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-rw-r--r--cwd/assets/altcraft/shaders/frag/entity.fs3
-rw-r--r--cwd/assets/altcraft/shaders/frag/face.fs4
-rw-r--r--cwd/assets/altcraft/shaders/frag/sky.fs8
3 files changed, 10 insertions, 5 deletions
diff --git a/cwd/assets/altcraft/shaders/frag/entity.fs b/cwd/assets/altcraft/shaders/frag/entity.fs
index f0bb42f..6a11c96 100644
--- a/cwd/assets/altcraft/shaders/frag/entity.fs
+++ b/cwd/assets/altcraft/shaders/frag/entity.fs
@@ -2,8 +2,9 @@
uniform vec3 color;
in vec2 uvPos;
+out vec4 fragColor;
void main(){
//if (uvPos.x < 0.9 && uvPos.x > 0.1 && uvPos.y < 0.9 && uvPos.y > 0.1) discard;
- gl_FragColor = vec4(color,1);
+ fragColor = vec4(color,1);
} \ No newline at end of file
diff --git a/cwd/assets/altcraft/shaders/frag/face.fs b/cwd/assets/altcraft/shaders/frag/face.fs
index 98b389a..bd2a2d7 100644
--- a/cwd/assets/altcraft/shaders/frag/face.fs
+++ b/cwd/assets/altcraft/shaders/frag/face.fs
@@ -7,6 +7,8 @@ in VS_OUT {
vec2 Light;
} fs_in;
+out vec4 fragColor;
+
uniform sampler2DArray textureAtlas;
uniform float DayTime;
uniform float MinLightLevel;
@@ -44,5 +46,5 @@ void main() {
float faceLight = clamp(light + skyLight,MinLightLevel,1.0);
color = vec4(color.rgb * faceLight, color.a);
- gl_FragColor = color;
+ fragColor = color;
} \ No newline at end of file
diff --git a/cwd/assets/altcraft/shaders/frag/sky.fs b/cwd/assets/altcraft/shaders/frag/sky.fs
index 36d65a5..2f51267 100644
--- a/cwd/assets/altcraft/shaders/frag/sky.fs
+++ b/cwd/assets/altcraft/shaders/frag/sky.fs
@@ -3,6 +3,8 @@
in vec2 uvPos;
in vec3 pos;
+out vec4 fragColor;
+
uniform sampler2DArray textureAtlas;
uniform float DayTime;
uniform vec4 sunTexture;
@@ -45,7 +47,7 @@ vec4 Moon() {
void main() {
vec4 starColor = vec4(0.0f, 0.04f, 0.06f, 1.0f);
- gl_FragColor = mix(starColor, DaySkyColor, DayTime);
- gl_FragColor += Sun();
- gl_FragColor += Moon();
+ fragColor = mix(starColor, DaySkyColor, DayTime);
+ fragColor += Sun();
+ fragColor += Moon();
} \ No newline at end of file