges = NULL;
- MergeMode = false;
- RasterizerFlags = 0x00;
- RasterizerMultiply = 1.0f;
- memset(Name, 0, sizeof(Name));
- DstFont = NULL;
-}
-
-//-----------------------------------------------------------------------------
-// ImFontAtlas
-//-----------------------------------------------------------------------------
-
-// A work of art lies ahead! (. = white layer, X = black layer, others are blank)
-// The white texels on the top left are the ones we'll use everywhere in ImGui to render filled shapes.
-const int FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF = 90;
-const int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27;
-const int FONT_ATLAS_DEFAULT_TEX_DATA_ID = 0xF0000;
-const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] =
-{
- "..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX"
- "..- -X.....X- X.X - X.X -X.....X - X.....X"
- "--- -XXX.XXX- X...X - X...X -X....X - X....X"
- "X - X.X - X.....X - X.....X -X...X - X...X"
- "XX - X.X -X.......X- X.......X -X..X.X - X.X..X"
- "X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X"
- "X..X - X.X - X.X - X.X -XX X.X - X.X XX"
- "X...X - X.X - X.X - XX X.X XX - X.X - X.X "
- "X....X - X.X - X.X - X.X X.X X.X - X.X - X.X "
- "X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X "
- "X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X "
- "X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X "
- "X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X "
- "X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X "
- "X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X "
- "X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X "
- "X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX "
- "X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------"
- "X.X X..X - -X.......X- X.......X - XX XX - "
- "XX X..X - - X.....X - X.....X - X.X X.X - "
- " X..X - X...X - X...X - X..X X..X - "
- " XX - X.X - X.X - X...XXXXXXXXXXXXX...X - "
- "------------ - X - X -X.....................X- "
- " ----------------------------------- X...XXXXXXXXXXXXX...X - "
- " - X..X X..X - "
- " - X.X X.X - "
- " - XX XX - "
-};
-
-ImFontAtlas::ImFontAtlas()
-{
- TexID = NULL;
- TexPixelsAlpha8 = NULL;
- TexPixelsRGBA32 = NULL;
- TexWidth = TexHeight = TexDesiredWidth = 0;
- TexGlyphPadding = 1;
- TexUvWhitePixel = ImVec2(0, 0);
-}
-
-ImFontAtlas::~ImFontAtlas()
-{
- Clear();
-}
-
-void ImFontAtlas::ClearInputData()
-{
- for (int i = 0; i < ConfigData.Size; i++)
- if (ConfigData[i].FontData && ConfigData[i].FontDataOwnedByAtlas)
- {
- ImGui::MemFree(ConfigData[i].FontData);
- ConfigData[i].FontData = NULL;
- }
-
- // When clearing this we lose access to the font name and other information used to build the font.
- for (int i = 0; i < Fonts.Size; i++)
- if (Fonts[i]->ConfigData >= ConfigData.Data && Fonts[i]->ConfigData < ConfigData.Data + ConfigData.Size)
- {
- Fonts[i]->ConfigData = NULL;
- Fonts[i]->ConfigDataCount = 0;
- }
- ConfigData.clear();
- CustomRects.clear();
-}
-
-void ImFontAtlas::ClearTexData()
-{
- if (TexPixelsAlpha8)
- ImGui::MemFree(TexPixelsAlpha8);
- if (TexPixelsRGBA32)
- ImGui::MemFree(TexPixelsRGBA32);
- TexPixelsAlpha8 = NULL;
- TexPixelsRGBA32 = NULL;
-}
-
-void ImFontAtlas::ClearFonts()
-{
- for (int i = 0; i < Fonts.Size; i++)
- {
- Fonts[i]->~ImFont();
- ImGui::MemFree(Fonts[i]);
- }
- Fonts.clear();
-}
-
-void ImFontAtlas::Clear()
-{
- ClearInputData();
- ClearTexData();
- ClearFonts();
-}
-
-void ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
-{
- // Build atlas on demand
- if (TexPixelsAlpha8 == NULL)
- {
- if (ConfigData.empty())
- AddFontDefault();
- Build();
- }
-
- *out_pixels = TexPixelsAlpha8;
- if (out_width) *out_width = TexWidth;
- if (out_height) *out_height = TexHeight;
- if (out_bytes_per_pixel) *out_bytes_per_pixel = 1;
-}
-
-void ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
-{
- // Convert to RGBA32 format on demand
- // Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp
- if (!TexPixelsRGBA32)
- {
- unsigned char* pixels;
- GetTexDataAsAlpha8(&pixels, NULL, NULL);
- TexPixelsRGBA32 = (unsigned int*)ImGui::MemAlloc((size_t)(TexWidth * TexHeight * 4));
- const unsigned char* src = pixels;
- unsigned int* dst = TexPixelsRGBA32;
- for (int n = TexWidth * TexHeight; n > 0; n--)
- *dst++ = IM_COL32(255, 255, 255, (unsigned int)(*src++));
- }
-
- *out_pixels = (unsigned char*)TexPixelsRGBA32;
- if (out_width) *out_width = TexWidth;
- if (out_height) *out_height = TexHeight;
- if (out_bytes_per_pixel) *out_bytes_per_pixel = 4;
-}
-
-ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg)
-{
- IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0);
- IM_ASSERT(font_cfg->SizePixels > 0.0f);
-
- // Create new font
- if (!font_cfg->MergeMode)
- {
- ImFont* font = (ImFont*)ImGui::MemAlloc(sizeof(ImFont));
- IM_PLACEMENT_NEW(font) ImFont();
- Fonts.push_back(font);
- }
- else
- {
- IM_ASSERT(!Fonts.empty()); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font.
- }
-
- ConfigData.push_back(*font_cfg);
- ImFontConfig& new_font_cfg = ConfigData.back();
- if (!new_font_cfg.DstFont)
- new_font_cfg.DstFont = Fonts.back();
- if (!new_font_cfg.FontDataOwnedByAtlas)
- {
- new_font_cfg.FontData = ImGui::MemAlloc(new_font_cfg.FontDataSize);
- new_font_cfg.FontDataOwnedByAtlas = true;
- memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize);
- }
-
- // Invalidate texture
- ClearTexData();
- return new_font_cfg.DstFont;
-}
-
-// Default font TTF is compressed with stb_compress then base85 encoded (see extra_fonts/binary_to_compressed_c.cpp for encoder)
-static unsigned int stb_decompress_length(unsigned char *input);
-static unsigned int stb_decompress(unsigned char *output, unsigned char *i, unsigned int length);
-static const char* GetDefaultCompressedFontDataTTFBase85();
-static unsigned int Decode85Byte(char c) { return c >= '\\' ? c-36 : c-35; }
-static void Decode85(const unsigned char* src, unsigned char* dst)
-{
- while (*src)
- {
- unsigned int tmp = Decode85Byte(src[0]) + 85*(Decode85Byte(src[1]) + 85*(Decode85Byte(src[2]) + 85*(Decode85Byte(src[3]) + 85*Decode85Byte(src[4]))));
- dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF); // We can't assume little-endianness.
- src += 5;
- dst += 4;
- }
-}
-
-// Load embedded ProggyClean.ttf at size 13, disable oversampling
-ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template)
-{
- ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
- if (!font_cfg_template)
- {
- font_cfg.OversampleH = font_cfg.OversampleV = 1;
- font_cfg.PixelSnapH = true;
- }
- if (font_cfg.Name[0] == '\0') strcpy(font_cfg.Name, "ProggyClean.ttf, 13px");
- if (font_cfg.SizePixels <= 0.0f) font_cfg.SizePixels = 13.0f;
-
- const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85();
- ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, GetGlyphRangesDefault());
- return font;
-}
-
-ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
-{
- int data_size = 0;
- void* data = ImFileLoadToMemory(filename, "rb", &data_size, 0);
- if (!data)
- {
- IM_ASSERT(0); // Could not load file.
- return NULL;
- }
- ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
- if (font_cfg.Name[0] == '\0')
- {
- // Store a short copy of filename into into the font name for convenience
- const char* p;
- for (p = filename + strlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {}
- snprintf(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s, %.0fpx", p, size_pixels);
- }
- return AddFontFromMemoryTTF(data, data_size, size_pixels, &font_cfg, glyph_ranges);
-}
-
-// NBM Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build().
-ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
-{
- ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
- IM_ASSERT(font_cfg.FontData == NULL);
- font_cfg.FontData = ttf_data;
- font_cfg.FontDataSize = ttf_size;
- font_cfg.SizePixels = size_pixels;
- if (glyph_ranges)
- font_cfg.GlyphRanges = glyph_ranges;
- return AddFont(&font_cfg);
-}
-
-ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
-{
- const unsigned int buf_decompressed_size = stb_decompress_length((unsigned char*)compressed_ttf_data);
- unsigned char* buf_decompressed_data = (unsigned char *)ImGui::MemAlloc(buf_decompressed_size);
- stb_decompress(buf_decompressed_data, (unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size);
-
- ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
- IM_ASSERT(font_cfg.FontData == NULL);
- font_cfg.FontDataOwnedByAtlas = true;
- return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges);
-}
-
-ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges)
-{
- int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4;
- void* compressed_ttf = ImGui::MemAlloc((size_t)compressed_ttf_size);
- Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf);
- ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges);
- ImGui::MemFree(compressed_ttf);
- return font;
-}
-
-int ImFontAtlas::CustomRectRegister(unsigned int id, int width, int height)
-{
- IM_ASSERT(width > 0 && width <= 0xFFFF);
- IM_ASSERT(height > 0 && height <= 0xFFFF);
- CustomRect r;
- r.ID = id;
- r.Width = (unsigned short)width;
- r.Height = (unsigned short)height;
- CustomRects.push_back(r);
- return CustomRects.Size - 1; // Return index
-}
-
-void ImFontAtlas::CustomRectCalcUV(const CustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max)
-{
- IM_ASSERT(TexWidth > 0 && TexHeight > 0); // Font atlas needs to be built before we can calculate UV coordinates
- IM_ASSERT(rect->IsPacked()); // Make sure the rectangle has been packed
- *out_uv_min = ImVec2((float)rect->X / TexWidth, (float)rect->Y / TexHeight);
- *out_uv_max = ImVec2((float)(rect->X + rect->Width) / TexWidth, (float)(rect->Y + rect->Height) / TexHeight);
-}
-
-bool ImFontAtlas::Build()
-{
- return ImFontAtlasBuildWithStbTruetype(this);
-}
-
-void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor)
-{
- for (unsigned int i = 0; i < 256; i++)
- {
- unsigned int value = (unsigned int)(i * in_brighten_factor);
- out_table[i] = value > 255 ? 255 : (value & 0xFF);
- }
-}
-
-void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride)
-{
- unsigned char* data = pixels + x + y * stride;
- for (int j = h; j > 0; j--, data += stride)
- for (int i = 0; i < w; i++)
- data[i] = table[data[i]];
-}
-
-bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
-{
- IM_ASSERT(atlas->ConfigData.Size > 0);
-
- ImFontAtlasBuildRegisterDefaultCustomRects(atlas);
-
- atlas->TexID = NULL;
- atlas->TexWidth = atlas->TexHeight = 0;
- atlas->TexUvWhitePixel = ImVec2(0, 0);
- atlas->ClearTexData();
-
- // Count glyphs/ranges
- int total_glyphs_count = 0;
- int total_ranges_count = 0;
- for (int input_i = 0; input_i < atlas->ConfigData.Size; input_i++)
- {
- ImFontConfig& cfg = atlas->ConfigData[input_i];
- if (!cfg.GlyphRanges)
- cfg.GlyphRanges = atlas->GetGlyphRangesDefault();
- for (const ImWchar* in_range = cfg.GlyphRanges; in_range[0] && in_range[1]; in_range += 2, total_ranges_count++)
- total_glyphs_count += (in_range[1] - in_range[0]) + 1;
- }
-
- // We need a width for the skyline algorithm. Using a dumb heuristic here to decide of width. User can override TexDesiredWidth and TexGlyphPadding if they wish.
- // Width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height.
- atlas->TexWidth = (atlas->TexDesiredWidth > 0) ? atlas->TexDesiredWidth : (total_glyphs_count > 4000) ? 4096 : (total_glyphs_count > 2000) ? 2048 : (total_glyphs_count > 1000) ? 1024 : 512;
- atlas->TexHeight = 0;
-
- // Start packing
- const int max_tex_height = 1024*32;
- stbtt_pack_context spc;
- stbtt_PackBegin(&spc, NULL, atlas->TexWidth, max_tex_height, 0, atlas->TexGlyphPadding, NULL);
- stbtt_PackSetOversampling(&spc, 1, 1);
-
- // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
- ImFontAtlasBuildPackCustomRects(atlas, spc.pack_info);
-
- // Initialize font information (so we can error without any cleanup)
- struct ImFontTempBuildData
- {
- stbtt_fontinfo FontInfo;
- stbrp_rect* Rects;
- int RectsCount;
- stbtt_pack_range* Ranges;
- int RangesCount;
- };
- ImFontTempBuildData* tmp_array = (ImFontTempBuildData*)ImGui::MemAlloc((size_t)atlas->ConfigData.Size * sizeof(ImFontTempBuildData));
- for (int input_i = 0; input_i < atlas->ConfigData.Size; input_i++)
- {
- ImFontConfig& cfg = atlas->ConfigData[input_i];
- ImFontTempBuildData& tmp = tmp_array[input_i];
- IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == atlas));
-
- const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo);
- IM_ASSERT(font_offset >= 0);
- if (!stbtt_InitFont(&tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset))
- return false;
- }
-
- // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0)
- int buf_packedchars_n = 0, buf_rects_n = 0, buf_ranges_n = 0;
- stbtt_packedchar* buf_packedchars = (stbtt_packedchar*)ImGui::MemAlloc(total_glyphs_count * sizeof(stbtt_packedchar));
- stbrp_rect* buf_rects = (stbrp_rect*)ImGui::MemAlloc(total_glyphs_count * sizeof(stbrp_rect));
- stbtt_pack_range* buf_ranges = (stbtt_pack_range*)ImGui::MemAlloc(total_ranges_count * sizeof(stbtt_pack_range));
- memset(buf_packedchars, 0, total_glyphs_count * sizeof(stbtt_packedchar));
- memset(buf_rects, 0, total_glyphs_count * sizeof(stbrp_rect)); // Unnecessary but let's clear this for the sake of sanity.
- memset(buf_ranges, 0, total_ranges_count * sizeof(stbtt_pack_range));
-
- // First font pass: pack all glyphs (no rendering at this point, we are working with rectangles in an infinitely tall texture at this point)
- for (int input_i = 0; input_i < atlas->ConfigData.Size; input_i++)
- {
- ImFontConfig& cfg = atlas->ConfigData[input_i];
- ImFontTempBuildData& tmp = tmp_array[input_i];
-
- // Setup ranges
- int font_glyphs_count = 0;
- int font_ranges_count = 0;
- for (const ImWchar* in_range = cfg.GlyphRanges; in_range[0] && in_range[1]; in_range += 2, font_ranges_count++)
- font_glyphs_count += (in_range[1] - in_range[0]) + 1;
- tmp.Ranges = buf_ranges + buf_ranges_n;
- tmp.RangesCount = font_ranges_count;
- buf_ranges_n += font_ranges_count;
- for (int i = 0; i < font_ranges_count; i++)
- {
- const ImWchar* in_range = &cfg.GlyphRanges[i * 2];
- stbtt_pack_range& range = tmp.Ranges[i];
- range.font_size = cfg.SizePixels;
- range.first_unicode_codepoint_in_range = in_range[0];
- range.num_chars = (in_range[1] - in_range[0]) + 1;
- range.chardata_for_range = buf_packedchars + buf_packedchars_n;
- buf_packedchars_n += range.num_chars;
- }
-
- // Pack
- tmp.Rects = buf_rects + buf_rects_n;
- tmp.RectsCount = font_glyphs_count;
- buf_rects_n += font_glyphs_count;
- stbtt_PackSetOversampling(&spc, cfg.OversampleH, cfg.OversampleV);
- int n = stbtt_PackFontRangesGatherRects(&spc, &tmp.FontInfo, tmp.Ranges, tmp.RangesCount, tmp.Rects);
- IM_ASSERT(n == font_glyphs_count);
- stbrp_pack_rects((stbrp_context*)spc.pack_info, tmp.Rects, n);
-
- // Extend texture height
- for (int i = 0; i < n; i++)
- if (tmp.Rects[i].was_packed)
- atlas->TexHeight = ImMax(atlas->TexHeight, tmp.Rects[i].y + tmp.Rects[i].h);
- }
- IM_ASSERT(buf_rects_n == total_glyphs_count);
- IM_ASSERT(buf_packedchars_n == total_glyphs_count);
- IM_ASSERT(buf_ranges_n == total_ranges_count);
-
- // Create texture
- atlas->TexHeight = ImUpperPowerOfTwo(atlas->TexHeight);
- atlas->TexPixelsAlpha8 = (unsigned char*)ImGui::MemAlloc(atlas->TexWidth * atlas->TexHeight);
- memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight);
- spc.pixels = atlas->TexPixelsAlpha8;
- spc.height = atlas->TexHeight;
-
- // Second pass: render font characters
- for (int input_i = 0; input_i < atlas->ConfigData.Size; input_i++)
- {
- ImFontConfig& cfg = atlas->ConfigData[input_i];
- ImFontTempBuildData& tmp = tmp_array[input_i];
- stbtt_PackSetOversampling(&spc, cfg.OversampleH, cfg.OversampleV);
- stbtt_PackFontRangesRenderIntoRects(&spc, &tmp.FontInfo, tmp.Ranges, tmp.RangesCount, tmp.Rects);
- if (cfg.RasterizerMultiply != 1.0f)
- {
- unsigned char multiply_table[256];
- ImFontAtlasBuildMultiplyCalcLookupTable(multiply_table, cfg.RasterizerMultiply);
- for (const stbrp_rect* r = tmp.Rects; r != tmp.Rects + tmp.RectsCount; r++)
- if (r->was_packed)
- ImFontAtlasBuildMultiplyRectAlpha8(multiply_table, spc.pixels, r->x, r->y, r->w, r->h, spc.stride_in_bytes);
- }
- tmp.Rects = NULL;
- }
-
- // End packing
- stbtt_PackEnd(&spc);
- ImGui::MemFree(buf_rects);
- buf_rects = NULL;
-
- // Third pass: setup ImFont and glyphs for runtime
- for (int input_i = 0; input_i < atlas->ConfigData.Size; input_i++)
- {
- ImFontConfig& cfg = atlas->ConfigData[input_i];
- ImFontTempBuildData& tmp = tmp_array[input_i];
- ImFont* dst_font = cfg.DstFont; // We can have multiple input fonts writing into a same destination font (when using MergeMode=true)
-
- const float font_scale = stbtt_ScaleForPixelHeight(&tmp.FontInfo, cfg.SizePixels);
- int unscaled_ascent, unscaled_descent, unscaled_line_gap;
- stbtt_GetFontVMetrics(&tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap);
-
- const float ascent = unscaled_ascent * font_scale;
- const float descent = unscaled_descent * font_scale;
- ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent);
- const float off_x = cfg.GlyphOffset.x;
- const float off_y = cfg.GlyphOffset.y + (float)(int)(dst_font->Ascent + 0.5f);
-
- dst_font->FallbackGlyph = NULL; // Always clear fallback so FindGlyph can return NULL. It will be set again in BuildLookupTable()
- for (int i = 0; i < tmp.RangesCount; i++)
- {
- stbtt_pack_range& range = tmp.Ranges[i];
- for (int char_idx = 0; char_idx < range.num_chars; char_idx += 1)
- {
- const stbtt_packedchar& pc = range.chardata_for_range[char_idx];
- if (!pc.x0 && !pc.x1 && !pc.y0 && !pc.y1)
- continue;
-
- const int codepoint = range.first_unicode_codepoint_in_range + char_idx;
- if (cfg.MergeMode && dst_font->FindGlyph((unsigned short)codepoint))
- continue;
-
- stbtt_aligned_quad q;
- float dummy_x = 0.0f, dummy_y = 0.0f;
- stbtt_GetPackedQuad(range.chardata_for_range, atlas->TexWidth, atlas->TexHeight, char_idx, &dummy_x, &dummy_y, &q, 0);
-
- dst_font->Glyphs.resize(dst_font->Glyphs.Size + 1);
- ImFont::Glyph& glyph = dst_font->Glyphs.back();
- glyph.Codepoint = (ImWchar)codepoint;
- glyph.X0 = q.x0 + off_x;
- glyph.Y0 = q.y0 + off_y;
- glyph.X1 = q.x1 + off_x;
- glyph.Y1 = q.y1 + off_y;
- glyph.U0 = q.s0;
- glyph.V0 = q.t0;
- glyph.U1 = q.s1;
- glyph.V1 = q.t1;
- glyph.XAdvance = (pc.xadvance + cfg.GlyphExtraSpacing.x); // Bake spacing into XAdvance
-
- if (cfg.PixelSnapH)
- glyph.XAdvance = (float)(int)(glyph.XAdvance + 0.5f);
- dst_font->MetricsTotalSurface += (int)((glyph.U1 - glyph.U0) * atlas->TexWidth + 1.99f) * (int)((glyph.V1 - glyph.V0) * atlas->TexHeight + 1.99f); // +1 to account for average padding, +0.99 to round
- }
- }
- cfg.DstFont->BuildLookupTable();
- }
-
- // Cleanup temporaries
- ImGui::MemFree(buf_packedchars);
- ImGui::MemFree(buf_ranges);
- ImGui::MemFree(tmp_array);
-
- // Render into our custom data block
- ImFontAtlasBuildRenderDefaultTexData(atlas);
-
- return true;
-}
-
-void ImFontAtlasBuildRegisterDefaultCustomRects(ImFontAtlas* atlas)
-{
- // FIXME-WIP: We should register in the constructor (but cannot because our static instances may not have allocator ready by the time they initialize). This needs to be fixed because we can expose CustomRects.
- if (atlas->CustomRects.empty())
- atlas->CustomRectRegister(FONT_ATLAS_DEFAULT_TEX_DATA_ID, FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF*2+1, FONT_ATLAS_DEFAULT_TEX_DATA_H);
-}
-
-void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent)
-{
- if (!font_config->MergeMode)
- {
- font->ContainerAtlas = atlas;
- font->ConfigData = font_config;
- font->ConfigDataCount = 0;
- font->FontSize = font_config->SizePixels;
- font->Ascent = ascent;
- font->Descent = descent;
- font->Glyphs.resize(0);
- font->MetricsTotalSurface = 0;
- }
- font->ConfigDataCount++;
-}
-
-void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* pack_context_opaque)
-{
- stbrp_context* pack_context = (stbrp_context*)pack_context_opaque;
-
- ImVector<ImFontAtlas::CustomRect>& user_rects = atlas->CustomRects;
- ImVector<stbrp_rect> pack_rects;
- pack_rects.resize(user_rects.Size);
- memset(pack_rects.Data, 0, sizeof(stbrp_rect) * user_rects.Size);
- for (int i = 0; i < user_rects.Size; i++)
- {
- pack_rects[i].w = user_rects[i].Width;
- pack_rects[i].h = user_rects[i].Height;
- }
- stbrp_pack_rects(pack_context, &pack_rects[0], pack_rects.Size);
- for (int i = 0; i < pack_rects.Size; i++)
- if (pack_rects[i].was_packed)
- {
- user_rects[i].X = pack_rects[i].x;
- user_rects[i].Y = pack_rects[i].y;
- IM_ASSERT(pack_rects[i].w == user_rects[i].Width && pack_rects[i].h == user_rects[i].Height);
- atlas->TexHeight = ImMax(atlas->TexHeight, pack_rects[i].y + pack_rects[i].h);
- }
-}
-
-void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas)
-{
- ImFontAtlas::CustomRect& r = atlas->CustomRects[0];
- IM_ASSERT(r.ID == FONT_ATLAS_DEFAULT_TEX_DATA_ID);
- IM_ASSERT(r.Width == FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF*2+1);
- IM_ASSERT(r.Height == FONT_ATLAS_DEFAULT_TEX_DATA_H);
- IM_ASSERT(r.IsPacked());
- IM_ASSERT(atlas->TexPixelsAlpha8 != NULL);
-
- // Render/copy pixels
- for (int y = 0, n = 0; y < FONT_ATLAS_DEFAULT_TEX_DATA_H; y++)
- for (int x = 0; x < FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF; x++, n++)
- {
- const int offset0 = (int)(r.X + x) + (int)(r.Y + y) * atlas->TexWidth;
- const int offset1 = offset0 + FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF + 1;
- atlas->TexPixelsAlpha8[offset0] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[n] == '.' ? 0xFF : 0x00;
- atlas->TexPixelsAlpha8[offset1] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[n] == 'X' ? 0xFF : 0x00;
- }
- const ImVec2 tex_uv_scale(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
- atlas->TexUvWhitePixel = ImVec2((r.X + 0.5f) * tex_uv_scale.x, (r.Y + 0.5f) * tex_uv_scale.y);
-
- // Setup mouse cursors
- const ImVec2 cursor_datas[ImGuiMouseCursor_Count_][3] =
- {
- // Pos ........ Size ......... Offset ......
- { ImVec2(0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow
- { ImVec2(13,0), ImVec2(7,16), ImVec2( 4, 8) }, // ImGuiMouseCursor_TextInput
- { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_Move
- { ImVec2(21,0), ImVec2( 9,23), ImVec2( 5,11) }, // ImGuiMouseCursor_ResizeNS
- { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 5) }, // ImGuiMouseCursor_ResizeEW
- { ImVec2(73,0), ImVec2(17,17), ImVec2( 9, 9) }, // ImGuiMouseCursor_ResizeNESW
- { ImVec2(55,0), ImVec2(17,17), ImVec2( 9, 9) }, // ImGuiMouseCursor_ResizeNWSE
- };
-
- for (int type = 0; type < ImGuiMouseCursor_Count_; type++)
- {
- ImGuiMouseCursorData& cursor_data = GImGui->MouseCursorData[type];
- ImVec2 pos = cursor_datas[type][0] + ImVec2((float)r.X, (float)r.Y);
- const ImVec2 size = cursor_datas[type][1];
- cursor_data.Type = type;
- cursor_data.Size = size;
- cursor_data.HotOffset = cursor_datas[type][2];
- cursor_data.TexUvMin[0] = (pos) * tex_uv_scale;
- cursor_data.TexUvMax[0] = (pos + size) * tex_uv_scale;
- pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF + 1;
- cursor_data.TexUvMin[1] = (pos) * tex_uv_scale;
- cursor_data.TexUvMax[1] = (pos + size) * tex_uv_scale;
- }
-}
-
-// Retrieve list of range (2 int per range, values are inclusive)
-const ImWchar* ImFontAtlas::GetGlyphRangesDefault()
-{
- static const ImWchar ranges[] =
- {
- 0x0020, 0x00FF, // Basic Latin + Latin Supplement
- 0,
- };
- return &ranges[0];
-}
-
-const ImWchar* ImFontAtlas::GetGlyphRangesKorean()
-{
- static const ImWchar ranges[] =
- {
- 0x0020, 0x00FF, // Basic Latin + Latin Supplement
- 0x3131, 0x3163, // Korean alphabets
- 0xAC00, 0xD79D, // Korean characters
- 0,
- };
- return &ranges[0];
-}
-
-const ImWchar* ImFontAtlas::GetGlyphRangesChinese()
-{
- static const ImWchar ranges[] =
- {
- 0x0020, 0x00FF, // Basic Latin + Latin Supplement
- 0x3000, 0x30FF, // Punctuations, Hiragana, Katakana
- 0x31F0, 0x31FF, // Katakana Phonetic Extensions
- 0xFF00, 0xFFEF, // Half-width characters
- 0x4e00, 0x9FAF, // CJK Ideograms
- 0,
- };
- return &ranges[0];
-}
-
-const ImWchar* ImFontAtlas::GetGlyphRangesJapanese()
-{
- // Store the 1946 ideograms code points as successive offsets from the initial unicode codepoint 0x4E00. Each offset has an implicit +1.
- // This encoding helps us reduce the source code size.
- static const short offsets_from_0x4E00[] =
- {
- -1,0,1,3,0,0,0,0,1,0,5,1,1,0,7,4,6,10,0,1,9,9,7,1,3,19,1,10,7,1,0,1,0,5,1,0,6,4,2,6,0,0,12,6,8,0,3,5,0,1,0,9,0,0,8,1,1,3,4,5,13,0,0,8,2,17,
- 4,3,1,1,9,6,0,0,0,2,1,3,2,22,1,9,11,1,13,1,3,12,0,5,9,2,0,6,12,5,3,12,4,1,2,16,1,1,4,6,5,3,0,6,13,15,5,12,8,14,0,0,6,15,3,6,0,18,8,1,6,14,1,
- 5,4,12,24,3,13,12,10,24,0,0,0,1,0,1,1,2,9,10,2,2,0,0,3,3,1,0,3,8,0,3,2,4,4,1,6,11,10,14,6,15,3,4,15,1,0,0,5,2,2,0,0,1,6,5,5,6,0,3,6,5,0,0,1,0,
- 11,2,2,8,4,7,0,10,0,1,2,17,19,3,0,2,5,0,6,2,4,4,6,1,1,11,2,0,3,1,2,1,2,10,7,6,3,16,0,8,24,0,0,3,1,1,3,0,1,6,0,0,0,2,0,1,5,15,0,1,0,0,2,11,19,
- 1,4,19,7,6,5,1,0,0,0,0,5,1,0,1,9,0,0,5,0,2,0,1,0,3,0,11,3,0,2,0,0,0,0,0,9,3,6,4,12,0,14,0,0,29,10,8,0,14,37,13,0,31,16,19,0,8,30,1,20,8,3,48,
- 21,1,0,12,0,10,44,34,42,54,11,18,82,0,2,1,2,12,1,0,6,2,17,2,12,7,0,7,17,4,2,6,24,23,8,23,39,2,16,23,1,0,5,1,2,15,14,5,6,2,11,0,8,6,2,2,2,14,
- 20,4,15,3,4,11,10,10,2,5,2,1,30,2,1,0,0,22,5,5,0,3,1,5,4,1,0,0,2,2,21,1,5,1,2,16,2,1,3,4,0,8,4,0,0,5,14,11,2,16,1,13,1,7,0,22,15,3,1,22,7,14,
- 22,19,11,24,18,46,10,20,64,45,3,2,0,4,5,0,1,4,25,1,0,0,2,10,0,0,0,1,0,1,2,0,0,9,1,2,0,0,0,2,5,2,1,1,5,5,8,1,1,1,5,1,4,9,1,3,0,1,0,1,1,2,0,0,
- 2,0,1,8,22,8,1,0,0,0,0,4,2,1,0,9,8,5,0,9,1,30,24,2,6,4,39,0,14,5,16,6,26,179,0,2,1,1,0,0,0,5,2,9,6,0,2,5,16,7,5,1,1,0,2,4,4,7,15,13,14,0,0,
- 3,0,1,0,0,0,2,1,6,4,5,1,4,9,0,3,1,8,0,0,10,5,0,43,0,2,6,8,4,0,2,0,0,9,6,0,9,3,1,6,20,14,6,1,4,0,7,2,3,0,2,0,5,0,3,1,0,3,9,7,0,3,4,0,4,9,1,6,0,
- 9,0,0,2,3,10,9,28,3,6,2,4,1,2,32,4,1,18,2,0,3,1,5,30,10,0,2,2,2,0,7,9,8,11,10,11,7,2,13,7,5,10,0,3,40,2,0,1,6,12,0,4,5,1,5,11,11,21,4,8,3,7,
- 8,8,33,5,23,0,0,19,8,8,2,3,0,6,1,1,1,5,1,27,4,2,5,0,3,5,6,3,1,0,3,1,12,5,3,3,2,0,7,7,2,1,0,4,0,1,1,2,0,10,10,6,2,5,9,7,5,15,15,21,6,11,5,20,
- 4,3,5,5,2,5,0,2,1,0,1,7,28,0,9,0,5,12,5,5,18,30,0,12,3,3,21,16,25,32,9,3,14,11,24,5,66,9,1,2,0,5,9,1,5,1,8,0,8,3,3,0,1,15,1,4,8,1,2,7,0,7,2,
- 8,3,7,5,3,7,10,2,1,0,0,2,25,0,6,4,0,10,0,4,2,4,1,12,5,38,4,0,4,1,10,5,9,4,0,14,4,2,5,18,20,21,1,3,0,5,0,7,0,3,7,1,3,1,1,8,1,0,0,0,3,2,5,2,11,
- 6,0,13,1,3,9,1,12,0,16,6,2,1,0,2,1,12,6,13,11,2,0,28,1,7,8,14,13,8,13,0,2,0,5,4,8,10,2,37,42,19,6,6,7,4,14,11,18,14,80,7,6,0,4,72,12,36,27,
- 7,7,0,14,17,19,164,27,0,5,10,7,3,13,6,14,0,2,2,5,3,0,6,13,0,0,10,29,0,4,0,3,13,0,3,1,6,51,1,5,28,2,0,8,0,20,2,4,0,25,2,10,13,10,0,16,4,0,1,0,
- 2,1,7,0,1,8,11,0,0,1,2,7,2,23,11,6,6,4,16,2,2,2,0,22,9,3,3,5,2,0,15,16,21,2,9,20,15,15,5,3,9,1,0,0,1,7,7,5,4,2,2,2,38,24,14,0,0,15,5,6,24,14,
- 5,5,11,0,21,12,0,3,8,4,11,1,8,0,11,27,7,2,4,9,21,59,0,1,39,3,60,62,3,0,12,11,0,3,30,11,0,13,88,4,15,5,28,13,1,4,48,17,17,4,28,32,46,0,16,0,
- 18,11,1,8,6,38,11,2,6,11,38,2,0,45,3,11,2,7,8,4,30,14,17,2,1,1,65,18,12,16,4,2,45,123,12,56,33,1,4,3,4,7,0,0,0,3,2,0,16,4,2,4,2,0,7,4,5,2,26,
- 2,25,6,11,6,1,16,2,6,17,77,15,3,35,0,1,0,5,1,0,38,16,6,3,12,3,3,3,0,9,3,1,3,5,2,9,0,18,0,25,1,3,32,1,72,46,6,2,7,1,3,14,17,0,28,1,40,13,0,20,
- 15,40,6,38,24,12,43,1,1,9,0,12,6,0,6,2,4,19,3,7,1,48,0,9,5,0,5,6,9,6,10,15,2,11,19,3,9,2,0,1,10,1,27,8,1,3,6,1,14,0,26,0,27,16,3,4,9,6,2,23,
- 9,10,5,25,2,1,6,1,1,48,15,9,15,14,3,4,26,60,29,13,37,21,1,6,4,0,2,11,22,23,16,16,2,2,1,3,0,5,1,6,4,0,0,4,0,0,8,3,0,2,5,0,7,1,7,3,13,2,4,10,
- 3,0,2,31,0,18,3,0,12,10,4,1,0,7,5,7,0,5,4,12,2,22,10,4,2,15,2,8,9,0,23,2,197,51,3,1,1,4,13,4,3,21,4,19,3,10,5,40,0,4,1,1,10,4,1,27,34,7,21,
- 2,17,2,9,6,4,2,3,0,4,2,7,8,2,5,1,15,21,3,4,4,2,2,17,22,1,5,22,4,26,7,0,32,1,11,42,15,4,1,2,5,0,19,3,1,8,6,0,10,1,9,2,13,30,8,2,24,17,19,1,4,
- 4,25,13,0,10,16,11,39,18,8,5,30,82,1,6,8,18,77,11,13,20,75,11,112,78,33,3,0,0,60,17,84,9,1,1,12,30,10,49,5,32,158,178,5,5,6,3,3,1,3,1,4,7,6,
- 19,31,21,0,2,9,5,6,27,4,9,8,1,76,18,12,1,4,0,3,3,6,3,12,2,8,30,16,2,25,1,5,5,4,3,0,6,10,2,3,1,0,5,1,19,3,0,8,1,5,2,6,0,0,0,19,1,2,0,5,1,2,5,
- 1,3,7,0,4,12,7,3,10,22,0,9,5,1,0,2,20,1,1,3,23,30,3,9,9,1,4,191,14,3,15,6,8,50,0,1,0,0,4,0,0,1,0,2,4,2,0,2,3,0,2,0,2,2,8,7,0,1,1,1,3,3,17,11,
- 91,1,9,3,2,13,4,24,15,41,3,13,3,1,20,4,125,29,30,1,0,4,12,2,21,4,5,5,19,11,0,13,11,86,2,18,0,7,1,8,8,2,2,22,1,2,6,5,2,0,1,2,8,0,2,0,5,2,1,0,
- 2,10,2,0,5,9,2,1,2,0,1,0,4,0,0,10,2,5,3,0,6,1,0,1,4,4,33,3,13,17,3,18,6,4,7,1,5,78,0,4,1,13,7,1,8,1,0,35,27,15,3,0,0,0,1,11,5,41,38,15,22,6,
- 14,14,2,1,11,6,20,63,5,8,27,7,11,2,2,40,58,23,50,54,56,293,8,8,1,5,1,14,0,1,12,37,89,8,8,8,2,10,6,0,0,0,4,5,2,1,0,1,1,2,7,0,3,3,0,4,6,0,3,2,
- 19,3,8,0,0,0,4,4,16,0,4,1,5,1,3,0,3,4,6,2,17,10,10,31,6,4,3,6,10,126,7,3,2,2,0,9,0,0,5,20,13,0,15,0,6,0,2,5,8,64,50,3,2,12,2,9,0,0,11,8,20,
- 109,2,18,23,0,0,9,61,3,0,28,41,77,27,19,17,81,5,2,14,5,83,57,252,14,154,263,14,20,8,13,6,57,39,38,
- };
- static ImWchar base_ranges[] =
- {
- 0x0020, 0x00FF, // Basic Latin + Latin Supplement
- 0x3000, 0x30FF, // Punctuations, Hiragana, Katakana
- 0x31F0, 0x31FF, // Katakana Phonetic Extensions
- 0xFF00, 0xFFEF, // Half-width characters
- };
- static bool full_ranges_unpacked = false;
- static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(offsets_from_0x4E00)*2 + 1];
- if (!full_ranges_unpacked)
- {
- // Unpack
- int codepoint = 0x4e00;
- memcpy(full_ranges, base_ranges, sizeof(base_ranges));
- ImWchar* dst = full_ranges + IM_ARRAYSIZE(base_ranges);;
- for (int n = 0; n < IM_ARRAYSIZE(offsets_from_0x4E00); n++, dst += 2)
- dst[0] = dst[1] = (ImWchar)(codepoint += (offsets_from_0x4E00[n] + 1));
- dst[0] = 0;
- full_ranges_unpacked = true;
- }
- return &full_ranges[0];
-}
-
-const ImWchar* ImFontAtlas::GetGlyphRangesCyrillic()
-{
- static const ImWchar ranges[] =
- {
- 0x0020, 0x00FF, // Basic Latin + Latin Supplement
- 0x0400, 0x052F, // Cyrillic + Cyrillic Supplement
- 0x2DE0, 0x2DFF, // Cyrillic Extended-A
- 0xA640, 0xA69F, // Cyrillic Extended-B
- 0,
- };
- return &ranges[0];
-}
-
-const ImWchar* ImFontAtlas::GetGlyphRangesThai()
-{
- static const ImWchar ranges[] =
- {
- 0x0020, 0x00FF, // Basic Latin
- 0x0E00, 0x0E7F, // Thai
- 0,
- };
- return &ranges[0];
-}
-
-//-----------------------------------------------------------------------------
-// ImFontAtlas::GlyphRangesBuilder
-//-----------------------------------------------------------------------------
-
-void ImFontAtlas::GlyphRangesBuilder::AddText(const char* text, const char* text_end)
-{
- while (text_end ? (text < text_end) : *text)
- {
- unsigned int c = 0;
- int c_len = ImTextCharFromUtf8(&c, text, text_end);
- text += c_len;
- if (c_len == 0)
- break;
- if (c < 0x10000)
- AddChar((ImWchar)c);
- }
-}
-
-void ImFontAtlas::GlyphRangesBuilder::AddRanges(const ImWchar* ranges)
-{
- for (; ranges[0]; ranges += 2)
- for (ImWchar c = ranges[0]; c <= ranges[1]; c++)
- AddChar(c);
-}
-
-void ImFontAtlas::GlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges)
-{
- for (int n = 0; n < 0x10000; n++)
- if (GetBit(n))
- {
- out_ranges->push_back((ImWchar)n);
- while (n < 0x10000 && GetBit(n + 1))
- n++;
- out_ranges->push_back((ImWchar)n);
- }
- out_ranges->push_back(0);
-}
-
-//-----------------------------------------------------------------------------
-// ImFont
-//-----------------------------------------------------------------------------
-
-ImFont::ImFont()
-{
- Scale = 1.0f;
- FallbackChar = (ImWchar)'?';
- Clear();
-}
-
-ImFont::~ImFont()
-{
- // Invalidate active font so that the user gets a clear crash instead of a dangling pointer.
- // If you want to delete fonts you need to do it between Render() and NewFrame().
- // FIXME-CLEANUP
- /*
- ImGuiContext& g = *GImGui;
- if (g.Font == this)
- g.Font = NULL;
- */
- Clear();
-}
-
-void ImFont::Clear()
-{
- FontSize = 0.0f;
- DisplayOffset = ImVec2(0.0f, 1.0f);
- Glyphs.clear();
- IndexXAdvance.clear();
- IndexLookup.clear();
- FallbackGlyph = NULL;
- FallbackXAdvance = 0.0f;
- ConfigDataCount = 0;
- ConfigData = NULL;
- ContainerAtlas = NULL;
- Ascent = Descent = 0.0f;
- MetricsTotalSurface = 0;
-}
-
-void ImFont::BuildLookupTable()
-{
- int max_codepoint = 0;
- for (int i = 0; i != Glyphs.Size; i++)
- max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint);
-
- IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved
- IndexXAdvance.clear();
- IndexLookup.clear();
- GrowIndex(max_codepoint + 1);
- for (int i = 0; i < Glyphs.Size; i++)
- {
- int codepoint = (int)Glyphs[i].Codepoint;
- IndexXAdvance[codepoint] = Glyphs[i].XAdvance;
- IndexLookup[codepoint] = (unsigned short)i;
- }
-
- // Create a glyph to handle TAB
- // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?)
- if (FindGlyph((unsigned short)' '))
- {
- if (Glyphs.back().Codepoint != '\t') // So we can call this function multiple times
- Glyphs.resize(Glyphs.Size + 1);
- ImFont::Glyph& tab_glyph = Glyphs.back();
- tab_glyph = *FindGlyph((unsigned short)' ');
- tab_glyph.Codepoint = '\t';
- tab_glyph.XAdvance *= 4;
- IndexXAdvance[(int)tab_glyph.Codepoint] = (float)tab_glyph.XAdvance;
- IndexLookup[(int)tab_glyph.Codepoint] = (unsigned short)(Glyphs.Size-1);
- }
-
- FallbackGlyph = NULL;
- FallbackGlyph = FindGlyph(FallbackChar);
- FallbackXAdvance = FallbackGlyph ? FallbackGlyph->XAdvance : 0.0f;
- for (int i = 0; i < max_codepoint + 1; i++)
- if (IndexXAdvance[i] < 0.0f)
- IndexXAdvance[i] = FallbackXAdvance;
-}
-
-void ImFont::SetFallbackChar(ImWchar c)
-{
- FallbackChar = c;
- BuildLookupTable();
-}
-
-void ImFont::GrowIndex(int new_size)
-{
- IM_ASSERT(IndexXAdvance.Size == IndexLookup.Size);
- int old_size = IndexLookup.Size;
- if (new_size <= old_size)
- return;
- IndexXAdvance.resize(new_size);
- IndexLookup.resize(new_size);
- for (int i = old_size; i < new_size; i++)
- {
- IndexXAdvance[i] = -1.0f;
- IndexLookup[i] = (unsigned short)-1;
- }
-}
-
-void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst)
-{
- IM_ASSERT(IndexLookup.Size > 0); // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function.
- int index_size = IndexLookup.Size;
-
- if (dst < index_size && IndexLookup.Data[dst] == (unsigned short)-1 && !overwrite_dst) // 'dst' already exists
- return;
- if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op
- return;
-
- GrowIndex(dst + 1);
- IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (unsigned short)-1;
- IndexXAdvance[dst] = (src < index_size) ? IndexXAdvance.Data[src] : 1.0f;
-}
-
-const ImFont::Glyph* ImFont::FindGlyph(unsigned short c) const
-{
- if (c < IndexLookup.Size)
- {
- const unsigned short i = IndexLookup[c];
- if (i != (unsigned short)-1)
- return &Glyphs.Data[i];
- }
- return FallbackGlyph;
-}
-
-const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const
-{
- // Simple word-wrapping for English, not full-featured. Please submit failing cases!
- // FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
-
- // For references, possible wrap point marked with ^
- // "aaa bbb, ccc,ddd. eee fff. ggg!"
- // ^ ^ ^ ^ ^__ ^ ^
-
- // List of hardcoded separators: .,;!?'"
-
- // Skip extra blanks after a line returns (that includes not counting them in width computation)
- // e.g. "Hello world" --> "Hello" "World"
-
- // Cut words that cannot possibly fit within one line.
- // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish"
-
- float line_width = 0.0f;
- float word_width = 0.0f;
- float blank_width = 0.0f;
- wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters
-
- const char* word_end = text;
- const char* prev_word_end = NULL;
- bool inside_word = true;
-
- const char* s = text;
- while (s < text_end)
- {
- unsigned int c = (unsigned int)*s;
- const char* next_s;
- if (c < 0x80)
- next_s = s + 1;
- else
- next_s = s + ImTextCharFromUtf8(&c, s, text_end);
- if (c == 0)
- break;
-
- if (c < 32)
- {
- if (c == '\n')
- {
- line_width = word_width = blank_width = 0.0f;
- inside_word = true;
- s = next_s;
- continue;
- }
- if (c == '\r')
- {
- s = next_s;
- continue;
- }
- }
-
- const float char_width = ((int)c < IndexXAdvance.Size ? IndexXAdvance[(int)c] : FallbackXAdvance);
- if (ImCharIsSpace(c))
- {
- if (inside_word)
- {
- line_width += blank_width;
- blank_width = 0.0f;
- word_end = s;
- }
- blank_width += char_width;
- inside_word = false;
- }
- else
- {
- word_width += char_width;
- if (inside_word)
- {
- word_end = next_s;
- }
- else
- {
- prev_word_end = word_end;
- line_width += word_width + blank_width;
- word_width = blank_width = 0.0f;
- }
-
- // Allow wrapping after punctuation.
- inside_word = !(c == '.' || c == ',' || c == ';' || c == '!' || c == '?' || c == '\"');
- }
-
- // We ignore blank width at the end of the line (they can be skipped)
- if (line_width + word_width >= wrap_width)
- {
- // Words that cannot possibly fit within an entire line will be cut anywhere.
- if (word_width < wrap_width)
- s = prev_word_end ? prev_word_end : word_end;
- break;
- }
-
- s = next_s;
- }
-
- return s;
-}
-
-ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const
-{
- if (!text_end)
- text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this.
-
- const float line_height = size;
- const float scale = size / FontSize;
-
- ImVec2 text_size = ImVec2(0,0);
- float line_width = 0.0f;
-
- const bool word_wrap_enabled = (wrap_width > 0.0f);
- const char* word_wrap_eol = NULL;
-
- const char* s = text_begin;
- while (s < text_end)
- {
- if (word_wrap_enabled)
- {
- // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
- if (!word_wrap_eol)
- {
- word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width);
- if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
- word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
- }
-
- if (s >= word_wrap_eol)
- {
- if (text_size.x < line_width)
- text_size.x = line_width;
- text_size.y += line_height;
- line_width = 0.0f;
- word_wrap_eol = NULL;
-
- // Wrapping skips upcoming blanks
- while (s < text_end)
- {
- const char c = *s;
- if (ImCharIsSpace(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
- }
- continue;
- }
- }
-
- // Decode and advance source
- const char* prev_s = s;
- unsigned int c = (unsigned int)*s;
- if (c < 0x80)
- {
- s += 1;
- }
- else
- {
- s += ImTextCharFromUtf8(&c, s, text_end);
- if (c == 0) // Malformed UTF-8?
- break;
- }
-
- if (c < 32)
- {
- if (c == '\n')
- {
- text_size.x = ImMax(text_size.x, line_width);
- text_size.y += line_height;
- line_width = 0.0f;
- continue;
- }
- if (c == '\r')
- continue;
- }
-
- const float char_width = ((int)c < IndexXAdvance.Size ? IndexXAdvance[(int)c] : FallbackXAdvance) * scale;
- if (line_width + char_width >= max_width)
- {
- s = prev_s;
- break;
- }
-
- line_width += char_width;
- }
-
- if (text_size.x < line_width)
- text_size.x = line_width;
-
- if (line_width > 0 || text_size.y == 0.0f)
- text_size.y += line_height;
-
- if (remaining)
- *remaining = s;
-
- return text_size;
-}
-
-void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, unsigned short c) const
-{
- if (c == ' ' || c == '\t' || c == '\n' || c == '\r') // Match behavior of RenderText(), those 4 codepoints are hard-coded.
- return;
- if (const Glyph* glyph = FindGlyph(c))
- {
- float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f;
- pos.x = (float)(int)pos.x + DisplayOffset.x;
- pos.y = (float)(int)pos.y + DisplayOffset.y;
- draw_list->PrimReserve(6, 4);
- draw_list->PrimRectUV(ImVec2(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale), ImVec2(pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col);
- }
-}
-
-void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const
-{
- if (!text_end)
- text_end = text_begin + strlen(text_begin); // ImGui functions generally already provides a valid text_end, so this is merely to handle direct calls.
-
- // Align to be pixel perfect
- pos.x = (float)(int)pos.x + DisplayOffset.x;
- pos.y = (float)(int)pos.y + DisplayOffset.y;
- float x = pos.x;
- float y = pos.y;
- if (y > clip_rect.w)
- return;
-
- const float scale = size / FontSize;
- const float line_height = FontSize * scale;
- const bool word_wrap_enabled = (wrap_width > 0.0f);
- const char* word_wrap_eol = NULL;
-
- // Skip non-visible lines
- const char* s = text_begin;
- if (!word_wrap_enabled && y + line_height < clip_rect.y)
- while (s < text_end && *s != '\n') // Fast-forward to next line
- s++;
-
- // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
- const int vtx_count_max = (int)(text_end - s) * 4;
- const int idx_count_max = (int)(text_end - s) * 6;
- const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max;
- draw_list->PrimReserve(idx_count_max, vtx_count_max);
-
- ImDrawVert* vtx_write = draw_list->_VtxWritePtr;
- ImDrawIdx* idx_write = draw_list->_IdxWritePtr;
- unsigned int vtx_current_idx = draw_list->_VtxCurrentIdx;
-
- while (s < text_end)
- {
- if (word_wrap_enabled)
- {
- // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
- if (!word_wrap_eol)
- {
- word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - pos.x));
- if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
- word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
- }
-
- if (s >= word_wrap_eol)
- {
- x = pos.x;
- y += line_height;
- word_wrap_eol = NULL;
-
- // Wrapping skips upcoming blanks
- while (s < text_end)
- {
- const char c = *s;
- if (ImCharIsSpace(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
- }
- continue;
- }
- }
-
- // Decode and advance source
- unsigned int c = (unsigned int)*s;
- if (c < 0x80)
- {
- s += 1;
- }
- else
- {
- s += ImTextCharFromUtf8(&c, s, text_end);
- if (c == 0) // Malformed UTF-8?
- break;
- }
-
- if (c < 32)
- {
- if (c == '\n')
- {
- x = pos.x;
- y += line_height;
-
- if (y > clip_rect.w)
- break;
- if (!word_wrap_enabled && y + line_height < clip_rect.y)
- while (s < text_end && *s != '\n') // Fast-forward to next line
- s++;
- continue;
- }
- if (c == '\r')
- continue;
- }
-
- float char_width = 0.0f;
- if (const Glyph* glyph = FindGlyph((unsigned short)c))
- {
- char_width = glyph->XAdvance * scale;
-
- // Arbitrarily assume that both space and tabs are empty glyphs as an optimization
- if (c != ' ' && c != '\t')
- {
- // We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w
- float x1 = x + glyph->X0 * scale;
- float x2 = x + glyph->X1 * scale;
- float y1 = y + glyph->Y0 * scale;
- float y2 = y + glyph->Y1 * scale;
- if (x1 <= clip_rect.z && x2 >= clip_rect.x)
- {
- // Render a character
- float u1 = glyph->U0;
- float v1 = glyph->V0;
- float u2 = glyph->U1;
- float v2 = glyph->V1;
-
- // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
- if (cpu_fine_clip)
- {
- if (x1 < clip_rect.x)
- {
- u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1);
- x1 = clip_rect.x;
- }
- if (y1 < clip_rect.y)
- {
- v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1);
- y1 = clip_rect.y;
- }
- if (x2 > clip_rect.z)
- {
- u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1);
- x2 = clip_rect.z;
- }
- if (y2 > clip_rect.w)
- {
- v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1);
- y2 = clip_rect.w;
- }
- if (y1 >= y2)
- {
- x += char_width;
- continue;
- }
- }
-
- // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here:
- {
- idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx+1); idx_write[2] = (ImDrawIdx)(vtx_current_idx+2);
- idx_write[3] = (ImDrawIdx)(vtx_current_idx); idx_write[4] = (ImDrawIdx)(vtx_current_idx+2); idx_write[5] = (ImDrawIdx)(vtx_current_idx+3);
- vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1;
- vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1;
- vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2;
- vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2;
- vtx_write += 4;
- vtx_current_idx += 4;
- idx_write += 6;
- }
- }
- }
- }
-
- x += char_width;
- }
-
- // Give back unused vertices
- draw_list->VtxBuffer.resize((int)(vtx_write - draw_list->VtxBuffer.Data));
- draw_list->IdxBuffer.resize((int)(idx_write - draw_list->IdxBuffer.Data));
- draw_list->CmdBuffer[draw_list->CmdBuffer.Size-1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size);
- draw_list->_VtxWritePtr = vtx_write;
- draw_list->_IdxWritePtr = idx_write;
- draw_list->_VtxCurrentIdx = (unsigned int)draw_list->VtxBuffer.Size;
-}
-
-//-----------------------------------------------------------------------------
-// DEFAULT FONT DATA
-//-----------------------------------------------------------------------------
-// Compressed with stb_compress() then converted to a C array.
-// Use the program in extra_fonts/binary_to_compressed_c.cpp to create the array from a TTF file.
-// Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h
-//-----------------------------------------------------------------------------
-
-static unsigned int stb_decompress_length(unsigned char *input)
-{
- return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11];
-}
-
-static unsigned char *stb__barrier, *stb__barrier2, *stb__barrier3, *stb__barrier4;
-static unsigned char *stb__dout;
-static void stb__match(unsigned char *data, unsigned int length)
-{
- // INVERSE of memmove... write each byte before copying the next...
- IM_ASSERT (stb__dout + length <= stb__barrier);
- if (stb__dout + length > stb__barrier) { stb__dout += length; return; }
- if (data < stb__barrier4) { stb__dout = stb__barrier+1; return; }
- while (length--) *stb__dout++ = *data++;
-}
-
-static void stb__lit(unsigned char *data, unsigned int length)
-{
- IM_ASSERT (stb__dout + length <= stb__barrier);
- if (stb__dout + length > stb__barrier) { stb__dout += length; return; }
- if (data < stb__barrier2) { stb__dout = stb__barrier+1; return; }
- memcpy(stb__dout, data, length);
- stb__dout += length;
-}
-
-#define stb__in2(x) ((i[x] << 8) + i[(x)+1])
-#define stb__in3(x) ((i[x] << 16) + stb__in2((x)+1))
-#define stb__in4(x) ((i[x] << 24) + stb__in3((x)+1))
-
-static unsigned char *stb_decompress_token(unsigned char *i)
-{
- if (*i >= 0x20) { // use fewer if's for cases that expand small
- if (*i >= 0x80) stb__match(stb__dout-i[1]-1, i[0] - 0x80 + 1), i += 2;
- else if (*i >= 0x40) stb__match(stb__dout-(stb__in2(0) - 0x4000 + 1), i[2]+1), i += 3;
- else /* *i >= 0x20 */ stb__lit(i+1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1);
- } else { // more ifs for cases that expand large, since overhead is amortized
- if (*i >= 0x18) stb__match(stb__dout-(stb__in3(0) - 0x180000 + 1), i[3]+1), i += 4;
- else if (*i >= 0x10) stb__match(stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5;
- else if (*i >= 0x08) stb__lit(i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1);
- else if (*i == 0x07) stb__lit(i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1);
- else if (*i == 0x06) stb__match(stb__dout-(stb__in3(1)+1), i[4]+1), i += 5;
- else if (*i == 0x04) stb__match(stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6;
- }
- return i;
-}
-
-static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen)
-{
- const unsigned long ADLER_MOD = 65521;
- unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16;
- unsigned long blocklen, i;
-
- blocklen = buflen % 5552;
- while (buflen) {
- for (i=0; i + 7 < blocklen; i += 8) {
- s1 += buffer[0], s2 += s1;
- s1 += buffer[1], s2 += s1;
- s1 += buffer[2], s2 += s1;
- s1 += buffer[3], s2 += s1;
- s1 += buffer[4], s2 += s1;
- s1 += buffer[5], s2 += s1;
- s1 += buffer[6], s2 += s1;
- s1 += buffer[7], s2 += s1;
-
- buffer += 8;
- }
-
- for (; i < blocklen; ++i)
- s1 += *buffer++, s2 += s1;
-
- s1 %= ADLER_MOD, s2 %= ADLER_MOD;
- buflen -= blocklen;
- blocklen = 5552;
- }
- return (unsigned int)(s2 << 16) + (unsigned int)s1;
-}
-
-static unsigned int stb_decompress(unsigned char *output, unsigned char *i, unsigned int length)
-{
- unsigned int olen;
- if (stb__in4(0) != 0x57bC0000) return 0;
- if (stb__in4(4) != 0) return 0; // error! stream is > 4GB
- olen = stb_decompress_length(i);
- stb__barrier2 = i;
- stb__barrier3 = i+length;
- stb__barrier = output + olen;
- stb__barrier4 = output;
- i += 16;
-
- stb__dout = output;
- for (;;) {
- unsigned char *old_i = i;
- i = stb_decompress_token(i);
- if (i == old_i) {
- if (*i == 0x05 && i[1] == 0xfa) {
- IM_ASSERT(stb__dout == output + olen);
- if (stb__dout != output + olen) return 0;
- if (stb_adler32(1, output, olen) != (unsigned int) stb__in4(2))
- return 0;
- return olen;
- } else {
- IM_ASSERT(0); /* NOTREACHED */
- return 0;
- }
- }
- IM_ASSERT(stb__dout <= output + olen);
- if (stb__dout > output + olen)
- return 0;
- }
-}
-
-//-----------------------------------------------------------------------------
-// ProggyClean.ttf
-// Copyright (c) 2004, 2005 Tristan Grimmer
-// MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip)
-// Download and more information at http://upperbounds.net
-//-----------------------------------------------------------------------------
-// File: 'ProggyClean.ttf' (41208 bytes)
-// Exported using binary_to_compressed_c.cpp
-//-----------------------------------------------------------------------------
-static const char proggy_clean_ttf_compressed_data_base85[11980+1] =
- "7])#######hV0qs'/###[),##/l:$#Q6>##5[n42>c-TH`->>#/e>11NNV=Bv(*:.F?uu#(gRU.o0XGH`$vhLG1hxt9?W`#,5LsCp#-i>.r$<$6pD>Lb';9Crc6tgXmKVeU2cD4Eo3R/"
- "2*>]b(MC;$jPfY.;h^`IWM9<Lh2TlS+f-s$o6Q<BWH`YiU.xfLq$N;$0iR/GX:U(jcW2p/W*q?-qmnUCI;jHSAiFWM.R*kU@C=GH?a9wp8f$e.-4^Qg1)Q-GL(lf(r/7GrRgwV%MS=C#"
- "`8ND>Qo#t'X#(v#Y9w0#1D$CIf;W'#pWUPXOuxXuU(H9M(1<q-UE31#^-V'8IRUo7Qf./L>=Ke$$'5F%)]0^#0X@U.a<r:QLtFsLcL6##lOj)#.Y5<-R&KgLwqJfLgN&;Q?gI^#DY2uL"
- "i@^rMl9t=cWq6##weg>$FBjVQTSDgEKnIS7EM9>ZY9w0#L;>>#Mx&4Mvt//L[MkA#W@lK.N'[0#7RL_&#w+F%HtG9M#XL`N&.,GM4Pg;-<nLENhvx>-VsM.M0rJfLH2eTM`*oJMHRC`N"
- "kfimM2J,W-jXS:)r0wK#@Fge$U>`w'N7G#$#fB#$E^$#:9:hk+eOe--6x)F7*E%?76%^GMHePW-Z5l'&GiF#$956:rS?dA#fiK:)Yr+`&#0j@'DbG&#^$PG.Ll+DNa<XCMKEV*N)LN/N"
- "*b=%Q6pia-Xg8I$<MR&,VdJe$<(7G;Ckl'&hF;;$<_=X(b.RS%%)###MPBuuE1V:v&cX&#2m#(&cV]`k9OhLMbn%s$G2,B$BfD3X*sp5#l,$R#]x_X1xKX%b5U*[r5iMfUo9U`N99hG)"
- "tm+/Us9pG)XPu`<0s-)WTt(gCRxIg(%6sfh=ktMKn3j)<6<b5Sk_/0(^]AaN#(p/L>&VZ>1i%h1S9u5o@YaaW$e+b<TWFn/Z:Oh(Cx2$lNEoN^e)#CFY@@I;BOQ*sRwZtZxRcU7uW6CX"
- "ow0i(?$Q[cjOd[P4d)]>ROPOpxTO7Stwi1::iB1q)C_=dV26J;2,]7op$]uQr@_V7$q^%lQwtuHY]=DX,n3L#0PHDO4f9>dC@O>HBuKPpP*E,N+b3L#lpR/MrTEH.IAQk.a>D[.e;mc."
- "x]Ip.PH^'/aqUO/$1WxLoW0[iLA<QT;5HKD+@qQ'NQ(3_PLhE48R.qAPSwQ0/WK?Z,[x?-J;jQTWA0X@KJ(_Y8N-:/M74:/-ZpKrUss?d#dZq]DAbkU*JqkL+nwX@@47`5>w=4h(9.`G"
- "CRUxHPeR`5Mjol(dUWxZa(>STrPkrJiWx`5U7F#.g*jrohGg`cg:lSTvEY/EV_7H4Q9[Z%cnv;JQYZ5q.l7Zeas:HOIZOB?G<Nald$qs]@]L<J7bR*>gv:[7MI2k).'2($5FNP&EQ(,)"
- "U]W]+fh18.vsai00);D3@4ku5P?DP8aJt+;qUM]=+b'8@;mViBKx0DE[-auGl8:PJ&Dj+M6OC]O^((##]`0i)drT;-7X`=-H3[igUnPG-NZlo.#k@h#=Ork$m>a>$-?Tm$UV(?#P6YY#"
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- "A1OY5EI0;6Ibgr6M$HS7Q<)58C5w,;WoA*#[%T*#`1g*#d=#+#hI5+#lUG+#pbY+#tnl+#x$),#&1;,#*=M,#.I`,#2Ur,#6b.-#;w[H#iQtA#m^0B#qjBB#uvTB##-hB#'9$C#+E6C#"
- "/QHC#3^ZC#7jmC#;v)D#?,<D#C8ND#GDaD#KPsD#O]/E#g1A5#KA*1#gC17#MGd;#8(02#L-d3#rWM4#Hga1#,<w0#T.j<#O#'2#CYN1#qa^:#_4m3#o@/=#eG8=#t8J5#`+78#4uI-#"
- "m3B2#SB[8#Q0@8#i[*9#iOn8#1Nm;#^sN9#qh<9#:=x-#P;K2#$%X9#bC+.#Rg;<#mN=.#MTF.#RZO.#2?)4#Y#(/#[)1/#b;L/#dAU/#0Sv;#lY$0#n`-0#sf60#(F24#wrH0#%/e0#"
- "TmD<#%JSMFove:CTBEXI:<eh2g)B,3h2^G3i;#d3jD>)4kMYD4lVu`4m`:&5niUA5@(A5BA1]PBB:xlBCC=2CDLXMCEUtiCf&0g2'tN?PGT4CPGT4CPGT4CPGT4CPGT4CPGT4CPGT4CP"
- "GT4CPGT4CPGT4CPGT4CPGT4CPGT4CP-qekC`.9kEg^+F$kwViFJTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5o,^<-28ZI'O?;xp"
- "O?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xp;7q-#lLYI:xvD=#";
-
-static const char* GetDefaultCompressedFontDataTTFBase85()
-{
- return proggy_clean_ttf_compressed_data_base85;
-}