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authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2019-01-27 07:25:45 +0100
committerLaG1924 <12997935+LaG1924@users.noreply.github.com>2019-01-27 07:25:45 +0100
commit5f010b71415a7dc0337c67cac4666eacdf472751 (patch)
tree03b71ee15e3e2a98d94c236f03361846c28d2d9b /src/Render.cpp
parentGameState double-buffering (diff)
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Diffstat (limited to 'src/Render.cpp')
-rw-r--r--src/Render.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/Render.cpp b/src/Render.cpp
index 0268bee..a081dbb 100644
--- a/src/Render.cpp
+++ b/src/Render.cpp
@@ -387,7 +387,7 @@ void Render::RenderGui() {
if (world) {
Entity *playerPtr = world->GameStatePtr()->GetPlayer();
SelectionStatus selectionStatus = world->GameStatePtr()->GetSelectionStatus();
- World *worldPtr = &world->GameStatePtr()->GetWorld();
+ const World *worldPtr = &world->GameStatePtr()->GetWorld();
ImGui::Text("TPS: %.1f (%.2fms)", 1000.0f / gameTime, gameTime);
ImGui::Text("Sections loaded: %d", (int) DebugInfo::totalSections);
@@ -506,58 +506,58 @@ void Render::RenderGui() {
};
ImGui::SetNextWindowPosCenter();
ImGui::Begin("Inventory", 0, windowFlags);
- Window& inventory = world->GameStatePtr()->GetInventory();
+ const Window& inventory = world->GameStatePtr()->GetInventory();
//Hand and drop slots
if (renderSlot(inventory.handSlot, -1)) {
}
ImGui::SameLine();
if (ImGui::Button("Drop")) {
- inventory.MakeClick(-1, true, true);
+ //inventory.MakeClick(-1, true, true);
}
ImGui::SameLine();
ImGui::Text("Hand slot and drop mode");
ImGui::Separator();
//Crafting
if (renderSlot(inventory.slots[1], 1)) {
- inventory.MakeClick(1, true);
+ //inventory.MakeClick(1, true);
}
ImGui::SameLine();
if (renderSlot(inventory.slots[2], 2)) {
- inventory.MakeClick(2, true);
+ //inventory.MakeClick(2, true);
}
//Crafting result
ImGui::SameLine();
ImGui::Text("Result");
ImGui::SameLine();
if (renderSlot(inventory.slots[0], 0)) {
- inventory.MakeClick(0, true);
+ //inventory.MakeClick(0, true);
}
//Crafting second line
if (renderSlot(inventory.slots[3], 3)) {
- inventory.MakeClick(3, true);
+ //inventory.MakeClick(3, true);
}
ImGui::SameLine();
if (renderSlot(inventory.slots[4], 4)) {
- inventory.MakeClick(4, true);
+ //inventory.MakeClick(4, true);
}
ImGui::Separator();
//Armor and offhand
for (int i = 5; i < 8 + 1; i++) {
if (renderSlot(inventory.slots[i], i)) {
- inventory.MakeClick(i, true);
+ //inventory.MakeClick(i, true);
}
ImGui::SameLine();
}
if (renderSlot(inventory.slots[45], 45)) {
- inventory.MakeClick(45, true);
+ //inventory.MakeClick(45, true);
}
ImGui::SameLine();
ImGui::Text("Armor and offhand");
ImGui::Separator();
for (int i = 36; i < 44 + 1; i++) {
if (renderSlot(inventory.slots[i], i)) {
- inventory.MakeClick(i, true);
+ //inventory.MakeClick(i, true);
}
ImGui::SameLine();
}
@@ -566,21 +566,21 @@ void Render::RenderGui() {
ImGui::Text("Main inventory");
for (int i = 9; i < 17 + 1; i++) {
if (renderSlot(inventory.slots[i], i)) {
- inventory.MakeClick(i, true);
+ //inventory.MakeClick(i, true);
}
ImGui::SameLine();
}
ImGui::Text("");
for (int i = 18; i < 26 + 1; i++) {
if (renderSlot(inventory.slots[i], i)) {
- inventory.MakeClick(i, true);
+ //inventory.MakeClick(i, true);
}
ImGui::SameLine();
}
ImGui::Text("");
for (int i = 27; i < 35 + 1; i++) {
if (renderSlot(inventory.slots[i], i)) {
- inventory.MakeClick(i, true);
+ //inventory.MakeClick(i, true);
}
ImGui::SameLine();
}