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authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2018-02-03 18:42:25 +0100
committerLaG1924 <12997935+LaG1924@users.noreply.github.com>2018-02-03 18:42:25 +0100
commit7492187ad2e16c7398ca4ed812a57045c3d42d68 (patch)
tree0bfc9a274bf1616b5220b9567ff1c422f4391b12 /src/GameState.cpp
parentImplemented basic digging (diff)
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Diffstat (limited to 'src/GameState.cpp')
-rw-r--r--src/GameState.cpp13
1 files changed, 11 insertions, 2 deletions
diff --git a/src/GameState.cpp b/src/GameState.cpp
index 20926e0..650cd6f 100644
--- a/src/GameState.cpp
+++ b/src/GameState.cpp
@@ -27,7 +27,16 @@ void GameState::Update(float deltaTime) {
PUSH_EVENT("SendPacket",packet);
}
- selectedBlock = Vector(Vector(player->pos.x,player->pos.y,player->pos.z) - Vector(-1,0,0));
+
+ double playerYaw = Entity::DecodeYaw(player->yaw);
+ double playerPitch = Entity::DecodePitch(player->pitch);
+
+ glm::vec3 direction;
+ direction.x = cos(glm::radians(playerYaw)) * cos(glm::radians(playerPitch));
+ direction.y = sin(glm::radians(playerPitch));
+ direction.z = sin(glm::radians(playerYaw)) * cos(glm::radians(playerPitch));
+
+ selectedBlock = world.Raycast(player->pos + player->EyeOffset, direction, distanceToSelectedBlock);
}
}
@@ -404,7 +413,7 @@ void GameState::HandleMovement(GameState::Direction direction, float deltaTime)
const double playerSpeed = 43;
float velocity = playerSpeed * deltaTime;
-
+
double playerYaw = Entity::DecodeYaw(player->yaw);
double playerPitch = Entity::DecodePitch(player->pitch);