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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2023-07-08 21:41:27 +0200 |
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committer | GitHub <noreply@github.com> | 2023-07-08 21:41:27 +0200 |
commit | a68f48ad526d0843eb451af0be7f119db5ff794e (patch) | |
tree | 3c539c9e7de841c6616f532dadb7c8c1ef552d95 /src/AssetManager.cpp | |
parent | Merge pull request #80 from LaG1924/ftr/better-water (diff) | |
parent | Fixed some errors detected by static analysis (diff) | |
download | AltCraft-master.tar AltCraft-master.tar.gz AltCraft-master.tar.bz2 AltCraft-master.tar.lz AltCraft-master.tar.xz AltCraft-master.tar.zst AltCraft-master.zip |
Diffstat (limited to '')
-rw-r--r-- | src/AssetManager.cpp | 71 |
1 files changed, 41 insertions, 30 deletions
diff --git a/src/AssetManager.cpp b/src/AssetManager.cpp index 09f5209..7f3c4ba 100644 --- a/src/AssetManager.cpp +++ b/src/AssetManager.cpp @@ -129,10 +129,10 @@ void LoadScripts() { LOG(INFO) << "Scripts loaded"; } -void WalkDirEntry(const fs::directory_entry &dirEntry, AssetTreeNode *node) { - for (auto &file : fs::directory_iterator(dirEntry)) { +void WalkDirEntry(const fs::directory_entry& dirEntry, AssetTreeNode* node) { + for (auto& file : fs::directory_iterator(dirEntry)) { node->childs.push_back(std::make_unique<AssetTreeNode>()); - AssetTreeNode *fileNode = node->childs.back().get(); + AssetTreeNode* fileNode = node->childs.back().get(); fileNode->parent = node; fileNode->name = file.path().stem().string(); if (fs::is_directory(file)) { @@ -141,9 +141,13 @@ void WalkDirEntry(const fs::directory_entry &dirEntry, AssetTreeNode *node) { else { size_t fileSize = fs::file_size(file); fileNode->data.resize(fileSize); - FILE *f = fopen(file.path().string().c_str(), "rb"); - fread(fileNode->data.data(), 1, fileSize, f); - fclose(f); + FILE* f = fopen(file.path().string().c_str(), "rb"); + if (f) { + fread(fileNode->data.data(), 1, fileSize, f); + fclose(f); + } + else + LOG(WARNING) << "Can't open asset file " << file.path().string(); } } } @@ -188,7 +192,8 @@ void ParseAssetTexture(AssetTreeNode &node) { node.asset = std::make_unique<AssetTexture>(); AssetTexture *asset = dynamic_cast<AssetTexture*>(node.asset.get()); size_t dataLen = w * h * 4; - asset->textureData.resize(dataLen); + if (asset) + asset->textureData.resize(dataLen); std::memcpy(asset->textureData.data(), data, dataLen); asset->realWidth = w; asset->realHeight = h; @@ -280,7 +285,7 @@ void ParseAssetBlockModel(AssetTreeNode &node) { auto face = faceIt.value(); BlockModel::ElementData::FaceData faceData; - FaceDirection faceDir; + FaceDirection faceDir = FaceDirection::none; if (faceIt.key() == "down") faceDir = FaceDirection::down; else if (faceIt.key() == "up") @@ -336,7 +341,8 @@ void ParseAssetBlockModel(AssetTreeNode &node) { } node.asset = std::make_unique<AssetBlockModel>(); - dynamic_cast<AssetBlockModel*>(node.asset.get())->blockModel = model; + if (node.asset) + dynamic_cast<AssetBlockModel*>(node.asset.get())->blockModel = model; node.data.clear(); node.data.shrink_to_fit(); } @@ -350,11 +356,11 @@ void ParseAssetBlockState(AssetTreeNode &node) { j = j["variants"]; for (auto variantIt = j.begin(); variantIt != j.end(); variantIt++) { - std::string variantName = variantIt.key(); BlockStateVariant variant; - variant.variantName = variantName; - if (variantIt.value().is_array()) { - for (auto &it : variantIt.value()) { + variant.variantName = variantIt.key(); + const auto& variantValue = variantIt.value(); + if (variantValue.is_array()) { + for (auto &it : variantValue) { BlockStateVariant::Model model; model.modelName = it["model"].get<std::string>(); if (it.count("x")) @@ -369,15 +375,15 @@ void ParseAssetBlockState(AssetTreeNode &node) { } } else { BlockStateVariant::Model model; - model.modelName = variantIt.value()["model"].get<std::string>(); - if (variantIt.value().count("x")) - model.x = variantIt.value()["x"].get<int>(); - if (variantIt.value().count("y")) - model.y = variantIt.value()["y"].get<int>(); - if (variantIt.value().count("uvlock")) - model.uvLock = variantIt.value()["uvlock"].get<int>(); - if (variantIt.value().count("weight")) - model.weight = variantIt.value()["weight"].get<int>(); + model.modelName = variantValue["model"].get<std::string>(); + if (variantValue.count("x")) + model.x = variantValue["x"].get<int>(); + if (variantValue.count("y")) + model.y = variantValue["y"].get<int>(); + if (variantValue.count("uvlock")) + model.uvLock = variantValue["uvlock"].get<int>(); + if (variantValue.count("weight")) + model.weight = variantValue["weight"].get<int>(); variant.models.push_back(model); } blockState.variants[variant.variantName] = variant; @@ -385,7 +391,8 @@ void ParseAssetBlockState(AssetTreeNode &node) { node.asset = std::make_unique<AssetBlockState>(); AssetBlockState *asset = dynamic_cast<AssetBlockState*>(node.asset.get()); - asset->blockState = blockState; + if (asset) + asset->blockState = blockState; node.data.clear(); node.data.shrink_to_fit(); @@ -398,7 +405,8 @@ void ParseAssetShader(AssetTreeNode &node) { void ParseAssetScript(AssetTreeNode &node) { node.asset = std::make_unique<AssetScript>(); AssetScript *asset = dynamic_cast<AssetScript*>(node.asset.get()); - asset->code = std::string((char*)node.data.data(), (char*)node.data.data() + node.data.size()); + if (asset) + asset->code = std::string((char*)node.data.data(), (char*)node.data.data() + node.data.size()); } void ParseBlockModels() { @@ -408,6 +416,9 @@ void ParseBlockModels() { if (!node.asset) return; + if (!dynamic_cast<AssetBlockModel*>(node.asset.get())) + return; + BlockModel &model = dynamic_cast<AssetBlockModel*>(node.asset.get())->blockModel; for (const auto& element : model.Elements) { Vector t = element.to - element.from; @@ -421,7 +432,7 @@ void ParseBlockModels() { static const glm::vec3 yAxis(0.0f, 1.0f, 0.0f); static const glm::vec3 zAxis(0.0f, 0.0f, 1.0f); - const glm::vec3 *targetAxis = nullptr; + const glm::vec3 *targetAxis = &xAxis; switch (element.rotationAxis) { case BlockModel::ElementData::Axis::x: targetAxis = &xAxis; @@ -533,7 +544,7 @@ void ParseBlockModels() { if (!(face.second.uv == BlockModel::ElementData::FaceData::Uv{ 0,16,0,16 }) && !(face.second.uv == BlockModel::ElementData::FaceData::Uv{ 0,0,0,0 }) && !(face.second.uv == BlockModel::ElementData::FaceData::Uv{ 0,0,16,16 })) { double x = face.second.uv.x1; - double y = face.second.uv.x1; + double y = face.second.uv.y1; double w = face.second.uv.x2 - face.second.uv.x1; double h = face.second.uv.y2 - face.second.uv.y1; x /= 16.0; @@ -617,7 +628,7 @@ BlockFaces &AssetManager::GetBlockModelByBlockId(BlockId block) { }); } - return blockIdToBlockFaces.insert(std::make_pair(block, blockFaces)).first->second; + return blockIdToBlockFaces.try_emplace(block, blockFaces).first->second; } AssetBlockState *asset = GetAsset<AssetBlockState>("/minecraft/blockstates/" + blockInfo->blockstate); if (!asset) @@ -663,7 +674,7 @@ BlockFaces &AssetManager::GetBlockModelByBlockId(BlockId block) { blockFaces.faceDirectionVector[i] = Vector(roundf(vec.x), roundf(vec.y), roundf(vec.z)); } - return blockIdToBlockFaces.insert(std::make_pair(block, blockFaces)).first->second; + return blockIdToBlockFaces.try_emplace(block, blockFaces).first->second; } Asset *AssetManager::GetAssetPtr(const std::string & assetName) { @@ -697,7 +708,7 @@ AssetTreeNode *AssetManager::GetAssetByAssetName(const std::string & assetName) unsigned int prevPos = 1; size_t x = assetName.size(); while (pos < assetName.size()) { - for (; assetName[pos] != '/' && pos < assetName.size(); pos++); + for (; pos < assetName.size() && assetName[pos] != '/'; pos++); std::string dirName = assetName.substr(prevPos, pos - prevPos); for (const auto &asset : node->childs) { if (asset->name == dirName) { @@ -716,7 +727,7 @@ std::shared_ptr<Gal::Texture> AssetManager::GetTextureAtlas() return atlas->GetGalTexture(); } -TextureCoord AssetManager::GetTexture(const std::string assetName) { +TextureCoord AssetManager::GetTexture(const std::string &assetName) { AssetTexture *asset = GetAsset<AssetTexture>(assetName); if (!asset) return GetTexture("/minecraft/textures/error"); 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