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authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2021-07-04 14:30:34 +0200
committerGitHub <noreply@github.com>2021-07-04 14:30:34 +0200
commit3091850909b584763443168a0cb93e40fd3a3a74 (patch)
tree7cff68c0b54a7f05cef018124d9f213fa9150af7 /src/RendererSectionData.hpp
parentMerge pull request #63 from LaG1924/ftr/cmake-minor-improvements (diff)
parentTint calculation moved to vertex shader (diff)
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Diffstat (limited to 'src/RendererSectionData.hpp')
-rw-r--r--src/RendererSectionData.hpp17
1 files changed, 11 insertions, 6 deletions
diff --git a/src/RendererSectionData.hpp b/src/RendererSectionData.hpp
index cedb51b..edd2992 100644
--- a/src/RendererSectionData.hpp
+++ b/src/RendererSectionData.hpp
@@ -30,13 +30,18 @@ struct SectionsData {
BlockLightness GetSkyLight(const Vector &pos) const;
};
+struct VertexData {
+ glm::vec3 positions[4];
+ glm::vec2 uvs[4];
+ float uvLayers;
+ float animations;
+ glm::vec3 colors;
+ glm::vec2 lights;
+ uint8_t padding[20];
+};
+
struct RendererSectionData {
- std::vector<glm::mat4> models;
- std::vector<glm::vec4> textures;
- std::vector<float> textureLayers;
- std::vector<float> textureFrames;
- std::vector<glm::vec3> colors;
- std::vector<glm::vec2> lights;
+ std::vector<VertexData> vertices;
size_t hash = 0;
Vector sectionPos;
bool forced = false;