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-rw-r--r--cwd/assets/altcraft/shaders/vert/face.vs41
1 files changed, 41 insertions, 0 deletions
diff --git a/cwd/assets/altcraft/shaders/vert/face.vs b/cwd/assets/altcraft/shaders/vert/face.vs
new file mode 100644
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+++ b/cwd/assets/altcraft/shaders/vert/face.vs
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+#version 330 core
+layout (location = 0) in vec3 position;
+layout (location = 2) in vec2 UvCoordinates;
+layout (location = 7) in vec4 Texture;
+layout (location = 8) in mat4 model;
+layout (location = 12) in vec3 color;
+layout (location = 13) in vec2 light;
+layout (location = 14) in float TextureLayer;
+
+out VS_OUT {
+ vec2 UvPosition;
+ vec3 Texture;
+ vec3 Color;
+ vec2 Light;
+} vs_out;
+
+//uniform mat4 view;
+//uniform mat4 projection;
+uniform mat4 projView;
+
+vec3 TransformTextureCoord(vec4 TextureAtlasCoords, vec2 UvCoords, float Layer) {
+ float x = TextureAtlasCoords.x;
+ float y = TextureAtlasCoords.y;
+ float w = TextureAtlasCoords.z;
+ float h = TextureAtlasCoords.w;
+ vec2 A = vec2(x, 1 - y - h);
+ vec2 B = vec2(x + w, 1 - y);
+ vec2 transformed = A + UvCoords * (B - A);
+ return vec3(transformed.x, transformed.y, Layer);
+}
+
+void main()
+{
+ vec4 sourcePosition = vec4(position,1.0f);
+ gl_Position = projView * model * sourcePosition;
+
+ vs_out.UvPosition = vec2(UvCoordinates.x,UvCoordinates.y);
+ vs_out.Texture = TransformTextureCoord(Texture,UvCoordinates,TextureLayer);
+ vs_out.Color = color;
+ vs_out.Light = light;
+}