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authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2017-07-29 16:55:16 +0200
committerLaG1924 <12997935+LaG1924@users.noreply.github.com>2017-07-29 16:55:16 +0200
commitf942405184c2d6067fb5303b58a225edf7e452b1 (patch)
tree83e70c7e3019e5b195c9caf41194b2113fa76d7f /src/core
parent2017-07-26 (diff)
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Diffstat (limited to 'src/core')
-rw-r--r--src/core/AssetManager.cpp2
-rw-r--r--src/core/AssetManager.hpp75
-rw-r--r--src/core/Core.cpp166
-rw-r--r--src/core/Core.hpp95
-rw-r--r--src/core/Event.cpp76
-rw-r--r--src/core/Event.hpp96
6 files changed, 12 insertions, 498 deletions
diff --git a/src/core/AssetManager.cpp b/src/core/AssetManager.cpp
index 14ea677..d263c4a 100644
--- a/src/core/AssetManager.cpp
+++ b/src/core/AssetManager.cpp
@@ -1,4 +1,4 @@
-#include <core/AssetManager.hpp>
+#include <AssetManager.hpp>
namespace fs = std::experimental::filesystem;
diff --git a/src/core/AssetManager.hpp b/src/core/AssetManager.hpp
deleted file mode 100644
index 26c7eca..0000000
--- a/src/core/AssetManager.hpp
+++ /dev/null
@@ -1,75 +0,0 @@
-#pragma once
-
-#include <experimental/filesystem>
-#include <map>
-
-#include <GL/glew.h>
-#include <glm/vec4.hpp>
-#include <nlohmann/json.hpp>
-
-#include <world/Block.hpp>
-#include <graphics/Texture.hpp>
-
-struct TextureCoordinates {
- TextureCoordinates(float x = -1, float y = -1, float w = -1, float h = -1) : x(x), y(y), w(w), h(h) {}
-
- bool operator==(const TextureCoordinates &rhs) const {
- return x == rhs.x &&
- y == rhs.y &&
- w == rhs.w &&
- h == rhs.h;
- }
-
- explicit operator bool() const {
- return !(*this == TextureCoordinates(-1, -1, -1, -1));
- }
-
- float x, y, w, h;
-};
-
-struct BlockTextureId {
- //Block sides: 0 - bottom, 1 - top, 2 - north, 3 - south, 4 - west, 5 - east 6 - every side
- BlockTextureId(int id = 0, int state = 0, int side = 6) : id(id), state(state), side(side) {}
-
- int id:9;
- int state:4;
- int side:3;
-
-
- bool operator<(const BlockTextureId &rhs) const {
- if (id < rhs.id)
- return true;
- if (rhs.id < id)
- return false;
- if (state < rhs.state)
- return true;
- if (rhs.state < state)
- return false;
- return side < rhs.side;
- }
-};
-
-class AssetManager {
- Texture *textureAtlas;
- std::map<std::string, Block> assetIds;
- std::map<std::string, TextureCoordinates> assetTextures;
- std::map<BlockTextureId,glm::vec4> textureAtlasIndexes;
-public:
- AssetManager();
-
- ~AssetManager();
-
- void LoadTextureResources();
-
- TextureCoordinates GetTextureByAssetName(std::string AssetName);
-
- std::string GetTextureAssetNameByBlockId(BlockTextureId block);
-
- GLuint GetTextureAtlas();
-
- const std::map<BlockTextureId,glm::vec4> &GetTextureAtlasIndexes();
-
- void LoadIds();
-
- TextureCoordinates GetTextureByBlock(BlockTextureId block);
-};
diff --git a/src/core/Core.cpp b/src/core/Core.cpp
index e98d204..dcfa890 100644
--- a/src/core/Core.cpp
+++ b/src/core/Core.cpp
@@ -1,6 +1,5 @@
#include "Core.hpp"
-//Core::Core():toRenderMutex("toRender"),availableChunksMutex("availableChunks") {
Core::Core() {
LOG(INFO) << "Core initializing...";
InitSfml(900, 450, "AltCraft");
@@ -9,8 +8,8 @@ Core::Core() {
glCheckError();
client = new NetworkClient("127.0.0.1", 25565, "HelloOne", isRunning);
gameState = new GameState(client, isRunning);
- gameStateLoopThread = std::thread(&Core::UpdateGameState, this);
- sectionUpdateLoopThread = std::thread(&Core::UpdateSections, this);
+ std::thread loop = std::thread(&Core::UpdateGameState, this);
+ std::swap(loop, gameStateLoopThread);
assetManager = new AssetManager;
PrepareToRendering();
LOG(INFO) << "Core is initialized";
@@ -20,7 +19,6 @@ Core::Core() {
Core::~Core() {
LOG(INFO) << "Core stopping...";
gameStateLoopThread.join();
- sectionUpdateLoopThread.join();
delete shader;
delete gameState;
delete client;
@@ -56,7 +54,6 @@ void Core::Exec() {
toWindow << "FPS: " << (1.0f / deltaTime) << " ";
toWindow << " (" << deltaTime * 1000 << "ms); ";
toWindow << "Tickrate: " << tickRate << " (" << (1.0 / tickRate * 1000) << "ms); ";
- toWindow << "Sections: " << sectionRate << " (" << (1.0 / sectionRate * 1000) << "ms); ";
window->setTitle(toWindow.str());
HandleEvents();
@@ -64,17 +61,6 @@ void Core::Exec() {
glCheckError();
RenderFrame();
- if (isRendersShouldBeCreated) {
- availableChunksMutex.lock();
- for (auto &it:renders) {
- auto pair = std::make_pair(it, RenderSection(&gameState->world, it));
- availableChunks.insert(pair);
- }
- renders.clear();
- availableChunksMutex.unlock();
- isRendersShouldBeCreated = false;
- waitRendersCreated.notify_all();
- }
}
}
@@ -112,7 +98,7 @@ void Core::InitSfml(unsigned int WinWidth, unsigned int WinHeight, std::string W
contextSetting.depthBits = 24;
window = new sf::Window(sf::VideoMode(WinWidth, WinHeight), WinTitle, sf::Style::Default, contextSetting);
glCheckError();
- //window->setVerticalSyncEnabled(true);
+ window->setVerticalSyncEnabled(true);
//window->setPosition(sf::Vector2i(sf::VideoMode::getDesktopMode().width / 2, sf::VideoMode::getDesktopMode().height / 2));
window->setPosition(sf::Vector2i(sf::VideoMode::getDesktopMode().width / 2 - window->getSize().x / 2,
sf::VideoMode::getDesktopMode().height / 2 - window->getSize().y / 2));
@@ -180,6 +166,11 @@ void Core::HandleEvents() {
default:
break;
}
+ /*case sf::Event::MouseWheelScrolled:
+ if (!window->hasFocus())
+ break;
+ camera.ProcessMouseScroll(event.mouseWheelScroll.delta);
+ break;*/
default:
break;
}
@@ -220,16 +211,8 @@ void Core::RenderWorld() {
glCheckError();
- toRenderMutex.lock();
for (auto &render : toRender) {
- availableChunksMutex.lock();
- auto iterator = availableChunks.find(render);
- if (iterator == availableChunks.end()) {
- availableChunksMutex.unlock();
- continue;
- }
- /*Section &section = *iterator->second.GetSection();
- //availableChunksMutex.unlock();
+ Section &section = *availableChunks.find(render)->second.GetSection();
std::vector<Vector> sectionCorners = {
Vector(0, 0, 0),
@@ -242,8 +225,8 @@ void Core::RenderWorld() {
Vector(16, 16, 16),
};
bool isBreak = true;
- glm::mat4 vp = projection * view;
for (auto &it:sectionCorners) {
+ glm::mat4 vp = projection * view;
glm::vec3 point(section.GetPosition().GetX() * 16 + it.GetX(),
section.GetPosition().GetY() * 16 + it.GetY(),
section.GetPosition().GetZ() * 16 + it.GetZ());
@@ -258,14 +241,10 @@ void Core::RenderWorld() {
glm::vec3(section.GetPosition().GetX() * 16,
section.GetPosition().GetY() * 16,
section.GetPosition().GetZ() * 16)) > 30.0f) {
- availableChunksMutex.unlock();
continue;
}
- //availableChunksMutex.lock();*/
- iterator->second.Render(renderState);
- availableChunksMutex.unlock();
+ availableChunks.find(render)->second.Render(renderState);
}
- toRenderMutex.unlock();
glCheckError();
}
@@ -287,7 +266,6 @@ void Core::PrepareToRendering() {
}
void Core::UpdateChunksToRender() {
- return;
Vector playerChunk = Vector(floor(gameState->g_PlayerX / 16.0f), 0, floor(gameState->g_PlayerZ / 16.0f));
static Vector previousPlayerChunk = playerChunk;
static bool firstTime = true;
@@ -332,126 +310,4 @@ void Core::UpdateGameState() {
tickRate = 1 / delta.getElapsedTime().asSeconds();
}
LOG(INFO) << "GameState thread is stopped";
-}
-
-void Core::UpdateSections() {
- glm::vec3 playerPosition = gameState->Position();
- float playerPitch = gameState->Pitch();
- float playerYaw = gameState->Yaw();
- sf::Clock delta;
- std::vector<Vector> chunksToRender;
- auto currentSectionIterator = chunksToRender.begin();
- while (isRunning) {
- delta.restart();
- if (glm::length(glm::distance(gameState->Position(), playerPosition)) > 5.0f) {
- chunksToRender.clear();
- playerPosition = gameState->Position();
- Vector playerChunk = Vector(floor(playerPosition.x / 16.0f), 0, floor(playerPosition.z / 16.0f));
- for (auto &it:gameState->world.GetSectionsList()) {
- Vector chunkPosition = it;
- chunkPosition.SetY(0);
- Vector delta = chunkPosition - playerChunk;
- if (delta.GetMagnitude() > ChunkDistance) continue;
- chunksToRender.push_back(it);
- }
- std::sort(chunksToRender.begin(), chunksToRender.end(), [playerChunk](auto first, auto second) {
- glm::vec3 fDistance = first - playerChunk;
- glm::vec3 sDistance = second - playerChunk;
- return glm::length(fDistance) < glm::length(sDistance);
- });
- for (auto &it:chunksToRender) {
- availableChunksMutex.lock();
- if (availableChunks.find(it) == availableChunks.end()) {
- availableChunksMutex.unlock();
- renders.push_back(it);
- } else
- availableChunksMutex.unlock();
- }
- if (!renders.empty()) {
- std::mutex mutex;
- std::unique_lock<std::mutex> lock(mutex);
- isRendersShouldBeCreated = true;
- while (isRendersShouldBeCreated)
- waitRendersCreated.wait(lock);
- }
- currentSectionIterator = chunksToRender.begin();
- toRenderMutex.lock();
- toRender = chunksToRender;
- toRenderMutex.unlock();
- }
- if (currentSectionIterator != chunksToRender.end()) {
- availableChunksMutex.lock();
- auto iterator = availableChunks.find(*currentSectionIterator);
- if (iterator != availableChunks.end() && iterator->second.IsNeedUpdate()) {
- RenderSection rs = std::move(iterator->second);
- availableChunks.erase(iterator);
- auto pair = std::make_pair(*currentSectionIterator, rs);
- availableChunksMutex.unlock();
-
- pair.second.UpdateState(assetManager->GetTextureAtlasIndexes());
-
- availableChunksMutex.lock();
- availableChunks.insert(pair);
- }
- availableChunksMutex.unlock();
- currentSectionIterator = std::next(currentSectionIterator);
- }
- if (gameState->Pitch() != playerPitch || gameState->Yaw() != playerYaw) {
- playerPitch = gameState->Pitch();
- playerYaw = gameState->Yaw();
- const std::vector<Vector> sectionCorners = {
- Vector(0, 0, 0),
- Vector(0, 0, 16),
- Vector(0, 16, 0),
- Vector(0, 16, 16),
- Vector(16, 0, 0),
- Vector(16, 0, 16),
- Vector(16, 16, 0),
- Vector(16, 16, 16),
- };
- const glm::mat4 projection = glm::perspective(45.0f, (float)width() / (float)height(), 0.1f, 10000000.0f);
- const glm::mat4 view = gameState->GetViewMatrix();
- const glm::mat4 vp = projection * view;
- for (auto& section: toRender) {
- bool isCulled = true;
- for (auto &it : sectionCorners) {
- glm::vec3 point(section.GetX() * 16 + it.GetX(),
- section.GetY() * 16 + it.GetY(),
- section.GetZ() * 16 + it.GetZ());
- glm::vec4 p = vp * glm::vec4(point, 1);
- glm::vec3 res = glm::vec3(p) / p.w;
- if (res.x < 1 && res.x > -1 && res.y < 1 && res.y > -1 && res.z > 0) {
- isCulled = false;
- break;
- }
- }
- bool isVisible = !isCulled || glm::length(gameState->Position() -
- glm::vec3(section.GetX() * 16, section.GetY() * 16, section.GetZ() * 16)) < 30.0f;
- availableChunksMutex.lock();
- auto iter = availableChunks.find(section);
- if (iter != availableChunks.end())
- iter->second.SetEnabled(isVisible);
- availableChunksMutex.unlock();
-
- }
- }
- using namespace std::chrono_literals;
- std::this_thread::sleep_for(5ms);
- sectionRate = delta.getElapsedTime().asSeconds();
- delta.restart();
- }
-}
-
-MyMutex::MyMutex(std::string name) {
- str = name;
-}
-
-void MyMutex::lock() {
- LOG(WARNING) << "Thread " << std::this_thread::get_id() << " locked mutex " << str;
- mtx.lock();
-}
-
-void MyMutex::unlock() {
- LOG(WARNING) << "Thread " << std::this_thread::get_id() << " unlocked mutex " << str;
- mtx.unlock();
} \ No newline at end of file
diff --git a/src/core/Core.hpp b/src/core/Core.hpp
deleted file mode 100644
index 039b3a3..0000000
--- a/src/core/Core.hpp
+++ /dev/null
@@ -1,95 +0,0 @@
-#pragma once
-
-#include <iomanip>
-#include <tuple>
-
-#include <easylogging++.h>
-#include <GL/glew.h>
-#include <glm/gtc/type_ptr.hpp>
-#include <SFML/Window.hpp>
-
-#include <world/GameState.hpp>
-#include <core/AssetManager.hpp>
-#include <graphics/Shader.hpp>
-#include <graphics/Gui.hpp>
-#include <graphics/RenderSection.hpp>
-#include <network/NetworkClient.hpp>
-
-struct MyMutex {
- std::mutex mtx;
- std::string str;
- MyMutex(std::string name);
- void lock();
- void unlock();
-};
-
-class Core {
- GameState *gameState;
- NetworkClient *client;
- sf::Window *window;
- AssetManager *assetManager;
- bool isMouseCaptured = false;
- bool isRunning = true;
- enum {
- MainMenu,
- Loading,
- Playing,
- PauseMenu,
- } currentState = Playing;
- float mouseXDelta, mouseYDelta;
- float deltaTime;
- float absTime;
-
- void RenderWorld();
-
- void HandleMouseCapture();
-
- void HandleEvents();
-
- void InitSfml(unsigned int WinWidth, unsigned int WinHeight, std::string WinTitle);
-
- void InitGlew();
-
- void SetMouseCapture(bool IsCaptured);
-
- void PrepareToRendering();
-
- void RenderFrame();
-
- unsigned int width();
-
- unsigned int height();
-
- void UpdateChunksToRender();
-
- void UpdateGameState();
-
- void UpdateSections();
-
- std::thread gameStateLoopThread;
- std::thread sectionUpdateLoopThread;
-
- Shader *shader;
- //Cube verticies, Cube VAO, Cube UVs, TextureIndexes UboTextureIndexes, TextureData UboTextureIndexes, TextureData2 UboTextureIndexes, Blocks VBO, Models VBO, Line VAO, Lines VBO
- bool isRendersShouldBeCreated=false;
- std::condition_variable waitRendersCreated;
- std::vector<Vector> renders;
- std::mutex toRenderMutex;
- std::vector<Vector> toRender;
- std::map<Vector, RenderSection> availableChunks;
- std::mutex availableChunksMutex;
-
- int ChunkDistance = 3;
-
- RenderState renderState;
-
- double tickRate = 0;
- double sectionRate = 0;
-
-public:
- Core();
-
- ~Core();
-
- void Exec();
-};
diff --git a/src/core/Event.cpp b/src/core/Event.cpp
deleted file mode 100644
index 10b2eaa..0000000
--- a/src/core/Event.cpp
+++ /dev/null
@@ -1,76 +0,0 @@
-#include <core/Event.hpp>
-#include <easylogging++.h>
-
-std::queue <Event> EventAgregator::eventsToHandle;
-std::mutex EventAgregator::queueMutex;
-bool EventAgregator::isStarted = false;
-std::vector<EventListener*> EventAgregator::listeners;
-std::mutex EventAgregator::listenersMutex;
-
-void EventAgregator::EventHandlingLoop() {
- while (true) {
- queueMutex.lock();
- if (!eventsToHandle.empty()) {
- auto queue = eventsToHandle;
- while (!eventsToHandle.empty())
- eventsToHandle.pop();
- queueMutex.unlock();
-
- while (!queue.empty()) {
- auto event = queue.front();
- listenersMutex.lock();
- for (auto& listener : listeners) {
- LOG(INFO)<<"Listener notified about event";
- listener->PushEvent(event);
- }
- listenersMutex.unlock();
- queue.pop();
- }
-
- queueMutex.lock();
- }
- queueMutex.unlock();
- }
-}
-
-void EventAgregator::RegisterListener(EventListener &listener) {
- listenersMutex.lock();
- LOG(INFO)<<"Registered handler "<<&listener;
- listeners.push_back(&listener);
- listenersMutex.unlock();
-}
-
-void EventAgregator::UnregisterListener(EventListener &listener) {
- listenersMutex.lock();
- LOG(INFO)<<"Unregistered handler "<<&listener;
- listeners.erase(std::find(listeners.begin(), listeners.end(), &listener));
- listenersMutex.unlock();
-}
-
-
-
-EventListener::EventListener() {
- EventAgregator::RegisterListener(*this);
-}
-
-EventListener::~EventListener() {
- EventAgregator::UnregisterListener(*this);
-}
-
-void EventListener::PushEvent(Event event) {
- eventsMutex.lock();
- LOG(INFO)<<"Pushed event to queue";
- events.push(event);
- eventsMutex.unlock();
-}
-
-/*void EventListener::RegisterHandler(EventType type, std::function<void(void*)> handler) {
- handlers[type] = handler;
-}*/
-
-bool EventListener::IsEventsQueueIsNotEmpty() {
- eventsMutex.lock();
- bool value = !events.empty();
- eventsMutex.unlock();
- return value;
-} \ No newline at end of file
diff --git a/src/core/Event.hpp b/src/core/Event.hpp
deleted file mode 100644
index cfa990a..0000000
--- a/src/core/Event.hpp
+++ /dev/null
@@ -1,96 +0,0 @@
-#pragma once
-
-#include <queue>
-#include <map>
-#include <thread>
-#include <mutex>
-#include <condition_variable>
-#include <chrono>
-#include <variant>
-#include <functional>
-
-#include <Vector.hpp>
-
-enum class EventType {
- Echo,
- ChunkChanged,
-};
-
-struct EchoData {
- std::chrono::time_point<std::chrono::high_resolution_clock> time;
-};
-
-struct ChunkChangedData {
- Vector chunkPosition;
-};
-
-using EventData = std::variant<EchoData, ChunkChangedData>;
-
-struct Event {
- EventType type;
- EventData data;
-};
-
-class EventListener {
- friend class EventAgregator;
-
- using HandlerFunc = std::function<void(EventData)>;
-
- std::map<EventType, HandlerFunc> handlers; //TODO: There must be more elegant solution than std::variant of all data
-
- std::mutex eventsMutex;
-
- std::queue<Event> events;
-
- void PushEvent(Event event);
-
-public:
- EventListener();
- ~EventListener();
- bool IsEventsQueueIsNotEmpty();
-
- void RegisterHandler(EventType type, HandlerFunc handler) {
- handlers[type] = handler;
- }
-
- void HandleEvent() {
- eventsMutex.lock();
- if (events.empty()) {
- eventsMutex.unlock();
- return;
- }
- Event event = events.front();
- events.pop();
- eventsMutex.unlock();
- auto function = handlers[event.type];
- function(event.data);
- }
-};
-
-class EventAgregator {
- friend EventListener;
-
- EventAgregator() = default;
- static std::queue<Event> eventsToHandle;
- static std::mutex queueMutex;
- static bool isStarted;
- static std::vector<EventListener *> listeners;
- static std::mutex listenersMutex;
-
- static void EventHandlingLoop();
-
- static void RegisterListener(EventListener &listener);
- static void UnregisterListener(EventListener &listener);
-
-public:
- static void PushEvent(EventType type, EventData data) {
- if (!isStarted) {
- isStarted = true;
- std::thread(&EventAgregator::EventHandlingLoop).detach();
- }
- Event event;
- event.type = type;
- event.data = data;
- eventsToHandle.push(event);
- }
-}; \ No newline at end of file