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+#pragma once
+
+#include "PositionI.hpp"
+#include "NetworkClient.hpp"
+#include "World.hpp"
+#include "graphics/Display.hpp"
+
+class Game {
+public:
+ Game();
+
+ ~Game();
+
+ void Exec();
+
+private:
+ //utility variables
+ NetworkClient *m_nc;
+ std::thread m_ncThread;
+ bool m_exit = false;
+ ConnectionState m_networkState = ConnectionState::Handshaking;
+ Display *m_display;
+ std::thread m_gameThread;
+
+ //utility methods
+ void ParsePackets();
+ void MainLoop();
+
+ //GameState update - condVars
+ std::condition_variable gameStartWaiter;
+
+ //game state variables
+ World m_world;
+
+ std::string g_PlayerUuid;
+ std::string g_PlayerName;
+ int g_PlayerEid;
+ byte g_Gamemode;
+ byte g_Difficulty;
+ int g_Dimension;
+ byte g_MaxPlayers;
+ std::string g_LevelType;
+ bool g_ReducedDebugInfo;
+ PositionI g_SpawnPosition;
+ bool g_PlayerInvulnerable;
+ bool g_PlayerFlying;
+ bool g_PlayerAllowFlying;
+ bool g_PlayerCreativeMode;
+ int g_PlayerFlyingSpeed;
+ int g_PlayerFovModifier;
+ bool g_IsGameStarted = false;
+ float g_PlayerPitch;
+ float g_PlayerYaw;
+ double g_PlayerX;
+ double g_PlayerY;
+ double g_PlayerZ;
+};
+